fleethub-core 1.9.1 → 1.10.1

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@@ -1,13 +1,11 @@
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  import { createEquipmentBonuses } from 'equipment-bonus';
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  import * as wasm from './fleethub_core_bg.wasm';
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- const heap = new Array(32).fill(undefined);
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-
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- heap.push(undefined, null, true, false);
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+ const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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- function getObject(idx) { return heap[idx]; }
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+ let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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- let WASM_VECTOR_LEN = 0;
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+ cachedTextDecoder.decode();
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  let cachedUint8Memory0 = new Uint8Array();
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@@ -18,6 +16,41 @@ function getUint8Memory0() {
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  return cachedUint8Memory0;
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  }
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+ function getStringFromWasm0(ptr, len) {
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+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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+ }
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+
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+ const heap = new Array(32).fill(undefined);
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+
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+ heap.push(undefined, null, true, false);
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+
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+ let heap_next = heap.length;
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+
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+ function addHeapObject(obj) {
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+ if (heap_next === heap.length) heap.push(heap.length + 1);
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+ const idx = heap_next;
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+ heap_next = heap[idx];
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+
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+ heap[idx] = obj;
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+ return idx;
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+ }
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+
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+ function getObject(idx) { return heap[idx]; }
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
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+
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+ let WASM_VECTOR_LEN = 0;
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+
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  const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
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  let cachedTextEncoder = new lTextEncoder('utf-8');
@@ -82,44 +115,23 @@ function getInt32Memory0() {
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  return cachedInt32Memory0;
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  }
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- let heap_next = heap.length;
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-
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- function dropObject(idx) {
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- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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-
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
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-
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- const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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-
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- let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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-
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- cachedTextDecoder.decode();
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-
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- function getStringFromWasm0(ptr, len) {
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- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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- }
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-
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- function addHeapObject(obj) {
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- if (heap_next === heap.length) heap.push(heap.length + 1);
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- const idx = heap_next;
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- heap_next = heap[idx];
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+ let cachedUint32Memory0 = new Uint32Array();
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- heap[idx] = obj;
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- return idx;
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+ function getUint32Memory0() {
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+ if (cachedUint32Memory0.byteLength === 0) {
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+ cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ }
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+ return cachedUint32Memory0;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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+ function getArrayJsValueFromWasm0(ptr, len) {
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+ const mem = getUint32Memory0();
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+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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+ const result = [];
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+ for (let i = 0; i < slice.length; i++) {
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+ result.push(takeObject(slice[i]));
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  }
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- return instance.ptr;
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+ return result;
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  }
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  let cachedFloat64Memory0 = new Float64Array();
@@ -151,23 +163,11 @@ function passArray16ToWasm0(arg, malloc) {
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  return ptr;
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  }
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- let cachedUint32Memory0 = new Uint32Array();
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-
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- function getUint32Memory0() {
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- if (cachedUint32Memory0.byteLength === 0) {
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- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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- }
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- return cachedUint32Memory0;
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- }
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-
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- function getArrayJsValueFromWasm0(ptr, len) {
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- const mem = getUint32Memory0();
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- const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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- const result = [];
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- for (let i = 0; i < slice.length; i++) {
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- result.push(takeObject(slice[i]));
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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  }
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- return result;
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+ return instance.ptr;
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  }
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  function getArrayU16FromWasm0(ptr, len) {
@@ -577,6 +577,35 @@ export class Comp {
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  return ret !== 0;
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  }
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  /**
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+ * @param {string} id
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+ * @returns {boolean}
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+ */
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+ has_ship_eid(id) {
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+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.comp_has_ship_eid(this.ptr, ptr0, len0);
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+ return ret !== 0;
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+ }
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+ /**
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+ * @returns {string | undefined}
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+ */
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+ first_ship_id() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.comp_first_ship_id(retptr, this.ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r1 = getInt32Memory0()[retptr / 4 + 1];
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+ let v0;
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+ if (r0 !== 0) {
