excalibur 0.33.0-alpha.21 → 0.33.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/build/dist/{Actions/Action/ActionSequence.d.ts → actions/action/action-sequence.d.ts} +3 -3
  2. package/build/dist/{Actions/Action/Blink.d.ts → actions/action/blink.d.ts} +2 -2
  3. package/build/dist/{Actions/Action/CallMethod.d.ts → actions/action/call-method.d.ts} +1 -1
  4. package/build/dist/{Actions/Action/CurveBy.d.ts → actions/action/curve-by.d.ts} +3 -3
  5. package/build/dist/{Actions/Action/CurveTo.d.ts → actions/action/curve-to.d.ts} +3 -3
  6. package/build/dist/{Actions/Action/Delay.d.ts → actions/action/delay.d.ts} +1 -1
  7. package/build/dist/{Actions/Action/Die.d.ts → actions/action/die.d.ts} +2 -2
  8. package/build/dist/{Actions/Action/EaseBy.d.ts → actions/action/ease-by.d.ts} +2 -2
  9. package/build/dist/{Actions/Action/EaseTo.d.ts → actions/action/ease-to.d.ts} +2 -2
  10. package/build/dist/{Actions/Action/Fade.d.ts → actions/action/fade.d.ts} +2 -2
  11. package/build/dist/{Actions/Action/Flash.d.ts → actions/action/flash.d.ts} +3 -3
  12. package/build/dist/{Actions/Action/Follow.d.ts → actions/action/follow.d.ts} +2 -2
  13. package/build/dist/{Actions/Action/Meet.d.ts → actions/action/meet.d.ts} +2 -2
  14. package/build/dist/{Actions/Action/MoveBy.d.ts → actions/action/move-by.d.ts} +5 -5
  15. package/build/dist/{Actions/Action/MoveTo.d.ts → actions/action/move-to.d.ts} +5 -5
  16. package/build/dist/{Actions/Action/ParallelActions.d.ts → actions/action/parallel-actions.d.ts} +2 -2
  17. package/build/dist/{Actions/Action/RepeatForever.d.ts → actions/action/repeat-forever.d.ts} +3 -3
  18. package/build/dist/{Actions/Action/Repeat.d.ts → actions/action/repeat.d.ts} +3 -3
  19. package/build/dist/{Actions/Action/RotateBy.d.ts → actions/action/rotate-by.d.ts} +3 -3
  20. package/build/dist/{Actions/Action/RotateTo.d.ts → actions/action/rotate-to.d.ts} +3 -3
  21. package/build/dist/{Actions/Action/ScaleBy.d.ts → actions/action/scale-by.d.ts} +3 -3
  22. package/build/dist/{Actions/Action/ScaleTo.d.ts → actions/action/scale-to.d.ts} +3 -3
  23. package/build/dist/{Actions/ActionContext.d.ts → actions/action-context.d.ts} +15 -15
  24. package/build/dist/{Actions/ActionQueue.d.ts → actions/action-queue.d.ts} +2 -2
  25. package/build/dist/{Actions/Action.d.ts → actions/action.d.ts} +1 -1
  26. package/build/dist/{Actions/Actionable.d.ts → actions/actionable.d.ts} +1 -1
  27. package/build/dist/{Actions/ActionsComponent.d.ts → actions/actions-component.d.ts} +14 -14
  28. package/build/dist/{Actions/ActionsSystem.d.ts → actions/actions-system.d.ts} +3 -3
  29. package/build/dist/actions/index.d.ts +27 -0
  30. package/build/dist/{Actor.d.ts → actor.d.ts} +27 -27
  31. package/build/dist/{Camera.d.ts → camera.d.ts} +12 -12
  32. package/build/dist/{Collision/BodyComponent.d.ts → collision/body-component.d.ts} +13 -13
  33. package/build/dist/{Collision/BoundingBox.d.ts → collision/bounding-box.d.ts} +5 -5
  34. package/build/dist/{Collision/ColliderComponent.d.ts → collision/collider-component.d.ts} +12 -12
  35. package/build/dist/{Collision/Colliders/CircleCollider.d.ts → collision/colliders/circle-collider.d.ts} +11 -11
  36. package/build/dist/{Collision/Colliders/ClosestLineJumpTable.d.ts → collision/colliders/closest-line-jump-table.d.ts} +4 -4
  37. package/build/dist/{Collision/Colliders/Collider.d.ts → collision/colliders/collider.d.ts} +15 -15
  38. package/build/dist/{Collision/Colliders/CollisionJumpTable.d.ts → collision/colliders/collision-jump-table.d.ts} +5 -5
  39. package/build/dist/{Collision/Colliders/CompositeCollider.d.ts → collision/colliders/composite-collider.d.ts} +11 -11
  40. package/build/dist/{Collision/Colliders/EdgeCollider.d.ts → collision/colliders/edge-collider.d.ts} +11 -11
  41. package/build/dist/{Collision/Colliders/PolygonCollider.d.ts → collision/colliders/polygon-collider.d.ts} +11 -11
  42. package/build/dist/{Collision/Colliders/SeparatingAxis.d.ts → collision/colliders/separating-axis.d.ts} +6 -6
  43. package/build/dist/{Collision/Colliders/Shape.d.ts → collision/colliders/shape.d.ts} +5 -5
  44. package/build/dist/{Collision/CollisionSystem.d.ts → collision/collision-system.d.ts} +9 -9
  45. package/build/dist/{Collision/Detection/CollisionContact.d.ts → collision/detection/collision-contact.d.ts} +4 -4
  46. package/build/dist/{Collision/Detection/CollisionProcessor.d.ts → collision/detection/collision-processor.d.ts} +10 -10
  47. package/build/dist/{Collision/Detection/DynamicTreeCollisionProcessor.d.ts → collision/detection/dynamic-tree-collision-processor.d.ts} +13 -13
  48. package/build/dist/{Collision/Detection/DynamicTree.d.ts → collision/detection/dynamic-tree.d.ts} +5 -5
  49. package/build/dist/{Collision/Detection/Pair.d.ts → collision/detection/pair.d.ts} +3 -3
  50. package/build/dist/{Collision/Detection/QuadTree.d.ts → collision/detection/quad-tree.d.ts} +2 -2
  51. package/build/dist/{Collision/Detection/RayCastHit.d.ts → collision/detection/ray-cast-hit.d.ts} +3 -3
  52. package/build/dist/{Collision/Detection/RayCastOptions.d.ts → collision/detection/ray-cast-options.d.ts} +2 -2
  53. package/build/dist/{Collision/Detection/SparseHashGridCollisionProcessor.d.ts → collision/detection/sparse-hash-grid-collision-processor.d.ts} +16 -16
  54. package/build/dist/{Collision/Detection/SparseHashGrid.d.ts → collision/detection/sparse-hash-grid.d.ts} +3 -3
