forgecad 0.9.13 → 0.9.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +6 -4
- package/README.md +8 -4
- package/dist/assets/{AdminPage-DramHHDf.js → AdminPage-CDyGUinA.js} +2 -2
- package/dist/assets/{BenchmarkPage-Bjgkh5m9.js → BenchmarkPage-DfPMY_-d.js} +4 -15
- package/dist/assets/{BlogPage-n_HGP3Qm.js → BlogPage-kF0fkdJT.js} +2 -2
- package/dist/assets/{DocsPage-WCIkPmzC.js → DocsPage-B954L3YN.js} +9 -3
- package/dist/assets/EditorApp-Beb-IZ0y.js +14014 -0
- package/dist/assets/{EditorApp-BAnckbsk.css → EditorApp-CuDLxKqL.css} +698 -0
- package/dist/assets/{EmbedViewer-DEZKqdfW.js → EmbedViewer-C77B-TrF.js} +3 -3
- package/dist/assets/{LandingPageProofDriven-CeRIctuj.js → LandingPageProofDriven-Cr6fXMDj.js} +35 -37
- package/dist/assets/LegalPage-BRlScr9A.css +91 -0
- package/dist/assets/LegalPage-Dzklqmmg.js +39 -0
- package/dist/assets/{PricingPage-BMedqFef.css → PricingPage-BPF6HKyO.css} +25 -0
- package/dist/assets/{PricingPage-rIRa8p4Y.js → PricingPage-zWXkvlwl.js} +19 -19
- package/dist/assets/{SettingsPage-BqCUvEXM.js → SettingsPage-Bz0of4KQ.js} +2 -2
- package/dist/assets/app-CE3sYcV7.css +3890 -0
- package/dist/assets/{app-BUZqJvSO.js → app-D3kDkggg.js} +2305 -960
- package/dist/assets/cli/{render-lhGxj50Y.js → render-DSY3mMQa.js} +423 -30
- package/dist/assets/{constructionHistoryWorker-ipD1jcIv.js → constructionHistoryWorker-gpDo-uH2.js} +927 -243
- package/dist/assets/{evalWorker-CHXSe_-u.js → evalWorker-CU0Ke6DP.js} +7799 -4163
- package/dist/assets/{forgecad_geometry-BVnIeXMG.js → forgecad_geometry-Dgceylq9.js} +43 -1
- package/dist/assets/{forgecad_geometry_bg-DufhhCBV.wasm → forgecad_geometry_bg-dD4RNQF1.wasm} +0 -0
- package/dist/assets/{inspectWorker-DeRnMVv1.js → inspectWorker-COyp8XXA.js} +927 -243
- package/dist/assets/{javascript-70-4uGcz.js → javascript-1kQXfVaz.js} +1 -1
- package/dist/assets/landing-proof-driven-DiGqdtWa.js +18 -0
- package/dist/assets/{landing-proof-driven-oFYW6mjz.css → landing-proof-driven-ORyigZ6p.css} +13 -7
- package/dist/assets/legalContent-ZfFGMmi4.js +251 -0
- package/dist/assets/{manifold-D1LZIHqn.js → manifold-BRI5prcH.js} +1 -1
- package/dist/assets/{manifold-C2fwoTgd.js → manifold-C-3h2M7p.js} +2 -2
- package/dist/assets/{manifold-BTkzxi9V.js → manifold-DNkrUWpA.js} +1 -1
- package/dist/assets/{reportWorker-Cq1qGmg0.js → reportWorker-CdBz5bNg.js} +7537 -10856
- package/dist/assets/{scalar-sampling-budget-D9Qv_UlJ.js → scalar-sampling-budget-wJF98aY9.js} +6943 -4345
- package/dist/assets/{scanProxyWorker-Bs2TDgLw.js → scanProxyWorker-B-9VbLIs.js} +32 -1
- package/dist/assets/{renderSceneState-Dr0xPq1A.js → targets-B9sGB5nB.js} +27 -1
- package/dist/assets/{vendor-react-Da3A2QmU.js → vendor-react-6j1Kke-Y.js} +6 -5
- package/dist/cli/render.html +1 -1
- package/dist/docs/index.html +2 -2
- package/dist/docs-raw/AI/ai-native-cad.md +50 -0
- package/dist/docs-raw/AI/usage.md +9 -17
- package/dist/docs-raw/CLI.md +71 -21
- package/dist/docs-raw/component-model.md +27 -11
- package/dist/docs-raw/generated/assembly.md +301 -212
- package/dist/docs-raw/generated/concepts.md +238 -240
- package/dist/docs-raw/generated/core.md +283 -6
- package/dist/docs-raw/generated/curves.md +274 -361
- package/dist/docs-raw/generated/lib.md +7 -1
- package/dist/docs-raw/generated/output.md +19 -4
- package/dist/docs-raw/generated/runtime-names.md +41 -0
- package/dist/docs-raw/generated/sdf.md +31 -0
- package/dist/docs-raw/generated/sheet-metal.md +9 -0
- package/dist/docs-raw/generated/sketch.md +44 -1
- package/dist/docs-raw/generated/viewport.md +14 -6
- package/dist/docs-raw/guides/coordinate-system.md +20 -16
- package/dist/docs-raw/guides/geometry-conventions.md +2 -2
- package/dist/docs-raw/guides/inspection-bundles.md +2 -1
- package/dist/docs-raw/guides/joint-design.md +24 -0
- package/dist/docs-raw/guides/positioning.md +13 -3
- package/dist/docs-raw/legal/privacy.md +63 -0
- package/dist/docs-raw/legal/software-license.md +55 -0
- package/dist/docs-raw/legal/terms.md +87 -0
- package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +3 -3
- package/dist/docs-raw/skills/forgecad-blockout-model.md +1 -1
- package/dist/docs-raw/skills/forgecad-component-model.md +11 -2
- package/dist/docs-raw/skills/forgecad-high-level-spec.md +1 -1
- package/dist/docs-raw/skills/forgecad-image-replicator.md +8 -8
- package/dist/docs-raw/skills/forgecad-lld.md +1 -1
- package/dist/docs-raw/skills/forgecad-make-a-model.md +4 -4
- package/dist/docs-raw/skills/forgecad-model-grader.md +2 -2
- package/dist/docs-raw/skills/forgecad-prepare-prompt.md +2 -2
- package/dist/docs-raw/skills/forgecad-project.md +1 -1
- package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +4 -4
- package/dist/docs-raw/skills/forgecad-render-inspect.md +4 -2
- package/dist/docs-raw/skills/forgecad-visual-spec.md +1 -1
- package/dist/docs-raw/skills/forgecad.md +4 -3
- package/dist/index.html +40 -12
- package/dist/llms.txt +8 -0
- package/dist/site.webmanifest +1 -1
- package/dist/sitemap.xml +49 -13
- package/dist-cli/{check-compiler-LOXCPEOI.js → check-compiler-SDX5QIXI.js} +1 -2
- package/dist-cli/{check-query-propagation-BAKNVWXR.js → check-query-propagation-EAYEFT77.js} +1 -2
- package/dist-cli/{chunk-RY43WF46.js → chunk-N4O47JLF.js} +13772 -9938
- package/dist-cli/forgecad.js +2387 -899
- package/dist-cli/{forgecad_geometry-GYVNKPIE.js → forgecad_geometry-QOQIIP53.js} +42 -1
- package/dist-cli/forgecad_geometry_bg.wasm +0 -0
- package/dist-cli/{solver-46FFSK2U.js → solver-OK4HECRH.js} +0 -1
- package/dist-skill/CONTEXT.md +1120 -724
- package/dist-skill/SKILL.md +3 -2
