ecspresso 0.14.4 → 0.14.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,9 +2,9 @@
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  "version": 3,
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  "sources": ["../src/plugins/spatial/camera3D.ts"],
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  "sourcesContent": [
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- "/**\n * Camera 3D Plugin for ECSpresso\n *\n * Orbit/follow/shake camera controls for a Three.js PerspectiveCamera or\n * OrthographicCamera managed by renderer3D. Purely resource-based (no camera\n * entity). The renderer3D `camera` resource is the single camera target.\n * Orbit via pointer drag + scroll wheel, follow via entity tracking, shake\n * via trauma-based offsets.\n *\n * The plugin's `projection` option must match the underlying camera's kind;\n * a mismatch throws at init. State is a discriminated union — perspective\n * cameras expose `fov` / `setFov`, orthographic cameras expose `zoom` / `setZoom`.\n *\n * Import from 'ecspresso/plugins/spatial/camera3D'\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { Transform3DComponentTypes } from './transform3D';\nimport type { Renderer3DResourceTypes } from '../rendering/renderer3D';\nimport type { OrthographicCamera, PerspectiveCamera } from 'three';\n\n// ==================== Dependency Types ====================\n\ntype Camera3DRequiredConfig = WorldConfigFrom<\n\tTransform3DComponentTypes,\n\t{},\n\tRenderer3DResourceTypes\n>;\n\n// ==================== Resource Types ====================\n\nexport interface Camera3DFollowOptions {\n\tsmoothing?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n\toffsetZ?: number;\n}\n\nexport interface Camera3DShakeOptions {\n\ttraumaDecay?: number;\n\tmaxOffsetX?: number;\n\tmaxOffsetY?: number;\n\tmaxOffsetZ?: number;\n}\n\nexport interface Camera3DBaseState {\n\t// Orbit / spherical state\n\ttargetX: number;\n\ttargetY: number;\n\ttargetZ: number;\n\tazimuth: number;\n\televation: number;\n\tdistance: number;\n\n\t// Follow\n\tfollowTarget: number;\n\tfollowSmoothing: number;\n\tfollowOffsetX: number;\n\tfollowOffsetY: number;\n\tfollowOffsetZ: number;\n\n\t// Shake (read by sync, written by shake system)\n\ttrauma: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeOffsetZ: number;\n\n\t// Mutation methods\n\tfollow(target: number | { id: number }, options?: Camera3DFollowOptions): void;\n\tunfollow(): void;\n\tsetTarget(x: number, y: number, z: number): void;\n\tsetOrbit(azimuth: number, elevation: number, distance: number): void;\n\tsetDistance(distance: number): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface PerspectiveCamera3DState extends Camera3DBaseState {\n\tprojection: 'perspective';\n\tfov: number;\n\tsetFov(fov: number): void;\n}\n\nexport interface OrthographicCamera3DState extends Camera3DBaseState {\n\tprojection: 'orthographic';\n\tzoom: number;\n\tsetZoom(zoom: number): void;\n}\n\nexport type Camera3DState = PerspectiveCamera3DState | OrthographicCamera3DState;\n\nexport interface Camera3DResourceTypes {\n\tcamera3DState: Camera3DState;\n}\n\nexport type Camera3DWorldConfig = WorldConfigFrom<{}, {}, Camera3DResourceTypes>;\n\n// ==================== Plugin Options ====================\n\nexport interface Camera3DBasePluginOptions<G extends string = 'camera3d'> {\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\n\t// Initial orbit state\n\tazimuth?: number;\n\televation?: number;\n\tdistance?: number;\n\ttarget?: { x: number; y: number; z: number };\n\n\t// Orbit constraints\n\tminDistance?: number;\n\tmaxDistance?: number;\n\tminElevation?: number;\n\tmaxElevation?: number;\n\n\t// Sensitivity\n\torbitSensitivity?: number;\n\tdollySensitivity?: number;\n\n\t// Disable pointer-drag orbit (zoom/dolly via wheel is unaffected)\n\tenableOrbit?: boolean;\n\n\t// Follow\n\tfollow?: Camera3DFollowOptions;\n\n\t// Shake\n\tshake?: boolean | Partial<Camera3DShakeOptions>;\n\n\t// Injectable RNG for deterministic shake\n\trandomFn?: () => number;\n}\n\nexport type Camera3DPluginOptions<G extends string = 'camera3d'> =\n\tCamera3DBasePluginOptions<G> & (\n\t\t| { projection?: 'perspective'; fov?: number }\n\t\t| { projection: 'orthographic'; zoom?: number }\n\t);\n\n// ==================== Labels ====================\n\nexport type Camera3DLabels =\n\t| 'camera3d-init'\n\t| 'camera3d-follow'\n\t| 'camera3d-shake'\n\t| 'camera3d-sync';\n\n// ==================== Constants ====================\n\nconst DEFAULT_FOLLOW: Readonly<Required<Camera3DFollowOptions>> = {\n\tsmoothing: 5,\n\toffsetX: 0,\n\toffsetY: 0,\n\toffsetZ: 0,\n};\n\nconst DEFAULT_SHAKE: Readonly<Required<Camera3DShakeOptions>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 0.3,\n\tmaxOffsetY: 0.3,\n\tmaxOffsetZ: 0.3,\n};\n\nconst HALF_PI = Math.PI / 2;\nconst ELEVATION_EPSILON = 0.001;\n\n// ==================== Scratch Objects ====================\n\nconst _camPos = { x: 0, y: 0, z: 0 };\n\n// ==================== Helpers ====================\n\nfunction clamp(value: number, min: number, max: number): number {\n\treturn Math.max(min, Math.min(max, value));\n}\n\nfunction resolveShakeOptions(config: true | Partial<Camera3DShakeOptions>): Required<Camera3DShakeOptions> {\n\tif (config === true) return { ...DEFAULT_SHAKE };\n\treturn {\n\t\ttraumaDecay: config.