fleethub-core 1.8.2 → 1.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,10 +8,41 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
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  /**
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  */
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  export function set_panic_hook(): void;
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+ declare namespace Side {
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+ export type Player = "Player";
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+ export type Enemy = "Enemy";
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+ }
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+
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+ export type Side = Side.Player | Side.Enemy;
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+
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  export interface ShipConditions extends ShipPosition {
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  formation?: Formation;
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  }
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+ declare namespace Role {
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+ export type Main = "Main";
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+ export type Escort = "Escort";
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+ }
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+
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+ export type Role = Role.Main | Role.Escort;
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+
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+ declare namespace OrgType {
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+ export type Single = "Single";
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+ export type CarrierTaskForce = "CarrierTaskForce";
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+ export type SurfaceTaskForce = "SurfaceTaskForce";
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+ export type TransportEscort = "TransportEscort";
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+ export type EnemySingle = "EnemySingle";
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+ export type EnemyCombined = "EnemyCombined";
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+ }
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+
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+ export type OrgType =
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+ | OrgType.Single
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+ | OrgType.CarrierTaskForce
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+ | OrgType.SurfaceTaskForce
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+ | OrgType.TransportEscort
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+ | OrgType.EnemySingle
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+ | OrgType.EnemyCombined;
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+
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  export interface BattleDefinitions {
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  formation: Record<Formation, NestedFormationDef>;
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  anti_air_cutin: Record<number, AntiAirCutinDef>;
@@ -73,12 +104,6 @@ export interface FormationCombatModifiersDef {
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  evasion_mod?: number;
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  }
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- export interface SupportShellingSimulatorParams {
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- attacker_formation?: Formation;
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- target_formation?: Formation;
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- engagement: Engagement;
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- }
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-
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  export interface ShipAnalyzerConfig {
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  air_state?: AirState;
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  engagement?: Engagement;
@@ -240,21 +265,6 @@ export interface SimulatorResultItem {
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  damage_state_map: Record<DamageState, number>;
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  }
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- declare namespace DamageState {
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- export type Normal = "Normal";
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- export type Shouha = "Shouha";
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- export type Chuuha = "Chuuha";
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- export type Taiha = "Taiha";
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- export type Sunk = "Sunk";
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- }
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-
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- export type DamageState =
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- | DamageState.Normal
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- | DamageState.Shouha
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- | DamageState.Chuuha
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- | DamageState.Taiha
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- | DamageState.Sunk;
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-
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  declare namespace GearCategory {
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  export type Fighter = "Fighter";
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  export type Bomber = "Bomber";
@@ -409,6 +419,21 @@ export type GearType =
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  | GearType.CbRecon2
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  | GearType.SecondaryGun2;
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+ declare namespace DamageState {
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+ export type Normal = "Normal";
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+ export type Shouha = "Shouha";
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+ export type Chuuha = "Chuuha";
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+ export type Taiha = "Taiha";
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+ export type Sunk = "Sunk";
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+ }
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+
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+ export type DamageState =
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+ | DamageState.Normal
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+ | DamageState.Shouha
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+ | DamageState.Chuuha
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+ | DamageState.Taiha
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+ | DamageState.Sunk;
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+
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  declare namespace AirStateRank {
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  export type Rank0 = "Rank0";
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  export type Rank1 = "Rank1";
@@ -437,19 +462,21 @@ export type AirState =
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  | AirState.AirDenial
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  | AirState.AirIncapability;
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- declare namespace Side {
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- export type Player = "Player";
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- export type Enemy = "Enemy";
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+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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+ formation?: Formation;
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  }
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- export type Side = Side.Player | Side.Enemy;
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-
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- declare namespace Role {
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- export type Main = "Main";
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- export type Escort = "Escort";
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+ export interface NodeAttackAnalyzerConfig {
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+ air_state?: AirState;
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+ engagement?: Engagement;
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+ left?: NodeAttackAnalyzerShipConfig;
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+ right?: NodeAttackAnalyzerShipConfig;
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  }
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- export type Role = Role.Main | Role.Escort;
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+ export interface NodeAttackAnalysis {
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+ left: AttackAnalysis;
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+ right: AttackAnalysis;
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+ }
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  export interface ShipPosition {
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  org_type?: OrgType;
@@ -585,35 +612,6 @@ export interface MasterAttrRule<T> {
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  expr: string;
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  }
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- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
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- formation?: Formation;
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- }
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-
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- export interface NodeAttackAnalyzerConfig {
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- air_state?: AirState;
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- engagement?: Engagement;
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- left?: NodeAttackAnalyzerShipConfig;
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- right?: NodeAttackAnalyzerShipConfig;
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- }
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-
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- export interface NodeAttackAnalysis {
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- left: AttackAnalysis;
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- right: AttackAnalysis;
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- }
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-
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- export interface AttackAnalyzerConfig {
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- air_state?: AirState;
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- engagement?: Engagement;
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- attacker?: AttackAnalyzerShipConfig;
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- target?: AttackAnalyzerShipConfig;
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- }
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-
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- export interface AttackAnalyzerShipConfig
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- extends ShipConditions,
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- NightFleetConditions {
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- fleet_los_mod?: number | null;
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- }
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-
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  export interface EBonuses {
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  firepower: number;
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  torpedo: number;
@@ -687,23 +685,12 @@ export type ShipAttr =
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  | ShipAttr.BattleshipSummerPrincess
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  | ShipAttr.HeavyCruiserSummerPrincess;
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- declare namespace OrgType {
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- export type Single = "Single";
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- export type CarrierTaskForce = "CarrierTaskForce";
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- export type SurfaceTaskForce = "SurfaceTaskForce";
