fleethub-core 1.3.3 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,4 @@
1
+ import { createEquipmentBonuses } from 'equipment-bonus';
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  import * as wasm from './fleethub_core_bg.wasm';
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  const heap = new Array(32).fill(undefined);
@@ -112,90 +113,10 @@ function addHeapObject(obj) {
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  return idx;
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  }
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- function debugString(val) {
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- // primitive types
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- const type = typeof val;
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- if (type == 'number' || type == 'boolean' || val == null) {
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- return `${val}`;
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- }
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- if (type == 'string') {
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- return `"${val}"`;
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- }
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- if (type == 'symbol') {
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- const description = val.description;
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- if (description == null) {
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- return 'Symbol';
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- } else {
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- return `Symbol(${description})`;
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- }
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- }
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- if (type == 'function') {
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- const name = val.name;
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- if (typeof name == 'string' && name.length > 0) {
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- return `Function(${name})`;
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- } else {
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- return 'Function';
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- }
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- }
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- // objects
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- if (Array.isArray(val)) {
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- const length = val.length;
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- let debug = '[';
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- if (length > 0) {
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- debug += debugString(val[0]);
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- }
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- for(let i = 1; i < length; i++) {
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- debug += ', ' + debugString(val[i]);
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- }
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- debug += ']';
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- return debug;
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- }
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- // Test for built-in
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- const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
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- let className;
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- if (builtInMatches.length > 1) {
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- className = builtInMatches[1];
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- } else {
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- // Failed to match the standard '[object ClassName]'
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- return toString.call(val);
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- }
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- if (className == 'Object') {
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- // we're a user defined class or Object
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- // JSON.stringify avoids problems with cycles, and is generally much
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- // easier than looping through ownProperties of `val`.
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- try {
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- return 'Object(' + JSON.stringify(val) + ')';
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- } catch (_) {
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- return 'Object';
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- }
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- }
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- // errors
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- if (val instanceof Error) {
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- return `${val.name}: ${val.message}\n${val.stack}`;
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- }
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- // TODO we could test for more things here, like `Set`s and `Map`s.
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- return className;
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- }
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-
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  const u32CvtShim = new Uint32Array(2);
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  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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-
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- let cachegetFloat64Memory0 = null;
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- function getFloat64Memory0() {
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- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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- }
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- return cachegetFloat64Memory0;
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- }
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-
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  function isLikeNone(x) {
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  return x === undefined || x === null;
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  }
@@ -218,6 +139,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachegetFloat64Memory0;
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+ }
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+
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  let cachegetUint16Memory0 = null;
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  function getUint16Memory0() {
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  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -229,10 +158,12 @@ function getUint16Memory0() {
