fleethub-core 1.8.7 → 1.8.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -82,20 +82,6 @@ function getInt32Memory0() {
82
82
  return cachedInt32Memory0;
83
83
  }
84
84
 
85
- let heap_next = heap.length;
86
-
87
- function dropObject(idx) {
88
- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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-
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
98
-
99
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  const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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101
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  let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
@@ -106,6 +92,8 @@ function getStringFromWasm0(ptr, len) {
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  return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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  }
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94
 
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+ let heap_next = heap.length;
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+
109
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  function addHeapObject(obj) {
110
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  if (heap_next === heap.length) heap.push(heap.length + 1);
111
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  const idx = heap_next;
@@ -114,13 +102,31 @@ function addHeapObject(obj) {
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  heap[idx] = obj;
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  return idx;
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  }
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
117
117
  /**
118
- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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  */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(addHeapObject(value));
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- return takeObject(ret);
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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+ }
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+
123
+ let cachedFloat64Memory0 = new Float64Array();
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+
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+ function getFloat64Memory0() {
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+ if (cachedFloat64Memory0.byteLength === 0) {
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+ cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachedFloat64Memory0;
124
130
  }
125
131
 
126
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  function isLikeNone(x) {
@@ -147,33 +153,6 @@ const u32CvtShim = new Uint32Array(2);
147
153
 
148
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
149
155
 
150
- function _assertClass(instance, klass) {
151
- if (!(instance instanceof klass)) {
152
- throw new Error(`expected instance of ${klass.name}`);
153
- }
154
- return instance.ptr;
155
- }
156
-
157
- let cachedFloat64Memory0 = new Float64Array();
158
-
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- function getFloat64Memory0() {
160
- if (cachedFloat64Memory0.byteLength === 0) {
161
- cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
162
- }
163
- return cachedFloat64Memory0;
164
- }
165
-
166
- function getArrayU8FromWasm0(ptr, len) {
167
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
168
- }
169
-
170
- function passArray8ToWasm0(arg, malloc) {
171
- const ptr = malloc(arg.length * 1);
172
- getUint8Memory0().set(arg, ptr / 1);
173
- WASM_VECTOR_LEN = arg.length;
174
- return ptr;
175
- }
176
-
177
156
  let cachedUint32Memory0 = new Uint32Array();
178
157
 
179
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  function getUint32Memory0() {
@@ -196,10 +175,31 @@ function getArrayJsValueFromWasm0(ptr, len) {
196
175
  function getArrayU16FromWasm0(ptr, len) {
197
176
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
198
177
  }
178
+
179
+ function _assertClass(instance, klass) {
180
+ if (!(instance instanceof klass)) {
181
+ throw new Error(`expected instance of ${klass.name}`);
182
+ }
183
+ return instance.ptr;
184
+ }
199
185
  /**
186
+ * @param {ShipConditions} value
187
+ * @returns {ShipConditions}
200
188
  */
201
- export function set_panic_hook() {
202
- wasm.set_panic_hook();
189
+ export function parse_ship_conditions(value) {
190
+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
191
+ return takeObject(ret);
192
+ }
193
+
194
+ function getArrayU8FromWasm0(ptr, len) {
195
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
196
+ }
197
+
198
+ function passArray8ToWasm0(arg, malloc) {
199
+ const ptr = malloc(arg.length * 1);
200
+ getUint8Memory0().set(arg, ptr / 1);
201
+ WASM_VECTOR_LEN = arg.length;
202
+ return ptr;
203
203
  }
204
204
 