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- export type TransportEscort = "TransportEscort";
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- export type EnemySingle = "EnemySingle";
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- export type EnemyCombined = "EnemyCombined";
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+ export interface SupportShellingSimulatorParams {
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+ attacker_formation?: Formation;
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+ target_formation?: Formation;
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+ engagement: Engagement;
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  }
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699
- export type OrgType =
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- | OrgType.Single
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- | OrgType.CarrierTaskForce
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- | OrgType.SurfaceTaskForce
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- | OrgType.TransportEscort
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- | OrgType.EnemySingle
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- | OrgType.EnemyCombined;
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-
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  declare namespace GearAttr {
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  export type Unknown = "Unknown";
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  export type Abyssal = "Abyssal";
@@ -884,6 +871,12 @@ export interface DamageReport {
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  damage_state_density: Histogram<DamageState, number>;
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  }
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+ export interface AttackAnalyzerShipConfig
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+ extends ShipConditions,
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+ NightFleetConditions {
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+ fleet_los_mod?: number | null;
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+ }
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+
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  export interface CompAntiAirAnalysis {
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  fleet_adjusted_anti_air: number;
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  ships: AntiAirReport[];
@@ -1095,6 +1088,28 @@ export interface AttackAnalysis {
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  support_shelling: ActionReport<SupportShellingStyle>;
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  }
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1091
+ export interface NightFleetConditions {
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+ night_contact_rank?: ContactRank | null;
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+ starshell_index?: number | null;
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+ searchlight_index?: number | null;
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+ activates_large_searchlight?: boolean;
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+ }
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+
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+ export interface NightConditions {
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+ player?: NightFleetConditions;
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+ enemy?: NightFleetConditions;
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+ }
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+
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+ export interface BattleConditions {
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+ org_type: OrgType;
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+ role: Role;
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+ ship_index: number;
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+ fleet_len: number;
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+ formation: Formation;
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+ fleet_los_mod: number | null;
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+ night_conditions: NightFleetConditions;
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+ }
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+
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  export interface MasterShip {
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  ship_id: number;
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  name: string;
@@ -1128,6 +1143,31 @@ export interface MasterShip {
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  export type StatInterval = [number | null, number | null];
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1146
+ export interface MasterGear {
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+ gear_id: number;
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+ name: string;
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+ types: GearTypeIdArray;
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+ special_type?: number;
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+ max_hp?: number;
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+ firepower?: number;
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+ armor?: number;
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+ torpedo?: number;
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+ anti_air?: number;
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+ speed?: number;
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+ bombing?: number;
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+ asw?: number;
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+ los?: number;
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+ luck?: number;
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+ accuracy?: number;
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+ evasion?: number;
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+ range?: number;
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+ radius?: number;
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+ cost?: number;
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+ improvable?: boolean;
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+ ship_anti_air_resist?: number;
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+ fleet_anti_air_resist?: number;
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+ }
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+
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  export interface CompAnalyzerConfig {
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  engagement: Engagement;
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  formation: Formation;
@@ -1290,53 +1330,6 @@ export type SpeedGroup =
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  export type SlotSizeVec = (number | null)[];
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- export interface NightFleetConditions {
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- night_contact_rank?: ContactRank | null;
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- starshell_index?: number | null;
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- searchlight_index?: number | null;
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- activates_large_searchlight?: boolean;
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- }
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-
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- export interface NightConditions {
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- player?: NightFleetConditions;
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- enemy?: NightFleetConditions;
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- }
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-
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- export interface BattleConditions {
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- org_type: OrgType;
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- role: Role;
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- ship_index: number;
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- fleet_len: number;
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- formation: Formation;
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- fleet_los_mod: number | null;
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- night_conditions: NightFleetConditions;
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- }
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-
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- export interface MasterGear {
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- gear_id: number;
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- name: string;
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- types: GearTypeIdArray;
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- special_type?: number;
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- max_hp?: number;
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- firepower?: number;
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- armor?: number;
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- torpedo?: number;
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- anti_air?: number;
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- speed?: number;
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- bombing?: number;
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- asw?: number;
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- los?: number;
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- luck?: number;
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- accuracy?: number;
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- evasion?: number;
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- range?: number;
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- radius?: number;
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- cost?: number;
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- improvable?: boolean;
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- ship_anti_air_resist?: number;
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- fleet_anti_air_resist?: number;
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- }
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-
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  export interface ActionReport<T> {
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  data: Record<string, AttackReport<T>>;
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  damage_state_density: Histogram<DamageState, number> | null;
@@ -1494,17 +1487,6 @@ export class AirSquadron {
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  */
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  export class Analyzer {
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  free(): void;
1497
- /**
1498
- * @param {AttackAnalyzerConfig} config
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- * @param {Ship} attacker
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- * @param {Ship} target
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- * @returns {AttackAnalysis}
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- */
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- analyze_attack(
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- config: AttackAnalyzerConfig,
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- attacker: Ship,
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- target: Ship
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- ): AttackAnalysis;
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  /**
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  * @param {ShipAnalyzerConfig} config
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  * @param {Ship} left
@@ -1512,7 +1494,7 @@ export class Analyzer {
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  * @param {boolean} attacker_is_left
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  * @returns {AttackAnalysis}
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  */
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- analyze_attack_by_ship_analyzer(
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+ analyze_ship_attack(
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  config: ShipAnalyzerConfig,
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  left: Ship,
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  right: Ship,
@@ -122,6 +122,21 @@ module.exports.parse_ship_conditions = function(value) {
122
122
  return takeObject(ret);
123
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  };
124
124
 
