fleethub-core 0.4.4 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
@@ -1,9 +1,26 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
+ export function set_panic_hook(): void;
5
+ export function __wbg_airsquadron_free(a: number): void;
6
+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
7
+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
8
+ export function __wbg_get_airsquadron_mode(a: number): number;
9
+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
10
+ export function air_squadron_can_equip(a: number): number;
11
+ export function airsquadron_xxh3(a: number, b: number): void;
12
+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
13
+ export function airsquadron_can_equip(a: number, b: number): number;
14
+ export function airsquadron_get_slot_size(a: number, b: number): number;
15
+ export function airsquadron_get_max_slot_size(a: number, b: number): number;
16
+ export function airsquadron_fighter_power(a: number): number;
17
+ export function airsquadron_interception_power(a: number): number;
18
+ export function airsquadron_radius(a: number): number;
4
19
  export function __wbg_comp_free(a: number): void;
5
20
  export function __wbg_get_comp_org_type(a: number): number;
6
21
  export function __wbg_set_comp_org_type(a: number, b: number): void;
22
+ export function __wbg_get_comp_hq_level(a: number): number;
23
+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
7
24
  export function __wbg_get_comp_main(a: number): number;
8
25
  export function __wbg_set_comp_main(a: number, b: number): void;
9
26
  export function __wbg_get_comp_escort(a: number): number;
@@ -12,6 +29,7 @@ export function __wbg_get_comp_route_sup(a: number): number;
12
29
  export function __wbg_set_comp_route_sup(a: number, b: number): void;
13
30
  export function __wbg_get_comp_boss_sup(a: number): number;
14
31
  export function __wbg_set_comp_boss_sup(a: number, b: number): void;
32
+ export function comp_side(a: number): number;
15
33
  export function comp_is_combined(a: number): number;
16
34
  export function comp_is_enemy(a: number): number;
17
35
  export function comp_meta(a: number): number;
@@ -19,23 +37,16 @@ export function comp_get_fleet_id(a: number, b: number, c: number): void;
19
37
  export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
20
38
  export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
21
39
  export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
22
- export function __wbg_airsquadron_free(a: number): void;
23
- export function __wbg_get_airsquadron_id(a: number, b: number): void;
24
- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
25
- export function __wbg_get_airsquadron_mode(a: number): number;
26
- export function air_squadron_can_equip(a: number): number;
27
- export function airsquadron_xxh3(a: number, b: number): void;
28
- export function airsquadron_get_gear(a: number, b: number, c: number): number;
29
- export function airsquadron_can_equip(a: number, b: number): number;
30
- export function airsquadron_get_slot_size(a: number, b: number): number;
31
- export function airsquadron_get_max_slot_size(a: number, b: number): number;
32
- export function airsquadron_fighter_power(a: number): number;
33
- export function airsquadron_interception_power(a: number): number;
34
- export function airsquadron_radius(a: number): number;
40
+ export function comp_default_formation(a: number): number;
41
+ export function comp_fleet_anti_air(a: number, b: number): number;
42
+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
43
+ export function comp_elos(a: number, b: number, c: number): void;
44
+ export function comp_transport_point(a: number): number;
35
45
  export function __wbg_fleet_free(a: number): void;
36
46
  export function __wbg_get_fleet_id(a: number, b: number): void;
37
47
  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
38
48
  export function __wbg_get_fleet_len(a: number): number;
49
+ export function __wbg_set_fleet_len(a: number, b: number): void;
39
50
  export function fleet_xxh3(a: number, b: number): void;
40
51
  export function fleet_meta(a: number): number;
41
52
  export function fleet_ship_keys(a: number, b: number): void;
@@ -54,46 +65,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
54
65
  export function fleet_expedition_bonus(a: number): number;
55
66
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
56
67
  export function fleet_reset_battle_state(a: number): void;
57
- export function __wbg_org_free(a: number): void;
58
- export function __wbg_get_org_id(a: number, b: number): void;
59
- export function __wbg_set_org_id(a: number, b: number, c: number): void;