205
205
  function handleError(f, args) {
@@ -629,34 +629,30 @@ export class Comp {
629
629
  }
630
630
  /**
631
631
  * @param {FleetType} ft
632
- * @param {string} key
632
+ * @param {ShipKey} key
633
633
  * @returns {Ship | undefined}
634
634
  */
635
635
  get_ship_with_clone(ft, key) {
636
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
637
- const len0 = WASM_VECTOR_LEN;
638
- const ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), ptr0, len0);
636
+ const ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), addHeapObject(key));
639
637
  return ret === 0 ? undefined : Ship.__wrap(ret);
640
638
  }
641
639
  /**
642
640
  * @param {FleetType} ft
643
- * @param {string} key
641
+ * @param {ShipKey} key
644
642
  * @returns {string | undefined}
645
643
  */
646
644
  get_ship_entity_id(ft, key) {
647
645
  try {
648
646
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
649
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
650
- const len0 = WASM_VECTOR_LEN;
651
- wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), ptr0, len0);
647
+ wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), addHeapObject(key));
652
648
  var r0 = getInt32Memory0()[retptr / 4 + 0];
653
649
  var r1 = getInt32Memory0()[retptr / 4 + 1];
654
- let v1;
650
+ let v0;
655
651
  if (r0 !== 0) {
656
- v1 = getStringFromWasm0(r0, r1).slice();
652
+ v0 = getStringFromWasm0(r0, r1).slice();
657
653
  wasm.__wbindgen_free(r0, r1 * 1);
658
654
  }
659
- return v1;
655
+ return v0;
660
656
  } finally {
661
657
  wasm.__wbindgen_add_to_stack_pointer(16);
662
658
  }
@@ -738,6 +734,21 @@ export class Comp {
738
734
  const ret = wasm.comp_get_ship_conditions(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
739
735
  return takeObject(ret);
740
736
  }
737
+ /**
738
+ * @param {FleetType} fleet_type
739
+ * @returns {number | undefined}
740
+ */
741
+ fleet_los_mod(fleet_type) {
742
+ try {
743
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
744
+ wasm.comp_fleet_los_mod(retptr, this.ptr, addHeapObject(fleet_type));
745
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
746
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
747
+ return r0 === 0 ? undefined : r2;
748
+ } finally {
749
+ wasm.__wbindgen_add_to_stack_pointer(16);
750
+ }
751
+ }
741
752
  }
742
753
 
743
754
  const FhCoreFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fhcore_free(ptr));
@@ -1049,13 +1060,11 @@ export class Fleet {
1049
1060
  return ret >>> 0;
1050
1061
  }
1051
1062
  /**
1052
- * @param {string} key
1063
+ * @param {ShipKey} key
1053
1064
  * @returns {Ship | undefined}
1054
1065
  */
1055
1066
  get_ship(key) {
1056
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1057
- const len0 = WASM_VECTOR_LEN;
1058
- const ret = wasm.fleet_get_ship(this.ptr, ptr0, len0);
1067
+ const ret = wasm.fleet_get_ship(this.ptr, addHeapObject(key));
1059
1068
  return ret === 0 ? undefined : Ship.__wrap(ret);
1060
1069
  }
1061
1070
  /**
@@ -1203,7 +1212,7 @@ export class Gear {
1203
1212
  get hash() {
1204
1213
  try {
1205
1214
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1206
- wasm.__wbg_get_gear_hash(retptr, this.ptr);
1215
+ wasm.__wbg_get_airsquadron_hash(retptr, this.ptr);
1207
1216
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1208
1217
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1209
1218
  u32CvtShim[0] = r0;
@@ -1642,232 +1651,6 @@ export class Gear {
1642
1651
  }
1643
1652
  }
1644
1653
 
