fleethub-core 1.11.15 → 1.11.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -125,6 +125,26 @@ function getInt32Memory0() {
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  return cachedInt32Memory0;
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  }
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+ let cachedUint32Memory0 = null;
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+
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+ function getUint32Memory0() {
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+ if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
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+ cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ }
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+ return cachedUint32Memory0;
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+ }
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+
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+ function getArrayJsValueFromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ const mem = getUint32Memory0();
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+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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+ const result = [];
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+ for (let i = 0; i < slice.length; i++) {
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+ result.push(takeObject(slice[i]));
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+ }
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+ return result;
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+ }
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+
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  let cachedFloat64Memory0 = null;
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  function getFloat64Memory0() {
@@ -140,6 +160,14 @@ function _assertClass(instance, klass) {
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  }
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  return instance.ptr;
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  }
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+ /**
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+ * @param {ShipConditions} value
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+ * @returns {ShipConditions}
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+ */
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+ export function parse_ship_conditions(value) {
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+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
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+ return takeObject(ret);
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+ }
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  function getArrayU8FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
@@ -152,25 +180,10 @@ function passArray8ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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-
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- let cachedUint32Memory0 = null;
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-
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- function getUint32Memory0() {
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- if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
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- cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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- }
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- return cachedUint32Memory0;
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- }
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-
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- function getArrayJsValueFromWasm0(ptr, len) {
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- ptr = ptr >>> 0;
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- const mem = getUint32Memory0();
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- const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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- const result = [];
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- for (let i = 0; i < slice.length; i++) {
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- result.push(takeObject(slice[i]));
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- }
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- return result;
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+ /**
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+ */
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+ export function set_panic_hook() {
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+ wasm.set_panic_hook();
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  }
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  let cachedUint16Memory0 = null;
@@ -193,20 +206,6 @@ function passArray16ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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- /**
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- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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- */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(addHeapObject(value));
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- return takeObject(ret);
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- }
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-
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- /**
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- */
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- export function set_panic_hook() {
208
- wasm.set_panic_hook();
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- }
