enefel 2.9.1 → 2.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +7 -0
- package/2025/newSkills.ts +769 -0
- package/2025/raceMigration.ts +66 -0
- package/2025/rawTeamsData.ts +1726 -0
- package/2025/skillMigration.ts +155 -0
- package/avatarsSeason.ts +61 -0
- package/career.ts +64 -8
- package/career2025.ts +2752 -0
- package/dice.ts +40 -8
- package/dist/2025/newSkills.d.ts +10 -0
- package/dist/2025/newSkills.js +663 -0
- package/dist/2025/raceMigration.d.ts +10 -0
- package/dist/2025/raceMigration.js +53 -0
- package/dist/2025/rawTeamsData.d.ts +12 -0
- package/dist/2025/rawTeamsData.js +1699 -0
- package/dist/2025/skillMigration.d.ts +31 -0
- package/dist/2025/skillMigration.js +95 -0
- package/dist/avatarsSeason.d.ts +22 -0
- package/dist/avatarsSeason.js +54 -0
- package/dist/career.d.ts +13 -4
- package/dist/career.js +36 -7
- package/dist/career2025.d.ts +192 -0
- package/dist/career2025.js +2611 -0
- package/dist/dice.d.ts +10 -2
- package/dist/dice.js +31 -8
- package/dist/index.d.ts +17 -2
- package/dist/index.js +44 -5
- package/dist/move.d.ts +6 -2
- package/dist/move.js +35 -0
- package/dist/package-lock.json +913 -7
- package/dist/package.json +6 -2
- package/dist/pitch.d.ts +10 -1
- package/dist/pitch.js +16 -0
- package/dist/player.d.ts +8 -4
- package/dist/player.js +104 -20
- package/dist/position.d.ts +4 -0
- package/dist/position.js +17 -1
- package/dist/race.d.ts +23 -12
- package/dist/race.js +210 -2
- package/dist/skill.d.ts +26 -3
- package/dist/skill.js +199 -81
- package/dist/skills/hitAndRun.d.ts +10 -0
- package/dist/skills/hitAndRun.js +12 -0
- package/dist/skills/safePairOfHands.d.ts +28 -0
- package/dist/skills/safePairOfHands.js +18 -0
- package/dist/skills/sidestep.d.ts +21 -0
- package/dist/skills/sidestep.js +20 -0
- package/dist/status.d.ts +4 -1
- package/dist/status.js +14 -4
- package/dist/store.d.ts +3 -0
- package/dist/store.js +3 -0
- package/dist/teams/career_v2025.d.ts +246 -0
- package/dist/teams/career_v2025.js +3512 -0
- package/dist/teams/convert-csv-to-career.d.ts +1 -0
- package/dist/teams/convert-csv-to-career.js +1085 -0
- package/dist/types/models.d.ts +4 -0
- package/index.ts +57 -4
- package/jest.config.js +3 -0
- package/move.ts +50 -2
- package/npm-login.sh +0 -0
- package/package.json +6 -2
- package/pitch.ts +22 -0
- package/player.ts +105 -22
- package/position.ts +16 -0
- package/race.ts +227 -13
- package/skill.ts +217 -83
- package/skills/hitAndRun.ts +14 -0
- package/skills/safePairOfHands.ts +33 -0
- package/skills/sidestep.ts +25 -0
- package/status.ts +15 -3
- package/store.ts +3 -0
- package/teams/README.md +53 -0
- package/teams/clean-stats.js +54 -0
- package/teams/convert-csv-to-career.ts +1209 -0
- package/teams/players_clean.csv +107 -0
- package/teams/players_next.csv +21 -0
- package/types/models.ts +4 -0
package/dist/skill.js
CHANGED
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@@ -1,6 +1,6 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.SKILLS = exports.SKILL_TYPE = exports.SKILL_NAMES = exports.SKILL_INFO_INACTIVE = exports.SKILL_INFO_ACTIVE = exports.SKILL_DURATION = exports.isSpecialSkill = exports.isSelectPlayersSkills = exports.isActivableSkills = exports.helpSkillsToDisplay = exports.hasToAgilityJumpUp = exports.hasSkillForPlayer = exports.hasSkillDisplayableInfo = exports.getPlayersWithSkill = exports.BIG_GUY_LIMIT = void 0;
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exports.SKILLS = exports.SKILL_TYPE = exports.SKILL_NAMES = exports.SKILL_MIGRATION_2025 = exports.SKILL_IS_2025 = exports.SKILL_INFO_INACTIVE = exports.SKILL_INFO_ACTIVE = exports.SKILL_DURATION = exports.isSpecialSkill = exports.isSelectPlayersSkills = exports.isActivableSkills = exports.helpSkillsToDisplay = exports.hasToAgilityJumpUp = exports.hasSkillForPlayer = exports.hasSkillDisplayableInfo = exports.getPlayersWithSkill = exports.BIG_GUY_LIMIT = void 0;
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exports.getDisturbingPresenceMalus = getDisturbingPresenceMalus;
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exports.getNoTurnoverSkill = getNoTurnoverSkill;
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exports.getSkill = getSkill;
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@@ -12,6 +12,7 @@ exports.hasSkill = hasSkill;
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exports.hasUsedSkill = hasUsedSkill;
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exports.isNoTurnoverSkill = isNoTurnoverSkill;
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exports.useSkill = useSkill;
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const newSkills_1 = require("./2025/newSkills");
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const calcul_1 = require("./calcul");
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const status_1 = require("./status");
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const time_1 = require("./time");
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@@ -37,17 +38,22 @@ exports.SKILL_DURATION = SKILL_DURATION;
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// Missing for races
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var SKILL_NAMES;
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(function (SKILL_NAMES) {
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// SIDE_STEP: "side-step",
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SKILL_NAMES["ACCURATE"] = "accurate";
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SKILL_NAMES["ALWAYS_HUNGRY"] = "always-hungry";
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SKILL_NAMES["ANIMAL_SAVAGERY"] = "animal-salvagery";
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SKILL_NAMES["ANIMOSITY"] = "animosity";
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SKILL_NAMES["ARM_BAR"] = "arm-bar";
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// BALL_AND_CHAIN = "ball-and-chain",
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SKILL_NAMES["BIG_GUY"] = "big-guy";
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SKILL_NAMES["BIG_HAND"] = "big-hand";
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SKILL_NAMES["BLOCK"] = "block";