1645
- const IBonusesFinalization = new FinalizationRegistry(ptr => wasm.__wbg_ibonuses_free(ptr));
1646
- /**
1647
- */
1648
- export class IBonuses {
1649
-
1650
- __destroy_into_raw() {
1651
- const ptr = this.ptr;
1652
- this.ptr = 0;
1653
- IBonusesFinalization.unregister(this);
1654
- return ptr;
1655
- }
1656
-
1657
- free() {
1658
- const ptr = this.__destroy_into_raw();
1659
- wasm.__wbg_ibonuses_free(ptr);
1660
- }
1661
- /**
1662
- * @returns {number}
1663
- */
1664
- get shelling_power() {
1665
- const ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1666
- return ret;
1667
- }
1668
- /**
1669
- * @param {number} arg0
1670
- */
1671
- set shelling_power(arg0) {
1672
- wasm.__wbg_set_ibonuses_shelling_power(this.ptr, arg0);
1673
- }
1674
- /**
1675
- * @returns {number}
1676
- */
1677
- get carrier_shelling_power() {
1678
- const ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1679
- return ret;
1680
- }
1681
- /**
1682
- * @param {number} arg0
1683
- */
1684
- set carrier_shelling_power(arg0) {
1685
- wasm.__wbg_set_ibonuses_carrier_shelling_power(this.ptr, arg0);
1686
- }
1687
- /**
1688
- * @returns {number}
1689
- */
1690
- get shelling_accuracy() {
1691
- const ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1692
- return ret;
1693
- }
1694
- /**
1695
- * @param {number} arg0
1696
- */
1697
- set shelling_accuracy(arg0) {
1698
- wasm.__wbg_set_ibonuses_shelling_accuracy(this.ptr, arg0);
1699
- }
1700
- /**
1701
- * @returns {number}
1702
- */
1703
- get torpedo_power() {
1704
- const ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1705
- return ret;
1706
- }
1707
- /**
1708
- * @param {number} arg0
1709
- */
1710
- set torpedo_power(arg0) {
1711
- wasm.__wbg_set_ibonuses_torpedo_power(this.ptr, arg0);
1712
- }
1713
- /**
1714
- * @returns {number}
1715
- */
1716
- get torpedo_accuracy() {
1717
- const ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1718
- return ret;
1719
- }
1720
- /**
1721
- * @param {number} arg0
1722
- */
1723
- set torpedo_accuracy(arg0) {
1724
- wasm.__wbg_set_ibonuses_torpedo_accuracy(this.ptr, arg0);
1725
- }
1726
- /**
1727
- * @returns {number}
1728
- */
1729
- get torpedo_evasion() {
1730
- const ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1731
- return ret;
1732
- }
1733
- /**
1734
- * @param {number} arg0
1735
- */
1736
- set torpedo_evasion(arg0) {
1737
- wasm.__wbg_set_ibonuses_torpedo_evasion(this.ptr, arg0);
1738
- }
1739
- /**
1740
- * @returns {number}
1741
- */
1742
- get asw_power() {
1743
- const ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1744
- return ret;
1745
- }
1746
- /**
1747
- * @param {number} arg0
1748
- */
1749
- set asw_power(arg0) {
1750
- wasm.__wbg_set_ibonuses_asw_power(this.ptr, arg0);
1751
- }
1752
- /**
1753
- * @returns {number}
1754
- */
1755
- get asw_accuracy() {
1756
- const ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1757
- return ret;
1758
- }
1759
- /**
1760
- * @param {number} arg0
1761
- */
1762
- set asw_accuracy(arg0) {
1763
- wasm.__wbg_set_ibonuses_asw_accuracy(this.ptr, arg0);
1764
- }
1765
- /**
1766
- * @returns {number}
1767
- */
1768
- get night_power() {
1769
- const ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1770
- return ret;
1771
- }
1772
- /**
1773
- * @param {number} arg0
1774
- */
1775
- set night_power(arg0) {
1776
- wasm.__wbg_set_ibonuses_night_power(this.ptr, arg0);
1777
- }
1778
- /**
1779
- * @returns {number}
1780
- */
1781
- get night_accuracy() {
1782
- const ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1783
- return ret;
1784
- }
1785
- /**
1786
- * @param {number} arg0
1787
- */
1788
- set night_accuracy(arg0) {
