fastnoiselite-builder 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/tsl/index.js CHANGED
@@ -1,29 +1,40 @@
1
1
  import { wgslFn as L } from "three/tsl";
2
- import { P as A, b as G, c as X, G as Ne, i as Ie, R as Se, f as $e, C as M, e as C, A as fe, D as h, F as _, j as w, N as f, T as m } from "../ANoiseBuilder-CexggqMu.js";
3
- import { k as ga } from "../ANoiseBuilder-CexggqMu.js";
2
+ import { P as G, b as X, c as Y, G as Ie, i as Se, R as $e, f as ke, C as M, e as C, A as ce, D as h, F as _, j as w, N as f, T as m } from "../ANoiseBuilder-BWuN_IAo.js";
3
+ import { k as Da } from "../ANoiseBuilder-BWuN_IAo.js";
4
+ function A(d, e) {
5
+ if (!e) return d;
6
+ const l = new Set(
7
+ [...d.matchAll(/\bfn\s+(\w+)\s*\(/g)].map((t) => t[1])
8
+ ), i = new Set(
9
+ [...d.matchAll(/\bconst\s+(\w+)\s*:/g)].map((t) => t[1])
10
+ ), a = /* @__PURE__ */ new Set([...l, ...i]);
11
+ if (a.size === 0) return d;
12
+ const r = [...a].sort((t, o) => o.length - t.length), s = new RegExp(`\\b(${r.join("|")})\\b`, "g");
13
+ return d.replace(s, `${e}_$1`);
14
+ }
4
15
  function E() {
5
- return `const PRIME_X: i32 = ${A};
6
- const PRIME_Y: i32 = ${G};
7
- const PRIME_Z: i32 = ${X};`;
16
+ return `const PRIME_X: i32 = ${G};
17
+ const PRIME_Y: i32 = ${X};
18
+ const PRIME_Z: i32 = ${Y};`;
8
19
  }
9
- function Y(d, e) {
10
- const t = Array.from(e).map((i) => {
20
+ function W(d, e) {
21
+ const l = Array.from(e).map((i) => {
11
22
  const a = i.toString();
12
23
  return a.includes(".") || a.includes("e") ? a : a + ".0";
13
24
  }).join(", ");
14
- return `const ${d}: array<f32, ${e.length}> = array<f32, ${e.length}>(${t});`;
15
- }
16
- function W() {
17
- return Y("GRADIENTS_2D", Ne);
25
+ return `const ${d}: array<f32, ${e.length}> = array<f32, ${e.length}>(${l});`;
18
26
  }
19
27
  function j() {
20
- return Y("GRADIENTS_3D", Ie);
28
+ return W("GRADIENTS_2D", Ie);
21
29
  }
22
- function ce() {
23
- return Y("RAND_VECS_2D", Se);
30
+ function V() {
31
+ return W("GRADIENTS_3D", Se);
24
32
  }
25
33
  function ue() {
26
- return Y("RAND_VECS_3D", $e);
34
+ return W("RAND_VECS_2D", $e);
35
+ }
36
+ function Re() {
37
+ return W("RAND_VECS_3D", ke);
27
38
  }
28
39
  function N() {
29
40
  return `fn imul(a: i32, b: i32) -> i32 {
@@ -40,7 +51,7 @@ function S() {
40
51
  return i32(u32(seed ^ xPrimed ^ yPrimed ^ zPrimed) * 0x27d4eb2du);
41
52
  }`;
42
53
  }
43
- function O() {
54
+ function q() {
44
55
  return `fn valCoordR2(seed: i32, xPrimed: i32, yPrimed: i32) -> f32 {
45
56
  var uh = u32(hashR2(seed, xPrimed, yPrimed));
46
57
  uh = uh * uh;
@@ -48,7 +59,7 @@ function O() {
48
59
  return f32(i32(uh)) * (1.0 / 2147483648.0);
49
60
  }`;
50
61
  }
51
- function q() {
62
+ function J() {
52
63
  return `fn valCoordR3(seed: i32, xPrimed: i32, yPrimed: i32, zPrimed: i32) -> f32 {
53
64
  var uh = u32(hashR3(seed, xPrimed, yPrimed, zPrimed));
54
65
  uh = uh * uh;
@@ -56,7 +67,7 @@ function q() {
56
67
  return f32(i32(uh)) * (1.0 / 2147483648.0);
57
68
  }`;
58
69
  }
59
- function V() {
70
+ function F() {
60
71
  return `fn gradCoordR2(seed: i32, xPrimed: i32, yPrimed: i32, xd: f32, yd: f32) -> f32 {
61
72
  var hash = hashR2(seed, xPrimed, yPrimed);
62
73
  hash = hash ^ (hash >> 15u);
@@ -66,7 +77,7 @@ function V() {
66
77
  return xd * xg + yd * yg;
67
78
  }`;
68
79
  }
69
- function F() {
80
+ function T() {
70
81
  return `fn gradCoordR3(seed: i32, xPrimed: i32, yPrimed: i32, zPrimed: i32, xd: f32, yd: f32, zd: f32) -> f32 {
71
82
  var hash = hashR3(seed, xPrimed, yPrimed, zPrimed);
72
83
  hash = hash ^ (hash >> 15u);
@@ -77,34 +88,34 @@ function F() {
77
88
  return xd * xg + yd * yg + zd * zg;
78
89
  }`;
79
90
  }
80
- function J() {
91
+ function Q() {
81
92
  return `fn interpHermite(t: f32) -> f32 {
82
93
  return t * t * (3.0 - 2.0 * t);
83
94
  }`;
84
95
  }
85
- function Q() {
96
+ function U() {
86
97
  return `fn interpQuintic(t: f32) -> f32 {
87
98
  return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
88
99
  }`;
89
100
  }
90
- function U() {
101
+ function K() {
91
102
  return `fn cubicLerp(a: f32, b: f32, c: f32, d: f32, t: f32) -> f32 {
92
103
  let p = d - c - (a - b);
93
104
  return t * t * t * p + t * t * (a - b - p) + t * (c - a) + b;
94
105
  }`;
95
106
  }
96
- function K() {
107
+ function ee() {
97
108
  return `fn pingPong(t_in: f32) -> f32 {
98
109
  var t = t_in - trunc(t_in * 0.5) * 2.0;
99
110
  return select(2.0 - t, t, t < 1.0);
100
111
  }`;
101
112
  }
102
- function ke() {
113
+ function be() {
103
114
  return `
104
115
  ${E()}
105
116
  ${I()}
106
- ${O()}
107
- ${J()}
117
+ ${q()}
118
+ ${Q()}
108
119
 
109
120
  fn value2d(seed: i32, x: f32, y: f32) -> f32 {
110
121
  let x0i = i32(floor(x));
@@ -125,12 +136,12 @@ fn value2d(seed: i32, x: f32, y: f32) -> f32 {
125
136
  }
126
137
  `;
127
138
  }
128
- function be() {
139
+ function Le() {
129
140
  return `
130
141
  ${E()}
131
142
  ${S()}
132
- ${q()}
133
143
  ${J()}
144
+ ${Q()}
134
145
 
135
146
  fn value3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
136
147
  let x0i = i32(floor(x));
@@ -160,8 +171,8 @@ fn value3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
160
171
  }
161
172
  `;
162
173
  }
163
- const Le = ["primes", "hashR2", "valCoordR2", "interpHermite"], we = ["primes", "hashR3", "valCoordR3", "interpHermite"];
164
- function Ae() {
174
+ const we = ["primes", "hashR2", "valCoordR2", "interpHermite"], Ae = ["primes", "hashR3", "valCoordR3", "interpHermite"];
175
+ function Ge() {
165
176
  return `
166
177
  fn value2d(seed: i32, x: f32, y: f32) -> f32 {
167
178
  let x0i = i32(floor(x));
@@ -182,7 +193,7 @@ fn value2d(seed: i32, x: f32, y: f32) -> f32 {
182
193
  }
183
194
  `;
184
195
  }
185
- function Ge() {
196
+ function Xe() {
186
197
  return `
187
198
  fn value3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
188
199
  let x0i = i32(floor(x));
@@ -212,14 +223,14 @@ fn value3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
212
223
  }
213
224
  `;
214
225
  }
215
- const Xe = ["primes", "gradients2D", "hashR2", "gradCoordR2", "interpQuintic"], Ye = ["primes", "gradients3D", "hashR3", "gradCoordR3", "interpQuintic"];
216
- function We() {
226
+ const Ye = ["primes", "gradients2D", "hashR2", "gradCoordR2", "interpQuintic"], We = ["primes", "gradients3D", "hashR3", "gradCoordR3", "interpQuintic"];
227
+ function je() {
217
228
  return `
218
229
  ${E()}
219
- ${W()}
230
+ ${j()}
220
231
  ${I()}
221
- ${V()}
222
- ${Q()}
232
+ ${F()}
233
+ ${U()}
223
234
 