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SKILL_NAMES["BLOODLUST"] = "bloodlust";
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SKILL_NAMES["BONE_HEAD"] = "bone-head";
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// BOMBARDIER = "bombardier",
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SKILL_NAMES["BRAWLER"] = "brawler";
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SKILL_NAMES["BREATHE_FIRE"] = "breathe-fire";
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SKILL_NAMES["BREAK_TACKLE"] = "break-tackle";
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// BULLSEYE = "bullseye",
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SKILL_NAMES["CANNONEER"] = "cannoneer";
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SKILL_NAMES["CATCH"] = "catch";
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SKILL_NAMES["CHAINSAW"] = "chainsaw";
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@@ -62,56 +68,85 @@ var SKILL_NAMES;
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SKILL_NAMES["DODGE"] = "dodge";
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SKILL_NAMES["DRUNKARD"] = "drunkard";
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SKILL_NAMES["DUMP_OFF"] = "dump-off";
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SKILL_NAMES["EYE_GOUGE"] = "eye-gouge";
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SKILL_NAMES["EXTRA_ARMS"] = "extra-arms";
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SKILL_NAMES["FEND"] = "fend";
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SKILL_NAMES["FOUL_APPEARANCE"] = "foul-appearance";
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SKILL_NAMES["FRENZY"] = "frenzy";
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SKILL_NAMES["FUMBLEROOSKIE"] = "fumblerooskie";
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// GRAB = "grab",
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SKILL_NAMES["HAIL_MARY_PASS"] = "hail-mary-pass";
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// HATRED = "hatred",
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SKILL_NAMES["GUARD"] = "guard";
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SKILL_NAMES["HIT_AND_RUN"] = "hit-and-run";
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SKILL_NAMES["HORNS"] = "horns";
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SKILL_NAMES["HYPNOTIC_GAZE"] = "hypnotic-gaze";
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// INSIGNIFICANT = "insignificant",
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SKILL_NAMES["IRON_HARD_SKIN"] = "iron-hard-skin";
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SKILL_NAMES["JUGGERNAUT"] = "juggernaut";
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SKILL_NAMES["JUMP_UP"] = "jump-up";
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// KICK = "kick",
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// KICK_TEAMMATE = "kick-teammate",
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// LETHAL_FLIGHT = "lethal-flight",
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// LEADER = "leader",
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SKILL_NAMES["LEAP"] = "leap";
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// LONE_FOULER = "lone-fouler",
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SKILL_NAMES["LONER"] = "loner";
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SKILL_NAMES["MIGHTY_BLOW"] = "mighty-blow";
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SKILL_NAMES["MONSTROUS_MOUTH"] = "monstrous-mouth";
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SKILL_NAMES["MY_BALL"] = "my-ball";
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// MULTIPLE_BLOCK = "multiple-block",
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SKILL_NAMES["NERVES_OF_STEEL"] = "nerves-of-steel";
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SKILL_NAMES["NO_HANDS"] = "no-hand";
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SKILL_NAMES["ON_THE_BALL"] = "on-the-ball";
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SKILL_NAMES["PASS"] = "pass";
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SKILL_NAMES["PILE_DRIVER"] = "pile-driver";
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SKILL_NAMES["PICK_ME_UP"] = "pick-me-up";
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SKILL_NAMES["PLAGUE_RIDDEN"] = "plague-ridden";
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SKILL_NAMES["PUNT"] = "punt";
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SKILL_NAMES["PRO"] = "pro";
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SKILL_NAMES["PUT_THE_BOOT_IN"] = "put-the-boot-in";
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SKILL_NAMES["POGO_STICK"] = "pogo-stick";
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SKILL_NAMES["PREHENSILE_TAIL"] = "prehensile-tail";
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SKILL_NAMES["QUICK_FOUL"] = "quick-foul";
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SKILL_NAMES["PROJECTILE_VOMIT"] = "projectile-vomit";
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SKILL_NAMES["REALLY_STUPID"] = "really-stupid";
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SKILL_NAMES["REGENERATION"] = "regeneration";
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SKILL_NAMES["RIGHT_STUFF"] = "right-stuff";
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SKILL_NAMES["
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SKILL_NAMES["GIVE_AND_GO"] = "running-pass";
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SKILL_NAMES["SAFE_PAIR_OF_HANDS"] = "safe-pair-of-hands";
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// SABOTEUR = "saboteur",
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SKILL_NAMES["SAFE_PASS"] = "safe-pass";
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SKILL_NAMES["SECRET_WEAPON"] = "secret-weapon";
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SKILL_NAMES["SHADOWING"] = "shadowing";
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SKILL_NAMES["STAB"] = "stab";
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SKILL_NAMES["SIDESTEP"] = "sidestep";