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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- /**
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- */
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- export function set_panic_hook() {
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- wasm.set_panic_hook();
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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  }
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  function passArray16ToWasm0(arg, malloc) {
@@ -252,6 +183,11 @@ function passArray8ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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+ /**
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+ */
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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+ }
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191
 
256
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  function handleError(f, args) {
257
193
  try {
@@ -813,12 +749,11 @@ export class FhCore {
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  }
814
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  /**
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  * @param {MasterData} js_master
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- * @param {Function} js_fn
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  */
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- constructor(js_master, js_fn) {
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+ constructor(js_master) {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.fhcore_new(retptr, addHeapObject(js_master), addHeapObject(js_fn));
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+ wasm.fhcore_new(retptr, addHeapObject(js_master));
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  var r2 = getInt32Memory0()[retptr / 4 + 2];
@@ -879,6 +814,13 @@ export class FhCore {
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  return ret === 0 ? undefined : Ship.__wrap(ret);
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  }
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  /**
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+ * @returns {Ship[]}
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+ */
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+ create_all_ships() {
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+ const ret = wasm.fhcore_create_all_ships(this.ptr);
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+ return takeObject(ret);
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+ }
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+ /**
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  * @param {Uint16Array} main
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  * @param {Uint16Array | undefined} escort
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  * @returns {Comp}
@@ -3096,6 +3038,13 @@ export class Ship {
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3038
  return ret;
3097
3039
  }
3098
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  /**
3041
+ * @returns {number}
3042
+ */
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+ get torpedo_accuracy_mod() {
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+ const ret = wasm.ship_torpedo_accuracy_mod(this.ptr);
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+ return ret;
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+ }
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+ /**
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  * @returns {boolean}
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  */
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  is_installation() {
@@ -3273,10 +3222,20 @@ export class Ship {
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  }
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  }
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3224
 
3225
+ export function __wbg_ship_new(arg0) {
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+ const ret = Ship.__wrap(arg0);
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+ return addHeapObject(ret);
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+ };
3229
+
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  export function __wbindgen_object_drop_ref(arg0) {
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  takeObject(arg0);
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3232
  };
3279
3233
 
3234
+ export function __wbg_createEquipmentBonuses_824ede8c43fa78b2(arg0, arg1) {
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+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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+ return addHeapObject(ret);
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+ };
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+
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  export function __wbindgen_json_serialize(arg0, arg1) {
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  const obj = getObject(arg1);
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  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3371,6 +3330,11 @@ export function __wbg_msCrypto_d07655bf62361f21(arg0) {
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  return addHeapObject(ret);
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  };
3373
3332
 
3333
+ export function __wbg_new_94fb1279cf6afea5() {
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+ const ret = new Array();
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+ return addHeapObject(ret);
3336
+ };
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+
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  export function __wbg_newnoargs_e23b458e372830de(arg0, arg1) {
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  const ret = new Function(getStringFromWasm0(arg0, arg1));
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  return addHeapObject(ret);
@@ -3386,10 +3350,10 @@ export function __wbindgen_object_clone_ref(arg0) {
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  return addHeapObject(ret);
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  };
3388
3352
 
3389
- export function __wbg_call_a19d3173f3e1d3c5() { return handleError(function (arg0, arg1, arg2, arg3) {
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- const ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
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- return addHeapObject(ret);
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- }, arguments) };
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+ export function __wbg_push_40c6a90f1805aa90(arg0, arg1) {
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+ const ret = getObject(arg0).push(getObject(arg1));
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+ return ret;
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+ };
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  export function __wbg_self_99737b4dcdf6f0d8() { return handleError(function () {
