fleethub-core 1.2.0 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,20 +9,6 @@ heap.push(undefined, null, true, false);
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  function getObject(idx) { return heap[idx]; }
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- let heap_next = heap.length;
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-
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- function dropObject(idx) {
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- if (idx < 36) return;
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- heap[idx] = heap_next;
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- heap_next = idx;
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- }
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-
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- function takeObject(idx) {
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- const ret = getObject(idx);
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- dropObject(idx);
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- return ret;
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- }
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-
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  let WASM_VECTOR_LEN = 0;
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  let cachegetUint8Memory0 = null;
@@ -94,6 +80,20 @@ function getInt32Memory0() {
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  return cachegetInt32Memory0;
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  }
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+ let heap_next = heap.length;
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
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+
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  let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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  cachedTextDecoder.decode();
@@ -176,6 +176,10 @@ function debugString(val) {
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  return className;
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  }
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+ const u32CvtShim = new Uint32Array(2);
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+
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+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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+
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  function _assertClass(instance, klass) {
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  if (!(instance instanceof klass)) {
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  throw new Error(`expected instance of ${klass.name}`);
@@ -183,14 +187,18 @@ function _assertClass(instance, klass) {
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  return instance.ptr;
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  }
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachegetFloat64Memory0;
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+ }
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+
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  function isLikeNone(x) {
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  return x === undefined || x === null;
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  }
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- const u32CvtShim = new Uint32Array(2);
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-
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- const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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-
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  let cachegetUint32Memory0 = null;
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  function getUint32Memory0() {
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  if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
@@ -209,14 +217,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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- let cachegetFloat64Memory0 = null;
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- function getFloat64Memory0() {
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- if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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- cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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- }
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- return cachegetFloat64Memory0;
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- }
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-
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  let cachegetUint16Memory0 = null;
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  function getUint16Memory0() {
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  if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
@@ -238,9 +238,6 @@ module.exports.air_squadron_can_equip = function(gear) {
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  return ret !== 0;
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  };
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- function getArrayU8FromWasm0(ptr, len) {
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- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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- }
244
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  /**
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  * @param {OrgType} org_type
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  * @returns {boolean}
@@ -298,6 +295,10 @@ function handleError(f, args) {
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  }
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  }
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+ function getArrayU8FromWasm0(ptr, len) {
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+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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+ }
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+
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  const AirSquadronFinalization = new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr));
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  /**
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  */
@@ -685,6 +686,13 @@ class Comp {
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  /**
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  * @returns {boolean}
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  */
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+ is_player() {
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+ var ret = wasm.comp_is_player(this.ptr);
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+ return ret !== 0;
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+ }
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+ /**
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+ * @returns {boolean}
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+ */
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  is_enemy() {
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  var ret = wasm.comp_is_enemy(this.ptr);
