fleethub-core 1.11.17 → 1.11.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -145,6 +145,13 @@ function getArrayJsValueFromWasm0(ptr, len) {
145
145
  return result;
146
146
  }
147
147
 
148
+ function _assertClass(instance, klass) {
149
+ if (!(instance instanceof klass)) {
150
+ throw new Error(`expected instance of ${klass.name}`);
151
+ }
152
+ return instance.ptr;
153
+ }
154
+
148
155
  let cachedFloat64Memory0 = null;
149
156
 
150
157
  function getFloat64Memory0() {
@@ -153,13 +160,6 @@ function getFloat64Memory0() {
153
160
  }
154
161
  return cachedFloat64Memory0;
155
162
  }
156
-
157
- function _assertClass(instance, klass) {
158
- if (!(instance instanceof klass)) {
159
- throw new Error(`expected instance of ${klass.name}`);
160
- }
161
- return instance.ptr;
162
- }
163
163
  /**
164
164
  * @param {ShipConditions} value
165
165
  * @returns {ShipConditions}
@@ -773,6 +773,13 @@ export class Comp {
773
773
  wasm.__wbindgen_add_to_stack_pointer(16);
774
774
  }
775
775
  }
776
+ /**
777
+ * @returns {number}
778
+ */
779
+ balloons() {
780
+ const ret = wasm.comp_balloons(this.__wbg_ptr);
781
+ return ret >>> 0;
782
+ }
776
783
  }
777
784
 
778
785
  const FhCoreFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fhcore_free(ptr >>> 0));
@@ -1675,6 +1682,13 @@ export class Gear {
1675
1682
  const ret = wasm.gear_can_be_deployed_to_land_base(this.__wbg_ptr);
1676
1683
  return ret !== 0;
1677
1684
  }
1685
+ /**
1686
+ * @returns {boolean}
1687
+ */
1688
+ is_balloon() {
1689
+ const ret = wasm.gear_is_balloon(this.__wbg_ptr);
1690
+ return ret !== 0;
1691
+ }
1678
1692
  }
1679
1693
 
1680
1694
  const OrgFinalization = new FinalizationRegistry(ptr => wasm.__wbg_org_free(ptr >>> 0));
@@ -2947,7 +2961,7 @@ export function __wbg_ship_new(arg0) {
2947
2961
  return addHeapObject(ret);
2948
2962
  };
2949
2963
 