- package/dist-skill/docs/API/core/concepts.md +64 -1
- package/dist-skill/docs/CLI.md +71 -21
- package/dist-skill/docs/generated/assembly.md +277 -229
- package/dist-skill/docs/generated/core.md +283 -6
- package/dist-skill/docs/generated/curves.md +272 -362
- package/dist-skill/docs/generated/lib.md +7 -1
- package/dist-skill/docs/generated/output.md +19 -4
- package/dist-skill/docs/generated/runtime-names.md +41 -0
- package/dist-skill/docs/generated/sdf.md +31 -0
- package/dist-skill/docs/generated/sheet-metal.md +9 -0
- package/dist-skill/docs/generated/sketch.md +44 -2
- package/dist-skill/docs/generated/viewport.md +5 -90
- package/dist-skill/docs/guides/coordinate-system.md +20 -16
- package/dist-skill/docs/guides/geometry-conventions.md +2 -2
- package/dist-skill/docs/guides/inspection-bundles.md +2 -1
- package/dist-skill/docs/guides/joint-design.md +24 -0
- package/dist-skill/docs/guides/positioning.md +13 -3
- package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +2 -2
- package/dist-skill/library/forgecad-component-model/SKILL.md +10 -1
- package/dist-skill/library/forgecad-image-replicator/SKILL.md +6 -6
- package/dist-skill/library/forgecad-image-replicator/scripts/compare_images.py +166 -0
- package/dist-skill/library/forgecad-make-a-model/SKILL.md +3 -3
- package/dist-skill/library/forgecad-model-grader/SKILL.md +1 -1
- package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +1 -1
- package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +3 -3
- package/dist-skill/library/forgecad-render-inspect/SKILL.md +3 -1
- package/examples/api/assembly-kinematics-foundation.forge.js +65 -0
- package/examples/api/assembly-kinematics-four-bar.forge.js +115 -0
- package/examples/api/assembly-kinematics-limb.forge.js +116 -0
- package/examples/api/connector-frame-rig-chain.forge.js +102 -0
- package/examples/api/exact-sheet-shell-assembly.forge.js +0 -2
- package/examples/api/exact-surface-studio.forge.js +6 -8
- package/examples/api/helix-basics.forge.js +6 -6
- package/examples/api/lean-foundations/README.md +12 -0
- package/examples/api/lean-foundations/curve-blend-exact.forge.js +22 -0
- package/examples/api/lean-foundations/curve-fit-interpolation.forge.js +18 -0
- package/examples/api/lean-foundations/curve-helix-canonicalization.forge.js +27 -0
- package/examples/api/lean-foundations/curve-route-canonicalization.forge.js +16 -0
- package/examples/api/lean-foundations/curve-trim-reverse.forge.js +24 -0
- package/examples/api/lean-foundations/exact-curve-arc.forge.js +36 -0
- package/examples/api/mixed-edge-finishes-proof.forge.js +8 -11
- package/examples/api/route3d-elbow.forge.js +68 -0
- package/examples/api/transition-curves.forge.js +44 -15
- package/examples/api/y-blend-corner-showcase.forge.js +0 -2
- package/examples/generative/coral-vase.forge.js +1 -1
- package/examples/nurbs-tube.forge.js +1 -1
- package/package.json +14 -18
- package/dist/assets/EditorApp-CP9Za6tm.js +0 -13630
- package/dist/assets/app-CsHnaBWt.css +0 -1789
- package/dist/docs-raw/API/README.md +0 -16
- package/dist/docs-raw/API/core/concepts.md +0 -118
- package/dist/docs-raw/INDEX.md +0 -138
- package/dist/docs-raw/RELEASING.md +0 -87
- package/dist/docs-raw/agent-native-api.md +0 -27
- package/dist/docs-raw/beta-deployment.md +0 -304
- package/dist/docs-raw/beta-operations.md +0 -325
- package/dist/docs-raw/blueprint-first.md +0 -145
- package/dist/docs-raw/cli-monetization.md +0 -112
- package/dist/docs-raw/coding-best-practices.md +0 -120
- package/dist/docs-raw/coding.md +0 -340
- package/dist/docs-raw/deployment.md +0 -374
- package/dist/docs-raw/guides/skill-maintenance.md +0 -161
- package/dist/docs-raw/guides/surface-members.md +0 -82
- package/dist/docs-raw/internals/backend-vocabulary.md +0 -35
- package/dist/docs-raw/internals/compiler.md +0 -307
- package/dist/docs-raw/internals/constraint-solver-quality.md +0 -161
- package/dist/docs-raw/internals/constraint-solver.md +0 -176
- package/dist/docs-raw/internals/shape-from-slices.md +0 -152
- package/dist/docs-raw/internals/sketch-2d-pipeline.md +0 -108
- package/dist/docs-raw/platform/admin.md +0 -45
- package/dist/docs-raw/platform/architecture.md +0 -82
- package/dist/docs-raw/platform/auth.md +0 -139
- package/dist/docs-raw/platform/email.md +0 -67
- package/dist/docs-raw/platform/google-oauth-setup.md +0 -88
- package/dist/docs-raw/platform/observability.md +0 -197
- package/dist/docs-raw/platform/projects.md +0 -111
- package/dist/docs-raw/platform/sharing.md +0 -90
- package/dist/docs-raw/product/README.md +0 -39
- package/dist/docs-raw/product/api-as-product-language.md +0 -13
- package/dist/docs-raw/product/business-model.md +0 -15
- package/dist/docs-raw/product/competitive-positioning.md +0 -17
- package/dist/docs-raw/product/creative-manufacturing.md +0 -15
- package/dist/docs-raw/product/founder-story.md +0 -11
- package/dist/docs-raw/product/manufacturing-workflows.md +0 -15
- package/dist/docs-raw/product/onboarding-first-experience.md +0 -256
- package/dist/docs-raw/product/product-loop.md +0 -17
- package/dist/docs-raw/product/strategic-decisions.md +0 -22
- package/dist/docs-raw/product/user-outreach-email-templates.md +0 -161
- package/dist/docs-raw/product/user-segments.md +0 -15
- package/dist/docs-raw/product/vision.md +0 -26
- package/dist/docs-raw/rl-environments.md +0 -508
- package/dist/docs-raw/runbook.md +0 -611
- package/dist-cli/check-compiler-LOXCPEOI.js.map +0 -1
- package/dist-cli/check-query-propagation-BAKNVWXR.js.map +0 -1
- package/dist-cli/chunk-RY43WF46.js.map +0 -1