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SKILL_NAMES["SNEAKY_GIT"] = "sneaky-git";
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SKILL_NAMES["SPECIALIST"] = "specialist";
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SKILL_NAMES["SPRINT"] = "sprint";
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SKILL_NAMES["STAND_FIRM"] = "stand-firm";
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SKILL_NAMES["STEADY_FOOTING"] = "steady-footing";
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SKILL_NAMES["STAR"] = "star";
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SKILL_NAMES["STRIP_BALL"] = "strip-ball";
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SKILL_NAMES["STRONG_ARM"] = "strong-arm";
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SKILL_NAMES["STUNTY"] = "stunty";
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SKILL_NAMES["SWOOP"] = "swoop";
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SKILL_NAMES["SURE_FEET"] = "sure-feet";
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SKILL_NAMES["SURE_HANDS"] = "sure-hands";
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SKILL_NAMES["TACKLE"] = "tackle";
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SKILL_NAMES["TAUNT"] = "taunt";
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SKILL_NAMES["TAKE_ROOT"] = "take-root";
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SKILL_NAMES["TENTACLES"] = "tentacles";
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SKILL_NAMES["THICK_SKULL"] = "thick-skull";
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SKILL_NAMES["THROW_TEAM_MATE"] = "throw-team-mate";
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SKILL_NAMES["TIMMM_BER"] = "timmm-ber";
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SKILL_NAMES["TITCHY"] = "titchy";
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// TRICKSTER = "trickster",
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SKILL_NAMES["TWO_HEADS"] = "two-heads";
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SKILL_NAMES["UNCHANNELLED_FURY"] = "unchannelled-fury";
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SKILL_NAMES["UNSTEADY"] = "unsteady";
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SKILL_NAMES["VERY_LONG_LEGS"] = "very-long-legs";
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// VIOLENT_INNOVATOR = "violent-innovator",
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SKILL_NAMES["WRESTLE"] = "wrestle";
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SKILL_NAMES["DIVING_CATCH"] = "diving-catch";
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})(SKILL_NAMES || (exports.SKILL_NAMES = SKILL_NAMES = {}));
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SKILL_TYPE["MUTATION"] = "M";
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SKILL_TYPE["PASSING"] = "P";
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SKILL_TYPE["STRENGTH"] = "S";
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SKILL_TYPE["DEVIOUS"] = "D";
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SKILL_TYPE["SPECIAL"] = "SP";
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})(SKILL_TYPE || (exports.SKILL_TYPE = SKILL_TYPE = {}));
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const SKILL_AGILITY = [
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SKILL_NAMES.CATCH,
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SKILL_NAMES.DEFENSIVE,
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SKILL_NAMES.DIVING_CATCH,
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SKILL_NAMES.DIVING_TACKLE,
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SKILL_NAMES.DODGE,
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SKILL_NAMES.HIT_AND_RUN,
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SKILL_NAMES.JUMP_UP,
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SKILL_NAMES.LEAP,
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SKILL_NAMES.SAFE_PAIR_OF_HANDS,
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SKILL_NAMES.SIDESTEP,
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SKILL_NAMES.SPRINT,
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SKILL_NAMES.SURE_FEET,
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];
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const SKILL_EXTRAORDINARY = [
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SKILL_NAMES.ALWAYS_HUNGRY,
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SKILL_NAMES.ANIMAL_SAVAGERY,
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SKILL_NAMES.ANIMOSITY,
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// SKILL_NAMES.BALL_AND_CHAIN,
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SKILL_NAMES.BONE_HEAD,
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// SKILL_NAMES.BOMBARDIER,
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SKILL_NAMES.BLOODLUST,
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SKILL_NAMES.BREATHE_FIRE,
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SKILL_NAMES.CHAINSAW,
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SKILL_NAMES.DECAY,
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SKILL_NAMES.DRUNKARD,
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// SKILL_NAMES.HATRED,
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SKILL_NAMES.HYPNOTIC_GAZE,
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// SKILL_NAMES.INSIGNIFICANT,
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// SKILL_NAMES.KICK_TEAMMATE,
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SKILL_NAMES.LONER,
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SKILL_NAMES.MY_BALL,
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SKILL_NAMES.NO_HANDS,
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SKILL_NAMES.PICK_ME_UP,
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SKILL_NAMES.PLAGUE_RIDDEN,
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SKILL_NAMES.POGO_STICK,
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SKILL_NAMES.PROJECTILE_VOMIT,
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SKILL_NAMES.REALLY_STUPID,
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SKILL_NAMES.REGENERATION,