1789
- wasm.__wbg_set_ibonuses_night_accuracy(this.ptr, arg0);
1790
- }
1791
- /**
1792
- * @returns {number}
1793
- */
1794
- get defense_power() {
1795
- const ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1796
- return ret;
1797
- }
1798
- /**
1799
- * @param {number} arg0
1800
- */
1801
- set defense_power(arg0) {
1802
- wasm.__wbg_set_ibonuses_defense_power(this.ptr, arg0);
1803
- }
1804
- /**
1805
- * @returns {number}
1806
- */
1807
- get contact_selection() {
1808
- const ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
1809
- return ret;
1810
- }
1811
- /**
1812
- * @param {number} arg0
1813
- */
1814
- set contact_selection(arg0) {
1815
- wasm.__wbg_set_ibonuses_contact_selection(this.ptr, arg0);
1816
- }
1817
- /**
1818
- * @returns {number}
1819
- */
1820
- get fighter_power() {
1821
- const ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
1822
- return ret;
1823
- }
1824
- /**
1825
- * @param {number} arg0
1826
- */
1827
- set fighter_power(arg0) {
1828
- wasm.__wbg_set_ibonuses_fighter_power(this.ptr, arg0);
1829
- }
1830
- /**
1831
- * @returns {number}
1832
- */
1833
- get ship_anti_air() {
1834
- const ret = wasm.__wbg_get_ibonuses_ship_anti_air(this.ptr);
1835
- return ret;
1836
- }
1837
- /**
1838
- * @param {number} arg0
1839
- */
1840
- set ship_anti_air(arg0) {
1841
- wasm.__wbg_set_ibonuses_ship_anti_air(this.ptr, arg0);
1842
- }
1843
- /**
1844
- * @returns {number}
1845
- */
1846
- get fleet_anti_air() {
1847
- const ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
1848
- return ret;
1849
- }
1850
- /**
1851
- * @param {number} arg0
1852
- */
1853
- set fleet_anti_air(arg0) {
1854
- wasm.__wbg_set_ibonuses_fleet_anti_air(this.ptr, arg0);
1855
- }
1856
- /**
1857
- * @returns {number}
1858
- */
1859
- get elos() {
1860
- const ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
1861
- return ret;
1862
- }
1863
- /**
1864
- * @param {number} arg0
1865
- */
1866
- set elos(arg0) {
1867
- wasm.__wbg_set_ibonuses_elos(this.ptr, arg0);
1868
- }
1869
- }
1870
-
1871
1654
  const OrgFinalization = new FinalizationRegistry(ptr => wasm.__wbg_org_free(ptr));
1872
1655
  /**
1873
1656
  */
@@ -1946,35 +1729,33 @@ export class Org {
1946
1729
  return takeObject(ret);
1947
1730
  }
1948
1731
  /**
1949
- * @returns {string}
1732
+ * @returns {FleetKey}
1950
1733
  */
1951
1734
  get sortie() {
1952
- try {
1953
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1954
- wasm.__wbg_get_org_sortie(retptr, this.ptr);
1955
- var r0 = getInt32Memory0()[retptr / 4 + 0];
1956
- var r1 = getInt32Memory0()[retptr / 4 + 1];
1957
- return getStringFromWasm0(r0, r1);
1958
- } finally {
1959
- wasm.__wbindgen_add_to_stack_pointer(16);
1960
- wasm.__wbindgen_free(r0, r1);
1961
- }
1735
+ const ret = wasm.__wbg_get_org_sortie(this.ptr);
1736
+ return takeObject(ret);
1962
1737
  }
1963
1738
  /**
1964
- * @param {string} arg0
1739
+ * @returns {FleetKey | undefined}
1965
1740
  */
1966
- set sortie(arg0) {
1967
- const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1968
- const len0 = WASM_VECTOR_LEN;
1969
- wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
1741
+ get route_sup() {
1742
+ const ret = wasm.__wbg_get_org_route_sup(this.ptr);
1743
+ return takeObject(ret);
1744
+ }
1745
+ /**
1746
+ * @returns {FleetKey | undefined}
1747
+ */
1748
+ get boss_sup() {
1749
+ const ret = wasm.__wbg_get_org_boss_sup(this.ptr);
1750
+ return takeObject(ret);
1970
1751
  }
1971
1752
  /**
1972
1753
  * @returns {string | undefined}
1973
1754
  */
1974
- get route_sup() {
1755
+ first_ship_id() {
1975
1756
  try {
1976
1757
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1977
