fleethub-core 1.7.2 → 1.7.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +852 -400
- package/node/fleethub_core.js +104 -68
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +6 -3
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +852 -400
- package/pkg/fleethub_core_bg.js +104 -68
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +6 -3
package/node/fleethub_core.js
CHANGED
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@@ -2,15 +2,11 @@ let imports = {};
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2
2
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imports['__wbindgen_placeholder__'] = module.exports;
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3
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let wasm;
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4
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const { createEquipmentBonuses } = require(`equipment-bonus`);
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-
const {
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const { TextDecoder, TextEncoder } = require(`util`);
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-
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heap.push(undefined, null, true, false);
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function getObject(idx) { return heap[idx]; }
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let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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-
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cachedTextDecoder.decode();
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let cachedUint8Memory0;
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function getUint8Memory0() {
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@@ -20,6 +16,41 @@ function getUint8Memory0() {
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return cachedUint8Memory0;
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}
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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const heap = new Array(32).fill(undefined);
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heap.push(undefined, null, true, false);
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let heap_next = heap.length;
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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heap[idx] = obj;
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return idx;
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}
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function getObject(idx) { return heap[idx]; }
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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let WASM_VECTOR_LEN = 0;
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let cachedTextEncoder = new TextEncoder('utf-8');
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const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
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@@ -81,37 +112,6 @@ function getInt32Memory0() {
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return cachedInt32Memory0;
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}
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let heap_next = heap.length;
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function dropObject(idx) {
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if (idx < 36) return;
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heap[idx] = heap_next;
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heap_next = idx;
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}
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function takeObject(idx) {
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const ret = getObject(idx);
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dropObject(idx);
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return ret;
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}
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let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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cachedTextDecoder.decode();
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function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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function addHeapObject(obj) {
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if (heap_next === heap.length) heap.push(heap.length + 1);
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const idx = heap_next;
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heap_next = heap[idx];
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heap[idx] = obj;
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return idx;
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-
}
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const u32CvtShim = new Uint32Array(2);
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const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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@@ -916,7 +916,7 @@ class Fleet {
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916
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get xxh3() {
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917
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try {
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918
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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919
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-
wasm.
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919
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+
wasm.__wbg_get_fleet_xxh3(retptr, this.ptr);
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920
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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var r1 = getInt32Memory0()[retptr / 4 + 1];
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u32CvtShim[0] = r0;
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@@ -933,7 +933,7 @@ class Fleet {
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933
933
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uint64CvtShim[0] = arg0;
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934
934
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const low0 = u32CvtShim[0];
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935
935
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const high0 = u32CvtShim[1];
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936
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-
wasm.
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936
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+
wasm.__wbg_set_fleet_xxh3(this.ptr, low0, high0);
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937
937
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}
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938
938
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/**
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939
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*/
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@@ -2662,6 +2662,13 @@ class Ship {
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2662
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return takeObject(ret);
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2663
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}
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2664
2664
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/**
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2665
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+
* @returns {CustomPowerModifiers}
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2666
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*/
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2667
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custom_power_mods() {
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2668
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const ret = wasm.ship_custom_power_mods(this.ptr);
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2669
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return takeObject(ret);
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2670
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}
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2671
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/**
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2665
2672
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* @returns {ShipMeta}
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2666
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*/
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meta() {
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@@ -3042,14 +3049,6 @@ class Ship {
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3042
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return ret;
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3043
3050
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}
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3044
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/**
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3045
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-
* @param {boolean} is_night
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3046
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-
* @returns {number}
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3047
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-
*/
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3048
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-
fit_gun_bonus(is_night) {
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3049
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const ret = wasm.ship_fit_gun_bonus(this.ptr, is_night);
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3050
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-
return ret;
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3051
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-
}
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3052
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-
/**
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3053
3052
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* @returns {number | undefined}
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3054
3053
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*/
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3055
3054
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basic_accuracy_term() {
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@@ -3152,9 +3151,55 @@ class Ship {
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3152
3151
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take_damage(value) {
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3153
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wasm.ship_take_damage(this.ptr, value);
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3154
3153
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}
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3154
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+
/**
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3155
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* @returns {number | undefined}
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3156
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*/
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3157
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state_day_gunfit_accuracy() {
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3158
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try {
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3159
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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3160
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wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
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3161
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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3162
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var r2 = getFloat64Memory0()[retptr / 8 + 1];
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3163
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return r0 === 0 ? undefined : r2;
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3164
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} finally {
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3165
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wasm.__wbindgen_add_to_stack_pointer(16);
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3166
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}
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3167
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}
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3168
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/**
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3169
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* @returns {number | undefined}
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3170
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*/
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3171
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state_night_gunfit_accuracy() {
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3172
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try {
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3173
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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3174
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wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
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3175
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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3176
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var r2 = getFloat64Memory0()[retptr / 8 + 1];
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3177
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return r0 === 0 ? undefined : r2;
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3178
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} finally {
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3179
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wasm.__wbindgen_add_to_stack_pointer(16);
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3180
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}
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3181
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}
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3182
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/**
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3183
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* フィット砲補正
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3184
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* @param {boolean} is_night
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3185
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* @returns {number}
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3186
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*/
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3187
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gunfit_accuracy(is_night) {
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3188
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const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
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3189
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return ret;
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3190
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}
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3155
3191
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}
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3156
3192
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module.exports.Ship = Ship;
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module.exports.__wbindgen_string_new = function(arg0, arg1) {
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3195
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const ret = getStringFromWasm0(arg0, arg1);
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3196
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return addHeapObject(ret);
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3197
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};
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3198
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module.exports.__wbindgen_object_drop_ref = function(arg0) {
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3200
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takeObject(arg0);
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};
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module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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const obj = getObject(arg1);
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const ret = JSON.stringify(obj === undefined ? null : obj);
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@@ -3164,25 +3209,16 @@ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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3210
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};
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3211
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3167
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-
module.exports.