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211
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  function handleError(f, args) {
212
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  try {
@@ -1733,7 +1732,7 @@ export class Org {
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  * @returns {bigint}
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  */
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  get hash() {
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- const ret = wasm.__wbg_get_gear_hash(this.__wbg_ptr);
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+ const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
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  return BigInt.asUintN(64, ret);
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  }
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  /**
@@ -2098,43 +2097,6 @@ export class Ship {
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  wasm.__wbg_ship_free(ptr);
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  }
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  /**
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- * @returns {number | undefined}
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- */
2103
- state_day_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
2107
- var r0 = getInt32Memory0()[retptr / 4 + 0];
2108
- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
2110
- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
2112
- }
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- }
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- /**
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- * @returns {number | undefined}
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- */
2117
- state_night_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2120
- wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
2127
- }
2128
- /**
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- * フィット砲補正
2130
- * @param {boolean} is_night
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- * @returns {number}
2132
- */
2133
- gunfit_accuracy(is_night) {
2134
- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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- /**
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  * @returns {string}
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  */
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  get id() {
@@ -2428,7 +2390,7 @@ export class Ship {
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  /**
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  * @returns {number}
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  */
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- remodel_rank() {
2393
+ get remodel_rank() {
2432
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  const ret = wasm.ship_remodel_rank(this.__wbg_ptr);
2433
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  return ret;
2434
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  }
@@ -2922,13 +2884,45 @@ export class Ship {
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  wasm.__wbindgen_add_to_stack_pointer(16);
2923
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  }
2924
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  }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
2891
+ try {
2892
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
2894
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
2900
+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ try {
2906
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
2911
+ } finally {
2912
+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
2915
+ /**
2916
+ * フィット砲補正
2917
+ * @param {boolean} is_night
2918
+ * @returns {number}
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+ */
2920
+ gunfit_accuracy(is_night) {
2921
+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
2923
+ }
2925
2924
  }
2926
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2927
- export function __wbg_createEquipmentBonuses_7af886b4822e89e7(arg0, arg1) {
2928
- const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2929
- return addHeapObject(ret);
2930
- };
2931
-
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  export function __wbindgen_object_clone_ref(arg0) {
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  const ret = getObject(arg0);
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  return addHeapObject(ret);
@@ -2943,14 +2937,19 @@ export function __wbindgen_string_new(arg0, arg1) {
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  return addHeapObject(ret);
2944
2938
  };
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2939
 
2940
+ export function __wbindgen_is_undefined(arg0) {
2941
+ const ret = getObject(arg0) === undefined;
2942
+ return ret;
2943
+ };
2944
+
2946
2945
  export function __wbg_ship_new(arg0) {
2947
2946
  const ret = Ship.__wrap(arg0);
2948
2947
  return addHeapObject(ret);
2949
2948
  };
2950
2949
 
2951
- export function __wbindgen_is_undefined(arg0) {
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- const ret = getObject(arg0) === undefined;
2953
- return ret;
2950
+ export function __wbg_createEquipmentBonuses_f047a201d43cb33d(arg0, arg1) {
2951
+ const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2952
+ return addHeapObject(ret);
2954
2953
  };
2955
2954
 
2956
2955
  export function __wbg_new_abda76e883ba8a5f() {
@@ -2978,14 +2977,6 @@ export function __wbg_error_f851667af71bcfc6(arg0, arg1) {
2978
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  }
2979
2978
  };
2980
2979
 
2981
- export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
2982
- getObject(arg0).getRandomValues(getObject(arg1));