125
+ const u32CvtShim = new Uint32Array(2);
126
+
127
+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
128
+
129
+ function getArrayU8FromWasm0(ptr, len) {
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+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
131
+ }
132
+
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+ function passArray8ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 1);
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+ getUint8Memory0().set(arg, ptr / 1);
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+ WASM_VECTOR_LEN = arg.length;
137
+ return ptr;
138
+ }
139
+
125
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  function _assertClass(instance, klass) {
126
141
  if (!(instance instanceof klass)) {
127
142
  throw new Error(`expected instance of ${klass.name}`);
@@ -129,10 +144,6 @@ function _assertClass(instance, klass) {
129
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  return instance.ptr;
130
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  }
131
146
 
132
- const u32CvtShim = new Uint32Array(2);
133
-
134
- const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
135
-
136
147
  let cachedFloat64Memory0 = new Float64Array();
137
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138
149
  function getFloat64Memory0() {
@@ -142,17 +153,6 @@ function getFloat64Memory0() {
142
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  return cachedFloat64Memory0;
143
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  }
144
155
 
145
- function getArrayU8FromWasm0(ptr, len) {
146
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
147
- }
148
-
149
- function passArray8ToWasm0(arg, malloc) {
150
- const ptr = malloc(arg.length * 1);
151
- getUint8Memory0().set(arg, ptr / 1);
152
- WASM_VECTOR_LEN = arg.length;
153
- return ptr;
154
- }
155
-
156
156
  function isLikeNone(x) {
157
157
  return x === undefined || x === null;
158
158
  }
@@ -391,28 +391,16 @@ class Analyzer {
391
391
  wasm.__wbg_analyzer_free(ptr);
392
392
  }
393
393
  /**
394
- * @param {AttackAnalyzerConfig} config
395
- * @param {Ship} attacker
396
- * @param {Ship} target
397
- * @returns {AttackAnalysis}
398
- */
399
- analyze_attack(config, attacker, target) {
400
- _assertClass(attacker, Ship);
401
- _assertClass(target, Ship);
402
- const ret = wasm.analyzer_analyze_attack(this.ptr, addHeapObject(config), attacker.ptr, target.ptr);
403
- return takeObject(ret);
404
- }
405
- /**
406
394
  * @param {ShipAnalyzerConfig} config
407
395
  * @param {Ship} left
408
396
  * @param {Ship} right
409
397
  * @param {boolean} attacker_is_left
410
398
  * @returns {AttackAnalysis}
411
399
  */
412
- analyze_attack_by_ship_analyzer(config, left, right, attacker_is_left) {
400
+ analyze_ship_attack(config, left, right, attacker_is_left) {
413
401
  _assertClass(left, Ship);
414
402
  _assertClass(right, Ship);
415
- const ret = wasm.analyzer_analyze_attack_by_ship_analyzer(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
403
+ const ret = wasm.analyzer_analyze_ship_attack(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
416
404
  return takeObject(ret);
417
405
  }
418
406
  /**
@@ -3149,7 +3137,7 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
3149
3137
  return addHeapObject(ret);
3150
3138
  };
3151
3139
 