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-
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};
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module.exports.__wbindgen_string_new = function(arg0, arg1) {
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3172
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const ret = getStringFromWasm0(arg0, arg1);
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3212
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+
module.exports.__wbg_ship_new = function(arg0) {
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3213
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const ret = Ship.__wrap(arg0);
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3173
3214
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return addHeapObject(ret);
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3174
3215
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};
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3216
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3176
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-
module.exports.
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3217
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+
module.exports.__wbg_createEquipmentBonuses_58230833abcc8ac8 = function(arg0, arg1) {
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3177
3218
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const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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3178
3219
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return addHeapObject(ret);
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3179
3220
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};
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3180
3221
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3181
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module.exports.__wbg_ship_new = function(arg0) {
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3182
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const ret = Ship.__wrap(arg0);
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3183
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return addHeapObject(ret);
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3184
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-
};
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3185
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-
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3222
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module.exports.__wbindgen_json_parse = function(arg0, arg1) {
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3187
3223
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const ret = JSON.parse(getStringFromWasm0(arg0, arg1));
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3188
3224
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return addHeapObject(ret);
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@@ -3209,14 +3245,6 @@ module.exports.__wbg_error_09919627ac0992f5 = function(arg0, arg1) {
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3209
3245
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}
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3210
3246
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};
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3211
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3212
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-
module.exports.__wbg_randomFillSync_91e2b39becca6147 = function() { return handleError(function (arg0, arg1, arg2) {
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3213
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-
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
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3214
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-
}, arguments) };
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3215
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-
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3216
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module.exports.__wbg_getRandomValues_b14734aa289bc356 = function() { return handleError(function (arg0, arg1) {
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3217
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getObject(arg0).getRandomValues(getObject(arg1));
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3218
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-
}, arguments) };
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3219
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-
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3220
3248
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module.exports.__wbg_process_e56fd54cf6319b6c = function(arg0) {
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3221
3249
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const ret = getObject(arg0).process;
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3222
3250
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return addHeapObject(ret);
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@@ -3263,6 +3291,14 @@ module.exports.__wbg_msCrypto_5a86d77a66230f81 = function(arg0) {
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3263
3291
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return addHeapObject(ret);
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3264
3292
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};
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3265
3293
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3294
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+
module.exports.__wbg_getRandomValues_b14734aa289bc356 = function() { return handleError(function (arg0, arg1) {
|
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3295
|
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getObject(arg0).getRandomValues(getObject(arg1));
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3296
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+
}, arguments) };
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3297
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+
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3298
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+
module.exports.__wbg_randomFillSync_91e2b39becca6147 = function() { return handleError(function (arg0, arg1, arg2) {
|
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3299
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+
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
|
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3300
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+
}, arguments) };
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3301
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+
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module.exports.__wbg_new_2ab697f1555e0dbc = function() {
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3267
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const ret = new Array();
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return addHeapObject(ret);
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Binary file
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@@ -41,6 +41,7 @@ export function ship_los(a: number): number;
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41
41
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export function ship_default(): number;
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42
42
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export function ship_eq_id(a: number, b: number, c: number): number;
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43
43
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export function ship_state(a: number): number;
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44
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+
export function ship_custom_power_mods(a: number): number;
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44
45
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export function ship_meta(a: number): number;
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45
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export function ship_name(a: number, b: number): void;
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47
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export function ship_yomi(a: number, b: number): void;
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@@ -88,7 +89,6 @@ export function ship_fighter_power(a: number, b: number, c: number): void;
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88
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export function ship_fleet_los_factor(a: number, b: number): void;
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89
90
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export function ship_fleet_anti_air_mod(a: number): number;
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90
91
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export function ship_cruiser_fit_bonus(a: number): number;
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91
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-
export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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@@ -187,6 +187,8 @@ export function airsquadron_radius(a: number): number;
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187
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export function __wbg_fleet_free(a: number): void;
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188
188
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export function __wbg_get_fleet_id(a: number, b: number): void;
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189
189
|
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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190
|
+
export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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191
|
+
export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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190
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export function __wbg_get_fleet_len(a: number): number;
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191
193
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export function __wbg_set_fleet_len(a: number, b: number): void;
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192
194
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export function fleet_meta(a: number): number;
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@@ -206,8 +208,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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206
208
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export function fleet_expedition_bonus(a: number): number;
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207
209
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
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208
210
|
export function fleet_reset_battle_state(a: number): void;
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209
|
-
export function __wbg_get_fleet_xxh3(a: number, b: number): void;
|
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210
|
-
export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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211
211
|
export function __wbg_fhcore_free(a: number): void;
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212
212
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export function fhcore_new(a: number, b: number): void;
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213
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export function fhcore_create_gear(a: number, b: number): number;
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@@ -222,6 +222,9 @@ export function fhcore_create_default_ship(a: number): number;
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222
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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224
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export function set_panic_hook(): void;
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225
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+
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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226
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+
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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227
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+
export function ship_gunfit_accuracy(a: number, b: number): number;
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225
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export function __wbg_ibonuses_free(a: number): void;
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226
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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227
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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