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  const ret = self.self;
@@ -3445,14 +3409,6 @@ export function __wbg_subarray_da527dbd24eafb6b(arg0, arg1, arg2) {
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3409
  return addHeapObject(ret);
3446
3410
  };
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3411
 
3448
- export function __wbindgen_debug_string(arg0, arg1) {
3449
- const ret = debugString(getObject(arg1));
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- const ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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- const len0 = WASM_VECTOR_LEN;
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- getInt32Memory0()[arg0 / 4 + 1] = len0;
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- getInt32Memory0()[arg0 / 4 + 0] = ptr0;
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- };
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-
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  export function __wbindgen_throw(arg0, arg1) {
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  throw new Error(getStringFromWasm0(arg0, arg1));
3458
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  };
Binary file
@@ -1,100 +1,6 @@
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1
  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
4
- export function __wbg_ship_free(a: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_xxh3(a: number, b: number): void;
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- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_set_ship_ship_id(a: number, b: number): void;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_set_ship_level(a: number, b: number): void;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_set_ship_current_hp(a: number, b: number): void;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_set_ship_morale(a: number, b: number): void;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_set_ship_ammo(a: number, b: number): void;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_set_ship_fuel(a: number, b: number): void;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_set_ship_ship_type(a: number, b: number): void;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_set_ship_ctype(a: number, b: number): void;
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- export function __wbg_get_ship_slots(a: number): number;
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- export function __wbg_set_ship_slots(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
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- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
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- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
40
- export function ship_los(a: number): number;
41
- export function ship_default(): number;
42
- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_meta(a: number): number;
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- export function ship_name(a: number, b: number): void;
46
- export function ship_yomi(a: number, b: number): void;
47
- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
49
- export function ship_remodel_rank(a: number): number;
50
- export function ship_slotnum(a: number): number;
51
- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
53
- export function ship_damage_state(a: number): number;
54
- export function ship_morale_state(a: number): number;
55
- export function ship_category(a: number): number;
56
- export function ship_has_attr(a: number, b: number): number;
57
- export function ship_gear_keys(a: number): number;
58
- export function ship_get_gear(a: number, b: number, c: number): number;
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- export function ship_get_damage_bound(a: number, b: number): number;
60
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
61
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
62
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
63
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
64
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
65
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
66
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
67
- export function ship_get_ebonus(a: number, b: number, c: number): number;
68
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
69
- export function ship_is_abyssal(a: number): number;
70
- export function ship_is_submarine(a: number): number;
71
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
72
- export function ship_max_hp(a: number): number;
73
- export function ship_max_ammo(a: number): number;
74
- export function ship_max_fuel(a: number): number;
75
- export function ship_naked_range(a: number): number;
76
- export function ship_naked_speed(a: number): number;
77
- export function ship_luck(a: number): number;
78
- export function ship_range(a: number): number;
79
- export function ship_speed(a: number): number;
80
- export function ship_accuracy(a: number): number;
81
- export function ship_is_installation(a: number): number;
82
- export function ship_get_slot_size(a: number, b: number): number;
83
- export function ship_get_max_slot_size(a: number, b: number): number;
84
- export function ship_remaining_ammo_mod(a: number): number;
85
- export function ship_remaining_fuel_mod(a: number): number;
86
- export function ship_fighter_power(a: number, b: number, c: number): void;
87
- export function ship_fleet_los_factor(a: number, b: number): void;
88
- export function ship_fleet_anti_air_mod(a: number): number;
89
- export function ship_cruiser_fit_bonus(a: number): number;
90
- export function ship_fit_gun_bonus(a: number, b: number): number;
91
- export function ship_basic_accuracy_term(a: number, b: number): void;
92
- export function ship_basic_evasion_term(a: number, b: number): void;
93
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
94
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
95
- export function ship_transport_point(a: number): number;
96
- export function ship_elos(a: number, b: number, c: number): void;
97
- export function ship_take_damage(a: number, b: number): void;
98
4
  export function __wbg_org_free(a: number): void;
99
5
  export function __wbg_get_org_id(a: number, b: number): void;
100
6
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -207,18 +113,18 @@ export function fleet_expedition_bonus(a: number): number;
207
113
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
208
114
  export function fleet_reset_battle_state(a: number): void;
209
115
  export function __wbg_fhcore_free(a: number): void;
210
- export function fhcore_new(a: number, b: number, c: number): void;
116
+ export function fhcore_new(a: number, b: number): void;
211
117
  export function fhcore_create_gear(a: number, b: number): number;
212
118
  export function fhcore_create_ship(a: number, b: number): number;
213
119
  export function fhcore_create_air_squadron(a: number, b: number): number;
214
120
  export function fhcore_create_fleet(a: number, b: number): number;
