forgecad 0.9.15 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/{AdminPage-CDyGUinA.js → AdminPage-DwYHz72L.js} +1 -1
- package/dist/assets/{BenchmarkPage-DfPMY_-d.js → BenchmarkPage-a9_f-1US.js} +1 -1
- package/dist/assets/{BlogPage-kF0fkdJT.js → BlogPage-DodHpvmf.js} +1 -1
- package/dist/assets/{DocsPage-B954L3YN.js → DocsPage-B5LePEuj.js} +8 -858
- package/dist/assets/{EditorApp-CuDLxKqL.css → EditorApp-BpjZgzk0.css} +148 -0
- package/dist/assets/EditorApp-QXsAISLR.js +16307 -0
- package/dist/assets/{EmbedViewer-C77B-TrF.js → EmbedViewer-DdEHGUMU.js} +2 -2
- package/dist/assets/{LandingPageProofDriven-Cr6fXMDj.js → LandingPageProofDriven-yhhOodbf.js} +2 -2
- package/dist/assets/{LegalPage-Dzklqmmg.js → LegalPage-5RbKRGYK.js} +1 -1
- package/dist/assets/{PricingPage-zWXkvlwl.js → PricingPage-E3Rma7aV.js} +1 -1
- package/dist/assets/{SettingsPage-Bz0of4KQ.js → SettingsPage-BJZcM97j.js} +1 -1
- package/dist/assets/{app-D3kDkggg.js → app-DSYrDg0V.js} +1846 -352
- package/dist/assets/cli/{render-DSY3mMQa.js → render-ZMHR9HkV.js} +161 -70
- package/dist/assets/{constructionHistoryWorker-gpDo-uH2.js → constructionHistoryWorker-AwMMWSxg.js} +1104 -349
- package/dist/assets/{evalWorker-CU0Ke6DP.js → evalWorker-DbNs7Dkp.js} +5155 -3772
- package/dist/assets/{inspectWorker-COyp8XXA.js → inspectWorker-CZsCFtQT.js} +1415 -439
- package/dist/assets/{targets-B9sGB5nB.js → jointPose-DO6mnXn_.js} +71 -3
- package/dist/assets/{manifold-DNkrUWpA.js → manifold-BGlQBBH9.js} +1 -1
- package/dist/assets/{manifold-BRI5prcH.js → manifold-BU-tJwQh.js} +1 -1
- package/dist/assets/{manifold-C-3h2M7p.js → manifold-fy2MV7K1.js} +2 -2
- package/dist/assets/{reportWorker-CdBz5bNg.js → reportWorker-DO6hcQbh.js} +8474 -4549
- package/dist/assets/{scalar-sampling-budget-wJF98aY9.js → scalar-sampling-budget-o90NSNmF.js} +5347 -3906
- package/dist/assets/{scanProxyWorker-B-9VbLIs.js → scanProxyWorker-2GtDLk-R.js} +19 -6
- package/dist/assets/{javascript-1kQXfVaz.js → typescript-DBQ6RN5l.js} +874 -22
- package/dist/cli/render.html +1 -1
- package/dist/docs/index.html +3 -3
- package/dist/docs-raw/AI/usage.md +3 -1
- package/dist/docs-raw/CLI.md +65 -239
- package/dist/docs-raw/README.md +6 -0
- package/dist/docs-raw/component-model.md +17 -150
- package/dist/docs-raw/generated/assembly.md +159 -520
- package/dist/docs-raw/generated/concepts.md +245 -3491
- package/dist/docs-raw/generated/core.md +277 -1251
- package/dist/docs-raw/generated/curves.md +387 -1608
- package/dist/docs-raw/generated/legacy.md +162 -0
- package/dist/docs-raw/generated/lib.md +238 -112
- package/dist/docs-raw/generated/output.md +51 -76
- package/dist/docs-raw/generated/runtime-names.md +30 -22
- package/dist/docs-raw/generated/sdf.md +68 -284
- package/dist/docs-raw/generated/sheet-metal.md +68 -335
- package/dist/docs-raw/generated/sketch.md +240 -1161
- package/dist/docs-raw/generated/viewport.md +75 -316
- package/dist/docs-raw/generated/wood.md +21 -49
- package/dist/docs-raw/guides/coordinate-system.md +4 -42
- package/dist/docs-raw/guides/inspection-bundles.md +44 -442
- package/dist/docs-raw/guides/joint-design.md +18 -79
- package/dist/docs-raw/guides/positioning.md +21 -143
- package/dist/docs-raw/guides/scene-presentation.md +89 -0
- package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +25 -111
- package/dist/docs-raw/skills/forgecad-blockout-model.md +20 -117
- package/dist/docs-raw/skills/forgecad-component-model.md +23 -107
- package/dist/docs-raw/skills/forgecad-high-level-spec.md +47 -155
- package/dist/docs-raw/skills/forgecad-image-replicator.md +26 -143
- package/dist/docs-raw/skills/forgecad-lld.md +19 -113
- package/dist/docs-raw/skills/forgecad-make-a-model.md +113 -532
- package/dist/docs-raw/skills/forgecad-model-grader.md +38 -108
- package/dist/docs-raw/skills/forgecad-prepare-prompt.md +24 -211
- package/dist/docs-raw/skills/forgecad-project.md +13 -129
- package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +42 -134
- package/dist/docs-raw/skills/forgecad-render-inspect.md +27 -174
- package/dist/docs-raw/skills/forgecad-visual-spec.md +32 -112
- package/dist/docs-raw/skills/forgecad.md +19 -18
- package/dist/docs-raw/skills/index.md +2 -0
- package/dist/docs-raw/welcome.md +4 -2
- package/dist/index.html +1 -1
- package/dist/llms.txt +1 -2
- package/dist/sitemap.xml +13 -13
- package/dist-cli/{check-compiler-SDX5QIXI.js → check-compiler-JTVBITCR.js} +1 -1
- package/dist-cli/{check-query-propagation-EAYEFT77.js → check-query-propagation-3FFLSMVN.js} +1 -1
- package/dist-cli/{chunk-N4O47JLF.js → chunk-OAN5T4XD.js} +5722 -4287
- package/dist-cli/forgecad.js +2195 -656
- package/dist-skill/CONTEXT.md +1778 -7912
- package/dist-skill/SKILL.md +15 -15
- package/dist-skill/docs/API/core/concepts.md +27 -157
- package/dist-skill/docs/CLI.md +65 -239
- package/dist-skill/docs/generated/assembly.md +160 -493
- package/dist-skill/docs/generated/core.md +277 -1251
- package/dist-skill/docs/generated/curves.md +387 -1609
- package/dist-skill/docs/generated/lib.md +238 -112
- package/dist-skill/docs/generated/output.md +51 -76
- package/dist-skill/docs/generated/runtime-names.md +16 -22
- package/dist-skill/docs/generated/sdf.md +68 -284
- package/dist-skill/docs/generated/sheet-metal.md +68 -335
- package/dist-skill/docs/generated/sketch.md +240 -1160
- package/dist-skill/docs/generated/viewport.md +75 -223
- package/dist-skill/docs/generated/wood.md +21 -49
- package/dist-skill/docs/guides/coordinate-system.md +4 -42
- package/dist-skill/docs/guides/inspection-bundles.md +44 -442
- package/dist-skill/docs/guides/joint-design.md +18 -79
- package/dist-skill/docs/guides/positioning.md +21 -143