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  return ret !== 0;
@@ -817,6 +825,16 @@ class Comp {
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  var ret = wasm.comp_transport_point(this.ptr);
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  return ret;
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  }
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+ /**
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+ * @param {Ship} ship
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+ * @param {Formation} formation
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+ * @returns {WarfareShipEnvironment}
832
+ */
833
+ create_warfare_ship_environment(ship, formation) {
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+ _assertClass(ship, Ship);
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+ var ret = wasm.comp_create_warfare_ship_environment(this.ptr, ship.ptr, addHeapObject(formation));
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+ return takeObject(ret);
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+ }
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  }
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  module.exports.Comp = Comp;
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@@ -2429,6 +2447,13 @@ class Org {
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  }
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  }
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  /**
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+ * @returns {Side}
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+ */
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+ side() {
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+ var ret = wasm.org_side(this.ptr);
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+ return takeObject(ret);
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+ }
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+ /**
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  * @returns {boolean}
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  */
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  is_player() {
@@ -2520,7 +2545,7 @@ class Ship {
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  get id() {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2523
- wasm.__wbg_get_airsquadron_id(retptr, this.ptr);
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+ wasm.__wbg_get_ship_id(retptr, this.ptr);
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
2525
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
2526
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  return getStringFromWasm0(r0, r1);
@@ -2535,14 +2560,14 @@ class Ship {
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  set id(arg0) {
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  var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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  var len0 = WASM_VECTOR_LEN;
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- wasm.__wbg_set_airsquadron_id(this.ptr, ptr0, len0);
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+ wasm.__wbg_set_ship_id(this.ptr, ptr0, len0);
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  }
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  /**
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  */
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  get xxh3() {
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  try {
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  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.__wbg_get_airsquadron_xxh3(retptr, this.ptr);
2570
+ wasm.__wbg_get_ship_xxh3(retptr, this.ptr);
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  var r0 = getInt32Memory0()[retptr / 4 + 0];
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  var r1 = getInt32Memory0()[retptr / 4 + 1];
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  u32CvtShim[0] = r0;
@@ -2560,7 +2585,7 @@ class Ship {
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  uint64CvtShim[0] = arg0;
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  const low0 = u32CvtShim[0];
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  const high0 = u32CvtShim[1];
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- wasm.__wbg_set_airsquadron_xxh3(this.ptr, low0, high0);
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+ wasm.__wbg_set_ship_xxh3(this.ptr, low0, high0);
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  }
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  /**
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  */
@@ -2648,15 +2673,15 @@ class Ship {
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  }
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  /**
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  */
2651
- get ship_class() {
2652
- var ret = wasm.__wbg_get_ship_ship_class(this.ptr);
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- return takeObject(ret);
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+ get ctype() {
2677
+ var ret = wasm.__wbg_get_ship_ctype(this.ptr);
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+ return ret;
2654
2679
  }
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2680
  /**
2656
- * @param {ShipClass} arg0
2681
+ * @param {number} arg0
2657
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  */
2658
- set ship_class(arg0) {
2659
- wasm.__wbg_set_ship_ship_class(this.ptr, addHeapObject(arg0));
2683
+ set ctype(arg0) {
2684
+ wasm.__wbg_set_ship_ctype(this.ptr, arg0);
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  }
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  /**
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  * @returns {number | undefined}
@@ -2820,13 +2845,6 @@ class Ship {
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  /**
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2846
  * @returns {number}
2822
2847
  */
2823
- get ctype() {
2824
- var ret = wasm.ship_ctype(this.ptr);
2825
- return ret;
2826
- }
2827
- /**
2828
- * @returns {number}
2829
- */
2830
2848
  get stype() {
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2849
  var ret = wasm.ship_stype(this.ptr);
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2850
  return ret;
@@ -2909,7 +2927,7 @@ class Ship {
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  get_gear(key) {
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  var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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  var len0 = WASM_VECTOR_LEN;
2912
- var ret = wasm.airsquadron_get_gear(this.ptr, ptr0, len0);
2930
+ var ret = wasm.ship_get_gear(this.ptr, ptr0, len0);
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2931
  return ret === 0 ? undefined : Gear.__wrap(ret);
2914
2932
  }
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  /**
@@ -3246,22 +3264,6 @@ class Ship {
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3264
  }
3247
3265
  }
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3266
  /**
3249
- * @returns {Uint8Array}
3250
- */
3251
- get_possible_anti_air_cutin_ids() {
3252
- try {
3253
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3254