60
- export function __wbg_get_org_hq_level(a: number): number;
61
- export function __wbg_get_org_org_type(a: number): number;
62
- export function __wbg_get_org_route_sup(a: number, b: number): void;
63
- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
64
- export function __wbg_get_org_boss_sup(a: number, b: number): void;
65
- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
66
- export function org_xxh3(a: number, b: number): void;
67
- export function org_fleet_len(a: number, b: number): number;
68
- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
69
- export function org_air_squadron_ids(a: number, b: number): void;
70
- export function org_ship_keys(a: number, b: number, c: number): void;
71
- export function org_sortie_ship_keys(a: number, b: number, c: number): void;
72
- export function org_fleet_los_mod(a: number, b: number, c: number): void;
73
- export function org_main_ship_ids(a: number, b: number): void;
74
- export function org_escort_ship_ids(a: number, b: number): void;
75
- export function org_clone_fleet(a: number, b: number, c: number): number;
76
- export function org_get_ship(a: number, b: number, c: number, d: number): number;
77
- export function org_get_ship_by_id(a: number, b: number, c: number): number;
78
- export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
79
- export function org_create_comp_by_key(a: number, b: number, c: number): number;
80
- export function org_get_air_squadron(a: number, b: number, c: number): number;
81
- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
82
- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
83
- export function org_is_player(a: number): number;
84
- export function org_is_enemy(a: number): number;
85
- export function org_is_single(a: number): number;
86
- export function org_is_combined(a: number): number;
87
- export function org_default_formation(a: number): number;
88
- export function org_fleet_anti_air(a: number, b: number): number;
89
- export function org_fighter_power(a: number, b: number, c: number, d: number): void;
90
- export function org_elos(a: number, b: number, c: number): void;
91
- export function org_interception_power(a: number): number;
92
- export function org_high_altitude_interception_power(a: number): number;
93
- export function org_transport_point(a: number, b: number, c: number): number;
94
- export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
95
- export function org_default(): number;
96
- export function set_panic_hook(): void;
97
68
  export function __wbg_ibonuses_free(a: number): void;
98
69
  export function __wbg_get_ibonuses_shelling_power(a: number): number;
99
70
  export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
@@ -131,30 +102,53 @@ export function __wbg_gear_free(a: number): void;
131
102
  export function __wbg_get_gear_id(a: number, b: number): void;
132
103
  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
133
104
  export function __wbg_get_gear_gear_id(a: number): number;
105
+ export function __wbg_set_gear_gear_id(a: number, b: number): void;
134
106
  export function __wbg_get_gear_stars(a: number): number;
107
+ export function __wbg_set_gear_stars(a: number, b: number): void;
135
108
  export function __wbg_get_gear_exp(a: number): number;
109
+ export function __wbg_set_gear_exp(a: number, b: number): void;
136
110
  export function __wbg_get_gear_default_exp(a: number): number;
111
+ export function __wbg_set_gear_default_exp(a: number, b: number): void;
137
112
  export function __wbg_get_gear_name(a: number, b: number): void;
138
113
  export function __wbg_set_gear_name(a: number, b: number, c: number): void;
139
114
  export function __wbg_get_gear_gear_type(a: number): number;
115
+ export function __wbg_set_gear_gear_type(a: number, b: number): void;
140
116
  export function __wbg_get_gear_max_hp(a: number): number;
117
+ export function __wbg_set_gear_max_hp(a: number, b: number): void;
141
118
  export function __wbg_get_gear_firepower(a: number): number;
119
+ export function __wbg_set_gear_firepower(a: number, b: number): void;
142
120
  export function __wbg_get_gear_armor(a: number): number;
121
+ export function __wbg_set_gear_armor(a: number, b: number): void;
143
122
  export function __wbg_get_gear_torpedo(a: number): number;
123
+ export function __wbg_set_gear_torpedo(a: number, b: number): void;
144
124
  export function __wbg_get_gear_anti_air(a: number): number;
125
+ export function __wbg_set_gear_anti_air(a: number, b: number): void;
145
126
  export function __wbg_get_gear_speed(a: number): number;
127
+ export function __wbg_set_gear_speed(a: number, b: number): void;
