fleethub-core 1.3.0 → 1.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +341 -335
- package/node/fleethub_core.js +70 -35
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +40 -37
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +341 -335
- package/pkg/fleethub_core_bg.js +70 -35
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +40 -37
package/node/fleethub_core.js
CHANGED
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@@ -176,14 +176,29 @@ function debugString(val) {
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return className;
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}
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-
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-
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-
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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}
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return instance.ptr;
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}
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function isLikeNone(x) {
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return x === undefined || x === null;
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}
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let cachegetFloat64Memory0 = null;
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function getFloat64Memory0() {
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if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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}
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return cachegetFloat64Memory0;
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}
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const u32CvtShim = new Uint32Array(2);
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const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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+
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let cachegetUint32Memory0 = null;
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function getUint32Memory0() {
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if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
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@@ -202,14 +217,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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return result;
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}
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-
let cachegetFloat64Memory0 = null;
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function getFloat64Memory0() {
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if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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}
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return cachegetFloat64Memory0;
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-
}
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-
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let cachegetUint16Memory0 = null;
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function getUint16Memory0() {
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if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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@@ -221,13 +228,6 @@ function getUint16Memory0() {
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function getArrayU16FromWasm0(ptr, len) {
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return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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}
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-
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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}
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return instance.ptr;
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}
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/**
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* @param {Gear} gear
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* @returns {boolean}
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@@ -238,12 +238,6 @@ module.exports.air_squadron_can_equip = function(gear) {
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return ret !== 0;
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};
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/**
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*/
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module.exports.set_panic_hook = function() {
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wasm.set_panic_hook();
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};
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-
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/**
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* @param {OrgType} org_type
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* @returns {boolean}
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@@ -280,6 +274,23 @@ module.exports.org_type_side = function(org_type) {
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return takeObject(ret);
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};
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/**
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*/
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module.exports.set_panic_hook = function() {
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wasm.set_panic_hook();
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};
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function getArrayU8FromWasm0(ptr, len) {
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return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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}
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function passArray8ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 1);
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getUint8Memory0().set(arg, ptr / 1);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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function passArray16ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 2);
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getUint16Memory0().set(arg, ptr / 2);
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@@ -295,10 +306,6 @@ function handleError(f, args) {
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}
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}
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function getArrayU8FromWasm0(ptr, len) {
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return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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}
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-
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const AirSquadronFinalization = new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr));
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/**
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*/
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@@ -1423,6 +1430,29 @@ class Gear {
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}
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/**
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*/
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get types() {
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try {
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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wasm.__wbg_get_gear_types(retptr, this.ptr);
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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var r1 = getInt32Memory0()[retptr / 4 + 1];
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var v0 = getArrayU8FromWasm0(r0, r1).slice();
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wasm.__wbindgen_free(r0, r1 * 1);
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return v0;
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} finally {
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wasm.__wbindgen_add_to_stack_pointer(16);
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}
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}
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/**
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* @param {Uint8Array} arg0
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*/
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set types(arg0) {
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const ptr0 = passArray8ToWasm0(arg0, wasm.__wbindgen_malloc);
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const len0 = WASM_VECTOR_LEN;
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wasm.__wbg_set_gear_types(this.ptr, ptr0, len0);
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}
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/**
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*/
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get gear_type() {
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const ret = wasm.__wbg_get_gear_gear_type(this.ptr);
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return takeObject(ret);
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@@ -1657,13 +1687,6 @@ class Gear {
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return Gear.__wrap(ret);
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}
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/**
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* @returns {any}
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*/
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get types() {
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const ret = wasm.gear_types(this.ptr);
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return takeObject(ret);
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}
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/**
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* @returns {number}
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*/
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get gear_type_id() {
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@@ -2684,6 +2707,18 @@ class Ship {
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wasm.__wbg_set_ship_ctype(this.ptr, arg0);
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}
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/**
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*/
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get slots() {
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const ret = wasm.__wbg_get_ship_slots(this.ptr);
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return takeObject(ret);
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}
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/**
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* @param {SlotSizeVec} arg0
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*/
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set slots(arg0) {
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wasm.__wbg_set_ship_slots(this.ptr, addHeapObject(arg0));
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}
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/**
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* @returns {number | undefined}
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*/
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get naked_firepower() {
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Binary file
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@@ -1,6 +1,41 @@
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1
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_day_cutin(a: number, b: number): number;
