fleethub-core 1.8.4 → 1.8.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -19,22 +19,25 @@ export interface ShipConditions extends ShipPosition {
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  formation?: Formation;
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  }
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- declare namespace OrgType {
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- export type Single = "Single";
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- export type CarrierTaskForce = "CarrierTaskForce";
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- export type SurfaceTaskForce = "SurfaceTaskForce";
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- export type TransportEscort = "TransportEscort";
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- export type EnemySingle = "EnemySingle";
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- export type EnemyCombined = "EnemyCombined";
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+ declare namespace Role {
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+ export type Main = "Main";
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+ export type Escort = "Escort";
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  }
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- export type OrgType =
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- | OrgType.Single
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- | OrgType.CarrierTaskForce
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- | OrgType.SurfaceTaskForce
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- | OrgType.TransportEscort
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- | OrgType.EnemySingle
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- | OrgType.EnemyCombined;
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+ export type Role = Role.Main | Role.Escort;
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+
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+ declare namespace Engagement {
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+ export type GreenT = "GreenT";
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+ export type Parallel = "Parallel";
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+ export type HeadOn = "HeadOn";
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+ export type RedT = "RedT";
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+ }
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+
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+ export type Engagement =
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+ | Engagement.GreenT
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+ | Engagement.Parallel
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+ | Engagement.HeadOn
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+ | Engagement.RedT;
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  export interface BattleDefinitions {
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  formation: Record<Formation, NestedFormationDef>;
@@ -104,6 +107,8 @@ export interface ShipAnalyzerConfig {
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  right?: AttackAnalyzerShipConfig;
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  }
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+ export type GearTypeIdArray = [number, number, number, number, number];
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+
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  declare namespace SpecialEnemyType {
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  export type None = "None";
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  export type SoftSkinned = "SoftSkinned";
@@ -127,6 +132,19 @@ export type SpecialEnemyType =
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  | SpecialEnemyType.BattleshipSummerPrincess
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  | SpecialEnemyType.HeavyCruiserSummerPrincess;
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+ declare namespace MoraleState {
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+ export type Sparkle = "Sparkle";
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+ export type Normal = "Normal";
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+ export type Orange = "Orange";
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+ export type Red = "Red";
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+ }
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+
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+ export type MoraleState =
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+ | MoraleState.Sparkle
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+ | MoraleState.Normal
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+ | MoraleState.Orange
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+ | MoraleState.Red;
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+
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  type __NightCutinLikeFleetCutin = FleetCutin;
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  type __NightCutinLikeNightCutin = NightCutin;
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  declare namespace NightCutinLike {
@@ -427,34 +445,6 @@ export type DamageState =
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  | DamageState.Taiha
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  | DamageState.Sunk;
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- declare namespace AirStateRank {
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- export type Rank0 = "Rank0";
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- export type Rank1 = "Rank1";
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- export type Rank2 = "Rank2";
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- export type Rank3 = "Rank3";
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- }
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-
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- export type AirStateRank =
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- | AirStateRank.Rank0
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- | AirStateRank.Rank1
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- | AirStateRank.Rank2
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- | AirStateRank.Rank3;
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-
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- declare namespace AirState {
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- export type AirSupremacy = "AirSupremacy";
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- export type AirSuperiority = "AirSuperiority";
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- export type AirParity = "AirParity";
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- export type AirDenial = "AirDenial";
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- export type AirIncapability = "AirIncapability";
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- }
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-
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- export type AirState =
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- | AirState.AirSupremacy
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- | AirState.AirSuperiority
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- | AirState.AirParity
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- | AirState.AirDenial
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- | AirState.AirIncapability;
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-
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  export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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  formation?: Formation;
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  }
@@ -471,13 +461,6 @@ export interface NodeAttackAnalysis {
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  right: AttackAnalysis;
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  }
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- declare namespace Role {
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- export type Main = "Main";
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- export type Escort = "Escort";
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- }
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-
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- export type Role = Role.Main | Role.Escort;
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-
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  export interface ShipPosition {
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  org_type?: OrgType;
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  fleet_type?: FleetType;
@@ -500,19 +483,6 @@ export interface ShipMeta {
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  ship_id: number;
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  }
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- declare namespace Engagement {
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- export type GreenT = "GreenT";
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- export type Parallel = "Parallel";
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- export type HeadOn = "HeadOn";
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- export type RedT = "RedT";
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- }
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-
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- export type Engagement =
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- | Engagement.GreenT
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- | Engagement.Parallel
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- | Engagement.HeadOn
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- | Engagement.RedT;
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-
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  export type TorpedoAttackType = null;
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  type __NightPhaseAttackTypeAswAttackType = AswAttackType;
@@ -586,6 +556,34 @@ declare namespace AswAttackType {
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  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
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559
+ declare namespace AirStateRank {
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+ export type Rank0 = "Rank0";
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+ export type Rank1 = "Rank1";
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+ export type Rank2 = "Rank2";
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+ export type Rank3 = "Rank3";
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+ }
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+
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+ export type AirStateRank =
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+ | AirStateRank.Rank0
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+ | AirStateRank.Rank1
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+ | AirStateRank.Rank2
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+ | AirStateRank.Rank3;
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+
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+ declare namespace AirState {
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+ export type AirSupremacy = "AirSupremacy";
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+ export type AirSuperiority = "AirSuperiority";
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+ export type AirParity = "AirParity";
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+ export type AirDenial = "AirDenial";
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+ export type AirIncapability = "AirIncapability";
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+ }
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+
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+ export type AirState =
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+ | AirState.AirSupremacy
582
+ | AirState.AirSuperiority
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+ | AirState.AirParity
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+ | AirState.AirDenial
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+ | AirState.AirIncapability;
586
+
589
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  export interface MasterData {
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  created_at: number;
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  gears: MasterGear[];
@@ -686,6 +684,23 @@ export type ShipAttr =
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  | ShipAttr.BattleshipSummerPrincess
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  | ShipAttr.HeavyCruiserSummerPrincess;
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686
 
