fleethub-core 1.9.1 → 1.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +432 -409
- package/node/fleethub_core.js +97 -68
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +57 -55
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +432 -409
- package/pkg/fleethub_core_bg.js +97 -68
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +57 -55
package/node/fleethub_core.js
CHANGED
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@@ -2,15 +2,11 @@ let imports = {};
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imports['__wbindgen_placeholder__'] = module.exports;
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let wasm;
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const { createEquipmentBonuses } = require(`equipment-bonus`);
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const {
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const { TextDecoder, TextEncoder } = require(`util`);
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heap.push(undefined, null, true, false);
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function getObject(idx) { return heap[idx]; }
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let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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cachedTextDecoder.decode();
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let cachedUint8Memory0 = new Uint8Array();
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@@ -21,6 +17,41 @@ function getUint8Memory0() {
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return cachedUint8Memory0;
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}
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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const heap = new Array(32).fill(undefined);
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heap.push(undefined, null, true, false);
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let heap_next = heap.length;
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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heap[idx] = obj;
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return idx;
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}
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function getObject(idx) { return heap[idx]; }
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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let WASM_VECTOR_LEN = 0;
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let cachedTextEncoder = new TextEncoder('utf-8');
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const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
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@@ -83,42 +114,23 @@ function getInt32Memory0() {
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return cachedInt32Memory0;
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}
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let
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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cachedTextDecoder.decode();
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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let cachedUint32Memory0 = new Uint32Array();
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function getUint32Memory0() {
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if (cachedUint32Memory0.byteLength === 0) {
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cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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}
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return cachedUint32Memory0;
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}
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function
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-
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function getArrayJsValueFromWasm0(ptr, len) {
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const mem = getUint32Memory0();
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const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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const result = [];
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for (let i = 0; i < slice.length; i++) {
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result.push(takeObject(slice[i]));
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}
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return
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return result;
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}
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let cachedFloat64Memory0 = new Float64Array();
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@@ -150,23 +162,11 @@ function passArray16ToWasm0(arg, malloc) {
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return ptr;
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}
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-
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if (cachedUint32Memory0.byteLength === 0) {
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cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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}
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return cachedUint32Memory0;
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}
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-
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function getArrayJsValueFromWasm0(ptr, len) {
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const mem = getUint32Memory0();
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const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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const result = [];
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for (let i = 0; i < slice.length; i++) {
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result.push(takeObject(slice[i]));
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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}
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return
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return instance.ptr;
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}
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function getArrayU16FromWasm0(ptr, len) {
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@@ -578,6 +578,35 @@ class Comp {
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return ret !== 0;
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}
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/**
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* @param {string} id
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* @returns {boolean}
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*/
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has_ship_eid(id) {
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const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.comp_has_ship_eid(this.ptr, ptr0, len0);
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return ret !== 0;
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}
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/**
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* @returns {string | undefined}
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*/
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first_ship_id() {
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try {
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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wasm.comp_first_ship_id(retptr, this.ptr);
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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var r1 = getInt32Memory0()[retptr / 4 + 1];
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let v0;
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if (r0 !== 0) {
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v0 = getStringFromWasm0(r0, r1).slice();
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wasm.__wbindgen_free(r0, r1 * 1);
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}
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return v0;
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} finally {
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wasm.__wbindgen_add_to_stack_pointer(16);
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}
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}
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/**
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* @returns {boolean}
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*/
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has_route_sup() {
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@@ -2836,6 +2865,15 @@ class Ship {
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}
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module.exports.Ship = Ship;
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module.exports.__wbindgen_string_new = function(arg0, arg1) {
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const ret = getStringFromWasm0(arg0, arg1);
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return addHeapObject(ret);
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};
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module.exports.__wbindgen_object_drop_ref = function(arg0) {
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takeObject(arg0);
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};
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module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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const obj = getObject(arg1);
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const ret = JSON.stringify(obj === undefined ? null : obj);
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@@ -2845,17 +2883,13 @@ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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};
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module.exports.
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takeObject(arg0);
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};
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module.exports.__wbindgen_string_new = function(arg0, arg1) {
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const ret = getStringFromWasm0(arg0, arg1);
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module.exports.__wbg_createEquipmentBonuses_c5daaffd822a0d22 = function(arg0, arg1) {
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const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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return addHeapObject(ret);
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};
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module.exports.