3152
- module.exports.__wbg_createEquipmentBonuses_4dfd93761a82c393 = function(arg0, arg1) {
3140
+ module.exports.__wbg_createEquipmentBonuses_d215617bb16aa6f4 = function(arg0, arg1) {
3153
3141
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3154
3142
  return addHeapObject(ret);
3155
3143
  };
Binary file
@@ -2,99 +2,6 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
- export function __wbg_analyzer_free(a: number): void;
6
- export function analyzer_analyze_attack(a: number, b: number, c: number, d: number): number;
7
- export function analyzer_analyze_attack_by_ship_analyzer(a: number, b: number, c: number, d: number, e: number): number;
8
- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
9
- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
10
- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
11
- export function __wbg_ship_free(a: number): void;
12
- export function __wbg_get_ship_id(a: number, b: number): void;
13
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
14
- export function __wbg_get_ship_hash(a: number, b: number): void;
15
- export function __wbg_get_ship_ship_id(a: number): number;
16
- export function __wbg_get_ship_level(a: number): number;
17
- export function __wbg_get_ship_current_hp(a: number): number;
18
- export function __wbg_get_ship_morale(a: number): number;
19
- export function __wbg_get_ship_ammo(a: number): number;
20
- export function __wbg_get_ship_fuel(a: number): number;
21
- export function __wbg_get_ship_ship_type(a: number): number;
22
- export function __wbg_get_ship_ctype(a: number): number;
23
- export function __wbg_get_ship_slots(a: number): number;
24
- export function __wbg_set_ship_slots(a: number, b: number): void;
25
- export function ship_naked_firepower(a: number): number;
26
- export function ship_naked_torpedo(a: number): number;
27
- export function ship_naked_armor(a: number): number;
28
- export function ship_naked_anti_air(a: number): number;
29
- export function ship_naked_evasion(a: number): number;
30
- export function ship_naked_asw(a: number): number;
31
- export function ship_naked_los(a: number): number;
32
- export function ship_firepower(a: number): number;
33
- export function ship_torpedo(a: number): number;
34
- export function ship_armor(a: number): number;
35
- export function ship_anti_air(a: number): number;
36
- export function ship_evasion(a: number): number;
37
- export function ship_asw(a: number): number;
38
- export function ship_los(a: number): number;
39
- export function ship_default(): number;
40
- export function ship_eq_id(a: number, b: number, c: number): number;
41
- export function ship_state(a: number): number;
42
- export function ship_custom_power_mods(a: number): number;
43
- export function ship_meta(a: number): number;
44
- export function ship_name(a: number, b: number): void;
45
- export function ship_yomi(a: number, b: number): void;
46
- export function ship_stype(a: number): number;
47
- export function ship_sort_id(a: number): number;
48
- export function ship_remodel_rank(a: number): number;
49
- export function ship_slotnum(a: number): number;
50
- export function ship_next_id(a: number): number;
51
- export function ship_useful(a: number): number;
52
- export function ship_damage_state(a: number): number;
53
- export function ship_morale_state(a: number): number;
54
- export function ship_category(a: number): number;
55
- export function ship_has_attr(a: number, b: number): number;
56
- export function ship_gear_keys(a: number): number;
57
- export function ship_get_gear(a: number, b: number, c: number): number;
58
- export function ship_get_damage_bound(a: number, b: number): number;
59
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
60
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
61
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
62
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
63
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
64
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
65
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
66
- export function ship_get_ebonus(a: number, b: number, c: number): number;
67
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
68
- export function ship_is_abyssal(a: number): number;
69
- export function ship_is_submarine(a: number): number;
70
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
71
- export function ship_max_hp(a: number): number;
72
- export function ship_max_ammo(a: number): number;
73
- export function ship_max_fuel(a: number): number;
74
- export function ship_naked_range(a: number): number;
75
- export function ship_naked_speed(a: number): number;
76
- export function ship_luck(a: number): number;
77
- export function ship_range(a: number): number;
78
- export function ship_speed(a: number): number;
79
- export function ship_accuracy(a: number): number;
80
- export function ship_innate_torpedo_accuracy(a: number): number;
81
- export function ship_is_installation(a: number): number;
82
- export function ship_get_slot_size(a: number, b: number): number;
83
- export function ship_get_max_slot_size(a: number, b: number): number;
84
- export function ship_remaining_ammo_mod(a: number): number;
85
- export function ship_remaining_fuel_mod(a: number): number;
86
- export function ship_fighter_power(a: number, b: number, c: number): void;
87
- export function ship_fleet_los_factor(a: number, b: number): void;
88
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
89
- export function ship_fleet_anti_air_mod(a: number): number;
90
- export function ship_cruiser_fit_bonus(a: number): number;
91
- export function ship_basic_accuracy_term(a: number, b: number): void;
92
- export function ship_basic_evasion_term(a: number, b: number): void;
93
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
94
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
95
- export function ship_transport_point(a: number): number;
96
- export function ship_elos(a: number, b: number, c: number): void;
97
- export function ship_ohko_power(a: number, b: number): void;
98
5
  export function __wbg_ibonuses_free(a: number): void;
99
6
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
100
7
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -190,6 +97,93 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
190
97
  export function gear_expedition_bonus(a: number): number;
191
98
  export function gear_can_be_deployed_to_land_base(a: number): number;
192
99
  export function gear_has_proficiency(a: number): number;
100
+ export function __wbg_ship_free(a: number): void;
101
+ export function __wbg_get_ship_id(a: number, b: number): void;
102
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
103
+ export function __wbg_get_ship_hash(a: number, b: number): void;
104
+ export function __wbg_get_ship_ship_id(a: number): number;
105
+ export function __wbg_get_ship_level(a: number): number;
106
+ export function __wbg_get_ship_current_hp(a: number): number;
107
+ export function __wbg_get_ship_morale(a: number): number;
108
+ export function __wbg_get_ship_ammo(a: number): number;
109
+ export function __wbg_get_ship_fuel(a: number): number;
110
+ export function __wbg_get_ship_ship_type(a: number): number;
111
+ export function __wbg_get_ship_ctype(a: number): number;
112
+ export function __wbg_get_ship_slots(a: number): number;
113
+ export function __wbg_set_ship_slots(a: number, b: number): void;
114
+ export function ship_naked_firepower(a: number): number;
115
+ export function ship_naked_torpedo(a: number): number;
116
+ export function ship_naked_armor(a: number): number;
117
+ export function ship_naked_anti_air(a: number): number;
118
+ export function ship_naked_evasion(a: number): number;
119
+ export function ship_naked_asw(a: number): number;
120
+ export function ship_naked_los(a: number): number;
121
+ export function ship_firepower(a: number): number;
122
+ export function ship_torpedo(a: number): number;
123
+ export function ship_armor(a: number): number;
124
+ export function ship_anti_air(a: number): number;
125
+ export function ship_evasion(a: number): number;
126
+ export function ship_asw(a: number): number;
127
+ export function ship_los(a: number): number;
128
+ export function ship_default(): number;
129
+ export function ship_eq_id(a: number, b: number, c: number): number;
130
+ export function ship_state(a: number): number;
131
+ export function ship_custom_power_mods(a: number): number;
132
+ export function ship_meta(a: number): number;
133
+ export function ship_name(a: number, b: number): void;
134
+ export function ship_yomi(a: number, b: number): void;
135
+ export function ship_stype(a: number): number;
136
+ export function ship_sort_id(a: number): number;
137
+ export function ship_remodel_rank(a: number): number;
138
+ export function ship_slotnum(a: number): number;
139
+ export function ship_next_id(a: number): number;
140
+ export function ship_useful(a: number): number;
141
+ export function ship_damage_state(a: number): number;
142
+ export function ship_morale_state(a: number): number;
143
+ export function ship_category(a: number): number;
144
+ export function ship_has_attr(a: number, b: number): number;
145
+ export function ship_gear_keys(a: number): number;
146
+ export function ship_get_gear(a: number, b: number, c: number): number;
147
+ export function ship_get_damage_bound(a: number, b: number): number;
148
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
149
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
150
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
151
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
152
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
153
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
154
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
155
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
156
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
157
+ export function ship_is_abyssal(a: number): number;
158
+ export function ship_is_submarine(a: number): number;
159
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
160
+ export function ship_max_hp(a: number): number;
161
+ export function ship_max_ammo(a: number): number;
162
+ export function ship_max_fuel(a: number): number;
163
+ export function ship_naked_range(a: number): number;
164
+ export function ship_naked_speed(a: number): number;
165
+ export function ship_luck(a: number): number;
166
+ export function ship_range(a: number): number;
167
+ export function ship_speed(a: number): number;
168
+ export function ship_accuracy(a: number): number;
169
+ export function ship_innate_torpedo_accuracy(a: number): number;
170
+ export function ship_is_installation(a: number): number;
171
+ export function ship_get_slot_size(a: number, b: number): number;
172
+ export function ship_get_max_slot_size(a: number, b: number): number;
173
+ export function ship_remaining_ammo_mod(a: number): number;
174
+ export function ship_remaining_fuel_mod(a: number): number;
175
+ export function ship_fighter_power(a: number, b: number, c: number): void;
176
+ export function ship_fleet_los_factor(a: number, b: number): void;
177
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
178
+ export function ship_fleet_anti_air_mod(a: number): number;
179
+ export function ship_cruiser_fit_bonus(a: number): number;
180
+ export function ship_basic_accuracy_term(a: number, b: number): void;
181
+ export function ship_basic_evasion_term(a: number, b: number): void;
182
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
183
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
184
+ export function ship_transport_point(a: number): number;
185
+ export function ship_elos(a: number, b: number, c: number): void;
186
+ export function ship_ohko_power(a: number, b: number): void;
193
187
  export function __wbg_comp_free(a: number): void;
194
188
  export function __wbg_get_comp_org_type(a: number): number;
195
189
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -217,6 +211,11 @@ export function comp_fighter_power(a: number, b: number, c: number, d: number):
217
211
  export function comp_elos(a: number, b: number, c: number): void;
218
212
  export function comp_transport_point(a: number): number;
219
213
  export function comp_get_ship_conditions(a: number, b: number, c: number): number;
214
+ export function __wbg_analyzer_free(a: number): void;
215
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
216
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
217
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
218
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
220
219
  export function __wbg_org_free(a: number): void;
221
220
  export function __wbg_get_org_id(a: number, b: number): void;
222
221
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.8.2",
3
+ "version": "1.8.3",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -8,10 +8,41 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
8
8
  /**
9
9
  */
10
10
  export function set_panic_hook(): void;
11
+ declare namespace Side {
12
+ export type Player = "Player";
13
+ export type Enemy = "Enemy";
14
+ }
15
+
16
+ export type Side = Side.Player | Side.Enemy;
17
+
11
18
  export interface ShipConditions extends ShipPosition {
12
19
  formation?: Formation;
13
20
  }
14
21
 
