excalibur 0.25.1 → 0.25.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/.nvmrc +1 -1
  2. package/CHANGELOG.md +119 -27
  3. package/README.md +0 -1
  4. package/build/dist/Actions/ActionsComponent.d.ts +1 -1
  5. package/build/dist/Actor.d.ts +46 -45
  6. package/build/dist/Camera.d.ts +10 -2
  7. package/build/dist/Class.d.ts +4 -5
  8. package/build/dist/Collision/BodyComponent.d.ts +6 -2
  9. package/build/dist/Collision/BoundingBox.d.ts +6 -0
  10. package/build/dist/Collision/ColliderComponent.d.ts +1 -4
  11. package/build/dist/Collision/Colliders/CircleCollider.d.ts +18 -2
  12. package/build/dist/Collision/Colliders/EdgeCollider.d.ts +1 -1
  13. package/build/dist/Collision/Colliders/SeparatingAxis.d.ts +2 -2
  14. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.d.ts +4 -4
  15. package/build/dist/Collision/Detection/Pair.d.ts +5 -1
  16. package/build/dist/Collision/Group/CollisionGroup.d.ts +0 -1
  17. package/build/dist/Collision/MotionSystem.d.ts +4 -0
  18. package/build/dist/Collision/Solver/ContactConstraintPoint.d.ts +1 -1
  19. package/build/dist/Collision/Solver/Solver.d.ts +1 -1
  20. package/build/dist/Debug/Debug.d.ts +18 -1
  21. package/build/dist/Debug/DebugFlags.d.ts +16 -3
  22. package/build/dist/Engine.d.ts +66 -8
  23. package/build/dist/EntityComponentSystem/Component.d.ts +3 -3
  24. package/build/dist/EntityComponentSystem/Components/MotionComponent.d.ts +2 -2
  25. package/build/dist/EntityComponentSystem/Entity.d.ts +4 -4
  26. package/build/dist/EntityComponentSystem/System.d.ts +1 -1
  27. package/build/dist/EntityComponentSystem/SystemManager.d.ts +6 -1
  28. package/build/dist/EventDispatcher.d.ts +0 -5
  29. package/build/dist/Events/ExEvent.d.ts +6 -0
  30. package/build/dist/Events/PointerEvents.d.ts +37 -0
  31. package/build/dist/Graphics/Animation.d.ts +3 -2
  32. package/build/dist/Graphics/Circle.d.ts +2 -0
  33. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.d.ts +37 -5
  34. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts +12 -2
  35. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +29 -13
  36. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.d.ts +22 -0
  37. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.frag.glsl +53 -0
  38. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.vert.glsl +37 -0
  39. package/build/dist/Graphics/Context/image-renderer/image-renderer.d.ts +27 -0
  40. package/build/dist/Graphics/Context/image-renderer/image-renderer.frag.glsl +28 -0
  41. package/build/dist/Graphics/Context/{shaders/image-vertex.glsl → image-renderer/image-renderer.vert.glsl} +2 -7
  42. package/build/dist/Graphics/Context/{shaders → line-renderer}/line-fragment.glsl +0 -0
  43. package/build/dist/Graphics/Context/line-renderer/line-renderer.d.ts +21 -0
  44. package/build/dist/Graphics/Context/{shaders → line-renderer}/line-vertex.glsl +2 -2
  45. package/build/dist/Graphics/Context/{shaders → point-renderer}/point-fragment.glsl +6 -2
  46. package/build/dist/Graphics/Context/point-renderer/point-renderer.d.ts +21 -0
  47. package/build/dist/Graphics/Context/{shaders → point-renderer}/point-vertex.glsl +2 -2
  48. package/build/dist/Graphics/Context/quad-index-buffer.d.ts +36 -0
  49. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.d.ts +23 -0
  50. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.frag.glsl +85 -0
  51. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.vert.glsl +42 -0
  52. package/build/dist/Graphics/Context/render-source.d.ts +7 -0
  53. package/build/dist/Graphics/Context/render-target.d.ts +26 -0
  54. package/build/dist/Graphics/Context/renderer.d.ts +20 -51
  55. package/build/dist/Graphics/Context/screen-pass-painter/screen-fragment.glsl +11 -0
  56. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.d.ts +13 -0
  57. package/build/dist/Graphics/Context/screen-pass-painter/screen-vertex.glsl +11 -0
  58. package/build/dist/Graphics/Context/shader.d.ts +116 -42
  59. package/build/dist/Graphics/Context/shaders/crt-effect.glsl +64 -0
  60. package/build/dist/Graphics/Context/shaders/grayscale-fragment.glsl +13 -0
  61. package/build/dist/Graphics/Context/shaders/invert-fragment.glsl +12 -0
  62. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -2
  63. package/build/dist/Graphics/Context/vertex-buffer.d.ts +49 -0
  64. package/build/dist/Graphics/Context/vertex-layout.d.ts +52 -0
  65. package/build/dist/Graphics/Context/webgl-adapter.d.ts +9 -0
  66. package/build/dist/Graphics/Context/webgl-util.d.ts +22 -0
  67. package/build/dist/Graphics/DebugGraphicsComponent.d.ts +13 -0
  68. package/build/dist/Graphics/Filtering.d.ts +15 -0
  69. package/build/dist/Graphics/Font.d.ts +61 -23
  70. package/build/dist/Graphics/FontCommon.d.ts +43 -2
  71. package/build/dist/Graphics/Graphic.d.ts +23 -9
  72. package/build/dist/Graphics/GraphicsSystem.d.ts +0 -1
  73. package/build/dist/Graphics/ImageSource.d.ts +8 -3
  74. package/build/dist/Graphics/Polygon.d.ts +2 -0
  75. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.d.ts +5 -0
  76. package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts +17 -0
  77. package/build/dist/Graphics/PostProcessor/PostProcessor.d.ts +7 -0
  78. package/build/dist/Graphics/PostProcessor/ScreenShader.d.ts +16 -0
  79. package/build/dist/Graphics/PostProcessor/color-blind-fragment.glsl +62 -0
  80. package/build/dist/Graphics/Raster.d.ts +32 -5
  81. package/build/dist/Graphics/Sprite.d.ts +5 -0
  82. package/build/dist/Graphics/SpriteFont.d.ts +6 -7
  83. package/build/dist/Graphics/SpriteSheet.d.ts +1 -2
  84. package/build/dist/Graphics/Text.d.ts +18 -2
  85. package/build/dist/Graphics/index.d.ts +14 -0
  86. package/build/dist/Id.d.ts +1 -1
  87. package/build/dist/Input/EngineInput.d.ts +2 -2
  88. package/build/dist/Input/Index.d.ts +10 -3
  89. package/build/dist/Input/NativePointerButton.d.ts +10 -0
  90. package/build/dist/Input/PointerAbstraction.d.ts +33 -0
  91. package/build/dist/Input/PointerButton.d.ts +10 -0
  92. package/build/dist/Input/PointerComponent.d.ts +24 -0
  93. package/build/dist/Input/PointerEvent.d.ts +18 -0
  94. package/build/dist/Input/PointerEventReceiver.d.ts +114 -0
  95. package/build/dist/Input/PointerScope.d.ts +14 -0
  96. package/build/dist/Input/PointerSystem.d.ts +43 -0