224
235
  fn perlin2d(seed: i32, x: f32, y: f32) -> f32 {
225
236
  let x0i = i32(floor(x));
@@ -253,13 +264,13 @@ fn perlin2d(seed: i32, x: f32, y: f32) -> f32 {
253
264
  }
254
265
  `;
255
266
  }
256
- function je() {
267
+ function Ve() {
257
268
  return `
258
269
  ${E()}
259
- ${j()}
270
+ ${V()}
260
271
  ${S()}
261
- ${F()}
262
- ${Q()}
272
+ ${T()}
273
+ ${U()}
263
274
 
264
275
  fn perlin3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
265
276
  let x0i = i32(floor(x));
@@ -312,7 +323,7 @@ fn perlin3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
312
323
  }
313
324
  `;
314
325
  }
315
- function Ve() {
326
+ function Fe() {
316
327
  return `fn perlin2d(seed: i32, x: f32, y: f32) -> f32 {
317
328
  let x0i = i32(floor(x));
318
329
  let y0i = i32(floor(y));
@@ -344,7 +355,7 @@ function Ve() {
344
355
  return mix(xf0, xf1, ys) * 1.4247691104677813;
345
356
  }`;
346
357
  }
347
- function Fe() {
358
+ function Te() {
348
359
  return `fn perlin3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
349
360
  let x0i = i32(floor(x));
350
361
  let y0i = i32(floor(y));
@@ -395,16 +406,16 @@ function Fe() {
395
406
  return mix(yf0, yf1, zs) * 0.964921414852142333984375;
396
407
  }`;
397
408
  }
398
- const Re = A << 1 | 0, _e = G << 1 | 0, Te = X << 1 | 0, Ze = ["primes", "primesDouble", "imul", "hashR2", "valCoordR2", "cubicLerp"], Be = ["primes", "primesDouble", "imul", "hashR3", "valCoordR3", "cubicLerp"];
399
- function He() {
409
+ const _e = G << 1 | 0, ve = X << 1 | 0, Ze = Y << 1 | 0, Be = ["primes", "primesDouble", "imul", "hashR2", "valCoordR2", "cubicLerp"], He = ["primes", "primesDouble", "imul", "hashR3", "valCoordR3", "cubicLerp"];
410
+ function Oe() {
400
411
  return `
401
412
  ${E()}
402
- const PRIME_X_2: i32 = ${Re};
403
- const PRIME_Y_2: i32 = ${_e};
413
+ const PRIME_X_2: i32 = ${_e};
414
+ const PRIME_Y_2: i32 = ${ve};
404
415
  ${N()}
405
416
  ${I()}
406
- ${O()}
407
- ${U()}
417
+ ${q()}
418
+ ${K()}
408
419
 
409
420
  fn valuecubic2d(seed: i32, x: f32, y: f32) -> f32 {
410
421
  let fx1 = floor(x);
@@ -434,16 +445,16 @@ fn valuecubic2d(seed: i32, x: f32, y: f32) -> f32 {
434
445
  }
435
446
  `;
436
447
  }
437
- function Oe() {
448
+ function qe() {
438
449
  return `
439
450
  ${E()}
440
- const PRIME_X_2: i32 = ${Re};
441
- const PRIME_Y_2: i32 = ${_e};
442
- const PRIME_Z_2: i32 = ${Te};
451
+ const PRIME_X_2: i32 = ${_e};
452
+ const PRIME_Y_2: i32 = ${ve};
453
+ const PRIME_Z_2: i32 = ${Ze};
443
454
  ${N()}
444
455
  ${S()}
445
- ${q()}
446
- ${U()}
456
+ ${J()}
457
+ ${K()}
447
458
 
448
459
  fn valuecubic3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
449
460
  let fx1 = floor(x);
@@ -500,7 +511,7 @@ fn valuecubic3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
500
511
  }
501
512
  `;
502
513
  }
503
- function qe() {
514
+ function Je() {
504
515
  return `
505
516
  fn valuecubic2d(seed: i32, x: f32, y: f32) -> f32 {
506
517
  let fx1 = floor(x);
@@ -530,7 +541,7 @@ fn valuecubic2d(seed: i32, x: f32, y: f32) -> f32 {
530
541
  }
531
542
  `;
532
543
  }
533
- function Je() {
544
+ function Qe() {
534
545
  return `
535
546
  fn valuecubic3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
536
547
  let fx1 = floor(x);
@@ -587,30 +598,30 @@ fn valuecubic3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
587
598
  }
588
599
  `;
589
600
  }
590
- const ee = ["primes", "gradients2D", "imul", "hashR2", "gradCoordR2"], ae = ["primes", "gradients3D", "imul", "hashR3", "gradCoordR3"];
591
- function ie() {
601
+ const ae = ["primes", "gradients2D", "imul", "hashR2", "gradCoordR2"], ie = ["primes", "gradients3D", "imul", "hashR3", "gradCoordR3"];
602
+ function re() {
592
603
  return `
593
604
  ${E()}
594
- ${W()}
605
+ ${j()}
595
606
  ${N()}
596
607
  ${I()}
597
- ${V()}
608
+ ${F()}
598
609
 
599
- ${B()}
610
+ ${H()}
600
611
  `;
601
612
  }
602
- function re() {
613
+ function se() {
603
614
  return `
604
615
  ${E()}
605
- ${j()}
616
+ ${V()}
606
617
  ${N()}
607
618
  ${S()}
608
- ${F()}
619
+ ${T()}
609
620
 
610
- ${H()}
621
+ ${O()}
611
622
  `;
612
623
  }
613
- function B() {
624
+ function H() {
614
625
  return `fn opensimplex2_2d(seed: i32, x: f32, y: f32) -> f32 {
615
626
  let G2: f32 = 0.21132486540518713;
616
627
 
@@ -664,7 +675,7 @@ function B() {
664
675
  return (n0 + n1 + n2) * 99.83685446303647;
665
676
  }`;
666
677
  }
667
- function H() {
678
+ function O() {
668
679
  return `fn opensimplex2_3d(seed_in: i32, x: f32, y: f32, z: f32) -> f32 {
669
680
  var seed = seed_in;
670
681
  var i = i32(floor(x + 0.5));
@@ -740,16 +751,16 @@ function H() {
740
751
  return value * 32.69428253173828125;
741
752
  }`;
742
753
  }
743
- const ve = A << 1 | 0, ze = G << 1 | 0, Qe = X << 1 | 0;
744
- function Ue() {
754
+ const ze = G << 1 | 0, pe = X << 1 | 0, Ue = Y << 1 | 0;
755
+ function Ke() {
745
756
  return `
746
757
  ${E()}
747
- const PRIME_X_2: i32 = ${ve};
748
- const PRIME_Y_2: i32 = ${ze};
749
- ${W()}
758
+ const PRIME_X_2: i32 = ${ze};
759
+ const PRIME_Y_2: i32 = ${pe};
760
+ ${j()}
750
761
  ${N()}
751
762
  ${I()}
752
- ${V()}
763
+ ${F()}
753
764
 
754
765
  fn opensimplex2s_2d(seed_in: i32, x: f32, y: f32) -> f32 {
755
766
  let seed = seed_in;
@@ -851,16 +862,16 @@ fn opensimplex2s_2d(seed_in: i32, x: f32, y: f32) -> f32 {
851
862
  }
852
863
  `;
853
864
  }
854
- function Ke() {
865
+ function ea() {
855
866
  return `
856
867
  ${E()}
857
- const PRIME_X_2: i32 = ${ve};
858
- const PRIME_Y_2: i32 = ${ze};
859
- const PRIME_Z_2: i32 = ${Qe};
860
- ${j()}
868
+ const PRIME_X_2: i32 = ${ze};
869
+ const PRIME_Y_2: i32 = ${pe};
870
+ const PRIME_Z_2: i32 = ${Ue};
871
+ ${V()}
861
872
  ${N()}
862
873
  ${S()}
863
- ${F()}
874
+ ${T()}
864
875
 
