excalibur 0.33.0-alpha.21 → 0.33.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/build/dist/{Actions/Action/ActionSequence.d.ts → actions/action/action-sequence.d.ts} +3 -3
  2. package/build/dist/{Actions/Action/Blink.d.ts → actions/action/blink.d.ts} +2 -2
  3. package/build/dist/{Actions/Action/CallMethod.d.ts → actions/action/call-method.d.ts} +1 -1
  4. package/build/dist/{Actions/Action/CurveBy.d.ts → actions/action/curve-by.d.ts} +3 -3
  5. package/build/dist/{Actions/Action/CurveTo.d.ts → actions/action/curve-to.d.ts} +3 -3
  6. package/build/dist/{Actions/Action/Delay.d.ts → actions/action/delay.d.ts} +1 -1
  7. package/build/dist/{Actions/Action/Die.d.ts → actions/action/die.d.ts} +2 -2
  8. package/build/dist/{Actions/Action/EaseBy.d.ts → actions/action/ease-by.d.ts} +2 -2
  9. package/build/dist/{Actions/Action/EaseTo.d.ts → actions/action/ease-to.d.ts} +2 -2
  10. package/build/dist/{Actions/Action/Fade.d.ts → actions/action/fade.d.ts} +2 -2
  11. package/build/dist/{Actions/Action/Flash.d.ts → actions/action/flash.d.ts} +3 -3
  12. package/build/dist/{Actions/Action/Follow.d.ts → actions/action/follow.d.ts} +2 -2
  13. package/build/dist/{Actions/Action/Meet.d.ts → actions/action/meet.d.ts} +2 -2
  14. package/build/dist/{Actions/Action/MoveBy.d.ts → actions/action/move-by.d.ts} +5 -5
  15. package/build/dist/{Actions/Action/MoveTo.d.ts → actions/action/move-to.d.ts} +5 -5
  16. package/build/dist/{Actions/Action/ParallelActions.d.ts → actions/action/parallel-actions.d.ts} +2 -2
  17. package/build/dist/{Actions/Action/RepeatForever.d.ts → actions/action/repeat-forever.d.ts} +3 -3
  18. package/build/dist/{Actions/Action/Repeat.d.ts → actions/action/repeat.d.ts} +3 -3
  19. package/build/dist/{Actions/Action/RotateBy.d.ts → actions/action/rotate-by.d.ts} +3 -3
  20. package/build/dist/{Actions/Action/RotateTo.d.ts → actions/action/rotate-to.d.ts} +3 -3
  21. package/build/dist/{Actions/Action/ScaleBy.d.ts → actions/action/scale-by.d.ts} +3 -3
  22. package/build/dist/{Actions/Action/ScaleTo.d.ts → actions/action/scale-to.d.ts} +3 -3
  23. package/build/dist/{Actions/ActionContext.d.ts → actions/action-context.d.ts} +15 -15
  24. package/build/dist/{Actions/ActionQueue.d.ts → actions/action-queue.d.ts} +2 -2
  25. package/build/dist/{Actions/Action.d.ts → actions/action.d.ts} +1 -1
  26. package/build/dist/{Actions/Actionable.d.ts → actions/actionable.d.ts} +1 -1
  27. package/build/dist/{Actions/ActionsComponent.d.ts → actions/actions-component.d.ts} +14 -14
  28. package/build/dist/{Actions/ActionsSystem.d.ts → actions/actions-system.d.ts} +3 -3
  29. package/build/dist/actions/index.d.ts +27 -0
  30. package/build/dist/{Actor.d.ts → actor.d.ts} +27 -27
  31. package/build/dist/{Camera.d.ts → camera.d.ts} +12 -12
  32. package/build/dist/{Collision/BodyComponent.d.ts → collision/body-component.d.ts} +13 -13
  33. package/build/dist/{Collision/BoundingBox.d.ts → collision/bounding-box.d.ts} +5 -5
  34. package/build/dist/{Collision/ColliderComponent.d.ts → collision/collider-component.d.ts} +12 -12
  35. package/build/dist/{Collision/Colliders/CircleCollider.d.ts → collision/colliders/circle-collider.d.ts} +11 -11
  36. package/build/dist/{Collision/Colliders/ClosestLineJumpTable.d.ts → collision/colliders/closest-line-jump-table.d.ts} +4 -4
  37. package/build/dist/{Collision/Colliders/Collider.d.ts → collision/colliders/collider.d.ts} +15 -15
  38. package/build/dist/{Collision/Colliders/CollisionJumpTable.d.ts → collision/colliders/collision-jump-table.d.ts} +5 -5
  39. package/build/dist/{Collision/Colliders/CompositeCollider.d.ts → collision/colliders/composite-collider.d.ts} +11 -11
  40. package/build/dist/{Collision/Colliders/EdgeCollider.d.ts → collision/colliders/edge-collider.d.ts} +11 -11
  41. package/build/dist/{Collision/Colliders/PolygonCollider.d.ts → collision/colliders/polygon-collider.d.ts} +11 -11
  42. package/build/dist/{Collision/Colliders/SeparatingAxis.d.ts → collision/colliders/separating-axis.d.ts} +6 -6
  43. package/build/dist/{Collision/Colliders/Shape.d.ts → collision/colliders/shape.d.ts} +5 -5
  44. package/build/dist/{Collision/CollisionSystem.d.ts → collision/collision-system.d.ts} +9 -9
  45. package/build/dist/{Collision/Detection/CollisionContact.d.ts → collision/detection/collision-contact.d.ts} +4 -4
  46. package/build/dist/{Collision/Detection/CollisionProcessor.d.ts → collision/detection/collision-processor.d.ts} +10 -10
  47. package/build/dist/{Collision/Detection/DynamicTreeCollisionProcessor.d.ts → collision/detection/dynamic-tree-collision-processor.d.ts} +13 -13
  48. package/build/dist/{Collision/Detection/DynamicTree.d.ts → collision/detection/dynamic-tree.d.ts} +5 -5
  49. package/build/dist/{Collision/Detection/Pair.d.ts → collision/detection/pair.d.ts} +3 -3
  50. package/build/dist/{Collision/Detection/QuadTree.d.ts → collision/detection/quad-tree.d.ts} +2 -2
  51. package/build/dist/{Collision/Detection/RayCastHit.d.ts → collision/detection/ray-cast-hit.d.ts} +3 -3
  52. package/build/dist/{Collision/Detection/RayCastOptions.d.ts → collision/detection/ray-cast-options.d.ts} +2 -2
  53. package/build/dist/{Collision/Detection/SparseHashGridCollisionProcessor.d.ts → collision/detection/sparse-hash-grid-collision-processor.d.ts} +16 -16
  54. package/build/dist/{Collision/Detection/SparseHashGrid.d.ts → collision/detection/sparse-hash-grid.d.ts} +3 -3
  55. package/build/dist/{Collision/Group/CollisionGroupManager.d.ts → collision/group/collision-group-manager.d.ts} +1 -1
  56. package/build/dist/collision/index.d.ts +38 -0
  57. package/build/dist/{Collision/Integrator.d.ts → collision/integrator.d.ts} +3 -3
  58. package/build/dist/{Collision/Island.d.ts → collision/island.d.ts} +2 -2
  59. package/build/dist/{Collision/MotionSystem.d.ts → collision/motion-system.d.ts} +5 -5