- package/dist-skill/docs/guides/scene-presentation.md +89 -0
- package/dist-skill/docs/guides/surface-members.md +26 -0
- package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +23 -111
- package/dist-skill/library/forgecad-blockout-model/SKILL.md +18 -117
- package/dist-skill/library/forgecad-component-model/SKILL.md +21 -107
- package/dist-skill/library/forgecad-high-level-spec/SKILL.md +45 -155
- package/dist-skill/library/forgecad-image-replicator/SKILL.md +24 -143
- package/dist-skill/library/forgecad-lld/SKILL.md +17 -113
- package/dist-skill/library/forgecad-make-a-model/SKILL.md +111 -532
- package/dist-skill/library/forgecad-model-grader/SKILL.md +36 -108
- package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +35 -224
- package/dist-skill/library/forgecad-prepare-prompt/references/default-profiles.md +43 -271
- package/dist-skill/library/forgecad-prepare-prompt/references/master-prompt.md +30 -99
- package/dist-skill/library/forgecad-project/SKILL.md +13 -131
- package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +29 -123
- package/dist-skill/library/forgecad-render-inspect/SKILL.md +25 -174
- package/dist-skill/library/forgecad-visual-spec/SKILL.md +30 -111
- package/dist-skill/website/skills/forgecad-3d-reconstruction.md +58 -0
- package/dist-skill/website/skills/forgecad-blockout-model.md +49 -0
- package/dist-skill/website/skills/forgecad-component-model.md +53 -0
- package/dist-skill/website/skills/forgecad-high-level-spec.md +101 -0
- package/dist-skill/website/skills/forgecad-image-replicator.md +63 -0
- package/dist-skill/website/skills/forgecad-lld.md +41 -0
- package/dist-skill/website/skills/forgecad-make-a-model.md +186 -0
- package/dist-skill/website/skills/forgecad-model-grader.md +82 -0
- package/dist-skill/website/skills/forgecad-prepare-prompt.md +63 -0
- package/dist-skill/website/skills/forgecad-project.md +26 -0
- package/dist-skill/website/skills/forgecad-reconstruction-benchmark.md +60 -0
- package/dist-skill/website/skills/forgecad-render-inspect.md +80 -0
- package/dist-skill/website/skills/forgecad-visual-spec.md +71 -0
- package/dist-skill/website/skills/forgecad.md +122 -0
- package/dist-skill/website/skills/index.md +26 -0
- package/examples/api/comparison-imported-sphere-candidate.forge.js +1 -1
- package/examples/api/conformal-product-ribbon.forge.js +1 -1
- package/examples/api/exact-sheet-shell-assembly.forge.js +1 -1
- package/examples/api/extrude-options.forge.js +4 -2
- package/examples/api/field-loft-drive-tip.forge.js +40 -0
- package/examples/api/guided-loft-olive-oil-bottle.forge.js +1 -1
- package/examples/api/helix-basics.forge.js +2 -2
- package/examples/api/highlight-debug.forge.js +10 -10
- package/examples/api/mesh-import-slats.forge.js +1 -1
- package/examples/api/real-product-curves.forge.js +1 -1
- package/examples/api/route3d-elbow.forge.js +3 -0
- package/examples/api/sculpt-box-circle-booleans.forge.js +1 -1
- package/examples/api/sdf-shapes.forge.js +2 -5
- package/examples/api/sketch-rounding-strategies.forge.js +6 -6
- package/examples/api/surface-member-bottle-cage.forge.js +3 -3
- package/examples/api/surface-member-conformal-product-ribbon.forge.js +3 -3
- package/examples/api/surface-member-razor-inlay.forge.js +1 -1
- package/examples/api/variable-sweep-test.forge.js +4 -2
- package/examples/mechanical/airplane-propeller.forge.js +74 -39
- package/examples/nurbs-surface.forge.js +1 -1
- package/examples/products/iphone.forge.js +1 -1
- package/package.json +4 -1
- package/dist/assets/EditorApp-Beb-IZ0y.js +0 -14014
- package/dist/docs-raw/guides/geometry-conventions.md +0 -52
- package/dist/docs-raw/guides/modeling-recipes.md +0 -78
- package/dist-skill/docs/guides/geometry-conventions.md +0 -52
- package/dist-skill/docs/guides/modeling-recipes.md +0 -78
- package/dist-skill/library/forgecad-visual-spec/references/prompt-template.md +0 -79
- package/examples/api/bolted-service-cover.forge.js +0 -17
- package/examples/api/cable-gland-anchor.forge.js +0 -14
- package/examples/api/captured-cartridge-guide.forge.js +0 -14
- package/examples/api/captured-linear-slide.forge.js +0 -13
- package/examples/api/clevis-pin-joint.forge.js +0 -13
- package/examples/api/datum-enclosure.forge.js +0 -16
- package/examples/api/hose-barb-port.forge.js +0 -14
- package/examples/api/knuckled-hinge-assembly.forge.js +0 -15
- package/examples/api/living-hinge-cover.forge.js +0 -14
- package/examples/api/pcb-terminal-block.forge.js +0 -22
- package/examples/api/pinned-lever-pivot-stack.forge.js +0 -14
- package/examples/api/retained-shaft-knob-stack.forge.js +0 -15
- package/examples/api/routed-tube-clip.forge.js +0 -15
- package/examples/api/seated-bearing-stack.forge.js +0 -30
- package/examples/api/snap-latch-cover.forge.js +0 -14
- package/examples/api/thumb-screw-clamp.forge.js +0 -15
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## Contents
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- [Assembly & Joints](#assembly-joints)
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- [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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- [SolvedAssembly](#solvedassembly)
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## Functions
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### Assembly & Joints
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#### `
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Produces a CSV with columns: `part`, `qty`, `material`, `process`, `tolerance`, `notes`. String values are quoted and internal double-quotes are escaped. Prefer calling `solvedAssembly.bomCsv()` directly — this function is exposed for custom BOM processing.