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SKILL_NAMES.RIGHT_STUFF,
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SKILL_NAMES.SECRET_WEAPON,
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SKILL_NAMES.STAB,
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SKILL_NAMES.STUNTY,
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SKILL_NAMES.SWOOP,
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SKILL_NAMES.TAKE_ROOT,
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SKILL_NAMES.THROW_TEAM_MATE,
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SKILL_NAMES.TIMMM_BER,
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SKILL_NAMES.TITCHY,
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// SKILL_NAMES.TRICKSTER,
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SKILL_NAMES.UNCHANNELLED_FURY,
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SKILL_NAMES.UNSTEADY,
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];
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const SKILL_GENERAL = [
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SKILL_NAMES.BLOCK,
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SKILL_NAMES.DAUNTLESS,
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SKILL_NAMES.FEND,
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SKILL_NAMES.FRENZY,
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// SKILL_NAMES.KICK,
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SKILL_NAMES.PRO,
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SKILL_NAMES.STEADY_FOOTING,
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SKILL_NAMES.STRIP_BALL,
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SKILL_NAMES.SURE_HANDS,
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SKILL_NAMES.TACKLE,
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SKILL_NAMES.TAUNT,
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SKILL_NAMES.WRESTLE,
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];
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const SKILL_MUTATION = [
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SKILL_NAMES.BIG_HAND,
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SKILL_NAMES.CLAW,
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SKILL_NAMES.DISTURBING_PRESENCE,
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SKILL_NAMES.EXTRA_ARMS,
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SKILL_NAMES.FOUL_APPEARANCE,
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SKILL_NAMES.HORNS,
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SKILL_NAMES.IRON_HARD_SKIN,
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SKILL_NAMES.MONSTROUS_MOUTH,
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SKILL_NAMES.PREHENSILE_TAIL,
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SKILL_NAMES.TENTACLES,
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SKILL_NAMES.TWO_HEADS,
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SKILL_NAMES.VERY_LONG_LEGS,
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];
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const SKILL_PASSING = [
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SKILL_NAMES.ACCURATE,
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SKILL_NAMES.CANNONEER,
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SKILL_NAMES.CLOUD_BURSTER,
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SKILL_NAMES.DUMP_OFF,
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SKILL_NAMES.GIVE_AND_GO,
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SKILL_NAMES.HAIL_MARY_PASS,
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// SKILL_NAMES.LEADER,
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SKILL_NAMES.NERVES_OF_STEEL,
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SKILL_NAMES.ON_THE_BALL,
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SKILL_NAMES.PASS,
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SKILL_NAMES.PUNT,
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SKILL_NAMES.SAFE_PASS,
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];
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const SKILL_STRENGTH = [
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SKILL_NAMES.ARM_BAR,
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SKILL_NAMES.BRAWLER,
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SKILL_NAMES.BREAK_TACKLE,
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// SKILL_NAMES.BULLSEYE,
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// SKILL_NAMES.GRAB,
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SKILL_NAMES.GUARD,
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SKILL_NAMES.JUGGERNAUT,
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SKILL_NAMES.MIGHTY_BLOW,
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// SKILL_NAMES.MULTIPLE_BLOCK,
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+
SKILL_NAMES.STAND_FIRM,
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SKILL_NAMES.STRONG_ARM,
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SKILL_NAMES.THICK_SKULL,
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+
];
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const SKILL_DEVIOUS = [
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SKILL_NAMES.DIRTY_PLAYER,
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SKILL_NAMES.EYE_GOUGE,
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SKILL_NAMES.FUMBLEROOSKIE,
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+
// SKILL_NAMES.LETHAL_FLIGHT,
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// SKILL_NAMES.LONE_FOULER,
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+
SKILL_NAMES.PILE_DRIVER,
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279
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+
SKILL_NAMES.PUT_THE_BOOT_IN,
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280
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+
SKILL_NAMES.QUICK_FOUL,
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281
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+
// SKILL_NAMES.SABOTEUR,
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|
+
SKILL_NAMES.SHADOWING,
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|