  55. package/build/dist/{Collision/Group/CollisionGroupManager.d.ts → collision/group/collision-group-manager.d.ts} +1 -1
  56. package/build/dist/collision/index.d.ts +38 -0
  57. package/build/dist/{Collision/Integrator.d.ts → collision/integrator.d.ts} +3 -3
  58. package/build/dist/{Collision/Island.d.ts → collision/island.d.ts} +2 -2
  59. package/build/dist/{Collision/MotionSystem.d.ts → collision/motion-system.d.ts} +5 -5
  60. package/build/dist/{Collision/PhysicsConfig.d.ts → collision/physics-config.d.ts} +5 -5
  61. package/build/dist/{Collision/PhysicsWorld.d.ts → collision/physics-world.d.ts} +11 -11
  62. package/build/dist/{Collision/Side.d.ts → collision/side.d.ts} +1 -1
  63. package/build/dist/{Collision/Solver/ArcadeSolver.d.ts → collision/solver/arcade-solver.d.ts} +4 -4
  64. package/build/dist/{Collision/Solver/ContactConstraintPoint.d.ts → collision/solver/contact-constraint-point.d.ts} +2 -2
  65. package/build/dist/{Collision/Solver/RealisticSolver.d.ts → collision/solver/realistic-solver.d.ts} +5 -5
  66. package/build/dist/{Collision/Solver/Solver.d.ts → collision/solver/solver.d.ts} +1 -1
  67. package/build/dist/{Color.d.ts → color.d.ts} +1 -1
  68. package/build/dist/{Debug/DebugConfig.d.ts → debug/debug-config.d.ts} +5 -5
  69. package/build/dist/{Debug/DebugFlags.d.ts → debug/debug-flags.d.ts} +2 -2
  70. package/build/dist/{Debug/DebugSystem.d.ts → debug/debug-system.d.ts} +4 -4
  71. package/build/dist/debug/index.d.ts +3 -0
  72. package/build/dist/{Director/CrossFade.d.ts → director/cross-fade.d.ts} +5 -5
  73. package/build/dist/{Director/DefaultLoader.d.ts → director/default-loader.d.ts} +5 -5
  74. package/build/dist/{Director/Director.d.ts → director/director.d.ts} +7 -7
  75. package/build/dist/{Director/FadeInOut.d.ts → director/fade-in-out.d.ts} +5 -5
  76. package/build/dist/director/index.d.ts +7 -0
  77. package/build/dist/{Director/Loader.d.ts → director/loader.d.ts} +9 -9
  78. package/build/dist/{Director/Slide.d.ts → director/slide.d.ts} +5 -5
  79. package/build/dist/{Director/Transition.d.ts → director/transition.d.ts} +7 -7
  80. package/build/dist/{Engine.d.ts → engine.d.ts} +31 -31
  81. package/build/dist/{EntityComponentSystem/Component.d.ts → entity-component-system/component.d.ts} +1 -1
  82. package/build/dist/{EntityComponentSystem/Components/MotionComponent.d.ts → entity-component-system/components/motion-component.d.ts} +2 -2
  83. package/build/dist/{EntityComponentSystem/Components/TagsComponent.d.ts → entity-component-system/components/tags-component.d.ts} +1 -1
  84. package/build/dist/{EntityComponentSystem/Components/TransformComponent.d.ts → entity-component-system/components/transform-component.d.ts} +6 -6
  85. package/build/dist/{EntityComponentSystem/EntityManager.d.ts → entity-component-system/entity-manager.d.ts} +3 -3
  86. package/build/dist/{EntityComponentSystem/Entity.d.ts → entity-component-system/entity.d.ts} +12 -12
  87. package/build/dist/entity-component-system/index.d.ts +13 -0
  88. package/build/dist/{EntityComponentSystem/QueryManager.d.ts → entity-component-system/query-manager.d.ts} +5 -5
  89. package/build/dist/{EntityComponentSystem/Query.d.ts → entity-component-system/query.d.ts} +3 -3
  90. package/build/dist/{EntityComponentSystem/SystemManager.d.ts → entity-component-system/system-manager.d.ts} +4 -4
  91. package/build/dist/{EntityComponentSystem/System.d.ts → entity-component-system/system.d.ts} +2 -2
  92. package/build/dist/{EntityComponentSystem/TagQuery.d.ts → entity-component-system/tag-query.d.ts} +2 -2
  93. package/build/dist/{EntityComponentSystem/World.d.ts → entity-component-system/world.d.ts} +9 -9
  94. package/build/dist/{Events/MediaEvents.d.ts → events/media-events.d.ts} +4 -4
  95. package/build/dist/{Events/PointerEvents.d.ts → events/pointer-events.d.ts} +3 -3
  96. package/build/dist/{Events.d.ts → events.d.ts} +15 -15
  97. package/build/dist/excalibur.development.js +155 -155
  98. package/build/dist/excalibur.js +155 -155
  99. package/build/dist/excalibur.min.development.js +3 -3
  100. package/build/dist/excalibur.min.js +3 -3
  101. package/build/dist/{Graphics/Animation.d.ts → graphics/animation.d.ts} +5 -5
  102. package/build/dist/{Graphics/Canvas.d.ts → graphics/canvas.d.ts} +3 -3
  103. package/build/dist/{Graphics/Circle.d.ts → graphics/circle.d.ts} +2 -2
  104. package/build/dist/{Graphics/Context → graphics/context}/circle-renderer/circle-renderer.d.ts +3 -3
  105. package/build/dist/{Graphics/Context → graphics/context}/debug-circle-renderer/debug-circle-renderer.d.ts +3 -3
  106. package/build/dist/{Graphics/Context → graphics/context}/debug-line-renderer/debug-line-renderer.d.ts +3 -3
  107. package/build/dist/{Graphics/Context → graphics/context}/debug-point-renderer/debug-point-renderer.d.ts +3 -3
  108. package/build/dist/{Graphics/Context → graphics/context}/debug-text.d.ts +3 -3
  109. package/build/dist/{Graphics/Context → graphics/context}/draw-call.d.ts +2 -2
  110. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts → graphics/context/excalibur-graphics-context-2d-canvas.d.ts} +6 -6
  111. package/build/dist/{Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts → graphics/context/excalibur-graphics-context-webgl.d.ts} +8 -8
  112. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext.d.ts → graphics/context/excalibur-graphics-context.d.ts} +6 -6
  113. package/build/dist/{Graphics/Context → graphics/context}/image-renderer/image-renderer.d.ts +2 -2