2950
- export function __wbg_createEquipmentBonuses_f047a201d43cb33d(arg0, arg1) {
2964
+ export function __wbg_createEquipmentBonuses_03da72c9fa1a8001(arg0, arg1) {
2951
2965
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2952
2966
  return addHeapObject(ret);
2953
2967
  };
Binary file
@@ -1,28 +1,19 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export function __wbg_fleet_free(a: number): void;
5
- export function __wbg_get_fleet_id(a: number, b: number): void;
6
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
7
- export function __wbg_get_fleet_hash(a: number): number;
8
- export function __wbg_get_fleet_len(a: number): number;
9
- export function fleet_meta(a: number): number;
10
- export function fleet_ship_keys(a: number, b: number): void;
11
- export function fleet_ship_ids(a: number, b: number): void;
12
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
13
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
14
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
15
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
16
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
17
- export function fleet_count_ships(a: number): number;
18
- export function fleet_get_ship(a: number, b: number): number;
19
- export function fleet_fleet_los_mod(a: number, b: number): void;
20
- export function fleet_fighter_power(a: number, b: number, c: number): void;
21
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
22
- export function fleet_aviation_detection_score(a: number, b: number): void;
23
- export function fleet_expedition_bonus(a: number): number;
24
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
25
- export function fleet_reset_battle_state(a: number): void;
4
+ export function __wbg_airsquadron_free(a: number): void;
5
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
6
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
7
+ export function __wbg_get_airsquadron_hash(a: number): number;
8
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
9
+ export function __wbg_get_airsquadron_mode(a: number): number;
10
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
11
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
12
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
13
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
14
+ export function airsquadron_fighter_power(a: number): number;
15
+ export function airsquadron_interception_power(a: number): number;
16
+ export function airsquadron_radius(a: number): number;
26
17
  export function __wbg_ship_free(a: number): void;
27
18
  export function __wbg_get_ship_id(a: number, b: number): void;
28
19
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -114,20 +105,60 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
114
105
  export function ship_transport_point(a: number): number;
115
106
  export function ship_elos(a: number, b: number, c: number): void;
116
107
  export function ship_ohko_power(a: number, b: number): void;
117
- export function __wbg_airsquadron_free(a: number): void;
118
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
119
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
120
- export function __wbg_get_airsquadron_hash(a: number): number;
121
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
122
- export function __wbg_get_airsquadron_mode(a: number): number;
123
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
124
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
125
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
126
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
127
- export function airsquadron_fighter_power(a: number): number;
128
- export function airsquadron_interception_power(a: number): number;
129
- export function airsquadron_radius(a: number): number;
130
108
  export function parse_ship_conditions(a: number): number;
109
+ export function __wbg_fleet_free(a: number): void;
110
+ export function __wbg_get_fleet_id(a: number, b: number): void;
111
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
112
+ export function __wbg_get_fleet_hash(a: number): number;
113
+ export function __wbg_get_fleet_len(a: number): number;
114
+ export function fleet_meta(a: number): number;
115
+ export function fleet_ship_keys(a: number, b: number): void;
116
+ export function fleet_ship_ids(a: number, b: number): void;
117
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
118
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
119
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
120
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
121
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
122
+ export function fleet_count_ships(a: number): number;
123
+ export function fleet_get_ship(a: number, b: number): number;
124
+ export function fleet_fleet_los_mod(a: number, b: number): void;
125
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
126
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
127
+ export function fleet_aviation_detection_score(a: number, b: number): void;
128
+ export function fleet_expedition_bonus(a: number): number;
129
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
130
+ export function fleet_reset_battle_state(a: number): void;
131
+ export function __wbg_comp_free(a: number): void;
132
+ export function __wbg_get_comp_org_type(a: number): number;
133
+ export function __wbg_get_comp_hq_level(a: number): number;
134
+ export function __wbg_get_comp_main(a: number): number;
135
+ export function __wbg_set_comp_main(a: number, b: number): void;
136
+ export function __wbg_get_comp_escort(a: number): number;
137
+ export function __wbg_set_comp_escort(a: number, b: number): void;
138
+ export function __wbg_get_comp_route_sup(a: number): number;
139
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
140
+ export function __wbg_get_comp_boss_sup(a: number): number;
141
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
142
+ export function comp_side(a: number): number;
143
+ export function comp_is_combined(a: number): number;
144
+ export function comp_is_player(a: number): number;
145
+ export function comp_is_enemy(a: number): number;
146
+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
147
+ export function comp_first_ship_id(a: number, b: number): void;
148
+ export function comp_has_route_sup(a: number): number;
149
+ export function comp_meta(a: number): number;
150
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
151
+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
152
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
153
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
154
+ export function comp_default_formation(a: number): number;
155
+ export function comp_adjusted_anti_air(a: number, b: number): number;
156
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
157
+ export function comp_elos(a: number, b: number, c: number): void;
158
+ export function comp_transport_point(a: number): number;
159
+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
160
+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
161
+ export function comp_balloons(a: number): number;
131
162
  export function __wbg_gear_free(a: number): void;
132
163
  export function __wbg_get_gear_id(a: number, b: number): void;
133
164
  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -189,37 +220,8 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
189
220
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
190
221
  export function gear_expedition_bonus(a: number): number;
191
222
  export function gear_can_be_deployed_to_land_base(a: number): number;
223
+ export function gear_is_balloon(a: number): number;
192
224
  export function gear_has_proficiency(a: number): number;
193
- export function __wbg_comp_free(a: number): void;
194
- export function __wbg_get_comp_org_type(a: number): number;
195
- export function __wbg_get_comp_hq_level(a: number): number;
196
- export function __wbg_get_comp_main(a: number): number;
197
- export function __wbg_set_comp_main(a: number, b: number): void;
198
- export function __wbg_get_comp_escort(a: number): number;
199
- export function __wbg_set_comp_escort(a: number, b: number): void;
200
- export function __wbg_get_comp_route_sup(a: number): number;
201
- export function __wbg_set_comp_route_sup(a: number, b: number): void;
202
- export function __wbg_get_comp_boss_sup(a: number): number;
203
- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
204
- export function comp_side(a: number): number;
205
- export function comp_is_combined(a: number): number;
206
- export function comp_is_player(a: number): number;
207
- export function comp_is_enemy(a: number): number;
208
- export function comp_has_ship_eid(a: number, b: number, c: number): number;
209
- export function comp_first_ship_id(a: number, b: number): void;
210
- export function comp_has_route_sup(a: number): number;
211
- export function comp_meta(a: number): number;
212
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
213
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
214
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
215
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
216
- export function comp_default_formation(a: number): number;
217
- export function comp_adjusted_anti_air(a: number, b: number): number;
218
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
219
- export function comp_elos(a: number, b: number, c: number): void;
220
- export function comp_transport_point(a: number): number;
221
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
222
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
223
225
  export function set_panic_hook(): void;
224
226
  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
225
227
  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;