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```ts
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```
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**`BomRow`**: `part: string`, `qty: number`, `material?: string`, `process?: string`, `tolerance?: string`, `notes?: string`, `metadata?: PartMetadata`
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| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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| `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
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#### `assembly()` — Create an assembly container with named parts, connectors, and kinematic links.
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#### `assembly(name?: string): Assembly` — Create an assembly container with named parts, connectors, and kinematic links.
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**Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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Two motion tools:
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`
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- **Link-graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions — a link is a point, not a rigid-body frame. Use when the hard part is solving positions, especially closed loops.
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- **Connector-frame joints** (`connect()` / `match()`) align full connector frames (`origin`, `axis`, `up`) and derive joint frame + axis. Use for serial articulated parts whose orientation matters: hips, hinges, drums, sliders, wheels.
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`addPart(..., { mate })` places geometry on the solved link graph by **translation only**: one mate pins a connector origin to a link, two mates orient a part to span two solved links, a third pins roll. Right for markers and point-following geometry; use `connect()`/`match()` when the part needs a deterministic rest orientation.
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Return the `Assembly` itself to expose its joints and driven link controls in the editor; moving a control re-runs `solve(state)`, so closed loops move through the real solver instead of a viewport-only FK approximation.
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For multi-file assemblies, a file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`. Use `mergeInto()` to flatten a sub-assembly into a parent assembly.
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If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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A file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`; use `mergeInto()` to flatten it into a parent assembly.
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**Point-link example** (mates a marker to the solved `tip` point; does not orient a bar along `ground -> tip`):
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assembly(name?: string): Assembly
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---
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## Classes
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### `Assembly`
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Container for a kinematic mechanism made up of links, relationships, and parts.
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- **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
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Container for a kinematic mechanism made up of links, relationships, and parts. See `assembly` for the link-graph vs connector-frame decision rules.
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This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
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center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
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.link("ground", { at: [0, 0, 0], fixed: true })
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.link("worldX", { at: [10, 0, 0], fixed: true })
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.link("tip", { at: [40, 0, 0] })
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.edgeBetweenLinks("ground", "tip", { name: "bar" })
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.addAngleBetweenLinks("worldX", "ground", "tip", {
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control: { min: 0, max: 120, default: 30 },
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mate: { connector: "center", toLink: "tip" },
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Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
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```ts
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**Frame-aware serial joint**
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```ts
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const hip = cylinder(12, 10).withConnectors({
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socket: connector("hinge", {
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origin: [0, 0, 6],
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axis: [0, 0, 1],
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up: [1, 0, 0],
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kind: "revolute",
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}),
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const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
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hip: connector("hinge", {
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origin: [0, 0, 0],
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axis: [0, 0, -1],
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up: [1, 0, 0],
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kind: "revolute",
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}),
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return assembly("Leg")
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.addPart("Hip", hip)
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.addPart("Upper Leg", upperLeg)
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.connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
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.solve({ hip: 20 });
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```
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Returning an unsolved `Assembly` keeps the graph available to the runtime; return `mech.solve({ theta: 60 })` for a fixed pose instead.
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**Return types**
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@@ -168,54 +81,61 @@ return assembly("Leg")
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**Kinematics**
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#### `link()` — Add a named kinematic link to the assembly graph.
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+
#### `link(name: string, options?: AssemblyLinkOptions): Assembly` — Add a named kinematic link to the assembly graph.
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85
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86
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Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
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A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
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```ts
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link(name: string, options?: AssemblyLinkOptions): Assembly
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```
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-
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**`AssemblyLinkOptions`**
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- `at?:
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+
- `at?: Vec3` — Initial world-space position of this link before kinematic constraints solve it.
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- `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
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- `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
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#### `
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+
#### `linkAlong(name: string, fromLink: string, towardLink: string, distance: number): Assembly` — Create a derived link on the line through `fromLink` and `towardLink`, at a **signed** distance from `fromLink`.
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96
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-
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+
**Sign convention** (read this first):
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+
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+
- `distance > 0` — the point moves from `fromLink` **toward** `towardLink`.
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100
|
+
- `distance < 0` — the point moves from `fromLink` **away from** `towardLink` (the coupler-extension case, e.g. the Chebyshev lambda linkage's trace point beyond the rocker joint).
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+
- `distance` greater than the solved edge length places the point **beyond** `towardLink`, still on the same line.
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+
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+
Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints. Because the distance is one signed parameter, a `param()`-driven value can sweep continuously from extension (negative) through `fromLink` (zero) to beyond `towardLink` (large positive).
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```ts
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-
|
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|
+
// Chebyshev lambda linkage: trace point C3 extends beyond C2, away from C1.
|
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|
+
mech.linkAlong('C3', 'C2', 'C1', -2.5 * a);
|
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|
+
// Midpoint-style reference 30 mm from A toward B:
|
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|
+
mech.linkAlong('probe', 'A', 'B', 30);
|
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|
```
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111
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|
+
#### `edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly` — Add a relationship edge between two kinematic links.
|
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+
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|
+
By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
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|
+
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**`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
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`AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
|
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119
|
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|
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#### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
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|
+
#### `addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an angle relationship among three kinematic links.
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121
|
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The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
|
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123
|
|
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-
```ts
|
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203
|
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addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
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-
```
|
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|
-
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**`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
|
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|
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208
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|
`AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
|
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127
|
|
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|
-
#### `
|
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128
|
+
#### `addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an absolute angle relationship from a world direction to a link segment.
|
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|
|
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212
|
-
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-
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-
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130
|
+
The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
|
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|
+
|
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132
|
+
Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
|
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133
|
+
|
|
134
|
+
#### `describeKinematics(): AssemblyKinematicGraphDef` — Return the assembly-native kinematic graph definition.
|
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135
|
|
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216
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|
**Structure**
|
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137
|
|
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218
|
-
#### `addPart()` — Add a named part to the assembly.
|
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138
|
+
#### `addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly` — Add a named part to the assembly.
|
|
219
139
|
|
|
220
140
|
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
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221
141
|
|
|
@@ -231,114 +151,102 @@ const housing = group(
|
|
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231
151
|
assembly.addPart("Base Assembly", housing);
|
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|
```
|
|
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153
|
|
|
234
|
-
|
|
235
|
-
addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
|
|
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|
-
```
|
|
154
|
+
**`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
|
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|
|
|
238
|
-
|
|
156
|
+
**`PartMetadata`**
|
|
157
|
+
|
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158
|
+
| Option | Type | Description |
|
|
159
|
+
|--------|------|-------------|
|
|
160
|
+
| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
|
|
161
|
+
|
|
162
|
+
Also: `material?: string`, `process?: string`, `tolerance?: string`, `qty?: number`, `notes?: string`, `densityKgM3?: number`, `massKg?: number`.