687
+ declare namespace OrgType {
688
+ export type Single = "Single";
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+ export type CarrierTaskForce = "CarrierTaskForce";
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+ export type SurfaceTaskForce = "SurfaceTaskForce";
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+ export type TransportEscort = "TransportEscort";
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+ export type EnemySingle = "EnemySingle";
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+ export type EnemyCombined = "EnemyCombined";
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+ }
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+
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+ export type OrgType =
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+ | OrgType.Single
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+ | OrgType.CarrierTaskForce
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+ | OrgType.SurfaceTaskForce
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+ | OrgType.TransportEscort
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+ | OrgType.EnemySingle
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+ | OrgType.EnemyCombined;
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+
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  export interface SupportShellingSimulatorParams {
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  attacker_formation?: Formation;
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  target_formation?: Formation;
@@ -872,12 +887,6 @@ export interface DamageReport {
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  damage_state_density: Histogram<DamageState, number>;
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  }
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- export interface AttackAnalyzerShipConfig
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- extends ShipConditions,
877
- NightFleetConditions {
878
- fleet_los_mod?: number | null;
879
- }
880
-
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  export interface CompAntiAirAnalysis {
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  fleet_adjusted_anti_air: number;
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  ships: AntiAirReport[];
@@ -1078,6 +1087,12 @@ export interface DayContactChance {
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  total: number;
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  }
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+ export interface AttackAnalyzerShipConfig
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+ extends ShipConditions,
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+ NightFleetConditions {
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+ fleet_los_mod?: number | null;
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+ }
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+
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  export interface AttackAnalysis {
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  attacker_is_player: boolean;
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  attacker_ship_id: number;
@@ -1144,31 +1159,6 @@ export interface MasterShip {
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  export type StatInterval = [number | null, number | null];
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1147
- export interface MasterGear {
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- gear_id: number;
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- name: string;
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- types: GearTypeIdArray;
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- special_type?: number;
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- max_hp?: number;
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- firepower?: number;
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- armor?: number;
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- torpedo?: number;
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- anti_air?: number;
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- speed?: number;
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- bombing?: number;
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- asw?: number;
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- los?: number;
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- luck?: number;
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- accuracy?: number;
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- evasion?: number;
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- range?: number;
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- radius?: number;
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- cost?: number;
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- improvable?: boolean;
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- ship_anti_air_resist?: number;
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- fleet_anti_air_resist?: number;
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- }
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-
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  export interface CompAnalyzerConfig {
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  engagement: Engagement;
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  formation: Formation;
@@ -1316,6 +1306,37 @@ export interface GearState {
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  stars?: number;
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  }
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1309
+ export interface MasterGear {
1310
+ gear_id: number;
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+ name: string;
1312
+ types: GearTypeIdArray;
1313
+ special_type?: number;
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+ max_hp?: number;
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+ firepower?: number;
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+ armor?: number;
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+ torpedo?: number;
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+ anti_air?: number;
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+ speed?: number;
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+ bombing?: number;
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+ asw?: number;
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+ los?: number;
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+ luck?: number;
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+ accuracy?: number;
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+ evasion?: number;
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+ range?: number;
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+ radius?: number;
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+ cost?: number;
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+ improvable?: boolean;
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+ ship_anti_air_resist?: number;
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+ fleet_anti_air_resist?: number;
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+ }
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+
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+ export interface ActionReport<T> {
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+ data: Record<string, AttackReport<T>>;
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+ damage_state_density: Histogram<DamageState, number> | null;
1337
+ is_active: boolean;
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+ }
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+
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  declare namespace SpeedGroup {
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  export type A = "A";
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  export type B1 = "B1";
@@ -1331,14 +1352,6 @@ export type SpeedGroup =
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  export type SlotSizeVec = (number | null)[];
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1334
- export interface ActionReport<T> {
1335
- data: Record<string, AttackReport<T>>;
1336
- damage_state_density: Histogram<DamageState, number> | null;
1337
- is_active: boolean;
1338
- }
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-
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- export type GearTypeIdArray = [number, number, number, number, number];
1341
-
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  declare namespace ShipType {
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  export type Unknown = "Unknown";
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  export type DE = "DE";
@@ -1411,19 +1424,6 @@ export type ShipCategory =
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  | ShipCategory.Submarine
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  | ShipCategory.AuxiliaryShip;
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1414
- declare namespace MoraleState {
1415
- export type Sparkle = "Sparkle";
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- export type Normal = "Normal";
1417
- export type Orange = "Orange";
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- export type Red = "Red";
1419
- }
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-
1421
- export type MoraleState =
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- | MoraleState.Sparkle
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- | MoraleState.Normal
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- | MoraleState.Orange
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- | MoraleState.Red;
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-
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  export interface FleetCutinAnalysis {
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  shelling: FleetCutinReport<ShellingStyle>[];
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  night: FleetCutinReport<NightAttackStyle>[];
@@ -2324,6 +2324,10 @@ export class Ship {
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  * @returns {boolean}
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  */
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  is_installation(): boolean;
2327
+ /**
2328
+ * @returns {boolean}
2329
+ */
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+ is_pt_imp(): boolean;
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  /**
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  * @param {number} index
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  * @returns {number | undefined}
@@ -122,21 +122,16 @@ module.exports.parse_ship_conditions = function(value) {
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  return takeObject(ret);
123
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  };
124
124
 
125
+ /**
126
+ */
127
+ module.exports.set_panic_hook = function() {
128
+ wasm.set_panic_hook();
129
+ };
130
+
125
131
  const u32CvtShim = new Uint32Array(2);
126
132
 
127
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
128
134
 
129
- function getArrayU8FromWasm0(ptr, len) {
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- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
131
- }
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-
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- function passArray8ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 1);
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- getUint8Memory0().set(arg, ptr / 1);
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- WASM_VECTOR_LEN = arg.length;
137
- return ptr;
138
- }
139
-
140
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  function _assertClass(instance, klass) {
141
136
  if (!(instance instanceof klass)) {
142
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  throw new Error(`expected instance of ${klass.name}`);
@@ -153,6 +148,17 @@ function getFloat64Memory0() {
153
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  return cachedFloat64Memory0;
154
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  }
155
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151
+ function getArrayU8FromWasm0(ptr, len) {
152
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
153
+ }
154
+
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+ function passArray8ToWasm0(arg, malloc) {
156
+ const ptr = malloc(arg.length * 1);
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+ getUint8Memory0().set(arg, ptr / 1);
158
+ WASM_VECTOR_LEN = arg.length;
159
+ return ptr;
160
+ }
161
+
156
162
  function isLikeNone(x) {
157
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  return x === undefined || x === null;
158
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  }
@@ -188,11 +194,6 @@ function getUint16Memory0() {
188
194
  function getArrayU16FromWasm0(ptr, len) {
189
195
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
190
196
  }
191
- /**
192
- */
193
- module.exports.set_panic_hook = function() {
194
- wasm.set_panic_hook();
195
- };
196
197
 