865
876
  fn opensimplex2s_3d(seed_in: i32, x: f32, y: f32, z: f32) -> f32 {
866
877
  let seed = seed_in;
@@ -1019,8 +1030,8 @@ fn opensimplex2s_3d(seed_in: i32, x: f32, y: f32, z: f32) -> f32 {
1019
1030
  }
1020
1031
  `;
1021
1032
  }
1022
- const ea = ["primes", "primesDouble", "gradients2D", "imul", "hashR2", "gradCoordR2"], aa = ["primes", "primesDouble", "gradients3D", "imul", "hashR3", "gradCoordR3"];
1023
- function ia() {
1033
+ const aa = ["primes", "primesDouble", "gradients2D", "imul", "hashR2", "gradCoordR2"], ia = ["primes", "primesDouble", "gradients3D", "imul", "hashR3", "gradCoordR3"];
1034
+ function ra() {
1024
1035
  return `
1025
1036
  fn opensimplex2s_2d(seed_in: i32, x: f32, y: f32) -> f32 {
1026
1037
  let seed = seed_in;
@@ -1122,7 +1133,7 @@ fn opensimplex2s_2d(seed_in: i32, x: f32, y: f32) -> f32 {
1122
1133
  }
1123
1134
  `;
1124
1135
  }
1125
- function ra() {
1136
+ function sa() {
1126
1137
  return `
1127
1138
  fn opensimplex2s_3d(seed_in: i32, x: f32, y: f32, z: f32) -> f32 {
1128
1139
  let seed = seed_in;
@@ -1281,8 +1292,8 @@ fn opensimplex2s_3d(seed_in: i32, x: f32, y: f32, z: f32) -> f32 {
1281
1292
  }
1282
1293
  `;
1283
1294
  }
1284
- const pe = 0.43701595, me = 0.39614353;
1285
- function he(d) {
1295
+ const me = 0.43701595, he = 0.39614353;
1296
+ function Ee(d) {
1286
1297
  switch (d) {
1287
1298
  case M.Euclidean:
1288
1299
  case M.EuclideanSq:
@@ -1293,7 +1304,7 @@ function he(d) {
1293
1304
  return "return abs(vecX) + abs(vecY) + vecX * vecX + vecY * vecY;";
1294
1305
  }
1295
1306
  }
1296
- function Ee(d) {
1307
+ function Me(d) {
1297
1308
  switch (d) {
1298
1309
  case M.Euclidean:
1299
1310
  case M.EuclideanSq:
@@ -1304,7 +1315,7 @@ function Ee(d) {
1304
1315
  return "return abs(vecX) + abs(vecY) + abs(vecZ) + vecX * vecX + vecY * vecY + vecZ * vecZ;";
1305
1316
  }
1306
1317
  }
1307
- function T(d) {
1318
+ function Z(d) {
1308
1319
  switch (d) {
1309
1320
  case C.CellValue:
1310
1321
  return "return f32(closestHash) * (1.0 / 2147483648.0);";
@@ -1322,24 +1333,24 @@ function T(d) {
1322
1333
  return "return d0 / d1 - 1.0;";
1323
1334
  }
1324
1335
  }
1325
- function sa(d, e, t) {
1326
- const i = pe * t, r = d === M.Euclidean && e !== C.CellValue ? `
1336
+ function ta(d, e, l) {
1337
+ const i = me * l, r = d === M.Euclidean && e !== C.CellValue ? `
1327
1338
  distance0 = sqrt(distance0);
1328
1339
  distance1 = sqrt(distance1);` : "";
1329
1340
  return `
1330
1341
  ${E()}
1331
1342
  ${N()}
1332
1343
  ${I()}
1333
- ${ce()}
1344
+ ${ue()}
1334
1345
 
1335
1346
  const CELL_JITTER_2D: f32 = ${i};
1336
1347
 
1337
1348
  fn cellDist2d(vecX: f32, vecY: f32) -> f32 {
1338
- ${he(d)}
1349
+ ${Ee(d)}
1339
1350
  }
1340
1351
 
1341
1352
  fn cellReturn2d(d0: f32, d1: f32, closestHash: i32) -> f32 {
1342
- ${T(e)}
1353
+ ${Z(e)}
1343
1354
  }
1344
1355
 
1345
1356
  fn cellular2d(seed: i32, x: f32, y: f32) -> f32 {
@@ -1380,24 +1391,24 @@ ${r}
1380
1391
  }
1381
1392
  `;
1382
1393
  }
1383
- function ta(d, e, t) {
1384
- const i = me * t, r = d === M.Euclidean && e !== C.CellValue ? `
1394
+ function la(d, e, l) {
1395
+ const i = he * l, r = d === M.Euclidean && e !== C.CellValue ? `
1385
1396
  distance0 = sqrt(distance0);
1386
1397
  distance1 = sqrt(distance1);` : "";
1387
1398
  return `
1388
1399
  ${E()}
1389
1400
  ${N()}
1390
1401
  ${S()}
1391
- ${ue()}
1402
+ ${Re()}
1392
1403
 
1393
1404
  const CELL_JITTER_3D: f32 = ${i};
1394
1405
 
1395
1406
  fn cellDist3d(vecX: f32, vecY: f32, vecZ: f32) -> f32 {
1396
- ${Ee(d)}
1407
+ ${Me(d)}
1397
1408
  }
1398
1409
 
1399
1410
  fn cellReturn3d(d0: f32, d1: f32, closestHash: i32) -> f32 {
1400
- ${T(e)}
1411
+ ${Z(e)}
1401
1412
  }
1402
1413
 
1403
1414
  fn cellular3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
@@ -1446,20 +1457,20 @@ ${r}
1446
1457
  }
1447
1458
  `;
1448
1459
  }
1449
- const la = ["primes", "imul", "hashR2", "randVecs2D"], da = ["primes", "imul", "hashR3", "randVecs3D"];
1450
- function oa(d, e, t) {
1451
- const i = pe * t, r = d === M.Euclidean && e !== C.CellValue ? `
1460
+ const da = ["primes", "imul", "hashR2", "randVecs2D"], oa = ["primes", "imul", "hashR3", "randVecs3D"];
1461
+ function xa(d, e, l) {
1462
+ const i = me * l, r = d === M.Euclidean && e !== C.CellValue ? `
1452
1463
  distance0 = sqrt(distance0);
1453
1464
  distance1 = sqrt(distance1);` : "";
1454
1465
  return `
1455
1466
  const CELL_JITTER_2D: f32 = ${i};
1456
1467
 
1457
1468
  fn cellDist2d(vecX: f32, vecY: f32) -> f32 {
1458
- ${he(d)}
1469
+ ${Ee(d)}
1459
1470
  }
1460
1471
 
1461
1472
  fn cellReturn2d(d0: f32, d1: f32, closestHash: i32) -> f32 {
1462
- ${T(e)}
1473
+ ${Z(e)}
1463
1474
  }
1464
1475
 
1465
1476
  fn cellular2d(seed: i32, x: f32, y: f32) -> f32 {
@@ -1500,19 +1511,19 @@ ${r}
1500
1511
  }
1501
1512
  `;
1502
1513
  }
1503
- function xa(d, e, t) {
1504
- const i = me * t, r = d === M.Euclidean && e !== C.CellValue ? `
1514
+ function na(d, e, l) {
1515
+ const i = he * l, r = d === M.Euclidean && e !== C.CellValue ? `
1505
1516
  distance0 = sqrt(distance0);
1506
1517
  distance1 = sqrt(distance1);` : "";
1507
1518
  return `
1508
1519
  const CELL_JITTER_3D: f32 = ${i};
1509
1520
 
1510
1521
  fn cellDist3d(vecX: f32, vecY: f32, vecZ: f32) -> f32 {
1511
- ${Ee(d)}
1522
+ ${Me(d)}
1512
1523
  }
1513
1524
 
1514
1525
  fn cellReturn3d(d0: f32, d1: f32, closestHash: i32) -> f32 {
1515
- ${T(e)}
1526
+ ${Z(e)}
1516
1527
  }
1517
1528
 
1518
1529
  fn cellular3d(seed: i32, x: f32, y: f32, z: f32) -> f32 {
@@ -1561,16 +1572,16 @@ ${r}
1561
1572
  }
1562
1573
  `;
1563
1574
  }
1564
- function k(d, e, t, i, a, r, s, l) {
1575
+ function k(d, e, l, i, a, r, s, t) {
1565
1576
  return `
1566
1577
  ${d}
1567
1578
 
1568
1579
  fn noise(x: f32, y: f32) -> f32 {
1569
1580
  var sum: f32 = 0.0;
1570
- var amp: f32 = ${l};
1581
+ var amp: f32 = ${t};
1571
1582
  var px = x;
1572
1583
  var py = y;
1573
- var s: i32 = ${t | 0};
1584
+ var s: i32 = ${l | 0};
1574
1585
 
1575
1586
  for (var i: i32 = 0; i < ${i}; i++) {
1576
1587
  let n = ${e}(s, px, py);
@@ -1587,17 +1598,17 @@ fn noise(x: f32, y: f32) -> f32 {
1587
1598
  }
1588
1599
  `;
1589
1600
  }
1590
- function b(d, e, t, i, a, r, s, l) {
1601
+ function b(d, e, l, i, a, r, s, t) {
1591
1602
  return `
1592
1603
  ${d}
1593
1604
 