- package/dist-cli/forgecad.js.map +0 -1
- package/dist-cli/forgecad_geometry-GYVNKPIE.js.map +0 -1
- package/dist-cli/solver-46FFSK2U.js.map +0 -1
- package/dist-skill/SKILL-dev.md +0 -145
- package/dist-skill/docs-dev/API/core/concepts.md +0 -118
- package/dist-skill/docs-dev/CLI.md +0 -647
- package/dist-skill/docs-dev/agent-native-api.md +0 -27
- package/dist-skill/docs-dev/blueprint-first.md +0 -145
- package/dist-skill/docs-dev/coding-best-practices.md +0 -120
- package/dist-skill/docs-dev/coding.md +0 -340
- package/dist-skill/docs-dev/component-model.md +0 -164
- package/dist-skill/docs-dev/generated/assembly.md +0 -794
- package/dist-skill/docs-dev/generated/core.md +0 -2117
- package/dist-skill/docs-dev/generated/curves.md +0 -2583
- package/dist-skill/docs-dev/generated/lib.md +0 -169
- package/dist-skill/docs-dev/generated/output.md +0 -247
- package/dist-skill/docs-dev/generated/sdf.md +0 -446
- package/dist-skill/docs-dev/generated/sheet-metal.md +0 -504
- package/dist-skill/docs-dev/generated/sketch.md +0 -1811
- package/dist-skill/docs-dev/generated/viewport.md +0 -585
- package/dist-skill/docs-dev/generated/wood.md +0 -108
- package/dist-skill/docs-dev/guides/coordinate-system.md +0 -46
- package/dist-skill/docs-dev/guides/geometry-conventions.md +0 -52
- package/dist-skill/docs-dev/guides/inspection-bundles.md +0 -485
- package/dist-skill/docs-dev/guides/joint-design.md +0 -78
- package/dist-skill/docs-dev/guides/modeling-recipes.md +0 -78
- package/dist-skill/docs-dev/guides/positioning.md +0 -161
- package/dist-skill/docs-dev/guides/skill-maintenance.md +0 -161
- package/dist-skill/docs-dev/internals/backend-vocabulary.md +0 -35
- package/dist-skill/docs-dev/internals/compiler.md +0 -307
- package/dist-skill/docs-dev/internals/constraint-solver-quality.md +0 -161
- package/dist-skill/docs-dev/internals/constraint-solver.md +0 -176
- package/dist-skill/docs-dev/internals/sketch-2d-pipeline.md +0 -108
- package/dist-skill/library/forgecad-image-replicator/scripts/compare_images.mjs +0 -289
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# Assembly API
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Assembly-owned links, constraints, connectors, solved poses, and robot export.
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## Contents
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- [Assembly & Joints](#assembly-joints) — `bomToCsv`, `assembly
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- [Assembly](#assembly) — Structure, Connectors, References,
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- [Assembly & Joints](#assembly-joints) — `bomToCsv`, `assembly`
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- [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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- [ImportedAssembly](#importedassembly)
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- [SolvedAssembly](#solvedassembly)
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- [MateBuilder](#matebuilder)
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| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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#### `assembly()` — Create an assembly container with named parts and
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#### `assembly()` — Create an assembly container with named parts, connectors, and kinematic links.
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**Use this from iteration 1 for any model with moving parts.**
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Links are named kinematic markers in the assembly. `edgeBetweenLinks()` records structural distances or visual relationships. `addAngleBetweenLinks()` records measured, limited, or controlled angles. These APIs solve point positions, not rigid-body frames.
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`addPart(..., { mate })` attaches a part connector origin to a solved link point by translation only. It is right for markers and point-following geometry. Use `connect()` / `match()` for physical articulated parts that need full connector frame alignment and deterministic rest orientation.
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Return an `Assembly` directly to expose its connector joints and driven link controls in the editor. Moving those controls re-runs the assembly solve with the new state, so closed-loop link/edge mechanisms move through the real kinematic solver instead of a viewport-only forward-kinematics approximation.
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metadata: { material: "PETG", process: "FDM", qty: 1 },
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For multi-file assemblies, a file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`. Use `mergeInto()` to flatten a sub-assembly into a parent assembly.
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```
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```ts
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---
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## Classes
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### `Assembly`
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87
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94
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-
Container for a kinematic mechanism made up of
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88
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+
Container for a kinematic mechanism made up of links, relationships, and parts.