|
|
239
163
|
|
|
240
164
|
**`AssemblyPartMateInput`**
|
|
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165
|
- `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
|
|
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166
|
- `toLink: string` — Name of the link this connector's origin is pinned to.
|
|
243
167
|
- `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
|
|
244
168
|
|
|
245
|
-
#### `
|
|
169
|
+
#### `frame(name: string, options: AssemblyFrameOptions): Assembly` — Add a named rig frame to the assembly.
|
|
246
170
|
|
|
247
|
-
|
|
171
|
+
A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
|
|
248
172
|
|
|
249
|
-
|
|
250
|
-
addFrame(name: string, options?: PartOptions): Assembly
|
|
251
|
-
```
|
|
173
|
+
`AssemblyFrameOptions`: `{ origin: Vec3, axis: Vec3, up: Vec3, fixed?: boolean, metadata?: Record<string, unknown> }`
|
|
252
174
|
|
|
253
|
-
|
|
175
|
+
#### `fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly` — Rigidly attach a child rig frame to a parent rig frame.
|
|
254
176
|
|
|
255
|
-
|
|
177
|
+
Fixed joints carry frame hierarchy but do not expose a Motion control.
|
|
256
178
|
|
|
257
|
-
|
|
258
|
-
get usedConnectorRefs(): ReadonlySet<string>
|
|
259
|
-
```
|
|
179
|
+
`AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
|
|
260
180
|
|
|
261
|
-
#### `
|
|
181
|
+
#### `revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a revolute rig-frame joint.
|
|
262
182
|
|
|
263
|
-
|
|
183
|
+
The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
264
184
|
|
|
265
|
-
|
|
185
|
+
**`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
|
|
266
186
|
|
|
267
|
-
|
|
268
|
-
withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
|
|
269
|
-
```
|
|
187
|
+
#### `prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a prismatic rig-frame joint.
|
|
270
188
|
|
|
271
|
-
|
|
189
|
+
The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
272
190
|
|
|
273
|
-
|
|
191
|
+
**Connectors**
|
|
274
192
|
|
|
275
|
-
#### `
|
|
193
|
+
#### `get usedConnectorRefs(): ReadonlySet<string>` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
|
|
276
194
|
|
|
277
|
-
|
|
278
|
-
getConnectors(partName: string): ConnectorMap
|
|
279
|
-
```
|
|
195
|
+
#### `withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly` — Attach named connectors to a specific part or the assembly as a whole.
|
|
280
196
|
|
|
281
|
-
|
|
197
|
+
Connectors declared this way are in the part's local coordinate system. They are captured automatically if the incoming [`Shape`](/docs/core#shape) already has connectors via `shape.withConnectors(...)`, but you can also add or override connectors after the fact with this method.
|
|
282
198
|
|
|
283
|
-
|
|
284
|
-
getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }
|
|
285
|
-
```
|
|
199
|
+
Use the single-argument overload to attach assembly-level connectors — these are exposed when this assembly is imported as a sub-assembly.
|
|
286
200
|
|
|
287
|
-
|
|
201
|
+
`ConnectorInput` — defined in [core](/docs/core).
|
|
288
202
|
|
|
289
|
-
|
|
203
|
+
#### `getConnectors(partName: string): ConnectorMap` — Get connectors declared on a part in part-local space.
|
|
290
204
|
|
|
291
|
-
|
|
205
|
+
#### `getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
292
206
|
|
|
293
|
-
|
|
207
|
+
#### `connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
294
208
|
|
|
295
|
-
|
|
209
|
+
Connector refs use `"PartName.connectorName"`. The child connector origin lands exactly on the parent connector origin; joint frame and axis are derived from the connector geometry — no manual `frame`/`axis` math.
|
|
296
210
|
|
|
297
|
-
|
|
211
|
+
Frame semantics: `origin` is the pivot/contact point, `axis` the hinge or slide direction, `up` locks the part's zero-state twist. Omitted `up` gets a deterministic perpendicular — provide `up` whenever rest orientation matters. (`addPart(..., { mate })` translates only; see `addPart`.)
|
|
298
212
|
|
|
299
|
-
|
|
213
|
+
**Face-to-face:** each connector's axis points outward from its part; mating makes the axes anti-parallel, like a plug meeting a socket (same convention as `matchTo()`).
|
|
300
214
|
|
|
301
|
-
|
|
215
|
+
**Mirrored revolute axes:** revolute values follow the right-hand rule, so a mirrored hinge axis (`[1, 0, 0]` vs `[-1, 0, 0]`) rotates oppositely for the same `+theta`: negate the mirrored side's value and mirror limits as `[min, max] -> [-max, -min]`. Prismatic joints have no handedness flip. Use an explicit per-side sign mapping (or side-neutral link controls) for bilateral mechanisms.
|
|
302
216
|
|
|
303
|
-
|
|
217
|
+
Joint type defaults to the connector's `kind`. For `start`/`end` connectors, `align` / `parentAlign` / `childAlign` (`'start' | 'middle' | 'end'`) choose which point meets.