- wasm.__wbg_get_org_route_sup(retptr, this.ptr);
1758
+ wasm.org_first_ship_id(retptr, this.ptr);
1978
1759
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1979
1760
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1980
1761
  let v0;
@@ -1988,20 +1769,23 @@ export class Org {
1988
1769
  }
1989
1770
  }
1990
1771
  /**
1991
- * @param {string | undefined} arg0
1772
+ * @param {FleetKey} fleet_key
1773
+ * @param {ShipKey} ship_key
1774
+ * @returns {number | undefined}
1992
1775
  */
1993
- set route_sup(arg0) {
1994
- var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1995
- var len0 = WASM_VECTOR_LEN;
1996
- wasm.__wbg_set_org_route_sup(this.ptr, ptr0, len0);
1776
+ get_ship_mid(fleet_key, ship_key) {
1777
+ const ret = wasm.org_get_ship_mid(this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
1778
+ return ret === 0xFFFFFF ? undefined : ret;
1997
1779
  }
1998
1780
  /**
1781
+ * @param {FleetKey} fleet_key
1782
+ * @param {ShipKey} ship_key
1999
1783
  * @returns {string | undefined}
2000
1784
  */
2001
- get boss_sup() {
1785
+ get_ship_eid(fleet_key, ship_key) {
2002
1786
  try {
2003
1787
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2004
- wasm.__wbg_get_org_boss_sup(retptr, this.ptr);
1788
+ wasm.org_get_ship_eid(retptr, this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
2005
1789
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2006
1790
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2007
1791
  let v0;
@@ -2015,42 +1799,19 @@ export class Org {
2015
1799
  }
2016
1800
  }
2017
1801
  /**
2018
- * @param {string | undefined} arg0
2019
- */
2020
- set boss_sup(arg0) {
2021
- var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2022
- var len0 = WASM_VECTOR_LEN;
2023
- wasm.__wbg_set_org_boss_sup(this.ptr, ptr0, len0);
2024
- }
2025
- /**
2026
- * @param {Role} role
2027
- * @returns {number}
2028
- */
2029
- fleet_len(role) {
2030
- const ret = wasm.org_fleet_len(this.ptr, addHeapObject(role));
2031
- return ret >>> 0;
2032
- }
2033
- /**
2034
- * @param {Role} role
2035
- * @param {string} key
2036
- * @returns {string | undefined}
1802
+ * @param {FleetKey} key
1803
+ * @returns {string}
2037
1804
  */
2038
- get_ship_entity_id(role, key) {
1805
+ get_fleet_id(key) {
2039
1806
  try {
2040
1807
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2041
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2042
- const len0 = WASM_VECTOR_LEN;
2043
- wasm.org_get_ship_entity_id(retptr, this.ptr, addHeapObject(role), ptr0, len0);
1808
+ wasm.org_get_fleet_id(retptr, this.ptr, addHeapObject(key));
2044
1809
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2045
1810
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2046
- let v1;
2047
- if (r0 !== 0) {
2048
- v1 = getStringFromWasm0(r0, r1).slice();
2049
- wasm.__wbindgen_free(r0, r1 * 1);
2050
- }
2051
- return v1;
1811
+ return getStringFromWasm0(r0, r1);
2052
1812
  } finally {
2053
1813
  wasm.__wbindgen_add_to_stack_pointer(16);
1814
+ wasm.__wbindgen_free(r0, r1);
2054
1815
  }
2055
1816
  }
2056
1817
  /**
@@ -2070,21 +1831,6 @@ export class Org {
2070
1831
  }
2071
1832
  }
2072
1833
  /**
2073
- * @param {Role} role
2074
- * @returns {number | undefined}
2075
- */
2076
- fleet_los_mod(role) {
2077
- try {
2078
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2079
- wasm.org_fleet_los_mod(retptr, this.ptr, addHeapObject(role));
2080
- var r0 = getInt32Memory0()[retptr / 4 + 0];
2081
- var r2 = getFloat64Memory0()[retptr / 8 + 1];
2082
- return r0 === 0 ? undefined : r2;
2083
- } finally {
2084
- wasm.__wbindgen_add_to_stack_pointer(16);
2085
- }
2086
- }
2087
- /**
