forgecad 0.9.16 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/{AdminPage-CXvls4-J.js → AdminPage-DwYHz72L.js} +1 -1
- package/dist/assets/{BenchmarkPage-B27zk8xL.js → BenchmarkPage-a9_f-1US.js} +1 -1
- package/dist/assets/{BlogPage-CMAVvgQL.js → BlogPage-DodHpvmf.js} +1 -1
- package/dist/assets/{DocsPage-knf4I4h7.js → DocsPage-B5LePEuj.js} +8 -858
- package/dist/assets/EditorApp-QXsAISLR.js +16307 -0
- package/dist/assets/{EmbedViewer-D7ZGlFjx.js → EmbedViewer-DdEHGUMU.js} +2 -2
- package/dist/assets/{LandingPageProofDriven-CnevhTE8.js → LandingPageProofDriven-yhhOodbf.js} +1 -1
- package/dist/assets/{LegalPage-BPTUmqeg.js → LegalPage-5RbKRGYK.js} +1 -1
- package/dist/assets/{PricingPage-B0D4goG_.js → PricingPage-E3Rma7aV.js} +1 -1
- package/dist/assets/{SettingsPage-CFF-UgjI.js → SettingsPage-BJZcM97j.js} +1 -1
- package/dist/assets/{app-T0pDcSX4.js → app-DSYrDg0V.js} +733 -205
- package/dist/assets/cli/{render-C5pcIISc.js → render-ZMHR9HkV.js} +19 -46
- package/dist/assets/{constructionHistoryWorker-Ba2Hm58b.js → constructionHistoryWorker-AwMMWSxg.js} +1103 -349
- package/dist/assets/{evalWorker-vkx310U2.js → evalWorker-DbNs7Dkp.js} +3798 -1622
- package/dist/assets/{inspectWorker-BuTJDVX6.js → inspectWorker-CZsCFtQT.js} +1163 -409
- package/dist/assets/{jointPose-B_Cgedn9.js → jointPose-DO6mnXn_.js} +1 -1
- package/dist/assets/{manifold-BWgsjmAM.js → manifold-BGlQBBH9.js} +1 -1
- package/dist/assets/{manifold-rZexZI0G.js → manifold-BU-tJwQh.js} +1 -1
- package/dist/assets/{manifold-D6IFSkhH.js → manifold-fy2MV7K1.js} +2 -2
- package/dist/assets/{reportWorker-0AGij1Ru.js → reportWorker-DO6hcQbh.js} +7155 -2437
- package/dist/assets/{scalar-sampling-budget-J5cuzxT1.js → scalar-sampling-budget-o90NSNmF.js} +3940 -1742
- package/dist/assets/{scanProxyWorker-Vl4Wxa1y.js → scanProxyWorker-2GtDLk-R.js} +1 -1
- package/dist/assets/{javascript-1kQXfVaz.js → typescript-DBQ6RN5l.js} +874 -22
- package/dist/cli/render.html +1 -1
- package/dist/docs/index.html +3 -3
- package/dist/docs-raw/AI/usage.md +1 -1
- package/dist/docs-raw/CLI.md +63 -241
- package/dist/docs-raw/README.md +6 -0
- package/dist/docs-raw/component-model.md +17 -150
- package/dist/docs-raw/generated/assembly.md +139 -598
- package/dist/docs-raw/generated/concepts.md +245 -3501
- package/dist/docs-raw/generated/core.md +277 -1251
- package/dist/docs-raw/generated/curves.md +387 -1608
- package/dist/docs-raw/generated/legacy.md +162 -0
- package/dist/docs-raw/generated/lib.md +227 -85
- package/dist/docs-raw/generated/output.md +38 -73
- package/dist/docs-raw/generated/runtime-names.md +23 -23
- package/dist/docs-raw/generated/sdf.md +68 -284
- package/dist/docs-raw/generated/sheet-metal.md +68 -335
- package/dist/docs-raw/generated/sketch.md +240 -1161
- package/dist/docs-raw/generated/viewport.md +75 -316
- package/dist/docs-raw/generated/wood.md +21 -49
- package/dist/docs-raw/guides/coordinate-system.md +4 -42
- package/dist/docs-raw/guides/inspection-bundles.md +44 -442
- package/dist/docs-raw/guides/joint-design.md +18 -79
- package/dist/docs-raw/guides/positioning.md +21 -143
- package/dist/docs-raw/guides/scene-presentation.md +89 -0
- package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +25 -111
- package/dist/docs-raw/skills/forgecad-blockout-model.md +20 -117
- package/dist/docs-raw/skills/forgecad-component-model.md +23 -107
- package/dist/docs-raw/skills/forgecad-high-level-spec.md +47 -155
- package/dist/docs-raw/skills/forgecad-image-replicator.md +26 -143
- package/dist/docs-raw/skills/forgecad-lld.md +19 -113
- package/dist/docs-raw/skills/forgecad-make-a-model.md +112 -532
- package/dist/docs-raw/skills/forgecad-model-grader.md +38 -108
- package/dist/docs-raw/skills/forgecad-prepare-prompt.md +24 -211
- package/dist/docs-raw/skills/forgecad-project.md +13 -131
- package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +42 -134
- package/dist/docs-raw/skills/forgecad-render-inspect.md +27 -174
- package/dist/docs-raw/skills/forgecad-visual-spec.md +32 -112
- package/dist/docs-raw/skills/forgecad.md +19 -18
- package/dist/docs-raw/skills/index.md +2 -0
- package/dist/docs-raw/welcome.md +2 -2
- package/dist/index.html +1 -1
- package/dist/llms.txt +1 -2
- package/dist/sitemap.xml +13 -13
- package/dist-cli/{check-compiler-SYQ2PWOB.js → check-compiler-JTVBITCR.js} +1 -1
- package/dist-cli/{check-query-propagation-HIAGV62W.js → check-query-propagation-3FFLSMVN.js} +1 -1
- package/dist-cli/{chunk-SPZE3DUY.js → chunk-OAN5T4XD.js} +4412 -2212
- package/dist-cli/forgecad.js +507 -179
- package/dist-skill/CONTEXT.md +2172 -8377
- package/dist-skill/SKILL.md +15 -15
- package/dist-skill/docs/API/core/concepts.md +27 -157
- package/dist-skill/docs/CLI.md +63 -241
- package/dist-skill/docs/generated/assembly.md +138 -549
- package/dist-skill/docs/generated/core.md +277 -1251
- package/dist-skill/docs/generated/curves.md +387 -1609
- package/dist-skill/docs/generated/lib.md +227 -85
- package/dist-skill/docs/generated/output.md +38 -73
- package/dist-skill/docs/generated/runtime-names.md +16 -21
- package/dist-skill/docs/generated/sdf.md +68 -284
- package/dist-skill/docs/generated/sheet-metal.md +68 -335
- package/dist-skill/docs/generated/sketch.md +240 -1160
- package/dist-skill/docs/generated/viewport.md +75 -223
- package/dist-skill/docs/generated/wood.md +21 -49
- package/dist-skill/docs/guides/coordinate-system.md +4 -42
- package/dist-skill/docs/guides/inspection-bundles.md +44 -442
- package/dist-skill/docs/guides/joint-design.md +18 -79
- package/dist-skill/docs/guides/positioning.md +21 -143
- package/dist-skill/docs/guides/scene-presentation.md +89 -0
- package/dist-skill/docs/guides/surface-members.md +26 -0
- package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +23 -111
- package/dist-skill/library/forgecad-blockout-model/SKILL.md +18 -117
- package/dist-skill/library/forgecad-component-model/SKILL.md +21 -107
- package/dist-skill/library/forgecad-high-level-spec/SKILL.md +45 -155
- package/dist-skill/library/forgecad-image-replicator/SKILL.md +24 -143
- package/dist-skill/library/forgecad-lld/SKILL.md +17 -113
- package/dist-skill/library/forgecad-make-a-model/SKILL.md +110 -532
- package/dist-skill/library/forgecad-model-grader/SKILL.md +36 -108
- package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +35 -224
- package/dist-skill/library/forgecad-prepare-prompt/references/default-profiles.md +43 -271
- package/dist-skill/library/forgecad-prepare-prompt/references/master-prompt.md +30 -99
- package/dist-skill/library/forgecad-project/SKILL.md +13 -133
- package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +29 -123
- package/dist-skill/library/forgecad-render-inspect/SKILL.md +25 -174
- package/dist-skill/library/forgecad-visual-spec/SKILL.md +30 -111
- package/dist-skill/website/skills/forgecad-3d-reconstruction.md +58 -0
- package/dist-skill/website/skills/forgecad-blockout-model.md +49 -0
- package/dist-skill/website/skills/forgecad-component-model.md +53 -0
- package/dist-skill/website/skills/forgecad-high-level-spec.md +101 -0
- package/dist-skill/website/skills/forgecad-image-replicator.md +63 -0
- package/dist-skill/website/skills/forgecad-lld.md +41 -0
- package/dist-skill/website/skills/forgecad-make-a-model.md +186 -0
- package/dist-skill/website/skills/forgecad-model-grader.md +82 -0
- package/dist-skill/website/skills/forgecad-prepare-prompt.md +63 -0
- package/dist-skill/website/skills/forgecad-project.md +26 -0
- package/dist-skill/website/skills/forgecad-reconstruction-benchmark.md +60 -0
- package/dist-skill/website/skills/forgecad-render-inspect.md +80 -0
- package/dist-skill/website/skills/forgecad-visual-spec.md +71 -0
