fleethub-core 1.3.3 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +180 -162
- package/node/fleethub_core.js +56 -100
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +98 -96
- package/package.json +3 -3
- package/pkg/fleethub_core.d.ts +180 -162
- package/pkg/fleethub_core_bg.js +55 -99
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +98 -96
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_set_ship_ctype(a: number, b: number): void;
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export function __wbg_get_ship_slots(a: number): number;
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export function __wbg_set_ship_slots(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air_mod(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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@@ -207,18 +113,18 @@ export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function __wbg_fhcore_free(a: number): void;
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export function fhcore_new(a: number, b: number
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export function fhcore_new(a: number, b: number): void;
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export function fhcore_create_gear(a: number, b: number): number;
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export function fhcore_create_ship(a: number, b: number): number;
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export function fhcore_create_air_squadron(a: number, b: number): number;
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export function fhcore_create_fleet(a: number, b: number): number;
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export function fhcore_create_org(a: number, b: number): number;
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export function fhcore_create_ship_by_id(a: number, b: number): number;
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export function fhcore_create_all_ships(a: number): number;
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export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function set_panic_hook(): void;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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@@ -335,6 +241,102 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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export function gear_expedition_bonus(a: number): number;
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export function gear_can_be_deployed_to_land_base(a: number): number;
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export function gear_has_proficiency(a: number): number;
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export function set_panic_hook(): void;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ctype(a: number): number;
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export function __wbg_set_ship_ctype(a: number, b: number): void;
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export function __wbg_get_ship_slots(a: number): number;
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export function __wbg_set_ship_slots(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_torpedo_accuracy_mod(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air_mod(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbindgen_malloc(a: number): number;
|
|
339
341
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
340
342
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "fleethub-core",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.4.2",
|
|
4
4
|
"license": "UNLICENSED",
|
|
5
5
|
"sideEffects": false,