+
SKILL_NAMES.SNEAKY_GIT,
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|
+
// SKILL_NAMES.VIOLENT_INNOVATOR,
|
|
285
|
+
];
|
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286
|
+
const SKILL_SPECIAL = [
|
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287
|
+
SKILL_NAMES.BIG_GUY,
|
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|
+
SKILL_NAMES.SPECIALIST,
|
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|
+
SKILL_NAMES.STAR,
|
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|
+
];
|
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291
|
+
const buildSkillsByType = (skills, type) => {
|
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|
+
return skills.reduce((acc, skill) => {
|
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|
+
acc[skill] = type;
|
|
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|
+
return acc;
|
|
295
|
+
}, {});
|
|
296
|
+
};
|
|
129
297
|
const SKILLS = {
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
[SKILL_NAMES.BRAWLER]: SKILL_TYPE.STRENGTH,
|
|
139
|
-
[SKILL_NAMES.BREAK_TACKLE]: SKILL_TYPE.STRENGTH,
|
|
140
|
-
[SKILL_NAMES.CANNONEER]: SKILL_TYPE.PASSING,
|
|
141
|
-
[SKILL_NAMES.CATCH]: SKILL_TYPE.AGILITY,
|
|
142
|
-
[SKILL_NAMES.CHAINSAW]: SKILL_TYPE.EXTRAORDINARY,
|
|
143
|
-
[SKILL_NAMES.CLAW]: SKILL_TYPE.MUTATION,
|
|
144
|
-
[SKILL_NAMES.CLOUD_BURSTER]: SKILL_TYPE.PASSING,
|
|
145
|
-
[SKILL_NAMES.DAUNTLESS]: SKILL_TYPE.GENERAL,
|
|
146
|
-
[SKILL_NAMES.DECAY]: SKILL_TYPE.EXTRAORDINARY,
|
|
147
|
-
[SKILL_NAMES.DEFENSIVE]: SKILL_TYPE.AGILITY,
|
|
148
|
-
[SKILL_NAMES.DIRTY_PLAYER]: SKILL_TYPE.GENERAL,
|
|
149
|
-
[SKILL_NAMES.DISTURBING_PRESENCE]: SKILL_TYPE.MUTATION,
|
|
150
|
-
[SKILL_NAMES.DIVING_TACKLE]: SKILL_TYPE.AGILITY,
|
|
151
|
-
[SKILL_NAMES.DODGE]: SKILL_TYPE.AGILITY,
|
|
152
|
-
[SKILL_NAMES.DRUNKARD]: SKILL_TYPE.EXTRAORDINARY,
|
|
153
|
-
[SKILL_NAMES.DUMP_OFF]: SKILL_TYPE.PASSING,
|
|
154
|
-
[SKILL_NAMES.EXTRA_ARMS]: SKILL_TYPE.MUTATION,
|
|
155
|
-
[SKILL_NAMES.FEND]: SKILL_TYPE.GENERAL,
|
|
156
|
-
[SKILL_NAMES.FOUL_APPEARANCE]: SKILL_TYPE.MUTATION,
|
|
157
|
-
[SKILL_NAMES.FRENZY]: SKILL_TYPE.GENERAL,
|
|
158
|
-
[SKILL_NAMES.FUMBLEROOSKIE]: SKILL_TYPE.PASSING,
|
|
159
|
-
[SKILL_NAMES.GUARD]: SKILL_TYPE.STRENGTH,
|
|
160
|
-
[SKILL_NAMES.HORNS]: SKILL_TYPE.MUTATION,
|
|
161
|
-
[SKILL_NAMES.HYPNOTIC_GAZE]: SKILL_TYPE.EXTRAORDINARY,
|
|
162
|
-
[SKILL_NAMES.IRON_HARD_SKIN]: SKILL_TYPE.MUTATION,
|
|
163
|
-
[SKILL_NAMES.JUGGERNAUT]: SKILL_TYPE.STRENGTH,
|
|
164
|
-
[SKILL_NAMES.JUMP_UP]: SKILL_TYPE.AGILITY,
|
|
165
|
-
[SKILL_NAMES.LEAP]: SKILL_TYPE.AGILITY,
|
|
166
|
-
[SKILL_NAMES.LONER]: SKILL_TYPE.EXTRAORDINARY,
|
|
167
|
-
[SKILL_NAMES.MIGHTY_BLOW]: SKILL_TYPE.STRENGTH,
|
|
168
|
-
[SKILL_NAMES.MONSTROUS_MOUTH]: SKILL_TYPE.MUTATION,
|
|
169
|
-
[SKILL_NAMES.NERVES_OF_STEEL]: SKILL_TYPE.PASSING,
|
|
170
|
-
[SKILL_NAMES.NO_HANDS]: SKILL_TYPE.EXTRAORDINARY,
|
|
171
|
-
[SKILL_NAMES.ON_THE_BALL]: SKILL_TYPE.PASSING,
|
|
172
|
-
[SKILL_NAMES.PASS]: SKILL_TYPE.PASSING,
|
|
173
|
-
[SKILL_NAMES.PILE_DRIVER]: SKILL_TYPE.STRENGTH,
|
|
174
|
-
[SKILL_NAMES.PLAGUE_RIDDEN]: SKILL_TYPE.EXTRAORDINARY,
|
|
175
|
-
[SKILL_NAMES.POGO_STICK]: SKILL_TYPE.EXTRAORDINARY,
|
|
176
|
-
[SKILL_NAMES.PREHENSILE_TAIL]: SKILL_TYPE.MUTATION,
|
|
177
|
-
[SKILL_NAMES.PROJECTILE_VOMIT]: SKILL_TYPE.EXTRAORDINARY,
|
|
178
|
-
[SKILL_NAMES.REALLY_STUPID]: SKILL_TYPE.EXTRAORDINARY,
|
|
179
|
-
[SKILL_NAMES.REGENERATION]: SKILL_TYPE.EXTRAORDINARY,
|
|
180
|
-
[SKILL_NAMES.RIGHT_STUFF]: SKILL_TYPE.EXTRAORDINARY,
|
|
181
|
-
[SKILL_NAMES.RUNNING_PASS]: SKILL_TYPE.PASSING,
|
|
182
|
-
[SKILL_NAMES.SAFE_PASS]: SKILL_TYPE.PASSING,
|
|
183
|
-
[SKILL_NAMES.SECRET_WEAPON]: SKILL_TYPE.EXTRAORDINARY,
|
|
184
|
-
[SKILL_NAMES.SHADOWING]: SKILL_TYPE.GENERAL,
|
|
185
|
-
[SKILL_NAMES.SNEAKY_GIT]: SKILL_TYPE.AGILITY,
|
|
186
|
-
[SKILL_NAMES.SPECIALIST]: SKILL_TYPE.SPECIAL,
|
|
187
|
-
[SKILL_NAMES.SPRINT]: SKILL_TYPE.AGILITY,
|
|
188
|
-
[SKILL_NAMES.STAND_FIRM]: SKILL_TYPE.STRENGTH,
|
|
189
|
-
[SKILL_NAMES.STAR]: SKILL_TYPE.SPECIAL,
|
|
190
|
-
[SKILL_NAMES.STRIP_BALL]: SKILL_TYPE.GENERAL,
|
|
191
|
-
[SKILL_NAMES.STRONG_ARM]: SKILL_TYPE.STRENGTH,
|
|
192
|
-
[SKILL_NAMES.STUNTY]: SKILL_TYPE.EXTRAORDINARY,
|
|
193
|
-
[SKILL_NAMES.SURE_FEET]: SKILL_TYPE.AGILITY,
|
|
194
|
-
[SKILL_NAMES.SURE_HANDS]: SKILL_TYPE.GENERAL,
|
|
195
|
-
[SKILL_NAMES.TACKLE]: SKILL_TYPE.GENERAL,
|
|
196
|
-
[SKILL_NAMES.TAKE_ROOT]: SKILL_TYPE.EXTRAORDINARY,
|
|
197
|
-
[SKILL_NAMES.TENTACLES]: SKILL_TYPE.MUTATION,
|
|
198
|
-
[SKILL_NAMES.THICK_SKULL]: SKILL_TYPE.STRENGTH,
|
|
199
|
-
[SKILL_NAMES.THROW_TEAM_MATE]: SKILL_TYPE.EXTRAORDINARY,
|
|
200
|
-
[SKILL_NAMES.TITCHY]: SKILL_TYPE.EXTRAORDINARY,
|
|
201
|
-
[SKILL_NAMES.TWO_HEADS]: SKILL_TYPE.MUTATION,
|
|
202
|
-
[SKILL_NAMES.UNCHANNELLED_FURY]: SKILL_TYPE.EXTRAORDINARY,
|
|
203
|
-
[SKILL_NAMES.VERY_LONG_LEGS]: SKILL_TYPE.MUTATION,
|
|
204
|
-
[SKILL_NAMES.WRESTLE]: SKILL_TYPE.GENERAL,
|
|
205
|
-
[SKILL_NAMES.DIVING_CATCH]: SKILL_TYPE.AGILITY,
|
|
206
|
-
// [SKILL_NAMES.SIDE_STEP]: SKILL_TYPE.AGILITY,
|
|
298
|
+
...buildSkillsByType(SKILL_AGILITY, SKILL_TYPE.AGILITY),
|
|
299
|
+
...buildSkillsByType(SKILL_EXTRAORDINARY, SKILL_TYPE.EXTRAORDINARY),
|
|
300
|
+
...buildSkillsByType(SKILL_GENERAL, SKILL_TYPE.GENERAL),
|
|
301
|
+
...buildSkillsByType(SKILL_MUTATION, SKILL_TYPE.MUTATION),
|
|
302
|
+
...buildSkillsByType(SKILL_PASSING, SKILL_TYPE.PASSING),
|
|
303
|
+
...buildSkillsByType(SKILL_STRENGTH, SKILL_TYPE.STRENGTH),
|
|
304
|
+
...buildSkillsByType(SKILL_DEVIOUS, SKILL_TYPE.DEVIOUS),
|
|
305
|
+
...buildSkillsByType(SKILL_SPECIAL, SKILL_TYPE.SPECIAL),
|
|
207
306
|
};
|
|
208
307
|
exports.SKILLS = SKILLS;
|
|
308
|
+
const SKILL_IS_2025 = Object.values(SKILL_NAMES).reduce((acc, id) => {
|
|
309
|
+
acc[id] = false;
|
|
310
|
+
return acc;
|
|
311
|
+
}, {});
|
|
312
|
+
exports.SKILL_IS_2025 = SKILL_IS_2025;
|
|
313
|
+
SKILL_IS_2025[SKILL_NAMES.BLOCK] = true;
|
|
209
314
|
// Strip Ball: When a player with this skill pushes an opposing player during a Block, they will cause the opposing player to drop the ball in square they are pushed back to, even if the opposing player is not Knocked Down.