2983
- }, arguments) };
2984
-
2985
- export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
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- getObject(arg0).randomFillSync(takeObject(arg1));
2987
- }, arguments) };
2988
-
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  export function __wbg_crypto_c48a774b022d20ac(arg0) {
2990
2981
  const ret = getObject(arg0).crypto;
2991
2982
  return addHeapObject(ret);
@@ -3032,6 +3023,14 @@ export function __wbindgen_is_function(arg0) {
3032
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  return ret;
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3024
  };
3034
3025
 
3026
+ export function __wbg_getRandomValues_37fa2ca9e4e07fab() { return handleError(function (arg0, arg1) {
3027
+ getObject(arg0).getRandomValues(getObject(arg1));
3028
+ }, arguments) };
3029
+
3030
+ export function __wbg_randomFillSync_dc1e9a60c158336d() { return handleError(function (arg0, arg1) {
3031
+ getObject(arg0).randomFillSync(takeObject(arg1));
3032
+ }, arguments) };
3033
+
3035
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  export function __wbg_new_898a68150f225f2e() {
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  const ret = new Array();
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  return addHeapObject(ret);
Binary file
@@ -1,39 +1,133 @@
1
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  /* tslint:disable */
2
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
4
- export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
5
- export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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- export function ship_gunfit_accuracy(a: number, b: number): number;
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- export function __wbg_comp_free(a: number): void;
8
- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
10
- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
21
- export function comp_is_enemy(a: number): number;
22
- export function comp_has_ship_eid(a: number, b: number, c: number): number;
23
- export function comp_first_ship_id(a: number, b: number): void;
24
- export function comp_has_route_sup(a: number): number;
25
- export function comp_meta(a: number): number;
26
- export function comp_get_fleet_id(a: number, b: number, c: number): void;
27
- export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
28
- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
29
- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
30
- export function comp_default_formation(a: number): number;
31
- export function comp_adjusted_anti_air(a: number, b: number): number;
32
- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
33
- export function comp_elos(a: number, b: number, c: number): void;
34
- export function comp_transport_point(a: number): number;
35
- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
36
- export function comp_fleet_los_mod(a: number, b: number, c: number): void;
4
+ export function __wbg_fleet_free(a: number): void;
5
+ export function __wbg_get_fleet_id(a: number, b: number): void;
6
+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
7
+ export function __wbg_get_fleet_hash(a: number): number;
8
+ export function __wbg_get_fleet_len(a: number): number;
9
+ export function fleet_meta(a: number): number;
10
+ export function fleet_ship_keys(a: number, b: number): void;
11
+ export function fleet_ship_ids(a: number, b: number): void;
12
+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
13
+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
14
+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
15
+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
16
+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
17
+ export function fleet_count_ships(a: number): number;
18
+ export function fleet_get_ship(a: number, b: number): number;
19
+ export function fleet_fleet_los_mod(a: number, b: number): void;
20
+ export function fleet_fighter_power(a: number, b: number, c: number): void;
21
+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
22
+ export function fleet_aviation_detection_score(a: number, b: number): void;
23
+ export function fleet_expedition_bonus(a: number): number;
24
+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
25
+ export function fleet_reset_battle_state(a: number): void;
26
+ export function __wbg_ship_free(a: number): void;
27
+ export function __wbg_get_ship_id(a: number, b: number): void;
28
+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
29
+ export function __wbg_get_ship_hash(a: number): number;
30
+ export function __wbg_get_ship_ship_id(a: number): number;
31
+ export function __wbg_get_ship_level(a: number): number;
32
+ export function __wbg_get_ship_current_hp(a: number): number;
33
+ export function __wbg_get_ship_morale(a: number): number;
34
+ export function __wbg_get_ship_ammo(a: number): number;
35
+ export function __wbg_get_ship_fuel(a: number): number;
36
+ export function __wbg_get_ship_ship_type(a: number): number;
37
+ export function __wbg_get_ship_ctype(a: number): number;
38
+ export function __wbg_get_ship_slots(a: number): number;
39
+ export function __wbg_set_ship_slots(a: number, b: number): void;
40
+ export function ship_naked_firepower(a: number): number;
41
+ export function ship_naked_torpedo(a: number): number;
42
+ export function ship_naked_armor(a: number): number;
43
+ export function ship_naked_anti_air(a: number): number;
44
+ export function ship_naked_evasion(a: number): number;
45
+ export function ship_naked_asw(a: number): number;
46
+ export function ship_naked_los(a: number): number;
47
+ export function ship_firepower(a: number): number;
48
+ export function ship_torpedo(a: number): number;
49