22
+ declare namespace Role {
23
+ export type Main = "Main";
24
+ export type Escort = "Escort";
25
+ }
26
+
27
+ export type Role = Role.Main | Role.Escort;
28
+
29
+ declare namespace OrgType {
30
+ export type Single = "Single";
31
+ export type CarrierTaskForce = "CarrierTaskForce";
32
+ export type SurfaceTaskForce = "SurfaceTaskForce";
33
+ export type TransportEscort = "TransportEscort";
34
+ export type EnemySingle = "EnemySingle";
35
+ export type EnemyCombined = "EnemyCombined";
36
+ }
37
+
38
+ export type OrgType =
39
+ | OrgType.Single
40
+ | OrgType.CarrierTaskForce
41
+ | OrgType.SurfaceTaskForce
42
+ | OrgType.TransportEscort
43
+ | OrgType.EnemySingle
44
+ | OrgType.EnemyCombined;
45
+
15
46
  export interface BattleDefinitions {
16
47
  formation: Record<Formation, NestedFormationDef>;
17
48
  anti_air_cutin: Record<number, AntiAirCutinDef>;
@@ -73,12 +104,6 @@ export interface FormationCombatModifiersDef {
73
104
  evasion_mod?: number;
74
105
  }
75
106
 
76
- export interface SupportShellingSimulatorParams {
77
- attacker_formation?: Formation;
78
- target_formation?: Formation;
79
- engagement: Engagement;
80
- }
81
-
82
107
  export interface ShipAnalyzerConfig {
83
108
  air_state?: AirState;
84
109
  engagement?: Engagement;
@@ -240,21 +265,6 @@ export interface SimulatorResultItem {
240
265
  damage_state_map: Record<DamageState, number>;
241
266
  }
242
267
 
243
- declare namespace DamageState {
244
- export type Normal = "Normal";
245
- export type Shouha = "Shouha";
246
- export type Chuuha = "Chuuha";
247
- export type Taiha = "Taiha";
248
- export type Sunk = "Sunk";
249
- }
250
-
251
- export type DamageState =
252
- | DamageState.Normal
253
- | DamageState.Shouha
254
- | DamageState.Chuuha
255
- | DamageState.Taiha
256
- | DamageState.Sunk;
257
-
258
268
  declare namespace GearCategory {
259
269
  export type Fighter = "Fighter";
260
270
  export type Bomber = "Bomber";
@@ -409,6 +419,21 @@ export type GearType =
409
419
  | GearType.CbRecon2
410
420
  | GearType.SecondaryGun2;
411
421
 
422
+ declare namespace DamageState {
423
+ export type Normal = "Normal";
424
+ export type Shouha = "Shouha";
425
+ export type Chuuha = "Chuuha";
426
+ export type Taiha = "Taiha";
427
+ export type Sunk = "Sunk";
428
+ }
429
+
430
+ export type DamageState =
431
+ | DamageState.Normal
432
+ | DamageState.Shouha
433
+ | DamageState.Chuuha
434
+ | DamageState.Taiha
435
+ | DamageState.Sunk;
436
+
412
437
  declare namespace AirStateRank {
413
438
  export type Rank0 = "Rank0";
414
439
  export type Rank1 = "Rank1";
@@ -437,19 +462,21 @@ export type AirState =
437
462
  | AirState.AirDenial
438
463
  | AirState.AirIncapability;
439
464
 
440
- declare namespace Side {
441
- export type Player = "Player";
442
- export type Enemy = "Enemy";
465
+ export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
466
+ formation?: Formation;
443
467
  }
444
468
 
445
- export type Side = Side.Player | Side.Enemy;
446
-
447
- declare namespace Role {
448
- export type Main = "Main";
449
- export type Escort = "Escort";
469
+ export interface NodeAttackAnalyzerConfig {
470
+ air_state?: AirState;
471
+ engagement?: Engagement;
472
+ left?: NodeAttackAnalyzerShipConfig;
473
+ right?: NodeAttackAnalyzerShipConfig;
450
474
  }
451
475
 
452
- export type Role = Role.Main | Role.Escort;
476
+ export interface NodeAttackAnalysis {
477
+ left: AttackAnalysis;
478
+ right: AttackAnalysis;
479
+ }
453
480
 
454
481
  export interface ShipPosition {
455
482
  org_type?: OrgType;
@@ -585,35 +612,6 @@ export interface MasterAttrRule<T> {
585
612
  expr: string;
586
613
  }
587
614
 
588
- export interface NodeAttackAnalyzerShipConfig extends NightFleetConditions {
589
- formation?: Formation;
590
- }
591
-
592
- export interface NodeAttackAnalyzerConfig {
593
- air_state?: AirState;
594
- engagement?: Engagement;
595
- left?: NodeAttackAnalyzerShipConfig;
596
- right?: NodeAttackAnalyzerShipConfig;
597
- }
598
-
599
- export interface NodeAttackAnalysis {
600
- left: AttackAnalysis;
601
- right: AttackAnalysis;
602
- }
603
-
604
- export interface AttackAnalyzerConfig {
605
- air_state?: AirState;
606
- engagement?: Engagement;
607
- attacker?: AttackAnalyzerShipConfig;
608
- target?: AttackAnalyzerShipConfig;
609
- }
610
-
611
- export interface AttackAnalyzerShipConfig
612
- extends ShipConditions,
613
- NightFleetConditions {
614
- fleet_los_mod?: number | null;
615
- }
616
-
617
615
  export interface EBonuses {
618
616
  firepower: number;
619
617
  torpedo: number;
@@ -687,23 +685,12 @@ export type ShipAttr =
687
685
  | ShipAttr.BattleshipSummerPrincess
688
686
  | ShipAttr.HeavyCruiserSummerPrincess;
689
687
 
690
- declare namespace OrgType {
691
- export type Single = "Single";
692
- export type CarrierTaskForce = "CarrierTaskForce";
693
- export type SurfaceTaskForce = "SurfaceTaskForce";
694
- export type TransportEscort = "TransportEscort";
695
- export type EnemySingle = "EnemySingle";
696
- export type EnemyCombined = "EnemyCombined";
688
+ export interface SupportShellingSimulatorParams {
689
+ attacker_formation?: Formation;
690
+ target_formation?: Formation;
691
+ engagement: Engagement;
697
692
  }
698
693
 
699
- export type OrgType =
700
- | OrgType.Single
701
- | OrgType.CarrierTaskForce
702
- | OrgType.SurfaceTaskForce
703
- | OrgType.TransportEscort
704
- | OrgType.EnemySingle
705
- | OrgType.EnemyCombined;
706
-
707
694
  declare namespace GearAttr {
708
695
  export type Unknown = "Unknown";
709
696
  export type Abyssal = "Abyssal";
@@ -884,6 +871,12 @@ export interface DamageReport {
884
871
  damage_state_density: Histogram<DamageState, number>;
885
872
  }
886
873
 