197
198
  function passArray16ToWasm0(arg, malloc) {
198
199
  const ptr = malloc(arg.length * 2);
@@ -2893,6 +2894,13 @@ class Ship {
2893
2894
  return ret !== 0;
2894
2895
  }
2895
2896
  /**
2897
+ * @returns {boolean}
2898
+ */
2899
+ is_pt_imp() {
2900
+ const ret = wasm.ship_is_pt_imp(this.ptr);
2901
+ return ret !== 0;
2902
+ }
2903
+ /**
2896
2904
  * @param {number} index
2897
2905
  * @returns {number | undefined}
2898
2906
  */
@@ -3137,7 +3145,7 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
3137
3145
  return addHeapObject(ret);
3138
3146
  };
3139
3147
 
3140
- module.exports.__wbg_createEquipmentBonuses_662742ffd582ab7c = function(arg0, arg1) {
3148
+ module.exports.__wbg_createEquipmentBonuses_20d68e94d9cee574 = function(arg0, arg1) {
3141
3149
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3142
3150
  return addHeapObject(ret);
3143
3151
  };
Binary file
@@ -2,6 +2,95 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
+ export function set_panic_hook(): void;
6
+ export function __wbg_ship_free(a: number): void;
7
+ export function __wbg_get_ship_id(a: number, b: number): void;
8
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
9
+ export function __wbg_get_ship_hash(a: number, b: number): void;
10
+ export function __wbg_get_ship_ship_id(a: number): number;
11
+ export function __wbg_get_ship_level(a: number): number;
12
+ export function __wbg_get_ship_current_hp(a: number): number;
13
+ export function __wbg_get_ship_morale(a: number): number;
14
+ export function __wbg_get_ship_ammo(a: number): number;
15
+ export function __wbg_get_ship_fuel(a: number): number;
16
+ export function __wbg_get_ship_ship_type(a: number): number;
17
+ export function __wbg_get_ship_ctype(a: number): number;
18
+ export function __wbg_get_ship_slots(a: number): number;
19
+ export function __wbg_set_ship_slots(a: number, b: number): void;
20
+ export function ship_naked_firepower(a: number): number;
21
+ export function ship_naked_torpedo(a: number): number;
22
+ export function ship_naked_armor(a: number): number;
23
+ export function ship_naked_anti_air(a: number): number;
24
+ export function ship_naked_evasion(a: number): number;
25
+ export function ship_naked_asw(a: number): number;
26
+ export function ship_naked_los(a: number): number;
27
+ export function ship_firepower(a: number): number;
28
+ export function ship_torpedo(a: number): number;
29
+ export function ship_armor(a: number): number;
30
+ export function ship_anti_air(a: number): number;
31
+ export function ship_evasion(a: number): number;
32
+ export function ship_asw(a: number): number;
33
+ export function ship_los(a: number): number;
34
+ export function ship_default(): number;
35
+ export function ship_eq_id(a: number, b: number, c: number): number;
36
+ export function ship_state(a: number): number;
37
+ export function ship_custom_power_mods(a: number): number;
38
+ export function ship_meta(a: number): number;
39
+ export function ship_name(a: number, b: number): void;
40
+ export function ship_yomi(a: number, b: number): void;
41
+ export function ship_stype(a: number): number;
42
+ export function ship_sort_id(a: number): number;
43
+ export function ship_remodel_rank(a: number): number;
44
+ export function ship_slotnum(a: number): number;
45
+ export function ship_next_id(a: number): number;
46
+ export function ship_useful(a: number): number;
47
+ export function ship_damage_state(a: number): number;
48
+ export function ship_morale_state(a: number): number;
49
+ export function ship_category(a: number): number;
50
+ export function ship_has_attr(a: number, b: number): number;
51
+ export function ship_gear_keys(a: number): number;
52
+ export function ship_get_gear(a: number, b: number, c: number): number;
53
+ export function ship_get_damage_bound(a: number, b: number): number;
54
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
55
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
56
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
57
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
58
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
59
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
60
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
61
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
62
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
63
+ export function ship_is_abyssal(a: number): number;
64
+ export function ship_is_submarine(a: number): number;
65
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
66
+ export function ship_max_hp(a: number): number;
67
+ export function ship_max_ammo(a: number): number;
68
+ export function ship_max_fuel(a: number): number;
69
+ export function ship_naked_range(a: number): number;
70
+ export function ship_naked_speed(a: number): number;
71
+ export function ship_luck(a: number): number;
72
+ export function ship_range(a: number): number;
73
+ export function ship_speed(a: number): number;
74
+ export function ship_accuracy(a: number): number;
75
+ export function ship_innate_torpedo_accuracy(a: number): number;
76
+ export function ship_is_installation(a: number): number;
77
+ export function ship_is_pt_imp(a: number): number;
78
+ export function ship_get_slot_size(a: number, b: number): number;
79
+ export function ship_get_max_slot_size(a: number, b: number): number;
80
+ export function ship_remaining_ammo_mod(a: number): number;
81
+ export function ship_remaining_fuel_mod(a: number): number;
82
+ export function ship_fighter_power(a: number, b: number, c: number): void;
83
+ export function ship_fleet_los_factor(a: number, b: number): void;
84
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
85
+ export function ship_fleet_anti_air_mod(a: number): number;
86
+ export function ship_cruiser_fit_bonus(a: number): number;
87
+ export function ship_basic_accuracy_term(a: number, b: number): void;
88
+ export function ship_basic_evasion_term(a: number, b: number): void;
89
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
90
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
91
+ export function ship_transport_point(a: number): number;
92
+ export function ship_elos(a: number, b: number, c: number): void;
93
+ export function ship_ohko_power(a: number, b: number): void;
5
94
  export function __wbg_ibonuses_free(a: number): void;
6
95
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
7
96
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -97,93 +186,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
97
186
  export function gear_expedition_bonus(a: number): number;
98
187
  export function gear_can_be_deployed_to_land_base(a: number): number;
99
188
  export function gear_has_proficiency(a: number): number;
