fleethub-core 1.11.15 → 1.11.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +859 -856
- package/node/fleethub_core.js +88 -89
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +163 -163
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +859 -856
- package/pkg/fleethub_core_bg.js +87 -88
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +163 -163
package/node/fleethub_core.js
CHANGED
|
@@ -119,6 +119,26 @@ function getInt32Memory0() {
|
|
|
119
119
|
return cachedInt32Memory0;
|
|
120
120
|
}
|
|
121
121
|
|
|
122
|
+
let cachedUint32Memory0 = null;
|
|
123
|
+
|
|
124
|
+
function getUint32Memory0() {
|
|
125
|
+
if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
|
|
126
|
+
cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
|
|
127
|
+
}
|
|
128
|
+
return cachedUint32Memory0;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
function getArrayJsValueFromWasm0(ptr, len) {
|
|
132
|
+
ptr = ptr >>> 0;
|
|
133
|
+
const mem = getUint32Memory0();
|
|
134
|
+
const slice = mem.subarray(ptr / 4, ptr / 4 + len);
|
|
135
|
+
const result = [];
|
|
136
|
+
for (let i = 0; i < slice.length; i++) {
|
|
137
|
+
result.push(takeObject(slice[i]));
|
|
138
|
+
}
|
|
139
|
+
return result;
|
|
140
|
+
}
|
|
141
|
+
|
|
122
142
|
let cachedFloat64Memory0 = null;
|
|
123
143
|
|
|
124
144
|
function getFloat64Memory0() {
|
|
@@ -134,6 +154,14 @@ function _assertClass(instance, klass) {
|
|
|
134
154
|
}
|
|
135
155
|
return instance.ptr;
|
|
136
156
|
}
|
|
157
|
+
/**
|
|
158
|
+
* @param {ShipConditions} value
|
|
159
|
+
* @returns {ShipConditions}
|
|
160
|
+
*/
|
|
161
|
+
module.exports.parse_ship_conditions = function(value) {
|
|
162
|
+
const ret = wasm.parse_ship_conditions(addHeapObject(value));
|
|
163
|
+
return takeObject(ret);
|
|
164
|
+
};
|
|
137
165
|
|
|
138
166
|
function getArrayU8FromWasm0(ptr, len) {
|
|
139
167
|
ptr = ptr >>> 0;
|
|
@@ -146,26 +174,11 @@ function passArray8ToWasm0(arg, malloc) {
|
|
|
146
174
|
WASM_VECTOR_LEN = arg.length;
|
|
147
175
|
return ptr;
|
|
148
176
|
}
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
|
|
155
|
-
}
|
|
156
|
-
return cachedUint32Memory0;
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
function getArrayJsValueFromWasm0(ptr, len) {
|
|
160
|
-
ptr = ptr >>> 0;
|
|
161
|
-
const mem = getUint32Memory0();
|
|
162
|
-
const slice = mem.subarray(ptr / 4, ptr / 4 + len);
|
|
163
|
-
const result = [];
|
|
164
|
-
for (let i = 0; i < slice.length; i++) {
|
|
165
|
-
result.push(takeObject(slice[i]));
|
|
166
|
-
}
|
|
167
|
-
return result;
|
|
168
|
-
}
|
|
177
|
+
/**
|
|
178
|
+
*/
|
|
179
|
+
module.exports.set_panic_hook = function() {
|
|
180
|
+
wasm.set_panic_hook();
|
|
181
|
+
};
|
|
169
182
|
|
|
170
183
|
let cachedUint16Memory0 = null;
|
|
171
184
|
|
|
@@ -187,20 +200,6 @@ function passArray16ToWasm0(arg, malloc) {
|
|
|
187
200
|
WASM_VECTOR_LEN = arg.length;
|
|
188
201
|
return ptr;
|
|
189
202
|
}
|
|
190
|
-
/**
|
|
191
|
-
* @param {ShipConditions} value
|
|
192
|
-
* @returns {ShipConditions}
|
|
193
|
-
*/
|
|
194
|
-
module.exports.parse_ship_conditions = function(value) {
|
|
195
|
-
const ret = wasm.parse_ship_conditions(addHeapObject(value));
|
|
196
|
-
return takeObject(ret);
|
|
197
|
-
};
|
|
198
|
-
|
|
199
|
-
/**
|
|
200
|
-
*/
|
|
201
|
-
module.exports.set_panic_hook = function() {
|
|
202
|
-
wasm.set_panic_hook();
|
|
203
|
-
};
|
|
204
203
|
|
|
205
204
|
function handleError(f, args) {
|
|
206
205
|
try {
|
|
@@ -1733,7 +1732,7 @@ class Org {
|
|
|
1733
1732
|
* @returns {bigint}
|
|
1734
1733
|
*/
|
|
1735
1734
|
get hash() {
|
|
1736
|
-
const ret = wasm.
