fleethub-core 1.12.6 → 1.12.7

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@@ -1,9 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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- export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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- export const ship_gunfit_accuracy: (a: number, b: number) => number;
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  export const __wbg_ship_free: (a: number, b: number) => void;
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  export const __wbg_get_ship_id: (a: number) => [number, number];
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  export const __wbg_set_ship_id: (a: number, b: number, c: number) => void;
@@ -95,55 +92,49 @@ export const ship_basic_defense_power: (a: number, b: number) => [number, number
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  export const ship_transport_point: (a: number) => number;
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  export const ship_elos: (a: number, b: number) => [number, number];
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  export const ship_ohko_power: (a: number) => [number, number];
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- export const __wbg_airsquadron_free: (a: number, b: number) => void;
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- export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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- export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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- export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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- export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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- export const __wbg_get_airsquadron_mode: (a: number) => any;
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- export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
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- export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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- export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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- export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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- export const airsquadron_fighter_power: (a: number) => number;
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- export const airsquadron_interception_power: (a: number) => number;
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- export const airsquadron_radius: (a: number) => number;
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  export const __wbg_analyzer_free: (a: number, b: number) => void;
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  export const analyzer_analyze_ship_attack: (a: number, b: any, c: number, d: number, e: number) => any;
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  export const analyzer_analyze_node_attack: (a: number, b: any, c: number, d: number, e: number, f: number) => any;
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  export const analyzer_analyze_comp: (a: number, b: number, c: any) => any;
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  export const analyzer_simulate_support_shelling: (a: number, b: number, c: number, d: any, e: number) => [number, number, number];
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- export const __wbg_comp_free: (a: number, b: number) => void;
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- export const __wbg_get_comp_org_type: (a: number) => any;
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- export const __wbg_get_comp_hq_level: (a: number) => number;
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- export const __wbg_get_comp_main: (a: number) => number;
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- export const __wbg_set_comp_main: (a: number, b: number) => void;
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- export const __wbg_get_comp_escort: (a: number) => number;
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- export const __wbg_set_comp_escort: (a: number, b: number) => void;
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- export const __wbg_get_comp_route_sup: (a: number) => number;
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- export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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- export const __wbg_get_comp_boss_sup: (a: number) => number;
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- export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
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- export const comp_side: (a: number) => any;
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- export const comp_is_combined: (a: number) => number;
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- export const comp_is_player: (a: number) => number;
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- export const comp_is_enemy: (a: number) => number;
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- export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
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- export const comp_first_ship_id: (a: number) => [number, number];
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- export const comp_has_route_sup: (a: number) => number;
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- export const comp_meta: (a: number) => any;
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- export const comp_get_fleet_id: (a: number, b: any) => [number, number];
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- export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
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- export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
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- export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
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- export const comp_default_formation: (a: number) => any;
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- export const comp_adjusted_anti_air: (a: number, b: number) => number;
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- export const comp_fighter_power: (a: number, b: number, c: any) => number;
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- export const comp_elos: (a: number, b: number) => [number, number];
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- export const comp_transport_point: (a: number) => number;
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- export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
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- export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
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- export const comp_balloons: (a: number) => number;
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+ export const ship_state_day_gunfit_accuracy: (a: number) => [number, number];
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+ export const ship_state_night_gunfit_accuracy: (a: number) => [number, number];
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+ export const ship_gunfit_accuracy: (a: number, b: number) => number;
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+ export const __wbg_fhcore_free: (a: number, b: number) => void;
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+ export const fhcore_new: (a: any) => [number, number, number];
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+ export const fhcore_create_gear: (a: number, b: number) => number;
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+ export const fhcore_create_ship: (a: number, b: number) => number;
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+ export const fhcore_create_air_squadron: (a: number, b: number) => number;
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+ export const fhcore_create_fleet: (a: number, b: number) => number;
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+ export const fhcore_create_org: (a: number, b: number) => number;