|
|
6
6
|
"exports": {
|
|
@@ -16,7 +16,7 @@
|
|
|
16
16
|
"collaborators": [
|
|
17
17
|
"まどの <madonoharu@gmail.com>"
|
|
18
18
|
],
|
|
19
|
-
"
|
|
20
|
-
"
|
|
19
|
+
"peerDependencies": {
|
|
20
|
+
"equipment-bonus": "*"
|
|
21
21
|
}
|
|
22
22
|
}
|
package/pkg/fleethub_core.d.ts
CHANGED
|
@@ -3,9 +3,7 @@
|
|
|
3
3
|
/**
|
|
4
4
|
*/
|
|
5
5
|
export function set_panic_hook(): void;
|
|
6
|
-
export interface
|
|
7
|
-
gear_id: number;
|
|
8
|
-
types: GearTypeIdArray;
|
|
6
|
+
export interface EBonuses {
|
|
9
7
|
firepower: number;
|
|
10
8
|
torpedo: number;
|
|
11
9
|
anti_air: number;
|
|
@@ -16,19 +14,18 @@ export interface EBonusFnGearInput {
|
|
|
16
14
|
bombing: number;
|
|
17
15
|
accuracy: number;
|
|
18
16
|
range: number;
|
|
19
|
-
radius: number;
|
|
20
|
-
stars: number;
|
|
21
|
-
ace: number;
|
|
22
17
|
}
|
|
23
18
|
|
|
24
|
-
export interface
|
|
19
|
+
export interface ShipInput {
|
|
25
20
|
ship_id: number;
|
|
26
21
|
ctype: number;
|
|
27
22
|
stype: number;
|
|
28
23
|
yomi: string;
|
|
29
24
|
}
|
|
30
25
|
|
|
31
|
-
export interface
|
|
26
|
+
export interface GearInput {
|
|
27
|
+
gear_id: number;
|
|
28
|
+
types: GearTypeIdArray;
|
|
32
29
|
firepower: number;
|
|
33
30
|
torpedo: number;
|
|
34
31
|
anti_air: number;
|
|
@@ -39,8 +36,13 @@ export interface EBonuses {
|
|
|
39
36
|
bombing: number;
|
|
40
37
|
accuracy: number;
|
|
41
38
|
range: number;
|
|
39
|
+
radius: number;
|
|
40
|
+
stars: number;
|
|
41
|
+
ace: number;
|
|
42
42
|
}
|
|
43
43
|
|
|
44
|
+
export type GearVecInput = GearInput[];
|
|
45
|
+
|
|
44
46
|
export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
|
|
45
47
|
|
|
46
48
|
export type AirState =
|
|
@@ -93,6 +95,62 @@ export interface DamageInfo {
|
|
|
93
95
|
damage_state_map: NumMap<DamageState, number>;
|
|
94
96
|
}
|
|
95
97
|
|
|
98
|
+
export interface BattleConfig {
|
|
99
|
+
formation: Record<Formation, NestedFormationDef>;
|
|
100
|
+
anti_air_cutin: Record<number, AntiAirCutinDef>;
|
|
101
|
+
day_cutin: Record<DayCutin, DayCutinDef>;
|
|
102
|
+
night_cutin: Record<NightCutin, NightCutinDef>;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
export interface NightCutinDef {
|
|
106
|
+
tag: NightCutin;
|
|
107
|
+
hits: number;
|
|
108
|
+
type_factor: number | null;
|
|
109
|
+
power_mod: number | null;
|
|
110
|
+
accuracy_mod: number | null;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
export interface DayCutinDef {
|
|
114
|
+
tag: DayCutin;
|
|
115
|
+
hits: number;
|
|
116
|
+
type_factor: number | null;
|
|
117
|
+
power_mod: number | null;
|
|
118
|
+
accuracy_mod: number | null;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export interface AntiAirCutinDef {
|
|
122
|
+
id: number;
|
|
123
|
+
type_factor: number | null;
|
|
124
|
+
multiplier: number | null;
|
|
125
|
+
guaranteed: number | null;
|
|
126
|
+
sequential: boolean | null;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
export type NestedFormationDef =
|
|
130
|
+
| FormationDef
|
|
131
|
+
| { top_half: FormationDef; bottom_half: FormationDef };
|
|
132
|
+
|
|
133
|
+
export interface FormationDef {
|
|
134
|
+
tag: Formation;
|
|
135
|
+
protection_rate: number | null;
|
|
136
|
+
fleet_anti_air_mod: number;
|
|
137
|
+
shelling: FormationWarfareDef;
|
|
138
|
+
torpedo: FormationWarfareDef;
|
|
139
|
+
asw: FormationWarfareDef;
|
|
140
|
+
night: FormationWarfareDef;
|
|
141
|
+
shelling_support: FormationWarfareDef;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
export interface FormationWarfareDef {
|
|
145
|
+
power_mod: number | null;
|
|
146
|
+
accuracy_mod: number | null;
