fleethub-core 0.5.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,67 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function air_squadron_can_equip(a: number): number;
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- export function airsquadron_xxh3(a: number, b: number): void;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_can_equip(a: number, b: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number): number;
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- export function airsquadron_get_max_slot_size(a: number, b: number): number;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_set_comp_org_type(a: number, b: number): void;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_fleet_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number, d: number): void;
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- export function comp_transport_point(a: number): number;
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- export function __wbg_fleet_free(a: number): void;
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- export function __wbg_get_fleet_id(a: number, b: number): void;
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- export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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- export function __wbg_get_fleet_len(a: number): number;
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- export function __wbg_set_fleet_len(a: number, b: number): void;
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- export function fleet_xxh3(a: number, b: number): void;
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- export function fleet_meta(a: number): number;
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- export function fleet_ship_keys(a: number, b: number): void;
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- export function fleet_ship_ids(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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- export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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- export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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- export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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- export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number, c: number): number;
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- export function fleet_fleet_los_mod(a: number, b: number): void;
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- export function fleet_fighter_power(a: number, b: number, c: number): void;
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- export function fleet_elos(a: number, b: number, c: number, d: number): void;
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- export function fleet_aviation_detection_score(a: number, b: number): void;
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- export function fleet_expedition_bonus(a: number): number;
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- export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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- export function fleet_reset_battle_state(a: number): void;
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- export function set_panic_hook(): void;
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  export function __wbg_ibonuses_free(a: number): void;
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  export function __wbg_get_ibonuses_shelling_power(a: number): number;
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  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -175,47 +114,82 @@ export function gear_elos(a: number): number;
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  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_set_org_hq_level(a: number, b: number): void;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_set_org_org_type(a: number, b: number): void;
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- export function __wbg_get_org_route_sup(a: number, b: number): void;
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- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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- export function __wbg_get_org_boss_sup(a: number, b: number): void;
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- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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- export function org_xxh3(a: number, b: number): void;
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- export function org_fleet_len(a: number, b: number): number;
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- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_ship_keys(a: number, b: number, c: number): void;
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- export function org_sortie_ship_keys(a: number, b: number, c: number): void;
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- export function org_fleet_los_mod(a: number, b: number, c: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number, c: number): number;
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- export function org_get_ship(a: number, b: number, c: number, d: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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- export function org_create_comp_by_key(a: number, b: number, c: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number): number;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_default_formation(a: number): number;
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- export function org_fleet_anti_air(a: number, b: number): number;
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- export function org_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function org_elos(a: number, b: number, c: number): void;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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- export function org_transport_point(a: number, b: number, c: number): number;
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- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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- export function org_default(): number;
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+ export function set_panic_hook(): void;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_xxh3(a: number, b: number): void;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number): number;
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+ export function airsquadron_get_max_slot_size(a: number, b: number): number;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function __wbg_set_fleet_len(a: number, b: number): void;
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+ export function fleet_xxh3(a: number, b: number): void;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number, c: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number): number;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_create_analyzer(a: number): number;
