fleethub-core 1.11.8 → 1.11.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,30 +6,12 @@ export function __wbg_set_wasm(val) {
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  }
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- const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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-
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- let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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-
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- cachedTextDecoder.decode();
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-
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- let cachedUint8Memory0 = null;
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-
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- function getUint8Memory0() {
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- if (cachedUint8Memory0 === null || cachedUint8Memory0.byteLength === 0) {
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- cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
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- }
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- return cachedUint8Memory0;
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- }
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-
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- function getStringFromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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- }
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-
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  const heap = new Array(128).fill(undefined);
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  heap.push(undefined, null, true, false);
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+ function getObject(idx) { return heap[idx]; }
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+
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  let heap_next = heap.length;
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  function addHeapObject(obj) {
@@ -41,8 +23,6 @@ function addHeapObject(obj) {
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  return idx;
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  }
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- function getObject(idx) { return heap[idx]; }
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-
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  function dropObject(idx) {
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  if (idx < 132) return;
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  heap[idx] = heap_next;
@@ -55,6 +35,26 @@ function takeObject(idx) {
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  return ret;
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  }
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+ const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
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+
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+ let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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+
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+ cachedTextDecoder.decode();
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+
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+ let cachedUint8Memory0 = null;
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+
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+ function getUint8Memory0() {
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+ if (cachedUint8Memory0 === null || cachedUint8Memory0.byteLength === 0) {
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+ cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
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+ }
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+ return cachedUint8Memory0;
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+ }
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+
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+ function getStringFromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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+ }
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+
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  let WASM_VECTOR_LEN = 0;
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  const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
@@ -125,6 +125,34 @@ function getInt32Memory0() {
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  return cachedInt32Memory0;
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  }
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+ let cachedFloat64Memory0 = null;
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+
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+ function getFloat64Memory0() {
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+ if (cachedFloat64Memory0 === null || cachedFloat64Memory0.byteLength === 0) {
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+ cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachedFloat64Memory0;
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+ }
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+
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+ function getArrayU8FromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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+ }
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+
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+ function passArray8ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 1, 1) >>> 0;
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+ getUint8Memory0().set(arg, ptr / 1);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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+
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  let cachedUint32Memory0 = null;
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  function getUint32Memory0() {
@@ -159,30 +187,9 @@ function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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-
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- let cachedFloat64Memory0 = null;
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-
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- function getFloat64Memory0() {
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- if (cachedFloat64Memory0 === null || cachedFloat64Memory0.byteLength === 0) {
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- cachedFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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- }
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- return cachedFloat64Memory0;
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- }
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-
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- function getArrayU8FromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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- }
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-
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- function passArray8ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 1, 1) >>> 0;
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- getUint8Memory0().set(arg, ptr / 1);
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+ function passArray16ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 2, 2) >>> 0;
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+ getUint16Memory0().set(arg, ptr / 2);
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
@@ -195,12 +202,6 @@ export function parse_ship_conditions(value) {
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  return takeObject(ret);
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  }
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- function passArray16ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 2, 2) >>> 0;
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- getUint16Memory0().set(arg, ptr / 2);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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  /**
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  */
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  export function set_panic_hook() {
@@ -1725,7 +1726,7 @@ export class Org {
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  * @returns {bigint}
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  */
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  get hash() {
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- const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
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+ const ret = wasm.__wbg_get_gear_hash(this.__wbg_ptr);
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  return BigInt.asUintN(64, ret);
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  }
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  /**
@@ -2090,6 +2091,43 @@ export class Ship {
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  wasm.__wbg_ship_free(ptr);
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  }
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  /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * フィット砲補正