  114. package/build/dist/{Graphics/Context → graphics/context}/image-renderer-v2/image-renderer-v2.d.ts +2 -2
  115. package/build/dist/{Graphics/Context → graphics/context}/material-renderer/material-renderer.d.ts +2 -2
  116. package/build/dist/{Graphics/Context → graphics/context}/material.d.ts +4 -4
  117. package/build/dist/{Graphics/Context → graphics/context}/particle-renderer/particle-renderer.d.ts +2 -2
  118. package/build/dist/{Graphics/Context → graphics/context}/rectangle-renderer/rectangle-renderer.d.ts +3 -3
  119. package/build/dist/{Graphics/Context → graphics/context}/renderer.d.ts +1 -1
  120. package/build/dist/{Graphics/Context → graphics/context}/screen-pass-painter/screen-pass-painter.d.ts +2 -2
  121. package/build/dist/{Graphics/Context → graphics/context}/shader.d.ts +1 -1
  122. package/build/dist/{Graphics/Context → graphics/context}/state-stack.d.ts +2 -2
  123. package/build/dist/{Graphics/Context → graphics/context}/texture-loader.d.ts +4 -4
  124. package/build/dist/{Graphics/Context → graphics/context}/transform-stack.d.ts +1 -1
  125. package/build/dist/{Graphics/DebugGraphicsComponent.d.ts → graphics/debug-graphics-component.d.ts} +3 -3
  126. package/build/dist/{Graphics/Debug.d.ts → graphics/debug.d.ts} +6 -6
  127. package/build/dist/{Graphics/FontCache.d.ts → graphics/font-cache.d.ts} +4 -4
  128. package/build/dist/{Graphics/FontCommon.d.ts → graphics/font-common.d.ts} +4 -4
  129. package/build/dist/{Graphics/FontTextInstance.d.ts → graphics/font-text-instance.d.ts} +4 -4
  130. package/build/dist/{Graphics/Font.d.ts → graphics/font.d.ts} +10 -10
  131. package/build/dist/{Graphics/Graphic.d.ts → graphics/graphic.d.ts} +5 -5
  132. package/build/dist/{Graphics/GraphicsComponent.d.ts → graphics/graphics-component.d.ts} +8 -8
  133. package/build/dist/{Graphics/GraphicsGroup.d.ts → graphics/graphics-group.d.ts} +6 -6
  134. package/build/dist/{Graphics/GraphicsSystem.d.ts → graphics/graphics-system.d.ts} +5 -5
  135. package/build/dist/{Graphics/ImageSource.d.ts → graphics/image-source.d.ts} +6 -6
  136. package/build/dist/graphics/index.d.ts +47 -0
  137. package/build/dist/{Graphics/Line.d.ts → graphics/line.d.ts} +5 -5
  138. package/build/dist/{Graphics/NineSlice.d.ts → graphics/nine-slice.d.ts} +5 -5
  139. package/build/dist/{Graphics/OffscreenSystem.d.ts → graphics/offscreen-system.d.ts} +5 -5
  140. package/build/dist/{Graphics/ParallaxComponent.d.ts → graphics/parallax-component.d.ts} +2 -2
  141. package/build/dist/{Graphics/Polygon.d.ts → graphics/polygon.d.ts} +3 -3
  142. package/build/dist/{Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts → graphics/post-processor/color-blindness-post-processor.d.ts} +5 -5
  143. package/build/dist/{Graphics/PostProcessor/PostProcessor.d.ts → graphics/post-processor/post-processor.d.ts} +3 -3
  144. package/build/dist/{Graphics/PostProcessor/ScreenShader.d.ts → graphics/post-processor/screen-shader.d.ts} +3 -3
  145. package/build/dist/{Graphics/Raster.d.ts → graphics/raster.d.ts} +6 -6
  146. package/build/dist/{Graphics/Rectangle.d.ts → graphics/rectangle.d.ts} +2 -2
  147. package/build/dist/{Graphics/SpriteFont.d.ts → graphics/sprite-font.d.ts} +8 -8
  148. package/build/dist/{Graphics/SpriteSheet.d.ts → graphics/sprite-sheet.d.ts} +7 -7
  149. package/build/dist/{Graphics/Sprite.d.ts → graphics/sprite.d.ts} +4 -4
  150. package/build/dist/{Graphics/Text.d.ts → graphics/text.d.ts} +7 -7
  151. package/build/dist/{Graphics/TiledAnimation.d.ts → graphics/tiled-animation.d.ts} +7 -7
  152. package/build/dist/{Graphics/TiledSprite.d.ts → graphics/tiled-sprite.d.ts} +7 -7
  153. package/build/dist/{Graphics/TransformInterpolation.d.ts → graphics/transform-interpolation.d.ts} +1 -1
  154. package/build/dist/index.d.ts +66 -66
  155. package/build/dist/{Input/Gamepad.d.ts → input/gamepad.d.ts} +3 -3
  156. package/build/dist/{Input/InputHost.d.ts → input/input-host.d.ts} +5 -5
  157. package/build/dist/{Input/InputMapper.d.ts → input/input-mapper.d.ts} +3 -3
  158. package/build/dist/{Input/Keyboard.d.ts → input/keyboard.d.ts} +3 -3
  159. package/build/dist/{Input/PointerAbstraction.d.ts → input/pointer-abstraction.d.ts} +5 -5
  160. package/build/dist/{Input/PointerComponent.d.ts → input/pointer-component.d.ts} +2 -2
  161. package/build/dist/{Input/PointerEventReceiver.d.ts → input/pointer-event-receiver.d.ts} +8 -8
  162. package/build/dist/{Input/PointerEvent.d.ts → input/pointer-event.d.ts} +4 -4
  163. package/build/dist/{Input/PointerEventsToObjectDispatcher.d.ts → input/pointer-events-to-object-dispatcher.d.ts} +3 -3
  164. package/build/dist/{Input/PointerSystem.d.ts → input/pointer-system.d.ts} +4 -4
  165. package/build/dist/{Input/WheelEvent.d.ts → input/wheel-event.d.ts} +1 -1
  166. package/build/dist/{Interfaces/AudioImplementation.d.ts → interfaces/audio-implementation.d.ts} +1 -1
  167. package/build/dist/{Interfaces/Evented.d.ts → interfaces/evented.d.ts} +1 -1
  168. package/build/dist/interfaces/index.d.ts +7 -0
  169. package/build/dist/{Interfaces/LifecycleEvents.d.ts → interfaces/lifecycle-events.d.ts} +4 -4
  170. package/build/dist/{Interfaces/PointerEventHandlers.d.ts → interfaces/pointer-event-handlers.d.ts} +3 -3
  171. package/build/dist/{Label.d.ts → label.d.ts} +7 -7
  172. package/build/dist/{Math → math}/global-coordinates.d.ts +1 -1
  173. package/build/dist/{Math → math}/index.d.ts +1 -1
  174. package/build/dist/{Math → math}/util.d.ts +1 -1
  175. package/build/dist/{Math → math}/vector.d.ts +1 -1