- package/dist-skill/website/skills/forgecad.md +122 -0
- package/dist-skill/website/skills/index.md +26 -0
- package/examples/api/comparison-imported-sphere-candidate.forge.js +1 -1
- package/examples/api/conformal-product-ribbon.forge.js +1 -1
- package/examples/api/exact-sheet-shell-assembly.forge.js +1 -1
- package/examples/api/extrude-options.forge.js +4 -2
- package/examples/api/field-loft-drive-tip.forge.js +40 -0
- package/examples/api/guided-loft-olive-oil-bottle.forge.js +1 -1
- package/examples/api/highlight-debug.forge.js +10 -10
- package/examples/api/mesh-import-slats.forge.js +1 -1
- package/examples/api/real-product-curves.forge.js +1 -1
- package/examples/api/sculpt-box-circle-booleans.forge.js +1 -1
- package/examples/api/sdf-shapes.forge.js +2 -5
- package/examples/api/sketch-rounding-strategies.forge.js +6 -6
- package/examples/api/surface-member-bottle-cage.forge.js +3 -3
- package/examples/api/surface-member-conformal-product-ribbon.forge.js +3 -3
- package/examples/api/surface-member-razor-inlay.forge.js +1 -1
- package/examples/api/variable-sweep-test.forge.js +3 -3
- package/examples/mechanical/airplane-propeller.forge.js +74 -39
- package/examples/nurbs-surface.forge.js +1 -1
- package/examples/products/iphone.forge.js +1 -1
- package/package.json +1 -1
- package/dist/assets/EditorApp-BHMQlJ-D.js +0 -14686
- package/dist/docs-raw/guides/geometry-conventions.md +0 -52
- package/dist/docs-raw/guides/modeling-recipes.md +0 -78
- package/dist-skill/docs/guides/geometry-conventions.md +0 -52
- package/dist-skill/docs/guides/modeling-recipes.md +0 -78
- package/dist-skill/library/forgecad-visual-spec/references/prompt-template.md +0 -79
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## Contents
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- [Assembly & Joints](#assembly-joints)
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- [Assembly & Joints](#assembly-joints)
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- [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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- [ImportedAssembly](#importedassembly)
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- [SolvedAssembly](#solvedassembly)
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- [MateBuilder](#matebuilder)
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## Functions
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### Assembly & Joints
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#### `
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Produces a CSV with columns: `part`, `qty`, `material`, `process`, `tolerance`, `notes`. String values are quoted and internal double-quotes are escaped. Prefer calling `solvedAssembly.bomCsv()` directly — this function is exposed for custom BOM processing.
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```ts
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bomToCsv(rows: BomRow[]): string
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```
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**`BomRow`**: `part: string`, `qty: number`, `material?: string`, `process?: string`, `tolerance?: string`, `notes?: string`, `metadata?: PartMetadata`
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**`PartMetadata`**
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| Option | Type | Description |
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| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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| `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
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#### `assembly()` — Create an assembly container with named parts, connectors, and kinematic links.
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#### `assembly(name?: string): Assembly` — Create an assembly container with named parts, connectors, and kinematic links.
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**Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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Two motion tools:
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`
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- **Link-graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions — a link is a point, not a rigid-body frame. Use when the hard part is solving positions, especially closed loops.
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- **Connector-frame joints** (`connect()` / `match()`) align full connector frames (`origin`, `axis`, `up`) and derive joint frame + axis. Use for serial articulated parts whose orientation matters: hips, hinges, drums, sliders, wheels.
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`addPart(..., { mate })` places geometry on the solved link graph by **translation only**: one mate pins a connector origin to a link, two mates orient a part to span two solved links, a third pins roll. Right for markers and point-following geometry; use `connect()`/`match()` when the part needs a deterministic rest orientation.
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The legacy joint-chain APIs still exist for compatibility and exporter plumbing. New work should choose between point-link kinematics and connector-frame joints based on whether the part needs orientation.
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Return the `Assembly` itself to expose its joints and driven link controls in the editor; moving a control re-runs `solve(state)`, so closed loops move through the real solver instead of a viewport-only FK approximation.
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If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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A file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`; use `mergeInto()` to flatten it into a parent assembly.
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**Point-link example** (mates a marker to the solved `tip` point; does not orient a bar along `ground -> tip`):
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```ts
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const marker = box(8, 8, 4).withConnectors({
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```
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```ts
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assembly(name?: string): Assembly
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```
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---
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## Classes
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### `Assembly`
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Container for a kinematic mechanism made up of links, relationships, and parts.
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Assembly has two related but different motion tools:
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- **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
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Use link graphs when the hard part is solving positions, especially closed loops. Use connector-frame joints when the hard part is a serial tree of explicit rigid-body joint frames such as hinges, sliders, drums, and wheels.
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**Point-link quick start**
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This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
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Container for a kinematic mechanism made up of links, relationships, and parts. See `assembly` for the link-graph vs connector-frame decision rules.