  60. package/build/dist/{Collision/PhysicsConfig.d.ts → collision/physics-config.d.ts} +5 -5
  61. package/build/dist/{Collision/PhysicsWorld.d.ts → collision/physics-world.d.ts} +11 -11
  62. package/build/dist/{Collision/Side.d.ts → collision/side.d.ts} +1 -1
  63. package/build/dist/{Collision/Solver/ArcadeSolver.d.ts → collision/solver/arcade-solver.d.ts} +4 -4
  64. package/build/dist/{Collision/Solver/ContactConstraintPoint.d.ts → collision/solver/contact-constraint-point.d.ts} +2 -2
  65. package/build/dist/{Collision/Solver/RealisticSolver.d.ts → collision/solver/realistic-solver.d.ts} +5 -5
  66. package/build/dist/{Collision/Solver/Solver.d.ts → collision/solver/solver.d.ts} +1 -1
  67. package/build/dist/{Color.d.ts → color.d.ts} +1 -1
  68. package/build/dist/{Debug/DebugConfig.d.ts → debug/debug-config.d.ts} +5 -5
  69. package/build/dist/{Debug/DebugFlags.d.ts → debug/debug-flags.d.ts} +2 -2
  70. package/build/dist/{Debug/DebugSystem.d.ts → debug/debug-system.d.ts} +4 -4
  71. package/build/dist/debug/index.d.ts +3 -0
  72. package/build/dist/{Director/CrossFade.d.ts → director/cross-fade.d.ts} +5 -5
  73. package/build/dist/{Director/DefaultLoader.d.ts → director/default-loader.d.ts} +5 -5
  74. package/build/dist/{Director/Director.d.ts → director/director.d.ts} +7 -7
  75. package/build/dist/{Director/FadeInOut.d.ts → director/fade-in-out.d.ts} +5 -5
  76. package/build/dist/director/index.d.ts +7 -0
  77. package/build/dist/{Director/Loader.d.ts → director/loader.d.ts} +9 -9
  78. package/build/dist/{Director/Slide.d.ts → director/slide.d.ts} +5 -5
  79. package/build/dist/{Director/Transition.d.ts → director/transition.d.ts} +7 -7
  80. package/build/dist/{Engine.d.ts → engine.d.ts} +31 -31
  81. package/build/dist/{EntityComponentSystem/Component.d.ts → entity-component-system/component.d.ts} +1 -1
  82. package/build/dist/{EntityComponentSystem/Components/MotionComponent.d.ts → entity-component-system/components/motion-component.d.ts} +2 -2
  83. package/build/dist/{EntityComponentSystem/Components/TagsComponent.d.ts → entity-component-system/components/tags-component.d.ts} +1 -1
  84. package/build/dist/{EntityComponentSystem/Components/TransformComponent.d.ts → entity-component-system/components/transform-component.d.ts} +6 -6
  85. package/build/dist/{EntityComponentSystem/EntityManager.d.ts → entity-component-system/entity-manager.d.ts} +3 -3
  86. package/build/dist/{EntityComponentSystem/Entity.d.ts → entity-component-system/entity.d.ts} +12 -12
  87. package/build/dist/entity-component-system/index.d.ts +13 -0
  88. package/build/dist/{EntityComponentSystem/QueryManager.d.ts → entity-component-system/query-manager.d.ts} +5 -5
  89. package/build/dist/{EntityComponentSystem/Query.d.ts → entity-component-system/query.d.ts} +3 -3
  90. package/build/dist/{EntityComponentSystem/SystemManager.d.ts → entity-component-system/system-manager.d.ts} +4 -4
  91. package/build/dist/{EntityComponentSystem/System.d.ts → entity-component-system/system.d.ts} +2 -2
  92. package/build/dist/{EntityComponentSystem/TagQuery.d.ts → entity-component-system/tag-query.d.ts} +2 -2
  93. package/build/dist/{EntityComponentSystem/World.d.ts → entity-component-system/world.d.ts} +9 -9
  94. package/build/dist/{Events/MediaEvents.d.ts → events/media-events.d.ts} +4 -4
  95. package/build/dist/{Events/PointerEvents.d.ts → events/pointer-events.d.ts} +3 -3
  96. package/build/dist/{Events.d.ts → events.d.ts} +15 -15
  97. package/build/dist/excalibur.development.js +155 -155
  98. package/build/dist/excalibur.js +155 -155
  99. package/build/dist/excalibur.min.development.js +3 -3
  100. package/build/dist/excalibur.min.js +3 -3
  101. package/build/dist/{Graphics/Animation.d.ts → graphics/animation.d.ts} +5 -5
  102. package/build/dist/{Graphics/Canvas.d.ts → graphics/canvas.d.ts} +3 -3
  103. package/build/dist/{Graphics/Circle.d.ts → graphics/circle.d.ts} +2 -2
  104. package/build/dist/{Graphics/Context → graphics/context}/circle-renderer/circle-renderer.d.ts +3 -3
  105. package/build/dist/{Graphics/Context → graphics/context}/debug-circle-renderer/debug-circle-renderer.d.ts +3 -3
  106. package/build/dist/{Graphics/Context → graphics/context}/debug-line-renderer/debug-line-renderer.d.ts +3 -3
  107. package/build/dist/{Graphics/Context → graphics/context}/debug-point-renderer/debug-point-renderer.d.ts +3 -3
  108. package/build/dist/{Graphics/Context → graphics/context}/debug-text.d.ts +3 -3
  109. package/build/dist/{Graphics/Context → graphics/context}/draw-call.d.ts +2 -2
  110. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts → graphics/context/excalibur-graphics-context-2d-canvas.d.ts} +6 -6
  111. package/build/dist/{Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts → graphics/context/excalibur-graphics-context-webgl.d.ts} +8 -8
  112. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext.d.ts → graphics/context/excalibur-graphics-context.d.ts} +6 -6
  113. package/build/dist/{Graphics/Context → graphics/context}/image-renderer/image-renderer.d.ts +2 -2
  114. package/build/dist/{Graphics/Context → graphics/context}/image-renderer-v2/image-renderer-v2.d.ts +2 -2
  115. package/build/dist/{Graphics/Context → graphics/context}/material-renderer/material-renderer.d.ts +2 -2
  116. package/build/dist/{Graphics/Context → graphics/context}/material.d.ts +4 -4
  117. package/build/dist/{Graphics/Context → graphics/context}/particle-renderer/particle-renderer.d.ts +2 -2
  118. package/build/dist/{Graphics/Context → graphics/context}/rectangle-renderer/rectangle-renderer.d.ts +3 -3
  119. package/build/dist/{Graphics/Context → graphics/context}/renderer.d.ts +1 -1
  120. package/build/dist/{Graphics/Context → graphics/context}/screen-pass-painter/screen-pass-painter.d.ts +2 -2
  121. package/build/dist/{Graphics/Context → graphics/context}/shader.d.ts +1 -1
  122. package/build/dist/{Graphics/Context → graphics/context}/state-stack.d.ts +2 -2