- wasm.ship_get_possible_anti_air_cutin_ids(retptr, this.ptr);
3255
- var r0 = getInt32Memory0()[retptr / 4 + 0];
3256
- var r1 = getInt32Memory0()[retptr / 4 + 1];
3257
- var v0 = getArrayU8FromWasm0(r0, r1).slice();
3258
- wasm.__wbindgen_free(r0, r1 * 1);
3259
- return v0;
3260
- } finally {
3261
- wasm.__wbindgen_add_to_stack_pointer(16);
3262
- }
3263
- }
3264
- /**
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  * @returns {number}
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  */
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3269
  transport_point() {
@@ -3292,10 +3294,6 @@ class Ship {
3292
3294
  }
3293
3295
  module.exports.Ship = Ship;
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3296
 
3295
- module.exports.__wbindgen_object_drop_ref = function(arg0) {
3296
- takeObject(arg0);
3297
- };
3298
-
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  module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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  const obj = getObject(arg1);
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  var ret = JSON.stringify(obj === undefined ? null : obj);
@@ -3305,6 +3303,10 @@ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
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  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3306
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  };
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3305
 
3306
+ module.exports.__wbindgen_object_drop_ref = function(arg0) {
3307
+ takeObject(arg0);
3308
+ };
3309
+
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3310
  module.exports.__wbindgen_string_new = function(arg0, arg1) {
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3311
  var ret = getStringFromWasm0(arg0, arg1);
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  return addHeapObject(ret);
Binary file
@@ -1,93 +1,11 @@
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  /* tslint:disable */
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2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_analyzer_free(a: number): void;
5
- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
6
- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
9
- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
10
- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
11
- export function __wbg_org_free(a: number): void;
12
- export function __wbg_get_org_id(a: number, b: number): void;
13
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
14
- export function __wbg_get_org_xxh3(a: number, b: number): void;
15
- export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
16
- export function __wbg_get_org_hq_level(a: number): number;
17
- export function __wbg_set_org_hq_level(a: number, b: number): void;
18
- export function __wbg_get_org_org_type(a: number): number;
19
- export function __wbg_set_org_org_type(a: number, b: number): void;
20
- export function __wbg_get_org_sortie(a: number, b: number): void;
21
- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
22
- export function __wbg_get_org_route_sup(a: number, b: number): void;
23
- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
24
- export function __wbg_get_org_boss_sup(a: number, b: number): void;
25
- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
26
- export function org_fleet_len(a: number, b: number): number;
27
- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
28
- export function org_air_squadron_ids(a: number, b: number): void;
29
- export function org_fleet_los_mod(a: number, b: number, c: number): void;
30
- export function org_main_ship_ids(a: number, b: number): void;
31
- export function org_escort_ship_ids(a: number, b: number): void;
32
- export function org_clone_fleet(a: number, b: number, c: number): number;
33
- export function org_get_ship(a: number, b: number, c: number, d: number): number;
34
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
35
- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
36
- export function org_create_comp(a: number): number;
37
- export function org_create_comp_by_key(a: number, b: number, c: number): number;
38
- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
39
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
40
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
41
- export function org_is_player(a: number): number;
42
- export function org_is_enemy(a: number): number;
43
- export function org_is_single(a: number): number;
44
- export function org_is_combined(a: number): number;
45
- export function org_interception_power(a: number): number;
46
- export function org_high_altitude_interception_power(a: number): number;
47
- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
48
- export function org_default(): number;
49
- export function __wbg_comp_free(a: number): void;
50
- export function __wbg_get_comp_org_type(a: number): number;
51
- export function __wbg_set_comp_org_type(a: number, b: number): void;
52
- export function __wbg_get_comp_hq_level(a: number): number;
53
- export function __wbg_set_comp_hq_level(a: number, b: number): void;
54
- export function __wbg_get_comp_main(a: number): number;
55
- export function __wbg_set_comp_main(a: number, b: number): void;
56
- export function __wbg_get_comp_escort(a: number): number;
57
- export function __wbg_set_comp_escort(a: number, b: number): void;
58
- export function __wbg_get_comp_route_sup(a: number): number;
59
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
60
- export function __wbg_get_comp_boss_sup(a: number): number;
61
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
62
- export function comp_side(a: number): number;
63
- export function comp_is_combined(a: number): number;
64
- export function comp_is_enemy(a: number): number;
65
- export function comp_meta(a: number): number;
66
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
67
- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
68
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
69
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
70
- export function comp_default_formation(a: number): number;
71
- export function comp_fleet_anti_air(a: number, b: number): number;
72
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
73
- export function comp_elos(a: number, b: number, c: number): void;
74
- export function comp_transport_point(a: number): number;
75
- export function __wbg_airsquadron_free(a: number): void;
76
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
77
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
78
- export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
79
- export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
80
- export function __wbg_get_airsquadron_mode(a: number): number;
81
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
82
- export function air_squadron_can_equip(a: number): number;
83
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
84
- export function airsquadron_can_equip(a: number, b: number): number;
85
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
86
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
87
- export function airsquadron_fighter_power(a: number): number;
88
- export function airsquadron_interception_power(a: number): number;
