fleethub-core 1.7.2 → 1.7.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +852 -400
- package/node/fleethub_core.js +104 -68
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +6 -3
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +852 -400
- package/pkg/fleethub_core_bg.js +104 -68
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +6 -3
package/pkg/fleethub_core_bg.js
CHANGED
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@@ -1,13 +1,11 @@
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1
1
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import { createEquipmentBonuses } from 'equipment-bonus';
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2
2
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import * as wasm from './fleethub_core_bg.wasm';
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-
const
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-
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heap.push(undefined, null, true, false);
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const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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5
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8
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-
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let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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-
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cachedTextDecoder.decode();
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let cachedUint8Memory0;
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function getUint8Memory0() {
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@@ -17,6 +15,41 @@ function getUint8Memory0() {
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return cachedUint8Memory0;
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}
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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const heap = new Array(32).fill(undefined);
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heap.push(undefined, null, true, false);
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let heap_next = heap.length;
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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heap[idx] = obj;
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return idx;
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}
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function getObject(idx) { return heap[idx]; }
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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let WASM_VECTOR_LEN = 0;
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const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
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let cachedTextEncoder = new lTextEncoder('utf-8');
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@@ -80,39 +113,6 @@ function getInt32Memory0() {
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return cachedInt32Memory0;
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}
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let heap_next = heap.length;
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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-
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const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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-
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let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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cachedTextDecoder.decode();
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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heap[idx] = obj;
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return idx;
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}
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-
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const u32CvtShim = new Uint32Array(2);
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const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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@@ -913,7 +913,7 @@ export class Fleet {
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get xxh3() {
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try {
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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916
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-
wasm.
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916
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+
wasm.__wbg_get_fleet_xxh3(retptr, this.ptr);
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917
917
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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var r1 = getInt32Memory0()[retptr / 4 + 1];
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u32CvtShim[0] = r0;
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@@ -930,7 +930,7 @@ export class Fleet {
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930
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uint64CvtShim[0] = arg0;
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931
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const low0 = u32CvtShim[0];
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932
932
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const high0 = u32CvtShim[1];
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933
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-
wasm.
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933
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wasm.__wbg_set_fleet_xxh3(this.ptr, low0, high0);
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934
934
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}
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935
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/**
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936
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*/
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@@ -2655,6 +2655,13 @@ export class Ship {
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2655
2655
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return takeObject(ret);
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2656
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}
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2657
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/**
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2658
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* @returns {CustomPowerModifiers}
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2659
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*/
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2660
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custom_power_mods() {
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2661
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const ret = wasm.ship_custom_power_mods(this.ptr);
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2662
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return takeObject(ret);
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2663
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}
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2664
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/**
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2658
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* @returns {ShipMeta}
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*/
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meta() {
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@@ -3035,14 +3042,6 @@ export class Ship {
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3035
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return ret;
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}
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/**
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3038
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-
* @param {boolean} is_night
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3039
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-
* @returns {number}
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3040
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-
*/
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3041
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-
fit_gun_bonus(is_night) {
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3042
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-
const ret = wasm.ship_fit_gun_bonus(this.ptr, is_night);
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3043
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-
return ret;
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3044
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-
}
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3045
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-
/**
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3046
3045
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* @returns {number | undefined}
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3047
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*/
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3048
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basic_accuracy_term() {
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@@ -3145,8 +3144,54 @@ export class Ship {
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3145
3144
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take_damage(value) {
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3146
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wasm.ship_take_damage(this.ptr, value);
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3147
3146
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}
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3147
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/**
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3148
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* @returns {number | undefined}
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3149
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*/
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3150
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state_day_gunfit_accuracy() {
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3151
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try {
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3152
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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3153
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wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
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3154
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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3155
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var r2 = getFloat64Memory0()[retptr / 8 + 1];
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3156
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return r0 === 0 ? undefined : r2;
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3157
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} finally {
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3158
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wasm.__wbindgen_add_to_stack_pointer(16);
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3159
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}
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3160
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}
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3161
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/**
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* @returns {number | undefined}
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3163
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*/
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3164
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state_night_gunfit_accuracy() {
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3165
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try {
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3166
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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3167
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wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
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3168
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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3169
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var r2 = getFloat64Memory0()[retptr / 8 + 1];
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3170
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return r0 === 0 ? undefined : r2;
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3171
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} finally {
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3172
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wasm.__wbindgen_add_to_stack_pointer(16);
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3173
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}
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3174
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}
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3175
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/**
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3176
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* フィット砲補正
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* @param {boolean} is_night
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3178
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* @returns {number}
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3179
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*/
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3180
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gunfit_accuracy(is_night) {
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3181
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const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
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3182
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return ret;