874
+ export interface AttackAnalyzerShipConfig
875
+ extends ShipConditions,
876
+ NightFleetConditions {
877
+ fleet_los_mod?: number | null;
878
+ }
879
+
887
880
  export interface CompAntiAirAnalysis {
888
881
  fleet_adjusted_anti_air: number;
889
882
  ships: AntiAirReport[];
@@ -1095,6 +1088,28 @@ export interface AttackAnalysis {
1095
1088
  support_shelling: ActionReport<SupportShellingStyle>;
1096
1089
  }
1097
1090
 
1091
+ export interface NightFleetConditions {
1092
+ night_contact_rank?: ContactRank | null;
1093
+ starshell_index?: number | null;
1094
+ searchlight_index?: number | null;
1095
+ activates_large_searchlight?: boolean;
1096
+ }
1097
+
1098
+ export interface NightConditions {
1099
+ player?: NightFleetConditions;
1100
+ enemy?: NightFleetConditions;
1101
+ }
1102
+
1103
+ export interface BattleConditions {
1104
+ org_type: OrgType;
1105
+ role: Role;
1106
+ ship_index: number;
1107
+ fleet_len: number;
1108
+ formation: Formation;
1109
+ fleet_los_mod: number | null;
1110
+ night_conditions: NightFleetConditions;
1111
+ }
1112
+
1098
1113
  export interface MasterShip {
1099
1114
  ship_id: number;
1100
1115
  name: string;
@@ -1128,6 +1143,31 @@ export interface MasterShip {
1128
1143
 
1129
1144
  export type StatInterval = [number | null, number | null];
1130
1145
 
1146
+ export interface MasterGear {
1147
+ gear_id: number;
1148
+ name: string;
1149
+ types: GearTypeIdArray;
1150
+ special_type?: number;
1151
+ max_hp?: number;
1152
+ firepower?: number;
1153
+ armor?: number;
1154
+ torpedo?: number;
1155
+ anti_air?: number;
1156
+ speed?: number;
1157
+ bombing?: number;
1158
+ asw?: number;
1159
+ los?: number;
1160
+ luck?: number;
1161
+ accuracy?: number;
1162
+ evasion?: number;
1163
+ range?: number;
1164
+ radius?: number;
1165
+ cost?: number;
1166
+ improvable?: boolean;
1167
+ ship_anti_air_resist?: number;
1168
+ fleet_anti_air_resist?: number;
1169
+ }
1170
+
1131
1171
  export interface CompAnalyzerConfig {
1132
1172
  engagement: Engagement;
1133
1173
  formation: Formation;
@@ -1290,53 +1330,6 @@ export type SpeedGroup =
1290
1330
 
1291
1331
  export type SlotSizeVec = (number | null)[];
1292
1332
 
1293
- export interface NightFleetConditions {
1294
- night_contact_rank?: ContactRank | null;
1295
- starshell_index?: number | null;
1296
- searchlight_index?: number | null;
1297
- activates_large_searchlight?: boolean;
1298
- }
1299
-
1300
- export interface NightConditions {
1301
- player?: NightFleetConditions;
1302
- enemy?: NightFleetConditions;
1303
- }
1304
-
1305
- export interface BattleConditions {
1306
- org_type: OrgType;
1307
- role: Role;
1308
- ship_index: number;
1309
- fleet_len: number;
1310
- formation: Formation;
1311
- fleet_los_mod: number | null;
1312
- night_conditions: NightFleetConditions;
1313
- }
1314
-
1315
- export interface MasterGear {
1316
- gear_id: number;
1317
- name: string;
1318
- types: GearTypeIdArray;
1319
- special_type?: number;
1320
- max_hp?: number;
1321
- firepower?: number;
1322
- armor?: number;
1323
- torpedo?: number;
1324
- anti_air?: number;
1325
- speed?: number;
1326
- bombing?: number;
1327
- asw?: number;
1328
- los?: number;
1329
- luck?: number;
1330
- accuracy?: number;
1331
- evasion?: number;
1332
- range?: number;
1333
- radius?: number;
1334
- cost?: number;
1335
- improvable?: boolean;
1336
- ship_anti_air_resist?: number;
1337
- fleet_anti_air_resist?: number;
1338
- }
1339
-
1340
1333
  export interface ActionReport<T> {
1341
1334
  data: Record<string, AttackReport<T>>;
1342
1335
  damage_state_density: Histogram<DamageState, number> | null;
@@ -1494,17 +1487,6 @@ export class AirSquadron {
1494
1487
  */
1495
1488
  export class Analyzer {
1496
1489
  free(): void;
1497
- /**
1498
- * @param {AttackAnalyzerConfig} config
1499
- * @param {Ship} attacker
1500
- * @param {Ship} target
1501
- * @returns {AttackAnalysis}
1502
- */
1503
- analyze_attack(
1504
- config: AttackAnalyzerConfig,
1505
- attacker: Ship,
1506
- target: Ship
1507
- ): AttackAnalysis;
1508
1490
  /**
1509
1491
  * @param {ShipAnalyzerConfig} config
1510
1492
  * @param {Ship} left
@@ -1512,7 +1494,7 @@ export class Analyzer {
1512
1494
  * @param {boolean} attacker_is_left
1513
1495
  * @returns {AttackAnalysis}
1514
1496
  */
1515
- analyze_attack_by_ship_analyzer(
1497
+ analyze_ship_attack(
1516
1498
  config: ShipAnalyzerConfig,
1517
1499
  left: Ship,
1518
1500
  right: Ship,
@@ -123,6 +123,21 @@ export function parse_ship_conditions(value) {
123
123
  return takeObject(ret);
124
124
  }
125
125
 
126
+ const u32CvtShim = new Uint32Array(2);
127
+
128
+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
129
+
130
+ function getArrayU8FromWasm0(ptr, len) {
131
+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
132
+ }
133
+
134
+ function passArray8ToWasm0(arg, malloc) {
135
+ const ptr = malloc(arg.length * 1);
136
+ getUint8Memory0().set(arg, ptr / 1);
137
+ WASM_VECTOR_LEN = arg.length;
138
+ return ptr;
139
+ }
140
+
126
141
  function _assertClass(instance, klass) {
127
142
  if (!(instance instanceof klass)) {
128
143
  throw new Error(`expected instance of ${klass.name}`);
@@ -130,10 +145,6 @@ function _assertClass(instance, klass) {
130
145
  return instance.ptr;
131
146
  }
132
147
 
133
- const u32CvtShim = new Uint32Array(2);
134
-
135
- const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
136
-
137
148
  let cachedFloat64Memory0 = new Float64Array();
138
149
 