  176. package/build/dist/{Particles/GpuParticleEmitter.d.ts → particles/gpu-particle-emitter.d.ts} +10 -10
  177. package/build/dist/{Particles/GpuParticleRenderer.d.ts → particles/gpu-particle-renderer.d.ts} +5 -5
  178. package/build/dist/particles/index.d.ts +5 -0
  179. package/build/dist/{Particles/ParticleEmitter.d.ts → particles/particle-emitter.d.ts} +6 -6
  180. package/build/dist/{Particles/Particles.d.ts → particles/particles.d.ts} +11 -11
  181. package/build/dist/{Resources/Font.d.ts → resources/font.d.ts} +4 -4
  182. package/build/dist/{Resources/Gif.d.ts → resources/gif.d.ts} +5 -5
  183. package/build/dist/resources/index.d.ts +4 -0
  184. package/build/dist/{Resources/Resource.d.ts → resources/resource.d.ts} +3 -3
  185. package/build/dist/resources/sound/index.d.ts +4 -0
  186. package/build/dist/{Resources/Sound/SoundManager.d.ts → resources/sound/sound-manager.d.ts} +1 -1
  187. package/build/dist/{Resources/Sound/Sound.d.ts → resources/sound/sound.d.ts} +8 -8
  188. package/build/dist/{Resources/Sound/WebAudioInstance.d.ts → resources/sound/web-audio-instance.d.ts} +1 -1
  189. package/build/dist/{Scene.d.ts → scene.d.ts} +20 -20
  190. package/build/dist/{ScreenElement.d.ts → screen-element.d.ts} +3 -3
  191. package/build/dist/{Screen.d.ts → screen.d.ts} +6 -6
  192. package/build/dist/tile-map/index.d.ts +4 -0
  193. package/build/dist/{TileMap/IsometricEntityComponent.d.ts → tile-map/isometric-entity-component.d.ts} +2 -2
  194. package/build/dist/tile-map/isometric-entity-system.d.ts +12 -0
  195. package/build/dist/{TileMap/IsometricMap.d.ts → tile-map/isometric-map.d.ts} +13 -13
  196. package/build/dist/{TileMap/TileMap.d.ts → tile-map/tile-map.d.ts} +18 -18
  197. package/build/dist/{Timer.d.ts → timer.d.ts} +1 -1
  198. package/build/dist/{Trigger.d.ts → trigger.d.ts} +6 -6
  199. package/build/dist/{Util/Clock.d.ts → util/clock.d.ts} +1 -1
  200. package/build/dist/{Util/Coroutine.d.ts → util/coroutine.d.ts} +2 -2
  201. package/build/dist/{Util/DrawUtil.d.ts → util/draw-util.d.ts} +2 -2
  202. package/build/dist/{Util/EasingFunctions.d.ts → util/easing-functions.d.ts} +1 -1
  203. package/build/dist/util/index.d.ts +6 -0
  204. package/build/dist/{Util/Log.d.ts → util/log.d.ts} +2 -2
  205. package/build/dist/{Util/Util.d.ts → util/util.d.ts} +2 -2
  206. package/build/esm/excalibur.development.js +155 -155
  207. package/build/esm/excalibur.js +155 -155
  208. package/build/esm/excalibur.min.development.js +3 -3
  209. package/build/esm/excalibur.min.js +3 -3
  210. package/eslint.config.mjs +2 -1
  211. package/package.json +1 -1
  212. package/build/dist/Actions/index.d.ts +0 -27
  213. package/build/dist/Collision/Index.d.ts +0 -38
  214. package/build/dist/Debug/index.d.ts +0 -3
  215. package/build/dist/Director/index.d.ts +0 -7
  216. package/build/dist/EntityComponentSystem/index.d.ts +0 -13
  217. package/build/dist/Graphics/index.d.ts +0 -47
  218. package/build/dist/Interfaces/Index.d.ts +0 -7
  219. package/build/dist/Particles/index.d.ts +0 -5
  220. package/build/dist/Resources/Index.d.ts +0 -4
  221. package/build/dist/Resources/Sound/Index.d.ts +0 -4
  222. package/build/dist/TileMap/IsometricEntitySystem.d.ts +0 -12
  223. package/build/dist/TileMap/index.d.ts +0 -4
  224. package/build/dist/Util/Index.d.ts +0 -6
  225. /package/build/dist/{Collision/CollisionType.d.ts → collision/collision-type.d.ts} +0 -0
  226. /package/build/dist/{Collision/Detection/SpatialPartitionStrategy.d.ts → collision/detection/spatial-partition-strategy.d.ts} +0 -0
  227. /package/build/dist/{Collision/Group/CollisionGroup.d.ts → collision/group/collision-group.d.ts} +0 -0
  228. /package/build/dist/{Collision/Solver/ContactBias.d.ts → collision/solver/contact-bias.d.ts} +0 -0
  229. /package/build/dist/{Collision/SolverStrategy.d.ts → collision/solver-strategy.d.ts} +0 -0
  230. /package/build/dist/{Context.d.ts → context.d.ts} +0 -0
  231. /package/build/dist/{Deprecated.d.ts → deprecated.d.ts} +0 -0
  232. /package/build/dist/{EntityComponentSystem/Priority.d.ts → entity-component-system/priority.d.ts} +0 -0
  233. /package/build/dist/{EntityComponentSystem/Types.d.ts → entity-component-system/types.d.ts} +0 -0
  234. /package/build/dist/{EventEmitter.d.ts → event-emitter.d.ts} +0 -0
  235. /package/build/dist/{Events/ExEvent.d.ts → events/ex-event.d.ts} +0 -0
  236. /package/build/dist/{Flags.d.ts → flags.d.ts} +0 -0
  237. /package/build/dist/{GarbageCollector.d.ts → garbage-collector.d.ts} +0 -0
  238. /package/build/dist/{Graphics/Context → graphics/context}/quad-index-buffer.d.ts +0 -0
  239. /package/build/dist/{Graphics/Context → graphics/context}/render-source.d.ts +0 -0
  240. /package/build/dist/{Graphics/Context → graphics/context}/render-target.d.ts +0 -0
  241. /package/build/dist/{Graphics/Context → graphics/context}/uniform-buffer.d.ts +0 -0
  242. /package/build/dist/{Graphics/Context → graphics/context}/vertex-buffer.d.ts +0 -0
  243. /package/build/dist/{Graphics/Context → graphics/context}/vertex-layout.d.ts +0 -0
  244. /package/build/dist/{Graphics/Context → graphics/context}/webgl-util.d.ts +0 -0
  245. /package/build/dist/{Graphics/Filtering.d.ts → graphics/filtering.d.ts} +0 -0
  246. /package/build/dist/{Graphics/GraphicsDiagnostics.d.ts → graphics/graphics-diagnostics.d.ts} +0 -0
  247. /package/build/dist/{Graphics/PostProcessor/ColorBlindnessMode.d.ts → graphics/post-processor/color-blindness-mode.d.ts} +0 -0