|
|
147
|
+
evasion_mod: number | null;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
151
|
+
|
|
152
|
+
export type AswAttackType = "DepthCharge" | "Aircraft";
|
|
153
|
+
|
|
96
154
|
export type OrgType =
|
|
97
155
|
| "Single"
|
|
98
156
|
| "CarrierTaskForce"
|
|
@@ -475,7 +533,7 @@ export type GearAttr =
|
|
|
475
533
|
| "SurfaceRadar"
|
|
476
534
|
| "AirRadar"
|
|
477
535
|
| "DepthChargeProjector"
|
|
478
|
-
| "
|
|
536
|
+
| "SynergisticDepthCharge"
|
|
479
537
|
| "AntiSubMortar"
|
|
480
538
|
| "AntiSubWeapon"
|
|
481
539
|
| "AntiSubAircraft"
|
|
@@ -555,8 +613,112 @@ export interface ShipAntiAirInfo {
|
|
|
555
613
|
anti_air_propellant_barrage_chance: number | null;
|
|
556
614
|
}
|
|
557
615
|
|
|
616
|
+
export type ShipStateMap = Record<ShipKey, ShipState>;
|
|
617
|
+
|
|
618
|
+
export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
|
|
619
|
+
|
|
620
|
+
export interface OrgState {
|
|
621
|
+
id?: string;
|
|
622
|
+
f1?: FleetState;
|
|
623
|
+
f2?: FleetState;
|
|
624
|
+
f3?: FleetState;
|
|
625
|
+
f4?: FleetState;
|
|
626
|
+
a1?: AirSquadronState;
|
|
627
|
+
a2?: AirSquadronState;
|
|
628
|
+
a3?: AirSquadronState;
|
|
629
|
+
hq_level?: number;
|
|
630
|
+
org_type?: OrgType;
|
|
631
|
+
sortie?: string;
|
|
632
|
+
route_sup?: string;
|
|
633
|
+
boss_sup?: string;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
export interface AirSquadronState {
|
|
637
|
+
id?: string;
|
|
638
|
+
mode?: AirSquadronMode;
|
|
639
|
+
g1?: GearState;
|
|
640
|
+
g2?: GearState;
|
|
641
|
+
g3?: GearState;
|
|
642
|
+
g4?: GearState;
|
|
643
|
+
g5?: GearState;
|
|
644
|
+
gx?: GearState;
|
|
645
|
+
ss1?: number;
|
|
646
|
+
ss2?: number;
|
|
647
|
+
ss3?: number;
|
|
648
|
+
ss4?: number;
|
|
649
|
+
ss5?: number;
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
export type AirSquadronMode = "Sortie" | "AirDefense";
|
|
653
|
+
|
|
654
|
+
export interface FleetState {
|
|
655
|
+
id?: string;
|
|
656
|
+
len?: number;
|
|
657
|
+
s1?: ShipState;
|
|
658
|
+
s2?: ShipState;
|
|
659
|
+
s3?: ShipState;
|
|
660
|
+
s4?: ShipState;
|
|
661
|
+
s5?: ShipState;
|
|
662
|
+
s6?: ShipState;
|
|
663
|
+
s7?: ShipState;
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
export interface ShipState {
|
|
667
|
+
id?: string;
|
|
668
|
+
ship_id: number;
|
|
669
|
+
level?: number;
|
|
670
|
+
current_hp?: number;
|
|
671
|
+
morale?: number;
|
|
672
|
+
ammo?: number;
|
|
673
|
+
fuel?: number;
|
|
674
|
+
max_hp_mod?: number;
|
|
675
|
+
firepower_mod?: number;
|
|
676
|
+
torpedo_mod?: number;
|
|
677
|
+
armor_mod?: number;
|
|
678
|
+
anti_air_mod?: number;
|
|
679
|
+
evasion_mod?: number;
|
|
680
|
+
asw_mod?: number;
|
|
681
|
+
los_mod?: number;
|
|
682
|
+
luck_mod?: number;
|
|
683
|
+
g1?: GearState;
|
|
684
|
+
g2?: GearState;
|
|
685
|
+
g3?: GearState;
|
|
686
|
+
g4?: GearState;
|
|
687
|
+
g5?: GearState;
|
|
688
|
+
gx?: GearState;
|
|
689
|
+
ss1?: number;
|
|
690
|
+
ss2?: number;
|
|
691
|
+
ss3?: number;
|
|
692
|
+
ss4?: number;
|
|
693
|
+
ss5?: number;
|
|
694
|
+
overrides?: ShipOverrides;
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
export interface ShipOverrides {
|
|
698
|
+
naked_max_hp?: number;
|
|
699
|
+
naked_luck?: number;
|
|
700
|
+
naked_evasion?: number;
|
|
701
|
+
naked_asw?: number;
|
|
702
|
+
naked_los?: number;
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
export interface GearState {
|
|
706
|
+
id?: string;
|
|
707
|
+
gear_id: number;
|
|
708
|
+
exp?: number;
|
|
709
|
+
stars?: number;
|
|
710
|
+
}
|
|
711
|
+
|
|
558
712
|
export type Side = "Player" | "Enemy";
|
|
559