|
|
1735
|
+
const ret = wasm.__wbg_get_org_hash(this.__wbg_ptr);
|
|
1737
1736
|
return BigInt.asUintN(64, ret);
|
|
1738
1737
|
}
|
|
1739
1738
|
/**
|
|
@@ -2099,43 +2098,6 @@ class Ship {
|
|
|
2099
2098
|
wasm.__wbg_ship_free(ptr);
|
|
2100
2099
|
}
|
|
2101
2100
|
/**
|
|
2102
|
-
* @returns {number | undefined}
|
|
2103
|
-
*/
|
|
2104
|
-
state_day_gunfit_accuracy() {
|
|
2105
|
-
try {
|
|
2106
|
-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2107
|
-
wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
|
|
2108
|
-
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2109
|
-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2110
|
-
return r0 === 0 ? undefined : r2;
|
|
2111
|
-
} finally {
|
|
2112
|
-
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2113
|
-
}
|
|
2114
|
-
}
|
|
2115
|
-
/**
|
|
2116
|
-
* @returns {number | undefined}
|
|
2117
|
-
*/
|
|
2118
|
-
state_night_gunfit_accuracy() {
|
|
2119
|
-
try {
|
|
2120
|
-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2121
|
-
wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
|
|
2122
|
-
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2123
|
-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2124
|
-
return r0 === 0 ? undefined : r2;
|
|
2125
|
-
} finally {
|
|
2126
|
-
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2127
|
-
}
|
|
2128
|
-
}
|
|
2129
|
-
/**
|
|
2130
|
-
* フィット砲補正
|
|
2131
|
-
* @param {boolean} is_night
|
|
2132
|
-
* @returns {number}
|
|
2133
|
-
*/
|
|
2134
|
-
gunfit_accuracy(is_night) {
|
|
2135
|
-
const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
|
|
2136
|
-
return ret;
|
|
2137
|
-
}
|
|
2138
|
-
/**
|
|
2139
2101
|
* @returns {string}
|
|
2140
2102
|
*/
|
|
2141
2103
|
get id() {
|
|
@@ -2429,7 +2391,7 @@ class Ship {
|
|
|
2429
2391
|
/**
|
|
2430
2392
|
* @returns {number}
|
|
2431
2393
|
*/
|
|
2432
|
-
remodel_rank() {
|
|
2394
|
+
get remodel_rank() {
|
|
2433
2395
|
const ret = wasm.ship_remodel_rank(this.__wbg_ptr);
|
|
2434
2396
|
return ret;
|
|
2435
2397
|
}
|
|
@@ -2923,14 +2885,46 @@ class Ship {
|
|
|
2923
2885
|
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2924
2886
|
}
|
|
2925
2887
|
}
|
|
2888
|
+
/**
|
|
2889
|
+
* @returns {number | undefined}
|
|
2890
|
+
*/
|
|
2891
|
+
state_day_gunfit_accuracy() {
|
|
2892
|
+
try {
|
|
2893
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2894
|
+
wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
|
|
2895
|
+
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2896
|
+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2897
|
+
return r0 === 0 ? undefined : r2;
|
|
2898
|
+
} finally {
|
|
2899
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2900
|
+
}
|
|
2901
|
+
}
|
|
2902
|
+
/**
|
|
2903
|
+
* @returns {number | undefined}
|
|
2904
|
+
*/
|
|
2905
|
+
state_night_gunfit_accuracy() {
|
|
2906
|
+
try {
|
|
2907
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2908
|
+
wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
|
|
2909
|
+
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
2910
|
+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
2911
|
+
return r0 === 0 ? undefined : r2;
|
|
2912
|
+
} finally {
|
|
2913
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2914
|
+
}
|
|
2915
|
+
}
|
|
2916
|
+
/**
|
|
2917
|
+
* フィット砲補正
|
|
2918
|
+
* @param {boolean} is_night
|
|
2919
|
+
* @returns {number}
|
|
2920
|
+
*/
|
|
2921
|
+
gunfit_accuracy(is_night) {
|
|
2922
|
+
const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
|
|
2923
|
+
return ret;
|
|
2924
|
+
}
|
|
2926
2925
|
}
|
|
2927
2926
|
module.exports.Ship = Ship;
|
|
2928
2927
|
|
|
2929
|
-
module.exports.__wbg_createEquipmentBonuses_7af886b4822e89e7 = function(arg0, arg1) {
|
|
2930
|
-
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
2931
|
-
return addHeapObject(ret);
|
|
2932
|
-
};
|
|
2933
|
-
|
|
2934
2928
|
module.exports.__wbindgen_object_clone_ref = function(arg0) {
|
|
2935
2929
|
const ret = getObject(arg0);
|
|
2936
2930
|
return addHeapObject(ret);
|
|
@@ -2945,14 +2939,19 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
|
|
|
2945
2939
|
return addHeapObject(ret);
|
|
2946
2940
|
};
|
|
2947
2941
|
|
|
2942
|
+