100
- export function __wbg_ship_free(a: number): void;
101
- export function __wbg_get_ship_id(a: number, b: number): void;
102
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
103
- export function __wbg_get_ship_hash(a: number, b: number): void;
104
- export function __wbg_get_ship_ship_id(a: number): number;
105
- export function __wbg_get_ship_level(a: number): number;
106
- export function __wbg_get_ship_current_hp(a: number): number;
107
- export function __wbg_get_ship_morale(a: number): number;
108
- export function __wbg_get_ship_ammo(a: number): number;
109
- export function __wbg_get_ship_fuel(a: number): number;
110
- export function __wbg_get_ship_ship_type(a: number): number;
111
- export function __wbg_get_ship_ctype(a: number): number;
112
- export function __wbg_get_ship_slots(a: number): number;
113
- export function __wbg_set_ship_slots(a: number, b: number): void;
114
- export function ship_naked_firepower(a: number): number;
115
- export function ship_naked_torpedo(a: number): number;
116
- export function ship_naked_armor(a: number): number;
117
- export function ship_naked_anti_air(a: number): number;
118
- export function ship_naked_evasion(a: number): number;
119
- export function ship_naked_asw(a: number): number;
120
- export function ship_naked_los(a: number): number;
121
- export function ship_firepower(a: number): number;
122
- export function ship_torpedo(a: number): number;
123
- export function ship_armor(a: number): number;
124
- export function ship_anti_air(a: number): number;
125
- export function ship_evasion(a: number): number;
126
- export function ship_asw(a: number): number;
127
- export function ship_los(a: number): number;
128
- export function ship_default(): number;
129
- export function ship_eq_id(a: number, b: number, c: number): number;
130
- export function ship_state(a: number): number;
131
- export function ship_custom_power_mods(a: number): number;
132
- export function ship_meta(a: number): number;
133
- export function ship_name(a: number, b: number): void;
134
- export function ship_yomi(a: number, b: number): void;
135
- export function ship_stype(a: number): number;
136
- export function ship_sort_id(a: number): number;
137
- export function ship_remodel_rank(a: number): number;
138
- export function ship_slotnum(a: number): number;
139
- export function ship_next_id(a: number): number;
140
- export function ship_useful(a: number): number;
141
- export function ship_damage_state(a: number): number;
142
- export function ship_morale_state(a: number): number;
143
- export function ship_category(a: number): number;
144
- export function ship_has_attr(a: number, b: number): number;
145
- export function ship_gear_keys(a: number): number;
146
- export function ship_get_gear(a: number, b: number, c: number): number;
147
- export function ship_get_damage_bound(a: number, b: number): number;
148
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
149
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
150
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
151
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
152
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
153
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
154
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
155
- export function ship_get_ebonus(a: number, b: number, c: number): number;
156
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
157
- export function ship_is_abyssal(a: number): number;
158
- export function ship_is_submarine(a: number): number;
159
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
160
- export function ship_max_hp(a: number): number;
161
- export function ship_max_ammo(a: number): number;
162
- export function ship_max_fuel(a: number): number;
163
- export function ship_naked_range(a: number): number;
164
- export function ship_naked_speed(a: number): number;
165
- export function ship_luck(a: number): number;
166
- export function ship_range(a: number): number;
167
- export function ship_speed(a: number): number;
168
- export function ship_accuracy(a: number): number;
169
- export function ship_innate_torpedo_accuracy(a: number): number;
170
- export function ship_is_installation(a: number): number;
171
- export function ship_get_slot_size(a: number, b: number): number;
172
- export function ship_get_max_slot_size(a: number, b: number): number;
173
- export function ship_remaining_ammo_mod(a: number): number;
174
- export function ship_remaining_fuel_mod(a: number): number;
175
- export function ship_fighter_power(a: number, b: number, c: number): void;
176
- export function ship_fleet_los_factor(a: number, b: number): void;
177
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
178
- export function ship_fleet_anti_air_mod(a: number): number;
179
- export function ship_cruiser_fit_bonus(a: number): number;
180
- export function ship_basic_accuracy_term(a: number, b: number): void;
181
- export function ship_basic_evasion_term(a: number, b: number): void;
182
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
183
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
184
- export function ship_transport_point(a: number): number;
185
- export function ship_elos(a: number, b: number, c: number): void;
186
- export function ship_ohko_power(a: number, b: number): void;
187
189
  export function __wbg_comp_free(a: number): void;
188
190
  export function __wbg_get_comp_org_type(a: number): number;
189
191
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -301,7 +303,6 @@ export function fhcore_create_all_ships(a: number): number;
301
303
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
302
304
  export function fhcore_create_default_ship(a: number): number;
303
305
  export function fhcore_create_analyzer(a: number): number;
304
- export function set_panic_hook(): void;
305
306
  export function __wbindgen_malloc(a: number): number;
306
307
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
307
308
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.8.4",
3
+ "version": "1.8.5",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -19,22 +19,25 @@ export interface ShipConditions extends ShipPosition {
19
19
  formation?: Formation;
20
20
  }
21
21
 
22
- declare namespace OrgType {
23
- export type Single = "Single";
24
- export type CarrierTaskForce = "CarrierTaskForce";
25
- export type SurfaceTaskForce = "SurfaceTaskForce";
26
- export type TransportEscort = "TransportEscort";
27
- export type EnemySingle = "EnemySingle";
28
- export type EnemyCombined = "EnemyCombined";
22
+ declare namespace Role {
23
+ export type Main = "Main";
24
+ export type Escort = "Escort";
29
25
  }
30
26
 