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const marker = box(8, 8, 4).withConnectors({
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center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
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});
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const mech = assembly("Linkage")
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.link("ground", { at: [0, 0, 0], fixed: true })
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.link("worldX", { at: [10, 0, 0], fixed: true })
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.link("tip", { at: [40, 0, 0] })
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.edgeBetweenLinks("ground", "tip", { name: "bar" })
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.addAngleBetweenLinks("worldX", "ground", "tip", {
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name: "theta",
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control: { min: 0, max: 120, default: 30 },
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})
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.addPart("Tip marker", marker, {
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mate: { connector: "center", toLink: "tip" },
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```
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Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
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```ts
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return mech.solve({ theta: 60 });
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```
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**Frame-aware serial joint**
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```ts
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const hip = cylinder(12, 10).withConnectors({
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socket: connector("hinge", {
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origin: [0, 0, 6],
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axis: [0, 0, 1],
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up: [1, 0, 0],
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kind: "revolute",
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}),
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});
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const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
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hip: connector("hinge", {
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origin: [0, 0, 0],
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up: [1, 0, 0],
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kind: "revolute",
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}),
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```
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**Kinematics**
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#### `link()` — Add a named kinematic link to the assembly graph.
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#### `link(name: string, options?: AssemblyLinkOptions): Assembly` — Add a named kinematic link to the assembly graph.
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Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
|
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87
|
|
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175
88
|
A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
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89
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-
```ts
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178
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-
link(name: string, options?: AssemblyLinkOptions): Assembly
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|
-
```
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180
|
-
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181
90
|
**`AssemblyLinkOptions`**
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|
-
- `at?:
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91
|
+
- `at?: Vec3` — Initial world-space position of this link before kinematic constraints solve it.
|
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183
92
|
- `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
|
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93
|
- `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
|
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94
|
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|
-
#### `
|
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95
|
+
#### `linkAlong(name: string, fromLink: string, towardLink: string, distance: number): Assembly` — Create a derived link on the line through `fromLink` and `towardLink`, at a **signed** distance from `fromLink`.
|
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187
96
|
|
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188
|
-
|
|
97
|
+
**Sign convention** (read this first):
|
|
98
|
+
|
|
99
|
+
- `distance > 0` — the point moves from `fromLink` **toward** `towardLink`.
|
|
100
|
+
- `distance < 0` — the point moves from `fromLink` **away from** `towardLink` (the coupler-extension case, e.g. the Chebyshev lambda linkage's trace point beyond the rocker joint).
|
|
101
|
+
- `distance` greater than the solved edge length places the point **beyond** `towardLink`, still on the same line.
|
|
102
|
+
|
|
103
|
+
Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints. Because the distance is one signed parameter, a `param()`-driven value can sweep continuously from extension (negative) through `fromLink` (zero) to beyond `towardLink` (large positive).
|
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189
104
|
|
|
190
105
|
```ts
|
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|
-
|
|
106
|
+
// Chebyshev lambda linkage: trace point C3 extends beyond C2, away from C1.
|
|
107
|
+
mech.linkAlong('C3', 'C2', 'C1', -2.5 * a);
|
|
108
|
+
// Midpoint-style reference 30 mm from A toward B:
|
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109
|
+
mech.linkAlong('probe', 'A', 'B', 30);
|
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192
110
|
```
|
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111
|
|
|
112
|
+
#### `edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly` — Add a relationship edge between two kinematic links.
|
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113
|
+
|
|
114
|
+
By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
|
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|
+
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116
|
**`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
|
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117
|
|
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|
`AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
|
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119
|
|
|
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|
-
#### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
|
|
120
|
+
#### `addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an angle relationship among three kinematic links.
|
|
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121
|
|
|
200
122
|
The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
|
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123
|
|
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202
|
-
```ts
|
|
203
|
-
addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
204
|
-
```
|
|
205
|
-
|
|
206
124
|
**`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
|
|
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125
|
|
|
208
126
|
`AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
|
|
209
127
|
|
|
210
|
-
#### `addAngleBetweenLinkSegmentAndWorldDirection()` — Add an absolute angle relationship from a world direction to a link segment.
|
|
128
|
+
#### `addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an absolute angle relationship from a world direction to a link segment.
|
|
211
129
|
|
|
212
130
|
The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
|
|
213
131
|
|
|
214
132
|
Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
|
|
215
133
|
|
|
216
|
-
|
|
217
|
-
addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
218
|
-
```
|
|
219
|
-
|
|
220
|
-
#### `describeKinematics()` — Return the assembly-native kinematic graph definition.
|
|
221
|
-
|
|
222
|
-
```ts
|
|
223
|
-
describeKinematics(): AssemblyKinematicGraphDef
|
|
224
|
-
```
|
|
134
|
+
#### `describeKinematics(): AssemblyKinematicGraphDef` — Return the assembly-native kinematic graph definition.
|
|
225
135
|
|
|
226
136
|
**Structure**
|
|
227
137
|
|
|
228
|
-
#### `addPart()` — Add a named part to the assembly.
|
|
138
|
+
#### `addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly` — Add a named part to the assembly.
|
|
229
139
|
|
|
230
140
|
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
|
231
141
|
|
|
@@ -241,144 +151,102 @@ const housing = group(
|
|
|
241
151
|
assembly.addPart("Base Assembly", housing);
|
|
242
152
|
```
|
|
243
153
|
|
|
244
|
-
```ts
|
|
245
|
-
addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
|
|
246
|
-
```
|
|
247
|
-
|
|
248
154
|
**`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
|
|
249
155
|
|
|
156
|
+
**`PartMetadata`**
|
|
157
|
+
|
|
158
|
+
| Option | Type | Description |
|
|
159
|
+
|--------|------|-------------|
|
|
160
|
+
| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
|
|
161
|
+
|
|
162
|
+
Also: `material?: string`, `process?: string`, `tolerance?: string`, `qty?: number`, `notes?: string`, `densityKgM3?: number`, `massKg?: number`.
|
|
163
|
+
|
|
250
164
|
**`AssemblyPartMateInput`**
|
|
251
165
|
- `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
|
|
252
166
|
- `toLink: string` — Name of the link this connector's origin is pinned to.
|
|
253
167
|
- `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
|
|
254
168
|
|
|
255
|
-
#### `frame()` — Add a named rig frame to the assembly.
|
|
169
|
+
#### `frame(name: string, options: AssemblyFrameOptions): Assembly` — Add a named rig frame to the assembly.
|
|
256
170
|
|
|
257
171
|
A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
|
|
258
172
|
|
|
259
|
-
|
|
260
|
-
frame(name: string, options: AssemblyFrameOptions): Assembly
|
|
261
|
-
```
|
|
262
|
-
|
|
263
|
-
**`AssemblyFrameOptions`**: `origin: [ number, number, number ]`, `axis: [ number, number, number ]`, `up: [ number, number, number ]`, `fixed?: boolean`, `metadata?: Record<string, unknown>`
|
|
173
|
+
`AssemblyFrameOptions`: `{ origin: Vec3, axis: Vec3, up: Vec3, fixed?: boolean, metadata?: Record<string, unknown> }`
|
|
264
174
|
|
|
265
|
-
#### `fixedJoint()` — Rigidly attach a child rig frame to a parent rig frame.
|
|
175
|
+
#### `fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly` — Rigidly attach a child rig frame to a parent rig frame.
|
|
266
176
|
|
|
267
177
|
Fixed joints carry frame hierarchy but do not expose a Motion control.