|
|
304
218
|
|
|
305
219
|
```ts
|
|
306
|
-
// Hinge: both axes point outward along the hinge line
|
|
307
220
|
const frame = box(100, 10, 80).withConnectors({
|
|
308
|
-
hinge: connector("hinge", {
|
|
309
|
-
origin: [0, 0, 40],
|
|
310
|
-
axis: [0, 0, 1],
|
|
311
|
-
up: [1, 0, 0],
|
|
312
|
-
}),
|
|
221
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1], up: [1, 0, 0] }),
|
|
313
222
|
});
|
|
314
223
|
const door = box(60, 4, 80).withConnectors({
|
|
315
|
-
hinge: connector("hinge", {
|
|
316
|
-
origin: [0, 0, 40],
|
|
317
|
-
axis: [0, 0, -1],
|
|
318
|
-
up: [1, 0, 0],
|
|
319
|
-
}),
|
|
224
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1], up: [1, 0, 0] }),
|
|
320
225
|
});
|
|
321
|
-
assembly("Door")
|
|
322
|
-
.addPart("Frame", frame)
|
|
323
|
-
.addPart("Door", door)
|
|
226
|
+
assembly("Door").addPart("Frame", frame).addPart("Door", door)
|
|
324
227
|
.connect("Frame.hinge", "Door.hinge", { as: "swing", min: 0, max: 110 });
|
|
325
228
|
```
|
|
326
229
|
|
|
327
|
-
```ts
|
|
328
|
-
connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
|
|
329
|
-
```
|
|
330
|
-
|
|
331
230
|
**`ConnectOptions`**
|
|
332
231
|
|
|
333
232
|
| Option | Type | Description |
|
|
334
233
|
|--------|------|-------------|
|
|
234
|
+
| `min?` | `number` | Lower joint-slider limit; solve clamps to it with a warning. Not a physical stop — enforce real travel limits with stop geometry. |
|
|
235
|
+
| `max?` | `number` | Upper joint-slider limit; same semantics as `min`. |
|
|
335
236
|
| `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
|
|
336
237
|
| `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
|
|
337
238
|
| `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
|
|
338
239
|
| `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
|
|
339
|
-
| `
|
|
240
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset` (e.g. a mirrored jaw with `ratio: -1`). |
|
|
241
|
+
|
|
242
|
+
Also: `as?: string`, `type?: JointType`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
243
|
+
|
|
244
|
+
**`JointFollowOptions`**
|
|
245
|
+
- `joint: string` — Name of the source joint that drives this one.
|
|
246
|
+
- `ratio?: number` — Multiplier applied to the source joint value (default 1).
|
|
247
|
+
- `offset?: number` — Constant added after the ratio (default 0).
|
|
340
248
|
|
|
341
|
-
#### `match()` — Auto-create a joint by matching typed connectors between two parts.
|
|
249
|
+
#### `match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly` — Auto-create a joint by matching typed connectors between two parts.
|
|
342
250
|
|
|
343
251
|
Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
|
|
344
252
|
|
|
@@ -363,29 +271,17 @@ const mech = assembly("Door")
|
|
|
363
271
|
// Matching connectors computes the placement relationship automatically.
|
|
364
272
|
```
|
|
365
273
|
|
|
366
|
-
|
|
367
|
-
match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
|
|
368
|
-
```
|
|
369
|
-
|
|
370
|
-
`MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
|
|
274
|
+
`MatchToOptions` — defined in [core](/docs/core).
|
|
371
275
|
|
|
372
276
|
**References**
|
|
373
277
|
|
|
374
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
375
|
-
|
|
376
|
-
```ts
|
|
377
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
|
|
378
|
-
```
|
|
379
|
-
|
|
380
|
-
**`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
|
|
278
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
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|
-
`
|
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|
-
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|
-
`PlacementSurfaceRef`: `{ center: Vec3, normal: Vec3 }`
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|
+
`PlacementReferenceInput` — defined in [core](/docs/core).
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|
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|
**Solving**
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|
-
#### `solve()` — Solve the assembly at the given control state and return positioned parts.
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|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given control state and return positioned parts.
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|
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|
Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
|
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287
|
|
|
@@ -401,36 +297,60 @@ Connector-frame joints created by `connect()` / `match()` are also evaluated; th
|
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|
return mech.solve({ theta: 45 });
|
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|
```
|
|
403
299
|
|
|
404
|
-
```ts
|
|
405
|
-
solve(state?: JointState): SolvedAssembly
|
|
406
|
-
```
|
|
407
|
-
|
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|
**Other**
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301
|
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|
-
#### `
|
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|
+
#### `edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly` — Add a visual skeleton edge between two rig frame origins.
|
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303
|
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412
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-
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413
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-
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414
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-
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+
Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
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|
+
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306
|
+
`AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
|
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|
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|
-
#### `
|
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|
+
#### `addAnimation(name: string, options: AssemblyAnimationOptions): Assembly` — Register a named keyframe animation for this assembly's Motion view.
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|
+
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|
+
Works with the returned-assembly controls path: return the unsolved `Assembly` and the animation appears in the Motion tab alongside the solver-backed joint controls. Keyframes hold control values by joint name; joints declared with `follows` are derived automatically and must not appear in keyframes.
|
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311
|
|
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|
```ts
|
|
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|
-
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|
+
robot.addAnimation("Pick and place", {
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|
+
duration: 12,
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|
+
loop: true,
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|
+
keyframes: [
|
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|
+
{ values: { J1: 0, J2: -90 } },
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|
+
{ values: { J1: 45, J2: -30 } },
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|
+
{ values: { J1: 0, J2: -90 } },
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|
+
],
|
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|
+
});
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|
+
return robot;
|
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323
|
```
|
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|
|
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|
+
**`AssemblyAnimationOptions`**
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|
+
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|
+
| Option | Type | Description |
|
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|
+
|--------|------|-------------|
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|
+
| `duration?` | `number` | Animation length in seconds (default chosen by the viewer). |
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|
+
| `loop?` | `boolean` | Loop the animation (default false). |
|
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|
+
| `continuous?` | `boolean` | Interpolate continuously through keyframes instead of pausing on each. |
|
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|
+
| `keyframes` | `JointViewAnimationInput["keyframes"]` | Keyframes of control values by joint/control name. `at` (0..1) or `ticks` control timing. |
|
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333
|
+
| `default?` | `boolean` | Make this the animation that plays when the model loads. |
|
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|
+
|
|
335
|
+
`JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
|
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|
+
|
|
337
|
+
**`JointViewAnimationKeyframeInput`**
|
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338
|
+
- `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
|
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|
+
- `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
|
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340
|
+
- Also: `values: Record<string, number>`.
|
|
341
|
+
|
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342
|
+
#### `describe(): AssemblyDefinition` — Return the serializable assembly definition used by solve/inspect pipelines.
|
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|
+
|
|
422
344
|
**Compatibility Aliases**
|
|
423
345
|
|
|
424
|
-
- `usedPortRefs` -> `usedConnectorRefs`
|
|
425
346
|
- `withPorts()` -> `withConnectors()`
|
|
426
347
|
- `getPorts()` -> `getConnectors()`
|
|
427
|
-
- `getPort()` -> `getConnector()`
|
|
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348
|
|
|
429
349
|
### `ImportedAssembly`
|
|
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350
|
|
|
431
351
|
A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
|
|
432
352
|
|
|
433
|
-
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` —
|
|
353
|
+
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — and converts to a static [`ShapeGroup`](/docs/core#shapegroup) via the explicit `toGroup(state?)` boundary when group-style transforms are needed.