139
150
  function getFloat64Memory0() {
@@ -143,17 +154,6 @@ function getFloat64Memory0() {
143
154
  return cachedFloat64Memory0;
144
155
  }
145
156
 
146
- function getArrayU8FromWasm0(ptr, len) {
147
- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
148
- }
149
-
150
- function passArray8ToWasm0(arg, malloc) {
151
- const ptr = malloc(arg.length * 1);
152
- getUint8Memory0().set(arg, ptr / 1);
153
- WASM_VECTOR_LEN = arg.length;
154
- return ptr;
155
- }
156
-
157
157
  function isLikeNone(x) {
158
158
  return x === undefined || x === null;
159
159
  }
@@ -391,28 +391,16 @@ export class Analyzer {
391
391
  wasm.__wbg_analyzer_free(ptr);
392
392
  }
393
393
  /**
394
- * @param {AttackAnalyzerConfig} config
395
- * @param {Ship} attacker
396
- * @param {Ship} target
397
- * @returns {AttackAnalysis}
398
- */
399
- analyze_attack(config, attacker, target) {
400
- _assertClass(attacker, Ship);
401
- _assertClass(target, Ship);
402
- const ret = wasm.analyzer_analyze_attack(this.ptr, addHeapObject(config), attacker.ptr, target.ptr);
403
- return takeObject(ret);
404
- }
405
- /**
406
394
  * @param {ShipAnalyzerConfig} config
407
395
  * @param {Ship} left
408
396
  * @param {Ship} right
409
397
  * @param {boolean} attacker_is_left
410
398
  * @returns {AttackAnalysis}
411
399
  */
412
- analyze_attack_by_ship_analyzer(config, left, right, attacker_is_left) {
400
+ analyze_ship_attack(config, left, right, attacker_is_left) {
413
401
  _assertClass(left, Ship);
414
402
  _assertClass(right, Ship);
415
- const ret = wasm.analyzer_analyze_attack_by_ship_analyzer(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
403
+ const ret = wasm.analyzer_analyze_ship_attack(this.ptr, addHeapObject(config), left.ptr, right.ptr, attacker_is_left);
416
404
  return takeObject(ret);
417
405
  }
418
406
  /**
@@ -3141,7 +3129,7 @@ export function __wbindgen_string_new(arg0, arg1) {
3141
3129
  return addHeapObject(ret);
3142
3130
  };
3143
3131
 