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+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
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  export function org_type_is_single(a: number): number;
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  export function org_type_default_formation(a: number): number;
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  export function org_type_is_player(a: number): number;
@@ -312,23 +286,50 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_fhcore_free(a: number): void;
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- export function fhcore_new(a: number, b: number): number;
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- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): void;
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- export function fhcore_create_default_ship(a: number): number;
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- export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number): number;
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- export function fhcore_analyze_day_cutin(a: number, b: number): number;
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- export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function fhcore_analyze_contact_chance(a: number, b: number): number;
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- export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number): number;
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- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_set_org_hq_level(a: number, b: number): void;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_set_org_org_type(a: number, b: number): void;
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+ export function __wbg_get_org_sortie(a: number, b: number): void;
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+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_route_sup(a: number, b: number): void;
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+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
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+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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+ export function org_xxh3(a: number, b: number): void;
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+ export function org_fleet_len(a: number, b: number): number;
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+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number, c: number): number;
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+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
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+ export function org_create_comp(a: number): number;
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+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
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+ export function org_get_air_squadron(a: number, b: number, c: number): number;
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+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function org_is_player(a: number): number;
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+ export function org_is_enemy(a: number): number;
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+ export function org_is_single(a: number): number;
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+ export function org_is_combined(a: number): number;
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+ export function org_interception_power(a: number): number;
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+ export function org_high_altitude_interception_power(a: number): number;
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+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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+ export function org_default(): number;
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  export function __wbindgen_malloc(a: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "0.5.0",
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+ "version": "0.5.1",
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  "license": "UNLICENSED",
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  "sideEffects": false,
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  "exports": {
package/pkg/fh_core.d.ts CHANGED
@@ -1,14 +1,14 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  /**
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+ */
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+ export function set_panic_hook(): void;
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+ /**
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  * @param {Gear} gear
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  * @returns {boolean}
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  */
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  export function air_squadron_can_equip(gear: Gear): boolean;
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  /**
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- */
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- export function set_panic_hook(): void;
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- /**
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  * @param {bindings.OrgType} org_type
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  * @returns {boolean}
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  */
@@ -83,9 +83,57 @@ export class AirSquadron {
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  }
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  /**
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  */
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+ export class Analyzer {
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+ free(): void;
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+ /**
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+ * @param {Comp} comp
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+ * @param {bindings.Formation} formation
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+ * @param {number | undefined} adjusted_anti_air_resist
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+ * @param {number | undefined} fleet_anti_air_resist
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+ * @param {number | undefined} aaci
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+ * @returns {bindings.CompAntiAirInfo}
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+ */
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+ analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist?: number, fleet_anti_air_resist?: number, aaci?: number): bindings.CompAntiAirInfo;
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+ /**
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+ * @param {Comp} comp
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+ * @returns {bindings.CompDayCutinRateInfo}
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+ */
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+ analyze_day_cutin(comp: Comp): bindings.CompDayCutinRateInfo;