module.exports.__wbindgen_is_undefined = function(arg0) {
|
|
2943
|
+
const ret = getObject(arg0) === undefined;
|
|
2944
|
+
return ret;
|
|
2945
|
+
};
|
|
2946
|
+
|
|
2948
2947
|
module.exports.__wbg_ship_new = function(arg0) {
|
|
2949
2948
|
const ret = Ship.__wrap(arg0);
|
|
2950
2949
|
return addHeapObject(ret);
|
|
2951
2950
|
};
|
|
2952
2951
|
|
|
2953
|
-
module.exports.
|
|
2954
|
-
const ret =
|
|
2955
|
-
return ret;
|
|
2952
|
+
module.exports.__wbg_createEquipmentBonuses_f047a201d43cb33d = function(arg0, arg1) {
|
|
2953
|
+
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
2954
|
+
return addHeapObject(ret);
|
|
2956
2955
|
};
|
|
2957
2956
|
|
|
2958
2957
|
module.exports.__wbg_new_abda76e883ba8a5f = function() {
|
|
@@ -2980,14 +2979,6 @@ module.exports.__wbg_error_f851667af71bcfc6 = function(arg0, arg1) {
|
|
|
2980
2979
|
}
|
|
2981
2980
|
};
|
|
2982
2981
|
|
|
2983
|
-
module.exports.__wbg_getRandomValues_37fa2ca9e4e07fab = function() { return handleError(function (arg0, arg1) {
|
|
2984
|
-
getObject(arg0).getRandomValues(getObject(arg1));
|
|
2985
|
-
}, arguments) };
|
|
2986
|
-
|
|
2987
|
-
module.exports.__wbg_randomFillSync_dc1e9a60c158336d = function() { return handleError(function (arg0, arg1) {
|
|
2988
|
-
getObject(arg0).randomFillSync(takeObject(arg1));
|
|
2989
|
-
}, arguments) };
|
|
2990
|
-
|
|
2991
2982
|
module.exports.__wbg_crypto_c48a774b022d20ac = function(arg0) {
|
|
2992
2983
|
const ret = getObject(arg0).crypto;
|
|
2993
2984
|
return addHeapObject(ret);
|
|
@@ -3034,6 +3025,14 @@ module.exports.__wbindgen_is_function = function(arg0) {
|
|
|
3034
3025
|
return ret;
|
|
3035
3026
|
};
|
|
3036
3027
|
|
|
3028
|
+
module.exports.__wbg_getRandomValues_37fa2ca9e4e07fab = function() { return handleError(function (arg0, arg1) {
|
|
3029
|
+
getObject(arg0).getRandomValues(getObject(arg1));
|
|
3030
|
+
}, arguments) };
|
|
3031
|
+
|
|
3032
|
+
module.exports.__wbg_randomFillSync_dc1e9a60c158336d = function() { return handleError(function (arg0, arg1) {
|
|
3033
|
+
getObject(arg0).randomFillSync(takeObject(arg1));
|
|
3034
|
+
}, arguments) };
|
|
3035
|
+
|
|
3037
3036
|
module.exports.__wbg_new_898a68150f225f2e = function() {
|
|
3038
3037
|
const ret = new Array();
|
|
3039
3038
|
return addHeapObject(ret);
|
|
Binary file
|
|
@@ -1,39 +1,133 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function
|
|
5
|
-
export function
|
|
6
|
-
export function
|
|
7
|
-
export function
|
|
8
|
-
export function
|
|
9
|
-
export function
|
|
10
|
-
export function
|
|
11
|
-
export function
|
|
12
|
-
export function
|
|
13
|
-
export function
|
|
14
|
-
export function
|
|
15
|
-
export function
|
|
16
|
-
export function
|
|
17
|
-
export function
|
|
18
|
-
export function
|
|
19
|
-
export function
|
|
20
|
-
export function
|
|
21
|
-
export function
|
|
22
|
-
export function
|
|
23
|
-
export function
|
|
24
|
-
export function
|
|
25
|
-
export function
|
|
26
|
-
export function
|
|
27
|
-
export function
|
|
28
|
-
export function
|
|
29
|
-
export function
|
|
30
|
-
export function
|
|
31
|
-
export function
|
|
32
|
-
export function
|
|
33
|
-
export function
|
|
34
|
-
export function
|
|
35
|
-
export function
|
|
36
|
-
export function
|
|
4
|
+
export function __wbg_fleet_free(a: number): void;
|
|
5
|
+
export function __wbg_get_fleet_id(a: number, b: number): void;
|
|
6
|
+
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
|
7
|
+
export function __wbg_get_fleet_hash(a: number): number;
|
|
8
|
+
export function __wbg_get_fleet_len(a: number): number;
|
|
9
|
+
export function fleet_meta(a: number): number;
|
|
10
|
+
export function fleet_ship_keys(a: number, b: number): void;
|
|
11
|
+
export function fleet_ship_ids(a: number, b: number): void;
|
|
12
|
+
export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
|
|
13
|
+
export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
|
|
14
|
+
export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
|
|
15
|
+
export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
|
|
16
|
+
export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
|
|
17
|
+
export function fleet_count_ships(a: number): number;
|
|
18
|
+