|
|
210
315
|
// Sure Hands: A player with Sure Hands is allowed to re-roll the result if they fail to pick up the ball. In addition, the Strip Ball skill does not work against a player with this skill.
|
|
211
316
|
function useSkill(player, skillId, date = -1, info = null) {
|
|
@@ -276,6 +381,7 @@ const getPlayersWithSkill = (players, skillId) => {
|
|
|
276
381
|
exports.getPlayersWithSkill = getPlayersWithSkill;
|
|
277
382
|
const hasSkillDisplayableInfo = (skillId) => {
|
|
278
383
|
const activables = [
|
|
384
|
+
SKILL_NAMES.BLOODLUST,
|
|
279
385
|
SKILL_NAMES.LONER,
|
|
280
386
|
SKILL_NAMES.ANIMOSITY,
|
|
281
387
|
SKILL_NAMES.CHAINSAW,
|
|
@@ -324,6 +430,17 @@ function getSpecialistLimit(teamPlayers) {
|
|
|
324
430
|
const extra = STAR_LIMIT - stars;
|
|
325
431
|
return SPECIALIST_LIMIT + extra;
|
|
326
432
|
}
|
|
433
|
+
// Migration 2025: indique si une compétence legacy existe dans la nouvelle liste 2025
|
|
434
|
+
const SKILL_MIGRATION_2025 = (() => {
|
|
435
|
+
const normalize = (value) => value.toLowerCase().replace(/[^a-z0-9]/gi, "");
|
|
436
|
+
const migrated = new Set(newSkills_1.newSkills.map((s) => normalize(s.name)));
|
|
437
|
+
const map = {};
|
|
438
|
+
Object.values(SKILL_NAMES).forEach((id) => {
|
|
439
|
+
map[id] = migrated.has(normalize(id));
|
|
440
|
+
});
|
|
441
|
+
return map;
|
|
442
|
+
})();
|
|
443
|
+
exports.SKILL_MIGRATION_2025 = SKILL_MIGRATION_2025;
|
|
327
444
|
function getSkillLimitSizeTeam(player, teamPlayers) {
|
|
328
445
|
let limitSkill = null;
|
|
329
446
|
let skillToCheck = null;
|
|
@@ -359,6 +476,7 @@ function getNoTurnoverSkill() {
|
|
|
359
476
|
SKILL_NAMES.ANIMOSITY,
|
|
360
477
|
SKILL_NAMES.TAKE_ROOT,
|
|
361
478
|
SKILL_NAMES.UNCHANNELLED_FURY,
|
|
479
|
+
SKILL_NAMES.BLOODLUST,
|
|
362
480
|
SKILL_NAMES.DUMP_OFF,
|
|
363
481
|
SKILL_NAMES.HYPNOTIC_GAZE,
|
|
364
482
|
SKILL_NAMES.FOUL_APPEARANCE,
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export { SidestepStrategy as HitAndRunStrategy, CustomPriorities } from "./sidestep";
|
|
2
|
+
export declare enum HitAndRunMode {
|
|
3
|
+
DISABLED = "DISABLED",
|
|
4
|
+
ENABLED = "ENABLED"
|
|
5
|
+
}
|
|
6
|
+
export interface HitAndRunPreference {
|
|
7
|
+
mode: HitAndRunMode;
|
|
8
|
+
strategy: import("./sidestep").SidestepStrategy;
|
|
9
|
+
customPriorities?: import("./safePairOfHands").CustomPriorities;
|
|
10
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.HitAndRunMode = exports.HitAndRunStrategy = void 0;
|
|
4
|
+
// Hit and Run reuses the same strategies as Sidestep
|
|
5
|
+
// The UI is a toggle + select in the block action dialog
|
|
6
|
+
var sidestep_1 = require("./sidestep");
|
|
7
|
+
Object.defineProperty(exports, "HitAndRunStrategy", { enumerable: true, get: function () { return sidestep_1.SidestepStrategy; } });
|
|
8
|
+
var HitAndRunMode;
|
|
9
|
+
(function (HitAndRunMode) {
|
|
10
|
+
HitAndRunMode["DISABLED"] = "DISABLED";
|
|
11
|
+
HitAndRunMode["ENABLED"] = "ENABLED";
|
|
12
|
+
})(HitAndRunMode || (exports.HitAndRunMode = HitAndRunMode = {}));
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
export interface CustomPriorities {
|
|
2
|
+
topLeft: number;
|
|
3
|
+
top: number;
|
|
4
|
+
topRight: number;
|
|
5
|
+
left: number;
|
|
6
|
+
right: number;
|
|
7
|
+
bottomLeft: number;
|
|
8
|
+
bottom: number;
|
|
9
|
+
bottomRight: number;
|
|
10
|
+
}
|
|
11
|
+
export declare enum SafePairOfHandsMode {
|
|
12
|
+
DISABLED = "DISABLED",
|
|
13
|
+
AUTO = "AUTO"
|
|
14
|
+
}
|
|
15
|
+
export declare enum SafePairOfHandsStrategy {
|
|
16
|
+
TOWARD_TEAMMATE = "TOWARD_TEAMMATE",
|
|
17
|
+
AWAY_FROM_THREAT = "AWAY_FROM_THREAT",
|
|
18
|
+
TOWARD_ENDZONE = "TOWARD_ENDZONE",
|
|
19
|
+
AWAY_FROM_SIDELINE = "AWAY_FROM_SIDELINE",
|
|
20
|
+
SAFE_SQUARE = "SAFE_SQUARE",
|
|
21
|
+
RANDOM = "RANDOM",
|
|
22
|
+
CUSTOM = "CUSTOM"
|
|
23
|
+
}
|
|
24
|
+
export interface SafePairOfHandsPreference {
|
|
25
|
+
mode: SafePairOfHandsMode;
|
|
26
|
+