1594
1605
  fn noise(x: f32, y: f32, z: f32) -> f32 {
1595
1606
  var sum: f32 = 0.0;
1596
- var amp: f32 = ${l};
1607
+ var amp: f32 = ${t};
1597
1608
  var px = x;
1598
1609
  var py = y;
1599
1610
  var pz = z;
1600
- var s: i32 = ${t | 0};
1611
+ var s: i32 = ${l | 0};
1601
1612
 
1602
1613
  for (var i: i32 = 0; i < ${i}; i++) {
1603
1614
  let n = ${e}(s, px, py, pz);
@@ -1615,16 +1626,16 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
1615
1626
  }
1616
1627
  `;
1617
1628
  }
1618
- function se(d, e, t, i, a, r, s, l) {
1629
+ function te(d, e, l, i, a, r, s, t) {
1619
1630
  return `
1620
1631
  ${d}
1621
1632
 
1622
1633
  fn noise(x: f32, y: f32) -> f32 {
1623
1634
  var sum: f32 = 0.0;
1624
- var amp: f32 = ${l};
1635
+ var amp: f32 = ${t};
1625
1636
  var px = x;
1626
1637
  var py = y;
1627
- var s: i32 = ${t | 0};
1638
+ var s: i32 = ${l | 0};
1628
1639
 
1629
1640
  for (var i: i32 = 0; i < ${i}; i++) {
1630
1641
  var n = ${e}(s, px, py);
@@ -1642,17 +1653,17 @@ fn noise(x: f32, y: f32) -> f32 {
1642
1653
  }
1643
1654
  `;
1644
1655
  }
1645
- function te(d, e, t, i, a, r, s, l) {
1656
+ function le(d, e, l, i, a, r, s, t) {
1646
1657
  return `
1647
1658
  ${d}
1648
1659
 
1649
1660
  fn noise(x: f32, y: f32, z: f32) -> f32 {
1650
1661
  var sum: f32 = 0.0;
1651
- var amp: f32 = ${l};
1662
+ var amp: f32 = ${t};
1652
1663
  var px = x;
1653
1664
  var py = y;
1654
1665
  var pz = z;
1655
- var s: i32 = ${t | 0};
1666
+ var s: i32 = ${l | 0};
1656
1667
 
1657
1668
  for (var i: i32 = 0; i < ${i}; i++) {
1658
1669
  var n = ${e}(s, px, py, pz);
@@ -1671,17 +1682,17 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
1671
1682
  }
1672
1683
  `;
1673
1684
  }
1674
- function na(d, e, t, i, a, r, s, l, o) {
1685
+ function ya(d, e, l, i, a, r, s, t, o) {
1675
1686
  return `
1676
1687
  ${d}
1677
- ${K()}
1688
+ ${ee()}
1678
1689
 
1679
1690
  fn noise(x: f32, y: f32) -> f32 {
1680
1691
  var sum: f32 = 0.0;
1681
- var amp: f32 = ${l};
1692
+ var amp: f32 = ${t};
1682
1693
  var px = x;
1683
1694
  var py = y;
1684
- var s: i32 = ${t | 0};
1695
+ var s: i32 = ${l | 0};
1685
1696
 
1686
1697
  for (var i: i32 = 0; i < ${i}; i++) {
1687
1698
  let n = pingPong((${e}(s, px, py) + 1.0) * ${o});
@@ -1698,18 +1709,18 @@ fn noise(x: f32, y: f32) -> f32 {
1698
1709
  }
1699
1710
  `;
1700
1711
  }
1701
- function ya(d, e, t, i, a, r, s, l, o) {
1712
+ function fa(d, e, l, i, a, r, s, t, o) {
1702
1713
  return `
1703
1714
  ${d}
1704
- ${K()}
1715
+ ${ee()}
1705
1716
 
1706
1717
  fn noise(x: f32, y: f32, z: f32) -> f32 {
1707
1718
  var sum: f32 = 0.0;
1708
- var amp: f32 = ${l};
1719
+ var amp: f32 = ${t};
1709
1720
  var px = x;
1710
1721
  var py = y;
1711
1722
  var pz = z;
1712
- var s: i32 = ${t | 0};
1723
+ var s: i32 = ${l | 0};
1713
1724
 
1714
1725
  for (var i: i32 = 0; i < ${i}; i++) {
1715
1726
  let n = pingPong((${e}(s, px, py, pz) + 1.0) * ${o});
@@ -1727,27 +1738,27 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
1727
1738
  }
1728
1739
  `;
1729
1740
  }
1730
- const fa = {
1741
+ const ca = {
1731
1742
  primes: E,
1732
- primesDouble: () => `const PRIME_X_2: i32 = ${A << 1 | 0};
1733
- const PRIME_Y_2: i32 = ${G << 1 | 0};
1734
- const PRIME_Z_2: i32 = ${X << 1 | 0};`,
1743
+ primesDouble: () => `const PRIME_X_2: i32 = ${G << 1 | 0};
1744
+ const PRIME_Y_2: i32 = ${X << 1 | 0};
1745
+ const PRIME_Z_2: i32 = ${Y << 1 | 0};`,
1735
1746
  imul: N,
1736
1747
  hashR2: I,
1737
1748
  hashR3: S,
1738
- gradients2D: W,
1739
- gradients3D: j,
1740
- randVecs2D: ce,
1741
- randVecs3D: ue,
1742
- valCoordR2: O,
1743
- valCoordR3: q,
1744
- gradCoordR2: V,
1745
- gradCoordR3: F,
1746
- interpHermite: J,
1747
- interpQuintic: Q,
1748
- cubicLerp: U,
1749
- pingPong: K
1750
- }, ca = {
1749
+ gradients2D: j,
1750
+ gradients3D: V,
1751
+ randVecs2D: ue,
1752
+ randVecs3D: Re,
1753
+ valCoordR2: q,
1754
+ valCoordR3: J,
1755
+ gradCoordR2: F,
1756
+ gradCoordR3: T,
1757
+ interpHermite: Q,
1758
+ interpQuintic: U,
1759
+ cubicLerp: K,
1760
+ pingPong: ee
1761
+ }, ua = {
1751
1762
  primesDouble: ["primes"],
1752
1763
  hashR2: ["primes"],
1753
1764
  hashR3: ["primes"],
@@ -1756,37 +1767,37 @@ const PRIME_Z_2: i32 = ${X << 1 | 0};`,
1756
1767
  gradCoordR2: ["hashR2", "primes", "gradients2D"],
1757
1768
  gradCoordR3: ["hashR3", "primes", "gradients3D"]
1758
1769
  };
1759
- function Me(...d) {
1770
+ function Pe(...d) {
1760
1771
  const e = /* @__PURE__ */ new Set();
1761
- function t(a) {
1772
+ function l(a) {
1762
1773
  if (e.has(a)) return;
1763
- const r = ca[a];
1774
+ const r = ua[a];
1764
1775
  if (r)
1765
- for (const s of r) t(s);
1776
+ for (const s of r) l(s);
1766
1777
  e.add(a);
1767
1778
  }
1768
1779
  for (const a of d)
1769
- for (const r of a) t(r);
1780
+ for (const r of a) l(r);
1770
1781
  const i = [];
1771
1782
  for (const a of e)
1772
- i.push(fa[a]());
1783
+ i.push(ca[a]());
1773
1784
  return i.join(`
1774
1785
  `);
1775
1786
  }
1776
- const le = [
1787
+ const de = [
1777
1788
  "primes",
1778
1789
  "imul",
1779
1790
  "hashR2",
1780
1791
  "randVecs2D",
1781
1792
  "interpHermite"
1782
- ], de = [
1793
+ ], oe = [
1783
1794
  "primes",
1784
1795
  "imul",
1785
1796
  "hashR3",
1786
1797
  "randVecs3D",
1787
1798
  "interpHermite"
1788
1799
  ];
1789
- function oe() {
1800
+ function xe() {
1790
1801
  return `
1791
1802
  fn basicgrid_warp2d(seed: i32, x: f32, y: f32) -> vec2<f32> {
1792
1803
  let x0i = i32(floor(x));
@@ -1818,7 +1829,7 @@ fn basicgrid_warp2d(seed: i32, x: f32, y: f32) -> vec2<f32> {
1818
1829
  );
1819
1830
  }`;
1820
1831
  }
1821
- function xe() {
1832
+ function ne() {
1822
1833
  return `
1823
1834
  fn basicgrid_warp3d(seed: i32, x: f32, y: f32, z: f32) -> vec3<f32> {
1824
1835
  let x0i = i32(floor(x));
@@ -1877,30 +1888,30 @@ fn basicgrid_warp3d(seed: i32, x: f32, y: f32, z: f32) -> vec3<f32> {
1877
1888
  );
1878
1889
  }`;
1879
1890
  }
1880
- const Pe = 1.7320508075688772, ua = 0.5 * (Pe - 1), P = (3 - Pe) / 6, Ra = [
1891
+ const Ce = 1.7320508075688772, Ra = 0.5 * (Ce - 1), P = (3 - Ce) / 6, _a = [
1881
1892
  "primes",
1882
1893
  "imul",
1883
1894
  "hashR2",
1884
1895
  "randVecs2D"
1885
- ], _a = [
1896
+ ], va = [
1886
1897
  "primes",
1887
1898
  "imul",
1888
1899
  "hashR2",
1889
1900
  "randVecs2D",
1890
1901
  "gradients2D"
1891
- ], va = [
1902
+ ], za = [
1892
1903
  "primes",
1893
1904
  "imul",
1894
1905
  "hashR3",
1895
1906
  "randVecs3D"
1896
- ], za = [
1907
+ ], pa = [
1897
1908
  "primes",
1898
1909
  "imul",
1899
1910
  "hashR3",
1900
1911
  "randVecs3D",
1901
1912
  "gradients3D"
1902
1913
  ];
1903
- function ne(d, e) {
1914
+ function ye(d, e) {
1904
1915
  return `
1905
1916
  fn os2_warp2d_contrib(seed: i32, ip: i32, jp: i32, dx: f32, dy: f32, a_in: f32) -> vec3<f32> {
1906
1917
  if (a_in <= 0.0) { return vec3<f32>(0.0, 0.0, 0.0); }
@@ -1922,7 +1933,7 @@ fn os2_warp2d_contrib(seed: i32, ip: i32, jp: i32, dx: f32, dy: f32, a_in: f32)
1922
1933
  }
1923
1934
 