export function fleet_get_ship(a: number, b: number): number;
|
|
19
|
+
export function fleet_fleet_los_mod(a: number, b: number): void;
|
|
20
|
+
export function fleet_fighter_power(a: number, b: number, c: number): void;
|
|
21
|
+
export function fleet_elos(a: number, b: number, c: number, d: number): void;
|
|
22
|
+
export function fleet_aviation_detection_score(a: number, b: number): void;
|
|
23
|
+
export function fleet_expedition_bonus(a: number): number;
|
|
24
|
+
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
25
|
+
export function fleet_reset_battle_state(a: number): void;
|
|
26
|
+
export function __wbg_ship_free(a: number): void;
|
|
27
|
+
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
28
|
+
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
29
|
+
export function __wbg_get_ship_hash(a: number): number;
|
|
30
|
+
export function __wbg_get_ship_ship_id(a: number): number;
|
|
31
|
+
export function __wbg_get_ship_level(a: number): number;
|
|
32
|
+
export function __wbg_get_ship_current_hp(a: number): number;
|
|
33
|
+
export function __wbg_get_ship_morale(a: number): number;
|
|
34
|
+
export function __wbg_get_ship_ammo(a: number): number;
|
|
35
|
+
export function __wbg_get_ship_fuel(a: number): number;
|
|
36
|
+
export function __wbg_get_ship_ship_type(a: number): number;
|
|
37
|
+
export function __wbg_get_ship_ctype(a: number): number;
|
|
38
|
+
export function __wbg_get_ship_slots(a: number): number;
|
|
39
|
+
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
40
|
+
export function ship_naked_firepower(a: number): number;
|
|
41
|
+
export function ship_naked_torpedo(a: number): number;
|
|
42
|
+
export function ship_naked_armor(a: number): number;
|
|
43
|
+
export function ship_naked_anti_air(a: number): number;
|
|
44
|
+
export function ship_naked_evasion(a: number): number;
|
|
45
|
+
export function ship_naked_asw(a: number): number;
|
|
46
|
+
export function ship_naked_los(a: number): number;
|
|
47
|
+
export function ship_firepower(a: number): number;
|
|
48
|
+
export function ship_torpedo(a: number): number;
|
|
49
|
+
export function ship_armor(a: number): number;
|
|
50
|
+
export function ship_anti_air(a: number): number;
|
|
51
|
+
export function ship_evasion(a: number): number;
|
|
52
|
+
export function ship_asw(a: number): number;
|
|
53
|
+
export function ship_los(a: number): number;
|
|
54
|
+
export function ship_default(): number;
|
|
55
|
+
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
56
|
+
export function ship_state(a: number): number;
|
|
57
|
+
export function ship_custom_power_mods(a: number): number;
|
|
58
|
+
export function ship_meta(a: number): number;
|
|
59
|
+
export function ship_name(a: number, b: number): void;
|
|
60
|
+
export function ship_yomi(a: number, b: number): void;
|
|
61
|
+
export function ship_stype(a: number): number;
|
|
62
|
+
export function ship_sort_id(a: number): number;
|
|
63
|
+
export function ship_remodel_rank(a: number): number;
|
|
64
|
+
export function ship_slotnum(a: number): number;
|
|
65
|
+
export function ship_next_id(a: number): number;
|
|
66
|
+
export function ship_useful(a: number): number;
|
|
67
|
+
export function ship_damage_state(a: number): number;
|
|
68
|
+
export function ship_morale_state(a: number): number;
|
|
69
|
+
export function ship_category(a: number): number;
|
|
70
|
+
export function ship_has_attr(a: number, b: number): number;
|
|
71
|
+
export function ship_gear_keys(a: number, b: number): void;
|
|
72
|
+
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
73
|
+
export function ship_get_damage_bound(a: number, b: number): number;
|
|
74
|
+
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
75
|
+
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
76
|
+
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
77
|
+
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
78
|
+
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
79
|
+
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
80
|
+
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
81
|
+
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
82
|
+
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
83
|
+