  123. package/build/dist/{Graphics/Context → graphics/context}/texture-loader.d.ts +4 -4
  124. package/build/dist/{Graphics/Context → graphics/context}/transform-stack.d.ts +1 -1
  125. package/build/dist/{Graphics/DebugGraphicsComponent.d.ts → graphics/debug-graphics-component.d.ts} +3 -3
  126. package/build/dist/{Graphics/Debug.d.ts → graphics/debug.d.ts} +6 -6
  127. package/build/dist/{Graphics/FontCache.d.ts → graphics/font-cache.d.ts} +4 -4
  128. package/build/dist/{Graphics/FontCommon.d.ts → graphics/font-common.d.ts} +4 -4
  129. package/build/dist/{Graphics/FontTextInstance.d.ts → graphics/font-text-instance.d.ts} +4 -4
  130. package/build/dist/{Graphics/Font.d.ts → graphics/font.d.ts} +10 -10
  131. package/build/dist/{Graphics/Graphic.d.ts → graphics/graphic.d.ts} +5 -5
  132. package/build/dist/{Graphics/GraphicsComponent.d.ts → graphics/graphics-component.d.ts} +8 -8
  133. package/build/dist/{Graphics/GraphicsGroup.d.ts → graphics/graphics-group.d.ts} +6 -6
  134. package/build/dist/{Graphics/GraphicsSystem.d.ts → graphics/graphics-system.d.ts} +5 -5
  135. package/build/dist/{Graphics/ImageSource.d.ts → graphics/image-source.d.ts} +6 -6
  136. package/build/dist/graphics/index.d.ts +47 -0
  137. package/build/dist/{Graphics/Line.d.ts → graphics/line.d.ts} +5 -5
  138. package/build/dist/{Graphics/NineSlice.d.ts → graphics/nine-slice.d.ts} +5 -5
  139. package/build/dist/{Graphics/OffscreenSystem.d.ts → graphics/offscreen-system.d.ts} +5 -5
  140. package/build/dist/{Graphics/ParallaxComponent.d.ts → graphics/parallax-component.d.ts} +2 -2
  141. package/build/dist/{Graphics/Polygon.d.ts → graphics/polygon.d.ts} +3 -3
  142. package/build/dist/{Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts → graphics/post-processor/color-blindness-post-processor.d.ts} +5 -5
  143. package/build/dist/{Graphics/PostProcessor/PostProcessor.d.ts → graphics/post-processor/post-processor.d.ts} +3 -3
  144. package/build/dist/{Graphics/PostProcessor/ScreenShader.d.ts → graphics/post-processor/screen-shader.d.ts} +3 -3
  145. package/build/dist/{Graphics/Raster.d.ts → graphics/raster.d.ts} +6 -6
  146. package/build/dist/{Graphics/Rectangle.d.ts → graphics/rectangle.d.ts} +2 -2
  147. package/build/dist/{Graphics/SpriteFont.d.ts → graphics/sprite-font.d.ts} +8 -8
  148. package/build/dist/{Graphics/SpriteSheet.d.ts → graphics/sprite-sheet.d.ts} +7 -7
  149. package/build/dist/{Graphics/Sprite.d.ts → graphics/sprite.d.ts} +4 -4
  150. package/build/dist/{Graphics/Text.d.ts → graphics/text.d.ts} +7 -7
  151. package/build/dist/{Graphics/TiledAnimation.d.ts → graphics/tiled-animation.d.ts} +7 -7
  152. package/build/dist/{Graphics/TiledSprite.d.ts → graphics/tiled-sprite.d.ts} +7 -7
  153. package/build/dist/{Graphics/TransformInterpolation.d.ts → graphics/transform-interpolation.d.ts} +1 -1
  154. package/build/dist/index.d.ts +66 -66
  155. package/build/dist/{Input/Gamepad.d.ts → input/gamepad.d.ts} +3 -3
  156. package/build/dist/{Input/InputHost.d.ts → input/input-host.d.ts} +5 -5
  157. package/build/dist/{Input/InputMapper.d.ts → input/input-mapper.d.ts} +3 -3
  158. package/build/dist/{Input/Keyboard.d.ts → input/keyboard.d.ts} +3 -3
  159. package/build/dist/{Input/PointerAbstraction.d.ts → input/pointer-abstraction.d.ts} +5 -5
  160. package/build/dist/{Input/PointerComponent.d.ts → input/pointer-component.d.ts} +2 -2
  161. package/build/dist/{Input/PointerEventReceiver.d.ts → input/pointer-event-receiver.d.ts} +8 -8
  162. package/build/dist/{Input/PointerEvent.d.ts → input/pointer-event.d.ts} +4 -4
  163. package/build/dist/{Input/PointerEventsToObjectDispatcher.d.ts → input/pointer-events-to-object-dispatcher.d.ts} +3 -3
  164. package/build/dist/{Input/PointerSystem.d.ts → input/pointer-system.d.ts} +4 -4
  165. package/build/dist/{Input/WheelEvent.d.ts → input/wheel-event.d.ts} +1 -1
  166. package/build/dist/{Interfaces/AudioImplementation.d.ts → interfaces/audio-implementation.d.ts} +1 -1
  167. package/build/dist/{Interfaces/Evented.d.ts → interfaces/evented.d.ts} +1 -1
  168. package/build/dist/interfaces/index.d.ts +7 -0
  169. package/build/dist/{Interfaces/LifecycleEvents.d.ts → interfaces/lifecycle-events.d.ts} +4 -4
  170. package/build/dist/{Interfaces/PointerEventHandlers.d.ts → interfaces/pointer-event-handlers.d.ts} +3 -3
  171. package/build/dist/{Label.d.ts → label.d.ts} +7 -7
  172. package/build/dist/{Math → math}/global-coordinates.d.ts +1 -1
  173. package/build/dist/{Math → math}/index.d.ts +1 -1
  174. package/build/dist/{Math → math}/util.d.ts +1 -1
  175. package/build/dist/{Math → math}/vector.d.ts +1 -1
  176. package/build/dist/{Particles/GpuParticleEmitter.d.ts → particles/gpu-particle-emitter.d.ts} +10 -10
  177. package/build/dist/{Particles/GpuParticleRenderer.d.ts → particles/gpu-particle-renderer.d.ts} +5 -5
  178. package/build/dist/particles/index.d.ts +5 -0
  179. package/build/dist/{Particles/ParticleEmitter.d.ts → particles/particle-emitter.d.ts} +6 -6
  180. package/build/dist/{Particles/Particles.d.ts → particles/particles.d.ts} +11 -11
  181. package/build/dist/{Resources/Font.d.ts → resources/font.d.ts} +4 -4
  182. package/build/dist/{Resources/Gif.d.ts → resources/gif.d.ts} +5 -5
  183. package/build/dist/resources/index.d.ts +4 -0
  184. package/build/dist/{Resources/Resource.d.ts → resources/resource.d.ts} +3 -3
  185. package/build/dist/resources/sound/index.d.ts +4 -0
  186. package/build/dist/{Resources/Sound/SoundManager.d.ts → resources/sound/sound-manager.d.ts} +1 -1
  187. package/build/dist/{Resources/Sound/Sound.d.ts → resources/sound/sound.d.ts} +8 -8
  188. package/build/dist/{Resources/Sound/WebAudioInstance.d.ts → resources/sound/web-audio-instance.d.ts} +1 -1
  189. package/build/dist/{Scene.d.ts → scene.d.ts} +20 -20
  190. package/build/dist/{ScreenElement.d.ts → screen-element.d.ts} +3 -3