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const ret =
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module.exports.__wbg_ship_new = function(arg0) {
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const ret = Ship.__wrap(arg0);
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return addHeapObject(ret);
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};
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@@ -2864,11 +2898,6 @@ module.exports.__wbindgen_json_parse = function(arg0, arg1) {
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return addHeapObject(ret);
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};
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module.exports.__wbg_ship_new = function(arg0) {
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const ret = Ship.__wrap(arg0);
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return addHeapObject(ret);
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};
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module.exports.__wbg_new_abda76e883ba8a5f = function() {
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const ret = new Error();
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return addHeapObject(ret);
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Binary file
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@@ -1,11 +1,28 @@
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function
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export function
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export function
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export function
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export function
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export function __wbg_fleet_free(a: number): void;
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export function __wbg_get_fleet_id(a: number, b: number): void;
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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export function __wbg_get_fleet_hash(a: number): number;
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export function __wbg_get_fleet_len(a: number): number;
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export function fleet_meta(a: number): number;
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export function fleet_ship_keys(a: number, b: number): void;
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export function fleet_ship_ids(a: number, b: number): void;
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export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_count_ships(a: number): number;
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export function fleet_get_ship(a: number, b: number): number;
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export function fleet_fleet_los_mod(a: number, b: number): void;
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export function fleet_fighter_power(a: number, b: number, c: number): void;
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export function fleet_elos(a: number, b: number, c: number, d: number): void;
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export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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export function ship_gunfit_accuracy(a: number, b: number): number;
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@@ -21,6 +38,36 @@ export function fhcore_create_all_ships(a: number): number;
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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53
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export function comp_is_combined(a: number): number;
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54
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export function comp_is_player(a: number): number;
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55
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export function comp_is_enemy(a: number): number;
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56
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export function comp_has_ship_eid(a: number, b: number, c: number): number;
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57
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export function comp_first_ship_id(a: number, b: number): void;
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58
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export function comp_has_route_sup(a: number): number;
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59
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export function comp_meta(a: number): number;
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60
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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61
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export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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62
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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64
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export function comp_default_formation(a: number): number;
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export function comp_adjusted_anti_air(a: number, b: number): number;
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66
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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67
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export function comp_elos(a: number, b: number, c: number): void;
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68
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export function comp_transport_point(a: number): number;
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69
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export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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70
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export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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24
71
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export function __wbg_org_free(a: number): void;
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25
72
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export function __wbg_get_org_id(a: number, b: number): void;
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26
73
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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@@ -55,34 +102,6 @@ export function org_interception_power(a: number): number;
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55
102
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export function org_high_altitude_interception_power(a: number): number;
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56
103
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export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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57
104
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export function org_get_fleet_type(a: number, b: number): number;
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58
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export function __wbg_comp_free(a: number): void;
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59
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export function __wbg_get_comp_org_type(a: number): number;
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60
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export function __wbg_get_comp_hq_level(a: number): number;
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61
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export function __wbg_get_comp_main(a: number): number;
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62
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export function __wbg_set_comp_main(a: number, b: number): void;
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63
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export function __wbg_get_comp_escort(a: number): number;
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64
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export function __wbg_set_comp_escort(a: number, b: number): void;
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65
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export function __wbg_get_comp_route_sup(a: number): number;
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66
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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67
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export function __wbg_get_comp_boss_sup(a: number): number;
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68
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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69
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export function comp_side(a: number): number;
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70
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export function comp_is_combined(a: number): number;
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71
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export function comp_is_player(a: number): number;
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72
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export function comp_is_enemy(a: number): number;
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73
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export function comp_has_route_sup(a: number): number;
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74
|
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export function comp_meta(a: number): number;
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75
|
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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76
|
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export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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|
77
|
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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78
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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79
|
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export function comp_default_formation(a: number): number;
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|
80
|
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export function comp_adjusted_anti_air(a: number, b: number): number;
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|
81
|
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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|
82
|
-
export function comp_elos(a: number, b: number, c: number): void;
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|
83
|
-
export function comp_transport_point(a: number): number;
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|
84
|
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export function comp_get_ship_conditions(a: number, b: number, c: number): number;
|
|
85
|
-
export function comp_fleet_los_mod(a: number, b: number, c: number): void;
|
|
86
105
|
export function __wbg_ship_free(a: number): void;
|
|
87
106
|
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
88
107
|
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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|
@@ -174,6 +193,11 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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174
193
|
export function ship_transport_point(a: number): number;
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175
194
|
export function ship_elos(a: number, b: number, c: number): void;
|
|
176
195
|
export function ship_ohko_power(a: number, b: number): void;
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|
196
|
+
export function __wbg_analyzer_free(a: number): void;
|
|
197
|
+
export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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|
198
|
+
export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
|
|
199
|
+
export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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|
200
|
+
export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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|
177
201
|
export function parse_ship_conditions(a: number): number;
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|
178
202
|
export function __wbg_airsquadron_free(a: number): void;
|
|
179
203
|
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
@@ -250,28 +274,6 @@ export function gear_can_be_deployed_to_land_base(a: number): number;
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|
|
250
274
|
export function __wbg_get_gear_hash(a: number): number;
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|
251
275
|
export function gear_has_proficiency(a: number): number;
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|
252
276
|
export function set_panic_hook(): void;
|
|
253
|
-
export function __wbg_fleet_free(a: number): void;
|
|
254
|
-
export function __wbg_get_fleet_id(a: number, b: number): void;
|
|
255
|
-
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
|
256
|
-
export function __wbg_get_fleet_hash(a: number): number;
|
|
257
|
-
export function __wbg_get_fleet_len(a: number): number;
|
|
258
|
-
export function fleet_meta(a: number): number;
|
|
259
|
-
export function fleet_ship_keys(a: number, b: number): void;
|
|
260
|
-
export function fleet_ship_ids(a: number, b: number): void;
|
|
261
|
-
export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
|
|
262
|
-
export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
|
|
263
|
-
export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
|
|
264
|
-
export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
|
|
265
|
-
export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
|
|
266
|
-
export function fleet_count_ships(a: number): number;
|
|
267
|
-
export function fleet_get_ship(a: number, b: number): number;
|
|
268
|
-
export function fleet_fleet_los_mod(a: number, b: number): void;
|
|
269
|
-
export function fleet_fighter_power(a: number, b: number, c: number): void;
|
|
270
|
-
export function fleet_elos(a: number, b: number, c: number, d: number): void;
|
|
271
|
-
export function fleet_aviation_detection_score(a: number, b: number): void;
|
|
272
|
-
export function fleet_expedition_bonus(a: number): number;
|
|
273
|
-
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
274
|
-
export function fleet_reset_battle_state(a: number): void;
|
|
275
277
|
export function __wbindgen_malloc(a: number): number;
|
|
276
278
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
277
279
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|