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: config.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: config.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxOffsetZ: config.maxOffsetZ ?? DEFAULT_SHAKE.maxOffsetZ,\n\t};\n}\n\n/**\n * Convert spherical coordinates to cartesian. Y-up convention (Three.js default).\n * Azimuth rotates in the XZ plane; elevation goes from XZ plane toward +Y.\n */\nexport function sphericalToCartesian(\n\tazimuth: number,\n\televation: number,\n\tdistance: number,\n\tout: { x: number; y: number; z: number },\n): void {\n\tconst cosElev = Math.cos(elevation);\n\tout.x = distance * cosElev * Math.sin(azimuth);\n\tout.y = distance * Math.sin(elevation);\n\tout.z = distance * cosElev * Math.cos(azimuth);\n}\n\n// ==================== Plugin Factory ====================\n\nexport function createCamera3DPlugin<G extends string = 'camera3d'>(\n\toptions?: Camera3DPluginOptions<G>,\n) {\n\tconst {\n\t\tsystemGroup = 'camera3d',\n\t\tphase = 'postUpdate',\n\t\tazimuth: initialAzimuth = 0,\n\t\televation: initialElevation = 0.5,\n\t\tdistance: initialDistance = 10,\n\t\ttarget: initialTarget,\n\t\tminDistance = 1,\n\t\tmaxDistance = 100,\n\t\tminElevation = -HALF_PI + ELEVATION_EPSILON,\n\t\tmaxElevation = HALF_PI - ELEVATION_EPSILON,\n\t\torbitSensitivity = 0.003,\n\t\tdollySensitivity = 1.1,\n\t\tenableOrbit = true,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\tconst projection: 'perspective' | 'orthographic' = options?.projection ?? 'perspective';\n\tconst initialFov = options?.projection !== 'orthographic' ? (options?.fov ?? 75) : 75;\n\tconst initialZoom = options?.projection === 'orthographic' ? (options.zoom ?? 1) : 1;\n\n\tconst resolvedShake = shakeConfig ? resolveShakeOptions(shakeConfig) : DEFAULT_SHAKE;\n\tconst shakeDecay = resolvedShake.traumaDecay;\n\tconst shakeMaxX = resolvedShake.maxOffsetX;\n\tconst shakeMaxY = resolvedShake.maxOffsetY;\n\tconst shakeMaxZ = resolvedShake.maxOffsetZ;\n\n\t// Base fields + mutators shared between variants. Mutators use an explicit `this`\n\t// parameter so they type-check against `Camera3DBaseState` regardless of variant.\n\tconst baseFields = {\n\t\ttargetX: initialTarget?.x ?? 0,\n\t\ttargetY: initialTarget?.y ?? 0,\n\t\ttargetZ: initialTarget?.z ?? 0,\n\t\tazimuth: initialAzimuth,\n\t\televation: clamp(initialElevation, minElevation, maxElevation),\n\t\tdistance: clamp(initialDistance, minDistance, maxDistance),\n\n\t\tfollowTarget: -1,\n\t\tfollowSmoothing: followConfig?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tfollowOffsetX: followConfig?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\tfollowOffsetY: followConfig?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t\tfollowOffsetZ: followConfig?.offsetZ ?? DEFAULT_FOLLOW.offsetZ,\n\n\t\ttrauma: 0,\n\t\tshakeOffsetX: 0,\n\t\tshakeOffsetY: 0,\n\t\tshakeOffsetZ: 0,\n\t};\n\n\tconst baseMutators = {\n\t\tfollow(this: Camera3DBaseState, target: number | { id: number }, opts?: Camera3DFollowOptions) {\n\t\t\tconst targetId = typeof target === 'number' ? target : target.id;\n\t\t\tthis.followTarget = targetId;\n\t\t\tthis.followSmoothing = opts?.smoothing ?? followConfig?.smoothing ?? DEFAULT_FOLLOW.smoothing;\n\t\t\tthis.followOffsetX = opts?.offsetX ?? followConfig?.offsetX ?? DEFAULT_FOLLOW.offsetX;\n\t\t\tthis.followOffsetY = opts?.offsetY ?? followConfig?.offsetY ?? DEFAULT_FOLLOW.offsetY;\n\t\t\tthis.followOffsetZ = opts?.offsetZ ?? followConfig?.offsetZ ?? DEFAULT_FOLLOW.offsetZ;\n\t\t},\n\t\tunfollow(this: Camera3DBaseState) {\n\t\t\tthis.followTarget = -1;\n\t\t},\n\t\tsetTarget(this: Camera3DBaseState, x: number, y: number, z: number) {\n\t\t\tthis.targetX = x;\n\t\t\tthis.targetY = y;\n\t\t\tthis.targetZ = z;\n\t\t},\n\t\tsetOrbit(this: Camera3DBaseState, az: number, el: number, dist: number) {\n\t\t\tthis.azimuth = az;\n\t\t\tthis.elevation = clamp(el, minElevation, maxElevation);\n\t\t\tthis.distance = clamp(dist, minDistance, maxDistance);\n\t\t},\n\t\tsetDistance(this: Camera3DBaseState, d: number) {\n\t\t\tthis.distance = clamp(d, minDistance, maxDistance);\n\t\t},\n\t\taddTrauma(this: Camera3DBaseState, amount: number) {\n\t\t\tthis.trauma = clamp(this.trauma + amount, 0, 1);\n\t\t},\n\t};\n\n\treturn definePlugin('camera3d')\n\t\t.withResourceTypes<Camera3DResourceTypes>()\n\t\t.withLabels<Camera3DLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<Camera3DRequiredConfig>()\n\t\t.install((world) => {\n\n\t\t\t// ==================== DOM State ====================\n\n\t\t\tconst drag = { active: false, prevX: 0, prevY: 0, pendingDolly: 0, el: null as HTMLElement | null };\n\n\t\t\t// ==================== Resource ====================\n\n\t\t\tconst variantFields = projection === 'orthographic'\n\t\t\t\t? {\n\t\t\t\t\tprojection: 