export function ship_is_abyssal(a: number): number;
|
|
84
|
+
export function ship_is_submarine(a: number): number;
|
|
85
|
+
export function ship_is_amagiri(a: number): number;
|
|
86
|
+
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
87
|
+
export function ship_max_hp(a: number): number;
|
|
88
|
+
export function ship_max_ammo(a: number): number;
|
|
89
|
+
export function ship_max_fuel(a: number): number;
|
|
90
|
+
export function ship_naked_range(a: number): number;
|
|
91
|
+
export function ship_naked_speed(a: number): number;
|
|
92
|
+
export function ship_luck(a: number): number;
|
|
93
|
+
export function ship_range(a: number): number;
|
|
94
|
+
export function ship_speed(a: number): number;
|
|
95
|
+
export function ship_accuracy(a: number): number;
|
|
96
|
+
export function ship_innate_torpedo_accuracy(a: number): number;
|
|
97
|
+
export function ship_is_installation(a: number): number;
|
|
98
|
+
export function ship_is_pt_imp(a: number): number;
|
|
99
|
+
export function ship_special_enemy_type(a: number): number;
|
|
100
|
+
export function ship_is_attackable_by_torpedo(a: number): number;
|
|
101
|
+
export function ship_get_slot_size(a: number, b: number): number;
|
|
102
|
+
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
103
|
+
export function ship_remaining_ammo_mod(a: number): number;
|
|
104
|
+
export function ship_remaining_fuel_mod(a: number): number;
|
|
105
|
+
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
106
|
+
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
107
|
+
export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
|
|
108
|
+
export function ship_fleet_anti_air_mod(a: number): number;
|
|
109
|
+
export function ship_cruiser_fit_bonus(a: number): number;
|
|
110
|
+
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
111
|
+
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
112
|
+
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
113
|
+
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
114
|
+
export function ship_transport_point(a: number): number;
|
|
115
|
+
export function ship_elos(a: number, b: number, c: number): void;
|
|
116
|
+
export function ship_ohko_power(a: number, b: number): void;
|
|
117
|
+
export function __wbg_airsquadron_free(a: number): void;
|
|
118
|
+
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
119
|
+
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
|
|
120
|
+
export function __wbg_get_airsquadron_hash(a: number): number;
|
|
121
|
+
export function __wbg_set_airsquadron_hash(a: number, b: number): void;
|
|
122
|
+
export function __wbg_get_airsquadron_mode(a: number): number;
|
|
123
|
+
export function __wbg_set_airsquadron_mode(a: number, b: number): void;
|
|
124
|
+
export function airsquadron_get_gear(a: number, b: number, c: number): number;
|
|
125
|
+
export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
|
|
126
|
+
export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
|
|
127
|
+
export function airsquadron_fighter_power(a: number): number;
|
|
128
|
+
export function airsquadron_interception_power(a: number): number;
|
|
129
|
+
export function airsquadron_radius(a: number): number;
|
|
130
|
+
export function parse_ship_conditions(a: number): number;
|
|
37
131
|
export function __wbg_gear_free(a: number): void;
|
|
38
132
|
export function __wbg_get_gear_id(a: number, b: number): void;
|
|
39
133
|
export function __wbg_set_gear_id(a: number, b: number, c: number): void;
|
|
@@ -95,9 +189,45 @@ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
|
|
|
95
189
|
export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
|
|
96
190
|
export function gear_expedition_bonus(a: number): number;
|
|
97
191
|
export function gear_can_be_deployed_to_land_base(a: number): number;
|
|
192
|
+
export function gear_has_proficiency(a: number): number;
|
|
193
|
+
export function __wbg_comp_free(a: number): void;
|
|
194
|
+
export function __wbg_get_comp_org_type(a: number): number;
|
|
195
|
+
export function __wbg_get_comp_hq_level(a: number): number;
|
|
196
|
+
export function __wbg_get_comp_main(a: number): number;
|
|
197
|
+
export function __wbg_set_comp_main(a: number, b: number): void;
|
|
198
|
+