1924
1935
  fn os2_warp2d(seed: i32, cx: f32, cy: f32) -> vec2<f32> {
1925
- let t0 = (cx + cy) * ${ua};
1936
+ let t0 = (cx + cy) * ${Ra};
1926
1937
  let x = (cx + t0) * ${d};
1927
1938
  let y = (cy + t0) * ${d};
1928
1939
 
@@ -1969,7 +1980,7 @@ fn os2_warp2d(seed: i32, cx: f32, cy: f32) -> vec2<f32> {
1969
1980
  );
1970
1981
  }`;
1971
1982
  }
1972
- function ye(d) {
1983
+ function fe(d) {
1973
1984
  return `
1974
1985
  fn os2_warp3d_contrib(s: i32, ip: i32, jp: i32, kp: i32, dx: f32, dy: f32, dz: f32, a_in: f32) -> vec3<f32> {
1975
1986
  if (a_in <= 0.0) { return vec3<f32>(0.0, 0.0, 0.0); }
@@ -2085,7 +2096,7 @@ fn os2_warp3d(seed_in: i32, x_in: f32, y_in: f32, z_in: f32) -> vec3<f32> {
2085
2096
  return vec3<f32>(vx, vy, vz);
2086
2097
  }`;
2087
2098
  }
2088
- class Ea extends fe {
2099
+ class Ma extends ce {
2089
2100
  buildTSL2D() {
2090
2101
  const { domainWarpType: e } = this.config;
2091
2102
  return e === h.None ? this.buildNoWarp2D() : this.buildWithWarp2D();
@@ -2094,7 +2105,7 @@ class Ea extends fe {
2094
2105
  * Original path: no domain warp
2095
2106
  */
2096
2107
  buildNoWarp2D() {
2097
- const { seed: e, fractalType: t } = this.config, i = this.getBaseNoiseWGSL2D();
2108
+ const { seed: e, fractalType: l } = this.config, i = this.getBaseNoiseWGSL2D();
2098
2109
  let a, r;
2099
2110
  i.needsSkew ? (a = `${i.wgsl}
2100
2111
 
@@ -2103,16 +2114,16 @@ fn ${i.fnName}_skewed(seed: i32, x: f32, y: f32) -> f32 {
2103
2114
  let t = (x + y) * F2;
2104
2115
  return ${i.fnName}(seed, x + t, y + t);
2105
2116
  }`, r = `${i.fnName}_skewed`) : (a = i.wgsl, r = i.fnName);
2106
- let s, l;
2107
- if (t === _.None)
2108
- l = `${r}_entry_core`, s = `${a}
2117
+ let s, t;
2118
+ if (l === _.None)
2119
+ t = `${r}_entry_core`, s = `${a}
2109
2120
 
2110
- fn ${l}(x: f32, y: f32) -> f32 {
2121
+ fn ${t}(x: f32, y: f32) -> f32 {
2111
2122
  return ${r}(${e | 0}, x, y);
2112
2123
  }`;
2113
2124
  else {
2114
2125
  const x = this.calculateFractalBounding();
2115
- switch (t) {
2126
+ switch (l) {
2116
2127
  case _.FBm:
2117
2128
  s = k(
2118
2129
  a,
@@ -2126,7 +2137,7 @@ fn ${l}(x: f32, y: f32) -> f32 {
2126
2137
  );
2127
2138
  break;
2128
2139
  case _.Ridged:
2129
- s = se(
2140
+ s = te(
2130
2141
  a,
2131
2142
  r,
2132
2143
  e,
@@ -2138,7 +2149,7 @@ fn ${l}(x: f32, y: f32) -> f32 {
2138
2149
  );
2139
2150
  break;
2140
2151
  case _.PingPong:
2141
- s = na(
2152
+ s = ya(
2142
2153
  a,
2143
2154
  r,
2144
2155
  e,
@@ -2162,13 +2173,13 @@ fn ${l}(x: f32, y: f32) -> f32 {
2162
2173
  x
2163
2174
  );
2164
2175
  }
2165
- l = "noise";
2176
+ t = "noise";
2166
2177
  }
2167
2178
  const o = `fn noise_entry(x_in: f32, y_in: f32) -> f32 {
2168
- return ${l}(x_in * ${this.config.frequency}, y_in * ${this.config.frequency});
2179
+ return ${t}(x_in * ${this.config.frequency}, y_in * ${this.config.frequency});
2169
2180
  }
2170
2181
  ${s}`;
2171
- return L(o);
2182
+ return L(A(o, this._prefix));
2172
2183
  }
2173
2184
  /**
2174
2185
  * Warp-enabled path: single wgslFn with deduplicated helpers
@@ -2176,16 +2187,16 @@ ${s}`;
2176
2187
  buildWithWarp2D() {
2177
2188
  const {
2178
2189
  seed: e,
2179
- fractalType: t,
2190
+ fractalType: l,
2180
2191
  frequency: i,
2181
2192
  domainWarpFrequency: a,
2182
2193
  domainWarpFractalType: r,
2183
2194
  domainWarpFractalOctaves: s,
2184
- domainWarpFractalLacunarity: l,
2195
+ domainWarpFractalLacunarity: t,
2185
2196
  domainWarpFractalGain: o
2186
2197
  } = this.config, x = this.calculateWarpFractalBounding(), z = this.config.domainWarpAmplitude * x, n = this.getWarpAmplitudeMultiplier(), y = this.getBaseNoiseWGSLCore2D(), c = this.getWarpWGSL2D(), p = [y.helpers, c.helpers];
2187
- t === _.PingPong && p.push(["pingPong"]);
2188
- const R = Me(...p);
2198
+ l === _.PingPong && p.push(["pingPong"]);
2199
+ const R = Pe(...p);
2189
2200
  let v = y.fnName, u = y.core;
2190
2201
  y.needsSkew && (u += `
2191
2202
 
@@ -2198,7 +2209,7 @@ fn ${y.fnName}_skewed(seed: i32, x: f32, y: f32) -> f32 {
2198
2209
  u,
2199
2210
  v,
2200
2211
  e,
2201
- t
2212
+ l
2202
2213
  ), $ = `fn noise_entry(x_in: f32, y_in: f32) -> f32 {
2203
2214
  var x = x_in;
2204
2215
  var y = y_in;
@@ -2207,7 +2218,7 @@ ${this.buildWarpDispatch2D(
2207
2218
  a,
2208
2219
  r,
2209
2220
  s,
2210
- l,
2221
+ t,
2211
2222
  o,
2212
2223
  z,
2213
2224
  n,
@@ -2218,11 +2229,11 @@ ${this.buildWarpDispatch2D(
2218
2229
  ${R}
2219
2230
  ${c.core}
2220
2231
  ${D.wgsl}`;
2221
- return L($);
2232
+ return L(A($, this._prefix));
2222
2233
  }
2223
- buildWarpDispatch2D(e, t, i, a, r, s, l, o, x) {
2234
+ buildWarpDispatch2D(e, l, i, a, r, s, t, o, x) {
2224
2235
  if (i === w.None) {
2225
- const y = l * o;
2236
+ const y = t * o;
2226
2237
  return ` // Domain warp
2227
2238
  {
2228
2239
  let warp_d = ${x}(${e | 0}, x, y);
@@ -2234,7 +2245,7 @@ ${D.wgsl}`;
2234
2245
  let n = ` // Fractal domain warp
2235
2246
  `;
2236
2247
  if (z) {
2237
- let y = l;
2248
+ let y = t;
2238
2249
  for (let c = 0; c < a; c++) {
2239
2250
  const p = e + c | 0, R = y * o;
2240
2251
  n += ` {
@@ -2248,7 +2259,7 @@ ${D.wgsl}`;
2248
2259
  n += ` var dx: f32 = 0.0;
2249
2260
  var dy: f32 = 0.0;
2250
2261
  `;
2251
- let y = l;
2262
+ let y = t;
2252
2263
  for (let c = 0; c < a; c++) {
2253
2264
  const p = e + c | 0, R = y * o;
2254
2265
  n += ` {
@@ -2264,18 +2275,18 @@ ${D.wgsl}`;
2264
2275
  }
2265
2276
  return n;
2266
2277
  }
2267
- buildNoiseFractal2DCore(e, t, i, a) {
2278
+ buildNoiseFractal2DCore(e, l, i, a) {
2268
2279
  if (a === _.None) {
2269
- const y = `${t}_entry_core`;
2280
+ const y = `${l}_entry_core`;
2270
2281
  return { wgsl: `${e}
2271
2282
 