31
- export type OrgType =
32
- | OrgType.Single
33
- | OrgType.CarrierTaskForce
34
- | OrgType.SurfaceTaskForce
35
- | OrgType.TransportEscort
36
- | OrgType.EnemySingle
37
- | OrgType.EnemyCombined;
27
+ export type Role = Role.Main | Role.Escort;
28
+
29
+ declare namespace Engagement {
30
+ export type GreenT = "GreenT";
31
+ export type Parallel = "Parallel";
32
+ export type HeadOn = "HeadOn";
33
+ export type RedT = "RedT";
34
+ }
35
+
36
+ export type Engagement =
37
+ | Engagement.GreenT
38
+ | Engagement.Parallel
39
+ | Engagement.HeadOn
40
+ | Engagement.RedT;
38
41
 
39
42
  export interface BattleDefinitions {
40
43
  formation: Record<Formation, NestedFormationDef>;
@@ -104,6 +107,8 @@ export interface ShipAnalyzerConfig {
104
107
  right?: AttackAnalyzerShipConfig;
105
108
  }
106
109
 
110
+ export type GearTypeIdArray = [number, number, number, number, number];
111
+
107
112
  declare namespace SpecialEnemyType {
108
113
  export type None = "None";
109
114
  export type SoftSkinned = "SoftSkinned";
@@ -127,6 +132,19 @@ export type SpecialEnemyType =
127
132
  | SpecialEnemyType.BattleshipSummerPrincess
128
133
  | SpecialEnemyType.HeavyCruiserSummerPrincess;
129
134
 
135
+ declare namespace MoraleState {
136
+ export type Sparkle = "Sparkle";
137
+ export type Normal = "Normal";
138
+ export type Orange = "Orange";
139
+ export type Red = "Red";
140
+ }
141
+
142
+ export type MoraleState =
143
+ | MoraleState.Sparkle
144
+ | MoraleState.Normal
145
+ | MoraleState.Orange
146
+ | MoraleState.Red;
147
+
130
148
  type __NightCutinLikeFleetCutin = FleetCutin;
131
149
  type __NightCutinLikeNightCutin = NightCutin;
132
150
  declare namespace NightCutinLike {
@@ -427,34 +445,6 @@ export type DamageState =
427
445
  | DamageState.Taiha
428
446
  | DamageState.Sunk;
429
447
 
430
- declare namespace AirStateRank {
431
- export type Rank0 = "Rank0";
432
- export type Rank1 = "Rank1";
433
- export type Rank2 = "Rank2";
434
- export type Rank3 = "Rank3";
435
- }
436
-
437
- export type AirStateRank =
438
- | AirStateRank.Rank0
439
- | AirStateRank.Rank1
440
- | AirStateRank.Rank2
441
- | AirStateRank.Rank3;
442
-
443
- declare namespace AirState {
444
- export type AirSupremacy = "AirSupremacy";
445
- export type AirSuperiority = "AirSuperiority";
446
- export type AirParity = "AirParity";
447
- export type AirDenial = "AirDenial";
448
- export type AirIncapability = "AirIncapability";
449
- }
450
-
451
- export type AirState =
452
- | AirState.AirSupremacy
453
- | AirState.AirSuperiority
454
- | AirState.AirParity
455
- | AirState.AirDenial
456
- | AirState.AirIncapability;
457
-
458
448
  export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
459
449
  formation?: Formation;
460
450
  }
@@ -471,13 +461,6 @@ export interface NodeAttackAnalysis {
471
461
  right: AttackAnalysis;
472
462
  }
473
463
 
474
- declare namespace Role {
475
- export type Main = "Main";
476
- export type Escort = "Escort";
477
- }
478
-
479
- export type Role = Role.Main | Role.Escort;
480
-
481
464
  export interface ShipPosition {
482
465
  org_type?: OrgType;
483
466
  fleet_type?: FleetType;
@@ -500,19 +483,6 @@ export interface ShipMeta {
500
483
  ship_id: number;
501
484
  }
502
485
 
503
- declare namespace Engagement {
504
- export type GreenT = "GreenT";
505
- export type Parallel = "Parallel";
506
- export type HeadOn = "HeadOn";
507
- export type RedT = "RedT";
508
- }
509
-
510
- export type Engagement =
511
- | Engagement.GreenT
512
- | Engagement.Parallel
513
- | Engagement.HeadOn
514
- | Engagement.RedT;
515
-
516
486
  export type TorpedoAttackType = null;
517
487
 
518
488
  type __NightPhaseAttackTypeAswAttackType = AswAttackType;
@@ -586,6 +556,34 @@ declare namespace AswAttackType {
586
556
 
587
557
  export type AswAttackType = AswAttackType.DepthCharge | AswAttackType.Aircraft;
588
558
 
559
+ declare namespace AirStateRank {
560
+ export type Rank0 = "Rank0";
561
+ export type Rank1 = "Rank1";
562
+ export type Rank2 = "Rank2";
563
+ export type Rank3 = "Rank3";
564
+ }
565
+
566
+ export type AirStateRank =
567
+ | AirStateRank.Rank0
568
+ | AirStateRank.Rank1
569
+ | AirStateRank.Rank2
570
+ | AirStateRank.Rank3;
571
+
572
+ declare namespace AirState {
573
+ export type AirSupremacy = "AirSupremacy";
574
+ export type AirSuperiority = "AirSuperiority";
575
+ export type AirParity = "AirParity";
576
+ export type AirDenial = "AirDenial";
577
+ export type AirIncapability = "AirIncapability";
578
+ }
579
+
580
+ export type AirState =
581
+ | AirState.AirSupremacy
582
+ | AirState.AirSuperiority
583
+ | AirState.AirParity
584
+ | AirState.AirDenial
585
+ | AirState.AirIncapability;
586
+
589
587
  export interface MasterData {
590
588
  created_at: number;
591
589
  gears: MasterGear[];
@@ -686,6 +684,23 @@ export type ShipAttr =
686
684
  | ShipAttr.BattleshipSummerPrincess
687
685
  | ShipAttr.HeavyCruiserSummerPrincess;
688
686
 