export function __wbg_get_comp_escort(a: number): number;
|
|
199
|
+
export function __wbg_set_comp_escort(a: number, b: number): void;
|
|
200
|
+
export function __wbg_get_comp_route_sup(a: number): number;
|
|
201
|
+
export function __wbg_set_comp_route_sup(a: number, b: number): void;
|
|
202
|
+
export function __wbg_get_comp_boss_sup(a: number): number;
|
|
203
|
+
export function __wbg_set_comp_boss_sup(a: number, b: number): void;
|
|
204
|
+
export function comp_side(a: number): number;
|
|
205
|
+
export function comp_is_combined(a: number): number;
|
|
206
|
+
export function comp_is_player(a: number): number;
|
|
207
|
+
export function comp_is_enemy(a: number): number;
|
|
208
|
+
export function comp_has_ship_eid(a: number, b: number, c: number): number;
|
|
209
|
+
export function comp_first_ship_id(a: number, b: number): void;
|
|
210
|
+
export function comp_has_route_sup(a: number): number;
|
|
211
|
+
export function comp_meta(a: number): number;
|
|
212
|
+
export function comp_get_fleet_id(a: number, b: number, c: number): void;
|
|
213
|
+
export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
|
|
214
|
+
export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
|
|
215
|
+
export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
|
|
216
|
+
export function comp_default_formation(a: number): number;
|
|
217
|
+
export function comp_adjusted_anti_air(a: number, b: number): number;
|
|
218
|
+
export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
|
|
219
|
+
export function comp_elos(a: number, b: number, c: number): void;
|
|
220
|
+
export function comp_transport_point(a: number): number;
|
|
221
|
+
export function comp_get_ship_conditions(a: number, b: number, c: number): number;
|
|
222
|
+
export function comp_fleet_los_mod(a: number, b: number, c: number): void;
|
|
223
|
+
export function set_panic_hook(): void;
|
|
224
|
+
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
|
|
225
|
+
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
|
|
226
|
+
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
98
227
|
export function __wbg_org_free(a: number): void;
|
|
99
228
|
export function __wbg_get_org_id(a: number, b: number): void;
|
|
100
229
|
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
230
|
+
export function __wbg_get_org_hash(a: number): number;
|
|
101
231
|
export function __wbg_get_org_hq_level(a: number): number;
|
|
102
232
|
export function __wbg_get_org_org_type(a: number): number;
|
|
103
233
|
export function __wbg_get_org_sortie(a: number): number;
|
|
@@ -128,8 +258,6 @@ export function org_interception_power(a: number): number;
|
|
|
128
258
|
export function org_high_altitude_interception_power(a: number): number;
|
|
129
259
|
export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
|
|
130
260
|
export function org_get_fleet_type(a: number, b: number): number;
|
|
131
|
-
export function __wbg_get_org_hash(a: number): number;
|
|
132
|
-
export function gear_has_proficiency(a: number): number;
|
|
133
261
|
export function __wbg_fhcore_free(a: number): void;
|
|
134
262
|
export function fhcore_new(a: number, b: number): void;
|
|
135
263
|
export function fhcore_create_gear(a: number, b: number): number;
|
|
@@ -142,134 +270,6 @@ export function fhcore_create_all_ships(a: number): number;
|
|
|
142
270
|
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
143
271
|
export function fhcore_create_default_ship(a: number): number;
|
|
144
272
|
export function fhcore_create_analyzer(a: number): number;
|
|
145
|
-
export function __wbg_ship_free(a: number): void;
|
|
146
|
-
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
147
|
-
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
148
|
-
export function __wbg_get_ship_hash(a: number): number;
|
|
149
|
-
export function __wbg_get_ship_ship_id(a: number): number;
|
|
150
|
-
export function __wbg_get_ship_level(a: number): number;
|
|
151
|
-
export function __wbg_get_ship_current_hp(a: number): number;
|
|
152
|
-
export function __wbg_get_ship_morale(a: number): number;
|
|
153
|
-
export function __wbg_get_ship_ammo(a: number): number;
|
|
154
|
-
export function __wbg_get_ship_fuel(a: number): number;
|
|
155
|