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89
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96
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-
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90
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+
Assembly has two related but different motion tools:
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97
91
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98
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-
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92
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+
- **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
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+
- **Connector-frame joints** (`connect()` / `match()`) align full connector frames and derive joint frame + axis from `origin`, `axis`, and `up`. Use this for serial articulated geometry such as hips, knees, hinges, drums, sliders, and wheels where the physical part orientation matters.
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100
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-
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childWorld = parentWorld × frame × motion(value) × childBase
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-
```
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Use link graphs when the hard part is solving positions, especially closed loops. Use connector-frame joints when the hard part is a serial tree of explicit rigid-body joint frames such as hinges, sliders, drums, and wheels.
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-
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97
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**Point-link quick start**
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-
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- **prismatic** — translates the child along an axis by `value` mm
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- **fixed** — no motion; rigidly attaches the child at `frame`
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-
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**Quick start**
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+
This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
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```ts
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const
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117
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-
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118
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-
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-
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102
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+
const marker = box(8, 8, 4).withConnectors({
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center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
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});
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105
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+
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106
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+
const mech = assembly("Linkage")
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.link("ground", { at: [0, 0, 0], fixed: true })
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108
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.link("worldX", { at: [10, 0, 0], fixed: true })
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109
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.link("tip", { at: [40, 0, 0] })
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110
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+
.edgeBetweenLinks("ground", "tip", { name: "bar" })
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.addAngleBetweenLinks("worldX", "ground", "tip", {
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+
name: "theta",
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control: { min: 0, max: 120, default: 30 },
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+
})
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.addPart("Tip marker", marker, {
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mate: { connector: "center", toLink: "tip" },
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});
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118
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-
return mech;
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+
return mech;
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120
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+
```
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121
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+
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122
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+
Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
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+
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+
```ts
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+
return mech.solve({ theta: 60 });
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|
```
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124
127
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125
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-
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128
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+
**Frame-aware serial joint**
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126
129
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127
130
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```ts
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128
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-
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131
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+
const hip = cylinder(12, 10).withConnectors({
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+
socket: connector("hinge", {
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origin: [0, 0, 6],
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axis: [0, 0, 1],
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up: [1, 0, 0],
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kind: "revolute",
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+
}),
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+
});
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+
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140
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+
const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
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+
hip: connector("hinge", {
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origin: [0, 0, 0],
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axis: [0, 0, -1],
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up: [1, 0, 0],
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kind: "revolute",
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+
}),
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+
});
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148
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+
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149
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+
return assembly("Leg")
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150
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+
.addPart("Hip", hip)
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+
.addPart("Upper Leg", upperLeg)
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152
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+
.connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
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153
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+
.solve({ hip: 20 });
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|
```
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|
**Return types**
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|
@@ -141,6 +166,90 @@ return mech.solve({ shoulder: 60 });
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|----------|------|-------------|
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| `name` | `string` | — |
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168
|
|
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169
|
+
**Kinematics**
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+
|
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171
|
+
#### `link()` — Add a named kinematic link to the assembly graph.
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+
|
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173
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+
Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
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+
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175
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+
A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
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+
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177
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+
```ts
|
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178
|
+
link(name: string, options?: AssemblyLinkOptions): Assembly
|
|
179
|
+
```
|
|
180
|
+
|
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181
|
+
**`AssemblyLinkOptions`**
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+
- `at?: [ number, number, number ]` — Initial world-space position of this link before kinematic constraints solve it.
|
|
183
|
+
- `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
|
|
184
|
+
- `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
|
|
185
|
+
|
|
186
|
+
#### `edgeBetweenLinks()` — Add a relationship edge between two kinematic links.
|
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+
|
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188
|
+
By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
|
|
189
|
+
|
|
190
|
+
```ts
|
|
191
|
+
edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly
|
|
192
|
+
```
|
|
193
|
+
|
|
194
|
+
**`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
|
|
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|
+
|
|
196
|
+
`AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
|
|
197
|
+
|
|
198
|
+
#### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
|
|
199
|
+
|
|
200
|
+
The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
|
|
201
|
+
|
|
202
|
+
```ts
|
|
203
|
+
addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
204
|
+
```
|
|
205
|
+
|
|
206
|
+
**`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
|
|
207
|
+
|
|
208
|
+
`AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
|
|
209
|
+
|
|
210
|
+
#### `describeKinematics()` — Return the assembly-native kinematic graph definition.
|
|
211
|
+
|
|
212
|
+
```ts
|
|
213
|
+
describeKinematics(): AssemblyKinematicGraphDef
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
**Structure**
|
|
217
|
+
|
|
218
|
+
#### `addPart()` — Add a named part to the assembly.
|
|
219
|
+
|
|
220
|
+
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
|
221
|
+
|
|
222
|
+
`options.mate` is for point-link attachments. During `solve()`, ForgeCAD translates the part so the named connector origin lands on the solved link position. The part keeps its existing orientation; connector `axis` and `up` are not used for link mating. Use this for markers, sensors, labels, and other geometry that should ride on a solved point. Use `connect()` for oriented physical parts such as limbs, levers, hinges, and wheels.
|
|
223
|
+
|
|
224
|
+
When a part is a [`ShapeGroup`](/docs/core#shapegroup), name the group children explicitly to get readable viewport labels (e.g. `"Base Assembly.Body"` instead of `"Base Assembly.1"`):
|
|
225
|
+
|
|
226
|
+
```ts
|
|
227
|
+
const housing = group(
|
|
228
|
+
{ name: "Body", shape: body },
|
|
229
|
+
{ name: "Lid", shape: lid },
|
|
230
|
+
);
|
|
231
|
+
assembly.addPart("Base Assembly", housing);
|
|
232
|
+
```
|
|
233
|
+
|
|
234
|
+
```ts
|
|
235
|
+
addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
|
|
236
|
+
```
|
|
237
|
+
|
|
238
|
+
`PartOptions`: `{ transform?: TransformInput, metadata?: PartMetadata, mate?: AssemblyPartMateInput | AssemblyPartMateInput[] }`
|
|
239
|
+
|
|
240
|
+
**`AssemblyPartMateInput`**
|
|
241
|
+
- `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
|
|
242
|
+
- `toLink: string` — Name of the link this connector's origin is pinned to.