  248. /package/build/dist/{Graphics/Wrapping.d.ts → graphics/wrapping.d.ts} +0 -0
  249. /package/build/dist/{Id.d.ts → id.d.ts} +0 -0
  250. /package/build/dist/{Input/CapturePointerConfig.d.ts → input/capture-pointer-config.d.ts} +0 -0
  251. /package/build/dist/{Input/NativePointerButton.d.ts → input/native-pointer-button.d.ts} +0 -0
  252. /package/build/dist/{Input/PointerButton.d.ts → input/pointer-button.d.ts} +0 -0
  253. /package/build/dist/{Input/PointerScope.d.ts → input/pointer-scope.d.ts} +0 -0
  254. /package/build/dist/{Input/PointerType.d.ts → input/pointer-type.d.ts} +0 -0
  255. /package/build/dist/{Input/WheelDeltaMode.d.ts → input/wheel-delta-mode.d.ts} +0 -0
  256. /package/build/dist/{Interfaces/Audio.d.ts → interfaces/audio.d.ts} +0 -0
  257. /package/build/dist/{Interfaces/Clonable.d.ts → interfaces/clonable.d.ts} +0 -0
  258. /package/build/dist/{Interfaces/Loadable.d.ts → interfaces/loadable.d.ts} +0 -0
  259. /package/build/dist/{Math → math}/affine-matrix.d.ts +0 -0
  260. /package/build/dist/{Math → math}/bezier-curve.d.ts +0 -0
  261. /package/build/dist/{Math → math}/coord-plane.d.ts +0 -0
  262. /package/build/dist/{Math → math}/easings.d.ts +0 -0
  263. /package/build/dist/{Math → math}/graph.d.ts +0 -0
  264. /package/build/dist/{Math → math}/lerp.d.ts +0 -0
  265. /package/build/dist/{Math → math}/line-segment.d.ts +0 -0
  266. /package/build/dist/{Math → math}/matrix.d.ts +0 -0
  267. /package/build/dist/{Math → math}/projection.d.ts +0 -0
  268. /package/build/dist/{Math/Random.d.ts → math/random.d.ts} +0 -0
  269. /package/build/dist/{Math → math}/ray.d.ts +0 -0
  270. /package/build/dist/{Math → math}/rotation-type.d.ts +0 -0
  271. /package/build/dist/{Math → math}/transform.d.ts +0 -0
  272. /package/build/dist/{Math → math}/vector-view.d.ts +0 -0
  273. /package/build/dist/{Math → math}/watch-vector.d.ts +0 -0
  274. /package/build/dist/{Particles/EmitterType.d.ts → particles/emitter-type.d.ts} +0 -0
  275. /package/build/dist/{Polyfill.d.ts → polyfill.d.ts} +0 -0
  276. /package/build/dist/{Resources/Sound/AudioContext.d.ts → resources/sound/audio-context.d.ts} +0 -0
  277. /package/build/dist/{Util/Assert.d.ts → util/assert.d.ts} +0 -0
  278. /package/build/dist/{Util/Browser.d.ts → util/browser.d.ts} +0 -0
  279. /package/build/dist/{Util/Decorators.d.ts → util/decorators.d.ts} +0 -0
  280. /package/build/dist/{Util/Detector.d.ts → util/detector.d.ts} +0 -0
  281. /package/build/dist/{Util/Fps.d.ts → util/fps.d.ts} +0 -0
  282. /package/build/dist/{Util/Future.d.ts → util/future.d.ts} +0 -0
  283. /package/build/dist/{Util/IFrame.d.ts → util/iframe.d.ts} +0 -0
  284. /package/build/dist/{Util/Observable.d.ts → util/observable.d.ts} +0 -0
  285. /package/build/dist/{Util/Pool.d.ts → util/pool.d.ts} +0 -0
  286. /package/build/dist/{Util/RentalPool.d.ts → util/rental-pool.d.ts} +0 -0
  287. /package/build/dist/{Util/Required.d.ts → util/required.d.ts} +0 -0
  288. /package/build/dist/{Util/Semaphore.d.ts → util/semaphore.d.ts} +0 -0
  289. /package/build/dist/{Util/Sound.d.ts → util/sound.d.ts} +0 -0
  290. /package/build/dist/{Util/StateMachine.d.ts → util/state-machine.d.ts} +0 -0
  291. /package/build/dist/{Util/Toaster.d.ts → util/toaster.d.ts} +0 -0
  292. /package/build/dist/{Util/Watch.d.ts → util/watch.d.ts} +0 -0
  293. /package/build/dist/{Util/WebAudio.d.ts → util/web-audio.d.ts} +0 -0
@@ -1,9 +1,9 @@
1
- import type { Engine } from '../Engine';
2
- import { Actor } from '../Actor';
3
- import { Random } from '../Math/Random';
4
- import { EmitterType } from './EmitterType';
5
- import type { ParticleEmitterArgs, ParticleConfig } from './Particles';
6
- import { Particle } from './Particles';
1
+ import type { Engine } from '../engine';
2
+ import { Actor } from '../actor';
3
+ import { Random } from '../math/random';
4
+ import { EmitterType } from './emitter-type';
5
+ import type { ParticleEmitterArgs, ParticleConfig } from './particles';
6
+ import { Particle } from './particles';
7
7
  /**
8
8
  * Using a particle emitter is a great way to create interesting effects
9
9
  * in your game, like smoke, fire, water, explosions, etc. `ParticleEmitter`
@@ -1,14 +1,14 @@
1
- import type { Engine } from '../Engine';
2
- import { Color } from '../Color';
3
- import { Vector } from '../Math/vector';
4
- import type { Random } from '../Math/Random';
5
- import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
6
- import { GraphicsComponent } from '../Graphics/GraphicsComponent';
7
- import { Entity } from '../EntityComponentSystem/Entity';
8
- import type { Graphic } from '../Graphics';
9
- import type { EmitterType } from './EmitterType';
10
- import { MotionComponent } from '../EntityComponentSystem';
11
- import type { ParticleEmitter } from './ParticleEmitter';
1
+ import type { Engine } from '../engine';
2
+ import { Color } from '../color';
3
+ import { Vector } from '../math/vector';
4
+ import type { Random } from '../math/random';
5
+ import { TransformComponent } from '../entity-component-system/components/transform-component';
6
+ import { GraphicsComponent } from '../graphics/graphics-component';
7
+ import { Entity } from '../entity-component-system/entity';
8
+ import type { Graphic } from '../graphics';
9
+ import type { EmitterType } from './emitter-type';
10
+ import { MotionComponent } from '../entity-component-system';
11
+ import type { ParticleEmitter } from './particle-emitter';