-
export function __wbg_get_ship_ship_type(a: number): number;
|
|
156
|
-
export function __wbg_get_ship_ctype(a: number): number;
|
|
157
|
-
export function __wbg_get_ship_slots(a: number): number;
|
|
158
|
-
export function __wbg_set_ship_slots(a: number, b: number): void;
|
|
159
|
-
export function ship_naked_firepower(a: number): number;
|
|
160
|
-
export function ship_naked_torpedo(a: number): number;
|
|
161
|
-
export function ship_naked_armor(a: number): number;
|
|
162
|
-
export function ship_naked_anti_air(a: number): number;
|
|
163
|
-
export function ship_naked_evasion(a: number): number;
|
|
164
|
-
export function ship_naked_asw(a: number): number;
|
|
165
|
-
export function ship_naked_los(a: number): number;
|
|
166
|
-
export function ship_firepower(a: number): number;
|
|
167
|
-
export function ship_torpedo(a: number): number;
|
|
168
|
-
export function ship_armor(a: number): number;
|
|
169
|
-
export function ship_anti_air(a: number): number;
|
|
170
|
-
export function ship_evasion(a: number): number;
|
|
171
|
-
export function ship_asw(a: number): number;
|
|
172
|
-
export function ship_los(a: number): number;
|
|
173
|
-
export function ship_default(): number;
|
|
174
|
-
export function ship_eq_id(a: number, b: number, c: number): number;
|
|
175
|
-
export function ship_state(a: number): number;
|
|
176
|
-
export function ship_custom_power_mods(a: number): number;
|
|
177
|
-
export function ship_meta(a: number): number;
|
|
178
|
-
export function ship_name(a: number, b: number): void;
|
|
179
|
-
export function ship_yomi(a: number, b: number): void;
|
|
180
|
-
export function ship_stype(a: number): number;
|
|
181
|
-
export function ship_sort_id(a: number): number;
|
|
182
|
-
export function ship_remodel_rank(a: number): number;
|
|
183
|
-
export function ship_slotnum(a: number): number;
|
|
184
|
-
export function ship_next_id(a: number): number;
|
|
185
|
-
export function ship_useful(a: number): number;
|
|
186
|
-
export function ship_damage_state(a: number): number;
|
|
187
|
-
export function ship_morale_state(a: number): number;
|
|
188
|
-
export function ship_category(a: number): number;
|
|
189
|
-
export function ship_has_attr(a: number, b: number): number;
|
|
190
|
-
export function ship_gear_keys(a: number, b: number): void;
|
|
191
|
-
export function ship_get_gear(a: number, b: number, c: number): number;
|
|
192
|
-
export function ship_get_damage_bound(a: number, b: number): number;
|
|
193
|
-
export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
|
|
194
|
-
export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
|
|
195
|
-
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
|
|
196
|
-
export function ship_get_naked_stat(a: number, b: number, c: number): number;
|
|
197
|
-
export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
|
|
198
|
-
export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
|
|
199
|
-
export function ship_get_gear_stat(a: number, b: number, c: number): number;
|
|
200
|
-
export function ship_get_ebonus(a: number, b: number, c: number): number;
|
|
201
|
-
export function ship_get_stat_mod(a: number, b: number, c: number): number;
|
|
202
|
-
export function ship_is_abyssal(a: number): number;
|
|
203
|
-
export function ship_is_submarine(a: number): number;
|
|
204
|
-
export function ship_is_amagiri(a: number): number;
|
|
205
|
-
export function ship_can_equip(a: number, b: number, c: number, d: number): number;
|
|
206
|
-
export function ship_max_hp(a: number): number;
|
|
207
|
-
export function ship_max_ammo(a: number): number;
|
|
208
|
-
export function ship_max_fuel(a: number): number;
|
|
209
|
-
export function ship_naked_range(a: number): number;
|
|
210
|
-
export function ship_naked_speed(a: number): number;
|
|
211
|
-
export function ship_luck(a: number): number;
|
|
212
|
-
export function ship_range(a: number): number;
|
|
213
|
-
export function ship_speed(a: number): number;
|
|
214
|
-
export function ship_accuracy(a: number): number;
|
|
215
|
-
export function ship_innate_torpedo_accuracy(a: number): number;
|
|
216
|
-
export function ship_is_installation(a: number): number;
|
|
217
|
-
export function ship_is_pt_imp(a: number): number;