  97. package/build/dist/Input/PointerType.d.ts +9 -0
  98. package/build/dist/Input/WheelDeltaMode.d.ts +5 -0
  99. package/build/dist/Input/WheelEvent.d.ts +18 -0
  100. package/build/dist/Interfaces/PointerEventHandlers.d.ts +17 -16
  101. package/build/dist/Label.d.ts +9 -2
  102. package/build/dist/Loader.d.ts +5 -2
  103. package/build/dist/Math/Index.d.ts +1 -0
  104. package/build/dist/Math/matrix.d.ts +19 -1
  105. package/build/dist/Math/util.d.ts +45 -0
  106. package/build/dist/Particles.d.ts +12 -0
  107. package/build/dist/Resources/Gif.d.ts +1 -1
  108. package/build/dist/Scene.d.ts +10 -1
  109. package/build/dist/Screen.d.ts +4 -3
  110. package/build/dist/TileMap.d.ts +3 -2
  111. package/build/dist/Traits/Index.d.ts +0 -1
  112. package/build/dist/Trigger.d.ts +4 -0
  113. package/build/dist/Util/Clock.d.ts +118 -0
  114. package/build/dist/Util/Fps.d.ts +40 -0
  115. package/build/dist/Util/Observable.d.ts +1 -1
  116. package/build/dist/Util/Pool.d.ts +2 -10
  117. package/build/dist/Util/Util.d.ts +23 -66
  118. package/build/dist/excalibur.js +9124 -7580
  119. package/build/dist/excalibur.js.map +1 -1
  120. package/build/dist/excalibur.min.js +1 -1
  121. package/build/dist/excalibur.min.js.LICENSE.txt +2 -2
  122. package/build/dist/excalibur.min.js.map +1 -1
  123. package/build/dist/index.d.ts +5 -2
  124. package/build/esm/Actions/ActionsComponent.d.ts +1 -1
  125. package/build/esm/Actor.d.ts +46 -45
  126. package/build/esm/Camera.d.ts +10 -2
  127. package/build/esm/Class.d.ts +4 -5
  128. package/build/esm/Collision/BodyComponent.d.ts +6 -2
  129. package/build/esm/Collision/BoundingBox.d.ts +6 -0
  130. package/build/esm/Collision/ColliderComponent.d.ts +1 -4
  131. package/build/esm/Collision/Colliders/CircleCollider.d.ts +18 -2
  132. package/build/esm/Collision/Colliders/EdgeCollider.d.ts +1 -1
  133. package/build/esm/Collision/Colliders/SeparatingAxis.d.ts +2 -2
  134. package/build/esm/Collision/Detection/DynamicTreeCollisionProcessor.d.ts +4 -4
  135. package/build/esm/Collision/Detection/Pair.d.ts +5 -1
  136. package/build/esm/Collision/Group/CollisionGroup.d.ts +0 -1
  137. package/build/esm/Collision/MotionSystem.d.ts +4 -0
  138. package/build/esm/Collision/Solver/ContactConstraintPoint.d.ts +1 -1
  139. package/build/esm/Collision/Solver/Solver.d.ts +1 -1
  140. package/build/esm/Debug/Debug.d.ts +18 -1
  141. package/build/esm/Debug/DebugFlags.d.ts +16 -3
  142. package/build/esm/Engine.d.ts +66 -8
  143. package/build/esm/EntityComponentSystem/Component.d.ts +3 -3
  144. package/build/esm/EntityComponentSystem/Components/MotionComponent.d.ts +2 -2
  145. package/build/esm/EntityComponentSystem/Entity.d.ts +4 -4
  146. package/build/esm/EntityComponentSystem/System.d.ts +1 -1
  147. package/build/esm/EntityComponentSystem/SystemManager.d.ts +6 -1
  148. package/build/esm/EventDispatcher.d.ts +0 -5
  149. package/build/esm/Events/ExEvent.d.ts +6 -0
  150. package/build/esm/Events/PointerEvents.d.ts +37 -0
  151. package/build/esm/Graphics/Animation.d.ts +3 -2
  152. package/build/esm/Graphics/Circle.d.ts +2 -0
  153. package/build/esm/Graphics/Context/ExcaliburGraphicsContext.d.ts +37 -5
  154. package/build/esm/Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts +12 -2
  155. package/build/esm/Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts +29 -13
  156. package/build/esm/Graphics/Context/circle-renderer/circle-renderer.d.ts +22 -0
  157. package/build/esm/Graphics/Context/image-renderer/image-renderer.d.ts +27 -0
  158. package/build/esm/Graphics/Context/line-renderer/line-renderer.d.ts +21 -0
  159. package/build/esm/Graphics/Context/point-renderer/point-renderer.d.ts +21 -0
  160. package/build/esm/Graphics/Context/quad-index-buffer.d.ts +36 -0
  161. package/build/esm/Graphics/Context/rectangle-renderer/rectangle-renderer.d.ts +23 -0
  162. package/build/esm/Graphics/Context/render-source.d.ts +7 -0
  163. package/build/esm/Graphics/Context/render-target.d.ts +26 -0
  164. package/build/esm/Graphics/Context/renderer.d.ts +20 -51
  165. package/build/esm/Graphics/Context/screen-pass-painter/screen-pass-painter.d.ts +13 -0
  166. package/build/esm/Graphics/Context/shader.d.ts +116 -42
  167. package/build/esm/Graphics/Context/texture-loader.d.ts +8 -2
  168. package/build/esm/Graphics/Context/vertex-buffer.d.ts +49 -0
  169. package/build/esm/Graphics/Context/vertex-layout.d.ts +52 -0
  170. package/build/esm/Graphics/Context/webgl-adapter.d.ts +9 -0
  171. package/build/esm/Graphics/Context/webgl-util.d.ts +22 -0
  172. package/build/esm/Graphics/DebugGraphicsComponent.d.ts +13 -0
  173. package/build/esm/Graphics/Filtering.d.ts +15 -0
  174. package/build/esm/Graphics/Font.d.ts +61 -23
  175. package/build/esm/Graphics/FontCommon.d.ts +43 -2
  176. package/build/esm/Graphics/Graphic.d.ts +23 -9
  177. package/build/esm/Graphics/GraphicsSystem.d.ts +0 -1
  178. package/build/esm/Graphics/ImageSource.d.ts +8 -3
  179. package/build/esm/Graphics/Polygon.d.ts +2 -0
  180. package/build/esm/Graphics/PostProcessor/ColorBlindnessMode.d.ts +5 -0
  181. package/build/esm/Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts +17 -0
  182. package/build/esm/Graphics/PostProcessor/PostProcessor.d.ts +7 -0
  183. package/build/esm/Graphics/PostProcessor/ScreenShader.d.ts +16 -0
  184. package/build/esm/Graphics/Raster.d.ts +32 -5
  185. package/build/esm/Graphics/Sprite.d.ts +5 -0
  186. package/build/esm/Graphics/SpriteFont.d.ts +6 -7
  187. package/build/esm/Graphics/SpriteSheet.d.ts +1 -2
  188. package/build/esm/Graphics/Text.d.ts +18 -2
  189. package/build/esm/Graphics/index.d.ts +14 -0
  190. package/build/esm/Id.d.ts +1 -1
  191. package/build/esm/Input/EngineInput.d.ts +2 -2
  192. package/build/esm/Input/Index.d.ts +10 -3
  193. package/build/esm/Input/NativePointerButton.d.ts +10 -0
  194. package/build/esm/Input/PointerAbstraction.d.ts +33 -0
  195. package/build/esm/Input/PointerButton.d.ts +10 -0
  196. package/build/esm/Input/PointerComponent.d.ts +24 -0
  197. package/build/esm/Input/PointerEvent.d.ts +18 -0
  198. package/build/esm/Input/PointerEventReceiver.d.ts +114 -0
  199. package/build/esm/Input/PointerScope.d.ts +14 -0
  200. package/build/esm/Input/PointerSystem.d.ts +43 -0
  201. package/build/esm/Input/PointerType.d.ts +9 -0