|
|
434
354
|
|
|
435
355
|
**Kinematic access**
|
|
436
356
|
|
|
@@ -438,14 +358,14 @@ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core
|
|
|
438
358
|
const arm = require("./arm.forge.js");
|
|
439
359
|
|
|
440
360
|
const solved = arm.solve({ shoulder: 45 }); // full kinematic solve
|
|
441
|
-
const link = arm.
|
|
361
|
+
const link = arm.getPart("Link", { shoulder: 60 }); // single part at state
|
|
442
362
|
const group = arm.toGroup({ shoulder: 45 }); // only when ShapeGroup behavior is needed
|
|
443
363
|
```
|
|
444
364
|
|
|
445
|
-
**
|
|
365
|
+
**Static positioning** — convert explicitly, then transform the group (`toGroup()` solves at default joint values and discards kinematics):
|
|
446
366
|
|
|
447
367
|
```ts
|
|
448
|
-
const positioned = arm.rotateZ(-90).translate(0, -20, 50);
|
|
368
|
+
const positioned = arm.toGroup().rotateZ(-90).translate(0, -20, 50);
|
|
449
369
|
```
|
|
450
370
|
|
|
451
371
|
**Merging into a parent**
|
|
@@ -459,154 +379,43 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
459
379
|
});
|
|
460
380
|
```
|
|
461
381
|
|
|
462
|
-
#### `assembly()` — The underlying Assembly, for advanced composition and inspection.
|
|
463
|
-
|
|
464
|
-
```ts
|
|
465
|
-
get assembly(): Assembly
|
|
466
|
-
```
|
|
467
|
-
|
|
468
|
-
#### `solve()` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
469
|
-
|
|
470
|
-
```ts
|
|
471
|
-
solve(state?: JointState): SolvedAssembly
|
|
472
|
-
```
|
|
473
|
-
|
|
474
|
-
#### `part()` — Return a specific named part positioned at the given joint state, with any stored placement offset applied.
|
|
475
|
-
|
|
476
|
-
```ts
|
|
477
|
-
part(name: string, state?: JointState): AssemblyPart
|
|
478
|
-
```
|
|
479
|
-
|
|
480
|
-
#### `getPart()` — Return a specific named part positioned at the default solved pose.
|
|
382
|
+
#### `get assembly(): Assembly` — The underlying Assembly, for advanced composition and inspection.
|
|
481
383
|
|
|
482
|
-
|
|
384
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
483
385
|
|
|
484
|
-
|
|
485
|
-
getPart(partName: string): AssemblyPart
|
|
486
|
-
```
|
|
487
|
-
|
|
488
|
-
#### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
386
|
+
#### `getPart(partName: string, state?: JointState): AssemblyPart` — Return a specific named part positioned at the solved pose, with any stored placement offset applied.
|
|
489
387
|
|
|
490
|
-
|
|
491
|
-
toGroup(state?: JointState): ShapeGroup
|
|
492
|
-
```
|
|
388
|
+
This mirrors `SolvedAssembly.getPart()` for imported assemblies, with one addition: any offset stored by `placeReference()` is applied, so the part lands where the imported assembly was placed. (`solve(state).getPart(name)` returns the part in the assembly's own coordinates, without that offset.)
|
|
493
389
|
|
|
494
|
-
#### `
|
|
390
|
+
#### `toGroup(state?: JointState): ShapeGroup` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
495
391
|
|
|
496
|
-
|
|
497
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly
|
|
498
|
-
```
|
|
392
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
499
393
|
|
|
500
|
-
#### `referenceNames()` — List all attached placement reference names.
|
|
394
|
+
#### `referenceNames(kind?: PlacementReferenceKind): string[]` — List all attached placement reference names.
|
|
501
395
|
|
|
502
|
-
|
|
503
|
-
referenceNames(kind?: PlacementReferenceKind): string[]
|
|
504
|
-
```
|
|
396
|
+
#### `placeReference(ref: string, target: Vec3, offset?: Vec3): ImportedAssembly` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
505
397
|
|
|
506
|
-
#### `
|
|
398
|
+
#### `child(name: string): Shape | Sketch | ShapeGroup` — Solve at defaults, get a named child part from the resulting group.
|
|
507
399
|
|
|
508
|
-
|
|
509
|
-
placeReference(ref: string, target: [ number, number, number ], offset?: [ number, number, number ]): ImportedAssembly
|
|
510
|
-
```
|
|
511
|
-
|
|
512
|
-
#### `translate()` — Solve at defaults and return a translated ShapeGroup.
|
|
513
|
-
|
|
514
|
-
```ts
|
|
515
|
-
translate(x: number, y: number, z: number): ShapeGroup
|
|
516
|
-
```
|
|
517
|
-
|
|
518
|
-
#### `rotate()` — Solve at defaults and return a rotated ShapeGroup.
|
|
519
|
-
|
|
520
|
-
```ts
|
|
521
|
-
rotate(axis: [ number, number, number ], angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
522
|
-
```
|
|
523
|
-
|
|
524
|
-
#### `rotateX()` — Solve at defaults and return a ShapeGroup rotated around X.
|
|
525
|
-
|
|
526
|
-
```ts
|
|
527
|
-
rotateX(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
528
|
-
```
|
|
529
|
-
|
|
530
|
-
#### `rotateY()` — Solve at defaults and return a ShapeGroup rotated around Y.
|
|
531
|
-
|
|
532
|
-
```ts
|
|
533
|
-
rotateY(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
534
|
-
```
|
|
535
|
-
|
|
536
|
-
#### `rotateZ()` — Solve at defaults and return a ShapeGroup rotated around Z.
|
|
537
|
-
|
|
538
|
-
```ts
|
|
539
|
-
rotateZ(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
540
|
-
```
|
|
541
|
-
|
|
542
|
-
#### `scale()` — Solve at defaults and return a scaled ShapeGroup.
|
|
543
|
-
|
|
544
|
-
```ts
|
|
545
|
-
scale(v: number | [ number, number, number ]): ShapeGroup
|
|
546
|
-
```
|
|
547
|
-
|
|
548
|
-
#### `mirror()` — Solve at defaults and return a mirrored ShapeGroup.
|
|
549
|
-
|
|
550
|
-
```ts
|
|
551
|
-
mirror(normal: [ number, number, number ]): ShapeGroup
|
|
552
|
-
```
|
|
553
|
-
|
|
554
|
-
#### `color()` — Solve at defaults and return a colored ShapeGroup.
|
|
555
|
-
|
|
556
|
-
```ts
|
|
557
|
-
color(hex: string): ShapeGroup
|
|
558
|
-
```
|
|
559
|
-
|
|
560
|
-
#### `child()` — Solve at defaults, get a named child part from the resulting group.
|
|
561
|
-
|
|
562
|
-
```ts
|
|
563
|
-
child(name: string): Shape | Sketch | ShapeGroup
|
|
564
|
-
```
|
|
565
|
-
|
|
566
|
-
#### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
|
|
400
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping part pairs at the default solved pose.