|
|
268
178
|
|
|
269
|
-
```ts
|
|
270
|
-
fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly
|
|
271
|
-
```
|
|
272
|
-
|
|
273
179
|
`AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
|
|
274
180
|
|
|
275
|
-
#### `revoluteJoint()` — Add a revolute rig-frame joint.
|
|
181
|
+
#### `revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a revolute rig-frame joint.
|
|
276
182
|
|
|
277
183
|
The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
278
184
|
|
|
279
|
-
```ts
|
|
280
|
-
revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
281
|
-
```
|
|
282
|
-
|
|
283
185
|
**`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
|
|
284
186
|
|
|
285
|
-
#### `prismaticJoint()` — Add a prismatic rig-frame joint.
|
|
187
|
+
#### `prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a prismatic rig-frame joint.
|
|
286
188
|
|
|
287
189
|
The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
288
190
|
|
|
289
|
-
```ts
|
|
290
|
-
prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
291
|
-
```
|
|
292
|
-
|
|
293
191
|
**Connectors**
|
|
294
192
|
|
|
295
|
-
#### `usedConnectorRefs()
|
|
296
|
-
|
|
297
|
-
```ts
|
|
298
|
-
get usedConnectorRefs(): ReadonlySet<string>
|
|
299
|
-
```
|
|
193
|
+
#### `get usedConnectorRefs(): ReadonlySet<string>` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
|
|
300
194
|
|
|
301
|
-
#### `withConnectors()` — Attach named connectors to a specific part or the assembly as a whole.
|
|
195
|
+
#### `withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly` — Attach named connectors to a specific part or the assembly as a whole.
|
|
302
196
|
|
|
303
197
|
Connectors declared this way are in the part's local coordinate system. They are captured automatically if the incoming [`Shape`](/docs/core#shape) already has connectors via `shape.withConnectors(...)`, but you can also add or override connectors after the fact with this method.
|
|
304
198
|
|
|
305
199
|
Use the single-argument overload to attach assembly-level connectors — these are exposed when this assembly is imported as a sub-assembly.
|
|
306
200
|
|
|
307
|
-
|
|
308
|
-
withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
|
|
309
|
-
```
|
|
310
|
-
|
|
311
|
-
**`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
|
|
312
|
-
|
|
313
|
-
`ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
|
|
201
|
+
`ConnectorInput` — defined in [core](/docs/core).
|
|
314
202
|
|
|
315
|
-
#### `getConnectors()` — Get connectors declared on a part in part-local space.
|
|
203
|
+
#### `getConnectors(partName: string): ConnectorMap` — Get connectors declared on a part in part-local space.
|
|
316
204
|
|
|
317
|
-
|
|
318
|
-
getConnectors(partName: string): ConnectorMap
|
|
319
|
-
```
|
|
205
|
+
#### `getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
320
206
|
|
|
321
|
-
#### `
|
|
207
|
+
#### `connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
322
208
|
|
|
323
|
-
|
|
324
|
-
getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }
|
|
325
|
-
```
|
|
209
|
+
Connector refs use `"PartName.connectorName"`. The child connector origin lands exactly on the parent connector origin; joint frame and axis are derived from the connector geometry — no manual `frame`/`axis` math.
|
|
326
210
|
|
|
327
|
-
|
|
211
|
+
Frame semantics: `origin` is the pivot/contact point, `axis` the hinge or slide direction, `up` locks the part's zero-state twist. Omitted `up` gets a deterministic perpendicular — provide `up` whenever rest orientation matters. (`addPart(..., { mate })` translates only; see `addPart`.)
|
|
328
212
|
|
|
329
|
-
|
|
213
|
+
**Face-to-face:** each connector's axis points outward from its part; mating makes the axes anti-parallel, like a plug meeting a socket (same convention as `matchTo()`).
|
|
330
214
|
|
|
331
|
-
|
|
215
|
+
**Mirrored revolute axes:** revolute values follow the right-hand rule, so a mirrored hinge axis (`[1, 0, 0]` vs `[-1, 0, 0]`) rotates oppositely for the same `+theta`: negate the mirrored side's value and mirror limits as `[min, max] -> [-max, -min]`. Prismatic joints have no handedness flip. Use an explicit per-side sign mapping (or side-neutral link controls) for bilateral mechanisms.
|
|
332
216
|
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
For a revolute joint (hinge), both connectors' axes should point outward from their respective parts along the hinge line. For a prismatic joint (slider), both axes should point along the slide direction from their part's perspective.
|
|
336
|
-
|
|
337
|
-
**Mirrored revolute axes:** Revolute values follow the right-hand rule around the joint axis. If a bilateral mechanism mirrors a hinge axis, for example `[1, 0, 0]` on the right side and `[-1, 0, 0]` on the left side, the same physical `+theta` value rotates the two sides in opposite fore/aft senses. The mirrored pose uses the negated revolute value; physical limits mirror as `[min, max] -> [-max, -min]`. Prismatic joints do not have this handedness flip. For bilateral mechanisms, prefer side-neutral link controls or an explicit state mapping when you want equal semantic pose values on both sides.
|
|
338
|
-
|
|
339
|
-
The joint type is inferred from the connector's `kind` field if not specified in `options`.
|
|
340
|
-
|
|
341
|
-
When connectors are defined with `start`/`end`, you can control which point on each connector meets via `align` / `parentAlign` / `childAlign` (`'start'`, `'middle'`, `'end'`).
|
|
342
|
-
|
|
343
|
-
Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
|
|
217
|
+
Joint type defaults to the connector's `kind`. For `start`/`end` connectors, `align` / `parentAlign` / `childAlign` (`'start' | 'middle' | 'end'`) choose which point meets.
|
|
344
218
|
|
|
345
219
|
```ts
|
|
346
|
-
// Hinge: both axes point outward along the hinge line
|
|
347
220
|
const frame = box(100, 10, 80).withConnectors({
|
|
348
|
-
hinge: connector("hinge", {
|
|
349
|
-
origin: [0, 0, 40],
|
|
350
|
-
axis: [0, 0, 1],
|
|
351
|
-
up: [1, 0, 0],
|
|
352
|
-
}),
|
|
221
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1], up: [1, 0, 0] }),
|
|
353
222
|
});
|
|
354
223
|
const door = box(60, 4, 80).withConnectors({
|
|
355
|
-
hinge: connector("hinge", {
|
|
356
|
-
origin: [0, 0, 40],
|
|
357
|
-
axis: [0, 0, -1],
|
|
358
|
-
up: [1, 0, 0],
|
|
359
|
-
}),
|
|
224
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1], up: [1, 0, 0] }),
|
|
360
225
|
});
|
|
361
|
-
assembly("Door")
|
|
362
|
-
.addPart("Frame", frame)
|
|
363
|
-
.addPart("Door", door)
|
|
226
|
+
assembly("Door").addPart("Frame", frame).addPart("Door", door)
|
|
364
227
|
.connect("Frame.hinge", "Door.hinge", { as: "swing", min: 0, max: 110 });
|
|
365
228
|
```
|
|
366
229
|
|
|
367
|
-
```ts
|
|
368
|
-
connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
|
|
369
|
-
```
|
|
370
|
-
|
|
371
230
|
**`ConnectOptions`**
|
|
372
231
|
|
|
373
232
|
| Option | Type | Description |
|
|
374
233
|
|--------|------|-------------|
|
|
234
|
+
| `min?` | `number` | Lower joint-slider limit; solve clamps to it with a warning. Not a physical stop — enforce real travel limits with stop geometry. |
|
|
235
|
+
| `max?` | `number` | Upper joint-slider limit; same semantics as `min`. |
|
|
375
236
|
| `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
|
|
376
237
|
| `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
|
|
377
238
|
| `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
|
|
378
239
|
| `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
|
|
379
|
-
| `
|
|
240
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset` (e.g. a mirrored jaw with `ratio: -1`). |
|
|
241
|
+
|
|
242
|
+
Also: `as?: string`, `type?: JointType`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
380
243
|
|
|
381
|
-
|
|
244
|
+
**`JointFollowOptions`**
|
|
245
|
+
- `joint: string` — Name of the source joint that drives this one.
|
|
246
|
+
- `ratio?: number` — Multiplier applied to the source joint value (default 1).
|
|
247
|
+
- `offset?: number` — Constant added after the ratio (default 0).
|
|
248
|
+
|
|
249
|
+
#### `match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly` — Auto-create a joint by matching typed connectors between two parts.