2088
1834
  * @returns {Uint16Array}
2089
1835
  */
2090
1836
  main_ship_ids() {
@@ -2117,24 +1863,20 @@ export class Org {
2117
1863
  }
2118
1864
  }
2119
1865
  /**
2120
- * @param {string} key
1866
+ * @param {FleetKey} key
2121
1867
  * @returns {Fleet}
2122
1868
  */
2123
1869
  clone_fleet(key) {
2124
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2125
- const len0 = WASM_VECTOR_LEN;
2126
- const ret = wasm.org_clone_fleet(this.ptr, ptr0, len0);
1870
+ const ret = wasm.org_clone_fleet(this.ptr, addHeapObject(key));
2127
1871
  return Fleet.__wrap(ret);
2128
1872
  }
2129
1873
  /**
2130
- * @param {Role} role
2131
- * @param {string} key
1874
+ * @param {FleetKey} fleet_key
1875
+ * @param {ShipKey} ship_key
2132
1876
  * @returns {Ship | undefined}
2133
1877
  */
2134
- get_ship(role, key) {
2135
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2136
- const len0 = WASM_VECTOR_LEN;
2137
- const ret = wasm.org_get_ship(this.ptr, addHeapObject(role), ptr0, len0);
1878
+ clone_ship(fleet_key, ship_key) {
1879
+ const ret = wasm.org_clone_ship(this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
2138
1880
  return ret === 0 ? undefined : Ship.__wrap(ret);
2139
1881
  }
2140
1882
  /**
@@ -2148,19 +1890,20 @@ export class Org {
2148
1890
  return ret === 0 ? undefined : Ship.__wrap(ret);
2149
1891
  }
2150
1892
  /**
2151
- * @param {Role} role
2152
- * @returns {string}
1893
+ * @param {FleetKey} key
1894
+ * @returns {(string)[]}
2153
1895
  */
2154
- get_fleet_id_by_role(role) {
1896
+ ship_keys(key) {
2155
1897
  try {
2156
1898
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2157
- wasm.org_get_fleet_id_by_role(retptr, this.ptr, addHeapObject(role));
1899
+ wasm.org_ship_keys(retptr, this.ptr, addHeapObject(key));
2158
1900
  var r0 = getInt32Memory0()[retptr / 4 + 0];
2159
1901
  var r1 = getInt32Memory0()[retptr / 4 + 1];
2160
- return getStringFromWasm0(r0, r1);
1902
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1903
+ wasm.__wbindgen_free(r0, r1 * 4);
1904
+ return v0;
2161
1905
  } finally {
2162
1906
  wasm.__wbindgen_add_to_stack_pointer(16);
2163
- wasm.__wbindgen_free(r0, r1);
2164
1907
  }
2165
1908
  }
2166
1909
  /**
@@ -2171,13 +1914,11 @@ export class Org {
2171
1914
  return Comp.__wrap(ret);
2172
1915
  }
2173
1916
  /**
2174
- * @param {string} key
1917
+ * @param {FleetKey} key
2175
1918
  * @returns {Comp}
2176
1919
  */
2177
1920
  create_comp_by_key(key) {
2178
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2179
- const len0 = WASM_VECTOR_LEN;
2180
- const ret = wasm.org_create_comp_by_key(this.ptr, ptr0, len0);
1921
+ const ret = wasm.org_create_comp_by_key(this.ptr, addHeapObject(key));
2181
1922
  return Comp.__wrap(ret);
2182
1923
  }
2183
1924
  /**
@@ -2285,11 +2026,24 @@ export class Org {
2285
2026
  return ret;
2286
2027
  }
2287
2028
  /**
2288
- * @returns {Org}
2029
+ * @param {string} id
2030
+ * @param {number} x
2031
+ * @param {number} y
2032
+ * @returns {MoveShipPayload | undefined}
2289
2033
  */
2290
- static default() {
2291
- const ret = wasm.org_default();
2292
- return Org.__wrap(ret);
2034
+ create_move_ship_payload(id, x, y) {
2035
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2036
+ const len0 = WASM_VECTOR_LEN;
2037
+ const ret = wasm.org_create_move_ship_payload(this.ptr, ptr0, len0, x, y);
2038
+ return takeObject(ret);
2039
+ }
2040
+ /**
2041
+ * @param {FleetKey} key
2042
+ * @returns {FleetType | undefined}
2043
+ */
2044
+ get_fleet_type(key) {
2045
+ const ret = wasm.org_get_fleet_type(this.ptr, addHeapObject(key));
2046
+ return takeObject(ret);
2293
2047
  }
2294
2048
  }
2295
2049
 