713
|
|
|
714
|
+
export type NightBattleAttackType =
|
|
715
|
+
| { t: "NightAttack"; c: NightAttackType }
|
|
716
|
+
| { t: "Asw"; c: AswAttackType };
|
|
717
|
+
|
|
718
|
+
export type DayBattleAttackType =
|
|
719
|
+
| { t: "Shelling"; c: ShellingAttackType }
|
|
720
|
+
| { t: "Asw"; c: AswAttackType };
|
|
721
|
+
|
|
560
722
|
export type NightAttackType = "Normal" | "ArkRoyal" | "Carrier";
|
|
561
723
|
|
|
562
724
|
export type NightSpecialAttack =
|
|
@@ -620,14 +782,6 @@ export interface HitRateParams {
|
|
|
620
782
|
hit_percentage_bonus: number;
|
|
621
783
|
}
|
|
622
784
|
|
|
623
|
-
export type NightBattleAttackType =
|
|
624
|
-
| { t: "NightAttack"; c: NightAttackType }
|
|
625
|
-
| { t: "Asw"; c: AswAttackType };
|
|
626
|
-
|
|
627
|
-
export type DayBattleAttackType =
|
|
628
|
-
| { t: "Shelling"; c: ShellingAttackType }
|
|
629
|
-
| { t: "Asw"; c: AswAttackType };
|
|
630
|
-
|
|
631
785
|
export interface WarfareInfo {
|
|
632
786
|
day: AttackInfo<DayBattleAttackType, DayCutin | null> | null;
|
|
633
787
|
closing_torpedo: AttackInfo<null, null> | null;
|
|
@@ -654,93 +808,6 @@ export interface WarfareAnalyzerShipEnvironment {
|
|
|
654
808
|
custom_mods: CustomModifiers;
|
|
655
809
|
}
|
|
656
810
|
|
|
657
|
-
export type ShipStateMap = Record<ShipKey, ShipState>;
|
|
658
|
-
|
|
659
|
-
export type ShipKey = "s1" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7";
|
|
660
|
-
|
|
661
|
-
export interface OrgState {
|
|
662
|
-
id?: string;
|
|
663
|
-
f1?: FleetState;
|
|
664
|
-
f2?: FleetState;
|
|
665
|
-
f3?: FleetState;
|
|
666
|
-
f4?: FleetState;
|
|
667
|
-
a1?: AirSquadronState;
|
|
668
|
-
a2?: AirSquadronState;
|
|
669
|
-
a3?: AirSquadronState;
|
|
670
|
-
hq_level?: number;
|
|
671
|
-
org_type?: OrgType;
|
|
672
|
-
sortie?: string;
|
|
673
|
-
route_sup?: string;
|
|
674
|
-
boss_sup?: string;
|
|
675
|
-
}
|
|
676
|
-
|
|
677
|
-
export interface AirSquadronState {
|
|
678
|
-
id?: string;
|
|
679
|
-
mode?: AirSquadronMode;
|
|
680
|
-
g1?: GearState;
|
|
681
|
-
g2?: GearState;
|
|
682
|
-
g3?: GearState;
|
|
683
|
-
g4?: GearState;
|
|
684
|
-
g5?: GearState;
|
|
685
|
-
gx?: GearState;
|
|
686
|
-
ss1?: number;
|
|
687
|
-
ss2?: number;
|
|
688
|
-
ss3?: number;
|
|
689
|
-
ss4?: number;
|
|
690
|
-
ss5?: number;
|
|
691
|
-
}
|
|
692
|
-
|
|
693
|
-
export type AirSquadronMode = "Sortie" | "AirDefense";
|
|
694
|
-
|
|
695
|
-
export interface FleetState {
|
|
696
|
-
id?: string;
|
|
697
|
-
len?: number;
|
|
698
|
-
s1?: ShipState;
|
|
699
|
-
s2?: ShipState;
|
|
700
|
-
s3?: ShipState;
|
|
701
|
-
s4?: ShipState;
|
|
702
|
-
s5?: ShipState;
|
|
703
|
-
s6?: ShipState;
|
|
704
|
-
s7?: ShipState;
|
|
705
|
-
}
|
|
706
|
-
|
|
707
|
-
export interface ShipState {
|
|
708
|
-
id?: string;
|
|
709
|
-
ship_id: number;
|
|
710
|
-
level?: number;
|
|
711
|
-
current_hp?: number;
|
|
712
|
-
morale?: number;
|
|
713
|
-
ammo?: number;
|
|
714
|
-
fuel?: number;
|
|
715
|
-
max_hp_mod?: number;
|
|
716
|
-
firepower_mod?: number;
|
|
717
|
-
torpedo_mod?: number;
|
|
718
|
-
armor_mod?: number;
|
|
719
|
-
anti_air_mod?: number;
|
|
720
|
-
evasion_mod?: number;
|
|
721
|
-
asw_mod?: number;
|
|
722
|
-
los_mod?: number;
|
|
723
|
-
luck_mod?: number;
|
|
724
|
-
g1?: GearState;
|
|
725
|
-
g2?: GearState;
|
|
726
|
-
g3?: GearState;
|
|
727
|
-
g4?: GearState;
|
|
728
|
-
g5?: GearState;
|
|
729
|
-
gx?: GearState;
|
|
730
|
-
ss1?: number;
|
|
731
|
-
ss2?: number;
|
|
732
|
-
ss3?: number;
|
|
733
|
-
ss4?: number;
|
|
734
|
-
ss5?: number;
|
|
735
|
-
}
|
|
736
|
-
|
|
737
|
-
export interface GearState {
|
|
738
|