2272
2283
  fn ${y}(x: f32, y: f32) -> f32 {
2273
- return ${t}(${i | 0}, x, y);
2284
+ return ${l}(${i | 0}, x, y);
2274
2285
  }`, fnName: y };
2275
2286
  }
2276
2287
  const r = this.calculateFractalBounding(), {
2277
2288
  fractalOctaves: s,
2278
- fractalLacunarity: l,
2289
+ fractalLacunarity: t,
2279
2290
  fractalGain: o,
2280
2291
  fractalWeightedStrength: x,
2281
2292
  fractalPingPongStrength: z
@@ -2285,22 +2296,22 @@ fn ${y}(x: f32, y: f32) -> f32 {
2285
2296
  case _.FBm:
2286
2297
  n = k(
2287
2298
  e,
2288
- t,
2299
+ l,
2289
2300
  i,
2290
2301
  s,
2291
- l,
2302
+ t,
2292
2303
  o,
2293
2304
  x,
2294
2305
  r
2295
2306
  );
2296
2307
  break;
2297
2308
  case _.Ridged:
2298
- n = se(
2309
+ n = te(
2299
2310
  e,
2300
- t,
2311
+ l,
2301
2312
  i,
2302
2313
  s,
2303
- l,
2314
+ t,
2304
2315
  o,
2305
2316
  x,
2306
2317
  r
@@ -2317,12 +2328,12 @@ fn noise(x: f32, y: f32) -> f32 {
2317
2328
  var s: i32 = ${i | 0};
2318
2329
 
2319
2330
  for (var i: i32 = 0; i < ${s}; i++) {
2320
- let n = pingPong((${t}(s, px, py) + 1.0) * ${z});
2331
+ let n = pingPong((${l}(s, px, py) + 1.0) * ${z});
2321
2332
  sum += (n - 0.5) * 2.0 * amp;
2322
2333
  amp *= mix(1.0, n, ${x});
2323
2334
 
