fleethub-core 1.1.6 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +1841 -872
- package/node/fleethub_core.js +137 -137
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +209 -209
- package/package.json +2 -3
- package/pkg/fleethub_core.d.ts +1841 -872
- package/pkg/fleethub_core_bg.js +137 -137
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +209 -209
- package/bindings.d.ts +0 -918
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_day_cutin(a: number, b: number): number;
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export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_contact_chance(a: number, b: number): number;
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export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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export function __wbg_get_org_xxh3(a: number, b: number): void;
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export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_org_hq_level(a: number): number;
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export function __wbg_set_org_hq_level(a: number, b: number): void;
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export function __wbg_get_org_org_type(a: number): number;
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export function __wbg_set_org_org_type(a: number, b: number): void;
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export function __wbg_get_org_sortie(a: number, b: number): void;
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export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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export function __wbg_get_org_route_sup(a: number, b: number): void;
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export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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export function __wbg_get_org_boss_sup(a: number, b: number): void;
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export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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export function org_fleet_len(a: number, b: number): number;
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export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function org_air_squadron_ids(a: number, b: number): void;
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export function org_fleet_los_mod(a: number, b: number, c: number): void;
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export function org_main_ship_ids(a: number, b: number): void;
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export function org_escort_ship_ids(a: number, b: number): void;
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export function org_clone_fleet(a: number, b: number, c: number): number;
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export function org_get_ship(a: number, b: number, c: number, d: number): number;
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export function org_get_ship_by_id(a: number, b: number, c: number): number;
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export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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export function org_create_comp(a: number): number;
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export function org_create_comp_by_key(a: number, b: number, c: number): number;
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export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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export function org_is_player(a: number): number;
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export function org_is_enemy(a: number): number;
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export function org_is_single(a: number): number;
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export function org_is_combined(a: number): number;
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export function org_interception_power(a: number): number;
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export function org_high_altitude_interception_power(a: number): number;
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export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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export function org_default(): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_fleet_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_mode(a: number): number;
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export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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export function air_squadron_can_equip(a: number): number;
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export function airsquadron_get_gear(a: number, b: number, c: number): number;
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export function airsquadron_can_equip(a: number, b: number): number;
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export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_fighter_power(a: number): number;
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export function airsquadron_interception_power(a: number): number;
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export function airsquadron_radius(a: number): number;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ship_class(a: number): number;
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export function __wbg_set_ship_ship_class(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_ctype(a: number): number;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function __wbg_fleet_free(a: number): void;
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export function __wbg_get_fleet_id(a: number, b: number): void;
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_fleet_len(a: number): number;
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export function __wbg_set_fleet_len(a: number, b: number): void;
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export function fleet_meta(a: number): number;
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export function fleet_ship_keys(a: number, b: number): void;
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export function fleet_ship_ids(a: number, b: number): void;
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export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_count_ships(a: number): number;
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export function fleet_get_ship(a: number, b: number, c: number): number;
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export function fleet_fleet_los_mod(a: number, b: number): void;
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export function fleet_fighter_power(a: number, b: number, c: number): void;
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export function fleet_elos(a: number, b: number, c: number, d: number): void;
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export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function org_type_is_single(a: number): number;
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export function org_type_default_formation(a: number): number;
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export function org_type_is_player(a: number): number;
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export function org_type_side(a: number): number;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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export function fhcore_create_default_ship(a: number): number;
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export function fhcore_create_analyzer(a: number): number;
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export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_ship_free(a: number): void;
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export function __wbg_get_ship_id(a: number, b: number): void;
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export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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export function __wbg_get_ship_xxh3(a: number, b: number): void;
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export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_ship_ship_id(a: number): number;
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export function __wbg_set_ship_ship_id(a: number, b: number): void;
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export function __wbg_get_ship_level(a: number): number;
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export function __wbg_set_ship_level(a: number, b: number): void;
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export function __wbg_get_ship_current_hp(a: number): number;
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export function __wbg_set_ship_current_hp(a: number, b: number): void;
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export function __wbg_get_ship_morale(a: number): number;
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export function __wbg_set_ship_morale(a: number, b: number): void;
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export function __wbg_get_ship_ammo(a: number): number;
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export function __wbg_set_ship_ammo(a: number, b: number): void;
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export function __wbg_get_ship_fuel(a: number): number;
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export function __wbg_set_ship_fuel(a: number, b: number): void;
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export function __wbg_get_ship_ship_type(a: number): number;