'orthographic' as const,\n\t\t\t\t\tzoom: initialZoom,\n\t\t\t\t\tsetZoom(this: OrthographicCamera3DState, z: number) { this.zoom = z; },\n\t\t\t\t}\n\t\t\t\t: {\n\t\t\t\t\tprojection: 'perspective' as const,\n\t\t\t\t\tfov: initialFov,\n\t\t\t\t\tsetFov(this: PerspectiveCamera3DState, f: number) { this.fov = f; },\n\t\t\t\t};\n\n\t\t\tconst state: Camera3DState = {\n\t\t\t\t...baseFields,\n\t\t\t\t...baseMutators,\n\t\t\t\t...variantFields,\n\t\t\t};\n\n\t\t\tworld.addResource('camera3DState', state);\n\n\t\t\t// ==================== DOM Handlers ====================\n\n\t\t\tfunction onPointerDown(e: PointerEvent) {\n\t\t\t\tdrag.active = true;\n\t\t\t\tdrag.prevX = e.clientX;\n\t\t\t\tdrag.prevY = e.clientY;\n\t\t\t\tdrag.el?.setPointerCapture(e.pointerId);\n\t\t\t}\n\n\t\t\tfunction onPointerMove(e: PointerEvent) {\n\t\t\t\tif (!drag.active) return;\n\t\t\t\tconst deltaX = e.clientX - drag.prevX;\n\t\t\t\tconst deltaY = e.clientY - drag.prevY;\n\t\t\t\tdrag.prevX = e.clientX;\n\t\t\t\tdrag.prevY = e.clientY;\n\n\t\t\t\tstate.azimuth -= deltaX * orbitSensitivity;\n\t\t\t\tstate.elevation = clamp(\n\t\t\t\t\tstate.elevation + deltaY * orbitSensitivity,\n\t\t\t\t\tminElevation,\n\t\t\t\t\tmaxElevation,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tfunction onPointerUp(e: PointerEvent) {\n\t\t\t\tdrag.active = false;\n\t\t\t\tdrag.el?.releasePointerCapture(e.pointerId);\n\t\t\t}\n\n\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\te.preventDefault();\n\t\t\t\tdrag.pendingDolly += Math.sign(e.deltaY);\n\t\t\t}\n\n\t\t\t// ==================== Init System ====================\n\n\t\t\t// Camera ref cached once at init — never changes at runtime\n\t\t\tlet cachedCamera: Renderer3DResourceTypes['camera'] | null = null;\n\t\t\tlet cachedPerspCamera: PerspectiveCamera | null = null;\n\t\t\tlet cachedOrthoCamera: OrthographicCamera | null = null;\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\tconst threeRenderer = ecs.getResource('threeRenderer');\n\t\t\t\t\tcachedCamera = ecs.getResource('camera');\n\n\t\t\t\t\t// Narrow to the concrete camera variant once\n\t\t\t\t\tif ((cachedCamera as PerspectiveCamera).isPerspectiveCamera) {\n\t\t\t\t\t\tcachedPerspCamera = cachedCamera as PerspectiveCamera;\n\t\t\t\t\t} else if ((cachedCamera as OrthographicCamera).isOrthographicCamera) {\n\t\t\t\t\t\tcachedOrthoCamera = cachedCamera as OrthographicCamera;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Guard: plugin `projection` option must match the resolved camera kind\n\t\t\t\t\tif (state.projection === 'perspective' && !cachedPerspCamera) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'createCamera3DPlugin: configured as \\'perspective\\' but the renderer\\'s camera is not a PerspectiveCamera.',\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\t\t\t\t\tif (state.projection === 'orthographic' && !cachedOrthoCamera) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'createCamera3DPlugin: configured as \\'orthographic\\' but the renderer\\'s camera is not an OrthographicCamera.',\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\n\t\t\t\t\t// Sync initial variant-specific value from the actual camera\n\t\t\t\t\tif (state.projection === 'perspective' && cachedPerspCamera) {\n\t\t\t\t\t\tstate.fov = cachedPerspCamera.fov;\n\t\t\t\t\t} else if (state.projection === 'orthographic' && cachedOrthoCamera) {\n\t\t\t\t\t\tstate.zoom = cachedOrthoCamera.zoom;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Attach DOM listeners\n\t\t\t\t\tdrag.el = threeRenderer.domElement;\n\t\t\t\t\tif (enableOrbit) {\n\t\t\t\t\t\tdrag.el.addEventListener('pointerdown', onPointerDown);\n\t\t\t\t\t\tdrag.el.addEventListener('pointermove', onPointerMove);\n\t\t\t\t\t\tdrag.el.addEventListener('pointerup', onPointerUp);\n\t\t\t\t\t}\n\t\t\t\t\tdrag.el.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t// Initial camera position sync\n\t\t\t\t\tsphericalToCartesian(state.azimuth, state.elevation, state.distance, _camPos);\n\t\t\t\t\tcachedCamera.position.set(\n\t\t\t\t\t\tstate.targetX + _camPos.x,\n\t\t\t\t\t\tstate.targetY + _camPos.y,\n\t\t\t\t\t\tstate.targetZ + _camPos.z,\n\t\t\t\t\t);\n\t\t\t\t\tcachedCamera.lookAt(state.targetX, state.targetY, state.targetZ);\n\t\t\t\t})\n\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\tif (!drag.el) return;\n\t\t\t\t\tif (enableOrbit) {\n\t\t\t\t\t\tdrag.el.removeEventListener('pointerdown', onPointerDown);\n\t\t\t\t\t\tdrag.el.removeEventListener('pointermove', onPointerMove);\n\t\t\t\t\t\tdrag.el.removeEventListener('pointerup', onPointerUp);\n\t\t\t\t\t}\n\t\t\t\t\tdrag.el.