+ export function ship_armor(a: number): number;
50
+ export function ship_anti_air(a: number): number;
51
+ export function ship_evasion(a: number): number;
52
+ export function ship_asw(a: number): number;
53
+ export function ship_los(a: number): number;
54
+ export function ship_default(): number;
55
+ export function ship_eq_id(a: number, b: number, c: number): number;
56
+ export function ship_state(a: number): number;
57
+ export function ship_custom_power_mods(a: number): number;
58
+ export function ship_meta(a: number): number;
59
+ export function ship_name(a: number, b: number): void;
60
+ export function ship_yomi(a: number, b: number): void;
61
+ export function ship_stype(a: number): number;
62
+ export function ship_sort_id(a: number): number;
63
+ export function ship_remodel_rank(a: number): number;
64
+ export function ship_slotnum(a: number): number;
65
+ export function ship_next_id(a: number): number;
66
+ export function ship_useful(a: number): number;
67
+ export function ship_damage_state(a: number): number;
68
+ export function ship_morale_state(a: number): number;
69
+ export function ship_category(a: number): number;
70
+ export function ship_has_attr(a: number, b: number): number;
71
+ export function ship_gear_keys(a: number, b: number): void;
72
+ export function ship_get_gear(a: number, b: number, c: number): number;
73
+ export function ship_get_damage_bound(a: number, b: number): number;
74
+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
75
+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
76
+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
77
+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
78
+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
79
+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
80
+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
81
+ export function ship_get_ebonus(a: number, b: number, c: number): number;
82
+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
83
+ export function ship_is_abyssal(a: number): number;
84
+ export function ship_is_submarine(a: number): number;
85
+ export function ship_is_amagiri(a: number): number;
86
+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
87
+ export function ship_max_hp(a: number): number;
88
+ export function ship_max_ammo(a: number): number;
89
+ export function ship_max_fuel(a: number): number;
90
+ export function ship_naked_range(a: number): number;
91
+ export function ship_naked_speed(a: number): number;
92
+ export function ship_luck(a: number): number;
93
+ export function ship_range(a: number): number;
94
+ export function ship_speed(a: number): number;
95
+ export function ship_accuracy(a: number): number;
96
+ export function ship_innate_torpedo_accuracy(a: number): number;
97
+ export function ship_is_installation(a: number): number;
98
+ export function ship_is_pt_imp(a: number): number;
99
+ export function ship_special_enemy_type(a: number): number;
100
+ export function ship_is_attackable_by_torpedo(a: number): number;
101
+ export function ship_get_slot_size(a: number, b: number): number;
102
+ export function ship_get_max_slot_size(a: number, b: number): number;
103
+ export function ship_remaining_ammo_mod(a: number): number;
104
+ export function ship_remaining_fuel_mod(a: number): number;
105
+ export function ship_fighter_power(a: number, b: number, c: number): void;
106
+ export function ship_fleet_los_factor(a: number, b: number): void;
107
+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
108
+ export function ship_fleet_anti_air_mod(a: number): number;
109
+ export function ship_cruiser_fit_bonus(a: number): number;
110
+ export function ship_basic_accuracy_term(a: number, b: number): void;
111
+ export function ship_basic_evasion_term(a: number, b: number): void;
112
+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
113
+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
114
+ export function ship_transport_point(a: number): number;
115
+ export function ship_elos(a: number, b: number, c: number): void;
116
+ export function ship_ohko_power(a: number, b: number): void;
117
+ export function __wbg_airsquadron_free(a: number): void;
118
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
119
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
120
+ export function __wbg_get_airsquadron_hash(a: number): number;
121
+ export function __wbg_set_airsquadron_hash(a: number, b: number): void;
122
+ export function __wbg_get_airsquadron_mode(a: number): number;
123
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
124
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
125
+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
126
+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
127
+ export function airsquadron_fighter_power(a: number): number;
128
+ export function airsquadron_interception_power(a: number): number;
129
+ export function airsquadron_radius(a: number): number;
130
+ export function parse_ship_conditions(a: number): number;
37
131
  export function __wbg_gear_free(a: number): void;
38
132
  export function __wbg_get_gear_id(a: number, b: number): void;
39
133
  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -95,9 +189,45 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
95
189
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
96
190
  export function gear_expedition_bonus(a: number): number;
97
191
  export function gear_can_be_deployed_to_land_base(a: number): number;
192
+ export function gear_has_proficiency(a: number): number;
193
+ export function __wbg_comp_free(a: number): void;
194
+ export function __wbg_get_comp_org_type(a: number): number;
195
+ export function __wbg_get_comp_hq_level(a: number): number;
196
+ export function __wbg_get_comp_main(a: number): number;
