fleethub-core 1.8.7 → 1.8.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +618 -1097
- package/node/fleethub_core.js +179 -426
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +87 -120
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +618 -1097
- package/pkg/fleethub_core_bg.js +179 -425
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +87 -120
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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export function ship_gunfit_accuracy(a: number, b: number): number;
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export function set_panic_hook(): void;
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export function __wbg_fhcore_free(a: number): void;
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export function fhcore_new(a: number, b: number): void;
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export function fhcore_create_gear(a: number, b: number): number;
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@@ -14,6 +17,73 @@ export function fhcore_create_all_ships(a: number): number;
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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export function __wbg_get_org_hash(a: number, b: number): void;
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export function __wbg_get_org_hq_level(a: number): number;
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export function __wbg_get_org_org_type(a: number): number;
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export function __wbg_get_org_sortie(a: number): number;
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export function __wbg_get_org_route_sup(a: number): number;
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export function __wbg_get_org_boss_sup(a: number): number;
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export function org_first_ship_id(a: number, b: number): void;
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export function org_get_ship_mid(a: number, b: number, c: number): number;
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export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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export function org_get_fleet_id(a: number, b: number, c: number): void;
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export function org_air_squadron_ids(a: number, b: number): void;
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export function org_main_ship_ids(a: number, b: number): void;
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export function org_escort_ship_ids(a: number, b: number): void;
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export function org_clone_fleet(a: number, b: number): number;
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export function org_clone_ship(a: number, b: number, c: number): number;
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export function org_get_ship_by_id(a: number, b: number, c: number): number;
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export function org_ship_keys(a: number, b: number, c: number): void;
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export function org_create_comp(a: number): number;
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export function org_create_comp_by_key(a: number, b: number): number;
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export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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export function org_side(a: number): number;
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export function org_is_player(a: number): number;
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export function org_is_enemy(a: number): number;
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export function org_is_single(a: number): number;
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export function org_is_combined(a: number): number;
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export function org_interception_power(a: number): number;
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export function org_high_altitude_interception_power(a: number): number;
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export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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export function org_get_fleet_type(a: number, b: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_player(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_has_route_sup(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_adjusted_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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@@ -102,43 +172,23 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_ohko_power(a: number, b: number): void;
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export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_power(a: number): number;
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export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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export function __wbg_get_ibonuses_defense_power(a: number): number;
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export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_contact_selection(a: number): number;
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export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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export function __wbg_get_ibonuses_fighter_power(a: number): number;
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export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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export function __wbg_get_ibonuses_ship_anti_air(a: number): number;
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export function __wbg_set_ibonuses_ship_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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export function __wbg_get_ibonuses_elos(a: number): number;
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export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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export function parse_ship_conditions(a: number): number;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_hash(a: number, b: number): void;
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export function __wbg_set_airsquadron_hash(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_mode(a: number): number;
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export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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export function airsquadron_get_gear(a: number, b: number, c: number): number;
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export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_fighter_power(a: number): number;
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export function airsquadron_interception_power(a: number): number;
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export function airsquadron_radius(a: number): number;
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export function __wbg_gear_free(a: number): void;
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export function __wbg_get_gear_id(a: number, b: number): void;
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export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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export function __wbg_get_gear_hash(a: number, b: number): void;
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export function __wbg_get_gear_gear_id(a: number): number;
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export function __wbg_get_gear_stars(a: number): number;
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export function __wbg_get_gear_exp(a: number): number;
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export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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export function gear_expedition_bonus(a: number): number;
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export function gear_can_be_deployed_to_land_base(a: number): number;
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export function __wbg_get_gear_hash(a: number, b: number): void;
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export function gear_has_proficiency(a: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_player(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_has_route_sup(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_adjusted_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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export function __wbg_get_org_hash(a: number, b: number): void;
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export function __wbg_get_org_hq_level(a: number): number;
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export function __wbg_get_org_org_type(a: number): number;
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export function __wbg_get_org_sortie(a: number, b: number): void;
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export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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export function __wbg_get_org_route_sup(a: number, b: number): void;
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export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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export function __wbg_get_org_boss_sup(a: number, b: number): void;
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export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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export function org_fleet_len(a: number, b: number): number;
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export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function org_air_squadron_ids(a: number, b: number): void;
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export function org_fleet_los_mod(a: number, b: number, c: number): void;
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export function org_main_ship_ids(a: number, b: number): void;
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export function org_escort_ship_ids(a: number, b: number): void;
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export function org_clone_fleet(a: number, b: number, c: number): number;
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export function org_get_ship(a: number, b: number, c: number, d: number): number;
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export function org_get_ship_by_id(a: number, b: number, c: number): number;
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export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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export function org_create_comp(a: number): number;
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export function org_create_comp_by_key(a: number, b: number, c: number): number;
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export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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export function org_side(a: number): number;
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export function org_is_player(a: number): number;
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export function org_is_enemy(a: number): number;
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export function org_is_single(a: number): number;
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export function org_is_combined(a: number): number;
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export function org_interception_power(a: number): number;
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export function org_high_altitude_interception_power(a: number): number;
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export function org_default(): number;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_hash(a: number, b: number): void;
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export function __wbg_set_airsquadron_hash(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_mode(a: number): number;
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export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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273
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export function airsquadron_get_gear(a: number, b: number, c: number): number;
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export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_fighter_power(a: number): number;
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export function airsquadron_interception_power(a: number): number;
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278
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export function airsquadron_radius(a: number): number;
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279
250
|
export function __wbg_fleet_free(a: number): void;
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280
251
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export function __wbg_get_fleet_id(a: number, b: number): void;
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|
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252
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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@@ -290,7 +261,7 @@ export function fleet_get_damage_bound(a: number, b: number, c: number, d: numbe
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290
261
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export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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262
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export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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292
263
|
export function fleet_count_ships(a: number): number;
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|
293
|
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export function fleet_get_ship(a: number, b: number
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264
|
+
export function fleet_get_ship(a: number, b: number): number;
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|
294
265
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export function fleet_fleet_los_mod(a: number, b: number): void;
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295
266
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export function fleet_fighter_power(a: number, b: number, c: number): void;
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|
296
267
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export function fleet_elos(a: number, b: number, c: number, d: number): void;
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|
@@ -298,10 +269,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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298
269
|
export function fleet_expedition_bonus(a: number): number;
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299
270
|
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
300
271
|
export function fleet_reset_battle_state(a: number): void;
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|
301
|
-
export function set_panic_hook(): void;
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|
302
|
-
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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|
303
|
-
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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|
304
|
-
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
305
272
|
export function __wbindgen_malloc(a: number): number;
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|
306
273
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
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|
307
274
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
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