146
128
  export function __wbg_get_gear_bombing(a: number): number;
129
+ export function __wbg_set_gear_bombing(a: number, b: number): void;
147
130
  export function __wbg_get_gear_asw(a: number): number;
131
+ export function __wbg_set_gear_asw(a: number, b: number): void;
148
132
  export function __wbg_get_gear_los(a: number): number;
133
+ export function __wbg_set_gear_los(a: number, b: number): void;
149
134
  export function __wbg_get_gear_luck(a: number): number;
135
+ export function __wbg_set_gear_luck(a: number, b: number): void;
150
136
  export function __wbg_get_gear_accuracy(a: number): number;
137
+ export function __wbg_set_gear_accuracy(a: number, b: number): void;
151
138
  export function __wbg_get_gear_evasion(a: number): number;
139
+ export function __wbg_set_gear_evasion(a: number, b: number): void;
152
140
  export function __wbg_get_gear_range(a: number): number;
141
+ export function __wbg_set_gear_range(a: number, b: number): void;
153
142
  export function __wbg_get_gear_radius(a: number): number;
143
+ export function __wbg_set_gear_radius(a: number, b: number): void;
154
144
  export function __wbg_get_gear_cost(a: number): number;
145
+ export function __wbg_set_gear_cost(a: number, b: number): void;
155
146
  export function __wbg_get_gear_improvable(a: number): number;
147
+ export function __wbg_set_gear_improvable(a: number, b: number): void;
156
148
  export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
149
+ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
157
150
  export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
151
+ export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
158
152
  export function gear_default(): number;
159
153
  export function gear_xxh3(a: number, b: number): void;
160
154
  export function gear_types(a: number): number;
@@ -181,6 +175,7 @@ export function gear_night_contact_rate(a: number, b: number): number;
181
175
  export function gear_is_night_plane(a: number): number;
182
176
  export function gear_night_plane_power(a: number, b: number, c: number): number;
183
177
  export function gear_elos(a: number): number;
178
+ export function gear_is_abyssal(a: number): number;
184
179
  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
185
180
  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
186
181
  export function gear_expedition_bonus(a: number): number;
@@ -192,30 +187,77 @@ export function fhcore_create_air_squadron(a: number, b: number): number;
192
187
  export function fhcore_create_fleet(a: number, b: number): number;
193
188
  export function fhcore_create_org(a: number, b: number): number;
194
189
  export function fhcore_create_ship_by_id(a: number, b: number): number;
190
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
195
191
  export function fhcore_create_default_ship(a: number): number;
196
- export function fhcore_get_gear_ids(a: number, b: number): void;
197
- export function fhcore_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
198
- export function fhcore_analyze_day_cutin(a: number, b: number, c: number, d: number): number;
199
- export function fhcore_analyze_night_cutin(a: number, b: number, c: number, d: number, e: number, f: number): number;
200
- export function fhcore_analyze_contact_chance(a: number, b: number, c: number, d: number): number;
201
- export function fhcore_analyze_warfare(a: number, b: number, c: number, d: number): number;
202
- export function fhcore_analyze_fleet_cutin(a: number, b: number, c: number, d: number, e: number): number;
192
+ export function fhcore_create_analyzer(a: number): number;
203
193
  export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number): number;
204
194
  export function org_type_is_single(a: number): number;
205
195
  export function org_type_default_formation(a: number): number;
206
196
  export function org_type_is_player(a: number): number;
207
197
  export function org_type_side(a: number): number;
198
+ export function __wbg_analyzer_free(a: number): void;
199
+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
200
+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
201
+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
202
+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
203
+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
204
+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
205
+ export function __wbg_org_free(a: number): void;
206
+ export function __wbg_get_org_id(a: number, b: number): void;
207
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
208
+ export function __wbg_get_org_hq_level(a: number): number;
209