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export function __wbg_set_ship_ship_type(a: number, b: number): void;
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export function __wbg_get_ship_ship_class(a: number): number;
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export function __wbg_set_ship_ship_class(a: number, b: number): void;
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export function ship_naked_firepower(a: number): number;
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export function ship_naked_torpedo(a: number): number;
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export function ship_naked_armor(a: number): number;
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export function ship_naked_anti_air(a: number): number;
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export function ship_naked_evasion(a: number): number;
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export function ship_naked_asw(a: number): number;
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export function ship_naked_los(a: number): number;
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export function ship_firepower(a: number): number;
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export function ship_torpedo(a: number): number;
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export function ship_armor(a: number): number;
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export function ship_anti_air(a: number): number;
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export function ship_evasion(a: number): number;
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export function ship_asw(a: number): number;
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export function ship_los(a: number): number;
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export function ship_default(): number;
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export function ship_eq_id(a: number, b: number, c: number): number;
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export function ship_state(a: number): number;
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export function ship_meta(a: number): number;
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export function ship_name(a: number, b: number): void;
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export function ship_yomi(a: number, b: number): void;
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export function ship_ctype(a: number): number;
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export function ship_stype(a: number): number;
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export function ship_sort_id(a: number): number;
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export function ship_remodel_rank(a: number): number;
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export function ship_slotnum(a: number): number;
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export function ship_next_id(a: number): number;
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export function ship_useful(a: number): number;
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export function ship_damage_state(a: number): number;
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export function ship_morale_state(a: number): number;
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export function ship_category(a: number): number;
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export function ship_has_attr(a: number, b: number): number;
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export function ship_gear_keys(a: number): number;
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export function ship_get_gear(a: number, b: number, c: number): number;
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export function ship_get_damage_bound(a: number, b: number): number;
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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export function ship_is_abyssal(a: number): number;
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export function ship_is_submarine(a: number): number;
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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export function ship_max_hp(a: number): number;
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export function ship_max_ammo(a: number): number;
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export function ship_max_fuel(a: number): number;
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export function ship_naked_range(a: number): number;
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export function ship_naked_speed(a: number): number;
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export function ship_luck(a: number): number;
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export function ship_range(a: number): number;
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export function ship_speed(a: number): number;
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export function ship_accuracy(a: number): number;
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export function ship_is_installation(a: number): number;
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export function ship_get_slot_size(a: number, b: number): number;
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export function ship_get_max_slot_size(a: number, b: number): number;
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export function ship_remaining_ammo_mod(a: number): number;
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export function ship_remaining_fuel_mod(a: number): number;
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export function ship_fighter_power(a: number, b: number, c: number): void;
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export function ship_fleet_los_factor(a: number, b: number): void;
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export function ship_fleet_anti_air(a: number): number;
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export function ship_cruiser_fit_bonus(a: number): number;
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export function ship_fit_gun_bonus(a: number, b: number): number;
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export function ship_basic_accuracy_term(a: number, b: number): void;
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export function ship_basic_evasion_term(a: number, b: number): void;
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export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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export function ship_basic_defense_power(a: number, b: number, c: number): void;
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export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void;
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export function ship_transport_point(a: number): number;
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export function ship_elos(a: number, b: number, c: number): void;
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export function ship_take_damage(a: number, b: number): void;
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export function __wbg_airsquadron_free(a: number): void;
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export function __wbg_get_airsquadron_id(a: number, b: number): void;
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export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_airsquadron_mode(a: number): number;
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export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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export function air_squadron_can_equip(a: number): number;
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export function airsquadron_get_gear(a: number, b: number, c: number): number;
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export function airsquadron_can_equip(a: number, b: number): number;
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export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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export function airsquadron_fighter_power(a: number): number;
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export function airsquadron_interception_power(a: number): number;
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export function airsquadron_radius(a: number): number;
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export function __wbg_fleet_free(a: number): void;
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export function __wbg_get_fleet_id(a: number, b: number): void;
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export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_fleet_len(a: number): number;
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export function __wbg_set_fleet_len(a: number, b: number): void;
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export function fleet_meta(a: number): number;
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export function fleet_ship_keys(a: number, b: number): void;
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export function fleet_ship_ids(a: number, b: number): void;
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export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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export function fleet_count_ships(a: number): number;
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export function fleet_get_ship(a: number, b: number, c: number): number;
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export function fleet_fleet_los_mod(a: number, b: number): void;