-
id?: string;
|
|
739
|
-
gear_id: number;
|
|
740
|
-
exp?: number;
|
|
741
|
-
stars?: number;
|
|
742
|
-
}
|
|
743
|
-
|
|
744
811
|
export type GearTypeIdArray = [number, number, number, number, number];
|
|
745
812
|
|
|
746
813
|
export type SlotSizeVec = (number | null)[];
|
|
@@ -805,62 +872,6 @@ export interface NightContactChance {
|
|
|
805
872
|
total: number;
|
|
806
873
|
}
|
|
807
874
|
|
|
808
|
-
export interface BattleConfig {
|
|
809
|
-
formation: Record<Formation, NestedFormationDef>;
|
|
810
|
-
anti_air_cutin: Record<number, AntiAirCutinDef>;
|
|
811
|
-
day_cutin: Record<DayCutin, DayCutinDef>;
|
|
812
|
-
night_cutin: Record<NightCutin, NightCutinDef>;
|
|
813
|
-
}
|
|
814
|
-
|
|
815
|
-
export interface NightCutinDef {
|
|
816
|
-
tag: NightCutin;
|
|
817
|
-
hits: number;
|
|
818
|
-
chance_denom: number | null;
|
|
819
|
-
power_mod: number | null;
|
|
820
|
-
accuracy_mod: number | null;
|
|
821
|
-
}
|
|
822
|
-
|
|
823
|
-
export interface DayCutinDef {
|
|
824
|
-
tag: DayCutin;
|
|
825
|
-
hits: number;
|
|
826
|
-
chance_denom: number | null;
|
|
827
|
-
power_mod: number | null;
|
|
828
|
-
accuracy_mod: number | null;
|
|
829
|
-
}
|
|
830
|
-
|
|
831
|
-
export interface AntiAirCutinDef {
|
|
832
|
-
id: number;
|
|
833
|
-
chance_numer: number | null;
|
|
834
|
-
multiplier: number | null;
|
|
835
|
-
guaranteed: number | null;
|
|
836
|
-
sequential: boolean | null;
|
|
837
|
-
}
|
|
838
|
-
|
|
839
|
-
export type NestedFormationDef =
|
|
840
|
-
| FormationDef
|
|
841
|
-
| { top_half: FormationDef; bottom_half: FormationDef };
|
|
842
|
-
|
|
843
|
-
export interface FormationDef {
|
|
844
|
-
tag: Formation;
|
|
845
|
-
protection_rate: number | null;
|
|
846
|
-
fleet_anti_air_mod: number;
|
|
847
|
-
shelling: FormationWarfareDef;
|
|
848
|
-
torpedo: FormationWarfareDef;
|
|
849
|
-
asw: FormationWarfareDef;
|
|
850
|
-
night: FormationWarfareDef;
|
|
851
|
-
shelling_support: FormationWarfareDef;
|
|
852
|
-
}
|
|
853
|
-
|
|
854
|
-
export interface FormationWarfareDef {
|
|
855
|
-
power_mod: number | null;
|
|
856
|
-
accuracy_mod: number | null;
|
|
857
|
-
evasion_mod: number | null;
|
|
858
|
-
}
|
|
859
|
-
|
|
860
|
-
export type AirWaveType = "Jet" | "LandBase" | "Carrier";
|
|
861
|
-
|
|
862
|
-
export type AswAttackType = "DepthCharge" | "Aircraft";
|
|
863
|
-
|
|
864
875
|
/**
|
|
865
876
|
*/
|
|
866
877
|
export class AirSquadron {
|
|
@@ -1072,9 +1083,8 @@ export class FhCore {
|
|
|
1072
1083
|
free(): void;
|
|
1073
1084
|
/**
|
|
1074
1085
|
* @param {MasterData} js_master
|
|
1075
|
-
* @param {Function} js_fn
|
|
1076
1086
|
*/
|
|
1077
|
-
constructor(js_master: MasterData
|
|
1087
|
+
constructor(js_master: MasterData);
|
|
1078
1088
|
/**
|
|
1079
1089
|
* @param {GearState | undefined} input
|
|
1080
1090
|
* @returns {Gear | undefined}
|
|
@@ -1105,6 +1115,10 @@ export class FhCore {
|
|
|
1105
1115
|
* @returns {Ship | undefined}
|
|
1106
1116
|
*/
|
|
1107
1117
|
create_ship_by_id(ship_id: number): Ship | undefined;
|
|
1118
|
+
/**
|
|
1119
|
+
* @returns {Ship[]}
|
|
1120
|
+
*/
|
|
1121
|
+
create_all_ships(): Ship[];
|
|
1108
1122
|
/**
|
|
1109
1123
|
* @param {Uint16Array} main
|
|
1110
1124
|
* @param {Uint16Array | undefined} escort
|
|
@@ -1977,6 +1991,10 @@ export class Ship {
|
|
|
1977
1991
|
* @returns {number | undefined}
|
|
1978
1992
|
*/
|
|
1979
1993
|
readonly torpedo: number | undefined;
|
|
1994
|
+
/**
|
|
1995
|
+
* @returns {number}
|
|
1996
|
+
*/
|
|
1997
|
+
readonly torpedo_accuracy_mod: number;
|
|
1980
1998
|
/**
|
|
1981
1999
|
* @returns {boolean}
|
|
1982
2000
|
*/
|