3144
- export function __wbg_createEquipmentBonuses_4dfd93761a82c393(arg0, arg1) {
3132
+ export function __wbg_createEquipmentBonuses_d215617bb16aa6f4(arg0, arg1) {
3145
3133
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3146
3134
  return addHeapObject(ret);
3147
3135
  };
Binary file
@@ -2,99 +2,6 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
- export function __wbg_analyzer_free(a: number): void;
6
- export function analyzer_analyze_attack(a: number, b: number, c: number, d: number): number;
7
- export function analyzer_analyze_attack_by_ship_analyzer(a: number, b: number, c: number, d: number, e: number): number;
8
- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
9
- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
10
- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
11
- export function __wbg_ship_free(a: number): void;
12
- export function __wbg_get_ship_id(a: number, b: number): void;
13
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
14
- export function __wbg_get_ship_hash(a: number, b: number): void;
15
- export function __wbg_get_ship_ship_id(a: number): number;
16
- export function __wbg_get_ship_level(a: number): number;
17
- export function __wbg_get_ship_current_hp(a: number): number;
18
- export function __wbg_get_ship_morale(a: number): number;
19
- export function __wbg_get_ship_ammo(a: number): number;
20
- export function __wbg_get_ship_fuel(a: number): number;
21
- export function __wbg_get_ship_ship_type(a: number): number;
22
- export function __wbg_get_ship_ctype(a: number): number;
23
- export function __wbg_get_ship_slots(a: number): number;
24
- export function __wbg_set_ship_slots(a: number, b: number): void;
25
- export function ship_naked_firepower(a: number): number;
26
- export function ship_naked_torpedo(a: number): number;
27
- export function ship_naked_armor(a: number): number;
28
- export function ship_naked_anti_air(a: number): number;
29
- export function ship_naked_evasion(a: number): number;
30
- export function ship_naked_asw(a: number): number;
31
- export function ship_naked_los(a: number): number;
32
- export function ship_firepower(a: number): number;
33
- export function ship_torpedo(a: number): number;
34
- export function ship_armor(a: number): number;
35
- export function ship_anti_air(a: number): number;
36
- export function ship_evasion(a: number): number;
37
- export function ship_asw(a: number): number;
38
- export function ship_los(a: number): number;
39
- export function ship_default(): number;
40
- export function ship_eq_id(a: number, b: number, c: number): number;
41
- export function ship_state(a: number): number;
42
- export function ship_custom_power_mods(a: number): number;
43
- export function ship_meta(a: number): number;
44
- export function ship_name(a: number, b: number): void;
45
- export function ship_yomi(a: number, b: number): void;
46
- export function ship_stype(a: number): number;
47
- export function ship_sort_id(a: number): number;
48
- export function ship_remodel_rank(a: number): number;
49
- export function ship_slotnum(a: number): number;
50
- export function ship_next_id(a: number): number;
51
- export function ship_useful(a: number): number;
52
- export function ship_damage_state(a: number): number;
53
- export function ship_morale_state(a: number): number;
54
- export function ship_category(a: number): number;
55
- export function ship_has_attr(a: number, b: number): number;
56
- export function ship_gear_keys(a: number): number;
57
- export function ship_get_gear(a: number, b: number, c: number): number;
58
- export function ship_get_damage_bound(a: number, b: number): number;
59
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
60
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
61
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
62
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
63
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
64
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
65
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
66
- export function ship_get_ebonus(a: number, b: number, c: number): number;
67
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
68
- export function ship_is_abyssal(a: number): number;
69
- export function ship_is_submarine(a: number): number;
70
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
71
- export function ship_max_hp(a: number): number;
72
- export function ship_max_ammo(a: number): number;
73
- export function ship_max_fuel(a: number): number;
74
- export function ship_naked_range(a: number): number;
75
- export function ship_naked_speed(a: number): number;
76
- export function ship_luck(a: number): number;
77
- export function ship_range(a: number): number;
78
- export function ship_speed(a: number): number;
79
- export function ship_accuracy(a: number): number;
80
- export function ship_innate_torpedo_accuracy(a: number): number;
81
- export function ship_is_installation(a: number): number;
82
- export function ship_get_slot_size(a: number, b: number): number;
83
- export function ship_get_max_slot_size(a: number, b: number): number;
84
- export function ship_remaining_ammo_mod(a: number): number;
85
- export function ship_remaining_fuel_mod(a: number): number;
86
- export function ship_fighter_power(a: number, b: number, c: number): void;
87
- export function ship_fleet_los_factor(a: number, b: number): void;
88
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
89
- export function ship_fleet_anti_air_mod(a: number): number;
90
- export function ship_cruiser_fit_bonus(a: number): number;
91
- export function ship_basic_accuracy_term(a: number, b: number): void;
92
- export function ship_basic_evasion_term(a: number, b: number): void;
93
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
94
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
95
- export function ship_transport_point(a: number): number;
96
- export function ship_elos(a: number, b: number, c: number): void;
97
- export function ship_ohko_power(a: number, b: number): void;
98
5
  export function __wbg_ibonuses_free(a: number): void;
99
6
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
100
7
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -190,6 +97,93 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
190
97
  export function gear_expedition_bonus(a: number): number;
191
98
  export function gear_can_be_deployed_to_land_base(a: number): number;
192
99
  export function gear_has_proficiency(a: number): number;
100
+ export function __wbg_ship_free(a: number): void;
101
+ export function __wbg_get_ship_id(a: number, b: number): void;
102
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
103
+ export function __wbg_get_ship_hash(a: number, b: number): void;
104
+ export function __wbg_get_ship_ship_id(a: number): number;
105
+ export function __wbg_get_ship_level(a: number): number;
106
+ export function __wbg_get_ship_current_hp(a: number): number;
107
+ export function __wbg_get_ship_morale(a: number): number;
108
+ export function __wbg_get_ship_ammo(a: number): number;
109
+ export function __wbg_get_ship_fuel(a: number): number;
110
+ export function __wbg_get_ship_ship_type(a: number): number;
111
+ export function __wbg_get_ship_ctype(a: number): number;
112
+ export function __wbg_get_ship_slots(a: number): number;
113
+ export function __wbg_set_ship_slots(a: number, b: number): void;
114
+ export function ship_naked_firepower(a: number): number;
115
+ export function ship_naked_torpedo(a: number): number;
116
+ export function ship_naked_armor(a: number): number;
117
+ export function ship_naked_anti_air(a: number): number;
118
+ export function ship_naked_evasion(a: number): number;
119
+ export function ship_naked_asw(a: number): number;
120
+ export function ship_naked_los(a: number): number;
121
+ export function ship_firepower(a: number): number;
122
+ export function ship_torpedo(a: number): number;
123
+ export function ship_armor(a: number): number;
124
+ export function ship_anti_air(a: number): number;
125
+ export function ship_evasion(a: number): number;
126
+ export function ship_asw(a: number): number;
127
+ export function ship_los(a: number): number;
128
+ export function ship_default(): number;
129
+ export function ship_eq_id(a: number, b: number, c: number): number;
130
+ export function ship_state(a: number): number;
131
+ export function ship_custom_power_mods(a: number): number;
132
+ export function ship_meta(a: number): number;
133
+ export function ship_name(a: number, b: number): void;
134
+ export function ship_yomi(a: number, b: number): void;
135
+ export function ship_stype(a: number): number;
136
+ export function ship_sort_id(a: number): number;
137
+ export function ship_remodel_rank(a: number): number;
138
+ export function ship_slotnum(a: number): number;
139
+ export function ship_next_id(a: number): number;
140
+ export function ship_useful(a: number): number;
141
+ export function ship_damage_state(a: number): number;
142
+ export function ship_morale_state(a: number): number;
143
+ export function ship_category(a: number): number;
144
+ export function ship_has_attr(a: number, b: number): number;
145
+ export function ship_gear_keys(a: number): number;
146
+ export function ship_get_gear(a: number, b: number, c: number): number;
147
+ export function ship_get_damage_bound(a: number, b: number): number;
148
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
149
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
150
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
151
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
152
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
153
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
154
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
155
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
156
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
157
+ export function ship_is_abyssal(a: number): number;
158
+ export function ship_is_submarine(a: number): number;
159
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
160
+ export function ship_max_hp(a: number): number;
161
+ export function ship_max_ammo(a: number): number;
162
+ export function ship_max_fuel(a: number): number;
163
+ export function ship_naked_range(a: number): number;
164
+ export function ship_naked_speed(a: number): number;
165
+ export function ship_luck(a: number): number;
166
+ export function ship_range(a: number): number;
167
+ export function ship_speed(a: number): number;
168
+ export function ship_accuracy(a: number): number;
169
+ export function ship_innate_torpedo_accuracy(a: number): number;
170
+ export function ship_is_installation(a: number): number;
171
+ export function ship_get_slot_size(a: number, b: number): number;
172
+ export function ship_get_max_slot_size(a: number, b: number): number;
173
+ export function ship_remaining_ammo_mod(a: number): number;
174
+ export function ship_remaining_fuel_mod(a: number): number;
175
+ export function ship_fighter_power(a: number, b: number, c: number): void;
176
+ export function ship_fleet_los_factor(a: number, b: number): void;
177
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
178
+ export function ship_fleet_anti_air_mod(a: number): number;
179
+ export function ship_cruiser_fit_bonus(a: number): number;
180
+ export function ship_basic_accuracy_term(a: number, b: number): void;
181
+ export function ship_basic_evasion_term(a: number, b: number): void;
182
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
183
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
184
+ export function ship_transport_point(a: number): number;
185
+ export function ship_elos(a: number, b: number, c: number): void;
186
+ export function ship_ohko_power(a: number, b: number): void;
193
187
  export function __wbg_comp_free(a: number): void;
194
188
  export function __wbg_get_comp_org_type(a: number): number;
195
189
  export function __wbg_get_comp_hq_level(a: number): number;
@@ -217,6 +211,11 @@ export function comp_fighter_power(a: number, b: number, c: number, d: number):
217
211
  export function comp_elos(a: number, b: number, c: number): void;
218
212
  export function comp_transport_point(a: number): number;
219
213
  export function comp_get_ship_conditions(a: number, b: number, c: number): number;
214
+ export function __wbg_analyzer_free(a: number): void;
215
+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
216
+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
217
+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
218
+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
220
219
  export function __wbg_org_free(a: number): void;
221
220
  export function __wbg_get_org_id(a: number, b: number): void;
222
221
  export function __wbg_set_org_id(a: number, b: number, c: number): void;