|
|
243
|
+
- `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
|
|
244
|
+
|
|
245
|
+
#### `addFrame()` — Add a virtual reference frame (no geometry) to the assembly graph.
|
|
246
|
+
|
|
247
|
+
Useful when you need a named pivot point or coordinate frame that has no visual geometry. Acts like a zero-volume part and can be connected to other parts via joints.
|
|
248
|
+
|
|
249
|
+
```ts
|
|
250
|
+
addFrame(name: string, options?: PartOptions): Assembly
|
|
251
|
+
```
|
|
252
|
+
|
|
144
253
|
**Connectors**
|
|
145
254
|
|
|
146
255
|
#### `usedConnectorRefs()` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
|
|
@@ -159,6 +268,10 @@ Use the single-argument overload to attach assembly-level connectors — these a
|
|
|
159
268
|
withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
|
|
160
269
|
```
|
|
161
270
|
|
|
271
|
+
**`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
|
|
272
|
+
|
|
273
|
+
`ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
|
|
274
|
+
|
|
162
275
|
#### `getConnectors()` — Get connectors declared on a part in part-local space.
|
|
163
276
|
|
|
164
277
|
```ts
|
|
@@ -175,23 +288,35 @@ getConnector(ref: string): { partName: string; connectorName: string; connector:
|
|
|
175
288
|
|
|
176
289
|
Connector references use `"PartName.connectorName"` format. The system aligns connector origins (child connector lands exactly on parent connector) and derives the joint frame and axis from the connector geometry — no manual `frame` or `axis` math needed.
|
|
177
290
|
|
|
291
|
+
Use `connect()` for frame-aware articulated geometry. A connector's `origin` is the pivot/contact point, `axis` is the hinge line or slide direction, and `up` is the secondary orientation vector that locks the part's zero-angle twist. If `up` is omitted, ForgeCAD chooses a deterministic perpendicular vector, but authored mechanisms should provide `up` whenever rest orientation matters.
|
|
292
|
+
|
|
178
293
|
**Face-to-face convention:** Connectors always meet face-to-face, like a USB plug meeting a socket. Each connector's axis points "outward" from its part. When two connectors mate, the system brings them together so their axes oppose (anti-parallel). This is the same convention used by `matchTo()`.
|
|
179
294
|
|
|
180
295
|
For a revolute joint (hinge), both connectors' axes should point outward from their respective parts along the hinge line. For a prismatic joint (slider), both axes should point along the slide direction from their part's perspective.
|
|
181
296
|
|
|
297
|
+
**Mirrored revolute axes:** Revolute values follow the right-hand rule around the joint axis. If a bilateral mechanism mirrors a hinge axis, for example `[1, 0, 0]` on the right side and `[-1, 0, 0]` on the left side, the same physical `+theta` value rotates the two sides in opposite fore/aft senses. The mirrored pose uses the negated revolute value; physical limits mirror as `[min, max] -> [-max, -min]`. Prismatic joints do not have this handedness flip. For bilateral mechanisms, prefer side-neutral link controls or an explicit state mapping when you want equal semantic pose values on both sides.
|
|
298
|
+
|
|
182
299
|
The joint type is inferred from the connector's `kind` field if not specified in `options`.
|
|
183
300
|
|
|
184
301
|
When connectors are defined with `start`/`end`, you can control which point on each connector meets via `align` / `parentAlign` / `childAlign` (`'start'`, `'middle'`, `'end'`).
|
|
185
302
|
|
|
186
|
-
Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
|
|
303
|
+
Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
|
|
187
304
|
|
|
188
305
|
```ts
|
|
189
306
|
// Hinge: both axes point outward along the hinge line
|
|
190
307
|
const frame = box(100, 10, 80).withConnectors({
|
|
191
|
-
hinge: connector("hinge", {
|
|
308
|
+
hinge: connector("hinge", {
|
|
309
|
+
origin: [0, 0, 40],
|
|
310
|
+
axis: [0, 0, 1],
|
|
311
|
+
up: [1, 0, 0],
|
|
312
|
+
}),
|
|
192
313
|
});
|
|
193
314
|
const door = box(60, 4, 80).withConnectors({
|
|
194
|
-
hinge: connector("hinge", {
|
|
315
|
+
hinge: connector("hinge", {
|
|
316
|
+
origin: [0, 0, 40],
|
|
317
|
+
axis: [0, 0, -1],
|
|
318
|
+
up: [1, 0, 0],
|
|
319
|
+
}),
|
|
195
320
|
});
|
|
196
321
|
assembly("Door")
|
|
197
322
|
.addPart("Frame", frame)
|
|
@@ -203,6 +328,16 @@ assembly("Door")
|
|
|
203
328
|
connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
|
|
204
329
|
```
|
|
205
330
|
|
|
331
|
+
**`ConnectOptions`**
|
|
332
|
+
|
|
333
|
+
| Option | Type | Description |
|
|
334
|
+
|--------|------|-------------|
|
|
335
|
+
| `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
|
|
336
|
+
| `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
|
|
337
|
+
| `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
|
|
338
|
+
| `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
|
|
339
|
+
| `as?`, `type?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | — |
|
|
340
|
+
|
|
206
341
|
#### `match()` — Auto-create a joint by matching typed connectors between two parts.
|
|
207
342
|
|
|
208
343
|
Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
|
|
@@ -225,13 +360,15 @@ const mech = assembly("Door")
|
|
|
225
360
|
.addPart("Frame", frame)
|
|
226
361
|
.addPart("Door", door)
|
|
227
362
|
.match("Door", "Frame", { hinge_top: "hinge_top", hinge_bottom: "hinge_bottom" });
|
|
228
|
-
//
|
|
363
|
+
// Matching connectors computes the placement relationship automatically.