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export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_contact_chance(a: number, b: number): number;
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export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_player(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_fleet_anti_air(a: number, b: number): number;
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35
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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@@ -40,41 +75,6 @@ export function org_interception_power(a: number): number;
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40
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export function org_high_altitude_interception_power(a: number): number;
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41
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export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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export function org_default(): number;
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43
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-
export function __wbg_analyzer_free(a: number): void;
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44
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-
export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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45
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-
export function analyzer_analyze_day_cutin(a: number, b: number): number;
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46
|
-
export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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47
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-
export function analyzer_analyze_contact_chance(a: number, b: number): number;
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48
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-
export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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49
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-
export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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50
|
-
export function __wbg_comp_free(a: number): void;
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51
|
-
export function __wbg_get_comp_org_type(a: number): number;
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52
|
-
export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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-
export function __wbg_set_comp_main(a: number, b: number): void;
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-
export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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59
|
-
export function __wbg_get_comp_route_sup(a: number): number;
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|
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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-
export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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63
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export function comp_side(a: number): number;
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64
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export function comp_is_combined(a: number): number;
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65
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-
export function comp_is_player(a: number): number;
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66
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-
export function comp_is_enemy(a: number): number;
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67
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-
export function comp_meta(a: number): number;
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68
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-
export function comp_get_fleet_id(a: number, b: number, c: number): void;
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69
|
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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70
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-
export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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71
|
-
export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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72
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-
export function comp_default_formation(a: number): number;
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73
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-
export function comp_fleet_anti_air(a: number, b: number): number;
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74
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-
export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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75
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-
export function comp_elos(a: number, b: number, c: number): void;
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76
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-
export function comp_transport_point(a: number): number;
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77
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-
export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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export function __wbg_airsquadron_free(a: number): void;
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79
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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|
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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@@ -118,7 +118,6 @@ export function org_type_is_single(a: number): number;
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118
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export function org_type_default_formation(a: number): number;
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119
119
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export function org_type_is_player(a: number): number;
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120
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export function org_type_side(a: number): number;
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121
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-
export function set_panic_hook(): void;
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121
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export function __wbg_ibonuses_free(a: number): void;
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122
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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@@ -167,6 +166,8 @@ export function __wbg_get_gear_default_exp(a: number): number;
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167
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export function __wbg_set_gear_default_exp(a: number, b: number): void;
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167
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export function __wbg_get_gear_name(a: number, b: number): void;
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export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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169
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+
export function __wbg_get_gear_types(a: number, b: number): void;
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170
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+
export function __wbg_set_gear_types(a: number, b: number, c: number): void;
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170
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export function __wbg_get_gear_gear_type(a: number): number;
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export function __wbg_set_gear_gear_type(a: number, b: number): void;
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export function __wbg_get_gear_max_hp(a: number): number;
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@@ -206,7 +207,6 @@ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number
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export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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207
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export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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208
209
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export function gear_default(): number;
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209
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-
export function gear_types(a: number): number;
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210
210
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export function gear_gear_type_id(a: number): number;
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211
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export function gear_special_type_id(a: number): number;
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export function gear_icon_id(a: number): number;
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@@ -245,6 +245,7 @@ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number,
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245
245
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export function fhcore_create_default_ship(a: number): number;
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246
246
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export function fhcore_create_analyzer(a: number): number;
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247
247
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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248
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+
export function set_panic_hook(): void;
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248
249
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export function __wbg_ship_free(a: number): void;
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249
250
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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@@ -266,6 +267,8 @@ export function __wbg_get_ship_ship_type(a: number): number;
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266
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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267
268
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export function __wbg_get_ship_ctype(a: number): number;
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268
269
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export function __wbg_set_ship_ctype(a: number, b: number): void;
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270
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+
export function __wbg_get_ship_slots(a: number): number;
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271
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+
export function __wbg_set_ship_slots(a: number, b: number): void;
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269
272
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export function ship_naked_firepower(a: number): number;
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270
273
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export function ship_naked_torpedo(a: number): number;
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271
274
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export function ship_naked_armor(a: number): number;
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