  202. package/build/esm/Input/WheelDeltaMode.d.ts +5 -0
  203. package/build/esm/Input/WheelEvent.d.ts +18 -0
  204. package/build/esm/Interfaces/PointerEventHandlers.d.ts +17 -16
  205. package/build/esm/Label.d.ts +9 -2
  206. package/build/esm/Loader.d.ts +5 -2
  207. package/build/esm/Math/Index.d.ts +1 -0
  208. package/build/esm/Math/matrix.d.ts +19 -1
  209. package/build/esm/Math/util.d.ts +45 -0
  210. package/build/esm/Particles.d.ts +12 -0
  211. package/build/esm/Resources/Gif.d.ts +1 -1
  212. package/build/esm/Scene.d.ts +10 -1
  213. package/build/esm/Screen.d.ts +4 -3
  214. package/build/esm/TileMap.d.ts +3 -2
  215. package/build/esm/Traits/Index.d.ts +0 -1
  216. package/build/esm/Trigger.d.ts +4 -0
  217. package/build/esm/Util/Clock.d.ts +118 -0
  218. package/build/esm/Util/Fps.d.ts +40 -0
  219. package/build/esm/Util/Observable.d.ts +1 -1
  220. package/build/esm/Util/Pool.d.ts +2 -10
  221. package/build/esm/Util/Util.d.ts +23 -66
  222. package/build/esm/excalibur.js +9001 -7438
  223. package/build/esm/excalibur.js.map +1 -1
  224. package/build/esm/excalibur.min.js +1 -1
  225. package/build/esm/excalibur.min.js.LICENSE.txt +2 -2
  226. package/build/esm/excalibur.min.js.map +1 -1
  227. package/build/esm/index.d.ts +5 -2
  228. package/package.json +31 -27
  229. package/build/dist/Graphics/Context/batch.d.ts +0 -11
  230. package/build/dist/Graphics/Context/draw-image-command.d.ts +0 -47
  231. package/build/dist/Graphics/Context/image-renderer.d.ts +0 -39
  232. package/build/dist/Graphics/Context/line-renderer.d.ts +0 -22
  233. package/build/dist/Graphics/Context/point-renderer.d.ts +0 -22
  234. package/build/dist/Graphics/Context/shaders/image-fragment.glsl +0 -48
  235. package/build/dist/Input/Pointer.d.ts +0 -134
  236. package/build/dist/Input/PointerEvents.d.ts +0 -170
  237. package/build/dist/Input/Pointers.d.ts +0 -78
  238. package/build/dist/PostProcessing/ColorBlindCorrector.d.ts +0 -28
  239. package/build/dist/PostProcessing/Index.d.ts +0 -2
  240. package/build/dist/PostProcessing/PostProcessor.d.ts +0 -6
  241. package/build/dist/Traits/CapturePointer.d.ts +0 -10
  242. package/build/esm/Graphics/Context/batch.d.ts +0 -11
  243. package/build/esm/Graphics/Context/draw-image-command.d.ts +0 -47
  244. package/build/esm/Graphics/Context/image-renderer.d.ts +0 -39
  245. package/build/esm/Graphics/Context/line-renderer.d.ts +0 -22
  246. package/build/esm/Graphics/Context/point-renderer.d.ts +0 -22
  247. package/build/esm/Input/Pointer.d.ts +0 -134
  248. package/build/esm/Input/PointerEvents.d.ts +0 -170
  249. package/build/esm/Input/Pointers.d.ts +0 -78
  250. package/build/esm/PostProcessing/ColorBlindCorrector.d.ts +0 -28
  251. package/build/esm/PostProcessing/Index.d.ts +0 -2
  252. package/build/esm/PostProcessing/PostProcessor.d.ts +0 -6
  253. package/build/esm/Traits/CapturePointer.d.ts +0 -10
  254. package/wallaby.js +0 -77
@@ -31,7 +31,6 @@ export * from './Collision/Index';
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  import * as legacyDrawing from './Drawing/Index';
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  export { legacyDrawing as LegacyDrawing };
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  export * from './Interfaces/Index';
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- export * from './PostProcessing/Index';
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  export * from './Resources/Index';
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  export * from './EntityComponentSystem/index';
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  export * from './Color';
@@ -40,11 +39,12 @@ import * as events from './Events';
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  export { events as Events };
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  import * as input from './Input/Index';
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  export { input as Input };
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+ export { PointerComponent } from './Input/Index';
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+ export { PointerSystem } from './Input/PointerSystem';
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  import * as traits from './Traits/Index';
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  export { traits as Traits };
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  import * as util from './Util/Index';
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  export { util as Util };
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- export { clamp, range, toDegrees, toRadians, randomInRange, randomIntInRange, canonicalizeAngle } from './Util/Index';
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  export * from './Util/Browser';
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  export * from './Util/Decorators';
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  export * from './Util/Detector';
@@ -54,4 +54,7 @@ export * from './Util/Observable';
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  export * from './Util/Log';
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  export * from './Util/SortedList';
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  export * from './Util/Pool';
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+ export * from './Util/Fps';
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+ export * from './Util/Clock';
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+ export * from './Util/WebAudio';
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  export * from './Promises';
@@ -18,7 +18,7 @@ export declare class ActionsComponent extends Component<'ex.actions'> implements
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  onRemove(): void;
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  /**
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  * Returns the internal action queue
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- * @returns action queu
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+ * @returns action queue
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  */
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  getQueue(): ActionQueue;
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  /**
@@ -1,6 +1,5 @@