strategy: SafePairOfHandsStrategy;
|
|
27
|
+
customPriorities?: CustomPriorities;
|
|
28
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SafePairOfHandsStrategy = exports.SafePairOfHandsMode = void 0;
|
|
4
|
+
var SafePairOfHandsMode;
|
|
5
|
+
(function (SafePairOfHandsMode) {
|
|
6
|
+
SafePairOfHandsMode["DISABLED"] = "DISABLED";
|
|
7
|
+
SafePairOfHandsMode["AUTO"] = "AUTO";
|
|
8
|
+
})(SafePairOfHandsMode || (exports.SafePairOfHandsMode = SafePairOfHandsMode = {}));
|
|
9
|
+
var SafePairOfHandsStrategy;
|
|
10
|
+
(function (SafePairOfHandsStrategy) {
|
|
11
|
+
SafePairOfHandsStrategy["TOWARD_TEAMMATE"] = "TOWARD_TEAMMATE";
|
|
12
|
+
SafePairOfHandsStrategy["AWAY_FROM_THREAT"] = "AWAY_FROM_THREAT";
|
|
13
|
+
SafePairOfHandsStrategy["TOWARD_ENDZONE"] = "TOWARD_ENDZONE";
|
|
14
|
+
SafePairOfHandsStrategy["AWAY_FROM_SIDELINE"] = "AWAY_FROM_SIDELINE";
|
|
15
|
+
SafePairOfHandsStrategy["SAFE_SQUARE"] = "SAFE_SQUARE";
|
|
16
|
+
SafePairOfHandsStrategy["RANDOM"] = "RANDOM";
|
|
17
|
+
SafePairOfHandsStrategy["CUSTOM"] = "CUSTOM";
|
|
18
|
+
})(SafePairOfHandsStrategy || (exports.SafePairOfHandsStrategy = SafePairOfHandsStrategy = {}));
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export { CustomPriorities } from "./safePairOfHands";
|
|
2
|
+
export declare enum SidestepMode {
|
|
3
|
+
DISABLED = "DISABLED",
|
|
4
|
+
AUTO = "AUTO"
|
|
5
|
+
}
|
|
6
|
+
export declare enum SidestepStrategy {
|
|
7
|
+
AWAY_FROM_BALL = "AWAY_FROM_BALL",
|
|
8
|
+
TOWARD_BALL = "TOWARD_BALL",
|
|
9
|
+
AWAY_FROM_THREAT = "AWAY_FROM_THREAT",
|
|
10
|
+
MARK = "MARK",
|
|
11
|
+
TOWARD_SIDELINE = "TOWARD_SIDELINE",
|
|
12
|
+
AWAY_FROM_SIDELINE = "AWAY_FROM_SIDELINE",
|
|
13
|
+
TOWARD_ENDZONE = "TOWARD_ENDZONE",
|
|
14
|
+
RANDOM = "RANDOM",
|
|
15
|
+
CUSTOM = "CUSTOM"
|
|
16
|
+
}
|
|
17
|
+
export interface SidestepPreference {
|
|
18
|
+
mode: SidestepMode;
|
|
19
|
+
strategy: SidestepStrategy;
|
|
20
|
+
customPriorities?: import("./safePairOfHands").CustomPriorities;
|
|
21
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SidestepStrategy = exports.SidestepMode = void 0;
|
|
4
|
+
var SidestepMode;
|
|
5
|
+
(function (SidestepMode) {
|
|
6
|
+
SidestepMode["DISABLED"] = "DISABLED";
|
|
7
|
+
SidestepMode["AUTO"] = "AUTO";
|
|
8
|
+
})(SidestepMode || (exports.SidestepMode = SidestepMode = {}));
|
|
9
|
+
var SidestepStrategy;
|
|
10
|
+
(function (SidestepStrategy) {
|
|
11
|
+
SidestepStrategy["AWAY_FROM_BALL"] = "AWAY_FROM_BALL";
|
|
12
|
+
SidestepStrategy["TOWARD_BALL"] = "TOWARD_BALL";
|
|
13
|
+
SidestepStrategy["AWAY_FROM_THREAT"] = "AWAY_FROM_THREAT";
|
|
14
|
+
SidestepStrategy["MARK"] = "MARK";
|
|
15
|
+
SidestepStrategy["TOWARD_SIDELINE"] = "TOWARD_SIDELINE";
|
|
16
|
+
SidestepStrategy["AWAY_FROM_SIDELINE"] = "AWAY_FROM_SIDELINE";
|
|
17
|
+
SidestepStrategy["TOWARD_ENDZONE"] = "TOWARD_ENDZONE";
|
|
18
|
+
SidestepStrategy["RANDOM"] = "RANDOM";
|
|
19
|
+
SidestepStrategy["CUSTOM"] = "CUSTOM";
|
|
20
|
+
})(SidestepStrategy || (exports.SidestepStrategy = SidestepStrategy = {}));
|
package/dist/status.d.ts
CHANGED
|
@@ -7,12 +7,15 @@ export declare enum PLAYER_STATUS {
|
|
|
7
7
|
KO = 4,
|
|
8
8
|
CASUALTY = 5,// Blessé
|
|
9
9
|
SENDOFF = 6,// Expulsé
|
|
10
|
-
BONE_HEAD = 7
|
|
10
|
+
BONE_HEAD = 7,// Plus de zdt
|
|
11
|
+
EYE_GOUGED = 8,// Ne peut pas fournir de soutiens
|
|
12
|
+
BLOODLUST = 9
|
|
11
13
|
}
|
|
12
14
|
export declare const hasStatusCanFaceup: (player: Player) => boolean;
|
|
13
15
|
export declare const hasStatusCanStandup: (player: Player) => boolean;
|
|
14
16
|
export declare const hasStatusTacleZone: (player: Player) => boolean;
|
|
15
17
|
export declare const hasStatusStanding: (player: Player) => boolean;
|
|
18
|
+
export declare const hasStatusCanAssist: (player: Player) => boolean;
|
|
16
19
|
export declare const hasStatusInjury: (player: Player) => boolean;
|
|
17
20
|
export declare const hasStatusFall: (player: Player) => boolean;
|
|
18
21
|
