fastnoiselite-builder 0.2.0 → 0.4.0

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@@ -2115,6 +2115,14 @@ const p = new Float64Array([
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  DefaultOpenSimplex2: "DefaultOpenSimplex2"
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  };
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  class I {
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+ _prefix = "";
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+ /**
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+ * Set a prefix for all generated WGSL function names.
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+ * Required when using multiple noise builders in the same shader to avoid name collisions.
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+ */
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+ prefix(a) {
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+ return this._prefix = a, this;
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+ }
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  config = {
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  seed: 1337,
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  frequency: 0.01,
@@ -1,5 +1,11 @@
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  import { type NoiseConfig, NoiseType, CellularDistanceFunction, CellularReturnType, FractalType, DomainWarpType, DomainWarpFractalType, TransformType3D, RotationType3D } from '../types';
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  export declare abstract class ANoiseBuilder {
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+ protected _prefix: string;
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+ /**
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+ * Set a prefix for all generated WGSL function names.
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+ * Required when using multiple noise builders in the same shader to avoid name collisions.
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+ */
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+ prefix(value: string): this;
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  protected config: Required<NoiseConfig>;
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  /**
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  * Set the seed for noise generation
package/dist/index.js CHANGED
@@ -1,5 +1,5 @@
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- import { g as Q, a as H, P as F, b as P, c as B, h as U, d as $, C as nt, e as ot, R as V, f as C, G as ct, i as ft, A as Ht, N as z, F as lt, D as tt, j as gt, T as Y } from "./ANoiseBuilder-CexggqMu.js";
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- import { k as dn } from "./ANoiseBuilder-CexggqMu.js";
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+ import { g as Q, a as H, P as F, b as P, c as B, h as U, d as $, C as nt, e as ot, R as V, f as C, G as ct, i as ft, A as Ht, N as z, F as lt, D as tt, j as gt, T as Y } from "./ANoiseBuilder-BWuN_IAo.js";
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+ import { k as dn } from "./ANoiseBuilder-BWuN_IAo.js";
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  function R(t, r, e) {
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  return t + e * (r - t);
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  }