2324
- px *= ${l};
2325
- py *= ${l};
2335
+ px *= ${t};
2336
+ py *= ${t};
2326
2337
  amp *= ${o};
2327
2338
  s += 1;
2328
2339
  }
@@ -2333,10 +2344,10 @@ fn noise(x: f32, y: f32) -> f32 {
2333
2344
  default:
2334
2345
  n = k(
2335
2346
  e,
2336
- t,
2347
+ l,
2337
2348
  i,
2338
2349
  s,
2339
- l,
2350
+ t,
2340
2351
  o,
2341
2352
  x,
2342
2353
  r
@@ -2348,33 +2359,33 @@ fn noise(x: f32, y: f32) -> f32 {
2348
2359
  switch (this.config.domainWarpType) {
2349
2360
  case h.BasicGrid:
2350
2361
  return {
2351
- core: oe(),
2362
+ core: xe(),
2352
2363
  fnName: "basicgrid_warp2d",
2353
- helpers: le
2364
+ helpers: de
2354
2365
  };
2355
2366
  case h.OpenSimplex2:
2356
2367
  return {
2357
- core: ne(
2368
+ core: ye(
2358
2369
  this.config.domainWarpFrequency,
2359
2370
  !1
2360
2371
  ),
2361
2372
  fnName: "os2_warp2d",
2362
- helpers: _a
2373
+ helpers: va
2363
2374
  };
2364
2375
  case h.OpenSimplex2Reduced:
2365
2376
  return {
2366
- core: ne(
2377
+ core: ye(
2367
2378
  this.config.domainWarpFrequency,
2368
2379
  !0
2369
2380
  ),
2370
2381
  fnName: "os2_warp2d",
2371
- helpers: Ra
2382
+ helpers: _a
2372
2383
  };
2373
2384
  default:
2374
2385
  return {
2375
- core: oe(),
2386
+ core: xe(),
2376
2387
  fnName: "basicgrid_warp2d",
2377
- helpers: le
2388
+ helpers: de
2378
2389
  };
2379
2390
  }
2380
2391
  }
@@ -2382,55 +2393,55 @@ fn noise(x: f32, y: f32) -> f32 {
2382
2393
  switch (this.config.noiseType) {
2383
2394
  case f.Value:
2384
2395
  return {
2385
- core: Ae(),
2396
+ core: Ge(),
2386
2397
  fnName: "value2d",
2387
- helpers: Le,
2398
+ helpers: we,
2388
2399
  needsSkew: !1
2389
2400
  };
2390
2401
  case f.Perlin:
2391
2402
  return {
2392
- core: Ve(),
2403
+ core: Fe(),
2393
2404
  fnName: "perlin2d",
2394
- helpers: Xe,
2405
+ helpers: Ye,
2395
2406
  needsSkew: !1
2396
2407
  };
2397
2408
  case f.ValueCubic:
2398
2409
  return {
2399
- core: qe(),
2410
+ core: Je(),
2400
2411
  fnName: "valuecubic2d",
2401
- helpers: Ze,
2412
+ helpers: Be,
2402
2413
  needsSkew: !1
2403
2414
  };
2404
2415
  case f.OpenSimplex2:
2405
2416
  return {
2406
- core: B(),
2417
+ core: H(),
2407
2418
  fnName: "opensimplex2_2d",
2408
- helpers: ee,
2419
+ helpers: ae,
2409
2420
  needsSkew: !0
2410
2421
  };
2411
2422
  case f.OpenSimplex2S:
2412
2423
  return {
2413
- core: ia(),
2424
+ core: ra(),
2414
2425
  fnName: "opensimplex2s_2d",
2415
- helpers: ea,
2426
+ helpers: aa,
2416
2427
  needsSkew: !0
2417
2428
  };
2418
2429
  case f.Cellular:
2419
2430
  return {
2420
- core: oa(
2431
+ core: xa(
2421
2432
  this.config.cellularDistanceFunction,
2422
2433
  this.config.cellularReturnType,
2423
2434
  this.config.cellularJitter
2424
2435
  ),
2425
2436
  fnName: "cellular2d",
2426
- helpers: la,
2437
+ helpers: da,
2427
2438
  needsSkew: !1
2428
2439
  };
2429
2440
  default:
2430
2441
  return {
2431
- core: B(),
2442
+ core: H(),
2432
2443
  fnName: "opensimplex2_2d",
2433
- helpers: ee,
2444
+ helpers: ae,
2434
2445
  needsSkew: !0
2435
2446
  };
2436
2447
  }
@@ -2439,37 +2450,37 @@ fn noise(x: f32, y: f32) -> f32 {
2439
2450
  switch (this.config.noiseType) {
2440
2451
  case f.Value:
2441
2452
  return {
2442
- wgsl: ke(),
2453
+ wgsl: be(),
2443
2454
  fnName: "value2d",
2444
2455
  needsSkew: !1
2445
2456
  };
2446
2457
  case f.Perlin:
2447
2458
  return {
2448
- wgsl: We(),
2459
+ wgsl: je(),
2449
2460
  fnName: "perlin2d",
2450
2461
  needsSkew: !1
2451
2462
  };
2452
2463
  case f.ValueCubic:
2453
2464
  return {
2454
- wgsl: He(),
2465
+ wgsl: Oe(),
2455
2466
  fnName: "valuecubic2d",
2456
2467
  needsSkew: !1
2457
2468
  };
2458
2469
  case f.OpenSimplex2:
2459
2470
  return {
2460
- wgsl: ie(),
2471
+ wgsl: re(),
2461
2472
  fnName: "opensimplex2_2d",
2462
2473
  needsSkew: !0
2463
2474
  };
2464
2475
  case f.OpenSimplex2S:
2465
2476
  return {
2466
- wgsl: Ue(),
2477
+ wgsl: Ke(),
2467
2478
  fnName: "opensimplex2s_2d",
2468
2479
  needsSkew: !0
2469
2480
  };
2470
2481
  case f.Cellular:
2471
2482
  return {
2472
- wgsl: sa(
2483
+ wgsl: ta(
2473
2484
  this.config.cellularDistanceFunction,
2474
2485
  this.config.cellularReturnType,
2475
2486
  this.config.cellularJitter
@@ -2479,14 +2490,14 @@ fn noise(x: f32, y: f32) -> f32 {
2479
2490
  };
2480
2491
  default:
2481
2492
  return {
2482
- wgsl: ie(),
2493
+ wgsl: re(),
2483
2494
  fnName: "opensimplex2_2d",
2484
2495
  needsSkew: !0
2485
2496
  };
2486
2497
  }
2487
2498
  }
2488
2499
  }
2489
- function Z(d) {
2500
+ function B(d) {
2490
2501
  switch (d) {
2491
2502
  case m.ImproveXYPlanes:
2492
2503
  return `{
@@ -2517,32 +2528,32 @@ function Z(d) {
2517
2528
  return "";
2518
2529
  }
2519
2530
  }
2520
- class Ma extends fe {
2531
+ class Pa extends ce {
2521
2532
  buildTSL3D() {
2522
2533
  const {
2523
2534
  seed: e,
2524
- noiseType: t,
2535
+ noiseType: l,
2525
2536
  fractalType: i,
2526
2537
  frequency: a,
2527
2538
  rotationType3D: r,
2528
2539
  domainWarpType: s
2529
2540
  } = this.config;
2530
- let l, o;
2541
+ let t, o;
2531
2542
  switch (r) {
2532
2543
  case m.ImproveXYPlanes:
2533
- l = m.ImproveXYPlanes, o = m.ImproveXYPlanes;
2544
+ t = m.ImproveXYPlanes, o = m.ImproveXYPlanes;
2534
2545
  break;
2535
2546
  case m.ImproveXZPlanes:
2536
- l = m.ImproveXZPlanes, o = m.ImproveXZPlanes;
2547
+ t = m.ImproveXZPlanes, o = m.ImproveXZPlanes;
2537
2548
  break;
2538
2549
  default:
2539
- switch (t) {
2550
+ switch (l) {
2540
2551
  case f.OpenSimplex2:
2541
2552
  case f.OpenSimplex2S:
2542
- l = m.DefaultOpenSimplex2;
2553
+ t = m.DefaultOpenSimplex2;
2543
2554
  break;
2544
2555
  default:
2545
- l = m.None;
2556
+ t = m.None;
2546
2557
  }
2547
2558
  switch (s) {
2548
2559
  case h.OpenSimplex2:
@@ -2555,24 +2566,24 @@ class Ma extends fe {
2555
2566
  }
2556
2567
  return s === h.None ? this.buildNoWarp3D(
2557
2568
  e,
2558
- t,
2569
+ l,
2559
2570
  i,
2560
2571
  a,
2561
- l
2572
+ t
2562
2573
  ) : this.buildWithWarp3D(
2563
2574
  e,
2564
- t,
2575
+ l,
2565
2576
  i,
2566
2577
  a,
2567
- l,
2578
+ t,
2568
2579
  o
2569
2580
  );
2570
2581
  }
2571
2582
  /**
2572
2583
  * Original path: no domain warp, unchanged from before
2573
2584
  */
2574
- buildNoWarp3D(e, t, i, a, r) {
2575
- const s = this.getBaseNoiseWGSL3D(), l = Z(r);
2585
+ buildNoWarp3D(e, l, i, a, r) {
2586
+ const s = this.getBaseNoiseWGSL3D(), t = B(r);
2576
2587
  let o, x;
2577
2588
  if (i === _.None)
2578
2589
  o = s.wgsl, x = s.fnName, o += `
@@ -2596,7 +2607,7 @@ fn noise_core(x: f32, y: f32, z: f32) -> f32 {
2596
2607
  );
2597
2608
  break;
2598
2609
  case _.Ridged:
2599
- o = te(
2610
+ o = le(
2600
2611
  s.wgsl,
2601
2612
  s.fnName,
2602
2613
  e,
@@ -2608,7 +2619,7 @@ fn noise_core(x: f32, y: f32, z: f32) -> f32 {
2608
2619
  );
2609
2620
  break;
2610
2621
  case _.PingPong:
2611
- o = ya(
2622
+ o = fa(
2612
2623
  s.wgsl,
2613
2624
  s.fnName,
2614
2625
  e,
@@ -2638,18 +2649,18 @@ fn noise_core(x: f32, y: f32, z: f32) -> f32 {
2638
2649
  var x = x_in * ${a};
2639
2650
  var y = y_in * ${a};
2640
2651
  var z = z_in * ${a};
2641
- ${l}
2652
+ ${t}
2642
2653
  return ${x}(x, y, z);
2643
2654
  }
2644
2655
  ${o}`;
2645
- return L(z);
2656
+ return L(A(z, this._prefix));
2646
2657
  }
2647
2658
  /**
2648
2659
  * Warp-enabled path: single wgslFn with deduplicated helpers
2649
2660
  */
2650
- buildWithWarp3D(e, t, i, a, r, s) {
2661
+ buildWithWarp3D(e, l, i, a, r, s) {
2651
2662
  const {
2652
- domainWarpType: l,
2663
+ domainWarpType: t,
2653
2664
  domainWarpFrequency: o,
2654
2665
  domainWarpFractalType: x,
2655
2666
  domainWarpFractalOctaves: z,
@@ -2657,18 +2668,18 @@ ${o}`;
2657
2668
  domainWarpFractalGain: y
2658
2669
  } = this.config, c = this.calculateWarpFractalBounding(), p = this.config.domainWarpAmplitude * c, R = this.getWarpAmplitudeMultiplier3D(), v = this.getBaseNoiseWGSLCore3D(), u = this.getWarpWGSL3D(), D = [v.helpers, u.helpers];
2659
2670
  i === _.PingPong && D.push(["pingPong"]);
2660
- const g = Me(...D), $ = this.buildNoiseFractal3DCore(
2671
+ const g = Pe(...D), $ = this.buildNoiseFractal3DCore(
2661
2672
  v.core,
2662
2673
  v.fnName,
2663
2674
  e,
2664
2675
  i
2665
- ), Ce = Z(s), ge = Z(r), De = `fn noise_entry(x_in: f32, y_in: f32, z_in: f32) -> f32 {
2676
+ ), ge = B(s), De = B(r), Ne = `fn noise_entry(x_in: f32, y_in: f32, z_in: f32) -> f32 {
2666
2677
  var x = x_in;
2667
2678
  var y = y_in;
2668
2679
  var z = z_in;
2669
2680
  ${this.buildWarpDispatch3D(
2670
2681
  e,
2671
- l,
2682
+ t,
2672
2683
  o,
2673
2684
  x,
2674
2685
  z,
@@ -2676,25 +2687,25 @@ ${this.buildWarpDispatch3D(
2676
2687
  y,
2677
2688
  p,
2678
2689
  R,
2679
- Ce,
2690
+ ge,
2680
2691
  u.fnName
2681
2692
  )}
2682
2693
  x *= ${a};
2683
2694
  y *= ${a};
2684
2695
  z *= ${a};
2685
- ${ge}
2696
+ ${De}
2686
2697
  return ${$.fnName}(x, y, z);
2687
2698
  }
2688
2699
  ${g}
2689
2700
  ${u.core}
2690
2701
  ${$.wgsl}`;
2691
- return L(De);
2702
+ return L(A(Ne, this._prefix));
2692
2703
  }
2693
2704
  /**
2694
2705
  * Build warp dispatch code for the entry function.
2695
2706
  * Warp functions return unit displacement; amplitude is applied here.
2696
2707
  */
2697
- buildWarpDispatch3D(e, t, i, a, r, s, l, o, x, z, n) {
2708
+ buildWarpDispatch3D(e, l, i, a, r, s, t, o, x, z, n) {
2698
2709
  const y = z ? z.replace(/\bx\b/g, "wx").replace(/\by\b/g, "wy").replace(/\bz\b/g, "wz") : "";
2699
2710
  if (a === w.None) {
2700
2711
  const R = o * x;
@@ -2733,7 +2744,7 @@ ${$.wgsl}`;
2733
2744
  y += wd${u}.y * ${g};
2734
2745
  z += wd${u}.z * ${g};
2735
2746
  }
2736
- `, R *= l, v *= s;
2747
+ `, R *= t, v *= s;
2737
2748
  }
2738
2749
  } else {
2739
2750
  p += ` var dx: f32 = 0.0;
@@ -2756,7 +2767,7 @@ ${$.wgsl}`;
2756
2767
  dy += wd${u}.y * ${g};
2757
2768
  dz += wd${u}.z * ${g};
2758
2769
  }
2759
- `, R *= l, v *= s;
2770
+ `, R *= t, v *= s;
2760
2771
  }
2761
2772
  p += ` x += dx;
2762
2773
  y += dy;
@@ -2768,16 +2779,16 @@ ${$.wgsl}`;
2768
2779
  /**
2769
2780
  * Build noise + fractal WGSL from core-only noise (no helpers)
2770
2781
  */
2771
- buildNoiseFractal3DCore(e, t, i, a) {
2782
+ buildNoiseFractal3DCore(e, l, i, a) {
2772
2783
  if (a === _.None)
2773
2784
  return { wgsl: `${e}
2774
2785
 