|
|
567
401
|
|
|
568
402
|
This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
|
|
569
403
|
|
|
570
|
-
```ts
|
|
571
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
572
|
-
```
|
|
573
|
-
|
|
574
404
|
`CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
|
|
575
405
|
|
|
576
|
-
#### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
|
|
406
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap between two parts at the default solved pose.
|
|
577
407
|
|
|
578
408
|
This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
|
|
579
409
|
|
|
580
|
-
|
|
581
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
582
|
-
```
|
|
410
|
+
#### `mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
583
411
|
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls are driven from the parent using the prefixed names:
|
|
412
|
+
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions; connectors are forwarded with the same prefix. After the merge, drive controls from the parent using the prefixed names:
|
|
587
413
|
|
|
588
414
|
```ts
|
|
589
415
|
parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
|
|
590
416
|
```
|
|
591
417
|
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
The sub-assembly must have exactly one root part before it can be merged.
|
|
595
|
-
|
|
596
|
-
```ts
|
|
597
|
-
const robot = assembly("Robot").addPart("Chassis", chassis);
|
|
598
|
-
|
|
599
|
-
require("./arm.forge.js").mergeInto(robot, {
|
|
600
|
-
prefix: "Left Arm",
|
|
601
|
-
mountParent: "Chassis",
|
|
602
|
-
mountJoint: "leftMount",
|
|
603
|
-
mountOptions: { frame: Transform.identity().translate(-70, 0, 10) },
|
|
604
|
-
});
|
|
605
|
-
```
|
|
606
|
-
|
|
607
|
-
```ts
|
|
608
|
-
mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
609
|
-
```
|
|
418
|
+
The sub-assembly must have exactly one root part before it can be merged (collapse multiple roots with `addFixed()` first). See the `ImportedAssembly` class docs for a full merge example.
|
|
610
419
|
|
|
611
420
|
**`MergeIntoOptions`**
|
|
612
421
|
|
|
@@ -623,7 +432,9 @@ mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
|
623
432
|
| Option | Type | Description |
|
|
624
433
|
|--------|------|-------------|
|
|
625
434
|
| `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
|
|
626
|
-
| `
|
|
435
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset`. Use for mechanisms with one physical DOF expressed through several joints — a mirrored gripper jaw (`ratio: -1`), a gear pair, a drive crank turning with its servo. A followed joint stops being an independent control: the Motion view drives it from its source, `solve()` derives its value (a direct state override is ignored with a warning), and limits still clamp the derived value. |
|
|
436
|
+
|
|
437
|
+
Also: `frame?: TransformInput`, `origin?: Vec3`, `axis?: Vec3`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
627
438
|
|
|
628
439
|
`JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
|
|
629
440
|
|
|
@@ -651,61 +462,23 @@ return solved;
|
|
|
651
462
|
|
|
652
463
|
**Methods:**
|
|
653
464
|
|
|
654
|
-
#### `warnings()` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
655
|
-
|
|
656
|
-
```ts
|
|
657
|
-
warnings(): string[]
|
|
658
|
-
```
|
|
659
|
-
|
|
660
|
-
#### `getJointState()` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
661
|
-
|
|
662
|
-
```ts
|
|
663
|
-
getJointState(): JointState
|
|
664
|
-
```
|
|
665
|
-
|
|
666
|
-
#### `mateExplodeHints()` — Explode direction hints derived from mate constraints, or null if no mates.
|
|
667
|
-
|
|
668
|
-
```ts
|
|
669
|
-
get mateExplodeHints(): Record<string, { direction: Vec3; }> | null
|
|
670
|
-
```
|
|
671
|
-
|
|
672
|
-
#### `mateDof()` — Remaining degrees of freedom after mate constraints, or null if no mates.
|
|
465
|
+
#### `warnings(): string[]` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
673
466
|
|
|
674
|
-
|
|
675
|
-
get mateDof(): number | null
|
|
676
|
-
```
|
|
467
|
+
#### `getJointState(): JointState` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
677
468
|
|
|
678
|
-
#### `
|
|
469
|
+
#### `get kinematics(): SolvedAssemblyKinematics | null` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
679
470
|
|
|
680
|
-
|
|
681
|
-
get mateConverged(): boolean | null
|
|
682
|
-
```
|
|
471
|
+
#### `getLinkPosition(linkName: string): Vec3` — Return the solved world position of a kinematic link.
|
|
683
472
|
|
|
684
|
-
#### `
|
|
473
|
+
#### `getFrame(frameName: string): Transform` — Return the solved world transform for a named rig frame.
|
|
685
474
|
|
|
686
|
-
|
|
687
|
-
get kinematics(): SolvedAssemblyKinematics | null
|
|
688
|
-
```
|
|
689
|
-
|
|
690
|
-
#### `getLinkPosition()` — Return the solved world position of a kinematic link.
|
|
691
|
-
|
|
692
|
-
```ts
|
|
693
|
-
getLinkPosition(linkName: string): Vec3
|
|
694
|
-
```
|
|
695
|
-
|
|
696
|
-
#### `getTransform()` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
697
|
-
|
|
698
|
-
```ts
|
|
699
|
-
getTransform(partName: string): Transform
|
|
700
|
-
```
|
|
475
|
+
#### `get frames(): SolvedAssemblyFrameDef[]` — Return solved rig frames, including origin, axis, up, and transform.
|
|
701
476
|
|
|
702
|
-
#### `
|
|
477
|
+
#### `getTransform(partName: string): Transform` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
703
478
|
|
|
704
|
-
|
|
705
|
-
getPart(partName: string): AssemblyPart
|
|
706
|
-
```
|
|
479
|
+
#### `getPart(partName: string): AssemblyPart` — Return the named part already positioned at its solved world transform.
|
|
707
480
|
|
|
708
|
-
#### `toGroup()` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
481
|
+
#### `toGroup(): ShapeGroup` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
709
482
|
|
|
710
483
|
Each part becomes a named child in the group, already positioned at its solved world transform. Use this only when you specifically need a [`ShapeGroup`](/docs/core#shapegroup) for composition, [`ShapeGroup`](/docs/core#shapegroup) transforms, or named-child access. Top-level scripts can return the `SolvedAssembly` directly; do not call `toGroup()` just to make a solved assembly render.