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  import { Texture } from './Drawing/Texture';
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  import { InitializeEvent, KillEvent, PreUpdateEvent, PostUpdateEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent, PostCollisionEvent, PreCollisionEvent, CollisionStartEvent, CollisionEndEvent, PostKillEvent, PreKillEvent, GameEvent, ExitTriggerEvent, EnterTriggerEvent, EnterViewPortEvent, ExitViewPortEvent } from './Events';
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- import { PointerEvent, WheelEvent, PointerDragEvent } from './Input/PointerEvents';
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  import { Engine } from './Engine';
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  import { Color } from './Color';
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  import { Sprite } from './Drawing/Sprite';
@@ -16,12 +15,14 @@ import * as Events from './Events';
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  import { PointerEvents } from './Interfaces/PointerEventHandlers';
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  import { CollisionType } from './Collision/CollisionType';
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  import { Entity } from './EntityComponentSystem/Entity';
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- import { TransformComponent } from './EntityComponentSystem/Components/TransformComponent';
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+ import { CoordPlane, TransformComponent } from './EntityComponentSystem/Components/TransformComponent';
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  import { MotionComponent } from './EntityComponentSystem/Components/MotionComponent';
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  import { GraphicsComponent } from './Graphics/GraphicsComponent';
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  import { ColliderComponent } from './Collision/ColliderComponent';
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  import { Collider, CollisionGroup } from './Collision/Index';
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- import { CapturePointerConfig } from './Input/CapturePointerConfig';
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+ import { PointerEvent } from './Input/PointerEvent';
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+ import { WheelEvent } from './Input/WheelEvent';
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+ import { PointerComponent } from './Input/PointerComponent';
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  import { ActionsComponent } from './Actions/ActionsComponent';
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  /**
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  * Type guard for checking if something is an Actor
@@ -45,9 +46,13 @@ export interface ActorArgs {
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  */
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  y?: number;
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  /**
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- * Optionaly set the (x, y) position of the actor as a vector, default is (0, 0)
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+ * Optionally set the (x, y) position of the actor as a vector, default is (0, 0)
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  */
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  pos?: Vector;
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+ /**
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+ * Optionally set the coordinate plane of the actor, default is [[CoordPlane.World]] meaning actor is subject to camera positioning
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+ */
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+ coordPlane?: CoordPlane;
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  /**
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  * Optionally set the width of a box collider for the actor
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  */
@@ -145,7 +150,11 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
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  */
146
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  get collider(): ColliderComponent;
147
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  /**
148
- * Useful for quickly scripting actor behavior, like moving to a place, patroling back and forth, blinking, etc.
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+ * Access to the Actor's built in [[PointerComponent]] config
154
+ */
155
+ get pointer(): PointerComponent;
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+ /**
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+ * Useful for quickly scripting actor behavior, like moving to a place, patrolling back and forth, blinking, etc.
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  *
150
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  * Access to the Actor's built in [[ActionsComponent]] which forwards to the
151
160
  * [[ActionContext|Action context]] of the actor.
@@ -258,6 +267,9 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
258
267
  * The scene that the actor is in
259
268
  */
260
269
  scene: Scene;
270
+ /**
271
+ * @deprecated will be removed in v0.26.0
272
+ */
261
273
  frames: {
262
274
  [key: string]: Drawable;
263
275
  };
@@ -265,7 +277,7 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
265
277
  * Access to the current drawing for the actor, this can be
266
278
  * an [[Animation]], [[Sprite]], or [[Polygon]].
267
279
  * Set drawings with [[setDrawing]].
268
- * @deprecated
280
+ * @deprecated will be removed in v0.26.0
269
281
  */
270
282
  currentDrawing: Drawable;
271
283
  /**
@@ -281,26 +293,15 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
281
293
  set draggable(isDraggable: boolean);
282
294
  /**
283
295
  * Modify the current actor update pipeline.
296
+ * @deprecated will be removed in v0.26.0
284
297
  */
285
298
  traits: Trait[];
286
299
  /**
287
- * Sets the color of the actor. A rectangle of this color will be
288
- * drawn if no [[Drawable]] is specified as the actors drawing.
289
- *
290
- * The default is `null` which prevents a rectangle from being drawn.