215
121
  export function fhcore_create_org(a: number, b: number): number;
216
122
  export function fhcore_create_ship_by_id(a: number, b: number): number;
123
+ export function fhcore_create_all_ships(a: number): number;
217
124
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
218
125
  export function fhcore_create_default_ship(a: number): number;
219
126
  export function fhcore_create_analyzer(a: number): number;
220
127
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
221
- export function set_panic_hook(): void;
222
128
  export function __wbg_ibonuses_free(a: number): void;
223
129
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
224
130
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -335,6 +241,102 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
335
241
  export function gear_expedition_bonus(a: number): number;
336
242
  export function gear_can_be_deployed_to_land_base(a: number): number;
337
243
  export function gear_has_proficiency(a: number): number;
244
+ export function set_panic_hook(): void;
245
+ export function __wbg_ship_free(a: number): void;
246
+ export function __wbg_get_ship_id(a: number, b: number): void;
247
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
248
+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
249
+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
250
+ export function __wbg_get_ship_ship_id(a: number): number;
251
+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
252
+ export function __wbg_get_ship_level(a: number): number;
253
+ export function __wbg_set_ship_level(a: number, b: number): void;
254
+ export function __wbg_get_ship_current_hp(a: number): number;
255
+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
256
+ export function __wbg_get_ship_morale(a: number): number;
257
+ export function __wbg_set_ship_morale(a: number, b: number): void;
258
+ export function __wbg_get_ship_ammo(a: number): number;
259
+ export function __wbg_set_ship_ammo(a: number, b: number): void;
260
+ export function __wbg_get_ship_fuel(a: number): number;
261
+ export function __wbg_set_ship_fuel(a: number, b: number): void;
262
+ export function __wbg_get_ship_ship_type(a: number): number;
263
+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
264
+ export function __wbg_get_ship_ctype(a: number): number;
265
+ export function __wbg_set_ship_ctype(a: number, b: number): void;
266
+ export function __wbg_get_ship_slots(a: number): number;
267
+ export function __wbg_set_ship_slots(a: number, b: number): void;
268
+ export function ship_naked_firepower(a: number): number;
269
+ export function ship_naked_torpedo(a: number): number;
270
+ export function ship_naked_armor(a: number): number;
271
+ export function ship_naked_anti_air(a: number): number;
272
+ export function ship_naked_evasion(a: number): number;
273
+ export function ship_naked_asw(a: number): number;
274
+ export function ship_naked_los(a: number): number;
275
+ export function ship_firepower(a: number): number;
276
+ export function ship_torpedo(a: number): number;
277
+ export function ship_armor(a: number): number;
278
+ export function ship_anti_air(a: number): number;
279
+ export function ship_evasion(a: number): number;
280
+ export function ship_asw(a: number): number;
281
+ export function ship_los(a: number): number;
282
+ export function ship_default(): number;
283
+ export function ship_eq_id(a: number, b: number, c: number): number;
284
+ export function ship_state(a: number): number;
285
+ export function ship_meta(a: number): number;
286
+ export function ship_name(a: number, b: number): void;
287
+ export function ship_yomi(a: number, b: number): void;
288
+ export function ship_stype(a: number): number;
289
+ export function ship_sort_id(a: number): number;
290
+ export function ship_remodel_rank(a: number): number;
291
+ export function ship_slotnum(a: number): number;
292
+ export function ship_next_id(a: number): number;
293
+ export function ship_useful(a: number): number;
294
+ export function ship_damage_state(a: number): number;
295
+ export function ship_morale_state(a: number): number;
296
+ export function ship_category(a: number): number;
297
+ export function ship_has_attr(a: number, b: number): number;
298
+ export function ship_gear_keys(a: number): number;
299
+ export function ship_get_gear(a: number, b: number, c: number): number;
300
+ export function ship_get_damage_bound(a: number, b: number): number;
301
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
302
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
303
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
304
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
305
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
306
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
307
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
308
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
309
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
310
+ export function ship_is_abyssal(a: number): number;
311
+ export function ship_is_submarine(a: number): number;
312
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
313
+ export function ship_max_hp(a: number): number;
314
+ export function ship_max_ammo(a: number): number;
315
+ export function ship_max_fuel(a: number): number;
316
+ export function ship_naked_range(a: number): number;
317
+ export function ship_naked_speed(a: number): number;
318
+ export function ship_luck(a: number): number;
319
+ export function ship_range(a: number): number;
320
+ export function ship_speed(a: number): number;
321
+ export function ship_accuracy(a: number): number;
322
+ export function ship_torpedo_accuracy_mod(a: number): number;
323
+ export function ship_is_installation(a: number): number;
324
+ export function ship_get_slot_size(a: number, b: number): number;
325
+ export function ship_get_max_slot_size(a: number, b: number): number;
326
+ export function ship_remaining_ammo_mod(a: number): number;
327
+ export function ship_remaining_fuel_mod(a: number): number;
328
+ export function ship_fighter_power(a: number, b: number, c: number): void;
329
+ export function ship_fleet_los_factor(a: number, b: number): void;
330
+ export function ship_fleet_anti_air_mod(a: number): number;
331
+ export function ship_cruiser_fit_bonus(a: number): number;
332
+ export function ship_fit_gun_bonus(a: number, b: number): number;
333
+ export function ship_basic_accuracy_term(a: number, b: number): void;
334
+ export function ship_basic_evasion_term(a: number, b: number): void;
335
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
336
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
337
+ export function ship_transport_point(a: number): number;
338
+ export function ship_elos(a: number, b: number, c: number): void;
339
+ export function ship_take_damage(a: number, b: number): void;
338
340
  export function __wbindgen_malloc(a: number): number;
339
341
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
340
342
  export function __wbindgen_add_to_stack_pointer(a: number): number;