  191. package/build/dist/{Screen.d.ts → screen.d.ts} +6 -6
  192. package/build/dist/tile-map/index.d.ts +4 -0
  193. package/build/dist/{TileMap/IsometricEntityComponent.d.ts → tile-map/isometric-entity-component.d.ts} +2 -2
  194. package/build/dist/tile-map/isometric-entity-system.d.ts +12 -0
  195. package/build/dist/{TileMap/IsometricMap.d.ts → tile-map/isometric-map.d.ts} +13 -13
  196. package/build/dist/{TileMap/TileMap.d.ts → tile-map/tile-map.d.ts} +18 -18
  197. package/build/dist/{Timer.d.ts → timer.d.ts} +1 -1
  198. package/build/dist/{Trigger.d.ts → trigger.d.ts} +6 -6
  199. package/build/dist/{Util/Clock.d.ts → util/clock.d.ts} +1 -1
  200. package/build/dist/{Util/Coroutine.d.ts → util/coroutine.d.ts} +2 -2
  201. package/build/dist/{Util/DrawUtil.d.ts → util/draw-util.d.ts} +2 -2
  202. package/build/dist/{Util/EasingFunctions.d.ts → util/easing-functions.d.ts} +1 -1
  203. package/build/dist/util/index.d.ts +6 -0
  204. package/build/dist/{Util/Log.d.ts → util/log.d.ts} +2 -2
  205. package/build/dist/{Util/Util.d.ts → util/util.d.ts} +2 -2
  206. package/build/esm/excalibur.development.js +155 -155
  207. package/build/esm/excalibur.js +155 -155
  208. package/build/esm/excalibur.min.development.js +3 -3
  209. package/build/esm/excalibur.min.js +3 -3
  210. package/eslint.config.mjs +2 -1
  211. package/package.json +1 -1
  212. package/build/dist/Actions/index.d.ts +0 -27
  213. package/build/dist/Collision/Index.d.ts +0 -38
  214. package/build/dist/Debug/index.d.ts +0 -3
  215. package/build/dist/Director/index.d.ts +0 -7
  216. package/build/dist/EntityComponentSystem/index.d.ts +0 -13
  217. package/build/dist/Graphics/index.d.ts +0 -47
  218. package/build/dist/Interfaces/Index.d.ts +0 -7
  219. package/build/dist/Particles/index.d.ts +0 -5
  220. package/build/dist/Resources/Index.d.ts +0 -4
  221. package/build/dist/Resources/Sound/Index.d.ts +0 -4
  222. package/build/dist/TileMap/IsometricEntitySystem.d.ts +0 -12
  223. package/build/dist/TileMap/index.d.ts +0 -4
  224. package/build/dist/Util/Index.d.ts +0 -6
  225. /package/build/dist/{Collision/CollisionType.d.ts → collision/collision-type.d.ts} +0 -0
  226. /package/build/dist/{Collision/Detection/SpatialPartitionStrategy.d.ts → collision/detection/spatial-partition-strategy.d.ts} +0 -0
  227. /package/build/dist/{Collision/Group/CollisionGroup.d.ts → collision/group/collision-group.d.ts} +0 -0
  228. /package/build/dist/{Collision/Solver/ContactBias.d.ts → collision/solver/contact-bias.d.ts} +0 -0
  229. /package/build/dist/{Collision/SolverStrategy.d.ts → collision/solver-strategy.d.ts} +0 -0
  230. /package/build/dist/{Context.d.ts → context.d.ts} +0 -0
  231. /package/build/dist/{Deprecated.d.ts → deprecated.d.ts} +0 -0
  232. /package/build/dist/{EntityComponentSystem/Priority.d.ts → entity-component-system/priority.d.ts} +0 -0
  233. /package/build/dist/{EntityComponentSystem/Types.d.ts → entity-component-system/types.d.ts} +0 -0
  234. /package/build/dist/{EventEmitter.d.ts → event-emitter.d.ts} +0 -0
  235. /package/build/dist/{Events/ExEvent.d.ts → events/ex-event.d.ts} +0 -0
  236. /package/build/dist/{Flags.d.ts → flags.d.ts} +0 -0
  237. /package/build/dist/{GarbageCollector.d.ts → garbage-collector.d.ts} +0 -0
  238. /package/build/dist/{Graphics/Context → graphics/context}/quad-index-buffer.d.ts +0 -0
  239. /package/build/dist/{Graphics/Context → graphics/context}/render-source.d.ts +0 -0
  240. /package/build/dist/{Graphics/Context → graphics/context}/render-target.d.ts +0 -0
  241. /package/build/dist/{Graphics/Context → graphics/context}/uniform-buffer.d.ts +0 -0
  242. /package/build/dist/{Graphics/Context → graphics/context}/vertex-buffer.d.ts +0 -0
  243. /package/build/dist/{Graphics/Context → graphics/context}/vertex-layout.d.ts +0 -0
  244. /package/build/dist/{Graphics/Context → graphics/context}/webgl-util.d.ts +0 -0
  245. /package/build/dist/{Graphics/Filtering.d.ts → graphics/filtering.d.ts} +0 -0
  246. /package/build/dist/{Graphics/GraphicsDiagnostics.d.ts → graphics/graphics-diagnostics.d.ts} +0 -0
  247. /package/build/dist/{Graphics/PostProcessor/ColorBlindnessMode.d.ts → graphics/post-processor/color-blindness-mode.d.ts} +0 -0
  248. /package/build/dist/{Graphics/Wrapping.d.ts → graphics/wrapping.d.ts} +0 -0
  249. /package/build/dist/{Id.d.ts → id.d.ts} +0 -0
  250. /package/build/dist/{Input/CapturePointerConfig.d.ts → input/capture-pointer-config.d.ts} +0 -0
  251. /package/build/dist/{Input/NativePointerButton.d.ts → input/native-pointer-button.d.ts} +0 -0
  252. /package/build/dist/{Input/PointerButton.d.ts → input/pointer-button.d.ts} +0 -0
  253. /package/build/dist/{Input/PointerScope.d.ts → input/pointer-scope.d.ts} +0 -0
  254. /package/build/dist/{Input/PointerType.d.ts → input/pointer-type.d.ts} +0 -0
  255. /package/build/dist/{Input/WheelDeltaMode.d.ts → input/wheel-delta-mode.d.ts} +0 -0
  256. /package/build/dist/{Interfaces/Audio.d.ts → interfaces/audio.d.ts} +0 -0
  257. /package/build/dist/{Interfaces/Clonable.d.ts → interfaces/clonable.d.ts} +0 -0
  258. /package/build/dist/{Interfaces/Loadable.d.ts → interfaces/loadable.d.ts} +0 -0
  259. /package/build/dist/{Math → math}/affine-matrix.d.ts +0 -0
  260. /package/build/dist/{Math → math}/bezier-curve.d.ts +0 -0
  261. /package/build/dist/{Math → math}/coord-plane.d.ts +0 -0
  262. /package/build/dist/{Math → math}/easings.d.ts +0 -0
  263. /package/build/dist/{Math → math}/graph.d.ts +0 -0
  264. /package/build/dist/{Math → math}/lerp.d.ts +0 -0
  265. /package/build/dist/{Math → math}/line-segment.d.ts +0 -0
  266. /package/build/dist/{Math → math}/matrix.d.ts +0 -0
  267. /package/build/dist/{Math → math}/projection.d.ts +0 -0
  268. /package/build/dist/{Math/Random.d.ts → math/random.d.ts} +0 -0
  269. /package/build/dist/{Math → math}/ray.d.ts +0 -0
  270. /package/build/dist/{Math → math}/rotation-type.d.ts +0 -0