300
+ * Sets the color of the actor's current graphic
291
301
  */
292
302
  get color(): Color;
293
303
  set color(v: Color);
294
304
  private _color;
295
- /**
296
- * Whether or not to enable the [[Traits.CapturePointer]] trait that propagates
297
- * pointer events to this actor
298
- */
299
- enableCapturePointer: boolean;
300
- /**
301
- * Configuration for [[Traits.CapturePointer]] trait
302
- */
303
- capturePointer: CapturePointerConfig;
304
305
  /**
305
306
  *
306
307
  * @param config
@@ -321,10 +322,6 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
321
322
  * @internal
322
323
  */
323
324
  _initialize(engine: Engine): void;
324
- private _capturePointerEvents;
325
- private _captureMoveEvents;
326
- private _captureDragEvents;
327
- private _checkForPointerOptIn;
328
325
  on(eventName: Events.exittrigger, handler: (event: ExitTriggerEvent) => void): void;
329
326
  on(eventName: Events.entertrigger, handler: (event: EnterTriggerEvent) => void): void;
330
327
  /**
@@ -379,11 +376,11 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
379
376
  on(eventName: Events.pointermove, handler: (event: PointerEvent) => void): void;
380
377
  on(eventName: Events.pointercancel, handler: (event: PointerEvent) => void): void;
381
378
  on(eventName: Events.pointerwheel, handler: (event: WheelEvent) => void): void;
382
- on(eventName: Events.pointerdragstart, handler: (event: PointerDragEvent) => void): void;
383
- on(eventName: Events.pointerdragend, handler: (event: PointerDragEvent) => void): void;
384
- on(eventName: Events.pointerdragenter, handler: (event: PointerDragEvent) => void): void;
385
- on(eventName: Events.pointerdragleave, handler: (event: PointerDragEvent) => void): void;
386
- on(eventName: Events.pointerdragmove, handler: (event: PointerDragEvent) => void): void;
379
+ on(eventName: Events.pointerdragstart, handler: (event: PointerEvent) => void): void;
380
+ on(eventName: Events.pointerdragend, handler: (event: PointerEvent) => void): void;
381
+ on(eventName: Events.pointerdragenter, handler: (event: PointerEvent) => void): void;
382
+ on(eventName: Events.pointerdragleave, handler: (event: PointerEvent) => void): void;
383
+ on(eventName: Events.pointerdragmove, handler: (event: PointerEvent) => void): void;
387
384
  on(eventName: Events.enterviewport, handler: (event: EnterViewPortEvent) => void): void;
388
385
  on(eventName: Events.exitviewport, handler: (event: ExitViewPortEvent) => void): void;
389
386
  on(eventName: string, handler: (event: GameEvent<Actor>) => void): void;
@@ -441,11 +438,11 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
441
438
  once(eventName: Events.pointermove, handler: (event: PointerEvent) => void): void;
442
439
  once(eventName: Events.pointercancel, handler: (event: PointerEvent) => void): void;
443
440
  once(eventName: Events.pointerwheel, handler: (event: WheelEvent) => void): void;
444
- once(eventName: Events.pointerdragstart, handler: (event: PointerDragEvent) => void): void;
445
- once(eventName: Events.pointerdragend, handler: (event: PointerDragEvent) => void): void;
446
- once(eventName: Events.pointerdragenter, handler: (event: PointerDragEvent) => void): void;
447
- once(eventName: Events.pointerdragleave, handler: (event: PointerDragEvent) => void): void;
448
- once(eventName: Events.pointerdragmove, handler: (event: PointerDragEvent) => void): void;
441
+ once(eventName: Events.pointerdragstart, handler: (event: PointerEvent) => void): void;
442
+ once(eventName: Events.pointerdragend, handler: (event: PointerEvent) => void): void;
443
+ once(eventName: Events.pointerdragenter, handler: (event: PointerEvent) => void): void;
444
+ once(eventName: Events.pointerdragleave, handler: (event: PointerEvent) => void): void;
445
+ once(eventName: Events.pointerdragmove, handler: (event: PointerEvent) => void): void;
449
446
  once(eventName: Events.enterviewport, handler: (event: EnterViewPortEvent) => void): void;
450
447
  once(eventName: Events.exitviewport, handler: (event: ExitViewPortEvent) => void): void;
451
448
  once(eventName: string, handler: (event: GameEvent<Actor>) => void): void;
@@ -493,11 +490,11 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
493
490
  off(eventName: Events.pointermove, handler?: (event: PointerEvent) => void): void;
494
491
  off(eventName: Events.pointercancel, handler?: (event: PointerEvent) => void): void;
495
492
  off(eventName: Events.pointerwheel, handler?: (event: WheelEvent) => void): void;
496
- off(eventName: Events.pointerdragstart, handler?: (event: PointerDragEvent) => void): void;
497
- off(eventName: Events.pointerdragend, handler?: (event: PointerDragEvent) => void): void;
498
- off(eventName: Events.pointerdragenter, handler?: (event: PointerDragEvent) => void): void;
499
- off(eventName: Events.pointerdragleave, handler?: (event: PointerDragEvent) => void): void;
500
- off(eventName: Events.pointerdragmove, handler?: (event: PointerDragEvent) => void): void;
493
+ off(eventName: Events.pointerdragstart, handler?: (event: PointerEvent) => void): void;
494
+ off(eventName: Events.pointerdragend, handler?: (event: PointerEvent) => void): void;
495
+ off(eventName: Events.pointerdragenter, handler?: (event: PointerEvent) => void): void;
496
+ off(eventName: Events.pointerdragleave, handler?: (event: PointerEvent) => void): void;
497
+ off(eventName: Events.pointerdragmove, handler?: (event: PointerEvent) => void): void;
501
498
  off(eventName: Events.prekill, handler?: (event: PreKillEvent) => void): void;
502
499
  off(eventName: Events.postkill, handler?: (event: PostKillEvent) => void): void;
503
500
  off(eventName: Events.initialize, handler?: (event: Events.InitializeEvent<Actor>) => void): void;
@@ -563,19 +560,19 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
563
560
  setDrawing(key: number): void;
564
561
  /**
565
562
  * Adds a whole texture as the "default" drawing. Set a drawing using [[setDrawing]].
566
- * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]]
563
+ * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]], will be removed in v0.26.0
567
564
  */
568
565
  addDrawing(texture: Texture): void;
569
566
  /**
570
567
  * Adds a whole sprite as the "default" drawing. Set a drawing using [[setDrawing]].
571
- * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]]
568
+ * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]], will be removed in v0.26.0
572
569
  */
573
570
  addDrawing(sprite: Sprite): void;
574
571
  /**
575
572
  * Adds a drawing to the list of available drawings for an actor. Set a drawing using [[setDrawing]].
576
573
  * @param key The key to associate with a drawing for this actor
577
574
  * @param drawing This can be an [[Animation]], [[Sprite]], or [[Polygon]].