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\tdrag.el = null;\n\t\t\t\t\tcachedCamera = null;\n\t\t\t\t\tcachedPerspCamera = null;\n\t\t\t\t\tcachedOrthoCamera = null;\n\t\t\t\t});\n\n\t\t\t// ==================== Follow System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\tif (state.followTarget < 0) return;\n\n\t\t\t\t\tlet worldTransform;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tworldTransform = ecs.getComponent(state.followTarget, 'worldTransform3D');\n\t\t\t\t\t} catch {\n\t\t\t\t\t\t// Entity was destroyed — auto-unfollow to avoid repeated throws\n\t\t\t\t\t\tstate.followTarget = -1;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (!worldTransform) return;\n\n\t\t\t\t\tconst goalX = worldTransform.x + state.followOffsetX;\n\t\t\t\t\tconst goalY = worldTransform.y + state.followOffsetY;\n\t\t\t\t\tconst goalZ = worldTransform.z + state.followOffsetZ;\n\n\t\t\t\t\tconst factor = Math.min(1, state.followSmoothing * dt);\n\t\t\t\t\tstate.targetX += (goalX - state.targetX) * factor;\n\t\t\t\t\tstate.targetY += (goalY - state.targetY) * factor;\n\t\t\t\t\tstate.targetZ += (goalZ - state.targetZ) * factor;\n\t\t\t\t});\n\n\t\t\t// ==================== Shake System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-shake')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ dt }) => {\n\t\t\t\t\tif (state.trauma <= 0) {\n\t\t\t\t\t\tstate.shakeOffsetX = 0;\n\t\t\t\t\t\tstate.shakeOffsetY = 0;\n\t\t\t\t\t\tstate.shakeOffsetZ = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tstate.trauma = Math.max(0, state.trauma - shakeDecay * dt);\n\n\t\t\t\t\tconst intensity = state.trauma * state.trauma;\n\t\t\t\t\tstate.shakeOffsetX = shakeMaxX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\tstate.shakeOffsetY = shakeMaxY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\tstate.shakeOffsetZ = shakeMaxZ * intensity * (randomFn() * 2 - 1);\n\t\t\t\t});\n\n\t\t\t// ==================== Sync System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-sync')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(() => {\n\t\t\t\t\tif (!cachedCamera) return;\n\n\t\t\t\t\t// Process pending dolly\n\t\t\t\t\tif (drag.pendingDolly !== 0) {\n\t\t\t\t\t\tstate.distance = clamp(\n\t\t\t\t\t\t\tstate.distance * Math.pow(dollySensitivity, drag.pendingDolly),\n\t\t\t\t\t\t\tminDistance,\n\t\t\t\t\t\t\tmaxDistance,\n\t\t\t\t\t\t);\n\t\t\t\t\t\tdrag.pendingDolly = 0;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Compute camera position from spherical coords. Shake is applied as a\n\t\t\t\t\t// pure view translation — both position and lookAt target shift by the\n\t\t\t\t\t// same offset so the view pans instead of rotating. This keeps the effect\n\t\t\t\t\t// visible under orthographic projection (which has no parallax) and also\n\t\t\t\t\t// makes perspective shake magnitudes feel consistent regardless of distance.\n\t\t\t\t\tsphericalToCartesian(state.azimuth, state.elevation, state.distance, _camPos);\n\t\t\t\t\tcachedCamera.position.set(\n\t\t\t\t\t\tstate.targetX + _camPos.x + state.shakeOffsetX,\n\t\t\t\t\t\tstate.targetY + _camPos.y + state.shakeOffsetY,\n\t\t\t\t\t\tstate.targetZ + _camPos.z + state.shakeOffsetZ,\n\t\t\t\t\t);\n\t\t\t\t\tcachedCamera.lookAt(\n\t\t\t\t\t\tstate.targetX + state.shakeOffsetX,\n\t\t\t\t\t\tstate.targetY + state.shakeOffsetY,\n\t\t\t\t\t\tstate.targetZ + state.shakeOffsetZ,\n\t\t\t\t\t);\n\n\t\t\t\t\tif (state.projection === 'perspective' && cachedPerspCamera && cachedPerspCamera.fov !== state.fov) {\n\t\t\t\t\t\tcachedPerspCamera.fov = state.fov;\n\t\t\t\t\t\tcachedPerspCamera.updateProjectionMatrix();\n\t\t\t\t\t} else if (state.projection === 'orthographic' && cachedOrthoCamera && cachedOrthoCamera.zoom !== state.zoom) {\n\t\t\t\t\t\tcachedOrthoCamera.zoom = state.zoom;\n\t\t\t\t\t\tcachedOrthoCamera.updateProjectionMatrix();\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t});\n}\n"
5
+ "/**\n * Camera 3D Plugin for ECSpresso\n *\n * Orbit/follow/shake camera controls for a Three.js PerspectiveCamera or\n * OrthographicCamera managed by renderer3D. Purely resource-based (no camera\n * entity). The renderer3D `camera` resource is the single camera target.\n * Orbit via pointer drag + scroll wheel, follow via entity tracking, shake\n * via trauma-based offsets.\n *\n * The plugin's `projection` option must match the underlying camera's kind;\n * a mismatch throws at init. State is a discriminated union — perspective\n * cameras expose `fov` / `setFov`, orthographic cameras expose `zoom` / `setZoom`.\n *\n * Import from 'ecspresso/plugins/spatial/camera3D'\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { Transform3DComponentTypes } from './transform3D';\nimport type { Renderer3DResourceTypes } from '../rendering/renderer3D';\nimport type { OrthographicCamera, PerspectiveCamera } from 'three';\n\n// ==================== Dependency Types ====================\n\ntype Camera3DRequiredConfig = WorldConfigFrom<\n\tTransform3DComponentTypes,\n\t{},\n\tRenderer3DResourceTypes\n>;\n\n// ==================== Resource Types ====================\n\nexport interface Camera3DFollowOptions {\n\tsmoothing?