  271. /package/build/dist/{Math → math}/transform.d.ts +0 -0
  272. /package/build/dist/{Math → math}/vector-view.d.ts +0 -0
  273. /package/build/dist/{Math → math}/watch-vector.d.ts +0 -0
  274. /package/build/dist/{Particles/EmitterType.d.ts → particles/emitter-type.d.ts} +0 -0
  275. /package/build/dist/{Polyfill.d.ts → polyfill.d.ts} +0 -0
  276. /package/build/dist/{Resources/Sound/AudioContext.d.ts → resources/sound/audio-context.d.ts} +0 -0
  277. /package/build/dist/{Util/Assert.d.ts → util/assert.d.ts} +0 -0
  278. /package/build/dist/{Util/Browser.d.ts → util/browser.d.ts} +0 -0
  279. /package/build/dist/{Util/Decorators.d.ts → util/decorators.d.ts} +0 -0
  280. /package/build/dist/{Util/Detector.d.ts → util/detector.d.ts} +0 -0
  281. /package/build/dist/{Util/Fps.d.ts → util/fps.d.ts} +0 -0
  282. /package/build/dist/{Util/Future.d.ts → util/future.d.ts} +0 -0
  283. /package/build/dist/{Util/IFrame.d.ts → util/iframe.d.ts} +0 -0
  284. /package/build/dist/{Util/Observable.d.ts → util/observable.d.ts} +0 -0
  285. /package/build/dist/{Util/Pool.d.ts → util/pool.d.ts} +0 -0
  286. /package/build/dist/{Util/RentalPool.d.ts → util/rental-pool.d.ts} +0 -0
  287. /package/build/dist/{Util/Required.d.ts → util/required.d.ts} +0 -0
  288. /package/build/dist/{Util/Semaphore.d.ts → util/semaphore.d.ts} +0 -0
  289. /package/build/dist/{Util/Sound.d.ts → util/sound.d.ts} +0 -0
  290. /package/build/dist/{Util/StateMachine.d.ts → util/state-machine.d.ts} +0 -0
  291. /package/build/dist/{Util/Toaster.d.ts → util/toaster.d.ts} +0 -0
  292. /package/build/dist/{Util/Watch.d.ts → util/watch.d.ts} +0 -0
  293. /package/build/dist/{Util/WebAudio.d.ts → util/web-audio.d.ts} +0 -0
@@ -1,6 +1,6 @@
1
- import type { VertexLayout } from '../Context/vertex-layout';
2
- import type { Shader } from '../Context/shader';
3
- import type { ExcaliburGraphicsContextWebGL } from '../Context/ExcaliburGraphicsContextWebGL';
1
+ import type { VertexLayout } from '../context/vertex-layout';
2
+ import type { Shader } from '../context/shader';
3
+ import type { ExcaliburGraphicsContextWebGL } from '../context/excalibur-graphics-context-webgl';
4
4
  /**
5
5
  * PostProcessors can be used to apply a shader to the entire screen. It is recommended
6
6
  * you use the {@apilink ScreenShader} to build your post processor shader.
@@ -1,6 +1,6 @@
1
- import type { ExcaliburGraphicsContextWebGL } from '../Context/ExcaliburGraphicsContextWebGL';
2
- import { Shader } from '../Context/shader';
3
- import { VertexLayout } from '../Context/vertex-layout';
1
+ import type { ExcaliburGraphicsContextWebGL } from '../context/excalibur-graphics-context-webgl';
2
+ import { Shader } from '../context/shader';
3
+ import { VertexLayout } from '../context/vertex-layout';
4
4
  /**
5
5
  * Helper that defines a whole screen renderer, just provide a fragment source!
6
6
  *
@@ -1,9 +1,9 @@
1
- import type { GraphicOptions } from './Graphic';
2
- import { Graphic } from './Graphic';
3
- import type { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext';
4
- import { Color } from '../Color';
5
- import { BoundingBox } from '../Collision/BoundingBox';
6
- import type { ImageFiltering } from './Filtering';
1
+ import type { GraphicOptions } from './graphic';
2
+ import { Graphic } from './graphic';
3
+ import type { ExcaliburGraphicsContext } from './context/excalibur-graphics-context';
4
+ import { Color } from '../color';
5
+ import { BoundingBox } from '../collision/bounding-box';
6
+ import type { ImageFiltering } from './filtering';
7
7
  export interface RasterOptions extends GraphicOptions {
8
8
  /**
9
9
  * Optionally specify a quality number, which is how much to scale the internal Raster. Default is 1.
@@ -1,5 +1,5 @@
1
- import type { RasterOptions } from './Raster';
2
- import { Raster } from './Raster';
1
+ import type { RasterOptions } from './raster';
2
+ import { Raster } from './raster';
3
3
  export interface RectangleOptions {
4
4
  width: number;
5
5
  height: number;
@@ -1,11 +1,11 @@
1
- import { Vector } from '../Math/vector';
2
- import type { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext';
3
- import type { FontRenderer } from './FontCommon';
4
- import type { GraphicOptions } from './Graphic';
5
- import { Graphic } from './Graphic';
6
- import type { Sprite } from './Sprite';
7
- import type { SpriteSheet } from './SpriteSheet';
8
- import { BoundingBox } from '../Collision/BoundingBox';
1
+ import { Vector } from '../math/vector';
2
+ import type { ExcaliburGraphicsContext } from './context/excalibur-graphics-context';
3
+ import type { FontRenderer } from './font-common';
4
+ import type { GraphicOptions } from './graphic';
5
+ import { Graphic } from './graphic';
6
+ import type { Sprite } from './sprite';
7
+ import type { SpriteSheet } from './sprite-sheet';
8
+ import { BoundingBox } from '../collision/bounding-box';
9
9
  export interface SpriteFontOptions {
10
10
  /**
11
11
  * Alphabet string in spritesheet order (default is row column order)
@@ -1,10 +1,10 @@
1
- import { ImageSource } from './ImageSource';
2
- import type { SourceView } from './Sprite';
3
- import { Sprite } from './Sprite';
4
- import type { GraphicOptions } from './Graphic';
5
- import type { TiledSpriteOptions } from './TiledSprite';
6
- import { TiledSprite } from './TiledSprite';
7
- import { Vector } from '../Math/vector';
1
+ import { ImageSource } from './image-source';
2
+ import type { SourceView } from './sprite';
3
+ import { Sprite } from './sprite';
4
+ import type { GraphicOptions } from './graphic';
5
+ import type { TiledSpriteOptions } from './tiled-sprite';
6
+ import { TiledSprite } from './tiled-sprite';
7
+ import { Vector } from '../math/vector';
8
8
  /**
9
9
  * Specify sprite sheet spacing options, useful if your sprites are not tightly packed
10
10
  * and have space between them.