197
+ export function __wbg_set_comp_main(a: number, b: number): void;
198
+ export function __wbg_get_comp_escort(a: number): number;
199
+ export function __wbg_set_comp_escort(a: number, b: number): void;
200
+ export function __wbg_get_comp_route_sup(a: number): number;
201
+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
202
+ export function __wbg_get_comp_boss_sup(a: number): number;
203
+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
204
+ export function comp_side(a: number): number;
205
+ export function comp_is_combined(a: number): number;
206
+ export function comp_is_player(a: number): number;
207
+ export function comp_is_enemy(a: number): number;
208
+ export function comp_has_ship_eid(a: number, b: number, c: number): number;
209
+ export function comp_first_ship_id(a: number, b: number): void;
210
+ export function comp_has_route_sup(a: number): number;
211
+ export function comp_meta(a: number): number;
212
+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
213
+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
214
+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
215
+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
216
+ export function comp_default_formation(a: number): number;
217
+ export function comp_adjusted_anti_air(a: number, b: number): number;
218
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
219
+ export function comp_elos(a: number, b: number, c: number): void;
220
+ export function comp_transport_point(a: number): number;
221
+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
222
+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
223
+ export function set_panic_hook(): void;
224
+ export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
225
+ export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
226
+ export function ship_gunfit_accuracy(a: number, b: number): number;
98
227
  export function __wbg_org_free(a: number): void;
99
228
  export function __wbg_get_org_id(a: number, b: number): void;
100
229
  export function __wbg_set_org_id(a: number, b: number, c: number): void;
230
+ export function __wbg_get_org_hash(a: number): number;
101
231
  export function __wbg_get_org_hq_level(a: number): number;
102
232
  export function __wbg_get_org_org_type(a: number): number;
103
233
  export function __wbg_get_org_sortie(a: number): number;
@@ -128,8 +258,6 @@ export function org_interception_power(a: number): number;
128
258
  export function org_high_altitude_interception_power(a: number): number;
129
259
  export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
130
260
  export function org_get_fleet_type(a: number, b: number): number;
131
- export function __wbg_get_org_hash(a: number): number;
132
- export function gear_has_proficiency(a: number): number;
133
261
  export function __wbg_fhcore_free(a: number): void;
134
262
  export function fhcore_new(a: number, b: number): void;
135
263
  export function fhcore_create_gear(a: number, b: number): number;
@@ -142,134 +270,6 @@ export function fhcore_create_all_ships(a: number): number;
142
270
  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
143
271
  export function fhcore_create_default_ship(a: number): number;
144
272
  export function fhcore_create_analyzer(a: number): number;
145
- export function __wbg_ship_free(a: number): void;
146
- export function __wbg_get_ship_id(a: number, b: number): void;
147
- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
148
- export function __wbg_get_ship_hash(a: number): number;
149
- export function __wbg_get_ship_ship_id(a: number): number;
150
- export function __wbg_get_ship_level(a: number): number;
151
- export function __wbg_get_ship_current_hp(a: number): number;
152
- export function __wbg_get_ship_morale(a: number): number;
153
- export function __wbg_get_ship_ammo(a: number): number;
154
- export function __wbg_get_ship_fuel(a: number): number;
155
- export function __wbg_get_ship_ship_type(a: number): number;
156
- export function __wbg_get_ship_ctype(a: number): number;
157
- export function __wbg_get_ship_slots(a: number): number;
158
- export function __wbg_set_ship_slots(a: number, b: number): void;
159
- export function ship_naked_firepower(a: number): number;
160
- export function ship_naked_torpedo(a: number): number;
161
- export function ship_naked_armor(a: number): number;
162
- export function ship_naked_anti_air(a: number): number;
163
- export function ship_naked_evasion(a: number): number;
164
- export function ship_naked_asw(a: number): number;
165
- export function ship_naked_los(a: number): number;
166
- export function ship_firepower(a: number): number;
167
- export function ship_torpedo(a: number): number;
168
- export function ship_armor(a: number): number;
169
- export function ship_anti_air(a: number): number;
170
- export function ship_evasion(a: number): number;
171
- export function ship_asw(a: number): number;
172
- export function ship_los(a: number): number;
173
- export function ship_default(): number;
174
- export function ship_eq_id(a: number, b: number, c: number): number;
175
- export function ship_state(a: number): number;
176
- export function ship_custom_power_mods(a: number): number;
177
- export function ship_meta(a: number): number;
178
- export function ship_name(a: number, b: number): void;
179
- export function ship_yomi(a: number, b: number): void;
180
- export function ship_stype(a: number): number;
181
- export function ship_sort_id(a: number): number;
182
- export function ship_remodel_rank(a: number): number;
183
- export function ship_slotnum(a: number): number;
184
- export function ship_next_id(a: number): number;
185
- export function ship_useful(a: number): number;
186