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n\toffsetZ?: number;\n}\n\nexport interface Camera3DShakeOptions {\n\ttraumaDecay?: number;\n\tmaxOffsetX?: number;\n\tmaxOffsetY?: number;\n\tmaxOffsetZ?: number;\n}\n\nexport interface Camera3DBaseState {\n\t// Orbit / spherical state\n\ttargetX: number;\n\ttargetY: number;\n\ttargetZ: number;\n\tazimuth: number;\n\televation: number;\n\tdistance: number;\n\n\t// Follow\n\tfollowTarget: number;\n\tfollowSmoothing: number;\n\tfollowOffsetX: number;\n\tfollowOffsetY: number;\n\tfollowOffsetZ: number;\n\n\t// Shake (read by sync, written by shake system)\n\ttrauma: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeOffsetZ: number;\n\n\t// Mutation methods\n\tfollow(target: number | { id: number }, options?: Camera3DFollowOptions): void;\n\tunfollow(): void;\n\tsetTarget(x: number, y: number, z: number): void;\n\tsetOrbit(azimuth: number, elevation: number, distance: number): void;\n\tsetDistance(distance: number): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface PerspectiveCamera3DState extends Camera3DBaseState {\n\tprojection: 'perspective';\n\tfov: number;\n\tsetFov(fov: number): void;\n}\n\nexport interface OrthographicCamera3DState extends Camera3DBaseState {\n\tprojection: 'orthographic';\n\tzoom: number;\n\tsetZoom(zoom: number): void;\n}\n\nexport type Camera3DState = PerspectiveCamera3DState | OrthographicCamera3DState;\n\nexport interface Camera3DResourceTypes {\n\tcamera3DState: Camera3DState;\n}\n\nexport type Camera3DWorldConfig = WorldConfigFrom<{}, {}, Camera3DResourceTypes>;\n\n// ==================== Plugin Options ====================\n\nexport interface Camera3DBasePluginOptions<G extends string = 'camera3d'> {\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\n\t// Initial orbit state\n\tazimuth?: number;\n\televation?: number;\n\tdistance?: number;\n\ttarget?: { x: number; y: number; z: number };\n\n\t// Orbit constraints\n\tminDistance?: number;\n\tmaxDistance?: number;\n\tminElevation?: number;\n\tmaxElevation?: number;\n\n\t// Sensitivity\n\torbitSensitivity?: number;\n\tdollySensitivity?: number;\n\n\t// Disable pointer-drag orbit (zoom/dolly via wheel is unaffected)\n\tenableOrbit?: boolean;\n\n\t// Follow\n\tfollow?: Camera3DFollowOptions;\n\n\t// Shake\n\tshake?: boolean | Partial<Camera3DShakeOptions>;\n\n\t// Injectable RNG for deterministic shake\n\trandomFn?: () => number;\n}\n\nexport type Camera3DPluginOptions<G extends string = 'camera3d'> =\n\tCamera3DBasePluginOptions<G> & (\n\t\t| { projection?: 'perspective'; fov?: number }\n\t\t| { projection: 'orthographic'; zoom?: number }\n\t);\n\n// ==================== Labels ====================\n\nexport type Camera3DLabels =\n\t| 'camera3d-init'\n\t| 'camera3d-follow'\n\t| 'camera3d-shake'\n\t| 'camera3d-sync';\n\n// ==================== Constants ====================\n\nconst DEFAULT_FOLLOW: Readonly<Required<Camera3DFollowOptions>> = {\n\tsmoothing: 5,\n\toffsetX: 0,\n\toffsetY: 0,\n\toffsetZ: 0,\n};\n\nconst DEFAULT_SHAKE: Readonly<Required<Camera3DShakeOptions>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 0.3,\n\tmaxOffsetY: 0.3,\n\tmaxOffsetZ: 0.3,\n};\n\nconst HALF_PI = Math.PI / 2;\nconst ELEVATION_EPSILON = 0.001;\n\n// ==================== Scratch Objects ====================\n\nconst _camPos = { x: 0, y: 0, z: 0 };\n\n// ==================== Helpers ====================\n\nfunction clamp(value: number, min: number, max: number): number {\n\treturn Math.max(min, Math.min(max, value));\n}\n\nfunction resolveShakeOptions(config: true | Partial<Camera3DShakeOptions>): Required<Camera3DShakeOptions> {\n\tif (config === true) return { ...DEFAULT_SHAKE };\n\treturn {\n\t\ttraumaDecay: config.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: config.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: config.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxOffsetZ: config.maxOffsetZ ?? DEFAULT_SHAKE.maxOffsetZ,\n\t};\n}\n\n/**\n * Convert spherical coordinates to cartesian. Y-up convention (Three.js default).\n * Azimuth rotates in the XZ plane; elevation goes from XZ plane toward +Y.\n */\nexport function sphericalToCartesian(\n\tazimuth: number,\n\televation: number,\n\tdistance: number,\n\tout: { x: number; y: number; z: number },\n): void {\n\tconst cosElev = Math.cos(elevation);\n\tout.x = distance * cosElev * Math.sin(azimuth);\n\tout.y = distance * Math.sin(elevation);\n\tout.z = distance * cosElev * Math.cos(azimuth);\n}\n\n// ==================== Plugin Factory ====================\n\nexport function createCamera3DPlugin<G extends string = 'camera3d'>(\n\toptions?: Camera3DPluginOptions<G>,\n) {\n\tconst {\n\t\tsystemGroup = 'camera3d',\n\t\tphase = 'postUpdate',\n\t\tazimuth: initialAzimuth = 0,\n\t\televation: initialElevation = 0.5,\n\t\tdistance: initialDistance = 10,\n\t\ttarget: initialTarget,\n\t\tminDistance = 1,\n\t\tmaxDistance = 100,\n\t\tminElevation = -HALF_PI + ELEVATION_EPSILON,\n\t\tmaxElevation = HALF_PI - ELEVATION_EPSILON,\n\t\torbitSensitivity = 0.003,\n\t\tdollySensitivity = 1.1,\n\t\tenableOrbit = true,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\tconst projection: 'perspective' | 'orthographic' = options?.projection ?? 'perspective';\n\tconst initialFov = options?.projection !== 'orthographic' ? (options?.fov ?? 75) : 75;\n\tconst initialZoom = options?.projection === 'orthographic' ? (options.zoom ?? 