@@ -1,7 +1,7 @@
1
- import type { GraphicOptions } from './Graphic';
2
- import { Graphic } from './Graphic';
3
- import type { ImageSource } from './ImageSource';
4
- import type { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext';
1
+ import type { GraphicOptions } from './graphic';
2
+ import { Graphic } from './graphic';
3
+ import type { ImageSource } from './image-source';
4
+ import type { ExcaliburGraphicsContext } from './context/excalibur-graphics-context';
5
5
  export type SourceView = {
6
6
  x: number;
7
7
  y: number;
@@ -1,10 +1,10 @@
1
- import type { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext';
2
- import type { BoundingBox } from '../Collision/BoundingBox';
3
- import type { SpriteFont } from './SpriteFont';
4
- import type { GraphicOptions } from './Graphic';
5
- import { Graphic } from './Graphic';
6
- import { Color } from '../Color';
7
- import { Font } from './Font';
1
+ import type { ExcaliburGraphicsContext } from './context/excalibur-graphics-context';
2
+ import type { BoundingBox } from '../collision/bounding-box';
3
+ import type { SpriteFont } from './sprite-font';
4
+ import type { GraphicOptions } from './graphic';
5
+ import { Graphic } from './graphic';
6
+ import { Color } from '../color';
7
+ import { Font } from './font';
8
8
  export interface TextOptions {
9
9
  /**
10
10
  * Text to draw
@@ -1,10 +1,10 @@
1
- import type { ImageFiltering } from './Filtering';
2
- import type { ImageWrapConfiguration } from './ImageSource';
3
- import type { SourceView } from './Sprite';
4
- import type { ImageWrapping } from './Wrapping';
5
- import type { AnimationOptions } from './Animation';
6
- import { Animation } from './Animation';
7
- import type { GraphicOptions } from './Graphic';
1
+ import type { ImageFiltering } from './filtering';
2
+ import type { ImageWrapConfiguration } from './image-source';
3
+ import type { SourceView } from './sprite';
4
+ import type { ImageWrapping } from './wrapping';
5
+ import type { AnimationOptions } from './animation';
6
+ import { Animation } from './animation';
7
+ import type { GraphicOptions } from './graphic';
8
8
  export interface TiledAnimationOptions {
9
9
  /**
10
10
  * Animation to tile
@@ -1,10 +1,10 @@
1
- import type { ImageFiltering } from './Filtering';
2
- import type { GraphicOptions } from './Graphic';
3
- import type { ImageWrapConfiguration } from './ImageSource';
4
- import { ImageSource } from './ImageSource';
5
- import type { SourceView } from './Sprite';
6
- import { Sprite } from './Sprite';
7
- import { ImageWrapping } from './Wrapping';
1
+ import type { ImageFiltering } from './filtering';
2
+ import type { GraphicOptions } from './graphic';
3
+ import type { ImageWrapConfiguration } from './image-source';
4
+ import { ImageSource } from './image-source';
5
+ import type { SourceView } from './sprite';
6
+ import { Sprite } from './sprite';
7
+ import { ImageWrapping } from './wrapping';
8
8
  export interface TiledSpriteOptions {
9
9
  image: ImageSource;
10
10
  /**
@@ -1,4 +1,4 @@
1
- import { Transform } from '../Math/transform';
1
+ import { Transform } from '../math/transform';
2
2
  /**
3
3
  * Blend 2 transforms for interpolation, will interpolate from the context of newTx's parent if it exists
4
4
  */
@@ -3,71 +3,71 @@
3
3
  * @description `process.env.__EX_VERSION` gets replaced by Webpack on build
4
4
  */
5
5
  export declare const EX_VERSION: string;
6
- export * from './Flags';
7
- export * from './Id';
8
- export * from './Engine';
9
- export * from './GarbageCollector';
10
- export * from './Screen';
11
- export * from './Actor';
12
- export * from './Math/index';
13
- export * from './Camera';
14
- export * from './Debug/index';
15
- export * from './EventEmitter';
16
- export * from './Events/MediaEvents';
17
- export * from './Events';
18
- export * from './Label';
19
- export { FontStyle, FontUnit, TextAlign, BaseAlign } from './Graphics/FontCommon';
20
- export * from './Particles/index';
21
- export * from './Scene';
22
- export * from './TileMap/index';
23
- export * from './Timer';
24
- export * from './Trigger';
25
- export * from './ScreenElement';
26
- export * from './Actions/index';
27
- export * from './Collision/Index';
28
- export * from './Interfaces/Index';
29
- export * from './Resources/Index';
30
- export * from './EntityComponentSystem/index';
31
- export * from './Director/index';
32
- export * from './Color';
33
- export * from './Graphics/index';
34
- import * as events from './Events';
6
+ export * from './flags';
7
+ export * from './id';
8
+ export * from './engine';
9
+ export * from './garbage-collector';
10
+ export * from './screen';
11
+ export * from './actor';
12
+ export * from './math/index';
13
+ export * from './camera';
14
+ export * from './debug/index';
15
+ export * from './event-emitter';
16
+ export * from './events/media-events';
17
+ export * from './events';
18
+ export * from './label';
19
+ export { FontStyle, FontUnit, TextAlign, BaseAlign } from './graphics/font-common';
20
+ export * from './particles/index';
21
+ export * from './scene';
22
+ export * from './tile-map/index';
23
+ export * from './timer';
24
+ export * from './trigger';
25
+ export * from './screen-element';
26
+ export * from './actions/index';
27
+ export * from './collision/index';
28
+ export * from './interfaces/index';
29
+ export * from './resources/index';
30
+ export * from './entity-component-system/index';
31
+ export * from './director/index';
32
+ export * from './color';
33
+ export * from './graphics/index';
34
+ import * as events from './events';
35
35
  export { events as Events };
36
- export { WheelEvent } from './Input/WheelEvent';
37
- export { PointerEvent } from './Input/PointerEvent';
38
- export { WheelDeltaMode } from './Input/WheelDeltaMode';
39
- export { PointerButton } from './Input/PointerButton';
40
- export { NativePointerButton } from './Input/NativePointerButton';
41
- export type { CapturePointerConfig } from './Input/CapturePointerConfig';
42
- export type { NativePointerEvent, NativeMouseEvent, NativeTouchEvent, NativeWheelEvent, PointerInitOptions } from './Input/PointerEventReceiver';
43
- export { PointerEventReceiver } from './Input/PointerEventReceiver';
44
- export { PointerAbstraction } from './Input/PointerAbstraction';
45
- export { PointerComponent } from './Input/PointerComponent';
46
- export { PointerSystem } from './Input/PointerSystem';
47
- export { PointerType } from './Input/PointerType';
48
- export { PointerScope } from './Input/PointerScope';
49
- export type { NavigatorGamepads, NavigatorGamepad, NavigatorGamepadButton, NavigatorGamepadEvent, GamepadConfiguration } from './Input/Gamepad';
50
- export { Gamepads, Gamepad, Buttons, Axes } from './Input/Gamepad';
51
- export type { KeyboardInitOptions } from './Input/Keyboard';
52
- export { Keys, KeyEvent, Keyboard } from './Input/Keyboard';
53
- export * from './Input/InputHost';
54
- export * from './Input/InputMapper';
55
- import * as util from './Util/Index';
36
+ export { WheelEvent } from './input/wheel-event';
37
+ export { PointerEvent } from './input/pointer-event';
38
+ export { WheelDeltaMode } from './input/wheel-delta-mode';
39
+ export { PointerButton } from './input/pointer-button';
40
+ export { NativePointerButton } from './input/native-pointer-button';
41
+ export type { CapturePointerConfig } from './input/capture-pointer-config';
42
+ export type { NativePointerEvent, NativeMouseEvent, NativeTouchEvent, NativeWheelEvent, PointerInitOptions } from './input/pointer-event-receiver';
43
+ export { PointerEventReceiver } from './input/pointer-event-receiver';
44
+ export { PointerAbstraction } from './input/pointer-abstraction';
45
+ export { PointerComponent } from './input/pointer-component';
46
+ export { PointerSystem } from './input/pointer-system';
47
+ export { PointerType } from './input/pointer-type';
48