|
|
218
|
-
export function ship_special_enemy_type(a: number): number;
|
|
219
|
-
export function ship_is_attackable_by_torpedo(a: number): number;
|
|
220
|
-
export function ship_get_slot_size(a: number, b: number): number;
|
|
221
|
-
export function ship_get_max_slot_size(a: number, b: number): number;
|
|
222
|
-
export function ship_remaining_ammo_mod(a: number): number;
|
|
223
|
-
export function ship_remaining_fuel_mod(a: number): number;
|
|
224
|
-
export function ship_fighter_power(a: number, b: number, c: number): void;
|
|
225
|
-
export function ship_fleet_los_factor(a: number, b: number): void;
|
|
226
|
-
export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
|
|
227
|
-
export function ship_fleet_anti_air_mod(a: number): number;
|
|
228
|
-
export function ship_cruiser_fit_bonus(a: number): number;
|
|
229
|
-
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
230
|
-
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
231
|
-
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
232
|
-
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
233
|
-
export function ship_transport_point(a: number): number;
|
|
234
|
-
export function ship_elos(a: number, b: number, c: number): void;
|
|
235
|
-
export function ship_ohko_power(a: number, b: number): void;
|
|
236
|
-
export function parse_ship_conditions(a: number): number;
|
|
237
|
-
export function set_panic_hook(): void;
|
|
238
|
-
export function __wbg_airsquadron_free(a: number): void;
|
|
239
|
-
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
240
|
-
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
|
|
241
|
-
export function __wbg_get_airsquadron_hash(a: number): number;
|
|
242
|
-
export function __wbg_set_airsquadron_hash(a: number, b: number): void;
|
|
243
|
-
export function __wbg_get_airsquadron_mode(a: number): number;
|
|
244
|
-
export function __wbg_set_airsquadron_mode(a: number, b: number): void;
|
|
245
|
-
export function airsquadron_get_gear(a: number, b: number, c: number): number;
|
|
246
|
-
export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
|
|
247
|
-
export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
|
|
248
|
-
export function airsquadron_fighter_power(a: number): number;
|
|
249
|
-
export function airsquadron_interception_power(a: number): number;
|
|
250
|
-
export function airsquadron_radius(a: number): number;
|
|
251
|
-
export function __wbg_fleet_free(a: number): void;
|
|
252
|
-
export function __wbg_get_fleet_id(a: number, b: number): void;
|
|
253
|
-
export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
|
|
254
|
-
export function __wbg_get_fleet_hash(a: number): number;
|
|
255
|
-
export function __wbg_get_fleet_len(a: number): number;
|
|
256
|
-
export function fleet_meta(a: number): number;
|
|
257
|
-
export function fleet_ship_keys(a: number, b: number): void;
|
|
258
|
-
export function fleet_ship_ids(a: number, b: number): void;
|
|
259
|
-
export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
|
|
260
|
-
export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
|
|
261
|
-
export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
|
|
262
|
-
export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
|
|
263
|
-
export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
|
|
264
|
-
export function fleet_count_ships(a: number): number;
|
|
265
|
-
export function fleet_get_ship(a: number, b: number): number;
|
|
266
|
-
export function fleet_fleet_los_mod(a: number, b: number): void;
|
|
267
|
-
export function fleet_fighter_power(a: number, b: number, c: number): void;
|
|
268
|
-
export function fleet_elos(a: number, b: number, c: number, d: number): void;
|
|
269
|
-
export function fleet_aviation_detection_score(a: number, b: number): void;
|
|
270
|
-
export function fleet_expedition_bonus(a: number): number;
|
|
271
|
-
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
272
|
-
export function fleet_reset_battle_state(a: number): void;
|
|
273
273
|
export function __wbg_analyzer_free(a: number): void;
|
|
274
274
|
export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
|
|
275
275
|
export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
|