687
+ declare namespace OrgType {
688
+ export type Single = "Single";
689
+ export type CarrierTaskForce = "CarrierTaskForce";
690
+ export type SurfaceTaskForce = "SurfaceTaskForce";
691
+ export type TransportEscort = "TransportEscort";
692
+ export type EnemySingle = "EnemySingle";
693
+ export type EnemyCombined = "EnemyCombined";
694
+ }
695
+
696
+ export type OrgType =
697
+ | OrgType.Single
698
+ | OrgType.CarrierTaskForce
699
+ | OrgType.SurfaceTaskForce
700
+ | OrgType.TransportEscort
701
+ | OrgType.EnemySingle
702
+ | OrgType.EnemyCombined;
703
+
689
704
  export interface SupportShellingSimulatorParams {
690
705
  attacker_formation?: Formation;
691
706
  target_formation?: Formation;
@@ -872,12 +887,6 @@ export interface DamageReport {
872
887
  damage_state_density: Histogram<DamageState, number>;
873
888
  }
874
889
 
875
- export interface AttackAnalyzerShipConfig
876
- extends ShipConditions,
877
- NightFleetConditions {
878
- fleet_los_mod?: number | null;
879
- }
880
-
881
890
  export interface CompAntiAirAnalysis {
882
891
  fleet_adjusted_anti_air: number;
883
892
  ships: AntiAirReport[];
@@ -1078,6 +1087,12 @@ export interface DayContactChance {
1078
1087
  total: number;
1079
1088
  }
1080
1089
 
1090
+ export interface AttackAnalyzerShipConfig
1091
+ extends ShipConditions,
1092
+ NightFleetConditions {
1093
+ fleet_los_mod?: number | null;
1094
+ }
1095
+
1081
1096
  export interface AttackAnalysis {
1082
1097
  attacker_is_player: boolean;
1083
1098
  attacker_ship_id: number;
@@ -1144,31 +1159,6 @@ export interface MasterShip {
1144
1159
 
1145
1160
  export type StatInterval = [number | null, number | null];
1146
1161
 
1147
- export interface MasterGear {
1148
- gear_id: number;
1149
- name: string;
1150
- types: GearTypeIdArray;
1151
- special_type?: number;
1152
- max_hp?: number;
1153
- firepower?: number;
1154
- armor?: number;
1155
- torpedo?: number;
1156
- anti_air?: number;
1157
- speed?: number;
1158
- bombing?: number;
1159
- asw?: number;
1160
- los?: number;
1161
- luck?: number;
1162
- accuracy?: number;
1163
- evasion?: number;
1164
- range?: number;
1165
- radius?: number;
1166
- cost?: number;
1167
- improvable?: boolean;
1168
- ship_anti_air_resist?: number;
1169
- fleet_anti_air_resist?: number;
1170
- }
1171
-
1172
1162
  export interface CompAnalyzerConfig {
1173
1163
  engagement: Engagement;
1174
1164
  formation: Formation;
@@ -1316,6 +1306,37 @@ export interface GearState {
1316
1306
  stars?: number;
1317
1307
  }
1318
1308
 
1309
+ export interface MasterGear {
1310
+ gear_id: number;
1311
+ name: string;
1312
+ types: GearTypeIdArray;
1313
+ special_type?: number;
1314
+ max_hp?: number;
1315
+ firepower?: number;
1316
+ armor?: number;
1317
+ torpedo?: number;
1318
+ anti_air?: number;
1319
+ speed?: number;
1320
+ bombing?: number;
1321
+ asw?: number;
1322
+ los?: number;
1323
+ luck?: number;
1324
+ accuracy?: number;
1325
+ evasion?: number;
1326
+ range?: number;
1327
+ radius?: number;
1328
+ cost?: number;
1329
+ improvable?: boolean;
1330
+ ship_anti_air_resist?: number;
1331
+ fleet_anti_air_resist?: number;
1332
+ }
1333
+
1334
+ export interface ActionReport<T> {
1335
+ data: Record<string, AttackReport<T>>;
1336
+ damage_state_density: Histogram<DamageState, number> | null;
1337
+ is_active: boolean;
1338
+ }
1339
+
1319
1340
  declare namespace SpeedGroup {
1320
1341
  export type A = "A";
1321
1342
  export type B1 = "B1";
@@ -1331,14 +1352,6 @@ export type SpeedGroup =
1331
1352
 
1332
1353
  export type SlotSizeVec = (number | null)[];
1333
1354
 
1334
- export interface ActionReport<T> {
1335
- data: Record<string, AttackReport<T>>;
1336
- damage_state_density: Histogram<DamageState, number> | null;
1337
- is_active: boolean;
1338
- }
1339
-
1340
- export type GearTypeIdArray = [number, number, number, number, number];
1341
-
1342
1355
  declare namespace ShipType {
1343
1356
  export type Unknown = "Unknown";
1344
1357
  export type DE = "DE";
@@ -1411,19 +1424,6 @@ export type ShipCategory =
1411
1424
  | ShipCategory.Submarine
1412
1425
  | ShipCategory.AuxiliaryShip;
1413
1426
 
1414
- declare namespace MoraleState {
1415
- export type Sparkle = "Sparkle";
1416
- export type Normal = "Normal";
1417
- export type Orange = "Orange";
1418
- export type Red = "Red";
1419
- }
1420
-
1421
- export type MoraleState =
1422
- | MoraleState.Sparkle
1423
- | MoraleState.Normal
1424
- | MoraleState.Orange
1425
- | MoraleState.Red;
1426
-
1427
1427
  export interface FleetCutinAnalysis {
1428
1428
  shelling: FleetCutinReport<ShellingStyle>[];
1429
1429
  night: FleetCutinReport<NightAttackStyle>[];
@@ -2324,6 +2324,10 @@ export class Ship {
2324
2324
  * @returns {boolean}
2325
2325
  */
2326
2326
  is_installation(): boolean;
2327
+ /**
2328
+ * @returns {boolean}
2329
+ */
2330
+ is_pt_imp(): boolean;
2327
2331
  /**
2328
2332
  * @param {number} index
2329
2333
  * @returns {number | undefined}
@@ -123,21 +123,16 @@ export function parse_ship_conditions(value) {
123
123
  return takeObject(ret);
124
124
  }
125
125
 
126
+ /**
127
+ */
128
+ export function set_panic_hook() {
129
+ wasm.set_panic_hook();
130
+ }
131
+
126
132
  const u32CvtShim = new Uint32Array(2);
127
133
 