+ export { PointerScope } from './input/pointer-scope';
49
+ export type { NavigatorGamepads, NavigatorGamepad, NavigatorGamepadButton, NavigatorGamepadEvent, GamepadConfiguration } from './input/gamepad';
50
+ export { Gamepads, Gamepad, Buttons, Axes } from './input/gamepad';
51
+ export type { KeyboardInitOptions } from './input/keyboard';
52
+ export { Keys, KeyEvent, Keyboard } from './input/keyboard';
53
+ export * from './input/input-host';
54
+ export * from './input/input-mapper';
55
+ import * as util from './util/index';
56
56
  export { util as Util };
57
- export * from './Util/Browser';
58
- export * from './Util/Decorators';
59
- export * from './Util/Detector';
60
- export * from './Util/EasingFunctions';
61
- export * from './Util/Observable';
62
- export * from './Util/Log';
63
- export * from './Util/Pool';
64
- export * from './Util/Fps';
65
- export * from './Util/Clock';
66
- export * from './Util/WebAudio';
67
- export * from './Util/Toaster';
68
- export * from './Util/StateMachine';
69
- export * from './Util/Future';
70
- export * from './Util/Semaphore';
71
- export * from './Util/Coroutine';
72
- export * from './Util/Assert';
73
- export * from './Util/RentalPool';
57
+ export * from './util/browser';
58
+ export * from './util/decorators';
59
+ export * from './util/detector';
60
+ export * from './util/easing-functions';
61
+ export * from './util/observable';
62
+ export * from './util/log';
63
+ export * from './util/pool';
64
+ export * from './util/fps';
65
+ export * from './util/clock';
66
+ export * from './util/web-audio';
67
+ export * from './util/toaster';
68
+ export * from './util/state-machine';
69
+ export * from './util/future';
70
+ export * from './util/semaphore';
71
+ export * from './util/coroutine';
72
+ export * from './util/assert';
73
+ export * from './util/rental-pool';
@@ -1,6 +1,6 @@
1
- import { GamepadConnectEvent, GamepadDisconnectEvent, GamepadButtonEvent, GamepadAxisEvent } from '../Events';
2
- import type { EventKey, Handler, Subscription } from '../EventEmitter';
3
- import { EventEmitter } from '../EventEmitter';
1
+ import { GamepadConnectEvent, GamepadDisconnectEvent, GamepadButtonEvent, GamepadAxisEvent } from '../events';
2
+ import type { EventKey, Handler, Subscription } from '../event-emitter';
3
+ import { EventEmitter } from '../event-emitter';
4
4
  export interface GamepadEvents {
5
5
  connect: GamepadConnectEvent;
6
6
  disconnect: GamepadDisconnectEvent;
@@ -1,8 +1,8 @@
1
- import type { Engine } from '../Engine';
2
- import { Gamepads } from './Gamepad';
3
- import { InputMapper } from './InputMapper';
4
- import { Keyboard } from './Keyboard';
5
- import { PointerEventReceiver } from './PointerEventReceiver';
1
+ import type { Engine } from '../engine';
2
+ import { Gamepads } from './gamepad';
3
+ import { InputMapper } from './input-mapper';
4
+ import { Keyboard } from './keyboard';
5
+ import { PointerEventReceiver } from './pointer-event-receiver';
6
6
  export interface InputHostOptions {
7
7
  pointerTarget: Document | HTMLCanvasElement;
8
8
  grabWindowFocus: boolean;
@@ -1,6 +1,6 @@
1
- import type { Gamepads } from './Gamepad';
2
- import type { Keyboard } from './Keyboard';
3
- import type { PointerEventReceiver } from './PointerEventReceiver';
1
+ import type { Gamepads } from './gamepad';
2
+ import type { Keyboard } from './keyboard';
3
+ import type { PointerEventReceiver } from './pointer-event-receiver';
4
4
  export interface InputsOptions {
5
5
  keyboard: Keyboard;
6
6
  gamepads: Gamepads;
@@ -1,6 +1,6 @@
1
- import * as Events from '../Events';
2
- import type { EventKey, Handler, Subscription } from '../EventEmitter';
3
- import { EventEmitter } from '../EventEmitter';
1
+ import * as Events from '../events';
2
+ import type { EventKey, Handler, Subscription } from '../event-emitter';
3
+ import { EventEmitter } from '../event-emitter';
4
4
  /**
5
5
  * Enum representing physical input key codes
6
6
  *
@@ -1,8 +1,8 @@
1
- import { Vector } from '../Math/vector';
2
- import type { EventKey, Handler, Subscription } from '../EventEmitter';
3
- import { EventEmitter } from '../EventEmitter';
4
- import type { PointerEvents } from './PointerEventReceiver';
5
- import type { Engine } from '../Engine';
1
+ import { Vector } from '../math/vector';
2
+ import type { EventKey, Handler, Subscription } from '../event-emitter';
3
+ import { EventEmitter } from '../event-emitter';
4
+ import type { PointerEvents } from './pointer-event-receiver';
5
+ import type { Engine } from '../engine';
6
6
  export declare class PointerAbstraction {
7
7
  events: EventEmitter<PointerEvents>;
8
8
  /**
@@ -1,5 +1,5 @@
1
- import { Component } from '../EntityComponentSystem/Component';
2
- import type { BoundingBox } from '../Collision/BoundingBox';
1
+ import { Component } from '../entity-component-system/component';
2
+ import type { BoundingBox } from '../collision/bounding-box';
3
3
  export interface PointerComponentOptions {
4
4
  useColliderShape?: boolean;
5
5
  useGraphicsBounds?: boolean;
@@ -1,11 +1,11 @@
1
- import type { Engine } from '../Engine';
2
- import { GlobalCoordinates } from '../Math/global-coordinates';
3
- import type { Vector } from '../Math/vector';
4
- import { PointerEvent } from './PointerEvent';
5
- import { WheelEvent } from './WheelEvent';
6
- import { PointerAbstraction } from './PointerAbstraction';
7
- import type { EventKey, Handler, Subscription } from '../EventEmitter';
8
- import { EventEmitter } from '../EventEmitter';
1
+ import type { Engine } from '../engine';
2
+ import { GlobalCoordinates } from '../math/global-coordinates';
3
+ import type { Vector } from '../math/vector';
4
+ import { PointerEvent } from './pointer-event';
5
+ import { WheelEvent } from './wheel-event';
6
+ import { PointerAbstraction } from './pointer-abstraction';
7
+ import type { EventKey, Handler, Subscription } from '../event-emitter';
8
+ import { EventEmitter } from '../event-emitter';
9
9
  export type NativePointerEvent = globalThis.PointerEvent;
10
10
  export type NativeMouseEvent = globalThis.MouseEvent;
11
11
  export type NativeTouchEvent = globalThis.TouchEvent;
@@ -1,7 +1,7 @@
1
- import type { GlobalCoordinates } from '../Math/global-coordinates';
2
- import type { Vector } from '../Math/vector';
3
- import type { PointerButton } from './PointerButton';
4
- import type { PointerType } from './PointerType';
1
+ import type { GlobalCoordinates } from '../math/global-coordinates';
2
+ import type { Vector } from '../math/vector';
3
+ import type { PointerButton } from './pointer-button';
4
+ import type { PointerType } from './pointer-type';
5
5
  export declare class PointerEvent {
6
6
  type: 'down' | 'up' | 'move' | 'cancel';
7
7
  pointerId: number;
@@ -1,6 +1,6 @@
1
- import type { EventEmitter } from '../EventEmitter';
2
- import type { GlobalCoordinates } from '../Math';
3
- import type { PointerEventReceiver } from './PointerEventReceiver';
1
+ import type { EventEmitter } from '../event-emitter';
2
+ import type { GlobalCoordinates } from '../math';
3
+ import type { PointerEventReceiver } from './pointer-event-receiver';
4
4
  /**
5
5
  * Signals that an object has nested pointer events on nested objects that are not an Entity with
6
6
  * a PointerComponent. For example TileMap Tiles
@@ -1,7 +1,7 @@
1
- import type { World, Query } from '../EntityComponentSystem';
2
- import { System, TransformComponent, SystemType } from '../EntityComponentSystem';
3
- import type { Scene } from '../Scene';
4
- import { PointerComponent } from './PointerComponent';
1
+ import type { World, Query } from '../entity-component-system';
2
+ import { System, TransformComponent, SystemType } from '../entity-component-system';
3
+ import type { Scene } from '../scene';
4
+ import { PointerComponent } from './pointer-component';
5
5
  /**
6
6
  * The PointerSystem is responsible for dispatching pointer events to entities
7
7
  * that need them.