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Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
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@@ -403,29 +271,17 @@ const mech = assembly("Door")
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// Matching connectors computes the placement relationship automatically.
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```
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-
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match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
|
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-
```
|
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-
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-
`MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
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+
`MatchToOptions` — defined in [core](/docs/core).
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**References**
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|
-
#### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
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-
|
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-
```ts
|
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|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
|
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|
-
```
|
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-
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-
**`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
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`PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
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+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
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-
`
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+
`PlacementReferenceInput` — defined in [core](/docs/core).
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**Solving**
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#### `solve()` — Solve the assembly at the given control state and return positioned parts.
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+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given control state and return positioned parts.
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Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
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|
|
@@ -441,123 +297,73 @@ Connector-frame joints created by `connect()` / `match()` are also evaluated; th
|
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return mech.solve({ theta: 45 });
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|
```
|
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-
```ts
|
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|
-
solve(state?: JointState): SolvedAssembly
|
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|
-
```
|
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-
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<!-- forgecad-skill:exclude-start symbol="Assembly.Compatibility methods" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
|
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**Compatibility**
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|
<!-- forgecad-skill:exclude-end -->
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|
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<!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromXAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
|
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|
-
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|
-
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455
|
-
> **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
|
|
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|
-
|
|
457
|
-
```ts
|
|
458
|
-
addAngleOfLinkSegmentFromXAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
459
|
-
```
|
|
305
|
+
- `addAngleOfLinkSegmentFromXAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly`
|
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306
|
<!-- forgecad-skill:exclude-end -->
|
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|
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308
|
<!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromYAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
> **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
|
|
466
|
-
|
|
467
|
-
```ts
|
|
468
|
-
addAngleOfLinkSegmentFromYAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
469
|
-
```
|
|
309
|
+
- `addAngleOfLinkSegmentFromYAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly`
|
|
470
310
|
<!-- forgecad-skill:exclude-end -->
|
|
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311
|
|
|
472
|
-
<!-- forgecad-skill:exclude-start symbol="Assembly.toJointsView" reason="Compatibility-only viewport FK adapter. Prefer returning `Assembly` directly so controls move through the solver-backed link/edge kinematics model." -->
|
|
473
|
-
#### `toJointsView()` — Deprecated adapter that derives viewport-only FK controls from the assembly graph.
|
|
474
312
|
|
|
475
|
-
|
|
313
|
+
**Other**
|
|
476
314
|
|
|
477
|
-
|
|
315
|
+
#### `edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly` — Add a visual skeleton edge between two rig frame origins.
|
|
478
316
|
|
|
479
|
-
`
|
|
317
|
+
Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
|
|
480
318
|
|
|
481
|
-
|
|
319
|
+
`AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
|
|
482
320
|
|
|
483
|
-
|
|
321
|
+
#### `addAnimation(name: string, options: AssemblyAnimationOptions): Assembly` — Register a named keyframe animation for this assembly's Motion view.
|
|
484
322
|
|
|
485
|
-
|
|
486
|
-
return mech; // editor controls call mech.solve(state)
|
|
487
|
-
```
|
|
323
|
+
Works with the returned-assembly controls path: return the unsolved `Assembly` and the animation appears in the Motion tab alongside the solver-backed joint controls. Keyframes hold control values by joint name; joints declared with `follows` are derived automatically and must not appear in keyframes.
|
|
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324
|
|
|
489
325
|
```ts
|
|
490
|
-
|
|
326
|
+
robot.addAnimation("Pick and place", {
|
|
327
|
+
duration: 12,
|
|
328
|
+
loop: true,
|
|
329
|
+
keyframes: [
|
|
330
|
+
{ values: { J1: 0, J2: -90 } },
|
|
331
|
+
{ values: { J1: 45, J2: -30 } },
|
|
332
|
+
{ values: { J1: 0, J2: -90 } },
|
|
333
|
+
],
|
|
334
|
+
});
|
|
335
|
+
return robot;
|
|
491
336
|
```
|
|
492
337
|
|
|
493
|
-
**`
|
|
338
|
+
**`AssemblyAnimationOptions`**
|
|
494
339
|
|
|
495
|
-
|
|
340
|
+
| Option | Type | Description |
|
|
341
|
+
|--------|------|-------------|
|
|
342
|
+
| `duration?` | `number` | Animation length in seconds (default chosen by the viewer). |
|
|
343
|
+
| `loop?` | `boolean` | Loop the animation (default false). |
|
|
344
|
+
| `continuous?` | `boolean` | Interpolate continuously through keyframes instead of pausing on each. |
|
|
345
|
+
| `keyframes` | `JointViewAnimationInput["keyframes"]` | Keyframes of control values by joint/control name. `at` (0..1) or `ticks` control timing. |
|
|
346
|
+
| `default?` | `boolean` | Make this the animation that plays when the model loads. |
|
|
496
347
|
|
|
497
348
|
`JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
|
|
498
349
|
|
|
499
350
|
**`JointViewAnimationKeyframeInput`**
|
|
500
351
|
- `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
|
|
501
352
|
- `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
|
|
502
|
-
- Also: `values: Record<string, number
|
|
503
|
-
|
|
504
|
-
`JointViewCouplingInput`: `{ joint: string, terms: JointViewCouplingTermInput[], offset?: number }`
|
|
505
|
-
|
|
506
|
-
`JointViewCouplingTermInput`: `{ joint: string, ratio?: number }`
|
|
507
|
-
<!-- forgecad-skill:exclude-end -->
|
|
508
|
-
|
|
509
|
-
**Other**
|
|
510
|
-
|
|
511
|
-
#### `mate()` — Register mate constraints between parts. Constraints are solved during `solve()` to derive part positions and explode hints. Part references use "partName:featureName" format.
|
|
512
|
-
|
|
513
|
-
```ts
|
|
514
|
-
mate(fn: (m: MateBuilder) => void): Assembly
|
|
515
|
-
```
|
|
516
|
-
|
|
517
|
-
#### `edgeBetweenFrames()` — Add a visual skeleton edge between two rig frame origins.
|
|
518
|
-
|
|
519
|
-
Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
|
|
520
|
-
|
|
521
|
-
```ts
|
|
522
|
-
edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly
|
|
523
|
-
```
|
|
524
|
-
|
|
525
|
-
`AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
|
|
526
|
-
|
|
527
|
-
#### `linkToward()` — Create a derived link at a fixed distance from `fromLink` toward `towardLink`.
|
|
353
|
+
- Also: `values: Record<string, number>`.