2775
2786
  fn noise_core(x: f32, y: f32, z: f32) -> f32 {
2776
- return ${t}(${i | 0}, x, y, z);
2787
+ return ${l}(${i | 0}, x, y, z);
2777
2788
  }`, fnName: "noise_core" };
2778
2789
  const r = this.calculateFractalBounding(), {
2779
2790
  fractalOctaves: s,
2780
- fractalLacunarity: l,
2791
+ fractalLacunarity: t,
2781
2792
  fractalGain: o,
2782
2793
  fractalWeightedStrength: x,
2783
2794
  fractalPingPongStrength: z
@@ -2787,22 +2798,22 @@ fn noise_core(x: f32, y: f32, z: f32) -> f32 {
2787
2798
  case _.FBm:
2788
2799
  n = b(
2789
2800
  e,
2790
- t,
2801
+ l,
2791
2802
  i,
2792
2803
  s,
2793
- l,
2804
+ t,
2794
2805
  o,
2795
2806
  x,
2796
2807
  r
2797
2808
  );
2798
2809
  break;
2799
2810
  case _.Ridged:
2800
- n = te(
2811
+ n = le(
2801
2812
  e,
2802
- t,
2813
+ l,
2803
2814
  i,
2804
2815
  s,
2805
- l,
2816
+ t,
2806
2817
  o,
2807
2818
  x,
2808
2819
  r
@@ -2820,13 +2831,13 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2820
2831
  var s: i32 = ${i | 0};
2821
2832
 
2822
2833
  for (var i: i32 = 0; i < ${s}; i++) {
2823
- let n = pingPong((${t}(s, px, py, pz) + 1.0) * ${z});
2834
+ let n = pingPong((${l}(s, px, py, pz) + 1.0) * ${z});
2824
2835
  sum += (n - 0.5) * 2.0 * amp;
2825
2836
  amp *= mix(1.0, n, ${x});
2826
2837
 
2827
- px *= ${l};
2828
- py *= ${l};
2829
- pz *= ${l};
2838
+ px *= ${t};
2839
+ py *= ${t};
2840
+ pz *= ${t};
2830
2841
  amp *= ${o};
2831
2842
  s += 1;
2832
2843
  }
@@ -2837,10 +2848,10 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2837
2848
  default:
2838
2849
  n = b(
2839
2850
  e,
2840
- t,
2851
+ l,
2841
2852
  i,
2842
2853
  s,
2843
- l,
2854
+ t,
2844
2855
  o,
2845
2856
  x,
2846
2857
  r
@@ -2855,27 +2866,27 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2855
2866
  switch (this.config.domainWarpType) {
2856
2867
  case h.BasicGrid:
2857
2868
  return {
2858
- core: xe(),
2869
+ core: ne(),
2859
2870
  fnName: "basicgrid_warp3d",
2860
- helpers: de
2871
+ helpers: oe
2861
2872
  };
2862
2873
  case h.OpenSimplex2:
2863
2874
  return {
2864
- core: ye(!1),
2875
+ core: fe(!1),
2865
2876
  fnName: "os2_warp3d",
2866
- helpers: za
2877
+ helpers: pa
2867
2878
  };
2868
2879
  case h.OpenSimplex2Reduced:
2869
2880
  return {
2870
- core: ye(!0),
2881
+ core: fe(!0),
2871
2882
  fnName: "os2_warp3d",
2872
- helpers: va
2883
+ helpers: za
2873
2884
  };
2874
2885
  default:
2875
2886
  return {
2876
- core: xe(),
2887
+ core: ne(),
2877
2888
  fnName: "basicgrid_warp3d",
2878
- helpers: de
2889
+ helpers: oe
2879
2890
  };
2880
2891
  }
2881
2892
  }
@@ -2886,49 +2897,49 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2886
2897
  switch (this.config.noiseType) {
2887
2898
  case f.Value:
2888
2899
  return {
2889
- core: Ge(),
2900
+ core: Xe(),
2890
2901
  fnName: "value3d",
2891
- helpers: we
2902
+ helpers: Ae
2892
2903
  };
2893
2904
  case f.Perlin:
2894
2905
  return {
2895
- core: Fe(),
2906
+ core: Te(),
2896
2907
  fnName: "perlin3d",
2897
- helpers: Ye
2908
+ helpers: We
2898
2909
  };
2899
2910
  case f.ValueCubic:
2900
2911
  return {
2901
- core: Je(),
2912
+ core: Qe(),
2902
2913
  fnName: "valuecubic3d",
2903
- helpers: Be
2914
+ helpers: He
2904
2915
  };
2905
2916
  case f.OpenSimplex2:
2906
2917
  return {
2907
- core: H(),
2918
+ core: O(),
2908
2919
  fnName: "opensimplex2_3d",
2909
- helpers: ae
2920
+ helpers: ie
2910
2921
  };
2911
2922
  case f.OpenSimplex2S:
2912
2923
  return {
2913
- core: ra(),
2924
+ core: sa(),
2914
2925
  fnName: "opensimplex2s_3d",
2915
- helpers: aa
2926
+ helpers: ia
2916
2927
  };
2917
2928
  case f.Cellular:
2918
2929
  return {
2919
- core: xa(
2930
+ core: na(
2920
2931
  this.config.cellularDistanceFunction,
2921
2932
  this.config.cellularReturnType,
2922
2933
  this.config.cellularJitter
2923
2934
  ),
2924
2935
  fnName: "cellular3d",
2925
- helpers: da
2936
+ helpers: oa
2926
2937
  };
2927
2938
  default:
2928
2939
  return {
2929
- core: H(),
2940
+ core: O(),
2930
2941
  fnName: "opensimplex2_3d",
2931
- helpers: ae
2942
+ helpers: ie
2932
2943
  };
2933
2944
  }
2934
2945
  }
@@ -2949,27 +2960,27 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2949
2960
  getBaseNoiseWGSL3D() {
2950
2961
  switch (this.config.noiseType) {
2951
2962
  case f.Value:
2952
- return { wgsl: be(), fnName: "value3d" };
2963
+ return { wgsl: Le(), fnName: "value3d" };
2953
2964
  case f.Perlin:
2954
- return { wgsl: je(), fnName: "perlin3d" };
2965
+ return { wgsl: Ve(), fnName: "perlin3d" };
2955
2966
  case f.ValueCubic:
2956
2967
  return {
2957
- wgsl: Oe(),
2968
+ wgsl: qe(),
2958
2969
  fnName: "valuecubic3d"
2959
2970
  };
2960
2971
  case f.OpenSimplex2:
2961
2972
  return {
2962
- wgsl: re(),
2973
+ wgsl: se(),
2963
2974
  fnName: "opensimplex2_3d"
2964
2975
  };
2965
2976
  case f.OpenSimplex2S:
2966
2977
  return {
2967
- wgsl: Ke(),
2978
+ wgsl: ea(),
2968
2979
  fnName: "opensimplex2s_3d"
2969
2980
  };
2970
2981
  case f.Cellular:
2971
2982
  return {
2972
- wgsl: ta(
2983
+ wgsl: la(
2973
2984
  this.config.cellularDistanceFunction,
2974
2985
  this.config.cellularReturnType,
2975
2986
  this.config.cellularJitter
@@ -2978,7 +2989,7 @@ fn noise(x: f32, y: f32, z: f32) -> f32 {
2978
2989
  };
2979
2990
  default:
2980
2991
  return {
2981
- wgsl: re(),
2992
+ wgsl: se(),
2982
2993
  fnName: "opensimplex2_3d"
2983
2994
  };
2984
2995
  }
@@ -2991,8 +3002,8 @@ export {
2991
3002
  h as DomainWarpType,
2992
3003
  _ as FractalType,
2993
3004
  f as NoiseType,
2994
- ga as RotationType3D,
2995
- Ea as TSLNoiseBuilder2D,
2996
- Ma as TSLNoiseBuilder3D,
3005
+ Da as RotationType3D,
3006
+ Ma as TSLNoiseBuilder2D,
3007
+ Pa as TSLNoiseBuilder3D,
2997
3008
  m as TransformType3D
2998
3009
  };