- export function ship_damage_state(a: number): number;
187
- export function ship_morale_state(a: number): number;
188
- export function ship_category(a: number): number;
189
- export function ship_has_attr(a: number, b: number): number;
190
- export function ship_gear_keys(a: number, b: number): void;
191
- export function ship_get_gear(a: number, b: number, c: number): number;
192
- export function ship_get_damage_bound(a: number, b: number): number;
193
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
194
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
195
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
196
- export function ship_get_naked_stat(a: number, b: number, c: number): number;
197
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
198
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
199
- export function ship_get_gear_stat(a: number, b: number, c: number): number;
200
- export function ship_get_ebonus(a: number, b: number, c: number): number;
201
- export function ship_get_stat_mod(a: number, b: number, c: number): number;
202
- export function ship_is_abyssal(a: number): number;
203
- export function ship_is_submarine(a: number): number;
204
- export function ship_is_amagiri(a: number): number;
205
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
206
- export function ship_max_hp(a: number): number;
207
- export function ship_max_ammo(a: number): number;
208
- export function ship_max_fuel(a: number): number;
209
- export function ship_naked_range(a: number): number;
210
- export function ship_naked_speed(a: number): number;
211
- export function ship_luck(a: number): number;
212
- export function ship_range(a: number): number;
213
- export function ship_speed(a: number): number;
214
- export function ship_accuracy(a: number): number;
215
- export function ship_innate_torpedo_accuracy(a: number): number;
216
- export function ship_is_installation(a: number): number;
217
- export function ship_is_pt_imp(a: number): number;
218
- export function ship_special_enemy_type(a: number): number;
219
- export function ship_is_attackable_by_torpedo(a: number): number;
220
- export function ship_get_slot_size(a: number, b: number): number;
221
- export function ship_get_max_slot_size(a: number, b: number): number;
222
- export function ship_remaining_ammo_mod(a: number): number;
223
- export function ship_remaining_fuel_mod(a: number): number;
224
- export function ship_fighter_power(a: number, b: number, c: number): void;
225
- export function ship_fleet_los_factor(a: number, b: number): void;
226
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
227
- export function ship_fleet_anti_air_mod(a: number): number;
228
- export function ship_cruiser_fit_bonus(a: number): number;
229
- export function ship_basic_accuracy_term(a: number, b: number): void;
230
- export function ship_basic_evasion_term(a: number, b: number): void;
231
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
232
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
233
- export function ship_transport_point(a: number): number;
234
- export function ship_elos(a: number, b: number, c: number): void;
235
- export function ship_ohko_power(a: number, b: number): void;
236
- export function parse_ship_conditions(a: number): number;
237
- export function set_panic_hook(): void;
238
- export function __wbg_airsquadron_free(a: number): void;
239
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
240
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
241
- export function __wbg_get_airsquadron_hash(a: number): number;
242
- export function __wbg_set_airsquadron_hash(a: number, b: number): void;
243
- export function __wbg_get_airsquadron_mode(a: number): number;
244
- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
245
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
246
- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
247
- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
248
- export function airsquadron_fighter_power(a: number): number;
249
- export function airsquadron_interception_power(a: number): number;
250
- export function airsquadron_radius(a: number): number;
251
- export function __wbg_fleet_free(a: number): void;
252
- export function __wbg_get_fleet_id(a: number, b: number): void;
253
- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
254
- export function __wbg_get_fleet_hash(a: number): number;
255
- export function __wbg_get_fleet_len(a: number): number;
256
- export function fleet_meta(a: number): number;
257
- export function fleet_ship_keys(a: number, b: number): void;
258
- export function fleet_ship_ids(a: number, b: number): void;
259
- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
260
- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
261
- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
262
- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
263
- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
264
- export function fleet_count_ships(a: number): number;
265
- export function fleet_get_ship(a: number, b: number): number;
266
- export function fleet_fleet_los_mod(a: number, b: number): void;
267
- export function fleet_fighter_power(a: number, b: number, c: number): void;
268
- export function fleet_elos(a: number, b: number, c: number, d: number): void;
269
- export function fleet_aviation_detection_score(a: number, b: number): void;
270
- export function fleet_expedition_bonus(a: number): number;
271
- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
272
- export function fleet_reset_battle_state(a: number): void;
273
273
  export function __wbg_analyzer_free(a: number): void;
274
274
  export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
275
275
  export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;