|
|
528
354
|
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
```ts
|
|
532
|
-
linkToward(name: string, fromLink: string, towardLink: string, distance: number): Assembly
|
|
533
|
-
```
|
|
534
|
-
|
|
535
|
-
#### `linkAwayFrom()` — Create a derived link at a fixed distance from `fromLink` away from `awayFromLink`.
|
|
536
|
-
|
|
537
|
-
Use this for coupler trace/extension points such as the Chebyshev lambda linkage's point beyond the rocker joint.
|
|
538
|
-
|
|
539
|
-
```ts
|
|
540
|
-
linkAwayFrom(name: string, fromLink: string, awayFromLink: string, distance: number): Assembly
|
|
541
|
-
```
|
|
542
|
-
|
|
543
|
-
#### `describe()` — Return the serializable assembly definition used by solve/inspect pipelines.
|
|
544
|
-
|
|
545
|
-
```ts
|
|
546
|
-
describe(): AssemblyDefinition
|
|
547
|
-
```
|
|
355
|
+
#### `describe(): AssemblyDefinition` — Return the serializable assembly definition used by solve/inspect pipelines.
|
|
548
356
|
|
|
549
357
|
**Compatibility Aliases**
|
|
550
358
|
|
|
551
|
-
- `usedPortRefs` -> `usedConnectorRefs`
|
|
552
359
|
- `withPorts()` -> `withConnectors()`
|
|
553
360
|
- `getPorts()` -> `getConnectors()`
|
|
554
|
-
- `getPort()` -> `getConnector()`
|
|
555
361
|
|
|
556
362
|
### `ImportedAssembly`
|
|
557
363
|
|
|
558
364
|
A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
|
|
559
365
|
|
|
560
|
-
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` —
|
|
366
|
+
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — and converts to a static [`ShapeGroup`](/docs/core#shapegroup) via the explicit `toGroup(state?)` boundary when group-style transforms are needed.
|
|
561
367
|
|
|
562
368
|
**Kinematic access**
|
|
563
369
|
|
|
@@ -565,14 +371,14 @@ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core
|
|
|
565
371
|
const arm = require("./arm.forge.js");
|
|
566
372
|
|
|
567
373
|
const solved = arm.solve({ shoulder: 45 }); // full kinematic solve
|
|
568
|
-
const link = arm.
|
|
374
|
+
const link = arm.getPart("Link", { shoulder: 60 }); // single part at state
|
|
569
375
|
const group = arm.toGroup({ shoulder: 45 }); // only when ShapeGroup behavior is needed
|
|
570
376
|
```
|
|
571
377
|
|
|
572
|
-
**
|
|
378
|
+
**Static positioning** — convert explicitly, then transform the group (`toGroup()` solves at default joint values and discards kinematics):
|
|
573
379
|
|
|
574
380
|
```ts
|
|
575
|
-
const positioned = arm.rotateZ(-90).translate(0, -20, 50);
|
|
381
|
+
const positioned = arm.toGroup().rotateZ(-90).translate(0, -20, 50);
|
|
576
382
|
```
|
|
577
383
|
|
|
578
384
|
**Merging into a parent**
|
|
@@ -586,154 +392,43 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
586
392
|
});
|
|
587
393
|
```
|
|
588
394
|
|
|
589
|
-
#### `assembly()` — The underlying Assembly, for advanced composition and inspection.
|
|
395
|
+
#### `get assembly(): Assembly` — The underlying Assembly, for advanced composition and inspection.
|
|
590
396
|
|
|
591
|
-
|
|
592
|
-
get assembly(): Assembly
|
|
593
|
-
```
|
|
397
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
594
398
|
|
|
595
|
-
#### `
|
|
399
|
+
#### `getPart(partName: string, state?: JointState): AssemblyPart` — Return a specific named part positioned at the solved pose, with any stored placement offset applied.
|
|
596
400
|
|
|
597
|
-
|
|
598
|
-
solve(state?: JointState): SolvedAssembly
|
|
599
|
-
```
|
|
401
|
+
This mirrors `SolvedAssembly.getPart()` for imported assemblies, with one addition: any offset stored by `placeReference()` is applied, so the part lands where the imported assembly was placed. (`solve(state).getPart(name)` returns the part in the assembly's own coordinates, without that offset.)
|
|
600
402
|
|
|
601
|
-
#### `
|
|
403
|
+
#### `toGroup(state?: JointState): ShapeGroup` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
602
404
|
|
|
603
|
-
|
|
604
|
-
part(name: string, state?: JointState): AssemblyPart
|
|
605
|
-
```
|
|
405
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
606
406
|
|
|
607
|
-
#### `
|
|
407
|
+
#### `referenceNames(kind?: PlacementReferenceKind): string[]` — List all attached placement reference names.
|
|
608
408
|
|
|
609
|
-
|
|
409
|
+
#### `placeReference(ref: string, target: Vec3, offset?: Vec3): ImportedAssembly` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
610
410
|
|
|
611
|
-
|
|
612
|
-
getPart(partName: string): AssemblyPart
|
|
613
|
-
```
|
|
411
|
+
#### `child(name: string): Shape | Sketch | ShapeGroup` — Solve at defaults, get a named child part from the resulting group.
|
|
614
412
|
|
|
615
|
-
#### `
|
|
616
|
-
|
|
617
|
-
```ts
|
|
618
|
-
toGroup(state?: JointState): ShapeGroup
|
|
619
|
-
```
|
|
620
|
-
|
|
621
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
622
|
-
|
|
623
|
-
```ts
|
|
624
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly
|
|
625
|
-
```
|
|
626
|
-
|
|
627
|
-
#### `referenceNames()` — List all attached placement reference names.
|
|
628
|
-
|
|
629
|
-
```ts
|
|
630
|
-
referenceNames(kind?: PlacementReferenceKind): string[]
|
|
631
|
-
```
|
|
632
|
-
|
|
633
|
-
#### `placeReference()` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
634
|
-
|
|
635
|
-
```ts
|
|
636
|
-
placeReference(ref: string, target: [ number, number, number ], offset?: [ number, number, number ]): ImportedAssembly
|
|
637
|
-
```
|
|
638
|
-
|
|
639
|
-
#### `translate()` — Solve at defaults and return a translated ShapeGroup.
|
|
640
|
-
|
|
641
|
-
```ts
|
|
642
|
-
translate(x: number, y: number, z: number): ShapeGroup
|
|
643
|
-
```
|
|
644
|
-
|
|
645
|
-
#### `rotate()` — Solve at defaults and return a rotated ShapeGroup.
|
|
646
|
-
|
|
647
|
-
```ts
|
|
648
|
-
rotate(axis: [ number, number, number ], angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