@@ -2317,6 +2071,43 @@ export class Ship {
2317
2071
  wasm.__wbg_ship_free(ptr);
2318
2072
  }
2319
2073
  /**
2074
+ * @returns {number | undefined}
2075
+ */
2076
+ state_day_gunfit_accuracy() {
2077
+ try {
2078
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2079
+ wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
2080
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2081
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
2082
+ return r0 === 0 ? undefined : r2;
2083
+ } finally {
2084
+ wasm.__wbindgen_add_to_stack_pointer(16);
2085
+ }
2086
+ }
2087
+ /**
2088
+ * @returns {number | undefined}
2089
+ */
2090
+ state_night_gunfit_accuracy() {
2091
+ try {
2092
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2093
+ wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
2094
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2095
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
2096
+ return r0 === 0 ? undefined : r2;
2097
+ } finally {
2098
+ wasm.__wbindgen_add_to_stack_pointer(16);
2099
+ }
2100
+ }
2101
+ /**
2102
+ * フィット砲補正
2103
+ * @param {boolean} is_night
2104
+ * @returns {number}
2105
+ */
2106
+ gunfit_accuracy(is_night) {
2107
+ const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
2108
+ return ret;
2109
+ }
2110
+ /**
2320
2111
  * @returns {string}
2321
2112
  */
2322
2113
  get id() {
@@ -3072,43 +2863,6 @@ export class Ship {
3072
2863
  wasm.__wbindgen_add_to_stack_pointer(16);
3073
2864
  }
3074
2865
  }
3075
- /**
3076
- * @returns {number | undefined}
3077
- */
3078
- state_day_gunfit_accuracy() {
3079
- try {
3080
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3081
- wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
3082
- var r0 = getInt32Memory0()[retptr / 4 + 0];
3083
- var r2 = getFloat64Memory0()[retptr / 8 + 1];
3084
- return r0 === 0 ? undefined : r2;
3085
- } finally {
3086
- wasm.__wbindgen_add_to_stack_pointer(16);
3087
- }
3088
- }
3089
- /**
3090
- * @returns {number | undefined}
3091
- */
3092
- state_night_gunfit_accuracy() {
3093
- try {
3094
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3095
- wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
3096
- var r0 = getInt32Memory0()[retptr / 4 + 0];
3097
- var r2 = getFloat64Memory0()[retptr / 8 + 1];
3098
- return r0 === 0 ? undefined : r2;
3099
- } finally {
3100
- wasm.__wbindgen_add_to_stack_pointer(16);
3101
- }
3102
- }
3103
- /**
3104
- * フィット砲補正
3105
- * @param {boolean} is_night
3106
- * @returns {number}
3107
- */
3108
- gunfit_accuracy(is_night) {
3109
- const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
3110
- return ret;
3111
- }
3112
2866
  }
3113
2867
 
3114
2868
  export function __wbindgen_json_serialize(arg0, arg1) {
@@ -3120,16 +2874,16 @@ export function __wbindgen_json_serialize(arg0, arg1) {
3120
2874
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3121
2875
  };
3122
2876
 
3123
- export function __wbindgen_object_drop_ref(arg0) {
3124
- takeObject(arg0);
3125
- };
3126
-
3127
2877
  export function __wbindgen_string_new(arg0, arg1) {
3128
2878
  const ret = getStringFromWasm0(arg0, arg1);
3129
2879
  return addHeapObject(ret);
3130
2880
  };
3131
2881
 
3132
- export function __wbg_createEquipmentBonuses_970b62943e7f3a74(arg0, arg1) {
2882
+ export function __wbindgen_object_drop_ref(arg0) {
2883
+ takeObject(arg0);
2884
+ };
2885
+
2886
+ export function __wbg_createEquipmentBonuses_5c51b37ac8d29697(arg0, arg1) {
3133
2887
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3134
2888
  return addHeapObject(ret);
3135
2889
  };