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+ /**
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+ * @param {Comp} comp
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+ * @param {bindings.NightSituation} attacker_situation
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+ * @param {bindings.NightSituation} target_situation
106
+ * @returns {bindings.FleetNightCutinRateInfo}
107
+ */
108
+ analyze_night_cutin(comp: Comp, attacker_situation: bindings.NightSituation, target_situation: bindings.NightSituation): bindings.FleetNightCutinRateInfo;
109
+ /**
110
+ * @param {Comp} comp
111
+ * @returns {bindings.CompContactChanceInfo}
112
+ */
113
+ analyze_contact_chance(comp: Comp): bindings.CompContactChanceInfo;
114
+ /**
115
+ * @param {bindings.WarfareAnalyzerContext} params
116
+ * @param {Ship} attacker
117
+ * @param {Ship} target
118
+ * @returns {bindings.WarfareInfo}
119
+ */
120
+ analyze_warfare(params: bindings.WarfareAnalyzerContext, attacker: Ship, target: Ship): bindings.WarfareInfo;
121
+ /**
122
+ * @param {Comp} comp
123
+ * @param {bindings.Engagement} engagement
124
+ * @returns {bindings.FleetCutinAnalysis}
125
+ */
126
+ analyze_fleet_cutin(comp: Comp, engagement: bindings.Engagement): bindings.FleetCutinAnalysis;
127
+ }
128
+ /**
129
+ */
86
130
  export class Comp {
87
131
  free(): void;
88
132
  /**
133
+ * @returns {bindings.Side}
134
+ */
135
+ side(): bindings.Side;
136
+ /**
89
137
  * @returns {boolean}
90
138
  */
91
139
  is_combined(): boolean;
@@ -138,11 +186,10 @@ export class Comp {
138
186
  fighter_power(anti_combined: boolean, anti_lbas: boolean): number | undefined;
139
187
  /**
140
188
  * マップ索敵
141
- * @param {number} hq_level
142
189
  * @param {number} node_divaricated_factor
143
190
  * @returns {number | undefined}
144
191
  */
145
- elos(hq_level: number, node_divaricated_factor: number): number | undefined;
192
+ elos(node_divaricated_factor: number): number | undefined;
146
193
  /**
147
194
  * 輸送物資量(TP)
148
195
  * @returns {number}
@@ -155,6 +202,9 @@ export class Comp {
155
202
  */
156
203
  escort?: Fleet;
157
204
  /**
205
+ */
206
+ hq_level: number;
207
+ /**
158
208
  */
159
209
  main: Fleet;
160
210
  /**
@@ -206,50 +256,17 @@ export class FhCore {
206
256
  /**
207
257
  * @param {Uint16Array} main
208
258
  * @param {Uint16Array | undefined} escort
259
+ * @returns {Comp}
209
260
  */
210
- create_comp_by_map_enemy(main: Uint16Array, escort?: Uint16Array): void;
261
+ create_comp_by_map_enemy(main: Uint16Array, escort?: Uint16Array): Comp;
211
262
  /**
212
263
  * @returns {Ship}
213
264
  */
214
265
  create_default_ship(): Ship;
215
266
  /**
216
- * @param {Comp} comp
217
- * @param {bindings.Formation} formation
218
- * @param {number | undefined} adjusted_anti_air_resist
219
- * @param {number | undefined} fleet_anti_air_resist
220
- * @returns {bindings.CompAntiAirInfo}
221
- */
222
- analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist?: number, fleet_anti_air_resist?: number): bindings.CompAntiAirInfo;
223
- /**
224
- * @param {Comp} comp
225
- * @returns {bindings.CompDayCutinRateInfo}
226
- */
227
- analyze_day_cutin(comp: Comp): bindings.CompDayCutinRateInfo;
228
- /**
229
- * @param {Comp} comp
230
- * @param {bindings.NightSituation} attacker_situation
231
- * @param {bindings.NightSituation} target_situation
232
- * @returns {bindings.FleetNightCutinRateInfo}
267
+ * @returns {Analyzer}
233
268
  */
234
- analyze_night_cutin(comp: Comp, attacker_situation: bindings.NightSituation, target_situation: bindings.NightSituation): bindings.FleetNightCutinRateInfo;
235
- /**
236
- * @param {Comp} comp
237
- * @returns {bindings.CompContactChanceInfo}
238
- */
239
- analyze_contact_chance(comp: Comp): bindings.CompContactChanceInfo;
240
- /**
241
- * @param {bindings.WarfareAnalyzerContext} params
242
- * @param {Ship} attacker
243
- * @param {Ship} target
244
- * @returns {bindings.WarfareInfo}
245
- */
246
- analyze_warfare(params: bindings.WarfareAnalyzerContext, attacker: Ship, target: Ship): bindings.WarfareInfo;
247
- /**
248
- * @param {Comp} comp
249
- * @param {bindings.Engagement} engagement
250
- * @returns {bindings.FleetCutinAnalysis}
251
- */
252
- analyze_fleet_cutin(comp: Comp, engagement: bindings.Engagement): bindings.FleetCutinAnalysis;
269
+ create_analyzer(): Analyzer;
253
270
  /**
254
271
  * @param {Comp} player
255
272
  * @param {Comp} enemy
@@ -418,10 +435,10 @@ export class Gear {
418
435
  */
419
436
  is_contact_selection_plane(): boolean;
420
437
  /**
421
- * @param {number} air_state_modifier
438
+ * @param {bindings.AirStateRank} rank
422
439
  * @returns {number}
423
440
  */
424
- contact_selection_rate(air_state_modifier: number): number;
441
+ contact_selection_rate(rank: bindings.AirStateRank): number;
425
442
  /**
426
443
  * @param {number} level
427
444
  * @returns {number}
@@ -635,16 +652,6 @@ export class Org {
635
652
  air_squadron_ids(): (string)[];
636
653
  /**
637
654
  * @param {bindings.Role} role
638
- * @returns {(string)[]}
639
- */
640
- ship_keys(role: bindings.Role): (string)[];
641
- /**
642
- * @param {bindings.Role} role
643
- * @returns {(string)[] | undefined}
644
- */
645
- sortie_ship_keys(role: bindings.Role): (string)[] | undefined;
646
- /**
647
- * @param {bindings.Role} role
648
655
  * @returns {number | undefined}
649
656
  */
650
657
  fleet_los_mod(role: bindings.Role): number | undefined;
@@ -678,6 +685,10 @@ export class Org {
678
685
  */
679
686
  get_fleet_id_by_role(role: bindings.Role): string;
680
687
  /**
688
+ * @returns {Comp}
689
+ */
690
+ create_comp(): Comp;
691
+ /**
681
692
  * @param {string} key
682
693
  * @returns {Comp}
683
694
  */
@@ -712,29 +723,6 @@ export class Org {
712
723
  */
713
724
  is_combined(): boolean;
714
725
  /**
715
- * @returns {bindings.Formation}
716
- */
717
- default_formation(): bindings.Formation;
718
- /**
719
- * 艦隊対空値
720
- * @param {number} formation_mod
721
- * @returns {number}
722
- */
723
- fleet_anti_air(formation_mod: number): number;
724
- /**
725
- * 制空値
726
- * @param {boolean} anti_combined
727
- * @param {boolean} anti_lbas
728
- * @returns {number | undefined}
729
- */
730
- fighter_power(anti_combined: boolean, anti_lbas: boolean): number | undefined;
731
- /**
732
- * マップ索敵
733
- * @param {number} node_divaricated_factor
734
- * @returns {number | undefined}
735
- */
736
- elos(node_divaricated_factor: number): number | undefined;
737
- /**
738
726
  * 防空時の基地制空値
739
727
  * @returns {number}
740
728
  */
@@ -745,12 +733,6 @@ export class Org {
745
733
  */
746
734
  high_altitude_interception_power(): number;
747
735
  /**
748
- * 輸送物資量(TP)
749
- * @param {string} key
750
- * @returns {number}
751
- */
752
- transport_point(key: string): number;
753
- /**
754
736
  * @param {Ship} ship
755
737
  * @param {bindings.Formation} formation
756
738
  * @returns {bindings.WarfareShipEnvironment}
@@ -776,6 +758,9 @@ export class Org {
776
758
  */
777
759
  route_sup?: string;
778
760
  /**
761
+ */
762
+ sortie: string;
763
+ /**
779
764
  * @returns {string}
780
765
  */
781
766
  readonly xxh3: string;