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3183
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}
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3148
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}
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3149
3185
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3186
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export function __wbindgen_string_new(arg0, arg1) {
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3187
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const ret = getStringFromWasm0(arg0, arg1);
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3188
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return addHeapObject(ret);
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};
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3190
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export function __wbindgen_object_drop_ref(arg0) {
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3192
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takeObject(arg0);
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};
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export function __wbindgen_json_serialize(arg0, arg1) {
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const obj = getObject(arg1);
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const ret = JSON.stringify(obj === undefined ? null : obj);
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@@ -3156,25 +3201,16 @@ export function __wbindgen_json_serialize(arg0, arg1) {
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3201
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getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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};
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export function
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3160
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-
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3161
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};
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export function __wbindgen_string_new(arg0, arg1) {
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3164
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const ret = getStringFromWasm0(arg0, arg1);
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3204
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+
export function __wbg_ship_new(arg0) {
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3205
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const ret = Ship.__wrap(arg0);
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3165
3206
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return addHeapObject(ret);
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3166
3207
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};
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3167
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3168
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-
export function
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3209
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+
export function __wbg_createEquipmentBonuses_58230833abcc8ac8(arg0, arg1) {
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3169
3210
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const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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3170
3211
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return addHeapObject(ret);
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3171
3212
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};
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3172
3213
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3173
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export function __wbg_ship_new(arg0) {
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3174
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const ret = Ship.__wrap(arg0);
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3175
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return addHeapObject(ret);
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3176
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};
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3177
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-
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3178
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export function __wbindgen_json_parse(arg0, arg1) {
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3179
3215
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const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
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3180
3216
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return addHeapObject(ret);
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@@ -3201,14 +3237,6 @@ export function __wbg_error_09919627ac0992f5(arg0, arg1) {
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3201
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}
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3202
3238
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};
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3203
3239
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3204
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-
export function __wbg_randomFillSync_91e2b39becca6147() { return handleError(function (arg0, arg1, arg2) {
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3205
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-
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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3206
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-
}, arguments) };
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3207
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-
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3208
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-
export function __wbg_getRandomValues_b14734aa289bc356() { return handleError(function (arg0, arg1) {
|
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3209
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getObject(arg0).getRandomValues(getObject(arg1));
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3210
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-
}, arguments) };
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3211
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-
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3212
3240
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export function __wbg_process_e56fd54cf6319b6c(arg0) {
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3213
3241
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const ret = getObject(arg0).process;
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3214
3242
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return addHeapObject(ret);
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@@ -3255,6 +3283,14 @@ export function __wbg_msCrypto_5a86d77a66230f81(arg0) {
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3255
3283
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return addHeapObject(ret);
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3256
3284
|
};
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3257
3285
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3286
|
+
export function __wbg_getRandomValues_b14734aa289bc356() { return handleError(function (arg0, arg1) {
|
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3287
|
+
getObject(arg0).getRandomValues(getObject(arg1));
|
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3288
|
+
}, arguments) };
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3289
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+
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3290
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+
export function __wbg_randomFillSync_91e2b39becca6147() { return handleError(function (arg0, arg1, arg2) {
|
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3291
|
+
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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3292
|
+
}, arguments) };
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3293
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+
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3258
3294
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export function __wbg_new_2ab697f1555e0dbc() {
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3259
3295
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const ret = new Array();
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3260
3296
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return addHeapObject(ret);
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Binary file
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@@ -41,6 +41,7 @@ export function ship_los(a: number): number;
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41
41
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export function ship_default(): number;
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42
42
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export function ship_eq_id(a: number, b: number, c: number): number;
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43
43
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export function ship_state(a: number): number;
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44
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+
export function ship_custom_power_mods(a: number): number;
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44
45
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export function ship_meta(a: number): number;
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45
46
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export function ship_name(a: number, b: number): void;
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46
47
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export function ship_yomi(a: number, b: number): void;
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@@ -88,7 +89,6 @@ export function ship_fighter_power(a: number, b: number, c: number): void;
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88
89
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export function ship_fleet_los_factor(a: number, b: number): void;
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89
90
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export function ship_fleet_anti_air_mod(a: number): number;
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90
91
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export function ship_cruiser_fit_bonus(a: number): number;
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91
|
-
export function ship_fit_gun_bonus(a: number, b: number): number;
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92
92
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export function ship_basic_accuracy_term(a: number, b: number): void;
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93
93
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export function ship_basic_evasion_term(a: number, b: number): void;
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94
94
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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@@ -187,6 +187,8 @@ export function airsquadron_radius(a: number): number;
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187
187
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export function __wbg_fleet_free(a: number): void;
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188
188
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export function __wbg_get_fleet_id(a: number, b: number): void;
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|
189
189
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
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190
|
+
export function __wbg_get_fleet_xxh3(a: number, b: number): void;
|
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191
|
+
export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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190
192
|
export function __wbg_get_fleet_len(a: number): number;
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191
193
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export function __wbg_set_fleet_len(a: number, b: number): void;
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192
194
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export function fleet_meta(a: number): number;
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@@ -206,8 +208,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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206
208
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export function fleet_expedition_bonus(a: number): number;
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207
209
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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208
210
|
export function fleet_reset_battle_state(a: number): void;
|
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209
|
-
export function __wbg_get_fleet_xxh3(a: number, b: number): void;
|
|
210
|
-
export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
|
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211
211
|
export function __wbg_fhcore_free(a: number): void;
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212
212
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export function fhcore_new(a: number, b: number): void;
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213
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export function fhcore_create_gear(a: number, b: number): number;
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@@ -222,6 +222,9 @@ export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function set_panic_hook(): void;
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+
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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+
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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227
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+
export function ship_gunfit_accuracy(a: number, b: number): number;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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