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+ export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
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+ export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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+ export const fhcore_create_all_ships: (a: number) => any;
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+ export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const fhcore_create_default_ship: (a: number) => number;
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+ export const fhcore_create_analyzer: (a: number) => number;
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+ export const __wbg_fleet_free: (a: number, b: number) => void;
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+ export const __wbg_get_fleet_id: (a: number) => [number, number];
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+ export const __wbg_set_fleet_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_get_fleet_hash: (a: number) => bigint;
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+ export const __wbg_get_fleet_len: (a: number) => number;
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+ export const fleet_meta: (a: number) => any;
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+ export const fleet_ship_keys: (a: number) => [number, number];
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+ export const fleet_ship_ids: (a: number) => [number, number];
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+ export const fleet_get_gear_ids_by_improvable: (a: number) => [number, number];
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+ export const fleet_get_gear_ids_by_proficiency: (a: number) => [number, number];
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+ export const fleet_get_damage_bound: (a: number, b: number, c: number, d: any) => number;
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+ export const fleet_get_remaining_fuel: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const fleet_get_remaining_ammo: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const fleet_count_ships: (a: number) => number;
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+ export const fleet_get_ship: (a: number, b: any) => number;
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+ export const fleet_fleet_los_mod: (a: number) => [number, number];
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+ export const fleet_fighter_power: (a: number, b: any) => number;
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+ export const fleet_elos: (a: number, b: number, c: number) => [number, number];
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+ export const fleet_aviation_detection_score: (a: number) => [number, number];
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+ export const fleet_expedition_bonus: (a: number) => number;
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+ export const fleet_sum_ship_stat_by: (a: number, b: number, c: number) => [number, number];
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+ export const fleet_reset_battle_state: (a: number) => void;
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  export const __wbg_gear_free: (a: number, b: number) => void;
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  export const __wbg_get_gear_id: (a: number) => [number, number];
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  export const __wbg_set_gear_id: (a: number, b: number, c: number) => void;
@@ -187,7 +178,6 @@ export const gear_interception: (a: number) => number;
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  export const gear_is_high_angle_mount: (a: number) => number;
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  export const gear_is_carrier_shelling_plane: (a: number) => number;
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  export const gear_is_hayabusa_20th_squadron: (a: number) => number;
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- export const gear_has_proficiency: (a: number) => number;
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  export const gear_max_exp_eq_120: (a: number) => number;
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  export const gear_calc_fighter_power: (a: number, b: number) => number;
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  export const gear_calc_interception_power: (a: number, b: number) => number;
@@ -207,46 +197,9 @@ export const gear_is_abyssal_patrolling_attack_hawk: (a: number) => number;
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  export const gear_expedition_bonus: (a: number) => number;
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  export const gear_can_be_deployed_to_land_base: (a: number) => number;
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  export const gear_is_balloon: (a: number) => number;
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- export const __wbg_fhcore_free: (a: number, b: number) => void;
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- export const fhcore_new: (a: any) => [number, number, number];
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- export const fhcore_create_gear: (a: number, b: number) => number;
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- export const fhcore_create_ship: (a: number, b: number) => number;
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- export const fhcore_create_air_squadron: (a: number, b: number) => number;
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- export const fhcore_create_fleet: (a: number, b: number) => number;
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- export const fhcore_create_org: (a: number, b: number) => number;
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- export const fhcore_create_ship_state_by_id: (a: number, b: number) => any;
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- export const fhcore_create_ship_by_id: (a: number, b: number) => number;
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- export const fhcore_create_all_ships: (a: number) => any;
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- export const fhcore_create_comp_by_map_enemy: (a: number, b: number, c: number, d: number, e: number) => number;
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- export const fhcore_create_default_ship: (a: number) => number;
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- export const fhcore_create_analyzer: (a: number) => number;
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- export const parse_ship_conditions: (a: any) => any;
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- export const __wbg_fleet_free: (a: number, b: number) => void;
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- export const __wbg_get_fleet_id: (a: number) => [number, number];
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- export const __wbg_set_fleet_id: (a: number, b: number, c: number) => void;
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- export const __wbg_get_fleet_hash: (a: number) => bigint;
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- export const __wbg_get_fleet_len: (a: number) => number;
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- export const fleet_meta: (a: number) => any;
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- export const fleet_ship_keys: (a: number) => [number, number];
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- export const fleet_ship_ids: (a: number) => [number, number];
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- export const fleet_get_gear_ids_by_improvable: (a: number) => [number, number];
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- export const fleet_get_gear_ids_by_proficiency: (a: number) => [number, number];
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- export const fleet_get_damage_bound: (a: number, b: number, c: number, d: any) => number;
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- export const fleet_get_remaining_fuel: (a: number, b: number, c: number, d: number, e: number) => number;
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- export const fleet_get_remaining_ammo: (a: number, b: number, c: number, d: number, e: number) => number;