12
12
  /**
13
13
  /**
14
14
  * CPU Particle is used in a {@apilink ParticleEmitter}
@@ -1,7 +1,7 @@
1
- import { Font } from '../Graphics/Font';
2
- import type { FontOptions } from '../Graphics/FontCommon';
3
- import type { GraphicOptions, RasterOptions } from '../Graphics';
4
- import type { Loadable } from '../Interfaces/Loadable';
1
+ import { Font } from '../graphics/font';
2
+ import type { FontOptions } from '../graphics/font-common';
3
+ import type { GraphicOptions, RasterOptions } from '../graphics';
4
+ import type { Loadable } from '../interfaces/loadable';
5
5
  export interface FontSourceOptions extends Omit<FontOptions, 'family'>, GraphicOptions, RasterOptions {
6
6
  /**
7
7
  * Whether or not to cache-bust requests
@@ -1,8 +1,8 @@
1
- import type { Sprite } from '../Graphics/Sprite';
2
- import { SpriteSheet } from '../Graphics/SpriteSheet';
3
- import { Animation } from '../Graphics/Animation';
4
- import type { Loadable } from '../Interfaces/Index';
5
- import { ImageSource } from '../Graphics/ImageSource';
1
+ import type { Sprite } from '../graphics/sprite';
2
+ import { SpriteSheet } from '../graphics/sprite-sheet';
3
+ import { Animation } from '../graphics/animation';
4
+ import type { Loadable } from '../interfaces/index';
5
+ import { ImageSource } from '../graphics/image-source';
6
6
  /**
7
7
  * The {@apilink Texture} object allows games built in Excalibur to load image resources.
8
8
  * {@apilink Texture} is an {@apilink Loadable} which means it can be passed to a {@apilink Loader}
@@ -0,0 +1,4 @@
1
+ export * from './resource';
2
+ export * from './sound/index';
3
+ export * from './gif';
4
+ export * from './font';
@@ -1,6 +1,6 @@
1
- import type { Loadable } from '../Interfaces/Loadable';
2
- import { Logger } from '../Util/Log';
3
- import { EventEmitter } from '../EventEmitter';
1
+ import type { Loadable } from '../interfaces/loadable';
2
+ import { Logger } from '../util/log';
3
+ import { EventEmitter } from '../event-emitter';
4
4
  export interface ResourceEvents {
5
5
  complete: any;
6
6
  load: ProgressEvent<XMLHttpRequestEventTarget>;
@@ -0,0 +1,4 @@
1
+ export * from './sound';
2
+ export * from './sound-manager';
3
+ export * from './audio-context';
4
+ export * from './web-audio-instance';
@@ -1,4 +1,4 @@
1
- import { Sound } from './Sound';
1
+ import { Sound } from './sound';
2
2
  export type AnyString = {} & string;
3
3
  export interface ChannelSoundsConfiguration {
4
4
  sounds: Sound[];
@@ -1,11 +1,11 @@
1
- import type { Audio } from '../../Interfaces/Audio';
2
- import type { Engine } from '../../Engine';
3
- import { WebAudioInstance } from './WebAudioInstance';
4
- import { NativeSoundEvent, NativeSoundProcessedEvent } from '../../Events/MediaEvents';
5
- import type { Loadable } from '../../Interfaces/Index';
6
- import { Logger } from '../../Util/Log';
7
- import type { EventKey, Handler, Subscription } from '../../EventEmitter';
8
- import { EventEmitter } from '../../EventEmitter';
1
+ import type { Audio } from '../../interfaces/audio';
2
+ import type { Engine } from '../../engine';
3
+ import { WebAudioInstance } from './web-audio-instance';
4
+ import { NativeSoundEvent, NativeSoundProcessedEvent } from '../../events/media-events';
5
+ import type { Loadable } from '../../interfaces/index';
6
+ import { Logger } from '../../util/log';
7
+ import type { EventKey, Handler, Subscription } from '../../event-emitter';
8
+ import { EventEmitter } from '../../event-emitter';
9
9
  export interface SoundEvents {
10
10
  volumechange: NativeSoundEvent;
11
11
  processed: NativeSoundProcessedEvent;
@@ -1,4 +1,4 @@
1
- import type { Audio } from '../../Interfaces/Audio';
1
+ import type { Audio } from '../../interfaces/audio';
2
2
  /**
3
3
  * Internal class representing a Web Audio AudioBufferSourceNode instance
4
4
  * @see https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
@@ -1,23 +1,23 @@
1
- import { ScreenElement } from './ScreenElement';
2
- import type { ActivateEvent, DeactivateEvent } from './Events';
3
- import { InitializeEvent, PreUpdateEvent, PostUpdateEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent } from './Events';
4
- import { Timer } from './Timer';
5
- import type { Engine } from './Engine';
6
- import { TileMap } from './TileMap';
7
- import { Camera } from './Camera';
8
- import { Actor } from './Actor';
9
- import type { CanInitialize, CanActivate, CanDeactivate, CanUpdate, CanDraw, SceneActivationContext } from './Interfaces/LifecycleEvents';
10
- import { Trigger } from './Trigger';
11
- import { World } from './EntityComponentSystem/World';
12
- import { Entity } from './EntityComponentSystem/Entity';
13
- import type { ExcaliburGraphicsContext } from './Graphics';
14
- import { PhysicsWorld } from './Collision/PhysicsWorld';
15
- import type { EventKey, Handler, Subscription } from './EventEmitter';
16
- import { EventEmitter } from './EventEmitter';
17
- import type { Color } from './Color';
18
- import type { DefaultLoader } from './Director/DefaultLoader';
19
- import type { Transition } from './Director';
20
- import { InputHost } from './Input/InputHost';
1
+ import { ScreenElement } from './screen-element';
2
+ import type { ActivateEvent, DeactivateEvent } from './events';
3
+ import { InitializeEvent, PreUpdateEvent, PostUpdateEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent } from './events';
4
+ import { Timer } from './timer';
5
+ import type { Engine } from './engine';