578
- * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]]
575
+ * @deprecated Use [[GraphicsComponent.add|Actor.graphics.add]], will be removed in v0.26.0
579
576
  */
580
577
  addDrawing(key: any, drawing: Drawable): void;
581
578
  /**
@@ -584,7 +581,7 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
584
581
  */
585
582
  get z(): number;
586
583
  /**
587
- * @deprecated Use [[Actor.z]]
584
+ * @deprecated Use [[Actor.z]], will be removed in v0.26.0
588
585
  */
589
586
  getZIndex(): number;
590
587
  /**
@@ -596,13 +593,17 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
596
593
  set z(newZ: number);
597
594
  /**
598
595
  * @param newIndex new z-index to assign
599
- * @deprecated Use [[Actor.z]]
596
+ * @deprecated Use [[Actor.z]], will be removed in v0.26.0
600
597
  */
601
598
  setZIndex(newIndex: number): void;
602
599
  /**
603
- * Get the center point of an actor
600
+ * Get the center point of an actor (global position)
604
601
  */
605
602
  get center(): Vector;
603
+ /**
604
+ * Get the local center point of an actor
605
+ */
606
+ get localCenter(): Vector;
606
607
  get width(): number;
607
608
  get height(): number;
608
609
  /**
@@ -720,7 +721,7 @@ export declare class Actor extends Entity implements Eventable, PointerEvents, C
720
721
  *
721
722
  *
722
723
  * **Warning** only works with Flags.useLegacyDrawing() enabled
723
- * @deprecated Use Actor.graphics.onPostDraw, will be removed in v0.26.0
724
+ * @deprecated will be removed in v0.26.0
724
725
  * @internal
725
726
  */
726
727
  debugDraw(_ctx: CanvasRenderingContext2D): void;
@@ -7,6 +7,7 @@ import { PreUpdateEvent, PostUpdateEvent, GameEvent, InitializeEvent } from './E
7
7
  import { Class } from './Class';
8
8
  import { BoundingBox } from './Collision/BoundingBox';
9
9
  import { ExcaliburGraphicsContext } from './Graphics/Context/ExcaliburGraphicsContext';
10
+ import { Matrix } from './Math/matrix';
10
11
  /**
11
12
  * Interface that describes a custom camera strategy for tracking targets
12
13
  */
@@ -148,6 +149,8 @@ export declare class LimitCameraBoundsStrategy implements CameraStrategy<Boundin
148
149
  *
149
150
  */
150
151
  export declare class Camera extends Class implements CanUpdate, CanInitialize {
152
+ transform: Matrix;
153
+ inverse: Matrix;
151
154
  protected _follow: Actor;
152
155
  private _cameraStrategies;
153
156
  strategy: StrategyContainer;
@@ -171,6 +174,7 @@ export declare class Camera extends Class implements CanUpdate, CanInitialize {
171
174
  rotation: number;
172
175
  /**
173
176
  * Current angular velocity
177
+ * @deprecated will be removed in v0.26.0, use angularVelocity
174
178
  */
175
179
  rx: number;
176
180
  /**
@@ -190,7 +194,7 @@ export declare class Camera extends Class implements CanUpdate, CanInitialize {
190
194
  */
191
195
  vel: Vector;
192
196
  /**
193
- * GEt or set the camera's acceleration
197
+ * Get or set the camera's acceleration
194
198
  */
195
199
  acc: Vector;
196
200
  private _cameraMoving;
@@ -328,6 +332,7 @@ export declare class Camera extends Class implements CanUpdate, CanInitialize {
328
332
  */
329
333
  onPostUpdate(_engine: Engine, _delta: number): void;
330
334
  private _engine;
335
+ private _screen;
331
336
  private _isInitialized;
332
337
  get isInitialized(): boolean;
333
338
  _initialize(_engine: Engine): void;
@@ -348,13 +353,16 @@ export declare class Camera extends Class implements CanUpdate, CanInitialize {
348
353
  once(eventName: 'preupdate', handler: (event: PreUpdateEvent) => void): void;
349
354
  once(eventName: 'postupdate', handler: (event: PostUpdateEvent) => void): void;
350
355
  once(eventName: string, handler: (event: GameEvent<Camera>) => void): void;
356
+ runStrategies(engine: Engine, delta: number): void;
357
+ updateViewport(): void;
351
358
  update(_engine: Engine, delta: number): void;
352
359
  /**
353
360
  * Applies the relevant transformations to the game canvas to "move" or apply effects to the Camera
354
- * @param ctx Canvas context to apply transformations
361
+ * @param ctx Canvas context to apply transformations
355
362
  */
356
363
  draw(ctx: CanvasRenderingContext2D): void;
357
364
  draw(ctx: ExcaliburGraphicsContext): void;
365
+ updateTransform(): void;
358
366
  debugDraw(_ctx: CanvasRenderingContext2D): void;
359
367
  private _isDoneShaking;
360
368
  }
@@ -1,4 +1,3 @@
1
- import { GameEvent } from './Events';
2
1
  import { EventDispatcher } from './EventDispatcher';
3
2
  import { Eventable } from './Interfaces/Evented';
4
3
  /**
@@ -17,7 +16,7 @@ export declare class Class implements Eventable {
17
16
  * @param eventName Name of the event to listen for
18
17
  * @param handler Event handler for the thrown event
19
18
  */
20
- on(eventName: string, handler: (event: GameEvent<any>) => void): void;
19
+ on(eventName: string, handler: (event: any) => void): void;
21
20
  /**
22
21
  * Alias for `removeEventListener`. If only the eventName is specified
23
22
  * it will remove all handlers registered for that specific event. If the eventName
@@ -26,18 +25,18 @@ export declare class Class implements Eventable {
26
25
  * @param eventName Name of the event to listen for
27
26
  * @param handler Event handler for the thrown event
28
27
  */
29
- off(eventName: string, handler?: (event: GameEvent<any>) => void): void;
28
+ off(eventName: string, handler?: (event: any) => void): void;
30
29
  /**
31
30
  * Emits a new event
32
31
  * @param eventName Name of the event to emit
33
32
  * @param eventObject Data associated with this event
34
33
  */
35
- emit(eventName: string, eventObject: GameEvent<any>): void;
34
+ emit(eventName: string, eventObject: any): void;
36
35
  /**
37
36
  * Once listens to an event one time, then unsubscribes from that event
38
37
  *
39
38
  * @param eventName The name of the event to subscribe to once
40
39
  * @param handler The handler of the event that will be auto unsubscribed
41
40
  */
42
- once(eventName: string, handler: (event: GameEvent<any>) => void): void;
41
+ once(eventName: string, handler: (event: any) => void): void;
43
42
  }
@@ -26,7 +26,7 @@ export declare class BodyComponent extends Component<'ex.body'> implements Clona
26
26
  dependencies: (typeof TransformComponent | typeof MotionComponent)[];
27
27
  static _ID: number;
28
28
  readonly id: Id<'body'>;
29
- events: EventDispatcher<this>;
29
+ events: EventDispatcher<any>;
30
30
  constructor(options?: BodyComponentOptions);
31
31
  /**
32
32
  * Collision type for the rigidbody physics simulation, by default [[CollisionType.PreventCollision]]
@@ -195,7 +195,7 @@ export declare class BodyComponent extends Component<'ex.body'> implements Clona
195
195
  */
196
196
  applyLinearImpulse(impulse: Vector): void;
197
197
  /**
198
- * Apply only angular impuse to the body
198
+ * Apply only angular impulse to the body
199
199
  * @param point
200
200
  * @param impulse
201
201
  */
@@ -204,5 +204,9 @@ export declare class BodyComponent extends Component<'ex.body'> implements Clona
204
204
  * Sets the old versions of pos, vel, acc, and scale.