1) : 1;\n\n\tconst resolvedShake = shakeConfig ? resolveShakeOptions(shakeConfig) : DEFAULT_SHAKE;\n\tconst shakeDecay = resolvedShake.traumaDecay;\n\tconst shakeMaxX = resolvedShake.maxOffsetX;\n\tconst shakeMaxY = resolvedShake.maxOffsetY;\n\tconst shakeMaxZ = resolvedShake.maxOffsetZ;\n\n\t// Base fields + mutators shared between variants. Mutators use an explicit `this`\n\t// parameter so they type-check against `Camera3DBaseState` regardless of variant.\n\tconst baseFields = {\n\t\ttargetX: initialTarget?.x ?? 0,\n\t\ttargetY: initialTarget?.y ?? 0,\n\t\ttargetZ: initialTarget?.z ?? 0,\n\t\tazimuth: initialAzimuth,\n\t\televation: clamp(initialElevation, minElevation, maxElevation),\n\t\tdistance: clamp(initialDistance, minDistance, maxDistance),\n\n\t\tfollowTarget: -1,\n\t\tfollowSmoothing: followConfig?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tfollowOffsetX: followConfig?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\tfollowOffsetY: followConfig?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t\tfollowOffsetZ: followConfig?.offsetZ ?? DEFAULT_FOLLOW.offsetZ,\n\n\t\ttrauma: 0,\n\t\tshakeOffsetX: 0,\n\t\tshakeOffsetY: 0,\n\t\tshakeOffsetZ: 0,\n\t};\n\n\tconst baseMutators = {\n\t\tfollow(this: Camera3DBaseState, target: number | { id: number }, opts?: Camera3DFollowOptions) {\n\t\t\tconst targetId = typeof target === 'number' ? target : target.id;\n\t\t\tthis.followTarget = targetId;\n\t\t\tthis.followSmoothing = opts?.smoothing ?? followConfig?.smoothing ?? DEFAULT_FOLLOW.smoothing;\n\t\t\tthis.followOffsetX = opts?.offsetX ?? followConfig?.offsetX ?? DEFAULT_FOLLOW.offsetX;\n\t\t\tthis.followOffsetY = opts?.offsetY ?? followConfig?.offsetY ?? DEFAULT_FOLLOW.offsetY;\n\t\t\tthis.followOffsetZ = opts?.offsetZ ?? followConfig?.offsetZ ?? DEFAULT_FOLLOW.offsetZ;\n\t\t},\n\t\tunfollow(this: Camera3DBaseState) {\n\t\t\tthis.followTarget = -1;\n\t\t},\n\t\tsetTarget(this: Camera3DBaseState, x: number, y: number, z: number) {\n\t\t\tthis.targetX = x;\n\t\t\tthis.targetY = y;\n\t\t\tthis.targetZ = z;\n\t\t},\n\t\tsetOrbit(this: Camera3DBaseState, az: number, el: number, dist: number) {\n\t\t\tthis.azimuth = az;\n\t\t\tthis.elevation = clamp(el, minElevation, maxElevation);\n\t\t\tthis.distance = clamp(dist, minDistance, maxDistance);\n\t\t},\n\t\tsetDistance(this: Camera3DBaseState, d: number) {\n\t\t\tthis.distance = clamp(d, minDistance, maxDistance);\n\t\t},\n\t\taddTrauma(this: Camera3DBaseState, amount: number) {\n\t\t\tthis.trauma = clamp(this.trauma + amount, 0, 1);\n\t\t},\n\t};\n\n\treturn definePlugin('camera3d')\n\t\t.withResourceTypes<Camera3DResourceTypes>()\n\t\t.withLabels<Camera3DLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<Camera3DRequiredConfig>()\n\t\t.install((world) => {\n\n\t\t\t// ==================== DOM State ====================\n\n\t\t\tconst drag = { active: false, prevX: 0, prevY: 0, pendingDolly: 0, el: null as HTMLElement | null };\n\n\t\t\t// ==================== Resource ====================\n\n\t\t\tconst variantFields = projection === 'orthographic'\n\t\t\t\t? {\n\t\t\t\t\tprojection: 'orthographic' as const,\n\t\t\t\t\tzoom: initialZoom,\n\t\t\t\t\tsetZoom(this: OrthographicCamera3DState, z: number) { this.zoom = z; },\n\t\t\t\t}\n\t\t\t\t: {\n\t\t\t\t\tprojection: 'perspective' as const,\n\t\t\t\t\tfov: initialFov,\n\t\t\t\t\tsetFov(this: PerspectiveCamera3DState, f: number) { this.fov = f; },\n\t\t\t\t};\n\n\t\t\tconst state: Camera3DState = {\n\t\t\t\t...baseFields,\n\t\t\t\t...baseMutators,\n\t\t\t\t...variantFields,\n\t\t\t};\n\n\t\t\tworld.addResource('camera3DState', state);\n\n\t\t\t// ==================== DOM Handlers ====================\n\n\t\t\tfunction onPointerDown(e: PointerEvent) {\n\t\t\t\tdrag.active = true;\n\t\t\t\tdrag.prevX = e.clientX;\n\t\t\t\tdrag.prevY = e.clientY;\n\t\t\t\tdrag.el?.setPointerCapture(e.pointerId);\n\t\t\t}\n\n\t\t\tfunction onPointerMove(e: PointerEvent) {\n\t\t\t\tif (!drag.active) return;\n\t\t\t\tconst deltaX = e.clientX - drag.prevX;\n\t\t\t\tconst deltaY = e.clientY - drag.prevY;\n\t\t\t\tdrag.prevX = e.clientX;\n\t\t\t\tdrag.prevY = e.clientY;\n\n\t\t\t\tstate.azimuth -= deltaX * orbitSensitivity;\n\t\t\t\tstate.elevation = clamp(\n\t\t\t\t\tstate.elevation + deltaY * orbitSensitivity,\n\t\t\t\t\tminElevation,\n\t\t\t\t\tmaxElevation,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tfunction onPointerUp(e: PointerEvent) {\n\t\t\t\tdrag.active = false;\n\t\t\t\tdrag.el?.releasePointerCapture(e.pointerId);\n\t\t\t}\n\n\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\te.preventDefault();\n\t\t\t\tdrag.pendingDolly += Math.sign(e.deltaY);\n\t\t\t}\n\n\t\t\t// ==================== Init System ====================\n\n\t\t\t// Camera ref cached once at init — never changes at runtime\n\t\t\tlet cachedCamera: Renderer3DResourceTypes['camera'] | null = null;\n\t\t\tlet cachedPerspCamera: PerspectiveCamera | null = null;\n\t\t\tlet cachedOrthoCamera: OrthographicCamera | null = null;\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\tconst threeRenderer = ecs.getResource('threeRenderer');\n\t\t\t\t\tcachedCamera = ecs.getResource('camera');\n\n\t\t\t\t\t// Narrow to the concrete camera variant once\n\t\t\t\t\tif ((cachedCamera as PerspectiveCamera).isPerspectiveCamera) {\n\t\t\t\t\t\tcachedPerspCamera = cachedCamera as PerspectiveCamera;\n\t\t\t\t\t} else if ((cachedCamera as OrthographicCamera).isOrthographicCamera) {\n\t\t\t\t\t\tcachedOrthoCamera = cachedCamera as OrthographicCamera;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Guard: plugin `projection` option must match the resolved camera kind\n\t\t\t\t\tif (state.projection === 'perspective' && !cachedPerspCamera) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'createCamera3DPlugin: configured as \\'perspective\\' but the renderer\\'s camera is not a PerspectiveCamera.',\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\t\t\t\t\tif (state.projection === 'orthographic' && !cachedOrthoCamera) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'createCamera3DPlugin: configured as \\'orthographic\\' but the renderer\\'s camera is not an OrthographicCamera.',\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\n\t\t\t\t\t// Sync initial variant-specific value from the actual camera\n\t\t\t\t\tif (state.projection === 'perspective' && cachedPerspCamera) {\n\t\t\t\t\t\tstate.fov = cachedPerspCamera.fov;\n\t\t\t\t\t} else if (state.projection === 'orthographic' && cachedOrthoCamera) {\n\t\t\t\t\t\tstate.zoom = cachedOrthoCamera.zoom;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Attach DOM listeners\n\t\t\t\t\tdrag.el = threeRenderer.domElement;\n\t\t\t\t\tif (enableOrbit) {\n\t\t\t\t\t\tdrag.el.addEventListener('pointerdown', onPointerDown);\n\t\t\t\t\t\tdrag.el.addEventListener('pointermove', onPointerMove);\n\t\t\t\t\t\tdrag.el.addEventListener('pointerup', onPointerUp);\n\t\t\t\t\t}\n\t\t\t\t\tdrag.el.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t// Initial camera position sync\n\t\t\t\t\tsphericalToCartesian(state.azimuth, state.elevation, state.distance, _camPos);\n\t\t\t\t\tcachedCamera.position.set(\n\t\t\t\t\t\tstate.targetX + _camPos.x,\n\t\t\t\t\t\tstate.targetY + _camPos.y,\n\t\t\t\t\t\tstate.targetZ + _camPos.z,\n\t\t\t\t\t);\n\t\t\t\t\tcachedCamera.lookAt(state.targetX, state.targetY, state.targetZ);\n\t\t\t\t})\n\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\tif (!drag.el) return;\n\t\t\t\t\tif (enableOrbit) {\n\t\t\t\t\t\tdrag.el.removeEventListener('pointerdown', onPointerDown);\n\t\t\t\t\t\tdrag.el.removeEventListener('pointermove', onPointerMove);\n\t\t\t\t\t\tdrag.el.removeEventListener('pointerup', onPointerUp);\n\t\t\t\t\t}\n\t\t\t\t\tdrag.el.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\tdrag.el = null;\n\t\t\t\t\tcachedCamera = null;\n\t\t\t\t\tcachedPerspCamera = null;\n\t\t\t\t\tcachedOrthoCamera = null;\n\t\t\t\t});\n\n\t\t\t// ==================== Follow System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\tif (state.followTarget < 0) return;\n\n\t\t\t\t\tif (!ecs.getEntity(state.followTarget)) {\n\t\t\t\t\t\tstate.followTarget = -1;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tconst worldTransform = ecs.getComponent(state.followTarget, 'worldTransform3D');\n\t\t\t\t\tif (!worldTransform) return;\n\n\t\t\t\t\tconst goalX = worldTransform.x + state.followOffsetX;\n\t\t\t\t\tconst goalY = worldTransform.y + state.followOffsetY;\n\t\t\t\t\tconst goalZ = worldTransform.z + state.followOffsetZ;\n\n\t\t\t\t\tconst factor = Math.min(1, state.followSmoothing * dt);\n\t\t\t\t\tstate.targetX += (goalX - state.targetX) * factor;\n\t\t\t\t\tstate.targetY += (goalY - state.targetY) * factor;\n\t\t\t\t\tstate.targetZ += (goalZ - state.targetZ) * factor;\n\t\t\t\t});\n\n\t\t\t// ==================== Shake System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-shake')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ dt }) => {\n\t\t\t\t\tif (state.trauma <= 0) {\n\t\t\t\t\t\tstate.shakeOffsetX = 0;\n\t\t\t\t\t\tstate.shakeOffsetY = 0;\n\t\t\t\t\t\tstate.shakeOffsetZ = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tstate.trauma = Math.max(0, state.trauma - shakeDecay * dt);\n\n\t\t\t\t\tconst intensity = state.trauma * state.trauma;\n\t\t\t\t\tstate.shakeOffsetX = shakeMaxX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\tstate.shakeOffsetY = shakeMaxY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\tstate.shakeOffsetZ = shakeMaxZ * intensity * (randomFn() * 2 - 1);\n\t\t\t\t});\n\n\t\t\t// ==================== Sync System ====================\n\n\t\t\tworld\n\t\t\t\t.addSystem('camera3d-sync')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(() => {\n\t\t\t\t\tif (!cachedCamera) return;\n\n\t\t\t\t\t// Process pending dolly\n\t\t\t\t\tif (drag.pendingDolly !== 0) {\n\t\t\t\t\t\tstate.distance = clamp(\n\t\t\t\t\t\t\tstate.distance * Math.pow(dollySensitivity, drag.pendingDolly),\n\t\t\t\t\t\t\tminDistance,\n\t\t\t\t\t\t\tmaxDistance,\n\t\t\t\t\t\t);\n\t\t\t\t\t\tdrag.pendingDolly = 0;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Compute camera position from spherical coords. Shake is applied as a\n\t\t\t\t\t// pure view translation — both position and lookAt target shift by the\n\t\t\t\t\t// same offset so the view pans instead of rotating. This keeps the effect\n\t\t\t\t\t// visible under orthographic projection (which has no parallax) and also\n\t\t\t\t\t// makes perspective shake magnitudes feel consistent regardless of distance.