6
+ import { TileMap } from './tile-map';
7
+ import { Camera } from './camera';
8
+ import { Actor } from './actor';
9
+ import type { CanInitialize, CanActivate, CanDeactivate, CanUpdate, CanDraw, SceneActivationContext } from './interfaces/lifecycle-events';
10
+ import { Trigger } from './trigger';
11
+ import { World } from './entity-component-system/world';
12
+ import { Entity } from './entity-component-system/entity';
13
+ import type { ExcaliburGraphicsContext } from './graphics';
14
+ import { PhysicsWorld } from './collision/physics-world';
15
+ import type { EventKey, Handler, Subscription } from './event-emitter';
16
+ import { EventEmitter } from './event-emitter';
17
+ import type { Color } from './color';
18
+ import type { DefaultLoader } from './director/default-loader';
19
+ import type { Transition } from './director';
20
+ import { InputHost } from './input/input-host';
21
21
  export declare class PreLoadEvent {
22
22
  loader: DefaultLoader;
23
23
  }
@@ -1,6 +1,6 @@
1
- import type { Engine } from './Engine';
2
- import type { ActorArgs } from './Actor';
3
- import { Actor } from './Actor';
1
+ import type { Engine } from './engine';
2
+ import type { ActorArgs } from './actor';
3
+ import { Actor } from './actor';
4
4
  /**
5
5
  * Type guard to detect a screen element
6
6
  */
@@ -1,9 +1,9 @@
1
- import { Vector } from './Math/vector';
2
- import type { Camera } from './Camera';
3
- import type { BrowserEvents } from './Util/Browser';
4
- import { BoundingBox } from './Collision/Index';
5
- import type { ExcaliburGraphicsContext } from './Graphics/Context/ExcaliburGraphicsContext';
6
- import { EventEmitter } from './EventEmitter';
1
+ import { Vector } from './math/vector';
2
+ import type { Camera } from './camera';
3
+ import type { BrowserEvents } from './util/browser';
4
+ import { BoundingBox } from './collision/index';
5
+ import type { ExcaliburGraphicsContext } from './graphics/context/excalibur-graphics-context';
6
+ import { EventEmitter } from './event-emitter';
7
7
  /**
8
8
  * Enum representing the different display modes available to Excalibur.
9
9
  */
@@ -0,0 +1,4 @@
1
+ export * from './tile-map';
2
+ export * from './isometric-map';
3
+ export * from './isometric-entity-component';
4
+ export * from './isometric-entity-system';
@@ -1,5 +1,5 @@
1
- import { Component } from '../EntityComponentSystem/Component';
2
- import type { IsometricMap } from './IsometricMap';
1
+ import { Component } from '../entity-component-system/component';
2
+ import type { IsometricMap } from './isometric-map';
3
3
  export interface IsometricEntityComponentOptions {
4
4
  columns: number;
5
5
  rows: number;
@@ -0,0 +1,12 @@
1
+ import { System, SystemType } from '../entity-component-system/system';
2
+ import { TransformComponent } from '../entity-component-system/components/transform-component';
3
+ import { IsometricEntityComponent } from './isometric-entity-component';
4
+ import type { Query, World } from '../entity-component-system';
5
+ export declare class IsometricEntitySystem extends System {
6
+ world: World;
7
+ static priority: number;
8
+ readonly systemType = SystemType.Update;
9
+ query: Query<typeof TransformComponent | typeof IsometricEntityComponent>;
10
+ constructor(world: World);
11
+ update(): void;
12
+ }
@@ -1,16 +1,16 @@
1
- import { ColliderComponent } from '../Collision/ColliderComponent';
2
- import type { Collider } from '../Collision/Colliders/Collider';
3
- import { Vector } from '../Math/vector';
4
- import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
5
- import type { EntityEvents } from '../EntityComponentSystem/Entity';
6
- import { Entity } from '../EntityComponentSystem/Entity';
7
- import type { ExcaliburGraphicsContext, Graphic } from '../Graphics';
8
- import type { DebugConfig } from '../Debug';
9
- import { PointerComponent } from '../Input/PointerComponent';
10
- import type { PointerEvent } from '../Input/PointerEvent';
11
- import { EventEmitter } from '../EventEmitter';
12
- import type { HasNestedPointerEvents } from '../Input/PointerEventsToObjectDispatcher';
13
- import type { PointerEventReceiver } from '../Input/PointerEventReceiver';
1
+ import { ColliderComponent } from '../collision/collider-component';
2
+ import type { Collider } from '../collision/colliders/collider';
3
+ import { Vector } from '../math/vector';
4
+ import { TransformComponent } from '../entity-component-system/components/transform-component';
5
+ import type { EntityEvents } from '../entity-component-system/entity';
6
+ import { Entity } from '../entity-component-system/entity';
7
+ import type { ExcaliburGraphicsContext, Graphic } from '../graphics';
8
+ import type { DebugConfig } from '../debug';
9
+ import { PointerComponent } from '../input/pointer-component';
10
+ import type { PointerEvent } from '../input/pointer-event';
11
+ import { EventEmitter } from '../event-emitter';
12
+ import type { HasNestedPointerEvents } from '../input/pointer-events-to-object-dispatcher';
13
+ import type { PointerEventReceiver } from '../input/pointer-event-receiver';
14
14
  export interface IsometricTilePointerEvents {
15
15
  pointerup: PointerEvent;
16
16
  pointerdown: PointerEvent;
@@ -1,21 +1,21 @@
1
- import { BoundingBox } from '../Collision/BoundingBox';
2
- import type { Engine } from '../Engine';
3
- import { Vector } from '../Math/vector';
4
- import { Logger } from '../Util/Log';
5