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- export const fleet_count_ships: (a: number) => number;
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- export const fleet_get_ship: (a: number, b: any) => number;
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- export const fleet_fleet_los_mod: (a: number) => [number, number];
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- export const fleet_fighter_power: (a: number, b: any) => number;
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- export const fleet_elos: (a: number, b: number, c: number) => [number, number];
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- export const fleet_aviation_detection_score: (a: number) => [number, number];
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- export const fleet_expedition_bonus: (a: number) => number;
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- export const fleet_sum_ship_stat_by: (a: number, b: number, c: number) => [number, number];
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- export const fleet_reset_battle_state: (a: number) => void;
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  export const __wbg_org_free: (a: number, b: number) => void;
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  export const __wbg_get_org_id: (a: number) => [number, number];
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  export const __wbg_set_org_id: (a: number, b: number, c: number) => void;
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- export const __wbg_get_org_hash: (a: number) => bigint;
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  export const __wbg_get_org_hq_level: (a: number) => number;
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  export const __wbg_get_org_org_type: (a: number) => any;
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  export const __wbg_get_org_sortie: (a: number) => any;
@@ -277,6 +230,53 @@ export const org_interception_power: (a: number) => number;
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  export const org_high_altitude_interception_power: (a: number) => number;
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  export const org_create_move_ship_payload: (a: number, b: number, c: number, d: number, e: number) => any;
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  export const org_get_fleet_type: (a: number, b: any) => any;
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+ export const gear_has_proficiency: (a: number) => number;
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+ export const __wbg_get_org_hash: (a: number) => bigint;
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+ export const __wbg_airsquadron_free: (a: number, b: number) => void;
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+ export const __wbg_get_airsquadron_id: (a: number) => [number, number];
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+ export const __wbg_set_airsquadron_id: (a: number, b: number, c: number) => void;
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+ export const __wbg_get_airsquadron_hash: (a: number) => bigint;
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+ export const __wbg_set_airsquadron_hash: (a: number, b: bigint) => void;
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+ export const __wbg_get_airsquadron_mode: (a: number) => any;
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+ export const __wbg_set_airsquadron_mode: (a: number, b: any) => void;
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+ export const airsquadron_get_gear: (a: number, b: number, c: number) => number;
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+ export const airsquadron_get_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_get_max_slot_size: (a: number, b: number) => [number, number, number];
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+ export const airsquadron_fighter_power: (a: number) => number;
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+ export const airsquadron_interception_power: (a: number) => number;
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+ export const airsquadron_radius: (a: number) => number;
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+ export const parse_ship_conditions: (a: any) => any;
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+ export const __wbg_comp_free: (a: number, b: number) => void;
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+ export const __wbg_get_comp_org_type: (a: number) => any;
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+ export const __wbg_get_comp_hq_level: (a: number) => number;
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+ export const __wbg_get_comp_main: (a: number) => number;
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+ export const __wbg_set_comp_main: (a: number, b: number) => void;
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+ export const __wbg_get_comp_escort: (a: number) => number;
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+ export const __wbg_set_comp_escort: (a: number, b: number) => void;
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+ export const __wbg_get_comp_route_sup: (a: number) => number;
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+ export const __wbg_set_comp_route_sup: (a: number, b: number) => void;
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+ export const __wbg_get_comp_boss_sup: (a: number) => number;
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+ export const __wbg_set_comp_boss_sup: (a: number, b: number) => void;
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+ export const comp_side: (a: number) => any;
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+ export const comp_is_combined: (a: number) => number;
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+ export const comp_is_player: (a: number) => number;
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+ export const comp_is_enemy: (a: number) => number;
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+ export const comp_has_ship_eid: (a: number, b: number, c: number) => number;
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+ export const comp_first_ship_id: (a: number) => [number, number];
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+ export const comp_has_route_sup: (a: number) => number;
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+ export const comp_meta: (a: number) => any;
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+ export const comp_get_fleet_id: (a: number, b: any) => [number, number];
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+ export const comp_get_ship_with_clone: (a: number, b: any, c: any) => number;
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+ export const comp_get_ship_entity_id: (a: number, b: any, c: any) => [number, number];
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+ export const comp_get_ship_by_eid_with_clone: (a: number, b: number, c: number) => number;
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+ export const comp_default_formation: (a: number) => any;
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+ export const comp_adjusted_anti_air: (a: number, b: number) => number;
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+ export const comp_fighter_power: (a: number, b: number, c: any) => number;
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+ export const comp_elos: (a: number, b: number) => [number, number];
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+ export const comp_transport_point: (a: number) => number;
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+ export const comp_get_ship_conditions: (a: number, b: number, c: number) => any;
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+ export const comp_fleet_los_mod: (a: number, b: any) => [number, number];
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+ export const comp_balloons: (a: number) => number;
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  export const set_panic_hook: () => void;
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  export const __wbindgen_exn_store: (a: number) => void;
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  export const __externref_table_alloc: () => number;