89
- export function airsquadron_radius(a: number): number;
90
4
  export function __wbg_ship_free(a: number): void;
5
+ export function __wbg_get_ship_id(a: number, b: number): void;
6
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
7
+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
8
+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
91
9
  export function __wbg_get_ship_ship_id(a: number): number;
92
10
  export function __wbg_set_ship_ship_id(a: number, b: number): void;
93
11
  export function __wbg_get_ship_level(a: number): number;
@@ -102,8 +20,8 @@ export function __wbg_get_ship_fuel(a: number): number;
102
20
  export function __wbg_set_ship_fuel(a: number, b: number): void;
103
21
  export function __wbg_get_ship_ship_type(a: number): number;
104
22
  export function __wbg_set_ship_ship_type(a: number, b: number): void;
105
- export function __wbg_get_ship_ship_class(a: number): number;
106
- export function __wbg_set_ship_ship_class(a: number, b: number): void;
23
+ export function __wbg_get_ship_ctype(a: number): number;
24
+ export function __wbg_set_ship_ctype(a: number, b: number): void;
107
25
  export function ship_naked_firepower(a: number): number;
108
26
  export function ship_naked_torpedo(a: number): number;
109
27
  export function ship_naked_armor(a: number): number;
@@ -124,7 +42,6 @@ export function ship_state(a: number): number;
124
42
  export function ship_meta(a: number): number;
125
43
  export function ship_name(a: number, b: number): void;
126
44
  export function ship_yomi(a: number, b: number): void;
127
- export function ship_ctype(a: number): number;
128
45
  export function ship_stype(a: number): number;
129
46
  export function ship_sort_id(a: number): number;
130
47
  export function ship_remodel_rank(a: number): number;
@@ -136,6 +53,7 @@ export function ship_morale_state(a: number): number;
136
53
  export function ship_category(a: number): number;
137
54
  export function ship_has_attr(a: number, b: number): number;
138
55
  export function ship_gear_keys(a: number): number;
56
+ export function ship_get_gear(a: number, b: number, c: number): number;
139
57
  export function ship_get_damage_bound(a: number, b: number): number;
140
58
  export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
141
59
  export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
@@ -172,15 +90,102 @@ export function ship_basic_accuracy_term(a: number, b: number): void;
172
90
  export function ship_basic_evasion_term(a: number, b: number): void;
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  export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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  export function ship_basic_defense_power(a: number, b: number, c: number): void;
175
- export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_get_ship_xxh3(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function ship_get_gear(a: number, b: number, c: number): number;
96
+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_xxh3(a: number, b: number): void;
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+ export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_set_org_hq_level(a: number, b: number): void;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_set_org_org_type(a: number, b: number): void;
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+ export function __wbg_get_org_sortie(a: number, b: number): void;
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+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_route_sup(a: number, b: number): void;
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+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
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+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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+ export function org_fleet_len(a: number, b: number): number;
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+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number, c: number): number;
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+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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+ export function org_create_comp(a: number): number;
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+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
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+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function org_side(a: number): number;
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+ export function org_is_player(a: number): number;
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+ export function org_is_enemy(a: number): number;
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+ export function org_is_single(a: number): number;
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+ export function org_is_combined(a: number): number;
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+ export function org_interception_power(a: number): number;
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+ export function org_high_altitude_interception_power(a: number): number;
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+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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+ export function org_default(): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_create_warfare_ship_environment(a: number, b: number, c: number): number;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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+ export function org_type_is_single(a: number): number;
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+ export function org_type_default_formation(a: number): number;
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+ export function org_type_is_player(a: number): number;
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+ export function org_type_side(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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  export function __wbg_get_fleet_id(a: number, b: number): void;
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -205,10 +210,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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- export function org_type_is_single(a: number): number;
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- export function org_type_default_formation(a: number): number;
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- export function org_type_is_player(a: number): number;
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- export function org_type_side(a: number): number;
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  export function set_panic_hook(): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "fleethub-core",
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- "version": "1.2.0",
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+ "version": "1.2.1",
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  "license": "UNLICENSED",
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5
  "sideEffects": false,
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  "exports": {