@@ -1,4 +1,4 @@
1
- import type { WheelDeltaMode } from './WheelDeltaMode';
1
+ import type { WheelDeltaMode } from './wheel-delta-mode';
2
2
  export declare class WheelEvent {
3
3
  x: number;
4
4
  y: number;
@@ -1,4 +1,4 @@
1
- import type { Audio } from './Audio';
1
+ import type { Audio } from './audio';
2
2
  export type ExResponseType = '' | 'arraybuffer' | 'blob' | 'document' | 'json' | 'text';
3
3
  export interface ExResponseTypesLookup {
4
4
  [name: string]: ExResponseType;
@@ -1,4 +1,4 @@
1
- import type { Handler } from '../EventEmitter';
1
+ import type { Handler } from '../event-emitter';
2
2
  export interface Eventable {
3
3
  /**
4
4
  * Emits an event for target
@@ -0,0 +1,7 @@
1
+ export type * from './clonable';
2
+ export type * from './audio';
3
+ export * from './audio-implementation';
4
+ export type * from './evented';
5
+ export type * from './loadable';
6
+ export * from './lifecycle-events';
7
+ export type * from './pointer-event-handlers';
@@ -1,7 +1,7 @@
1
- import type { Engine } from './../Engine';
2
- import type * as Events from './../Events';
3
- import type { Scene } from '../Scene';
4
- import type { ExcaliburGraphicsContext } from '../Graphics';
1
+ import type { Engine } from '../engine';
2
+ import type * as Events from '../events';
3
+ import type { Scene } from '../scene';
4
+ import type { ExcaliburGraphicsContext } from '../graphics';
5
5
  export interface _initialize {
6
6
  _initialize(engine: Engine): void;
7
7
  }
@@ -1,6 +1,6 @@
1
- import type * as Events from '../Events';
2
- import type { PointerEvent } from '../Input/PointerEvent';
3
- import type { WheelEvent } from '../Input/WheelEvent';
1
+ import type * as Events from '../events';
2
+ import type { PointerEvent } from '../input/pointer-event';
3
+ import type { WheelEvent } from '../input/wheel-event';
4
4
  export interface PointerEvents {
5
5
  on(eventName: Events.pointerup, handler: (event: PointerEvent) => void): void;
6
6
  on(eventName: Events.pointerdown, handler: (event: PointerEvent) => void): void;
@@ -1,10 +1,10 @@
1
- import type { Engine } from './Engine';
2
- import type { Color } from './Color';
3
- import { Vector } from './Math/vector';
4
- import type { SpriteFont } from './Graphics';
5
- import { Font } from './Graphics/Font';
6
- import { Actor } from './Actor';
7
- import type { ActorArgs } from './Actor';
1
+ import type { Engine } from './engine';
2
+ import type { Color } from './color';
3
+ import { Vector } from './math/vector';
4
+ import type { SpriteFont } from './graphics';
5
+ import { Font } from './graphics/font';
6
+ import { Actor } from './actor';
7
+ import type { ActorArgs } from './actor';
8
8
  /**
9
9
  * Option for creating a label
10
10
  */
@@ -1,4 +1,4 @@
1
- import type { Engine } from '../Engine';
1
+ import type { Engine } from '../engine';
2
2
  import { Vector } from './vector';
3
3
  export declare class GlobalCoordinates {
4
4
  worldPos: Vector;
@@ -4,7 +4,7 @@ export * from './matrix';
4
4
  export * from './affine-matrix';
5
5
  export * from './transform';
6
6
  export * from './coord-plane';
7
- export * from './Random';
7
+ export * from './random';
8
8
  export * from './global-coordinates';
9
9
  export * from './line-segment';
10
10
  export * from './projection';
@@ -1,4 +1,4 @@
1
- import { Random } from './Random';
1
+ import { Random } from './random';
2
2
  /**
3
3
  * Two PI constant
4
4
  */
@@ -1,4 +1,4 @@
1
- import type { Clonable } from '../Interfaces/Clonable';
1
+ import type { Clonable } from '../interfaces/clonable';
2
2
  import { RotationType } from './rotation-type';
3
3
  /**
4
4
  * A 2D vector on a plane.
@@ -1,13 +1,13 @@
1
- import type { Engine } from '../Engine';
2
- import { Actor } from '../Actor';
3
- import { EmitterType } from './EmitterType';
4
- import type { ParticleEmitterArgs } from './Particles';
5
- import type { GpuParticleConfig } from './GpuParticleRenderer';
6
- import { GpuParticleRenderer } from './GpuParticleRenderer';
7
- import { GraphicsComponent } from '../Graphics/GraphicsComponent';
8
- import { Random } from '../Math/Random';
9
- import type { Vector } from '../Math/vector';
10
- import type { ExcaliburGraphicsContextWebGL } from '../Graphics/Context/ExcaliburGraphicsContextWebGL';
1
+ import type { Engine } from '../engine';
2
+ import { Actor } from '../actor';
3
+ import { EmitterType } from './emitter-type';
4
+ import type { ParticleEmitterArgs } from './particles';
5
+ import type { GpuParticleConfig } from './gpu-particle-renderer';
6
+ import { GpuParticleRenderer } from './gpu-particle-renderer';
7
+ import { GraphicsComponent } from '../graphics/graphics-component';
8
+ import { Random } from '../math/random';
9
+ import type { Vector } from '../math/vector';
10
+ import type { ExcaliburGraphicsContextWebGL } from '../graphics/context/excalibur-graphics-context-webgl';
11
11
  export declare class GpuParticleEmitter extends Actor {
12
12
  particle: GpuParticleConfig;
13
13
  graphics: GraphicsComponent;
@@ -1,8 +1,8 @@
1
- import type { ExcaliburGraphicsContextWebGL } from '../Graphics/Context/ExcaliburGraphicsContextWebGL';
2
- import type { GpuParticleEmitter } from './GpuParticleEmitter';
3
- import type { ParticleConfig } from './Particles';
4
- import type { Random } from '../Math/Random';
5
- import type { Sprite } from '../Graphics/Sprite';
1
+ import type { ExcaliburGraphicsContextWebGL } from '../graphics/context/excalibur-graphics-context-webgl';
2
+ import type { GpuParticleEmitter } from './gpu-particle-emitter';
3
+ import type { ParticleConfig } from './particles';
4
+ import type { Random } from '../math/random';
5
+ import type { Sprite } from '../graphics/sprite';
6
6
  export interface GpuParticleConfig extends ParticleConfig {
7
7
  /**
8
8
  * Only Sprite graphics are supported in GPU particles at the moment
@@ -0,0 +1,5 @@
1
+ export * from './emitter-type';
2
+ export * from './particles';
3
+ export * from './particle-emitter';
4
+ export * from './gpu-particle-emitter';
5
+ export * from './gpu-particle-renderer';