|
|
229
364
|
```
|
|
230
365
|
|
|
231
366
|
```ts
|
|
232
367
|
match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
|
|
233
368
|
```
|
|
234
369
|
|
|
370
|
+
`MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
|
|
371
|
+
|
|
235
372
|
**References**
|
|
236
373
|
|
|
237
374
|
#### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
@@ -240,22 +377,28 @@ match(childPartName: string, parentPartName: string, pairs: Record<string, strin
|
|
|
240
377
|
withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
|
|
241
378
|
```
|
|
242
379
|
|
|
243
|
-
|
|
380
|
+
**`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
|
|
244
381
|
|
|
245
|
-
|
|
382
|
+
`PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
|
|
246
383
|
|
|
247
|
-
|
|
384
|
+
`PlacementSurfaceRef`: `{ center: Vec3, normal: Vec3 }`
|
|
385
|
+
|
|
386
|
+
**Solving**
|
|
248
387
|
|
|
249
|
-
|
|
388
|
+
#### `solve()` — Solve the assembly at the given control state and return positioned parts.
|
|
250
389
|
|
|
251
|
-
|
|
390
|
+
Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
|
|
252
391
|
|
|
253
|
-
|
|
392
|
+
Connector mates declared on `addPart(..., { mate })` attach geometry to solved links while preserving part and connector identity:
|
|
254
393
|
|
|
255
|
-
**
|
|
394
|
+
- one mate **positions** the connector origin on its link;
|
|
395
|
+
- a mate with `aimLink` (or a second mate to another link) also **orients** the part, rotating an oriented bone to span its links rather than only translating it;
|
|
396
|
+
- a third mate **pins the roll** about the bone axis (full frame), e.g. a bore or clevis that must face a specific way.
|
|
397
|
+
|
|
398
|
+
Connector-frame joints created by `connect()` / `match()` are also evaluated; their values are read from `state` by joint name and clamped to joint limits.
|
|
256
399
|
|
|
257
400
|
```ts
|
|
258
|
-
return mech.solve({
|
|
401
|
+
return mech.solve({ theta: 45 });
|
|
259
402
|
```
|
|
260
403
|
|
|
261
404
|
```ts
|
|
@@ -270,158 +413,6 @@ solve(state?: JointState): SolvedAssembly
|
|
|
270
413
|
mate(fn: (m: MateBuilder) => void): Assembly
|
|
271
414
|
```
|
|
272
415
|
|
|
273
|
-
#### `addFrame()` — Add a virtual reference frame (no geometry) to the assembly graph.
|
|
274
|
-
|
|
275
|
-
Useful when you need a named pivot point or coordinate frame that has no visual geometry. Acts like a zero-volume part and can be connected to other parts via joints.
|
|
276
|
-
|
|
277
|
-
```ts
|
|
278
|
-
addFrame(name: string, options?: PartOptions): Assembly
|
|
279
|
-
```
|
|
280
|
-
|
|
281
|
-
#### `addPart()` — Add a named part to the assembly.
|
|
282
|
-
|
|
283
|
-
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
|
284
|
-
|
|
285
|
-
When a part is a [`ShapeGroup`](/docs/core#shapegroup), name the group children explicitly to get readable viewport labels (e.g. `"Base Assembly.Body"` instead of `"Base Assembly.1"`):
|
|
286
|
-
|
|
287
|
-
```ts
|
|
288
|
-
const housing = group(
|
|
289
|
-
{ name: "Body", shape: body },
|
|
290
|
-
{ name: "Lid", shape: lid },
|
|
291
|
-
);
|
|
292
|
-
assembly.addPart("Base Assembly", housing);
|
|
293
|
-
```
|
|
294
|
-
|
|
295
|
-
```ts
|
|
296
|
-
addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
|
|
297
|
-
```
|
|
298
|
-
|
|
299
|
-
#### `addJoint()` — Add a kinematic joint between a parent and child part.
|
|
300
|
-
|
|
301
|
-
`frame` is a transform from the **parent part frame** to the **joint frame at zero state**. The child's world position is computed as:
|
|
302
|
-
|
|
303
|
-
```
|
|
304
|
-
childWorld = parentWorld × frame × motion(value) × childBase
|
|
305
|
-
```
|
|
306
|
-
|
|
307
|
-
For revolute joints `value` is in degrees; for prismatic joints `value` is in mm. Coupled joints (see `addJointCoupling`) ignore the `state` value passed to `solve()` and compute their value from source joints.
|
|
308
|
-
|
|
309
|
-
```ts
|
|
310
|
-
addJoint(name: string, type: JointType, parent: string, child: string, options?: JointOptions): Assembly
|
|
311
|
-
```
|
|
312
|
-
|
|
313
|
-
#### `addRevolute()` — Shorthand for `addJoint(name, 'revolute', parent, child, options)`.
|
|
314
|
-
|
|
315
|
-
```ts
|
|
316
|
-
addRevolute(name: string, parent: string, child: string, options?: JointOptions): Assembly
|
|
317
|
-
```
|
|
318
|
-
|
|
319
|
-
#### `addPrismatic()` — Shorthand for `addJoint(name, 'prismatic', parent, child, options)`.
|
|
320
|
-
|
|
321
|
-
```ts
|
|
322
|
-
addPrismatic(name: string, parent: string, child: string, options?: JointOptions): Assembly
|
|
323
|
-
```
|
|
324
|
-
|
|
325
|
-
#### `addFixed()` — Shorthand for `addJoint(name, 'fixed', parent, child, options)`.
|
|
326
|
-
|
|
327
|
-
Fixed joints rigidly attach a child part to its parent at `frame` with no motion. Before calling `mergeInto()`, use `addFixed()` to collapse multiple root parts into a single root.
|
|
328
|
-
|
|
329
|
-
```ts
|
|
330
|
-
addFixed(name: string, parent: string, child: string, options?: JointOptions): Assembly
|
|
331
|
-
```
|
|
332
|
-
|
|
333
|
-
#### `addJointCoupling()` — Link a joint's value to a linear combination of other joint values.
|
|
334
|
-
|
|
335
|
-
The driven joint's value is computed as:
|
|
336
|
-
|
|
337
|
-
```
|
|
338
|
-
driven = offset + Σ(ratio_i × source_i)
|
|
339
|
-
```
|
|
340
|
-
|
|
341
|
-
Coupled joints ignore any value passed in `solve(state)` — a warning is emitted if you try to override one. Coupling cycles are rejected. You cannot sweep a coupled joint directly; sweep one of its source joints instead.