- import type { EntityEvents } from '../EntityComponentSystem/Entity';
6
- import { Entity } from '../EntityComponentSystem/Entity';
7
- import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
8
- import type { ExcaliburGraphicsContext, Graphic } from '../Graphics';
9
- import { ColliderComponent } from '../Collision/ColliderComponent';
10
- import type { Collider } from '../Collision/Colliders/Collider';
11
- import { PostDrawEvent, PostUpdateEvent, PreDrawEvent, PreUpdateEvent } from '../Events';
12
- import type { EventKey, Handler, Subscription } from '../EventEmitter';
13
- import { EventEmitter } from '../EventEmitter';
14
- import type { DebugConfig } from '../Debug';
15
- import { PointerComponent } from '../Input/PointerComponent';
16
- import type { PointerEvent } from '../Input/PointerEvent';
17
- import type { PointerEventReceiver } from '../Input/PointerEventReceiver';
18
- import type { HasNestedPointerEvents } from '../Input/PointerEventsToObjectDispatcher';
1
+ import { BoundingBox } from '../collision/bounding-box';
2
+ import type { Engine } from '../engine';
3
+ import { Vector } from '../math/vector';
4
+ import { Logger } from '../util/log';
5
+ import type { EntityEvents } from '../entity-component-system/entity';
6
+ import { Entity } from '../entity-component-system/entity';
7
+ import { TransformComponent } from '../entity-component-system/components/transform-component';
8
+ import type { ExcaliburGraphicsContext, Graphic } from '../graphics';
9
+ import { ColliderComponent } from '../collision/collider-component';
10
+ import type { Collider } from '../collision/colliders/collider';
11
+ import { PostDrawEvent, PostUpdateEvent, PreDrawEvent, PreUpdateEvent } from '../events';
12
+ import type { EventKey, Handler, Subscription } from '../event-emitter';
13
+ import { EventEmitter } from '../event-emitter';
14
+ import type { DebugConfig } from '../debug';
15
+ import { PointerComponent } from '../input/pointer-component';
16
+ import type { PointerEvent } from '../input/pointer-event';
17
+ import type { PointerEventReceiver } from '../input/pointer-event-receiver';
18
+ import type { HasNestedPointerEvents } from '../input/pointer-events-to-object-dispatcher';
19
19
  export interface TileMapOptions {
20
20
  /**
21
21
  * Optionally name the tile map
@@ -1,4 +1,4 @@
1
- import type { Scene } from './Scene';
1
+ import type { Scene } from './scene';
2
2
  import type * as ex from './index';
3
3
  /**
4
4
  * Built in events supported by all entities
@@ -1,9 +1,9 @@
1
- import type { Vector } from './Math/vector';
2
- import { ExitTriggerEvent, EnterTriggerEvent } from './Events';
3
- import type { Entity } from './EntityComponentSystem';
4
- import type { ActorArgs, ActorEvents } from './Actor';
5
- import { Actor } from './Actor';
6
- import { EventEmitter } from './EventEmitter';
1
+ import type { Vector } from './math/vector';
2
+ import { ExitTriggerEvent, EnterTriggerEvent } from './events';
3
+ import type { Entity } from './entity-component-system';
4
+ import type { ActorArgs, ActorEvents } from './actor';
5
+ import { Actor } from './actor';
6
+ import { EventEmitter } from './event-emitter';
7
7
  export interface TriggerEvents extends ActorEvents {
8
8
  exit: ExitTriggerEvent;
9
9
  enter: EnterTriggerEvent;
@@ -1,4 +1,4 @@
1
- import { FpsSampler } from './Fps';
1
+ import { FpsSampler } from './fps';
2
2
  export type ScheduledCallbackTiming = 'preframe' | 'postframe' | 'preupdate' | 'postupdate' | 'predraw' | 'postdraw';
3
3
  /**
4
4
  * Unique identifier for a scheduled callback
@@ -1,5 +1,5 @@
1
- import { Engine } from '../Engine';
2
- import type { ScheduledCallbackTiming } from './Clock';
1
+ import { Engine } from '../engine';
2
+ import type { ScheduledCallbackTiming } from './clock';
3
3
  export type CoroutineGenerator = () => Generator<any | number | Promise<any> | undefined, void, number>;
4
4
  export interface CoroutineOptions {
5
5
  /**
@@ -1,5 +1,5 @@
1
- import { Color } from '../Color';
2
- import type { Vector } from '../Math/vector';
1
+ import { Color } from '../color';
2
+ import type { Vector } from '../math/vector';
3
3
  /**
4
4
  * A canvas linecap style. "butt" is the default flush style, "round" is a semi-circle cap with a radius half the width of
5
5
  * the line, and "square" is a rectangle that is an equal width and half height cap.
@@ -1,4 +1,4 @@
1
- import { Vector } from '../Math/vector';
1
+ import { Vector } from '../math/vector';
2
2
  /**
3
3
  * A definition of an EasingFunction. See {@apilink EasingFunctions}.
4
4
  * @deprecated
@@ -0,0 +1,6 @@
1
+ export * from './util';
2
+ export * from './log';
3
+ export * from './observable';
4
+ export * from './easing-functions';
5
+ import * as drawUtil from './draw-util';
6
+ export { drawUtil as DrawUtil };
@@ -1,5 +1,5 @@
1
- import type { Engine } from '../Engine';
2
- import { Color } from '../Color';
1
+ import type { Engine } from '../engine';
2
+ import { Color } from '../color';
3
3
  /**
4
4
  * Logging level that Excalibur will tag
5
5
  */
@@ -1,5 +1,5 @@
1
- import { Vector } from '../Math/vector';
2
- import type { Clock } from './Clock';
1
+ import { Vector } from '../math/vector';
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+ import type { Clock } from './clock';
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  /**
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  *
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  */