export declare const hasStatusOnField: (player: Player) => boolean;
|
package/dist/status.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.hasStatusCantPlay = exports.hasStatusOnField = exports.hasStatusFall = exports.hasStatusInjury = exports.hasStatusStanding = exports.hasStatusTacleZone = exports.hasStatusCanStandup = exports.hasStatusCanFaceup = exports.PLAYER_STATUS = void 0;
|
|
3
|
+
exports.hasStatusCantPlay = exports.hasStatusOnField = exports.hasStatusFall = exports.hasStatusInjury = exports.hasStatusCanAssist = exports.hasStatusStanding = exports.hasStatusTacleZone = exports.hasStatusCanStandup = exports.hasStatusCanFaceup = exports.PLAYER_STATUS = void 0;
|
|
4
4
|
var PLAYER_STATUS;
|
|
5
5
|
(function (PLAYER_STATUS) {
|
|
6
6
|
PLAYER_STATUS[PLAYER_STATUS["STANDING"] = 0] = "STANDING";
|
|
@@ -12,6 +12,8 @@ var PLAYER_STATUS;
|
|
|
12
12
|
// For other casuality (death), update all playerTo.status === PLAYER_STATUS.CASUALTY
|
|
13
13
|
PLAYER_STATUS[PLAYER_STATUS["SENDOFF"] = 6] = "SENDOFF";
|
|
14
14
|
PLAYER_STATUS[PLAYER_STATUS["BONE_HEAD"] = 7] = "BONE_HEAD";
|
|
15
|
+
PLAYER_STATUS[PLAYER_STATUS["EYE_GOUGED"] = 8] = "EYE_GOUGED";
|
|
16
|
+
PLAYER_STATUS[PLAYER_STATUS["BLOODLUST"] = 9] = "BLOODLUST";
|
|
15
17
|
})(PLAYER_STATUS || (exports.PLAYER_STATUS = PLAYER_STATUS = {}));
|
|
16
18
|
const hasStatusCanFaceup = (player) => {
|
|
17
19
|
return player.status === PLAYER_STATUS.STUNNED;
|
|
@@ -22,15 +24,23 @@ const hasStatusCanStandup = (player) => {
|
|
|
22
24
|
};
|
|
23
25
|
exports.hasStatusCanStandup = hasStatusCanStandup;
|
|
24
26
|
const hasStatusTacleZone = (player) => {
|
|
25
|
-
// BONE_HEAD doesn't have
|
|
26
|
-
return player.status === PLAYER_STATUS.STANDING
|
|
27
|
+
// BONE_HEAD doesn't have tackle zone, EYE_GOUGED keeps tackle zone
|
|
28
|
+
return (player.status === PLAYER_STATUS.STANDING ||
|
|
29
|
+
player.status === PLAYER_STATUS.EYE_GOUGED ||
|
|
30
|
+
player.status === PLAYER_STATUS.BLOODLUST);
|
|
27
31
|
};
|
|
28
32
|
exports.hasStatusTacleZone = hasStatusTacleZone;
|
|
29
33
|
const hasStatusStanding = (player) => {
|
|
30
34
|
return (player.status === PLAYER_STATUS.STANDING ||
|
|
31
|
-
player.status === PLAYER_STATUS.BONE_HEAD
|
|
35
|
+
player.status === PLAYER_STATUS.BONE_HEAD ||
|
|
36
|
+
player.status === PLAYER_STATUS.EYE_GOUGED ||
|
|
37
|
+
player.status === PLAYER_STATUS.BLOODLUST);
|
|
32
38
|
};
|
|
33
39
|
exports.hasStatusStanding = hasStatusStanding;
|
|
40
|
+
const hasStatusCanAssist = (player) => {
|
|
41
|
+
return player.status !== PLAYER_STATUS.EYE_GOUGED;
|
|
42
|
+
};
|
|
43
|
+
exports.hasStatusCanAssist = hasStatusCanAssist;
|
|
34
44
|
const hasStatusInjury = (player) => {
|
|
35
45
|
return (player.status === PLAYER_STATUS.KO ||
|
|
36
46
|
player.status === PLAYER_STATUS.CASUALTY);
|
package/dist/store.d.ts
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
declare const STORE_ITEM_TYPE: {
|
|
2
2
|
AVATAR: string;
|
|
3
3
|
BADGE: string;
|
|
4
|
+
DICE: string;
|
|
5
|
+
SEASON_AVATAR: string;
|
|
4
6
|
};
|
|
5
7
|
declare const PRODUCTS: {
|
|
6
8
|
1: {
|
|
@@ -64,6 +66,7 @@ declare const AVATAR_PRICE: {
|
|
|
64
66
|
c: number;
|
|
65
67
|
r: number;
|
|
66
68
|
u: number;
|
|
69
|
+
s: number;
|
|
67
70
|
};
|
|
68
71
|
declare const storeBadges: {
|
|
69
72
|
"elfen-union": {
|
package/dist/store.js
CHANGED
|
@@ -6,6 +6,8 @@ const career_1 = require("./career");
|
|
|
6
6
|
const STORE_ITEM_TYPE = {
|
|
7
7
|
AVATAR: "a",
|
|
8
8
|
BADGE: "b",
|
|
9
|
+
DICE: "d",
|
|
10
|
+
SEASON_AVATAR: "sa",
|
|
9
11
|
};
|
|
10
12
|
exports.STORE_ITEM_TYPE = STORE_ITEM_TYPE;
|
|
11
13
|
const PRODUCTS = {
|
|
@@ -71,6 +73,7 @@ const AVATAR_PRICE = {
|
|
|
71
73
|
[career_1.AVATAR_RARITY.COMMUN]: 100,
|
|
72
74
|
[career_1.AVATAR_RARITY.RARE]: 250,
|
|
73
75
|
[career_1.AVATAR_RARITY.UNIQUE]: 390,
|
|
76
|
+
[career_1.AVATAR_RARITY.SEASONAL]: 100,
|
|
74
77
|
};
|
|
75
78
|
exports.AVATAR_PRICE = AVATAR_PRICE;
|
|
76
79
|
const STORE_BADGE_PRICE = 180;
|