205
205
  */
206
206
  captureOldTransform(): void;
207
+ /**
208
+ * @deprecated signature will change in v0.26.0
209
+ * @param _ctx
210
+ */
207
211
  debugDraw(_ctx: CanvasRenderingContext2D): void;
208
212
  }
@@ -99,6 +99,12 @@ export declare class BoundingBox {
99
99
  * @param bb The other actor to test
100
100
  */
101
101
  intersectWithSide(bb: BoundingBox): Side;
102
+ /**
103
+ *
104
+ * @deprecated signature will change in v0.26.0
105
+ * @param ctx
106
+ * @param color
107
+ */
102
108
  debugDraw(ctx: CanvasRenderingContext2D, color?: Color): void;
103
109
  /**
104
110
  * Draw a debug bounding box
@@ -12,7 +12,7 @@ import { PolygonCollider } from './Colliders/PolygonCollider';
12
12
  import { EdgeCollider } from './Colliders/EdgeCollider';
13
13
  export declare class ColliderComponent extends Component<'ex.collider'> {
14
14
  readonly type = "ex.collider";
15
- events: EventDispatcher<this>;
15
+ events: EventDispatcher<any>;
16
16
  /**
17
17
  * Observable that notifies when a collider is added to the body
18
18
  */
@@ -25,7 +25,6 @@ export declare class ColliderComponent extends Component<'ex.collider'> {
25
25
  private _collider;
26
26
  /**
27
27
  * Get the current collider geometry
28
- * @returns
29
28
  */
30
29
  get(): Collider;
31
30
  /**
@@ -53,7 +52,6 @@ export declare class ColliderComponent extends Component<'ex.collider'> {
53
52
  /**
54
53
  * Collide component with another
55
54
  * @param other
56
- * @returns
57
55
  */
58
56
  collide(other: ColliderComponent): CollisionContact[];
59
57
  onAdd(entity: Entity): void;
@@ -92,7 +90,6 @@ export declare class ColliderComponent extends Component<'ex.collider'> {
92
90
  /**
93
91
  * Setups up a [[CompositeCollider]] which can define any arbitrary set of excalibur colliders
94
92
  * @param colliders
95
- * @returns
96
93
  */
97
94
  useCompositeCollider(colliders: Collider[]): CompositeCollider;
98
95
  }
@@ -27,10 +27,15 @@ export declare class CircleCollider extends Collider {
27
27
  */
28
28
  offset: Vector;
29
29
  get worldPos(): Vector;
30
+ private _naturalRadius;
30
31
  /**
31
- * This is the radius of the circle
32
+ * Get the radius of the circle
32
33
  */
33
- radius: number;
34
+ get radius(): number;
35
+ /**
36
+ * Set the radius of the circle
37
+ */
38
+ set radius(val: number);
34
39
  private _transform;
35
40
  constructor(options: CircleColliderOptions);
36
41
  /**
@@ -86,7 +91,18 @@ export declare class CircleCollider extends Collider {
86
91
  * Project the circle along a specified axis
87
92
  */
88
93
  project(axis: Vector): Projection;
94
+ /**
95
+ * @deprecated signature will change in v0.26.0
96
+ * @param ctx
97
+ * @param color
98
+ * @param pos
99
+ */
89
100
  draw(ctx: CanvasRenderingContext2D, color?: Color, pos?: Vector): void;
90
101
  debug(ex: ExcaliburGraphicsContext, color: Color): void;
102
+ /**
103
+ * @deprecated signature will change in v0.26.0
104
+ * @param ctx
105
+ * @param color
106
+ */
91
107
  debugDraw(ctx: CanvasRenderingContext2D, color?: Color): void;
92
108
  }
@@ -18,7 +18,7 @@ export interface EdgeColliderOptions {
18
18
  */
19
19
  end: Vector;
20
20
  /**
21
- * Optionall specify an offset
21
+ * Optionally specify an offset
22
22
  */
23
23
  offset?: Vector;
24
24
  }
@@ -16,11 +16,11 @@ export interface SeparationInfo {
16
16
  */
17
17
  separation: number;
18
18
  /**
19
- * Axis of separation from the collider's perpective
19
+ * Axis of separation from the collider's perspective
20
20
  */
21
21
  axis: Vector;
22
22
  /**
23
- * Side of separation (reference) from the collider's perpsective
23
+ * Side of separation (reference) from the collider's perspective
24
24
  */
25
25
  side?: Line;
26
26
  /**
@@ -5,12 +5,12 @@ import { Collider } from '../Colliders/Collider';
5
5
  import { CollisionContact } from '../Detection/CollisionContact';
6
6
  import { ExcaliburGraphicsContext } from '../..';
7
7
  /**
8
- * Responsible for performing the collision broadphase (locating potential colllisions) and
8
+ * Responsible for performing the collision broadphase (locating potential collisions) and
9
9
  * the narrowphase (actual collision contacts)
10
10
  */
11
11
  export declare class DynamicTreeCollisionProcessor implements CollisionProcessor {
12
12
  private _dynamicCollisionTree;
13
- private _collisions;
13
+ private _pairs;
14
14
  private _collisionPairCache;
15
15
  private _colliders;
16
16
  getColliders(): readonly Collider[];
@@ -22,9 +22,9 @@ export declare class DynamicTreeCollisionProcessor implements CollisionProcessor
22
22
  * Untracks a physics body
23
23
  */
24
24
  untrack(target: Collider): void;
25
- private _shouldGenerateCollisionPair;
25
+ private _pairExists;
26
26
  /**
27
- * Detects potential collision pairs in a broadphase approach with the dynamic aabb tree strategy
27
+ * Detects potential collision pairs in a broadphase approach with the dynamic AABB tree strategy
28
28
  */
29
29
  broadphase(targets: Collider[], delta: number, stats?: FrameStats): Pair[];
30
30
  /**
@@ -9,6 +9,11 @@ export declare class Pair {
9
9
  colliderB: Collider;
10
10
  id: string;
11
11
  constructor(colliderA: Collider, colliderB: Collider);
12
+ /**
13
+ * Returns whether a it is allowed for 2 colliders in a Pair to collide
14
+ * @param colliderA
15
+ * @param colliderB
16
+ */
12
17
  static canCollide(colliderA: Collider, colliderB: Collider): boolean;
13
18
  /**
14
19
  * Returns whether or not it is possible for the pairs to collide
@@ -21,7 +26,6 @@ export declare class Pair {
21
26
  /**
22
27
  * Check if the collider is part of the pair
23
28
  * @param collider
24
- * @returns
25
29
  */
26
30
  hasCollider(collider: Collider): boolean;
27
31
  /**
@@ -85,7 +85,6 @@ export declare class CollisionGroup {
85
85
  * Combine collision groups with each other. The new group includes all of the previous groups.