|
|
711
484
|
|
|
@@ -714,37 +487,15 @@ const armGroup = mech.solve({ shoulder: 60 }).toGroup(); // only because we need
|
|
|
714
487
|
return armGroup.rotateZ(90);
|
|
715
488
|
```
|
|
716
489
|
|
|
717
|
-
|
|
718
|
-
toGroup(): ShapeGroup
|
|
719
|
-
```
|
|
720
|
-
|
|
721
|
-
#### `toSceneObjects()` — Return an array of named scene objects for the viewport renderer.
|
|
490
|
+
#### `toSceneObjects(): Array<{ ... }>` — Return an array of named scene objects for the viewport renderer.
|
|
722
491
|
|
|
723
492
|
Each part becomes `{ name, shape }` or `{ name, group: [...] }` if the part is a [`ShapeGroup`](/docs/core#shapegroup). Top-level scripts should normally return the `SolvedAssembly` directly. Use `toGroup()` when you need [`ShapeGroup`](/docs/core#shapegroup) behavior; use this method only for advanced scene-graph control where you need access to the flat per-part array with metadata.
|
|
724
493
|
|
|
725
|
-
|
|
726
|
-
toSceneObjects(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
727
|
-
```
|
|
728
|
-
|
|
729
|
-
#### `toScene()` — Backward-compatible alias for `toSceneObjects()`.
|
|
494
|
+
#### `bom(): BomRow[]` — Generate a bill of materials for all parts in the solved assembly.
|
|
730
495
|
|
|
731
|
-
|
|
732
|
-
toScene(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
733
|
-
```
|
|
496
|
+
#### `bomCsv(): string` — Generate a bill of materials as a CSV string.
|
|
734
497
|
|
|
735
|
-
####
|
|
736
|
-
|
|
737
|
-
```ts
|
|
738
|
-
bom(): BomRow[]
|
|
739
|
-
```
|
|
740
|
-
|
|
741
|
-
#### `bomCsv()` — Generate a bill of materials as a CSV string.
|
|
742
|
-
|
|
743
|
-
```ts
|
|
744
|
-
bomCsv(): string
|
|
745
|
-
```
|
|
746
|
-
|
|
747
|
-
#### `collisionReport()` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
498
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
748
499
|
|
|
749
500
|
Computes boolean intersections between all part pairs and returns findings where the overlap volume exceeds `minOverlapVolume` (default 0.1 mm³).
|
|
750
501
|
|
|
@@ -753,90 +504,6 @@ const solved = mech.solve({ shoulder: 35, elbow: 60 });
|
|
|
753
504
|
console.log("Collisions", solved.collisionReport());
|
|
754
505
|
```
|
|
755
506
|
|
|
756
|
-
|
|
757
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
758
|
-
```
|
|
759
|
-
|
|
760
|
-
#### `minClearance()` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
507
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
761
508
|
|
|
762
509
|
Returns `0` if the parts are touching or overlapping. Requires the Manifold backend. `searchLength` bounds the search radius in mm — increase it for widely separated parts.
|
|
763
|
-
|
|
764
|
-
```ts
|
|
765
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
766
|
-
```
|
|
767
|
-
|
|
768
|
-
### `MateBuilder`
|
|
769
|
-
|
|
770
|
-
**Properties:**
|
|
771
|
-
|
|
772
|
-
| Property | Type | Description |
|
|
773
|
-
|----------|------|-------------|
|
|
774
|
-
| `constraints` | `Constraint3D[]` | — |
|
|
775
|
-
|
|
776
|
-
**Methods:**
|
|
777
|
-
|
|
778
|
-
#### `flush()` — Constrain two faces so they stay flush.
|
|
779
|
-
|
|
780
|
-
```ts
|
|
781
|
-
flush(faceA: string, faceB: string): string
|
|
782
|
-
```
|
|
783
|
-
|
|
784
|
-
#### `align()` — Constrain two faces so their normals align.
|
|
785
|
-
|
|
786
|
-
```ts
|
|
787
|
-
align(faceA: string, faceB: string): string
|
|
788
|
-
```
|
|
789
|
-
|
|
790
|
-
#### `parallel()` — Constrain two faces so they remain parallel.
|
|
791
|
-
|
|
792
|
-
```ts
|
|
793
|
-
parallel(faceA: string, faceB: string): string
|
|
794
|
-
```
|
|
795
|
-
|
|
796
|
-
#### `faceDistance()` — Constrain the distance between two faces.
|
|
797
|
-
|
|
798
|
-
```ts
|
|
799
|
-
faceDistance(faceA: string, faceB: string, distance: number): string
|
|
800
|
-
```
|
|
801
|
-
|
|
802
|
-
#### `concentric()` — Constrain two axes to share the same center line.
|
|
803
|
-
|
|
804
|
-
```ts
|
|
805
|
-
concentric(axisA: string, axisB: string): string
|
|
806
|
-
```
|
|
807
|
-
|
|
808
|
-
#### `axisParallel()` — Constrain two axes to remain parallel.
|
|
809
|
-
|
|
810
|
-
```ts
|
|
811
|
-
axisParallel(axisA: string, axisB: string): string
|
|
812
|
-
```
|
|
813
|
-
|
|
814
|
-
#### `pointCoincident()` — Constrain two points to coincide.
|
|
815
|
-
|
|
816
|
-
```ts
|
|
817
|
-
pointCoincident(pointA: string, pointB: string): string
|
|
818
|
-
```
|
|
819
|
-
|
|
820
|
-
#### `pointOnFace()` — Constrain a point to lie on a face.
|
|
821
|
-
|
|
822
|
-
```ts
|
|
823
|
-
pointOnFace(point: string, face: string): string
|
|
824
|
-
```
|
|
825
|
-
|
|
826
|
-
#### `pointOnAxis()` — Constrain a point to lie on an axis.
|
|
827
|
-
|
|
828
|
-
```ts
|
|
829
|
-
pointOnAxis(point: string, axis: string): string
|
|
830
|
-
```
|
|
831
|
-
|
|
832
|
-
#### `angle()` — Constrain the angle between two faces.
|
|
833
|
-
|
|
834
|
-
```ts
|
|
835
|
-
angle(faceA: string, faceB: string, degrees: number): string
|
|
836
|
-
```
|
|
837
|
-
|
|
838
|
-
#### `totalEquations()` — Total constraint equations.
|
|
839
|
-
|
|
840
|
-
```ts
|
|
841
|
-
get totalEquations(): number
|
|
842
|
-
```
|