|
|
342
|
-
|
|
343
|
-
```ts
|
|
344
|
-
assembly
|
|
345
|
-
.addRevolute("Steering", "Base", "Turret", { axis: [0, 0, 1] })
|
|
346
|
-
.addRevolute("WheelDrive", "Turret", "Wheel", { axis: [1, 0, 0] })
|
|
347
|
-
.addRevolute("TopGear", "Base", "TopInput", { axis: [0, 0, 1] })
|
|
348
|
-
.addJointCoupling("TopGear", {
|
|
349
|
-
terms: [
|
|
350
|
-
{ joint: "Steering", ratio: 1 },
|
|
351
|
-
{ joint: "WheelDrive", ratio: 20 / 14 },
|
|
352
|
-
],
|
|
353
|
-
});
|
|
354
|
-
```
|
|
355
|
-
|
|
356
|
-
```ts
|
|
357
|
-
addJointCoupling(jointName: string, options: JointCouplingOptions): Assembly
|
|
358
|
-
```
|
|
359
|
-
|
|
360
|
-
#### `addGearCoupling()` — Link two revolute joints via a gear ratio.
|
|
361
|
-
|
|
362
|
-
Choose exactly one ratio source:
|
|
363
|
-
|
|
364
|
-
- `ratio` — explicit numeric ratio (driven/driver, negative for external mesh)
|
|
365
|
-
- `pair` — a `GearRatioLike` from `lib.gearPair`, `lib.bevelGearPair`, etc. (uses `pair.jointRatio`)
|
|
366
|
-
- `driverTeeth` + `drivenTeeth` — auto-computes ratio; use `mesh` to control sign (`'external'` = negative/opposite rotation, `'internal'` = positive, `'bevel'`/`'face'` = negative)
|
|
367
|
-
|
|
368
|
-
When `pair` carries a `phaseDeg`, it is auto-applied as the coupling `offset` to align teeth correctly. Override with `offset: 0` if gear shapes already have the phase baked in.
|
|
369
|
-
|
|
370
|
-
```ts
|
|
371
|
-
const pair = lib.gearPair({ pinion: { module: 1.25, teeth: 14 }, gear: { module: 1.25, teeth: 42 } });
|
|
372
|
-
assembly
|
|
373
|
-
.addRevolute("Pinion", "Base", "PinionPart", { axis: [0, 0, 1] })
|
|
374
|
-
.addRevolute("Driven", "Base", "GearPart", { axis: [0, 0, 1] })
|
|
375
|
-
.addGearCoupling("Driven", "Pinion", { pair });
|
|
376
|
-
```
|
|
377
|
-
|
|
378
|
-
```ts
|
|
379
|
-
addGearCoupling(drivenJointName: string, driverJointName: string, options?: GearCouplingOptions): Assembly
|
|
380
|
-
```
|
|
381
|
-
|
|
382
|
-
#### `sweepJoint()` — Sample a joint through its motion range, collecting collision data at each step.
|
|
383
|
-
|
|
384
|
-
Divides `[from, to]` into `steps` intervals (producing `steps + 1` frames). At each sample, the assembly is solved with the sweeping joint at that value and `baseState` for all others. Returns one `JointSweepFrame` per sample with the joint value, collision findings, and any solve warnings.
|
|
385
|
-
|
|
386
|
-
You cannot sweep a coupled joint — sweep one of its source joints instead.
|
|
387
|
-
|
|
388
|
-
```ts
|
|
389
|
-
const sweep = mech.sweepJoint("elbow", -10, 135, 12, { shoulder: 35 });
|
|
390
|
-
const hits = sweep.filter(frame => frame.collisions.length > 0);
|
|
391
|
-
console.log(`Collisions at ${hits.length} of ${sweep.length} poses`);
|
|
392
|
-
```
|
|
393
|
-
|
|
394
|
-
```ts
|
|
395
|
-
sweepJoint(jointName: string, from: number, to: number, steps: number, baseState?: JointState, collisionOptions?: CollisionOptions): JointSweepFrame[]
|
|
396
|
-
```
|
|
397
|
-
|
|
398
|
-
#### `toJointsView()` — Derive viewport joint controls from the assembly graph and register them.
|
|
399
|
-
|
|
400
|
-
Solves the assembly at rest (all joints = default), then converts each joint into a `JointViewInput` with world-space pivot and axis. Fixed joints become hidden zero-range revolute entries so attached parts follow their parent during animation. Joint couplings are forwarded to the viewport automatically.
|
|
401
|
-
|
|
402
|
-
This method is optional. Call it only when you want viewport joint sliders, coupled controls, or playback animations. If you only want geometry, return the `Assembly` or `SolvedAssembly` directly and skip `toJointsView()`.
|
|
403
|
-
|
|
404
|
-
**Critical pitfall:** Always call `toJointsView()` before solving for display. Then solve at the **rest pose** (no state overrides) and return that solved assembly result directly. Do not flatten it with `.toGroup()` if you want the viewport joint animation to keep working.
|
|
405
|
-
|
|
406
|
-
Do not solve at a non-zero angle when using `toJointsView()` — the viewport will apply the same rotation again, double-rotating the part.
|
|
407
|
-
|
|
408
|
-
```ts
|
|
409
|
-
mech.toJointsView({
|
|
410
|
-
defaults: { J1: 30 },
|
|
411
|
-
animations: [{
|
|
412
|
-
name: "Swing", duration: 2, loop: true,
|
|
413
|
-
keyframes: [{ values: { J1: -45 } }, { values: { J1: 45 } }, { values: { J1: -45 } }],
|
|
414
|
-
}],
|
|
415
|
-
});
|
|
416
|
-
|
|
417
|
-
// Solve at REST — viewport handles posing
|
|
418
|
-
return mech.solve();
|
|
419
|
-
```
|
|
420
|
-
|
|
421
|
-
```ts
|
|
422
|
-
toJointsView(options?: ToJointsViewOptions): void
|
|
423
|
-
```
|
|
424
|
-
|
|
425
416
|
#### `describe()` — Return the serializable assembly definition used by solve/inspect pipelines.
|
|
426
417
|
|
|
427
418
|
```ts
|
|
@@ -439,7 +430,7 @@ describe(): AssemblyDefinition
|
|
|
439
430
|
|
|
440
431
|
A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
|
|
441
432
|
|
|
442
|
-
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()
|
|
433
|
+
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — while also allowing convenience transforms that auto-solve at default values.