649
|
-
```
|
|
650
|
-
|
|
651
|
-
#### `rotateX()` — Solve at defaults and return a ShapeGroup rotated around X.
|
|
652
|
-
|
|
653
|
-
```ts
|
|
654
|
-
rotateX(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
655
|
-
```
|
|
656
|
-
|
|
657
|
-
#### `rotateY()` — Solve at defaults and return a ShapeGroup rotated around Y.
|
|
658
|
-
|
|
659
|
-
```ts
|
|
660
|
-
rotateY(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
661
|
-
```
|
|
662
|
-
|
|
663
|
-
#### `rotateZ()` — Solve at defaults and return a ShapeGroup rotated around Z.
|
|
664
|
-
|
|
665
|
-
```ts
|
|
666
|
-
rotateZ(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
667
|
-
```
|
|
668
|
-
|
|
669
|
-
#### `scale()` — Solve at defaults and return a scaled ShapeGroup.
|
|
670
|
-
|
|
671
|
-
```ts
|
|
672
|
-
scale(v: number | [ number, number, number ]): ShapeGroup
|
|
673
|
-
```
|
|
674
|
-
|
|
675
|
-
#### `mirror()` — Solve at defaults and return a mirrored ShapeGroup.
|
|
676
|
-
|
|
677
|
-
```ts
|
|
678
|
-
mirror(normal: [ number, number, number ]): ShapeGroup
|
|
679
|
-
```
|
|
680
|
-
|
|
681
|
-
#### `color()` — Solve at defaults and return a colored ShapeGroup.
|
|
682
|
-
|
|
683
|
-
```ts
|
|
684
|
-
color(hex: string): ShapeGroup
|
|
685
|
-
```
|
|
686
|
-
|
|
687
|
-
#### `child()` — Solve at defaults, get a named child part from the resulting group.
|
|
688
|
-
|
|
689
|
-
```ts
|
|
690
|
-
child(name: string): Shape | Sketch | ShapeGroup
|
|
691
|
-
```
|
|
692
|
-
|
|
693
|
-
#### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
|
|
413
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping part pairs at the default solved pose.
|
|
694
414
|
|
|
695
415
|
This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
|
|
696
416
|
|
|
697
|
-
```ts
|
|
698
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
699
|
-
```
|
|
700
|
-
|
|
701
417
|
`CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
|
|
702
418
|
|
|
703
|
-
#### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
|
|
419
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap between two parts at the default solved pose.
|
|
704
420
|
|
|
705
421
|
This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
|
|
706
422
|
|
|
707
|
-
|
|
708
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
709
|
-
```
|
|
710
|
-
|
|
711
|
-
#### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
423
|
+
#### `mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
712
424
|
|
|
713
|
-
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls
|
|
425
|
+
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions; connectors are forwarded with the same prefix. After the merge, drive controls from the parent using the prefixed names:
|
|
714
426
|
|
|
715
427
|
```ts
|
|
716
428
|
parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
|
|
717
429
|
```
|
|
718
430
|
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
The sub-assembly must have exactly one root part before it can be merged.
|
|
722
|
-
|
|
723
|
-
```ts
|
|
724
|
-
const robot = assembly("Robot").addPart("Chassis", chassis);
|
|
725
|
-
|
|
726
|
-
require("./arm.forge.js").mergeInto(robot, {
|
|
727
|
-
prefix: "Left Arm",
|
|
728
|
-
mountParent: "Chassis",
|
|
729
|
-
mountJoint: "leftMount",
|
|
730
|
-
mountOptions: { frame: Transform.identity().translate(-70, 0, 10) },
|
|
731
|
-
});
|
|
732
|
-
```
|
|
733
|
-
|
|
734
|
-
```ts
|
|
735
|
-
mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
736
|
-
```
|
|
431
|
+
The sub-assembly must have exactly one root part before it can be merged (collapse multiple roots with `addFixed()` first). See the `ImportedAssembly` class docs for a full merge example.
|
|
737
432
|
|
|
738
433
|
**`MergeIntoOptions`**
|
|
739
434
|
|
|
@@ -750,7 +445,9 @@ mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
|
750
445
|
| Option | Type | Description |
|
|
751
446
|
|--------|------|-------------|
|
|
752
447
|
| `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
|
|
753
|
-
| `
|
|
448
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset`. Use for mechanisms with one physical DOF expressed through several joints — a mirrored gripper jaw (`ratio: -1`), a gear pair, a drive crank turning with its servo. A followed joint stops being an independent control: the Motion view drives it from its source, `solve()` derives its value (a direct state override is ignored with a warning), and limits still clamp the derived value. |
|
|
449
|
+
|
|
450
|
+
Also: `frame?: TransformInput`, `origin?: Vec3`, `axis?: Vec3`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
754
451
|
|
|
755
452
|
`JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
|
|
756
453
|
|
|
@@ -778,73 +475,23 @@ return solved;
|
|
|
778
475
|
|
|
779
476
|
**Methods:**
|
|
780
477
|
|
|
781
|
-
#### `warnings()` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
782
|
-
|
|
783
|
-
```ts
|
|
784
|
-
warnings(): string[]
|
|
785
|
-
```
|
|
786
|
-
|
|
787
|
-
#### `getJointState()` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
788
|
-
|
|
789
|
-
```ts
|
|
790
|
-
getJointState(): JointState
|
|
791
|
-
```
|
|
792
|
-
|
|
793
|
-
#### `mateExplodeHints()` — Explode direction hints derived from mate constraints, or null if no mates.
|
|
794
|
-
|
|
795
|
-
```ts
|
|
796
|
-
get mateExplodeHints(): Record<string, { direction: Vec3; }> | null
|
|
797
|
-
```
|
|
478
|
+
#### `warnings(): string[]` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
798
479
|
|
|
799
|
-
#### `
|
|
480
|
+
#### `getJointState(): JointState` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
800
481
|
|
|
801
|
-
|
|
802
|
-
get mateDof(): number | null
|
|
803
|
-
```
|
|
482
|
+
#### `get kinematics(): SolvedAssemblyKinematics | null` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
804
483
|
|
|
805
|
-
#### `
|
|
484
|
+
#### `getLinkPosition(linkName: string): Vec3` — Return the solved world position of a kinematic link.
|
|
806
485
|
|
|
807
|
-
|
|
808
|
-
get mateConverged(): boolean | null
|
|
809
|
-
```
|
|
486
|
+
#### `getFrame(frameName: string): Transform` — Return the solved world transform for a named rig frame.
|
|
810
487
|
|
|
811
|
-
#### `
|
|
488
|
+
#### `get frames(): SolvedAssemblyFrameDef[]` — Return solved rig frames, including origin, axis, up, and transform.
|
|
812
489
|
|
|
813
|
-
|
|
814
|
-
get kinematics(): SolvedAssemblyKinematics | null
|
|
815
|
-
```
|
|
816
|
-
|
|
817
|
-
#### `getLinkPosition()` — Return the solved world position of a kinematic link.
|
|
490
|
+
#### `getTransform(partName: string): Transform` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
818
491
|
|
|
819
|
-
|
|
820
|
-
getLinkPosition(linkName: string): Vec3
|
|
821
|
-
```
|
|
492
|
+
#### `getPart(partName: string): AssemblyPart` — Return the named part already positioned at its solved world transform.
|
|
822
493
|
|
|
823
|
-
#### `
|
|
824
|
-
|
|
825
|
-
```ts
|
|
826
|
-
getFrame(frameName: string): Transform
|
|
827
|
-
```
|
|
828
|
-
|
|
829
|
-
#### `frames()` — Return solved rig frames, including origin, axis, up, and transform.
|
|
830
|
-
|
|
831
|
-
```ts
|
|
832
|
-
get frames(): SolvedAssemblyFrameDef[]
|
|
833
|
-
```
|
|
834
|
-
|
|
835
|
-
#### `getTransform()` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
836
|
-
|
|
837
|
-
```ts
|
|
838
|
-
getTransform(partName: string): Transform
|
|
839
|
-
```
|
|
840
|
-
|
|
841
|
-
#### `getPart()` — Return the named part already positioned at its solved world transform.
|
|
842
|
-
|
|
843
|
-
```ts
|
|
844
|
-
getPart(partName: string): AssemblyPart
|
|
845
|
-
```
|
|
846
|
-
|
|
847
|
-
#### `toGroup()` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
494
|
+
#### `toGroup(): ShapeGroup` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
848
495
|
|
|
849
496
|
Each part becomes a named child in the group, already positioned at its solved world transform. Use this only when you specifically need a [`ShapeGroup`](/docs/core#shapegroup) for composition, [`ShapeGroup`](/docs/core#shapegroup) transforms, or named-child access. Top-level scripts can return the `SolvedAssembly` directly; do not call `toGroup()` just to make a solved assembly render.
