fleethub-core 1.11.22 → 1.11.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -124,6 +124,14 @@ function getInt32Memory0() {
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  }
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  return cachedInt32Memory0;
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  }
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+ /**
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+ * @param {ShipConditions} value
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+ * @returns {ShipConditions}
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+ */
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+ export function parse_ship_conditions(value) {
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+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
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+ return takeObject(ret);
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+ }
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  let cachedUint32Memory0 = null;
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@@ -145,6 +153,13 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+
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  let cachedFloat64Memory0 = null;
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  function getFloat64Memory0() {
@@ -154,21 +169,6 @@ function getFloat64Memory0() {
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  return cachedFloat64Memory0;
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  }
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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- /**
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- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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- */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(addHeapObject(value));
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- return takeObject(ret);
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- }
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-
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  function getArrayU8FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -2954,9 +2954,9 @@ export function __wbindgen_object_drop_ref(arg0) {
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  takeObject(arg0);
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  };
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- export function __wbindgen_string_new(arg0, arg1) {
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- const ret = getStringFromWasm0(arg0, arg1);
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- return addHeapObject(ret);
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+ export function __wbindgen_is_undefined(arg0) {
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+ const ret = getObject(arg0) === undefined;
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+ return ret;
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  };
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  export function __wbg_ship_new(arg0) {
@@ -2964,12 +2964,12 @@ export function __wbg_ship_new(arg0) {
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  return addHeapObject(ret);
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  };
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- export function __wbindgen_is_undefined(arg0) {
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- const ret = getObject(arg0) === undefined;
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- return ret;
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+ export function __wbindgen_string_new(arg0, arg1) {
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+ const ret = getStringFromWasm0(arg0, arg1);
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+ return addHeapObject(ret);
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  };
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- export function __wbg_createEquipmentBonuses_281143b94a69f4b4(arg0, arg1) {
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+ export function __wbg_createEquipmentBonuses_0cb8c743513e51b4(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
Binary file
@@ -1,28 +1,7 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_fleet_free(a: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_hash(a: number): number;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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+ export function parse_ship_conditions(a: number): number;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -114,20 +93,59 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_ohko_power(a: number, b: number): void;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_hash(a: number): number;
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- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function parse_ship_conditions(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_hash(a: number): number;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
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+ export function comp_first_ship_id(a: number, b: number): void;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function comp_balloons(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -191,37 +209,6 @@ export function gear_expedition_bonus(a: number): number;
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  export function gear_can_be_deployed_to_land_base(a: number): number;
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  export function gear_is_balloon(a: number): number;
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  export function gear_has_proficiency(a: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_ship_eid(a: number, b: number, c: number): number;
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- export function comp_first_ship_id(a: number, b: number): void;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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- export function comp_balloons(a: number): number;
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  export function set_panic_hook(): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
@@ -278,6 +265,19 @@ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d:
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  export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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  export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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  export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_hash(a: number): number;
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+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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  export function __wbindgen_malloc(a: number, b: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;