86
86
  *
87
87
  * @param collisionGroups
88
- * @returns
89
88
  */
90
89
  static combine(collisionGroups: CollisionGroup[]): CollisionGroup;
91
90
  /**
@@ -7,5 +7,9 @@ export declare class MotionSystem extends System<TransformComponent | MotionComp
7
7
  systemType: SystemType;
8
8
  priority: number;
9
9
  update(_entities: Entity[], elapsedMs: number): void;
10
+ /**
11
+ * @deprecated signature will change in v0.26.0
12
+ * @param _ctx
13
+ */
10
14
  debugDraw(_ctx: CanvasRenderingContext2D): void;
11
15
  }
@@ -13,7 +13,7 @@ export declare class ContactConstraintPoint {
13
13
  */
14
14
  update(): this;
15
15
  /**
16
- * Returns the relative velocity betwen bodyA and bodyB
16
+ * Returns the relative velocity between bodyA and bodyB
17
17
  */
18
18
  getRelativeVelocity(): Vector;
19
19
  /**
@@ -31,7 +31,7 @@ export declare abstract class CollisionSolver {
31
31
  */
32
32
  abstract solveVelocity(contacts: CollisionContact[]): void;
33
33
  /**
34
- * Solve position adjust the position of collders so that they are not overlapping
34
+ * Solve position adjust the position of colliders so that they are not overlapping
35
35
  * @param contacts
36
36
  * @inheritdoc
37
37
  */
@@ -2,6 +2,7 @@ import { DebugFlags, ColorBlindFlags } from './DebugFlags';
2
2
  import { Engine } from '../Engine';
3
3
  import { Color } from '../Color';
4
4
  import { CollisionContact } from '../Collision/Detection/CollisionContact';
5
+ import { StandardClock, TestClock } from '..';
5
6
  /**
6
7
  * Debug stats containing current and previous frame statistics
7
8
  */
@@ -129,12 +130,27 @@ export interface GraphicsStatistics {
129
130
  export declare class Debug implements DebugFlags {
130
131
  private _engine;
131
132
  constructor(engine: Engine);
133
+ /**
134
+ * Switch the current excalibur clock with the [[TestClock]] and return
135
+ * it in the same running state.
136
+ *
137
+ * This is useful when you need to debug frame by frame.
138
+ */
139
+ useTestClock(): TestClock;
140
+ /**
141
+ * Switch the current excalibur clock with the [[StandardClock]] and
142
+ * return it in the same running state.
143
+ *
144
+ * This is useful when you need to switch back to normal mode after
145
+ * debugging.
146
+ */
147
+ useStandardClock(): StandardClock;
132
148
  /**
133
149
  * Performance statistics
134
150
  */
135
151
  stats: DebugStats;
136
152
  /**
137
- * Correct or simulate color blindness using [[ColorBlindness]] post processor.
153
+ * Correct or simulate color blindness using [[ColorBlindnessPostProcessor]].
138
154
  * @warning Will reduce FPS.
139
155
  */
140
156
  colorBlindMode: ColorBlindFlags;
@@ -160,6 +176,7 @@ export declare class Debug implements DebugFlags {
160
176
  transform: {
161
177
  showAll: boolean;
162
178
  showPosition: boolean;
179
+ showPositionLabel: boolean;
163
180
  positionColor: Color;
164
181
  showScale: boolean;
165
182
  scaleColor: Color;
@@ -1,11 +1,24 @@
1
+ import { ColorBlindnessMode } from '../Graphics/PostProcessor/ColorBlindnessMode';
1
2
  import { Engine } from '../Engine';
2
- import { ColorBlindness } from '../PostProcessing/Index';
3
3
  export interface DebugFlags {
4
4
  colorBlindMode: ColorBlindFlags;
5
5
  }
6
6
  export declare class ColorBlindFlags {
7
7
  private _engine;
8
+ private _colorBlindPostProcessor;
8
9
  constructor(engine: Engine);
9
- correct(colorBlindness: ColorBlindness): void;
10
- simulate(colorBlindness: ColorBlindness): void;
10
+ /**
11
+ * Correct colors for a specified color blindness
12
+ * @param colorBlindness
13
+ */
14
+ correct(colorBlindness: ColorBlindnessMode): void;
15
+ /**
16
+ * Simulate colors for a specified color blindness
17
+ * @param colorBlindness
18
+ */
19
+ simulate(colorBlindness: ColorBlindnessMode): void;
20
+ /**
21
+ * Remove color blindness post processor
22
+ */
23
+ clear(): void;
11
24
  }