|
|
443
434
|
|
|
444
435
|
**Kinematic access**
|
|
445
436
|
|
|
@@ -468,7 +459,7 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
468
459
|
});
|
|
469
460
|
```
|
|
470
461
|
|
|
471
|
-
#### `assembly()` — The underlying Assembly
|
|
462
|
+
#### `assembly()` — The underlying Assembly, for advanced composition and inspection.
|
|
472
463
|
|
|
473
464
|
```ts
|
|
474
465
|
get assembly(): Assembly
|
|
@@ -486,6 +477,14 @@ solve(state?: JointState): SolvedAssembly
|
|
|
486
477
|
part(name: string, state?: JointState): AssemblyPart
|
|
487
478
|
```
|
|
488
479
|
|
|
480
|
+
#### `getPart()` — Return a specific named part positioned at the default solved pose.
|
|
481
|
+
|
|
482
|
+
This mirrors `SolvedAssembly.getPart()` for imported assemblies. Use `solve(state).getPart(name)` when inspecting a non-default joint state.
|
|
483
|
+
|
|
484
|
+
```ts
|
|
485
|
+
getPart(partName: string): AssemblyPart
|
|
486
|
+
```
|
|
487
|
+
|
|
489
488
|
#### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
490
489
|
|
|
491
490
|
```ts
|
|
@@ -564,17 +563,35 @@ color(hex: string): ShapeGroup
|
|
|
564
563
|
child(name: string): Shape | Sketch | ShapeGroup
|
|
565
564
|
```
|
|
566
565
|
|
|
567
|
-
#### `
|
|
566
|
+
#### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
|
|
567
|
+
|
|
568
|
+
This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
|
|
569
|
+
|
|
570
|
+
```ts
|
|
571
|
+
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
572
|
+
```
|
|
573
|
+
|
|
574
|
+
`CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
|
|
575
|
+
|
|
576
|
+
#### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
|
|
577
|
+
|
|
578
|
+
This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
|
|
579
|
+
|
|
580
|
+
```ts
|
|
581
|
+
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
582
|
+
```
|
|
583
|
+
|
|
584
|
+
#### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
568
585
|
|
|
569
|
-
All part and joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge,
|
|
586
|
+
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls are driven from the parent using the prefixed names:
|
|
570
587
|
|
|
571
588
|
```ts
|
|
572
|
-
parent.solve({ "Left Arm.
|
|
589
|
+
parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
|
|
573
590
|
```
|
|
574
591
|
|
|
575
|
-
|
|
592
|
+
Connectors from sub-assembly parts are forwarded with the prefix.
|
|
576
593
|
|
|
577
|
-
The sub-assembly must have exactly one root part
|
|
594
|
+
The sub-assembly must have exactly one root part before it can be merged.
|
|
578
595
|
|
|
579
596
|
```ts
|
|
580
597
|
const robot = assembly("Robot").addPart("Chassis", chassis);
|
|
@@ -591,6 +608,25 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
591
608
|
mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
592
609
|
```
|
|
593
610
|
|
|
611
|
+
**`MergeIntoOptions`**
|
|
612
|
+
|
|
613
|
+
| Option | Type | Description |
|
|
614
|
+
|--------|------|-------------|
|
|
615
|
+
| `prefix?` | `string` | Prefix applied to every part name and joint name from the sub-assembly. E.g. prefix "Left Arm" turns part "Base" into "Left Arm.Base". Strongly recommended to avoid name collisions when merging multiple instances. |
|
|
616
|
+
| `mountParent` | `string` | Part name in the parent assembly to attach the sub-assembly root to. |
|
|
617
|
+
| `mountJoint` | `string` | Name for the new mount joint in the parent graph. |
|
|
618
|
+
| `mountType?` | `JointType` | Joint type for the mount connection (default: 'fixed'). |
|
|
619
|
+
| `mountOptions?` | `JointOptions` | Frame, axis, limits, and other options for the mount joint. |
|
|
620
|
+
|
|
621
|
+
**`JointOptions`**
|
|
622
|
+
|
|
623
|
+
| Option | Type | Description |
|
|
624
|
+
|--------|------|-------------|
|
|
625
|
+
| `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
|
|
626
|
+
| `frame?`, `origin?`, `axis?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | — |
|
|
627
|
+
|
|
628
|
+
`JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
|
|
629
|
+
|
|
594
630
|
### `SolvedAssembly`
|
|
595
631
|
|
|
596
632
|
The result of solving an assembly at a specific joint state.
|
|
@@ -599,7 +635,7 @@ The result of solving an assembly at a specific joint state.
|
|
|
599
635
|
|
|
600
636
|
**Validation**
|
|
601
637
|
|
|
602
|
-
Call `collisionReport()` to detect overlapping parts
|
|
638
|
+
Call `collisionReport()` to detect overlapping parts at this solved pose.
|
|
603
639
|
|
|
604
640
|
```ts
|
|
605
641
|
const solved = mech.solve({ shoulder: 45, elbow: -20 });
|
|
@@ -645,6 +681,18 @@ get mateDof(): number | null
|
|
|
645
681
|
get mateConverged(): boolean | null
|
|
646
682
|
```
|
|
647
683
|
|
|
684
|
+
#### `kinematics()` — Solved assembly-native kinematic graph, or null when no links were declared.
|
|
685
|
+
|
|
686
|
+
```ts
|
|
687
|
+
get kinematics(): SolvedAssemblyKinematics | null
|
|
688
|
+
```
|
|
689
|
+
|
|
690
|
+
#### `getLinkPosition()` — Return the solved world position of a kinematic link.
|
|
691
|
+
|
|
692
|
+
```ts
|
|
693
|
+
getLinkPosition(linkName: string): Vec3
|
|
694
|
+
```
|
|
695
|
+
|
|
648
696
|
#### `getTransform()` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
649
697
|
|
|
650
698
|
```ts
|