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+ v0 = getStringFromWasm0(r0, r1).slice();
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+ wasm.__wbindgen_free(r0, r1 * 1);
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+ }
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+ return v0;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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  * @returns {boolean}
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  */
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  has_route_sup() {
@@ -2829,6 +2858,15 @@ export class Ship {
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  }
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  }
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+ export function __wbindgen_string_new(arg0, arg1) {
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+ const ret = getStringFromWasm0(arg0, arg1);
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+ return addHeapObject(ret);
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+ };
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+
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+ export function __wbindgen_object_drop_ref(arg0) {
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+ takeObject(arg0);
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+ };
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+
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  export function __wbindgen_json_serialize(arg0, arg1) {
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  const obj = getObject(arg1);
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  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -2838,17 +2876,13 @@ export function __wbindgen_json_serialize(arg0, arg1) {
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  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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  };
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- export function __wbindgen_object_drop_ref(arg0) {
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- takeObject(arg0);
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- };
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-
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- export function __wbindgen_string_new(arg0, arg1) {
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- const ret = getStringFromWasm0(arg0, arg1);
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+ export function __wbg_createEquipmentBonuses_c5daaffd822a0d22(arg0, arg1) {
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+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
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- export function __wbg_createEquipmentBonuses_0efacdeef0fe5ffd(arg0, arg1) {
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- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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+ export function __wbg_ship_new(arg0) {
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+ const ret = Ship.__wrap(arg0);
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  return addHeapObject(ret);
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  };
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@@ -2857,11 +2891,6 @@ export function __wbindgen_json_parse(arg0, arg1) {
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  return addHeapObject(ret);
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  };
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- export function __wbg_ship_new(arg0) {
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- const ret = Ship.__wrap(arg0);
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- return addHeapObject(ret);
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- };
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-
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  export function __wbg_new_abda76e883ba8a5f() {
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  const ret = new Error();
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  return addHeapObject(ret);
Binary file
@@ -1,11 +1,28 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_hash(a: number): number;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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  export function ship_gunfit_accuracy(a: number, b: number): number;
@@ -21,6 +38,36 @@ export function fhcore_create_all_ships(a: number): number;
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  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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  export function fhcore_create_default_ship(a: number): number;
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  export function fhcore_create_analyzer(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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  export function __wbg_org_free(a: number): void;
25
72
  export function __wbg_get_org_id(a: number, b: number): void;
26
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -55,34 +102,6 @@ export function org_interception_power(a: number): number;
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102
  export function org_high_altitude_interception_power(a: number): number;
56
103
  export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
57
104
  export function org_get_fleet_type(a: number, b: number): number;
58
- export function __wbg_comp_free(a: number): void;
59
- export function __wbg_get_comp_org_type(a: number): number;
60
- export function __wbg_get_comp_hq_level(a: number): number;
61
- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
63
- export function __wbg_get_comp_escort(a: number): number;
64
- export function __wbg_set_comp_escort(a: number, b: number): void;
65
- export function __wbg_get_comp_route_sup(a: number): number;
66
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
67
- export function __wbg_get_comp_boss_sup(a: number): number;
68
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
69
- export function comp_side(a: number): number;
70
- export function comp_is_combined(a: number): number;
71
- export function comp_is_player(a: number): number;
72
- export function comp_is_enemy(a: number): number;
73
- export function comp_has_route_sup(a: number): number;
74
- export function comp_meta(a: number): number;
75
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
76
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
77
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
78
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
79
- export function comp_default_formation(a: number): number;
80
- export function comp_adjusted_anti_air(a: number, b: number): number;
81
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
82
- export function comp_elos(a: number, b: number, c: number): void;
83
- export function comp_transport_point(a: number): number;
84
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
85
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
86
105
  export function __wbg_ship_free(a: number): void;
87
106
  export function __wbg_get_ship_id(a: number, b: number): void;
88
107
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -174,6 +193,11 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
174
193
  export function ship_transport_point(a: number): number;
175
194
  export function ship_elos(a: number, b: number, c: number): void;
176
195
  export function ship_ohko_power(a: number, b: number): void;
196
+ export function __wbg_analyzer_free(a: number): void;
197
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
198
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
199
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
200
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
177
201
  export function parse_ship_conditions(a: number): number;
178
202
  export function __wbg_airsquadron_free(a: number): void;
179
203
  export function __wbg_get_airsquadron_id(a: number, b: number): void;
@@ -250,28 +274,6 @@ export function gear_can_be_deployed_to_land_base(a: number): number;
250
274
  export function __wbg_get_gear_hash(a: number): number;
251
275
  export function gear_has_proficiency(a: number): number;
252
276
  export function set_panic_hook(): void;
253
- export function __wbg_fleet_free(a: number): void;
254
- export function __wbg_get_fleet_id(a: number, b: number): void;
255
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
256
- export function __wbg_get_fleet_hash(a: number): number;
257
- export function __wbg_get_fleet_len(a: number): number;
258
- export function fleet_meta(a: number): number;
259
- export function fleet_ship_keys(a: number, b: number): void;
260
- export function fleet_ship_ids(a: number, b: number): void;
261
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
262
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
263
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
264
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
265
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
266
- export function fleet_count_ships(a: number): number;
267
- export function fleet_get_ship(a: number, b: number): number;
268
- export function fleet_fleet_los_mod(a: number, b: number): void;
269
- export function fleet_fighter_power(a: number, b: number, c: number): void;
270
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
271
- export function fleet_aviation_detection_score(a: number, b: number): void;
272
- export function fleet_expedition_bonus(a: number): number;
273
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
274
- export function fleet_reset_battle_state(a: number): void;
275
277
  export function __wbindgen_malloc(a: number): number;
276
278
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
277
279
  export function __wbindgen_add_to_stack_pointer(a: number): number;