128
134
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
129
135
 
130
- function getArrayU8FromWasm0(ptr, len) {
131
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
132
- }
133
-
134
- function passArray8ToWasm0(arg, malloc) {
135
- const ptr = malloc(arg.length * 1);
136
- getUint8Memory0().set(arg, ptr / 1);
137
- WASM_VECTOR_LEN = arg.length;
138
- return ptr;
139
- }
140
-
141
136
  function _assertClass(instance, klass) {
142
137
  if (!(instance instanceof klass)) {
143
138
  throw new Error(`expected instance of ${klass.name}`);
@@ -154,6 +149,17 @@ function getFloat64Memory0() {
154
149
  return cachedFloat64Memory0;
155
150
  }
156
151
 
152
+ function getArrayU8FromWasm0(ptr, len) {
153
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
154
+ }
155
+
156
+ function passArray8ToWasm0(arg, malloc) {
157
+ const ptr = malloc(arg.length * 1);
158
+ getUint8Memory0().set(arg, ptr / 1);
159
+ WASM_VECTOR_LEN = arg.length;
160
+ return ptr;
161
+ }
162
+
157
163
  function isLikeNone(x) {
158
164
  return x === undefined || x === null;
159
165
  }
@@ -189,11 +195,6 @@ function getUint16Memory0() {
189
195
  function getArrayU16FromWasm0(ptr, len) {
190
196
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
191
197
  }
192
- /**
193
- */
194
- export function set_panic_hook() {
195
- wasm.set_panic_hook();
196
- }
197
198
 
198
199
  function passArray16ToWasm0(arg, malloc) {
199
200
  const ptr = malloc(arg.length * 2);
@@ -2886,6 +2887,13 @@ export class Ship {
2886
2887
  return ret !== 0;
2887
2888
  }
2888
2889
  /**
2890
+ * @returns {boolean}
2891
+ */
2892
+ is_pt_imp() {
2893
+ const ret = wasm.ship_is_pt_imp(this.ptr);
2894
+ return ret !== 0;
2895
+ }
2896
+ /**
2889
2897
  * @param {number} index
2890
2898
  * @returns {number | undefined}
2891
2899
  */
@@ -3129,7 +3137,7 @@ export function __wbindgen_string_new(arg0, arg1) {
3129
3137
  return addHeapObject(ret);
3130
3138
  };
3131
3139
 