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+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
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+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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+ /**
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  * @returns {string}
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  */
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  get id() {
@@ -2877,47 +2915,10 @@ export class Ship {
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  wasm.__wbindgen_add_to_stack_pointer(16);
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  }
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  }
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- /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_night_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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  }
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- export function __wbindgen_string_new(arg0, arg1) {
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- const ret = getStringFromWasm0(arg0, arg1);
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+ export function __wbg_createEquipmentBonuses_f1b1f1a68ef49487(arg0, arg1) {
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+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
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@@ -2930,8 +2931,8 @@ export function __wbindgen_object_drop_ref(arg0) {
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  takeObject(arg0);
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  };
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- export function __wbg_createEquipmentBonuses_38964076584ae2ca(arg0, arg1) {
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- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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+ export function __wbindgen_string_new(arg0, arg1) {
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+ const ret = getStringFromWasm0(arg0, arg1);
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  return addHeapObject(ret);
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  };
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Binary file
@@ -1,40 +1,9 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hash(a: number): number;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_get_org_sortie(a: number): number;
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- export function __wbg_get_org_route_sup(a: number): number;
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- export function __wbg_get_org_boss_sup(a: number): number;
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- export function org_first_ship_id(a: number, b: number): void;
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- export function org_get_ship_mid(a: number, b: number, c: number): number;
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- export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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- export function org_get_fleet_id(a: number, b: number, c: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number): number;
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- export function org_clone_ship(a: number, b: number, c: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_ship_keys(a: number, b: number, c: number): void;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_side(a: number): number;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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- export function org_get_fleet_type(a: number, b: number): number;
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+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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+ export function ship_gunfit_accuracy(a: number, b: number): number;
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  export function __wbg_comp_free(a: number): void;
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  export function __wbg_get_comp_org_type(a: number): number;
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  export function __wbg_get_comp_hq_level(a: number): number;
@@ -125,7 +94,53 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
126
95
  export function gear_expedition_bonus(a: number): number;
127
96
  export function gear_can_be_deployed_to_land_base(a: number): number;
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+ export function __wbg_org_free(a: number): void;
98
+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_get_org_sortie(a: number): number;
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+ export function __wbg_get_org_route_sup(a: number): number;
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+ export function __wbg_get_org_boss_sup(a: number): number;
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+ export function org_first_ship_id(a: number, b: number): void;
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+ export function org_get_ship_mid(a: number, b: number, c: number): number;
107
+ export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
108
+ export function org_get_fleet_id(a: number, b: number, c: number): void;
109
+ export function org_air_squadron_ids(a: number, b: number): void;
110
+ export function org_main_ship_ids(a: number, b: number): void;
111
+ export function org_escort_ship_ids(a: number, b: number): void;
112
+ export function org_clone_fleet(a: number, b: number): number;
113
+ export function org_clone_ship(a: number, b: number, c: number): number;
114
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
115
+ export function org_ship_keys(a: number, b: number, c: number): void;
116
+ export function org_create_comp(a: number): number;
117
+ export function org_create_comp_by_key(a: number, b: number): number;
118
+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
119
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
120
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
121
+ export function org_side(a: number): number;
122
+ export function org_is_player(a: number): number;
123
+ export function org_is_enemy(a: number): number;
124
+ export function org_is_single(a: number): number;
125
+ export function org_is_combined(a: number): number;
126
+ export function org_interception_power(a: number): number;
127
+ export function org_high_altitude_interception_power(a: number): number;
128
+ export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
129
+ export function org_get_fleet_type(a: number, b: number): number;
130
+ export function __wbg_get_org_hash(a: number): number;
128
131
  export function gear_has_proficiency(a: number): number;
132
+ export function __wbg_fhcore_free(a: number): void;
133
+ export function fhcore_new(a: number, b: number): void;
134
+ export function fhcore_create_gear(a: number, b: number): number;
135
+ export function fhcore_create_ship(a: number, b: number): number;
136
+ export function fhcore_create_air_squadron(a: number, b: number): number;
137
+ export function fhcore_create_fleet(a: number, b: number): number;
138
+ export function fhcore_create_org(a: number, b: number): number;
139
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
140
+ export function fhcore_create_all_ships(a: number): number;
141
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
142
+ export function fhcore_create_default_ship(a: number): number;
143
+ export function fhcore_create_analyzer(a: number): number;
129
144
  export function __wbg_ship_free(a: number): void;
130
145
  export function __wbg_get_ship_id(a: number, b: number): void;
131
146
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -218,21 +233,6 @@ export function ship_transport_point(a: number): number;
218
233
  export function ship_elos(a: number, b: number, c: number): void;
219
234
  export function ship_ohko_power(a: number, b: number): void;
220
235
  export function parse_ship_conditions(a: number): number;
221
- export function __wbg_fhcore_free(a: number): void;
222
- export function fhcore_new(a: number, b: number): void;
223
- export function fhcore_create_gear(a: number, b: number): number;
224
- export function fhcore_create_ship(a: number, b: number): number;
225
- export function fhcore_create_air_squadron(a: number, b: number): number;
226
- export function fhcore_create_fleet(a: number, b: number): number;
227
- export function fhcore_create_org(a: number, b: number): number;
228
- export function fhcore_create_ship_by_id(a: number, b: number): number;
229
- export function fhcore_create_all_ships(a: number): number;
230
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
231
- export function fhcore_create_default_ship(a: number): number;
232
- export function fhcore_create_analyzer(a: number): number;
233
- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
234
- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
235
- export function ship_gunfit_accuracy(a: number, b: number): number;
236
236
  export function set_panic_hook(): void;
237
237
  export function __wbg_airsquadron_free(a: number): void;
238
238
  export function __wbg_get_airsquadron_id(a: number, b: number): void;