\n\t\t\t\t\tsphericalToCartesian(state.azimuth, state.elevation, state.distance, _camPos);\n\t\t\t\t\tcachedCamera.position.set(\n\t\t\t\t\t\tstate.targetX + _camPos.x + state.shakeOffsetX,\n\t\t\t\t\t\tstate.targetY + _camPos.y + state.shakeOffsetY,\n\t\t\t\t\t\tstate.targetZ + _camPos.z + state.shakeOffsetZ,\n\t\t\t\t\t);\n\t\t\t\t\tcachedCamera.lookAt(\n\t\t\t\t\t\tstate.targetX + state.shakeOffsetX,\n\t\t\t\t\t\tstate.targetY + state.shakeOffsetY,\n\t\t\t\t\t\tstate.targetZ + state.shakeOffsetZ,\n\t\t\t\t\t);\n\n\t\t\t\t\tif (state.projection === 'perspective' && cachedPerspCamera && cachedPerspCamera.fov !== state.fov) {\n\t\t\t\t\t\tcachedPerspCamera.fov = state.fov;\n\t\t\t\t\t\tcachedPerspCamera.updateProjectionMatrix();\n\t\t\t\t\t} else if (state.projection === 'orthographic' && cachedOrthoCamera && cachedOrthoCamera.zoom !== state.zoom) {\n\t\t\t\t\t\tcachedOrthoCamera.zoom = state.zoom;\n\t\t\t\t\t\tcachedOrthoCamera.updateProjectionMatrix();\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t});\n}\n"
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  ],
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9
9
  "names": []
10
10
  }
@@ -88,18 +88,32 @@ export type WithScreens<Cfg extends WorldConfig, T> = {
88
88
  readonly assets: Cfg['assets'];
89
89
  readonly screens: Cfg['screens'] & T;
90
90
  };
91
+ /**
92
+ * Union of WorldConfig slots where A and B have conflicting types for the
93
+ * same key. Empty (`never`) when the two configs are compatible.
94
+ */
95
+ export type ConflictingSlot<A extends WorldConfig, B extends WorldConfig> = (TypesAreCompatible<A['components'], B['components']> extends true ? never : 'components') | (TypesAreCompatible<A['events'], B['events']> extends true ? never : 'events') | (TypesAreCompatible<A['resources'], B['resources']> extends true ? never : 'resources') | (TypesAreCompatible<A['assets'], B['assets']> extends true ? never : 'assets') | (TypesAreCompatible<A['screens'], B['screens']> extends true ? never : 'screens');
96
+ /**
97
+ * Union of WorldConfig slots where Required has keys not present in
98
+ * Accumulated. Empty (`never`) when all requirements are satisfied.
99
+ */
100
+ export type MissingRequirementSlot<Accumulated extends WorldConfig, Required extends WorldConfig> = (keyof Required['components'] extends keyof Accumulated['components'] ? never : 'components') | (keyof Required['events'] extends keyof Accumulated['events'] ? never : 'events') | (keyof Required['resources'] extends keyof Accumulated['resources'] ? never : 'resources') | (keyof Required['assets'] extends keyof Accumulated['assets'] ? never : 'assets') | (keyof Required['screens'] extends keyof Accumulated['screens'] ? never : 'screens');
91
101
  /**
92
102
  * Check if two WorldConfig types are compatible (no conflicting keys
93
103
  * across any slot).
94
104
  */
95
- export type ConfigsAreCompatible<A extends WorldConfig, B extends WorldConfig> = TypesAreCompatible<A['components'], B['components']> extends true ? TypesAreCompatible<A['events'], B['events']> extends true ? TypesAreCompatible<A['resources'], B['resources']> extends true ? TypesAreCompatible<A['assets'], B['assets']> extends true ? TypesAreCompatible<A['screens'], B['screens']> : false : false : false : false;
105
+ export type ConfigsAreCompatible<A extends WorldConfig, B extends WorldConfig> = [
106
+ ConflictingSlot<A, B>
107
+ ] extends [never] ? true : false;
96
108
  /**
97
109
  * Check if a Requires config is satisfied by an Accumulated config.
98
110
  * Checks all five WorldConfig slots (components, events, resources, assets, screens).
99
111
  * When Required is EmptyConfig, all slots have `keyof {} = never`,
100
112
  * and `never extends X = true`, so empty requirements are always satisfied.
101
113
  */
102
- export type RequirementsSatisfied<Accumulated extends WorldConfig, Required extends WorldConfig> = keyof Required['components'] extends keyof Accumulated['components'] ? keyof Required['events'] extends keyof Accumulated['events'] ? keyof Required['resources'] extends keyof Accumulated['resources'] ? keyof Required['assets'] extends keyof Accumulated['assets'] ? keyof Required['screens'] extends keyof Accumulated['screens'] ? true : false : false : false : false : false;
114
+ export type RequirementsSatisfied<Accumulated extends WorldConfig, Required extends WorldConfig> = [
115
+ MissingRequirementSlot<Accumulated, Required>
116
+ ] extends [never] ? true : false;
103
117
  /**
104
118
  * Utility type for merging two types
105
119
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ecspresso",
3
- "version": "0.14.4",
3
+ "version": "0.14.6",
4
4
  "main": "dist/index.js",
5
5
  "module": "dist/index.js",
6
6
  "types": "dist/index.d.ts",