3132
- export function __wbg_createEquipmentBonuses_662742ffd582ab7c(arg0, arg1) {
3140
+ export function __wbg_createEquipmentBonuses_20d68e94d9cee574(arg0, arg1) {
3133
3141
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3134
3142
  return addHeapObject(ret);
3135
3143
  };
Binary file
@@ -2,6 +2,95 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
+ export function set_panic_hook(): void;
6
+ export function __wbg_ship_free(a: number): void;
7
+ export function __wbg_get_ship_id(a: number, b: number): void;
8
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
9
+ export function __wbg_get_ship_hash(a: number, b: number): void;
10
+ export function __wbg_get_ship_ship_id(a: number): number;
11
+ export function __wbg_get_ship_level(a: number): number;
12
+ export function __wbg_get_ship_current_hp(a: number): number;
13
+ export function __wbg_get_ship_morale(a: number): number;
14
+ export function __wbg_get_ship_ammo(a: number): number;
15
+ export function __wbg_get_ship_fuel(a: number): number;
16
+ export function __wbg_get_ship_ship_type(a: number): number;
17
+ export function __wbg_get_ship_ctype(a: number): number;
18
+ export function __wbg_get_ship_slots(a: number): number;
19
+ export function __wbg_set_ship_slots(a: number, b: number): void;
20
+ export function ship_naked_firepower(a: number): number;
21
+ export function ship_naked_torpedo(a: number): number;
22
+ export function ship_naked_armor(a: number): number;
23
+ export function ship_naked_anti_air(a: number): number;
24
+ export function ship_naked_evasion(a: number): number;
25
+ export function ship_naked_asw(a: number): number;
26
+ export function ship_naked_los(a: number): number;
27
+ export function ship_firepower(a: number): number;
28
+ export function ship_torpedo(a: number): number;
29
+ export function ship_armor(a: number): number;
30
+ export function ship_anti_air(a: number): number;
31
+ export function ship_evasion(a: number): number;
32
+ export function ship_asw(a: number): number;
33
+ export function ship_los(a: number): number;
34
+ export function ship_default(): number;
35
+ export function ship_eq_id(a: number, b: number, c: number): number;
36
+ export function ship_state(a: number): number;
37
+ export function ship_custom_power_mods(a: number): number;
38
+ export function ship_meta(a: number): number;
39
+ export function ship_name(a: number, b: number): void;
40
+ export function ship_yomi(a: number, b: number): void;
41
+ export function ship_stype(a: number): number;
42
+ export function ship_sort_id(a: number): number;
43
+ export function ship_remodel_rank(a: number): number;
44
+ export function ship_slotnum(a: number): number;
45
+ export function ship_next_id(a: number): number;
46
+ export function ship_useful(a: number): number;
47
+ export function ship_damage_state(a: number): number;
48
+ export function ship_morale_state(a: number): number;
49
+ export function ship_category(a: number): number;
50
+ export function ship_has_attr(a: number, b: number): number;
51
+ export function ship_gear_keys(a: number): number;
52
+ export function ship_get_gear(a: number, b: number, c: number): number;
53
+ export function ship_get_damage_bound(a: number, b: number): number;
54
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
55
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
56
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
57
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
58
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
59
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
60
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
61
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
62
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
63
+ export function ship_is_abyssal(a: number): number;
64
+ export function ship_is_submarine(a: number): number;
65
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
66
+ export function ship_max_hp(a: number): number;
67
+ export function ship_max_ammo(a: number): number;
68
+ export function ship_max_fuel(a: number): number;
69
+ export function ship_naked_range(a: number): number;
70
+ export function ship_naked_speed(a: number): number;
71
+ export function ship_luck(a: number): number;
72
+ export function ship_range(a: number): number;
73
+ export function ship_speed(a: number): number;
74
+ export function ship_accuracy(a: number): number;
75
+ export function ship_innate_torpedo_accuracy(a: number): number;
76
+ export function ship_is_installation(a: number): number;
77
+ export function ship_is_pt_imp(a: number): number;
78
+ export function ship_get_slot_size(a: number, b: number): number;
79
+ export function ship_get_max_slot_size(a: number, b: number): number;
80
+ export function ship_remaining_ammo_mod(a: number): number;
81
+ export function ship_remaining_fuel_mod(a: number): number;
82
+ export function ship_fighter_power(a: number, b: number, c: number): void;
83
+ export function ship_fleet_los_factor(a: number, b: number): void;
84
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
85
+ export function ship_fleet_anti_air_mod(a: number): number;
86
+ export function ship_cruiser_fit_bonus(a: number): number;
87
+ export function ship_basic_accuracy_term(a: number, b: number): void;
88
+ export function ship_basic_evasion_term(a: number, b: number): void;
89
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
90
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
91
+ export function ship_transport_point(a: number): number;
92
+ export function ship_elos(a: number, b: number, c: number): void;
93
+ export function ship_ohko_power(a: number, b: number): void;
5
94
  export function __wbg_ibonuses_free(a: number): void;
6
95
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
7
96
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -97,93 +186,6 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
97
186
  export function gear_expedition_bonus(a: number): number;
98
187
  export function gear_can_be_deployed_to_land_base(a: number): number;
99
188
  export function gear_has_proficiency(a: number): number;
100
- export function __wbg_ship_free(a: number): void;
101
- export function __wbg_get_ship_id(a: number, b: number): void;
102
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
103
- export function __wbg_get_ship_hash(a: number, b: number): void;
104
- export function __wbg_get_ship_ship_id(a: number): number;
105
- export function __wbg_get_ship_level(a: number): number;
106
- export function __wbg_get_ship_current_hp(a: number): number;
107
- export function __wbg_get_ship_morale(a: number): number;
108
- export function __wbg_get_ship_ammo(a: number): number;
109
- export function __wbg_get_ship_fuel(a: number): number;
110
- export function __wbg_get_ship_ship_type(a: number): number;
111
- export function __wbg_get_ship_ctype(a: number): number;
112
- export function __wbg_get_ship_slots(a: number): number;
113
- export function __wbg_set_ship_slots(a: number, b: number): void;
114
- export function ship_naked_firepower(a: number): number;
115
- export function ship_naked_torpedo(a: number): number;
116
- export function ship_naked_armor(a: number): number;
117
- export function ship_naked_anti_air(a: number): number;
118
- export function ship_naked_evasion(a: number): number;
119
- export function ship_naked_asw(a: number): number;
120
- export function ship_naked_los(a: number): number;
121
- export function ship_firepower(a: number): number;
122
- export function ship_torpedo(a: number): number;
123
- export function ship_armor(a: number): number;
124
- export function ship_anti_air(a: number): number;
125
- export function ship_evasion(a: number): number;
126
- export function ship_asw(a: number): number;
127
- export function ship_los(a: number): number;
128
- export function ship_default(): number;
129
- export function ship_eq_id(a: number, b: number, c: number): number;
130
- export function ship_state(a: number): number;
131
- export function ship_custom_power_mods(a: number): number;
132
- export function ship_meta(a: number): number;
133
- export function ship_name(a: number, b: number): void;
134
- export function ship_yomi(a: number, b: number): void;
135
- export function ship_stype(a: number): number;
136
- export function ship_sort_id(a: number): number;
137
- export function ship_remodel_rank(a: number): number;
138
- export function ship_slotnum(a: number): number;
139
- export function ship_next_id(a: number): number;
140
- export function ship_useful(a: number): number;
141
- export function ship_damage_state(a: number): number;
142
- export function ship_morale_state(a: number): number;
143
- export function ship_category(a: number): number;
144
- export function ship_has_attr(a: number, b: number): number;
145
- export function ship_gear_keys(a: number): number;
146
- export function ship_get_gear(a: number, b: number, c: number): number;
147
- export function ship_get_damage_bound(a: number, b: number): number;
148
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
149
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
150
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
151
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
152
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
153
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
154
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
155
- export function ship_get_ebonus(a: number, b: number, c: number): number;
156
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
157
- export function ship_is_abyssal(a: number): number;
158
- export function ship_is_submarine(a: number): number;
159
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
160
- export function ship_max_hp(a: number): number;
161
- export function ship_max_ammo(a: number): number;
162
- export function ship_max_fuel(a: number): number;
163
- export function ship_naked_range(a: number): number;
164
- export function ship_naked_speed(a: number): number;
165
- export function ship_luck(a: number): number;
166
- export function ship_range(a: number): number;
167
- export function ship_speed(a: number): number;
168
- export function ship_accuracy(a: number): number;
169
- export function ship_innate_torpedo_accuracy(a: number): number;
170
- export function ship_is_installation(a: number): number;
171
- export function ship_get_slot_size(a: number, b: number): number;
172
- export function ship_get_max_slot_size(a: number, b: number): number;
173
- export function ship_remaining_ammo_mod(a: number): number;
174
- export function ship_remaining_fuel_mod(a: number): number;
175
- export function ship_fighter_power(a: number, b: number, c: number): void;
176
- export function ship_fleet_los_factor(a: number, b: number): void;
177
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
178
- export function ship_fleet_anti_air_mod(a: number): number;
179
- export function ship_cruiser_fit_bonus(a: number): number;
180
- export function ship_basic_accuracy_term(a: number, b: number): void;
181
- export function ship_basic_evasion_term(a: number, b: number): void;
182
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
183
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
184
- export function ship_transport_point(a: number): number;
185
- export function ship_elos(a: number, b: number, c: number): void;
186
- export function ship_ohko_power(a: number, b: number): void;
187
189
  export function __wbg_comp_free(a: number): void;
188
190
  export function __wbg_get_comp_org_type(a: number): number;
189
191
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -301,7 +303,6 @@ export function fhcore_create_all_ships(a: number): number;
301
303
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
302
304
  export function fhcore_create_default_ship(a: number): number;
303
305
  export function fhcore_create_analyzer(a: number): number;
304
- export function set_panic_hook(): void;
305
306
  export function __wbindgen_malloc(a: number): number;
306
307
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
307
308
  export function __wbindgen_add_to_stack_pointer(a: number): number;