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export function fleet_fighter_power(a: number, b: number, c: number): void;
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export function fleet_elos(a: number, b: number, c: number, d: number): void;
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export function fleet_aviation_detection_score(a: number, b: number): void;
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export function fleet_expedition_bonus(a: number): number;
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export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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export function fleet_reset_battle_state(a: number): void;
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export function set_panic_hook(): void;
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export function org_type_is_single(a: number): number;
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export function org_type_default_formation(a: number): number;
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export function org_type_is_player(a: number): number;
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export function org_type_side(a: number): number;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_day_cutin(a: number, b: number): number;
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export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_contact_chance(a: number, b: number): number;
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export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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export function __wbg_comp_free(a: number): void;
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export function __wbg_get_comp_org_type(a: number): number;
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export function __wbg_set_comp_org_type(a: number, b: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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export function __wbg_set_comp_hq_level(a: number, b: number): void;
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export function __wbg_get_comp_main(a: number): number;
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export function __wbg_set_comp_main(a: number, b: number): void;
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export function __wbg_get_comp_escort(a: number): number;
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export function __wbg_set_comp_escort(a: number, b: number): void;
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export function __wbg_get_comp_route_sup(a: number): number;
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export function __wbg_set_comp_route_sup(a: number, b: number): void;
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export function __wbg_get_comp_boss_sup(a: number): number;
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export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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export function comp_side(a: number): number;
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export function comp_is_combined(a: number): number;
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export function comp_is_enemy(a: number): number;
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export function comp_meta(a: number): number;
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export function comp_get_fleet_id(a: number, b: number, c: number): void;
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export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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export function comp_default_formation(a: number): number;
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export function comp_fleet_anti_air(a: number, b: number): number;
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export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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export function __wbg_org_free(a: number): void;
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export function __wbg_get_org_id(a: number, b: number): void;
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export function __wbg_set_org_id(a: number, b: number, c: number): void;
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export function __wbg_get_org_xxh3(a: number, b: number): void;
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export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
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export function __wbg_get_org_hq_level(a: number): number;
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export function __wbg_set_org_hq_level(a: number, b: number): void;
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export function __wbg_get_org_org_type(a: number): number;
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export function __wbg_set_org_org_type(a: number, b: number): void;
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export function __wbg_get_org_sortie(a: number, b: number): void;
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export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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export function __wbg_get_org_route_sup(a: number, b: number): void;
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export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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export function __wbg_get_org_boss_sup(a: number, b: number): void;
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export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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export function org_fleet_len(a: number, b: number): number;
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export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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export function org_air_squadron_ids(a: number, b: number): void;
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|
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export function org_fleet_los_mod(a: number, b: number, c: number): void;
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320
|
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export function org_main_ship_ids(a: number, b: number): void;
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321
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export function org_escort_ship_ids(a: number, b: number): void;
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322
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export function org_clone_fleet(a: number, b: number, c: number): number;
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323
|
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export function org_get_ship(a: number, b: number, c: number, d: number): number;
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324
|
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export function org_get_ship_by_id(a: number, b: number, c: number): number;
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|
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export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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326
|
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export function org_create_comp(a: number): number;
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327
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export function org_create_comp_by_key(a: number, b: number, c: number): number;
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export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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329
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export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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331
|
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export function org_is_player(a: number): number;
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332
|
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export function org_is_enemy(a: number): number;
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333
|
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export function org_is_single(a: number): number;
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334
|
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export function org_is_combined(a: number): number;
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335
|
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export function org_interception_power(a: number): number;
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336
|
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export function org_high_altitude_interception_power(a: number): number;
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337
|
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export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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338
|
-
export function org_default(): number;
|
|
339
339
|
export function __wbindgen_malloc(a: number): number;
|
|
340
340
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
341
341
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "fleethub-core",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.2.0",
|
|
4
4
|
"license": "UNLICENSED",
|
|
5
5
|
"sideEffects": false,
|
|
6
6
|
"exports": {
|
|
@@ -11,8 +11,7 @@
|
|
|
11
11
|
"types": "pkg/fleethub_core.d.ts",
|
|
12
12
|
"files": [
|
|
13
13
|
"pkg",
|
|
14
|
-
"node"
|
|
15
|
-
"bindings.d.ts"
|
|
14
|
+
"node"
|
|
16
15
|
],
|
|
17
16
|
"collaborators": [
|
|
18
17
|
"まどの <madonoharu@gmail.com>"
|