|
|
850
497
|
|
|
@@ -853,37 +500,15 @@ const armGroup = mech.solve({ shoulder: 60 }).toGroup(); // only because we need
|
|
|
853
500
|
return armGroup.rotateZ(90);
|
|
854
501
|
```
|
|
855
502
|
|
|
856
|
-
|
|
857
|
-
toGroup(): ShapeGroup
|
|
858
|
-
```
|
|
859
|
-
|
|
860
|
-
#### `toSceneObjects()` — Return an array of named scene objects for the viewport renderer.
|
|
503
|
+
#### `toSceneObjects(): Array<{ ... }>` — Return an array of named scene objects for the viewport renderer.
|
|
861
504
|
|
|
862
505
|
Each part becomes `{ name, shape }` or `{ name, group: [...] }` if the part is a [`ShapeGroup`](/docs/core#shapegroup). Top-level scripts should normally return the `SolvedAssembly` directly. Use `toGroup()` when you need [`ShapeGroup`](/docs/core#shapegroup) behavior; use this method only for advanced scene-graph control where you need access to the flat per-part array with metadata.
|
|
863
506
|
|
|
864
|
-
|
|
865
|
-
toSceneObjects(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
866
|
-
```
|
|
507
|
+
#### `bom(): BomRow[]` — Generate a bill of materials for all parts in the solved assembly.
|
|
867
508
|
|
|
868
|
-
#### `
|
|
509
|
+
#### `bomCsv(): string` — Generate a bill of materials as a CSV string.
|
|
869
510
|
|
|
870
|
-
|
|
871
|
-
toScene(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
872
|
-
```
|
|
873
|
-
|
|
874
|
-
#### [`bom()`](/docs/output#bom) — Generate a bill of materials for all parts in the solved assembly.
|
|
875
|
-
|
|
876
|
-
```ts
|
|
877
|
-
bom(): BomRow[]
|
|
878
|
-
```
|
|
879
|
-
|
|
880
|
-
#### `bomCsv()` — Generate a bill of materials as a CSV string.
|
|
881
|
-
|
|
882
|
-
```ts
|
|
883
|
-
bomCsv(): string
|
|
884
|
-
```
|
|
885
|
-
|
|
886
|
-
#### `collisionReport()` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
511
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
887
512
|
|
|
888
513
|
Computes boolean intersections between all part pairs and returns findings where the overlap volume exceeds `minOverlapVolume` (default 0.1 mm³).
|
|
889
514
|
|
|
@@ -892,90 +517,6 @@ const solved = mech.solve({ shoulder: 35, elbow: 60 });
|
|
|
892
517
|
console.log("Collisions", solved.collisionReport());
|
|
893
518
|
```
|
|
894
519
|
|
|
895
|
-
|
|
896
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
897
|
-
```
|
|
898
|
-
|
|
899
|
-
#### `minClearance()` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
520
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
900
521
|
|
|
901
522
|
Returns `0` if the parts are touching or overlapping. Requires the Manifold backend. `searchLength` bounds the search radius in mm — increase it for widely separated parts.
|
|
902
|
-
|
|
903
|
-
```ts
|
|
904
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
905
|
-
```
|
|
906
|
-
|
|
907
|
-
### `MateBuilder`
|
|
908
|
-
|
|
909
|
-
**Properties:**
|
|
910
|
-
|
|
911
|
-
| Property | Type | Description |
|
|
912
|
-
|----------|------|-------------|
|
|
913
|
-
| `constraints` | `Constraint3D[]` | — |
|
|
914
|
-
|
|
915
|
-
**Methods:**
|
|
916
|
-
|
|
917
|
-
#### `flush()` — Constrain two faces so they stay flush.
|
|
918
|
-
|
|
919
|
-
```ts
|
|
920
|
-
flush(faceA: string, faceB: string): string
|
|
921
|
-
```
|
|
922
|
-
|
|
923
|
-
#### `align()` — Constrain two faces so their normals align.
|
|
924
|
-
|
|
925
|
-
```ts
|
|
926
|
-
align(faceA: string, faceB: string): string
|
|
927
|
-
```
|
|
928
|
-
|
|
929
|
-
#### `parallel()` — Constrain two faces so they remain parallel.
|
|
930
|
-
|
|
931
|
-
```ts
|
|
932
|
-
parallel(faceA: string, faceB: string): string
|
|
933
|
-
```
|
|
934
|
-
|
|
935
|
-
#### `faceDistance()` — Constrain the distance between two faces.
|
|
936
|
-
|
|
937
|
-
```ts
|
|
938
|
-
faceDistance(faceA: string, faceB: string, distance: number): string
|
|
939
|
-
```
|
|
940
|
-
|
|
941
|
-
#### `concentric()` — Constrain two axes to share the same center line.
|
|
942
|
-
|
|
943
|
-
```ts
|
|
944
|
-
concentric(axisA: string, axisB: string): string
|
|
945
|
-
```
|
|
946
|
-
|
|
947
|
-
#### `axisParallel()` — Constrain two axes to remain parallel.
|
|
948
|
-
|
|
949
|
-
```ts
|
|
950
|
-
axisParallel(axisA: string, axisB: string): string
|
|
951
|
-
```
|
|
952
|
-
|
|
953
|
-
#### `pointCoincident()` — Constrain two points to coincide.
|
|
954
|
-
|
|
955
|
-
```ts
|
|
956
|
-
pointCoincident(pointA: string, pointB: string): string
|
|
957
|
-
```
|
|
958
|
-
|
|
959
|
-
#### `pointOnFace()` — Constrain a point to lie on a face.
|
|
960
|
-
|
|
961
|
-
```ts
|
|
962
|
-
pointOnFace(point: string, face: string): string
|
|
963
|
-
```
|
|
964
|
-
|
|
965
|
-
#### `pointOnAxis()` — Constrain a point to lie on an axis.
|
|
966
|
-
|
|
967
|
-
```ts
|
|
968
|
-
pointOnAxis(point: string, axis: string): string
|
|
969
|
-
```
|
|
970
|
-
|
|
971
|
-
#### `angle()` — Constrain the angle between two faces.
|
|
972
|
-
|
|
973
|
-
```ts
|
|
974
|
-
angle(faceA: string, faceB: string, degrees: number): string
|
|
975
|
-
```
|
|
976
|
-
|
|
977
|
-
#### `totalEquations()` — Total constraint equations.
|
|
978
|
-
|
|
979
|
-
```ts
|
|
980
|
-
get totalEquations(): number
|
|
981
|
-
```
|