+ export function __wbg_set_org_hq_level(a: number, b: number): void;
210
+ export function __wbg_get_org_org_type(a: number): number;
211
+ export function __wbg_set_org_org_type(a: number, b: number): void;
212
+ export function __wbg_get_org_sortie(a: number, b: number): void;
213
+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
214
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
215
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
216
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
217
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
218
+ export function org_xxh3(a: number, b: number): void;
219
+ export function org_fleet_len(a: number, b: number): number;
220
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
221
+ export function org_air_squadron_ids(a: number, b: number): void;
222
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
223
+ export function org_main_ship_ids(a: number, b: number): void;
224
+ export function org_escort_ship_ids(a: number, b: number): void;
225
+ export function org_clone_fleet(a: number, b: number, c: number): number;
226
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
227
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
228
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
229
+ export function org_create_comp(a: number): number;
230
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
231
+ export function org_get_air_squadron(a: number, b: number, c: number): number;
232
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
233
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
234
+ export function org_is_player(a: number): number;
235
+ export function org_is_enemy(a: number): number;
236
+ export function org_is_single(a: number): number;
237
+ export function org_is_combined(a: number): number;
238
+ export function org_interception_power(a: number): number;
239
+ export function org_high_altitude_interception_power(a: number): number;
240
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
241
+ export function org_default(): number;
208
242
  export function __wbg_ship_free(a: number): void;
209
243
  export function __wbg_get_ship_id(a: number, b: number): void;
210
244
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
211
245
  export function __wbg_get_ship_ship_id(a: number): number;
246
+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
212
247
  export function __wbg_get_ship_level(a: number): number;
248
+ export function __wbg_set_ship_level(a: number, b: number): void;
213
249
  export function __wbg_get_ship_current_hp(a: number): number;
250
+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
214
251
  export function __wbg_get_ship_morale(a: number): number;
252
+ export function __wbg_set_ship_morale(a: number, b: number): void;
215
253
  export function __wbg_get_ship_ammo(a: number): number;
254
+ export function __wbg_set_ship_ammo(a: number, b: number): void;
216
255
  export function __wbg_get_ship_fuel(a: number): number;
256
+ export function __wbg_set_ship_fuel(a: number, b: number): void;
217
257
  export function __wbg_get_ship_ship_type(a: number): number;
258
+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
218
259
  export function __wbg_get_ship_ship_class(a: number): number;
260
+ export function __wbg_set_ship_ship_class(a: number, b: number): void;
219
261
  export function ship_naked_firepower(a: number): number;
220
262
  export function ship_naked_torpedo(a: number): number;
221
263
  export function ship_naked_armor(a: number): number;
@@ -232,7 +274,6 @@ export function ship_asw(a: number): number;
232
274
  export function ship_los(a: number): number;
233
275
  export function ship_default(): number;
234
276
  export function ship_eq_id(a: number, b: number, c: number): number;
235
- export function ship_xxh3(a: number, b: number): void;
236
277
  export function ship_state(a: number): number;
237
278
  export function ship_meta(a: number): number;
238
279
  export function ship_name(a: number, b: number): void;
@@ -289,6 +330,7 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
289
330
  export function ship_transport_point(a: number): number;
290
331
  export function ship_elos(a: number, b: number, c: number): void;
291
332
  export function ship_take_damage(a: number, b: number): void;
333
+ export function ship_xxh3(a: number, b: number): void;
292
334
  export function __wbindgen_malloc(a: number): number;
293
335
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
294
336
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "0.4.4",
3
+ "version": "0.7.0",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {