ecspresso 0.14.4 → 0.14.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- var r=Object.defineProperty;var o=(j)=>j;function s(j,I){this[j]=o.bind(null,I)}var QJ=(j,I)=>{for(var K in I)r(j,K,{get:I[K],enumerable:!0,configurable:!0,set:s.bind(I,K)})};var $J=(j,I)=>()=>(j&&(I=j(j=0)),I);var jJ=((j)=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(j,{get:(I,K)=>(typeof require<"u"?require:I)[K]}):j)(function(j){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+j+'" is not supported')});import{definePlugin as a}from"ecspresso";var w={traumaDecay:1,maxOffsetX:10,maxOffsetY:10,maxRotation:0.05},u={smoothing:5,deadzoneX:0,deadzoneY:0,offsetX:0,offsetY:0};function PJ(j,I,K){let B=j-(K.x+K.shakeOffsetX),O=I-(K.y+K.shakeOffsetY),W=-(K.rotation+K.shakeRotation),E=Math.cos(W),A=Math.sin(W),y=B*E-O*A,q=B*A+O*E;return{x:y*K.zoom+K.viewportWidth/2,y:q*K.zoom+K.viewportHeight/2}}function p(j,I,K){let B=(j-K.viewportWidth/2)/K.zoom,O=(I-K.viewportHeight/2)/K.zoom,W=K.rotation+K.shakeRotation,E=Math.cos(W),A=Math.sin(W),y=B*E-O*A,q=B*A+O*E;return{x:y+K.x+K.shakeOffsetX,y:q+K.y+K.shakeOffsetY}}function t(j){return typeof j==="number"?j:j.id}function m(j){let I=j===!0?{}:j;return{trauma:0,traumaDecay:I.traumaDecay??w.traumaDecay,maxOffsetX:I.maxOffsetX??w.maxOffsetX,maxOffsetY:I.maxOffsetY??w.maxOffsetY,maxRotation:I.maxRotation??w.maxRotation}}function e(j){if(Array.isArray(j))return{minX:j[0],minY:j[1],maxX:j[2],maxY:j[3]};return{...j}}function i(j){return{smoothing:j?.smoothing??u.smoothing,deadzoneX:j?.deadzoneX??u.deadzoneX,deadzoneY:j?.deadzoneY??u.deadzoneY,offsetX:j?.offsetX??u.offsetX,offsetY:j?.offsetY??u.offsetY}}function KJ(j){let{viewportWidth:I=800,viewportHeight:K=600,initial:B,follow:O,shake:W,bounds:E,zoom:A,pan:y,systemGroup:q="camera",phase:g="postUpdate",randomFn:f=Math.random}=j??{};return a("camera").withComponentTypes().withResourceTypes().withLabels().withGroups().requires().install((k)=>{let J={x:B?.x??0,y:B?.y??0,zoom:B?.zoom??1,rotation:B?.rotation??0,shakeOffsetX:0,shakeOffsetY:0,shakeRotation:0,viewportWidth:I,viewportHeight:K,entityId:-1,follow:()=>{},unfollow:()=>{},setPosition:()=>{},setZoom:()=>{},setRotation:()=>{},setBounds:()=>{},clearBounds:()=>{},addTrauma:()=>{}};if(k.addResource("cameraState",J),k.addSystem("camera-init").inGroup(q).setOnInitialize((V)=>{let P=V.spawn({camera:{x:B?.x??0,y:B?.y??0,zoom:B?.zoom??1,rotation:B?.rotation??0}});if(O)V.addComponent(P.id,"cameraFollow",{target:-1,...i(O)});if(W)V.addComponent(P.id,"cameraShake",m(W));if(E)V.addComponent(P.id,"cameraBounds",e(E));J.entityId=P.id,J.follow=(N,$)=>{let R={target:t(N),...i($)},Q=V.getComponent(J.entityId,"cameraFollow");if(Q)Q.target=R.target,Q.smoothing=R.smoothing,Q.deadzoneX=R.deadzoneX,Q.deadzoneY=R.deadzoneY,Q.offsetX=R.offsetX,Q.offsetY=R.offsetY;else V.addComponent(J.entityId,"cameraFollow",R)},J.unfollow=()=>{if(V.getComponent(J.entityId,"cameraFollow"))V.removeComponent(J.entityId,"cameraFollow")},J.setPosition=(N,$)=>{let z=V.getComponent(J.entityId,"camera");if(!z)return;z.x=N,z.y=$},J.setZoom=(N)=>{let $=V.getComponent(J.entityId,"camera");if(!$)return;$.zoom=N},J.setRotation=(N)=>{let $=V.getComponent(J.entityId,"camera");if(!$)return;$.rotation=N},J.setBounds=(N,$,z,R)=>{let Q=V.getComponent(J.entityId,"cameraBounds");if(Q)Q.minX=N,Q.minY=$,Q.maxX=z,Q.maxY=R;else V.addComponent(J.entityId,"cameraBounds",{minX:N,minY:$,maxX:z,maxY:R})},J.clearBounds=()=>{if(V.getComponent(J.entityId,"cameraBounds"))V.removeComponent(J.entityId,"cameraBounds")},J.addTrauma=(N)=>{let $=V.getComponent(J.entityId,"cameraShake");if($)$.trauma=Math.min(1,Math.max(0,$.trauma+N));else V.addComponent(J.entityId,"cameraShake",{...m(!0),trauma:Math.min(1,Math.max(0,N))})}}),k.addSystem("camera-follow").setPriority(400).inPhase(g).inGroup(q).addQuery("cameras",{with:["camera","cameraFollow"]}).setProcess(({queries:V,dt:P,ecs:N})=>{let $=Math.min(1,P);for(let z of V.cameras){let{camera:R,cameraFollow:Q}=z.components;if(Q.target<0)continue;let G;try{G=N.getComponent(Q.target,"worldTransform")}catch{continue}if(!G)continue;let _=G.x+Q.offsetX,U=G.y+Q.offsetY,M=_-R.x,b=U-R.y;if(Math.abs(M)>Q.deadzoneX){let Z=M>0?1:-1,D=M-Z*Q.deadzoneX,F=Math.min(1,Q.smoothing*$);R.x+=D*F}if(Math.abs(b)>Q.deadzoneY){let Z=b>0?1:-1,D=b-Z*Q.deadzoneY,F=Math.min(1,Q.smoothing*$);R.y+=D*F}}}),k.addSystem("camera-shake-update").setPriority(390).inPhase(g).inGroup(q).addQuery("shakeCameras",{with:["camera","cameraShake"]}).setProcess(({queries:V,dt:P})=>{for(let N of V.shakeCameras){let{cameraShake:$}=N.components;$.trauma=Math.max(0,$.trauma-$.traumaDecay*P)}}),k.addSystem("camera-bounds").setPriority(380).inPhase(g).inGroup(q).addQuery("boundedCameras",{with:["camera","cameraBounds"]}).setProcess(({queries:V})=>{for(let P of V.boundedCameras){let{camera:N,cameraBounds:$}=P.components,z=J.viewportWidth/(2*N.zoom),R=J.viewportHeight/(2*N.zoom),Q=$.minX+z,G=$.maxX-z,_=$.minY+R,U=$.maxY-R;if(Q>G)N.x=($.minX+$.maxX)/2;else N.x=Math.max(Q,Math.min(G,N.x));if(_>U)N.y=($.minY+$.maxY)/2;else N.y=Math.max(_,Math.min(U,N.y))}}),k.addSystem("camera-state-sync").setPriority(370).inPhase(g).inGroup(q).setProcess(({ecs:V})=>{let P=V.getComponent(J.entityId,"camera");if(!P){J.x=0,J.y=0,J.zoom=1,J.rotation=0,J.shakeOffsetX=0,J.shakeOffsetY=0,J.shakeRotation=0;return}J.x=P.x,J.y=P.y,J.zoom=P.zoom,J.rotation=P.rotation;let N=V.getComponent(J.entityId,"cameraShake");if(N&&N.trauma>0){let $=N.trauma*N.trauma;J.shakeOffsetX=N.maxOffsetX*$*(f()*2-1),J.shakeOffsetY=N.maxOffsetY*$*(f()*2-1),J.shakeRotation=N.maxRotation*$*(f()*2-1)}else J.shakeOffsetX=0,J.shakeOffsetY=0,J.shakeRotation=0}),A){let G=function(_){_.preventDefault(),$+=Math.sign(_.deltaY)},{zoomStep:V=0.1,minZoom:P=0.1,maxZoom:N=10}=A,$=0,z=!1,R,Q;k.addSystem("camera-zoom").setPriority(410).inPhase("preUpdate").inGroup(q).addQuery("cameras",{with:["camera"]}).setOnInitialize((_)=>{let U=_.tryGetResource("inputState"),M=_.tryGetResource("pixiApp");if(!U||!M){console.error("[camera] zoom requires the input plugin and renderer2D plugin. Zoom will be disabled.");return}R=M.canvas,R.addEventListener("wheel",G,{passive:!1}),Q=_.tryGetResource("isoProjection"),z=!0}).setOnDetach(()=>{if(!z||!R)return;R.removeEventListener("wheel",G)}).setProcess(({queries:_,ecs:U})=>{if(!z||$===0)return;let M=$;$=0;let[b]=_.cameras;if(!b)return;let Z=b.components.camera,D=U.tryGetResource("inputState");if(!D)return;let F=M>0?1-V:1+V,C=Math.max(P,Math.min(N,Z.zoom*Math.pow(F,Math.abs(M))));if(Q&&R){let H=R.getBoundingClientRect(),L=D.pointer.position.x-(H.left+H.width/2),v=D.pointer.position.y-(H.top+H.height/2),X=Q.tileWidth/2,Y=Q.tileHeight/2,h=(Z.x-Z.y)*X+Q.originX,T=(Z.x+Z.y)*Y+Q.originY,x=h+L/Z.zoom,S=T+v/Z.zoom;Z.zoom=C;let c=x-L/C,n=S-v/C,d=c-Q.originX,l=n-Q.originY;Z.x=d/Q.tileWidth+l/Q.tileHeight,Z.y=-d/Q.tileWidth+l/Q.tileHeight}else{let H=p(D.pointer.position.x,D.pointer.position.y,J);Z.zoom=C,Z.x=H.x-(D.pointer.position.x-J.viewportWidth/2)/C,Z.y=H.y-(D.pointer.position.y-J.viewportHeight/2)/C}})}if(y){let{speed:V,actions:P}=y,N=P?.up??"panUp",$=P?.down??"panDown",z=P?.left??"panLeft",R=P?.right??"panRight",Q=!1;k.addSystem("camera-pan").setPriority(420).inPhase("preUpdate").inGroup(q).setOnInitialize((G)=>{if(!G.tryGetResource("inputState")){console.error("[camera] pan requires the input plugin. Pan will be disabled.");return}Q=!0}).setProcess(({ecs:G,dt:_})=>{if(!Q)return;let U=G.tryGetResource("inputState");if(!U)return;let M=V/J.zoom*_,b=(U.actions.isActive(R)?1:0)-(U.actions.isActive(z)?1:0),Z=(U.actions.isActive($)?1:0)-(U.actions.isActive(N)?1:0);if(b!==0||Z!==0)J.setPosition(J.x+b*M,J.y+Z*M)})}})}import{Graphics as JJ}from"pixi.js";import{definePlugin as NJ}from"ecspresso";function _J(){return{selectable:!0}}function GJ(j){let{systemGroup:I="selection",priority:K=100,phase:B="preUpdate",clickThreshold:O=5,boxFillColor:W=65280,boxFillAlpha:E=0.15,boxStrokeColor:A=65280,boxStrokeAlpha:y=0.8,selectedTint:q=4521796,renderLayer:g}=j??{},f={color:W,alpha:E},k={color:A,width:1.5,alpha:y};return NJ("selection").withComponentTypes().withResourceTypes().withLabels().withGroups().requires().install((J)=>{J.addResource("selectionState",{dragStart:{x:0,y:0},boxEntityId:null});let V=null;J.addSystem("selection-input").setPriority(K).inPhase(B).inGroup(I).addQuery("selectables",{with:["selectable","worldTransform"]}).addQuery("currentlySelected",{with:["selected"]}).withResources(["inputState","selectionState","pixiApp"]).setOnInitialize((P)=>{let N=P.getResource("pixiApp");V=($)=>$.preventDefault(),N.canvas.addEventListener("contextmenu",V)}).setOnDetach((P)=>{if(!V)return;P.getResource("pixiApp").canvas.removeEventListener("contextmenu",V),V=null}).setProcess(({queries:P,ecs:N,resources:$})=>{let{inputState:z,selectionState:R}=$,Q=z.pointer;if(Q.justPressed(0)){if(R.boxEntityId!==null)N.commands.removeEntity(R.boxEntityId);R.dragStart.x=Q.position.x,R.dragStart.y=Q.position.y;let H=N.spawn({graphics:new JJ});if(g)N.addComponent(H.id,"renderLayer",g);R.boxEntityId=H.id}if(Q.isDown(0)&&R.boxEntityId!==null){let H=N.getComponent(R.boxEntityId,"graphics");if(!H)return;let L=R.dragStart.x,v=R.dragStart.y,X=Q.position.x,Y=Q.position.y,h=Math.min(L,X),T=Math.min(v,Y),x=Math.abs(X-L),S=Math.abs(Y-v);H.clear(),H.rect(h,T,x,S),H.fill(f),H.stroke(k)}if(!Q.justReleased(0)||R.boxEntityId===null)return;let G=R.dragStart.x,_=R.dragStart.y,U=Q.position.x,M=Q.position.y,b=Math.abs(U-G),Z=Math.abs(M-_);for(let H of P.currentlySelected)N.removeComponent(H.id,"selected");let D=b<O&&Z<O,F=N.tryGetResource("cameraState"),C=F?p(U,M,F):{x:U,y:M};if(D){let L=null,v=1/0;for(let X of P.selectables){let{worldTransform:Y}=X.components,h=Y.x-C.x,T=Y.y-C.y,x=h*h+T*T;if(x<400&&x<v)v=x,L=X.id}if(L!==null)N.addComponent(L,"selected",!0)}else{let H=F?p(G,_,F):{x:G,y:_},L=Math.min(H.x,C.x),v=Math.max(H.x,C.x),X=Math.min(H.y,C.y),Y=Math.max(H.y,C.y);for(let h of P.selectables){let{worldTransform:T}=h.components;if(T.x>=L&&T.x<=v&&T.y>=X&&T.y<=Y)N.addComponent(h.id,"selected",!0)}}N.commands.removeEntity(R.boxEntityId),R.boxEntityId=null}),J.addSystem("selection-visual").setPriority(K).inPhase("render").inGroup(I).addQuery("selectedUnits",{with:["selected","sprite"]}).setOnEntityEnter("selectedUnits",({entity:P})=>{P.components.sprite.tint=q}).addQuery("deselectedUnits",{with:["selectable","sprite"],without:["selected"]}).setOnEntityEnter("deselectedUnits",({entity:P})=>{P.components.sprite.tint=16777215})})}export{GJ as createSelectionPlugin,_J as createSelectable};
1
+ var r=Object.defineProperty;var o=(j)=>j;function s(j,I){this[j]=o.bind(null,I)}var QJ=(j,I)=>{for(var K in I)r(j,K,{get:I[K],enumerable:!0,configurable:!0,set:s.bind(I,K)})};var $J=(j,I)=>()=>(j&&(I=j(j=0)),I);var jJ=((j)=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(j,{get:(I,K)=>(typeof require<"u"?require:I)[K]}):j)(function(j){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+j+'" is not supported')});import{definePlugin as a}from"ecspresso";var w={traumaDecay:1,maxOffsetX:10,maxOffsetY:10,maxRotation:0.05},u={smoothing:5,deadzoneX:0,deadzoneY:0,offsetX:0,offsetY:0};function PJ(j,I,K){let B=j-(K.x+K.shakeOffsetX),O=I-(K.y+K.shakeOffsetY),T=-(K.rotation+K.shakeRotation),E=Math.cos(T),A=Math.sin(T),y=B*E-O*A,q=B*A+O*E;return{x:y*K.zoom+K.viewportWidth/2,y:q*K.zoom+K.viewportHeight/2}}function p(j,I,K){let B=(j-K.viewportWidth/2)/K.zoom,O=(I-K.viewportHeight/2)/K.zoom,T=K.rotation+K.shakeRotation,E=Math.cos(T),A=Math.sin(T),y=B*E-O*A,q=B*A+O*E;return{x:y+K.x+K.shakeOffsetX,y:q+K.y+K.shakeOffsetY}}function t(j){return typeof j==="number"?j:j.id}function m(j){let I=j===!0?{}:j;return{trauma:0,traumaDecay:I.traumaDecay??w.traumaDecay,maxOffsetX:I.maxOffsetX??w.maxOffsetX,maxOffsetY:I.maxOffsetY??w.maxOffsetY,maxRotation:I.maxRotation??w.maxRotation}}function e(j){if(Array.isArray(j))return{minX:j[0],minY:j[1],maxX:j[2],maxY:j[3]};return{...j}}function i(j){return{smoothing:j?.smoothing??u.smoothing,deadzoneX:j?.deadzoneX??u.deadzoneX,deadzoneY:j?.deadzoneY??u.deadzoneY,offsetX:j?.offsetX??u.offsetX,offsetY:j?.offsetY??u.offsetY}}function KJ(j){let{viewportWidth:I=800,viewportHeight:K=600,initial:B,follow:O,shake:T,bounds:E,zoom:A,pan:y,systemGroup:q="camera",phase:g="postUpdate",randomFn:f=Math.random}=j??{};return a("camera").withComponentTypes().withResourceTypes().withLabels().withGroups().requires().install((k)=>{let J={x:B?.x??0,y:B?.y??0,zoom:B?.zoom??1,rotation:B?.rotation??0,shakeOffsetX:0,shakeOffsetY:0,shakeRotation:0,viewportWidth:I,viewportHeight:K,entityId:-1,follow:()=>{},unfollow:()=>{},setPosition:()=>{},setZoom:()=>{},setRotation:()=>{},setBounds:()=>{},clearBounds:()=>{},addTrauma:()=>{}};if(k.addResource("cameraState",J),k.addSystem("camera-init").inGroup(q).setOnInitialize((V)=>{let P=V.spawn({camera:{x:B?.x??0,y:B?.y??0,zoom:B?.zoom??1,rotation:B?.rotation??0}});if(O)V.addComponent(P.id,"cameraFollow",{target:-1,...i(O)});if(T)V.addComponent(P.id,"cameraShake",m(T));if(E)V.addComponent(P.id,"cameraBounds",e(E));J.entityId=P.id,J.follow=(N,$)=>{let R={target:t(N),...i($)},Q=V.getComponent(J.entityId,"cameraFollow");if(Q)Q.target=R.target,Q.smoothing=R.smoothing,Q.deadzoneX=R.deadzoneX,Q.deadzoneY=R.deadzoneY,Q.offsetX=R.offsetX,Q.offsetY=R.offsetY;else V.addComponent(J.entityId,"cameraFollow",R)},J.unfollow=()=>{if(V.getComponent(J.entityId,"cameraFollow"))V.removeComponent(J.entityId,"cameraFollow")},J.setPosition=(N,$)=>{let z=V.getComponent(J.entityId,"camera");if(!z)return;z.x=N,z.y=$},J.setZoom=(N)=>{let $=V.getComponent(J.entityId,"camera");if(!$)return;$.zoom=N},J.setRotation=(N)=>{let $=V.getComponent(J.entityId,"camera");if(!$)return;$.rotation=N},J.setBounds=(N,$,z,R)=>{let Q=V.getComponent(J.entityId,"cameraBounds");if(Q)Q.minX=N,Q.minY=$,Q.maxX=z,Q.maxY=R;else V.addComponent(J.entityId,"cameraBounds",{minX:N,minY:$,maxX:z,maxY:R})},J.clearBounds=()=>{if(V.getComponent(J.entityId,"cameraBounds"))V.removeComponent(J.entityId,"cameraBounds")},J.addTrauma=(N)=>{let $=V.getComponent(J.entityId,"cameraShake");if($)$.trauma=Math.min(1,Math.max(0,$.trauma+N));else V.addComponent(J.entityId,"cameraShake",{...m(!0),trauma:Math.min(1,Math.max(0,N))})}}),k.addSystem("camera-follow").setPriority(400).inPhase(g).inGroup(q).addQuery("cameras",{with:["camera","cameraFollow"]}).setProcess(({queries:V,dt:P,ecs:N})=>{let $=Math.min(1,P);for(let z of V.cameras){let{camera:R,cameraFollow:Q}=z.components;if(Q.target<0)continue;let U=N.getComponent(Q.target,"worldTransform");if(!U)continue;let _=U.x+Q.offsetX,G=U.y+Q.offsetY,M=_-R.x,W=G-R.y;if(Math.abs(M)>Q.deadzoneX){let Z=M>0?1:-1,D=M-Z*Q.deadzoneX,F=Math.min(1,Q.smoothing*$);R.x+=D*F}if(Math.abs(W)>Q.deadzoneY){let Z=W>0?1:-1,D=W-Z*Q.deadzoneY,F=Math.min(1,Q.smoothing*$);R.y+=D*F}}}),k.addSystem("camera-shake-update").setPriority(390).inPhase(g).inGroup(q).addQuery("shakeCameras",{with:["camera","cameraShake"]}).setProcess(({queries:V,dt:P})=>{for(let N of V.shakeCameras){let{cameraShake:$}=N.components;$.trauma=Math.max(0,$.trauma-$.traumaDecay*P)}}),k.addSystem("camera-bounds").setPriority(380).inPhase(g).inGroup(q).addQuery("boundedCameras",{with:["camera","cameraBounds"]}).setProcess(({queries:V})=>{for(let P of V.boundedCameras){let{camera:N,cameraBounds:$}=P.components,z=J.viewportWidth/(2*N.zoom),R=J.viewportHeight/(2*N.zoom),Q=$.minX+z,U=$.maxX-z,_=$.minY+R,G=$.maxY-R;if(Q>U)N.x=($.minX+$.maxX)/2;else N.x=Math.max(Q,Math.min(U,N.x));if(_>G)N.y=($.minY+$.maxY)/2;else N.y=Math.max(_,Math.min(G,N.y))}}),k.addSystem("camera-state-sync").setPriority(370).inPhase(g).inGroup(q).setProcess(({ecs:V})=>{let P=V.getComponent(J.entityId,"camera");if(!P){J.x=0,J.y=0,J.zoom=1,J.rotation=0,J.shakeOffsetX=0,J.shakeOffsetY=0,J.shakeRotation=0;return}J.x=P.x,J.y=P.y,J.zoom=P.zoom,J.rotation=P.rotation;let N=V.getComponent(J.entityId,"cameraShake");if(N&&N.trauma>0){let $=N.trauma*N.trauma;J.shakeOffsetX=N.maxOffsetX*$*(f()*2-1),J.shakeOffsetY=N.maxOffsetY*$*(f()*2-1),J.shakeRotation=N.maxRotation*$*(f()*2-1)}else J.shakeOffsetX=0,J.shakeOffsetY=0,J.shakeRotation=0}),A){let U=function(_){_.preventDefault(),$+=Math.sign(_.deltaY)},{zoomStep:V=0.1,minZoom:P=0.1,maxZoom:N=10}=A,$=0,z=!1,R,Q;k.addSystem("camera-zoom").setPriority(410).inPhase("preUpdate").inGroup(q).addQuery("cameras",{with:["camera"]}).setOnInitialize((_)=>{let G=_.tryGetResource("inputState"),M=_.tryGetResource("pixiApp");if(!G||!M){console.error("[camera] zoom requires the input plugin and renderer2D plugin. Zoom will be disabled.");return}R=M.canvas,R.addEventListener("wheel",U,{passive:!1}),Q=_.tryGetResource("isoProjection"),z=!0}).setOnDetach(()=>{if(!z||!R)return;R.removeEventListener("wheel",U)}).setProcess(({queries:_,ecs:G})=>{if(!z||$===0)return;let M=$;$=0;let[W]=_.cameras;if(!W)return;let Z=W.components.camera,D=G.tryGetResource("inputState");if(!D)return;let F=M>0?1-V:1+V,C=Math.max(P,Math.min(N,Z.zoom*Math.pow(F,Math.abs(M))));if(Q&&R){let H=R.getBoundingClientRect(),b=D.pointer.position.x-(H.left+H.width/2),v=D.pointer.position.y-(H.top+H.height/2),X=Q.tileWidth/2,Y=Q.tileHeight/2,h=(Z.x-Z.y)*X+Q.originX,L=(Z.x+Z.y)*Y+Q.originY,x=h+b/Z.zoom,S=L+v/Z.zoom;Z.zoom=C;let c=x-b/C,n=S-v/C,d=c-Q.originX,l=n-Q.originY;Z.x=d/Q.tileWidth+l/Q.tileHeight,Z.y=-d/Q.tileWidth+l/Q.tileHeight}else{let H=p(D.pointer.position.x,D.pointer.position.y,J);Z.zoom=C,Z.x=H.x-(D.pointer.position.x-J.viewportWidth/2)/C,Z.y=H.y-(D.pointer.position.y-J.viewportHeight/2)/C}})}if(y){let{speed:V,actions:P}=y,N=P?.up??"panUp",$=P?.down??"panDown",z=P?.left??"panLeft",R=P?.right??"panRight",Q=!1;k.addSystem("camera-pan").setPriority(420).inPhase("preUpdate").inGroup(q).setOnInitialize((U)=>{if(!U.tryGetResource("inputState")){console.error("[camera] pan requires the input plugin. Pan will be disabled.");return}Q=!0}).setProcess(({ecs:U,dt:_})=>{if(!Q)return;let G=U.tryGetResource("inputState");if(!G)return;let M=V/J.zoom*_,W=(G.actions.isActive(R)?1:0)-(G.actions.isActive(z)?1:0),Z=(G.actions.isActive($)?1:0)-(G.actions.isActive(N)?1:0);if(W!==0||Z!==0)J.setPosition(J.x+W*M,J.y+Z*M)})}})}import{Graphics as JJ}from"pixi.js";import{definePlugin as NJ}from"ecspresso";function _J(){return{selectable:!0}}function GJ(j){let{systemGroup:I="selection",priority:K=100,phase:B="preUpdate",clickThreshold:O=5,boxFillColor:T=65280,boxFillAlpha:E=0.15,boxStrokeColor:A=65280,boxStrokeAlpha:y=0.8,selectedTint:q=4521796,renderLayer:g}=j??{},f={color:T,alpha:E},k={color:A,width:1.5,alpha:y};return NJ("selection").withComponentTypes().withResourceTypes().withLabels().withGroups().requires().install((J)=>{J.addResource("selectionState",{dragStart:{x:0,y:0},boxEntityId:null});let V=null;J.addSystem("selection-input").setPriority(K).inPhase(B).inGroup(I).addQuery("selectables",{with:["selectable","worldTransform"]}).addQuery("currentlySelected",{with:["selected"]}).withResources(["inputState","selectionState","pixiApp"]).setOnInitialize((P)=>{let N=P.getResource("pixiApp");V=($)=>$.preventDefault(),N.canvas.addEventListener("contextmenu",V)}).setOnDetach((P)=>{if(!V)return;P.getResource("pixiApp").canvas.removeEventListener("contextmenu",V),V=null}).setProcess(({queries:P,ecs:N,resources:$})=>{let{inputState:z,selectionState:R}=$,Q=z.pointer;if(Q.justPressed(0)){if(R.boxEntityId!==null)N.commands.removeEntity(R.boxEntityId);R.dragStart.x=Q.position.x,R.dragStart.y=Q.position.y;let H=N.spawn({graphics:new JJ});if(g)N.addComponent(H.id,"renderLayer",g);R.boxEntityId=H.id}if(Q.isDown(0)&&R.boxEntityId!==null){let H=N.getComponent(R.boxEntityId,"graphics");if(!H)return;let b=R.dragStart.x,v=R.dragStart.y,X=Q.position.x,Y=Q.position.y,h=Math.min(b,X),L=Math.min(v,Y),x=Math.abs(X-b),S=Math.abs(Y-v);H.clear(),H.rect(h,L,x,S),H.fill(f),H.stroke(k)}if(!Q.justReleased(0)||R.boxEntityId===null)return;let U=R.dragStart.x,_=R.dragStart.y,G=Q.position.x,M=Q.position.y,W=Math.abs(G-U),Z=Math.abs(M-_);for(let H of P.currentlySelected)N.removeComponent(H.id,"selected");let D=W<O&&Z<O,F=N.tryGetResource("cameraState"),C=F?p(G,M,F):{x:G,y:M};if(D){let b=null,v=1/0;for(let X of P.selectables){let{worldTransform:Y}=X.components,h=Y.x-C.x,L=Y.y-C.y,x=h*h+L*L;if(x<400&&x<v)v=x,b=X.id}if(b!==null)N.addComponent(b,"selected",!0)}else{let H=F?p(U,_,F):{x:U,y:_},b=Math.min(H.x,C.x),v=Math.max(H.x,C.x),X=Math.min(H.y,C.y),Y=Math.max(H.y,C.y);for(let h of P.selectables){let{worldTransform:L}=h.components;if(L.x>=b&&L.x<=v&&L.y>=X&&L.y<=Y)N.addComponent(h.id,"selected",!0)}}N.commands.removeEntity(R.boxEntityId),R.boxEntityId=null}),J.addSystem("selection-visual").setPriority(K).inPhase("render").inGroup(I).addQuery("selectedUnits",{with:["selected","sprite"]}).setOnEntityEnter("selectedUnits",({entity:P})=>{P.components.sprite.tint=q}).addQuery("deselectedUnits",{with:["selectable","sprite"],without:["selected"]}).setOnEntityEnter("deselectedUnits",({entity:P})=>{P.components.sprite.tint=16777215})})}export{GJ as createSelectionPlugin,_J as createSelectable};
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- //# debugId=E108E241311BC76E64756E2164756E21
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+ //# debugId=2CBA75EEC12DB4DB64756E2164756E21
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  //# sourceMappingURL=selection.js.map
@@ -2,10 +2,10 @@
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  "version": 3,
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  "sources": ["../src/plugins/spatial/camera.ts", "../src/plugins/input/selection.ts"],
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  "sourcesContent": [
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- "/**\n * Camera / Viewport Plugin for ECSpresso\n *\n * Provides a declarative camera with world/screen coordinate conversion, smooth follow,\n * trauma-based shake, bounds clamping, cursor-centered zoom, and logical viewport dimensions.\n *\n * This plugin is renderer-agnostic. PixiJS or other renderer integration (applying\n * cameraState to a container/stage transform) is the consumer's responsibility.\n *\n * Camera uses its own x/y/zoom/rotation rather than localTransform/worldTransform.\n * It reads the target entity's worldTransform for follow, but doesn't participate\n * in the transform hierarchy itself.\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type ECSpresso from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { TransformWorldConfig } from './transform';\n\n// ==================== Component Types ====================\n\nexport interface Camera {\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n}\n\nexport interface CameraFollow {\n\ttarget: number;\n\tsmoothing: number;\n\tdeadzoneX: number;\n\tdeadzoneY: number;\n\toffsetX: number;\n\toffsetY: number;\n}\n\nexport interface CameraShake {\n\ttrauma: number;\n\ttraumaDecay: number;\n\tmaxOffsetX: number;\n\tmaxOffsetY: number;\n\tmaxRotation: number;\n}\n\nexport interface CameraBounds {\n\tminX: number;\n\tminY: number;\n\tmaxX: number;\n\tmaxY: number;\n}\n\nexport interface CameraComponentTypes {\n\tcamera: Camera;\n\tcameraFollow: CameraFollow;\n\tcameraShake: CameraShake;\n\tcameraBounds: CameraBounds;\n}\n\n// ==================== Resource Types ====================\n\nexport interface FollowOptions {\n\tsmoothing?: number;\n\tdeadzoneX?: number;\n\tdeadzoneY?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n}\n\nexport type EntityHandle = { id: number };\n\nexport interface CameraState {\n\t// Read-only data (synced from camera entity each frame)\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeRotation: number;\n\tviewportWidth: number;\n\tviewportHeight: number;\n\tentityId: number;\n\n\t// Mutation methods\n\tfollow(target: number | EntityHandle, options?: FollowOptions): void;\n\tunfollow(): void;\n\tsetPosition(x: number, y: number): void;\n\tsetZoom(zoom: number): void;\n\tsetRotation(rotation: number): void;\n\tsetBounds(minX: number, minY: number, maxX: number, maxY: number): void;\n\tclearBounds(): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface CameraResourceTypes {\n\tcameraState: CameraState;\n}\n\n// ==================== Plugin Options ====================\n\nexport interface CameraPluginOptions<G extends string = 'camera'> {\n\tviewportWidth?: number;\n\tviewportHeight?: number;\n\tinitial?: {\n\t\tx?: number;\n\t\ty?: number;\n\t\tzoom?: number;\n\t\trotation?: number;\n\t};\n\tfollow?: FollowOptions;\n\tshake?: boolean | Partial<Omit<CameraShake, 'trauma'>>;\n\tbounds?:\n\t\t| { minX: number; minY: number; maxX: number; maxY: number }\n\t\t| [number, number, number, number];\n\tzoom?: {\n\t\tzoomStep?: number;\n\t\tminZoom?: number;\n\t\tmaxZoom?: number;\n\t};\n\tpan?: {\n\t\tspeed: number;\n\t\tactions?: {\n\t\t\tup?: string;\n\t\t\tdown?: string;\n\t\t\tleft?: string;\n\t\t\tright?: string;\n\t\t};\n\t};\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\trandomFn?: () => number;\n}\n\n// ==================== Default Values ====================\n\nconst DEFAULT_SHAKE: Readonly<Omit<CameraShake, 'trauma'>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 10,\n\tmaxOffsetY: 10,\n\tmaxRotation: 0.05,\n};\n\nconst DEFAULT_FOLLOW: Readonly<Omit<CameraFollow, 'target'>> = {\n\tsmoothing: 5,\n\tdeadzoneX: 0,\n\tdeadzoneY: 0,\n\toffsetX: 0,\n\toffsetY: 0,\n};\n\n// ==================== Coordinate Conversion ====================\n\nexport function worldToScreen(\n\tworldX: number,\n\tworldY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst dx = worldX - (state.x + state.shakeOffsetX);\n\tconst dy = worldY - (state.y + state.shakeOffsetY);\n\n\tconst angle = -(state.rotation + state.shakeRotation);\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = dx * cos - dy * sin;\n\tconst ry = dx * sin + dy * cos;\n\n\treturn {\n\t\tx: rx * state.zoom + state.viewportWidth / 2,\n\t\ty: ry * state.zoom + state.viewportHeight / 2,\n\t};\n}\n\nexport function screenToWorld(\n\tscreenX: number,\n\tscreenY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst cx = (screenX - state.viewportWidth / 2) / state.zoom;\n\tconst cy = (screenY - state.viewportHeight / 2) / state.zoom;\n\n\tconst angle = state.rotation + state.shakeRotation;\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = cx * cos - cy * sin;\n\tconst ry = cx * sin + cy * cos;\n\n\treturn {\n\t\tx: rx + state.x + state.shakeOffsetX,\n\t\ty: ry + state.y + state.shakeOffsetY,\n\t};\n}\n\n// ==================== Internal Helpers ====================\n\nfunction resolveTarget(target: number | EntityHandle): number {\n\treturn typeof target === 'number' ? target : target.id;\n}\n\nfunction resolveShakeOptions(shake: true | Partial<Omit<CameraShake, 'trauma'>>): CameraShake {\n\tconst opts = shake === true ? {} : shake;\n\treturn {\n\t\ttrauma: 0,\n\t\ttraumaDecay: opts.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: opts.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: opts.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxRotation: opts.maxRotation ?? DEFAULT_SHAKE.maxRotation,\n\t};\n}\n\nfunction resolveBounds(\n\tbounds: { minX: number; minY: number; maxX: number; maxY: number } | [number, number, number, number],\n): CameraBounds {\n\tif (Array.isArray(bounds)) {\n\t\treturn { minX: bounds[0], minY: bounds[1], maxX: bounds[2], maxY: bounds[3] };\n\t}\n\treturn { ...bounds };\n}\n\nfunction resolveFollowOptions(options?: FollowOptions): Omit<CameraFollow, 'target'> {\n\treturn {\n\t\tsmoothing: options?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tdeadzoneX: options?.deadzoneX ?? DEFAULT_FOLLOW.deadzoneX,\n\t\tdeadzoneY: options?.deadzoneY ?? DEFAULT_FOLLOW.deadzoneY,\n\t\toffsetX: options?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\toffsetY: options?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t};\n}\n\n// ==================== Plugin Factory ====================\n\ntype CameraWorldConfig = WorldConfigFrom<CameraComponentTypes, {}, CameraResourceTypes>;\n\ntype CameraLabels =\n\t| 'camera-init'\n\t| 'camera-follow'\n\t| 'camera-shake-update'\n\t| 'camera-bounds'\n\t| 'camera-state-sync'\n\t| 'camera-zoom'\n\t| 'camera-pan';\n\nexport function createCameraPlugin<G extends string = 'camera'>(\n\toptions?: CameraPluginOptions<G>,\n) {\n\tconst {\n\t\tviewportWidth = 800,\n\t\tviewportHeight = 600,\n\t\tinitial,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\tbounds: boundsConfig,\n\t\tzoom: zoomConfig,\n\t\tpan: panConfig,\n\t\tsystemGroup = 'camera',\n\t\tphase = 'postUpdate',\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\treturn definePlugin('camera')\n\t\t.withComponentTypes<CameraComponentTypes>()\n\t\t.withResourceTypes<CameraResourceTypes>()\n\t\t.withLabels<CameraLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<TransformWorldConfig>()\n\t\t.install((world) => {\n\t\t\t// Build mutation methods as closures over the world reference.\n\t\t\t// The cameraState resource is created immediately with placeholder methods,\n\t\t\t// then the init system populates entityId and wires up real methods.\n\n\t\t\tconst cameraState: CameraState = {\n\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\tshakeOffsetX: 0,\n\t\t\t\tshakeOffsetY: 0,\n\t\t\t\tshakeRotation: 0,\n\t\t\t\tviewportWidth,\n\t\t\t\tviewportHeight,\n\t\t\t\tentityId: -1,\n\n\t\t\t\t// Mutation methods — wired up after camera entity is spawned\n\t\t\t\tfollow: () => {},\n\t\t\t\tunfollow: () => {},\n\t\t\t\tsetPosition: () => {},\n\t\t\t\tsetZoom: () => {},\n\t\t\t\tsetRotation: () => {},\n\t\t\t\tsetBounds: () => {},\n\t\t\t\tclearBounds: () => {},\n\t\t\t\taddTrauma: () => {},\n\t\t\t};\n\n\t\t\tworld.addResource('cameraState', cameraState);\n\n\t\t\t// camera-init: spawns camera entity and wires up mutation closures\n\t\t\tworld\n\t\t\t\t.addSystem('camera-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs: ECSpresso<CameraWorldConfig & TransformWorldConfig>) => {\n\t\t\t\t\t// Spawn with required camera component\n\t\t\t\t\tconst entity = ecs.spawn({\n\t\t\t\t\t\tcamera: {\n\t\t\t\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\t\t\t},\n\t\t\t\t\t});\n\n\t\t\t\t\t// Conditionally add optional components\n\t\t\t\t\tif (followConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraFollow', {\n\t\t\t\t\t\t\ttarget: -1,\n\t\t\t\t\t\t\t...resolveFollowOptions(followConfig),\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\n\t\t\t\t\tif (shakeConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraShake', resolveShakeOptions(shakeConfig));\n\t\t\t\t\t}\n\n\t\t\t\t\tif (boundsConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraBounds', resolveBounds(boundsConfig));\n\t\t\t\t\t}\n\t\t\t\t\tcameraState.entityId = entity.id;\n\n\t\t\t\t\t// Wire up mutation methods\n\t\t\t\t\tcameraState.follow = (target: number | EntityHandle, opts?: FollowOptions) => {\n\t\t\t\t\t\tconst targetId = resolveTarget(target);\n\t\t\t\t\t\tconst followData: CameraFollow = {\n\t\t\t\t\t\t\ttarget: targetId,\n\t\t\t\t\t\t\t...resolveFollowOptions(opts),\n\t\t\t\t\t\t};\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.target = followData.target;\n\t\t\t\t\t\t\texisting.smoothing = followData.smoothing;\n\t\t\t\t\t\t\texisting.deadzoneX = followData.deadzoneX;\n\t\t\t\t\t\t\texisting.deadzoneY = followData.deadzoneY;\n\t\t\t\t\t\t\texisting.offsetX = followData.offsetX;\n\t\t\t\t\t\t\texisting.offsetY = followData.offsetY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraFollow', followData);\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.unfollow = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setPosition = (x: number, y: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.x = x;\n\t\t\t\t\t\tcamera.y = y;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setZoom = (zoom: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.zoom = zoom;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setRotation = (rotation: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.rotation = rotation;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setBounds = (minX: number, minY: number, maxX: number, maxY: number) => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.minX = minX;\n\t\t\t\t\t\t\texisting.minY = minY;\n\t\t\t\t\t\t\texisting.maxX = maxX;\n\t\t\t\t\t\t\texisting.maxY = maxY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraBounds', { minX, minY, maxX, maxY });\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.clearBounds = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.addTrauma = (amount: number) => {\n\t\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\t\tif (shake) {\n\t\t\t\t\t\t\tshake.trauma = Math.min(1, Math.max(0, shake.trauma + amount));\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraShake', {\n\t\t\t\t\t\t\t\t...resolveShakeOptions(true),\n\t\t\t\t\t\t\t\ttrauma: Math.min(1, Math.max(0, amount)),\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t});\n\n\t\t\t// camera-follow: priority 400 (after transform propagation at 500)\n\t\t\tworld\n\t\t\t\t.addSystem('camera-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\twith: ['camera', 'cameraFollow'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt, ecs }) => {\n\t\t\t\t\tconst t = Math.min(1, dt);\n\t\t\t\t\tfor (const entity of queries.cameras) {\n\t\t\t\t\t\tconst { camera, cameraFollow } = entity.components;\n\t\t\t\t\t\tif (cameraFollow.target < 0) continue;\n\n\t\t\t\t\t\tlet targetWorld;\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\ttargetWorld = ecs.getComponent(cameraFollow.target, 'worldTransform');\n\t\t\t\t\t\t} catch {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!targetWorld) continue;\n\n\t\t\t\t\t\tconst goalX = targetWorld.x + cameraFollow.offsetX;\n\t\t\t\t\t\tconst goalY = targetWorld.y + cameraFollow.offsetY;\n\t\t\t\t\t\tconst dx = goalX - camera.x;\n\t\t\t\t\t\tconst dy = goalY - camera.y;\n\n\t\t\t\t\t\tif (Math.abs(dx) > cameraFollow.deadzoneX) {\n\t\t\t\t\t\t\tconst sign = dx > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessX = dx - sign * cameraFollow.deadzoneX;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.x += excessX * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (Math.abs(dy) > cameraFollow.deadzoneY) {\n\t\t\t\t\t\t\tconst sign = dy > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessY = dy - sign * cameraFollow.deadzoneY;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.y += excessY * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-shake-update: priority 390\n\t\t\tworld\n\t\t\t\t.addSystem('camera-shake-update')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('shakeCameras', {\n\t\t\t\t\twith: ['camera', 'cameraShake'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt }) => {\n\t\t\t\t\tfor (const entity of queries.shakeCameras) {\n\t\t\t\t\t\tconst { cameraShake } = entity.components;\n\t\t\t\t\t\tcameraShake.trauma = Math.max(0, cameraShake.trauma - cameraShake.traumaDecay * dt);\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-bounds: priority 380\n\t\t\tworld\n\t\t\t\t.addSystem('camera-bounds')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('boundedCameras', {\n\t\t\t\t\twith: ['camera', 'cameraBounds'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries }) => {\n\t\t\t\t\tfor (const entity of queries.boundedCameras) {\n\t\t\t\t\t\tconst { camera, cameraBounds } = entity.components;\n\t\t\t\t\t\tconst halfW = cameraState.viewportWidth / (2 * camera.zoom);\n\t\t\t\t\t\tconst halfH = cameraState.viewportHeight / (2 * camera.zoom);\n\n\t\t\t\t\t\tconst effectiveMinX = cameraBounds.minX + halfW;\n\t\t\t\t\t\tconst effectiveMaxX = cameraBounds.maxX - halfW;\n\t\t\t\t\t\tconst effectiveMinY = cameraBounds.minY + halfH;\n\t\t\t\t\t\tconst effectiveMaxY = cameraBounds.maxY - halfH;\n\n\t\t\t\t\t\tif (effectiveMinX > effectiveMaxX) {\n\t\t\t\t\t\t\tcamera.x = (cameraBounds.minX + cameraBounds.maxX) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.x = Math.max(effectiveMinX, Math.min(effectiveMaxX, camera.x));\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (effectiveMinY > effectiveMaxY) {\n\t\t\t\t\t\t\tcamera.y = (cameraBounds.minY + cameraBounds.maxY) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.y = Math.max(effectiveMinY, Math.min(effectiveMaxY, camera.y));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-state-sync: priority 370\n\t\t\tworld\n\t\t\t\t.addSystem('camera-state-sync')\n\t\t\t\t.setPriority(370)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs }) => {\n\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\tif (!camera) {\n\t\t\t\t\t\tcameraState.x = 0;\n\t\t\t\t\t\tcameraState.y = 0;\n\t\t\t\t\t\tcameraState.zoom = 1;\n\t\t\t\t\t\tcameraState.rotation = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tcameraState.x = camera.x;\n\t\t\t\t\tcameraState.y = camera.y;\n\t\t\t\t\tcameraState.zoom = camera.zoom;\n\t\t\t\t\tcameraState.rotation = camera.rotation;\n\n\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\tif (shake && shake.trauma > 0) {\n\t\t\t\t\t\tconst intensity = shake.trauma * shake.trauma;\n\t\t\t\t\t\tcameraState.shakeOffsetX = shake.maxOffsetX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeOffsetY = shake.maxOffsetY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeRotation = shake.maxRotation * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-zoom: conditionally registered when zoom option is provided\n\t\t\tif (zoomConfig) {\n\t\t\t\tconst {\n\t\t\t\t\tzoomStep = 0.1,\n\t\t\t\t\tminZoom = 0.1,\n\t\t\t\t\tmaxZoom = 10,\n\t\t\t\t} = zoomConfig;\n\n\t\t\t\ttype ZoomInputState = { pointer: { position: { x: number; y: number } } };\n\n\t\t\t\tlet pendingSteps = 0;\n\t\t\t\tlet zoomActive = false;\n\t\t\t\tlet canvas: HTMLCanvasElement | undefined;\n\t\t\t\tlet isoState: { tileWidth: number; tileHeight: number; originX: number; originY: number } | undefined;\n\n\t\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\t\te.preventDefault();\n\t\t\t\t\tpendingSteps += Math.sign(e.deltaY);\n\t\t\t\t}\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-zoom')\n\t\t\t\t\t.setPriority(410)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\t\twith: ['camera'],\n\t\t\t\t\t})\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\t// Check for required dependencies\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tconst pixiApp = ecs.tryGetResource<{ canvas: HTMLCanvasElement }>('pixiApp');\n\n\t\t\t\t\t\tif (!inputState || !pixiApp) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] zoom requires the input plugin and renderer2D plugin. ' +\n\t\t\t\t\t\t\t\t'Zoom will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcanvas = pixiApp.canvas;\n\t\t\t\t\t\tcanvas.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t\t// Detect isometric projection for iso-aware cursor-centered zoom\n\t\t\t\t\t\tisoState = ecs.tryGetResource<{\n\t\t\t\t\t\t\ttileWidth: number; tileHeight: number;\n\t\t\t\t\t\t\toriginX: number; originY: number;\n\t\t\t\t\t\t}>('isoProjection');\n\n\t\t\t\t\t\tzoomActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\t\tif (!zoomActive || !canvas) return;\n\t\t\t\t\t\tcanvas.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ queries, ecs }) => {\n\t\t\t\t\t\tif (!zoomActive || pendingSteps === 0) return;\n\n\t\t\t\t\t\tconst steps = pendingSteps;\n\t\t\t\t\t\tpendingSteps = 0;\n\n\t\t\t\t\t\tconst [cameraEntity] = queries.cameras;\n\t\t\t\t\t\tif (!cameraEntity) return;\n\n\t\t\t\t\t\tconst cam = cameraEntity.components.camera;\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\t// Apply zoom — proportional to number of wheel steps\n\t\t\t\t\t\tconst direction = steps > 0 ? (1 - zoomStep) : (1 + zoomStep);\n\t\t\t\t\t\tconst newZoom = Math.max(minZoom, Math.min(maxZoom, cam.zoom * Math.pow(direction, Math.abs(steps))));\n\n\t\t\t\t\t\tif (isoState && canvas) {\n\t\t\t\t\t\t\t// Iso-aware cursor-centered zoom: work in iso-screen space\n\t\t\t\t\t\t\tconst rect = canvas.getBoundingClientRect();\n\t\t\t\t\t\t\tconst screenOffX = inputState.pointer.position.x - (rect.left + rect.width / 2);\n\t\t\t\t\t\t\tconst screenOffY = inputState.pointer.position.y - (rect.top + rect.height / 2);\n\n\t\t\t\t\t\t\t// Inlined worldToIso — avoids cross-plugin import\n\t\t\t\t\t\t\tconst halfW = isoState.tileWidth / 2;\n\t\t\t\t\t\t\tconst halfH = isoState.tileHeight / 2;\n\t\t\t\t\t\t\tconst camIsoX = (cam.x - cam.y) * halfW + isoState.originX;\n\t\t\t\t\t\t\tconst camIsoY = (cam.x + cam.y) * halfH + isoState.originY;\n\t\t\t\t\t\t\tconst isoBeforeX = camIsoX + screenOffX / cam.zoom;\n\t\t\t\t\t\t\tconst isoBeforeY = camIsoY + screenOffY / cam.zoom;\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\t// New camera iso position so the same point stays under cursor\n\t\t\t\t\t\t\tconst newCamIsoX = isoBeforeX - screenOffX / newZoom;\n\t\t\t\t\t\t\tconst newCamIsoY = isoBeforeY - screenOffY / newZoom;\n\n\t\t\t\t\t\t\t// Inlined isoToWorld\n\t\t\t\t\t\t\tconst relX = newCamIsoX - isoState.originX;\n\t\t\t\t\t\t\tconst relY = newCamIsoY - isoState.originY;\n\t\t\t\t\t\t\tcam.x = relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t\tcam.y = -relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Pixel-space cursor-centered zoom\n\t\t\t\t\t\t\tconst worldBefore = screenToWorld(\n\t\t\t\t\t\t\t\tinputState.pointer.position.x,\n\t\t\t\t\t\t\t\tinputState.pointer.position.y,\n\t\t\t\t\t\t\t\tcameraState,\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\tcam.x = worldBefore.x - (inputState.pointer.position.x - cameraState.viewportWidth / 2) / newZoom;\n\t\t\t\t\t\t\tcam.y = worldBefore.y - (inputState.pointer.position.y - cameraState.viewportHeight / 2) / newZoom;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\n\t\t\t// camera-pan: conditionally registered when pan option is provided\n\t\t\tif (panConfig) {\n\t\t\t\ttype PanInputState = { actions: { isActive(action: string): boolean } };\n\n\t\t\t\tconst {\n\t\t\t\t\tspeed,\n\t\t\t\t\tactions: panActions,\n\t\t\t\t} = panConfig;\n\n\t\t\t\tconst actionUp = panActions?.up ?? 'panUp';\n\t\t\t\tconst actionDown = panActions?.down ?? 'panDown';\n\t\t\t\tconst actionLeft = panActions?.left ?? 'panLeft';\n\t\t\t\tconst actionRight = panActions?.right ?? 'panRight';\n\n\t\t\t\tlet panActive = false;\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-pan')\n\t\t\t\t\t.setPriority(420)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] pan requires the input plugin. Pan will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpanActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\t\tif (!panActive) return;\n\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\tconst delta = (speed / cameraState.zoom) * dt;\n\t\t\t\t\t\tconst dx = (inputState.actions.isActive(actionRight) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionLeft) ? 1 : 0);\n\t\t\t\t\t\tconst dy = (inputState.actions.isActive(actionDown) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionUp) ? 1 : 0);\n\n\t\t\t\t\t\tif (dx !== 0 || dy !== 0) {\n\t\t\t\t\t\t\tcameraState.setPosition(\n\t\t\t\t\t\t\t\tcameraState.x + dx * delta,\n\t\t\t\t\t\t\t\tcameraState.y + dy * delta,\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t});\n}\n",
5
+ "/**\n * Camera / Viewport Plugin for ECSpresso\n *\n * Provides a declarative camera with world/screen coordinate conversion, smooth follow,\n * trauma-based shake, bounds clamping, cursor-centered zoom, and logical viewport dimensions.\n *\n * This plugin is renderer-agnostic. PixiJS or other renderer integration (applying\n * cameraState to a container/stage transform) is the consumer's responsibility.\n *\n * Camera uses its own x/y/zoom/rotation rather than localTransform/worldTransform.\n * It reads the target entity's worldTransform for follow, but doesn't participate\n * in the transform hierarchy itself.\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type ECSpresso from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { TransformWorldConfig } from './transform';\n\n// ==================== Component Types ====================\n\nexport interface Camera {\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n}\n\nexport interface CameraFollow {\n\ttarget: number;\n\tsmoothing: number;\n\tdeadzoneX: number;\n\tdeadzoneY: number;\n\toffsetX: number;\n\toffsetY: number;\n}\n\nexport interface CameraShake {\n\ttrauma: number;\n\ttraumaDecay: number;\n\tmaxOffsetX: number;\n\tmaxOffsetY: number;\n\tmaxRotation: number;\n}\n\nexport interface CameraBounds {\n\tminX: number;\n\tminY: number;\n\tmaxX: number;\n\tmaxY: number;\n}\n\nexport interface CameraComponentTypes {\n\tcamera: Camera;\n\tcameraFollow: CameraFollow;\n\tcameraShake: CameraShake;\n\tcameraBounds: CameraBounds;\n}\n\n// ==================== Resource Types ====================\n\nexport interface FollowOptions {\n\tsmoothing?: number;\n\tdeadzoneX?: number;\n\tdeadzoneY?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n}\n\nexport type EntityHandle = { id: number };\n\nexport interface CameraState {\n\t// Read-only data (synced from camera entity each frame)\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeRotation: number;\n\tviewportWidth: number;\n\tviewportHeight: number;\n\tentityId: number;\n\n\t// Mutation methods\n\tfollow(target: number | EntityHandle, options?: FollowOptions): void;\n\tunfollow(): void;\n\tsetPosition(x: number, y: number): void;\n\tsetZoom(zoom: number): void;\n\tsetRotation(rotation: number): void;\n\tsetBounds(minX: number, minY: number, maxX: number, maxY: number): void;\n\tclearBounds(): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface CameraResourceTypes {\n\tcameraState: CameraState;\n}\n\n// ==================== Plugin Options ====================\n\nexport interface CameraPluginOptions<G extends string = 'camera'> {\n\tviewportWidth?: number;\n\tviewportHeight?: number;\n\tinitial?: {\n\t\tx?: number;\n\t\ty?: number;\n\t\tzoom?: number;\n\t\trotation?: number;\n\t};\n\tfollow?: FollowOptions;\n\tshake?: boolean | Partial<Omit<CameraShake, 'trauma'>>;\n\tbounds?:\n\t\t| { minX: number; minY: number; maxX: number; maxY: number }\n\t\t| [number, number, number, number];\n\tzoom?: {\n\t\tzoomStep?: number;\n\t\tminZoom?: number;\n\t\tmaxZoom?: number;\n\t};\n\tpan?: {\n\t\tspeed: number;\n\t\tactions?: {\n\t\t\tup?: string;\n\t\t\tdown?: string;\n\t\t\tleft?: string;\n\t\t\tright?: string;\n\t\t};\n\t};\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\trandomFn?: () => number;\n}\n\n// ==================== Default Values ====================\n\nconst DEFAULT_SHAKE: Readonly<Omit<CameraShake, 'trauma'>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 10,\n\tmaxOffsetY: 10,\n\tmaxRotation: 0.05,\n};\n\nconst DEFAULT_FOLLOW: Readonly<Omit<CameraFollow, 'target'>> = {\n\tsmoothing: 5,\n\tdeadzoneX: 0,\n\tdeadzoneY: 0,\n\toffsetX: 0,\n\toffsetY: 0,\n};\n\n// ==================== Coordinate Conversion ====================\n\nexport function worldToScreen(\n\tworldX: number,\n\tworldY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst dx = worldX - (state.x + state.shakeOffsetX);\n\tconst dy = worldY - (state.y + state.shakeOffsetY);\n\n\tconst angle = -(state.rotation + state.shakeRotation);\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = dx * cos - dy * sin;\n\tconst ry = dx * sin + dy * cos;\n\n\treturn {\n\t\tx: rx * state.zoom + state.viewportWidth / 2,\n\t\ty: ry * state.zoom + state.viewportHeight / 2,\n\t};\n}\n\nexport function screenToWorld(\n\tscreenX: number,\n\tscreenY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst cx = (screenX - state.viewportWidth / 2) / state.zoom;\n\tconst cy = (screenY - state.viewportHeight / 2) / state.zoom;\n\n\tconst angle = state.rotation + state.shakeRotation;\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = cx * cos - cy * sin;\n\tconst ry = cx * sin + cy * cos;\n\n\treturn {\n\t\tx: rx + state.x + state.shakeOffsetX,\n\t\ty: ry + state.y + state.shakeOffsetY,\n\t};\n}\n\n// ==================== Internal Helpers ====================\n\nfunction resolveTarget(target: number | EntityHandle): number {\n\treturn typeof target === 'number' ? target : target.id;\n}\n\nfunction resolveShakeOptions(shake: true | Partial<Omit<CameraShake, 'trauma'>>): CameraShake {\n\tconst opts = shake === true ? {} : shake;\n\treturn {\n\t\ttrauma: 0,\n\t\ttraumaDecay: opts.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: opts.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: opts.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxRotation: opts.maxRotation ?? DEFAULT_SHAKE.maxRotation,\n\t};\n}\n\nfunction resolveBounds(\n\tbounds: { minX: number; minY: number; maxX: number; maxY: number } | [number, number, number, number],\n): CameraBounds {\n\tif (Array.isArray(bounds)) {\n\t\treturn { minX: bounds[0], minY: bounds[1], maxX: bounds[2], maxY: bounds[3] };\n\t}\n\treturn { ...bounds };\n}\n\nfunction resolveFollowOptions(options?: FollowOptions): Omit<CameraFollow, 'target'> {\n\treturn {\n\t\tsmoothing: options?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tdeadzoneX: options?.deadzoneX ?? DEFAULT_FOLLOW.deadzoneX,\n\t\tdeadzoneY: options?.deadzoneY ?? DEFAULT_FOLLOW.deadzoneY,\n\t\toffsetX: options?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\toffsetY: options?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t};\n}\n\n// ==================== Plugin Factory ====================\n\ntype CameraWorldConfig = WorldConfigFrom<CameraComponentTypes, {}, CameraResourceTypes>;\n\ntype CameraLabels =\n\t| 'camera-init'\n\t| 'camera-follow'\n\t| 'camera-shake-update'\n\t| 'camera-bounds'\n\t| 'camera-state-sync'\n\t| 'camera-zoom'\n\t| 'camera-pan';\n\nexport function createCameraPlugin<G extends string = 'camera'>(\n\toptions?: CameraPluginOptions<G>,\n) {\n\tconst {\n\t\tviewportWidth = 800,\n\t\tviewportHeight = 600,\n\t\tinitial,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\tbounds: boundsConfig,\n\t\tzoom: zoomConfig,\n\t\tpan: panConfig,\n\t\tsystemGroup = 'camera',\n\t\tphase = 'postUpdate',\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\treturn definePlugin('camera')\n\t\t.withComponentTypes<CameraComponentTypes>()\n\t\t.withResourceTypes<CameraResourceTypes>()\n\t\t.withLabels<CameraLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<TransformWorldConfig>()\n\t\t.install((world) => {\n\t\t\t// Build mutation methods as closures over the world reference.\n\t\t\t// The cameraState resource is created immediately with placeholder methods,\n\t\t\t// then the init system populates entityId and wires up real methods.\n\n\t\t\tconst cameraState: CameraState = {\n\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\tshakeOffsetX: 0,\n\t\t\t\tshakeOffsetY: 0,\n\t\t\t\tshakeRotation: 0,\n\t\t\t\tviewportWidth,\n\t\t\t\tviewportHeight,\n\t\t\t\tentityId: -1,\n\n\t\t\t\t// Mutation methods — wired up after camera entity is spawned\n\t\t\t\tfollow: () => {},\n\t\t\t\tunfollow: () => {},\n\t\t\t\tsetPosition: () => {},\n\t\t\t\tsetZoom: () => {},\n\t\t\t\tsetRotation: () => {},\n\t\t\t\tsetBounds: () => {},\n\t\t\t\tclearBounds: () => {},\n\t\t\t\taddTrauma: () => {},\n\t\t\t};\n\n\t\t\tworld.addResource('cameraState', cameraState);\n\n\t\t\t// camera-init: spawns camera entity and wires up mutation closures\n\t\t\tworld\n\t\t\t\t.addSystem('camera-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs: ECSpresso<CameraWorldConfig & TransformWorldConfig>) => {\n\t\t\t\t\t// Spawn with required camera component\n\t\t\t\t\tconst entity = ecs.spawn({\n\t\t\t\t\t\tcamera: {\n\t\t\t\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\t\t\t},\n\t\t\t\t\t});\n\n\t\t\t\t\t// Conditionally add optional components\n\t\t\t\t\tif (followConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraFollow', {\n\t\t\t\t\t\t\ttarget: -1,\n\t\t\t\t\t\t\t...resolveFollowOptions(followConfig),\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\n\t\t\t\t\tif (shakeConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraShake', resolveShakeOptions(shakeConfig));\n\t\t\t\t\t}\n\n\t\t\t\t\tif (boundsConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraBounds', resolveBounds(boundsConfig));\n\t\t\t\t\t}\n\t\t\t\t\tcameraState.entityId = entity.id;\n\n\t\t\t\t\t// Wire up mutation methods\n\t\t\t\t\tcameraState.follow = (target: number | EntityHandle, opts?: FollowOptions) => {\n\t\t\t\t\t\tconst targetId = resolveTarget(target);\n\t\t\t\t\t\tconst followData: CameraFollow = {\n\t\t\t\t\t\t\ttarget: targetId,\n\t\t\t\t\t\t\t...resolveFollowOptions(opts),\n\t\t\t\t\t\t};\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.target = followData.target;\n\t\t\t\t\t\t\texisting.smoothing = followData.smoothing;\n\t\t\t\t\t\t\texisting.deadzoneX = followData.deadzoneX;\n\t\t\t\t\t\t\texisting.deadzoneY = followData.deadzoneY;\n\t\t\t\t\t\t\texisting.offsetX = followData.offsetX;\n\t\t\t\t\t\t\texisting.offsetY = followData.offsetY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraFollow', followData);\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.unfollow = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setPosition = (x: number, y: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.x = x;\n\t\t\t\t\t\tcamera.y = y;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setZoom = (zoom: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.zoom = zoom;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setRotation = (rotation: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.rotation = rotation;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setBounds = (minX: number, minY: number, maxX: number, maxY: number) => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.minX = minX;\n\t\t\t\t\t\t\texisting.minY = minY;\n\t\t\t\t\t\t\texisting.maxX = maxX;\n\t\t\t\t\t\t\texisting.maxY = maxY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraBounds', { minX, minY, maxX, maxY });\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.clearBounds = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.addTrauma = (amount: number) => {\n\t\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\t\tif (shake) {\n\t\t\t\t\t\t\tshake.trauma = Math.min(1, Math.max(0, shake.trauma + amount));\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraShake', {\n\t\t\t\t\t\t\t\t...resolveShakeOptions(true),\n\t\t\t\t\t\t\t\ttrauma: Math.min(1, Math.max(0, amount)),\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t});\n\n\t\t\t// camera-follow: priority 400 (after transform propagation at 500)\n\t\t\tworld\n\t\t\t\t.addSystem('camera-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\twith: ['camera', 'cameraFollow'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt, ecs }) => {\n\t\t\t\t\tconst t = Math.min(1, dt);\n\t\t\t\t\tfor (const entity of queries.cameras) {\n\t\t\t\t\t\tconst { camera, cameraFollow } = entity.components;\n\t\t\t\t\t\tif (cameraFollow.target < 0) continue;\n\n\t\t\t\t\t\tconst targetWorld = ecs.getComponent(cameraFollow.target, 'worldTransform');\n\t\t\t\t\t\tif (!targetWorld) continue;\n\n\t\t\t\t\t\tconst goalX = targetWorld.x + cameraFollow.offsetX;\n\t\t\t\t\t\tconst goalY = targetWorld.y + cameraFollow.offsetY;\n\t\t\t\t\t\tconst dx = goalX - camera.x;\n\t\t\t\t\t\tconst dy = goalY - camera.y;\n\n\t\t\t\t\t\tif (Math.abs(dx) > cameraFollow.deadzoneX) {\n\t\t\t\t\t\t\tconst sign = dx > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessX = dx - sign * cameraFollow.deadzoneX;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.x += excessX * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (Math.abs(dy) > cameraFollow.deadzoneY) {\n\t\t\t\t\t\t\tconst sign = dy > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessY = dy - sign * cameraFollow.deadzoneY;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.y += excessY * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-shake-update: priority 390\n\t\t\tworld\n\t\t\t\t.addSystem('camera-shake-update')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('shakeCameras', {\n\t\t\t\t\twith: ['camera', 'cameraShake'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt }) => {\n\t\t\t\t\tfor (const entity of queries.shakeCameras) {\n\t\t\t\t\t\tconst { cameraShake } = entity.components;\n\t\t\t\t\t\tcameraShake.trauma = Math.max(0, cameraShake.trauma - cameraShake.traumaDecay * dt);\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-bounds: priority 380\n\t\t\tworld\n\t\t\t\t.addSystem('camera-bounds')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('boundedCameras', {\n\t\t\t\t\twith: ['camera', 'cameraBounds'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries }) => {\n\t\t\t\t\tfor (const entity of queries.boundedCameras) {\n\t\t\t\t\t\tconst { camera, cameraBounds } = entity.components;\n\t\t\t\t\t\tconst halfW = cameraState.viewportWidth / (2 * camera.zoom);\n\t\t\t\t\t\tconst halfH = cameraState.viewportHeight / (2 * camera.zoom);\n\n\t\t\t\t\t\tconst effectiveMinX = cameraBounds.minX + halfW;\n\t\t\t\t\t\tconst effectiveMaxX = cameraBounds.maxX - halfW;\n\t\t\t\t\t\tconst effectiveMinY = cameraBounds.minY + halfH;\n\t\t\t\t\t\tconst effectiveMaxY = cameraBounds.maxY - halfH;\n\n\t\t\t\t\t\tif (effectiveMinX > effectiveMaxX) {\n\t\t\t\t\t\t\tcamera.x = (cameraBounds.minX + cameraBounds.maxX) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.x = Math.max(effectiveMinX, Math.min(effectiveMaxX, camera.x));\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (effectiveMinY > effectiveMaxY) {\n\t\t\t\t\t\t\tcamera.y = (cameraBounds.minY + cameraBounds.maxY) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.y = Math.max(effectiveMinY, Math.min(effectiveMaxY, camera.y));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-state-sync: priority 370\n\t\t\tworld\n\t\t\t\t.addSystem('camera-state-sync')\n\t\t\t\t.setPriority(370)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs }) => {\n\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\tif (!camera) {\n\t\t\t\t\t\tcameraState.x = 0;\n\t\t\t\t\t\tcameraState.y = 0;\n\t\t\t\t\t\tcameraState.zoom = 1;\n\t\t\t\t\t\tcameraState.rotation = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tcameraState.x = camera.x;\n\t\t\t\t\tcameraState.y = camera.y;\n\t\t\t\t\tcameraState.zoom = camera.zoom;\n\t\t\t\t\tcameraState.rotation = camera.rotation;\n\n\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\tif (shake && shake.trauma > 0) {\n\t\t\t\t\t\tconst intensity = shake.trauma * shake.trauma;\n\t\t\t\t\t\tcameraState.shakeOffsetX = shake.maxOffsetX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeOffsetY = shake.maxOffsetY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeRotation = shake.maxRotation * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-zoom: conditionally registered when zoom option is provided\n\t\t\tif (zoomConfig) {\n\t\t\t\tconst {\n\t\t\t\t\tzoomStep = 0.1,\n\t\t\t\t\tminZoom = 0.1,\n\t\t\t\t\tmaxZoom = 10,\n\t\t\t\t} = zoomConfig;\n\n\t\t\t\ttype ZoomInputState = { pointer: { position: { x: number; y: number } } };\n\n\t\t\t\tlet pendingSteps = 0;\n\t\t\t\tlet zoomActive = false;\n\t\t\t\tlet canvas: HTMLCanvasElement | undefined;\n\t\t\t\tlet isoState: { tileWidth: number; tileHeight: number; originX: number; originY: number } | undefined;\n\n\t\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\t\te.preventDefault();\n\t\t\t\t\tpendingSteps += Math.sign(e.deltaY);\n\t\t\t\t}\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-zoom')\n\t\t\t\t\t.setPriority(410)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\t\twith: ['camera'],\n\t\t\t\t\t})\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\t// Check for required dependencies\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tconst pixiApp = ecs.tryGetResource<{ canvas: HTMLCanvasElement }>('pixiApp');\n\n\t\t\t\t\t\tif (!inputState || !pixiApp) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] zoom requires the input plugin and renderer2D plugin. ' +\n\t\t\t\t\t\t\t\t'Zoom will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcanvas = pixiApp.canvas;\n\t\t\t\t\t\tcanvas.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t\t// Detect isometric projection for iso-aware cursor-centered zoom\n\t\t\t\t\t\tisoState = ecs.tryGetResource<{\n\t\t\t\t\t\t\ttileWidth: number; tileHeight: number;\n\t\t\t\t\t\t\toriginX: number; originY: number;\n\t\t\t\t\t\t}>('isoProjection');\n\n\t\t\t\t\t\tzoomActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\t\tif (!zoomActive || !canvas) return;\n\t\t\t\t\t\tcanvas.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ queries, ecs }) => {\n\t\t\t\t\t\tif (!zoomActive || pendingSteps === 0) return;\n\n\t\t\t\t\t\tconst steps = pendingSteps;\n\t\t\t\t\t\tpendingSteps = 0;\n\n\t\t\t\t\t\tconst [cameraEntity] = queries.cameras;\n\t\t\t\t\t\tif (!cameraEntity) return;\n\n\t\t\t\t\t\tconst cam = cameraEntity.components.camera;\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\t// Apply zoom — proportional to number of wheel steps\n\t\t\t\t\t\tconst direction = steps > 0 ? (1 - zoomStep) : (1 + zoomStep);\n\t\t\t\t\t\tconst newZoom = Math.max(minZoom, Math.min(maxZoom, cam.zoom * Math.pow(direction, Math.abs(steps))));\n\n\t\t\t\t\t\tif (isoState && canvas) {\n\t\t\t\t\t\t\t// Iso-aware cursor-centered zoom: work in iso-screen space\n\t\t\t\t\t\t\tconst rect = canvas.getBoundingClientRect();\n\t\t\t\t\t\t\tconst screenOffX = inputState.pointer.position.x - (rect.left + rect.width / 2);\n\t\t\t\t\t\t\tconst screenOffY = inputState.pointer.position.y - (rect.top + rect.height / 2);\n\n\t\t\t\t\t\t\t// Inlined worldToIso — avoids cross-plugin import\n\t\t\t\t\t\t\tconst halfW = isoState.tileWidth / 2;\n\t\t\t\t\t\t\tconst halfH = isoState.tileHeight / 2;\n\t\t\t\t\t\t\tconst camIsoX = (cam.x - cam.y) * halfW + isoState.originX;\n\t\t\t\t\t\t\tconst camIsoY = (cam.x + cam.y) * halfH + isoState.originY;\n\t\t\t\t\t\t\tconst isoBeforeX = camIsoX + screenOffX / cam.zoom;\n\t\t\t\t\t\t\tconst isoBeforeY = camIsoY + screenOffY / cam.zoom;\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\t// New camera iso position so the same point stays under cursor\n\t\t\t\t\t\t\tconst newCamIsoX = isoBeforeX - screenOffX / newZoom;\n\t\t\t\t\t\t\tconst newCamIsoY = isoBeforeY - screenOffY / newZoom;\n\n\t\t\t\t\t\t\t// Inlined isoToWorld\n\t\t\t\t\t\t\tconst relX = newCamIsoX - isoState.originX;\n\t\t\t\t\t\t\tconst relY = newCamIsoY - isoState.originY;\n\t\t\t\t\t\t\tcam.x = relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t\tcam.y = -relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Pixel-space cursor-centered zoom\n\t\t\t\t\t\t\tconst worldBefore = screenToWorld(\n\t\t\t\t\t\t\t\tinputState.pointer.position.x,\n\t\t\t\t\t\t\t\tinputState.pointer.position.y,\n\t\t\t\t\t\t\t\tcameraState,\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\tcam.x = worldBefore.x - (inputState.pointer.position.x - cameraState.viewportWidth / 2) / newZoom;\n\t\t\t\t\t\t\tcam.y = worldBefore.y - (inputState.pointer.position.y - cameraState.viewportHeight / 2) / newZoom;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\n\t\t\t// camera-pan: conditionally registered when pan option is provided\n\t\t\tif (panConfig) {\n\t\t\t\ttype PanInputState = { actions: { isActive(action: string): boolean } };\n\n\t\t\t\tconst {\n\t\t\t\t\tspeed,\n\t\t\t\t\tactions: panActions,\n\t\t\t\t} = panConfig;\n\n\t\t\t\tconst actionUp = panActions?.up ?? 'panUp';\n\t\t\t\tconst actionDown = panActions?.down ?? 'panDown';\n\t\t\t\tconst actionLeft = panActions?.left ?? 'panLeft';\n\t\t\t\tconst actionRight = panActions?.right ?? 'panRight';\n\n\t\t\t\tlet panActive = false;\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-pan')\n\t\t\t\t\t.setPriority(420)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] pan requires the input plugin. Pan will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpanActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\t\tif (!panActive) return;\n\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\tconst delta = (speed / cameraState.zoom) * dt;\n\t\t\t\t\t\tconst dx = (inputState.actions.isActive(actionRight) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionLeft) ? 1 : 0);\n\t\t\t\t\t\tconst dy = (inputState.actions.isActive(actionDown) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionUp) ? 1 : 0);\n\n\t\t\t\t\t\tif (dx !== 0 || dy !== 0) {\n\t\t\t\t\t\t\tcameraState.setPosition(\n\t\t\t\t\t\t\t\tcameraState.x + dx * delta,\n\t\t\t\t\t\t\t\tcameraState.y + dy * delta,\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t});\n}\n",
6
6
  "/**\n * Selection Plugin for ECSpresso\n *\n * Provides pointer-driven entity selection via box-drag and click.\n * Entities with a `selectable` component can be selected by the user.\n * Selected entities receive a `selected` component that other systems\n * can query for.\n *\n * Requires the input plugin (for pointer state) and the renderer2D plugin\n * (for graphics rendering of the selection box).\n *\n * Camera-aware: when a `cameraState` resource is present (from the camera\n * plugin), pointer coordinates are automatically converted to world space\n * for hit-testing. The selection box overlay remains in screen space.\n */\n\nimport { Graphics } from 'pixi.js';\nimport { definePlugin, type BasePluginOptions } from 'ecspresso';\nimport type { WorldConfigFrom } from 'ecspresso';\nimport type { InputResourceTypes } from './input';\nimport type { Renderer2DComponentTypes, Renderer2DResourceTypes } from '../rendering/renderer2D';\nimport type { CameraState } from '../spatial/camera';\nimport { screenToWorld } from '../spatial/camera';\n\n// ==================== Component Types ====================\n\n/**\n * Component types provided by the selection plugin.\n */\nexport interface SelectionComponentTypes {\n\t/** Tag marking an entity as eligible for selection */\n\tselectable: true;\n\t/** Tag marking an entity as currently selected (added/removed dynamically) */\n\tselected: true;\n}\n\n// ==================== Resource Types ====================\n\n/**\n * Internal state tracking the current drag selection.\n */\nexport interface SelectionState {\n\tdragStart: { x: number; y: number };\n\tboxEntityId: number | null;\n}\n\n/**\n * Resource types provided by the selection plugin.\n */\nexport interface SelectionResourceTypes {\n\tselectionState: SelectionState;\n}\n\n// ==================== WorldConfig ====================\n\n/**\n * WorldConfig representing the selection plugin's provided types.\n */\nexport type SelectionWorldConfig = WorldConfigFrom<SelectionComponentTypes, {}, SelectionResourceTypes>;\n\n// ==================== Dependency Types ====================\n\ntype SelectionRequires = WorldConfigFrom<Renderer2DComponentTypes, {}, InputResourceTypes & Renderer2DResourceTypes>;\n\n// ==================== Plugin Options ====================\n\n/**\n * Configuration options for the selection plugin.\n */\nexport interface SelectionPluginOptions<G extends string = 'selection'> extends BasePluginOptions<G> {\n\t/** Minimum drag distance (px) to trigger box select vs click select (default: 5) */\n\tclickThreshold?: number;\n\t/** Selection box fill color (default: 0x00FF00) */\n\tboxFillColor?: number;\n\t/** Selection box fill alpha (default: 0.15) */\n\tboxFillAlpha?: number;\n\t/** Selection box stroke color (default: 0x00FF00) */\n\tboxStrokeColor?: number;\n\t/** Selection box stroke alpha (default: 0.8) */\n\tboxStrokeAlpha?: number;\n\t/** Tint applied to selected entities' sprites (default: 0x44FF44) */\n\tselectedTint?: number;\n\t/** Render layer for the selection box entity (default: undefined) */\n\trenderLayer?: string;\n}\n\n// ==================== Helper Functions ====================\n\n/**\n * Create a selectable component.\n *\n * @returns Component object suitable for spreading into spawn()\n *\n * @example\n * ```typescript\n * ecs.spawn({\n * ...createTransform(100, 200),\n * sprite,\n * ...createSelectable(),\n * });\n * ```\n */\nexport function createSelectable(): Pick<SelectionComponentTypes, 'selectable'> {\n\treturn { selectable: true };\n}\n\n// ==================== Plugin Factory ====================\n\n/**\n * Create a selection plugin for ECSpresso.\n *\n * Provides:\n * - Box-drag selection (left-click drag to select multiple entities)\n * - Click selection (left-click to select a single entity)\n * - Visual feedback (configurable sprite tint for selected entities)\n * - Selection box overlay (rendered as a PixiJS Graphics entity)\n * - Automatic camera-awareness when cameraState resource is present\n *\n * Requires the input plugin and renderer2D plugin to be installed.\n *\n * @example\n * ```typescript\n * const ecs = ECSpresso.create()\n * .withPlugin(createRenderer2DPlugin({ renderLayers: ['game', 'ui'] }))\n * .withPlugin(createInputPlugin())\n * .withPlugin(createSelectionPlugin({ renderLayer: 'ui' }))\n * .build();\n *\n * await ecs.initialize();\n *\n * ecs.spawn({\n * sprite,\n * ...createTransform(100, 200),\n * ...createSelectable(),\n * });\n * ```\n */\nexport function createSelectionPlugin<G extends string = 'selection'>(\n\toptions?: SelectionPluginOptions<G>\n) {\n\tconst {\n\t\tsystemGroup = 'selection',\n\t\tpriority = 100,\n\t\tphase = 'preUpdate',\n\t\tclickThreshold = 5,\n\t\tboxFillColor = 0x00FF00,\n\t\tboxFillAlpha = 0.15,\n\t\tboxStrokeColor = 0x00FF00,\n\t\tboxStrokeAlpha = 0.8,\n\t\tselectedTint = 0x44FF44,\n\t\trenderLayer,\n\t} = options ?? {};\n\n\t// Pre-allocate draw options to avoid per-frame allocations during drag\n\tconst fillOptions = { color: boxFillColor, alpha: boxFillAlpha };\n\tconst strokeOptions = { color: boxStrokeColor, width: 1.5, alpha: boxStrokeAlpha };\n\n\treturn definePlugin('selection')\n\t\t.withComponentTypes<SelectionComponentTypes>()\n\t\t.withResourceTypes<SelectionResourceTypes>()\n\t\t.withLabels<'selection-input' | 'selection-visual'>()\n\t\t.withGroups<G>()\n\t\t.requires<SelectionRequires>()\n\t\t.install((world) => {\n\t\t\tworld.addResource('selectionState', {\n\t\t\t\tdragStart: { x: 0, y: 0 },\n\t\t\t\tboxEntityId: null,\n\t\t\t});\n\n\t\t\tlet preventContextMenu: ((e: Event) => void) | null = null;\n\n\t\t\tworld\n\t\t\t\t.addSystem('selection-input')\n\t\t\t\t.setPriority(priority)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('selectables', {\n\t\t\t\t\twith: ['selectable', 'worldTransform'],\n\t\t\t\t})\n\t\t\t\t.addQuery('currentlySelected', {\n\t\t\t\t\twith: ['selected'],\n\t\t\t\t})\n\t\t\t\t.withResources(['inputState', 'selectionState', 'pixiApp'])\n\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\tconst pixiApp = ecs.getResource('pixiApp');\n\t\t\t\t\tpreventContextMenu = (e: Event) => e.preventDefault();\n\t\t\t\t\tpixiApp.canvas.addEventListener('contextmenu', preventContextMenu);\n\t\t\t\t})\n\t\t\t\t.setOnDetach((ecs) => {\n\t\t\t\t\tif (!preventContextMenu) return;\n\t\t\t\t\tconst pixiApp = ecs.getResource('pixiApp');\n\t\t\t\t\tpixiApp.canvas.removeEventListener('contextmenu', preventContextMenu);\n\t\t\t\t\tpreventContextMenu = null;\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, ecs, resources }) => {\n\t\t\t\t\tconst { inputState: input, selectionState } = resources;\n\t\t\t\t\tconst pointer = input.pointer;\n\n\t\t\t\t\t// Start drag\n\t\t\t\t\tif (pointer.justPressed(0)) {\n\t\t\t\t\t\t// Clean up any orphaned box entity from an interrupted drag\n\t\t\t\t\t\tif (selectionState.boxEntityId !== null) {\n\t\t\t\t\t\t\tecs.commands.removeEntity(selectionState.boxEntityId);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tselectionState.dragStart.x = pointer.position.x;\n\t\t\t\t\t\tselectionState.dragStart.y = pointer.position.y;\n\n\t\t\t\t\t\tconst boxEntity = ecs.spawn({\n\t\t\t\t\t\t\tgraphics: new Graphics(),\n\t\t\t\t\t\t});\n\t\t\t\t\t\tif (renderLayer) {\n\t\t\t\t\t\t\tecs.addComponent(boxEntity.id, 'renderLayer', renderLayer);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tselectionState.boxEntityId = boxEntity.id;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Update drag visual (screen-space — no camera conversion)\n\t\t\t\t\tif (pointer.isDown(0) && selectionState.boxEntityId !== null) {\n\t\t\t\t\t\tconst g = ecs.getComponent(selectionState.boxEntityId, 'graphics');\n\t\t\t\t\t\tif (!g) return;\n\n\t\t\t\t\t\tconst startX = selectionState.dragStart.x;\n\t\t\t\t\t\tconst startY = selectionState.dragStart.y;\n\t\t\t\t\t\tconst curX = pointer.position.x;\n\t\t\t\t\t\tconst curY = pointer.position.y;\n\t\t\t\t\t\tconst minX = Math.min(startX, curX);\n\t\t\t\t\t\tconst minY = Math.min(startY, curY);\n\t\t\t\t\t\tconst w = Math.abs(curX - startX);\n\t\t\t\t\t\tconst h = Math.abs(curY - startY);\n\n\t\t\t\t\t\tg.clear();\n\t\t\t\t\t\tg.rect(minX, minY, w, h);\n\t\t\t\t\t\tg.fill(fillOptions);\n\t\t\t\t\t\tg.stroke(strokeOptions);\n\t\t\t\t\t}\n\n\t\t\t\t\t// End drag — perform selection\n\t\t\t\t\tif (!pointer.justReleased(0) || selectionState.boxEntityId === null) return;\n\n\t\t\t\t\tconst startX = selectionState.dragStart.x;\n\t\t\t\t\tconst startY = selectionState.dragStart.y;\n\t\t\t\t\tconst endX = pointer.position.x;\n\t\t\t\t\tconst endY = pointer.position.y;\n\n\t\t\t\t\tconst w = Math.abs(endX - startX);\n\t\t\t\t\tconst h = Math.abs(endY - startY);\n\n\t\t\t\t\t// Clear current selection\n\t\t\t\t\tfor (const entity of queries.currentlySelected) {\n\t\t\t\t\t\tecs.removeComponent(entity.id, 'selected');\n\t\t\t\t\t}\n\n\t\t\t\t\tconst isClick = w < clickThreshold && h < clickThreshold;\n\n\t\t\t\t\t// Convert screen coords to world space for hit-testing\n\t\t\t\t\tconst camState = ecs.tryGetResource('cameraState') as CameraState | undefined;\n\t\t\t\t\tconst worldEnd = camState\n\t\t\t\t\t\t? screenToWorld(endX, endY, camState)\n\t\t\t\t\t\t: { x: endX, y: endY };\n\n\t\t\t\t\tif (isClick) {\n\t\t\t\t\t\tconst clickRadiusSq = 400; // 20px radius in world space\n\t\t\t\t\t\tlet nearestId: number | null = null;\n\t\t\t\t\t\tlet nearestDistSq = Infinity;\n\n\t\t\t\t\t\tfor (const entity of queries.selectables) {\n\t\t\t\t\t\t\tconst { worldTransform } = entity.components;\n\t\t\t\t\t\t\tconst dx = worldTransform.x - worldEnd.x;\n\t\t\t\t\t\t\tconst dy = worldTransform.y - worldEnd.y;\n\t\t\t\t\t\t\tconst distSq = dx * dx + dy * dy;\n\t\t\t\t\t\t\tif (distSq < clickRadiusSq && distSq < nearestDistSq) {\n\t\t\t\t\t\t\t\tnearestDistSq = distSq;\n\t\t\t\t\t\t\t\tnearestId = entity.id;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (nearestId !== null) {\n\t\t\t\t\t\t\tecs.addComponent(nearestId, 'selected', true);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tconst worldStart = camState\n\t\t\t\t\t\t\t? screenToWorld(startX, startY, camState)\n\t\t\t\t\t\t\t: { x: startX, y: startY };\n\t\t\t\t\t\tconst minWX = Math.min(worldStart.x, worldEnd.x);\n\t\t\t\t\t\tconst maxWX = Math.max(worldStart.x, worldEnd.x);\n\t\t\t\t\t\tconst minWY = Math.min(worldStart.y, worldEnd.y);\n\t\t\t\t\t\tconst maxWY = Math.max(worldStart.y, worldEnd.y);\n\n\t\t\t\t\t\tfor (const entity of queries.selectables) {\n\t\t\t\t\t\t\tconst { worldTransform } = entity.components;\n\t\t\t\t\t\t\tif (\n\t\t\t\t\t\t\t\tworldTransform.x >= minWX &&\n\t\t\t\t\t\t\t\tworldTransform.x <= maxWX &&\n\t\t\t\t\t\t\t\tworldTransform.y >= minWY &&\n\t\t\t\t\t\t\t\tworldTransform.y <= maxWY\n\t\t\t\t\t\t\t) {\n\t\t\t\t\t\t\t\tecs.addComponent(entity.id, 'selected', true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tecs.commands.removeEntity(selectionState.boxEntityId);\n\t\t\t\t\tselectionState.boxEntityId = null;\n\t\t\t\t});\n\n\t\t\t// Visual feedback via enter/exit callbacks — only fires on selection change\n\t\t\tworld\n\t\t\t\t.addSystem('selection-visual')\n\t\t\t\t.setPriority(priority)\n\t\t\t\t.inPhase('render')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('selectedUnits', {\n\t\t\t\t\twith: ['selected', 'sprite'],\n\t\t\t\t})\n\t\t\t\t.setOnEntityEnter('selectedUnits', ({ entity }) => {\n\t\t\t\t\tentity.components.sprite.tint = selectedTint;\n\t\t\t\t})\n\t\t\t\t.addQuery('deselectedUnits', {\n\t\t\t\t\twith: ['selectable', 'sprite'],\n\t\t\t\t\twithout: ['selected'],\n\t\t\t\t})\n\t\t\t\t.setOnEntityEnter('deselectedUnits', ({ entity }) => {\n\t\t\t\t\tentity.components.sprite.tint = 0xFFFFFF;\n\t\t\t\t});\n\t\t});\n}\n"
7
7
  ],
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9
+ "debugId": "2CBA75EEC12DB4DB64756E2164756E21",
10
10
  "names": []
11
11
  }
@@ -1,4 +1,4 @@
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J=V.trauma*V.trauma;j.shakeOffsetX=V.maxOffsetX*J*(F()*2-1),j.shakeOffsetY=V.maxOffsetY*J*(F()*2-1),j.shakeRotation=V.maxRotation*J*(F()*2-1)}else j.shakeOffsetX=0,j.shakeOffsetY=0,j.shakeRotation=0}),W){let Z=function(H){H.preventDefault(),J+=Math.sign(H.deltaY)},{zoomStep:$=0.1,minZoom:I=0.1,maxZoom:V=10}=W,J=0,q=!1,R,N;D.addSystem("camera-zoom").setPriority(410).inPhase("preUpdate").inGroup(U).addQuery("cameras",{with:["camera"]}).setOnInitialize((H)=>{let z=H.tryGetResource("inputState"),_=H.tryGetResource("pixiApp");if(!z||!_){console.error("[camera] zoom requires the input plugin and renderer2D plugin. Zoom will be disabled.");return}R=_.canvas,R.addEventListener("wheel",Z,{passive:!1}),N=H.tryGetResource("isoProjection"),q=!0}).setOnDetach(()=>{if(!q||!R)return;R.removeEventListener("wheel",Z)}).setProcess(({queries:H,ecs:z})=>{if(!q||J===0)return;let _=J;J=0;let[C]=H.cameras;if(!C)return;let G=C.components.camera,T=z.tryGetResource("inputState");if(!T)return;let A=_>0?1-$:1+$,k=Math.max(I,Math.min(V,G.zoom*Math.pow(A,Math.abs(_))));if(N&&R){let O=R.getBoundingClientRect(),y=T.pointer.position.x-(O.left+O.width/2),h=T.pointer.position.y-(O.top+O.height/2),f=N.tileWidth/2,p=N.tileHeight/2,d=(G.x-G.y)*f+N.originX,S=(G.x+G.y)*p+N.originY,l=d+y/G.zoom,m=S+h/G.zoom;G.zoom=k;let i=l-y/k,n=m-h/k,x=i-N.originX,g=n-N.originY;G.x=x/N.tileWidth+g/N.tileHeight,G.y=-x/N.tileWidth+g/N.tileHeight}else{let O=t(T.pointer.position.x,T.pointer.position.y,j);G.zoom=k,G.x=O.x-(T.pointer.position.x-j.viewportWidth/2)/k,G.y=O.y-(T.pointer.position.y-j.viewportHeight/2)/k}})}if(L){let{speed:$,actions:I}=L,V=I?.up??"panUp",J=I?.down??"panDown",q=I?.left??"panLeft",R=I?.right??"panRight",N=!1;D.addSystem("camera-pan").setPriority(420).inPhase("preUpdate").inGroup(U).setOnInitialize((Z)=>{if(!Z.tryGetResource("inputState")){console.error("[camera] pan requires the input plugin. Pan will be disabled.");return}N=!0}).setProcess(({ecs:Z,dt:H})=>{if(!N)return;let z=Z.tryGetResource("inputState");if(!z)return;let _=$/j.zoom*H,C=(z.actions.isActive(R)?1:0)-(z.actions.isActive(q)?1:0),G=(z.actions.isActive(J)?1:0)-(z.actions.isActive(V)?1:0);if(C!==0||G!==0)j.setPosition(j.x+C*_,j.y+G*_)})}})}export{$j as worldToScreen,t as screenToWorld,Pj as createCameraPlugin};
1
+ var r=Object.defineProperty;var c=(Q)=>Q;function o(Q,K){this[Q]=c.bind(null,K)}var jj=(Q,K)=>{for(var P in K)r(Q,P,{get:K[P],enumerable:!0,configurable:!0,set:o.bind(K,P)})};var Jj=(Q,K)=>()=>(Q&&(K=Q(Q=0)),K);var Nj=((Q)=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(Q,{get:(K,P)=>(typeof require<"u"?require:K)[P]}):Q)(function(Q){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+Q+'" is not supported')});import{definePlugin as s}from"ecspresso";var v={traumaDecay:1,maxOffsetX:10,maxOffsetY:10,maxRotation:0.05},X={smoothing:5,deadzoneX:0,deadzoneY:0,offsetX:0,offsetY:0};function $j(Q,K,P){let M=Q-(P.x+P.shakeOffsetX),B=K-(P.y+P.shakeOffsetY),b=-(P.rotation+P.shakeRotation),E=Math.cos(b),W=Math.sin(b),L=M*E-B*W,U=M*W+B*E;return{x:L*P.zoom+P.viewportWidth/2,y:U*P.zoom+P.viewportHeight/2}}function t(Q,K,P){let M=(Q-P.viewportWidth/2)/P.zoom,B=(K-P.viewportHeight/2)/P.zoom,b=P.rotation+P.shakeRotation,E=Math.cos(b),W=Math.sin(b),L=M*E-B*W,U=M*W+B*E;return{x:L+P.x+P.shakeOffsetX,y:U+P.y+P.shakeOffsetY}}function a(Q){return typeof Q==="number"?Q:Q.id}function w(Q){let K=Q===!0?{}:Q;return{trauma:0,traumaDecay:K.traumaDecay??v.traumaDecay,maxOffsetX:K.maxOffsetX??v.maxOffsetX,maxOffsetY:K.maxOffsetY??v.maxOffsetY,maxRotation:K.maxRotation??v.maxRotation}}function e(Q){if(Array.isArray(Q))return{minX:Q[0],minY:Q[1],maxX:Q[2],maxY:Q[3]};return{...Q}}function u(Q){return{smoothing:Q?.smoothing??X.smoothing,deadzoneX:Q?.deadzoneX??X.deadzoneX,deadzoneY:Q?.deadzoneY??X.deadzoneY,offsetX:Q?.offsetX??X.offsetX,offsetY:Q?.offsetY??X.offsetY}}function Pj(Q){let{viewportWidth:K=800,viewportHeight:P=600,initial:M,follow:B,shake:b,bounds:E,zoom:W,pan:L,systemGroup:U="camera",phase:Y="postUpdate",randomFn:F=Math.random}=Q??{};return s("camera").withComponentTypes().withResourceTypes().withLabels().withGroups().requires().install((D)=>{let j={x:M?.x??0,y:M?.y??0,zoom:M?.zoom??1,rotation:M?.rotation??0,shakeOffsetX:0,shakeOffsetY:0,shakeRotation:0,viewportWidth:K,viewportHeight:P,entityId:-1,follow:()=>{},unfollow:()=>{},setPosition:()=>{},setZoom:()=>{},setRotation:()=>{},setBounds:()=>{},clearBounds:()=>{},addTrauma:()=>{}};if(D.addResource("cameraState",j),D.addSystem("camera-init").inGroup(U).setOnInitialize(($)=>{let I=$.spawn({camera:{x:M?.x??0,y:M?.y??0,zoom:M?.zoom??1,rotation:M?.rotation??0}});if(B)$.addComponent(I.id,"cameraFollow",{target:-1,...u(B)});if(b)$.addComponent(I.id,"cameraShake",w(b));if(E)$.addComponent(I.id,"cameraBounds",e(E));j.entityId=I.id,j.follow=(V,J)=>{let R={target:a(V),...u(J)},N=$.getComponent(j.entityId,"cameraFollow");if(N)N.target=R.target,N.smoothing=R.smoothing,N.deadzoneX=R.deadzoneX,N.deadzoneY=R.deadzoneY,N.offsetX=R.offsetX,N.offsetY=R.offsetY;else $.addComponent(j.entityId,"cameraFollow",R)},j.unfollow=()=>{if($.getComponent(j.entityId,"cameraFollow"))$.removeComponent(j.entityId,"cameraFollow")},j.setPosition=(V,J)=>{let q=$.getComponent(j.entityId,"camera");if(!q)return;q.x=V,q.y=J},j.setZoom=(V)=>{let J=$.getComponent(j.entityId,"camera");if(!J)return;J.zoom=V},j.setRotation=(V)=>{let J=$.getComponent(j.entityId,"camera");if(!J)return;J.rotation=V},j.setBounds=(V,J,q,R)=>{let N=$.getComponent(j.entityId,"cameraBounds");if(N)N.minX=V,N.minY=J,N.maxX=q,N.maxY=R;else $.addComponent(j.entityId,"cameraBounds",{minX:V,minY:J,maxX:q,maxY:R})},j.clearBounds=()=>{if($.getComponent(j.entityId,"cameraBounds"))$.removeComponent(j.entityId,"cameraBounds")},j.addTrauma=(V)=>{let J=$.getComponent(j.entityId,"cameraShake");if(J)J.trauma=Math.min(1,Math.max(0,J.trauma+V));else $.addComponent(j.entityId,"cameraShake",{...w(!0),trauma:Math.min(1,Math.max(0,V))})}}),D.addSystem("camera-follow").setPriority(400).inPhase(Y).inGroup(U).addQuery("cameras",{with:["camera","cameraFollow"]}).setProcess(({queries:$,dt:I,ecs:V})=>{let J=Math.min(1,I);for(let q of $.cameras){let{camera:R,cameraFollow:N}=q.components;if(N.target<0)continue;let z=V.getComponent(N.target,"worldTransform");if(!z)continue;let H=z.x+N.offsetX,Z=z.y+N.offsetY,_=H-R.x,C=Z-R.y;if(Math.abs(_)>N.deadzoneX){let G=_>0?1:-1,T=_-G*N.deadzoneX,A=Math.min(1,N.smoothing*J);R.x+=T*A}if(Math.abs(C)>N.deadzoneY){let G=C>0?1:-1,T=C-G*N.deadzoneY,A=Math.min(1,N.smoothing*J);R.y+=T*A}}}),D.addSystem("camera-shake-update").setPriority(390).inPhase(Y).inGroup(U).addQuery("shakeCameras",{with:["camera","cameraShake"]}).setProcess(({queries:$,dt:I})=>{for(let V of $.shakeCameras){let{cameraShake:J}=V.components;J.trauma=Math.max(0,J.trauma-J.traumaDecay*I)}}),D.addSystem("camera-bounds").setPriority(380).inPhase(Y).inGroup(U).addQuery("boundedCameras",{with:["camera","cameraBounds"]}).setProcess(({queries:$})=>{for(let I of $.boundedCameras){let{camera:V,cameraBounds:J}=I.components,q=j.viewportWidth/(2*V.zoom),R=j.viewportHeight/(2*V.zoom),N=J.minX+q,z=J.maxX-q,H=J.minY+R,Z=J.maxY-R;if(N>z)V.x=(J.minX+J.maxX)/2;else V.x=Math.max(N,Math.min(z,V.x));if(H>Z)V.y=(J.minY+J.maxY)/2;else V.y=Math.max(H,Math.min(Z,V.y))}}),D.addSystem("camera-state-sync").setPriority(370).inPhase(Y).inGroup(U).setProcess(({ecs:$})=>{let I=$.getComponent(j.entityId,"camera");if(!I){j.x=0,j.y=0,j.zoom=1,j.rotation=0,j.shakeOffsetX=0,j.shakeOffsetY=0,j.shakeRotation=0;return}j.x=I.x,j.y=I.y,j.zoom=I.zoom,j.rotation=I.rotation;let V=$.getComponent(j.entityId,"cameraShake");if(V&&V.trauma>0){let J=V.trauma*V.trauma;j.shakeOffsetX=V.maxOffsetX*J*(F()*2-1),j.shakeOffsetY=V.maxOffsetY*J*(F()*2-1),j.shakeRotation=V.maxRotation*J*(F()*2-1)}else j.shakeOffsetX=0,j.shakeOffsetY=0,j.shakeRotation=0}),W){let z=function(H){H.preventDefault(),J+=Math.sign(H.deltaY)},{zoomStep:$=0.1,minZoom:I=0.1,maxZoom:V=10}=W,J=0,q=!1,R,N;D.addSystem("camera-zoom").setPriority(410).inPhase("preUpdate").inGroup(U).addQuery("cameras",{with:["camera"]}).setOnInitialize((H)=>{let Z=H.tryGetResource("inputState"),_=H.tryGetResource("pixiApp");if(!Z||!_){console.error("[camera] zoom requires the input plugin and renderer2D plugin. Zoom will be disabled.");return}R=_.canvas,R.addEventListener("wheel",z,{passive:!1}),N=H.tryGetResource("isoProjection"),q=!0}).setOnDetach(()=>{if(!q||!R)return;R.removeEventListener("wheel",z)}).setProcess(({queries:H,ecs:Z})=>{if(!q||J===0)return;let _=J;J=0;let[C]=H.cameras;if(!C)return;let G=C.components.camera,T=Z.tryGetResource("inputState");if(!T)return;let A=_>0?1-$:1+$,k=Math.max(I,Math.min(V,G.zoom*Math.pow(A,Math.abs(_))));if(N&&R){let O=R.getBoundingClientRect(),y=T.pointer.position.x-(O.left+O.width/2),h=T.pointer.position.y-(O.top+O.height/2),f=N.tileWidth/2,p=N.tileHeight/2,d=(G.x-G.y)*f+N.originX,S=(G.x+G.y)*p+N.originY,l=d+y/G.zoom,m=S+h/G.zoom;G.zoom=k;let i=l-y/k,n=m-h/k,x=i-N.originX,g=n-N.originY;G.x=x/N.tileWidth+g/N.tileHeight,G.y=-x/N.tileWidth+g/N.tileHeight}else{let O=t(T.pointer.position.x,T.pointer.position.y,j);G.zoom=k,G.x=O.x-(T.pointer.position.x-j.viewportWidth/2)/k,G.y=O.y-(T.pointer.position.y-j.viewportHeight/2)/k}})}if(L){let{speed:$,actions:I}=L,V=I?.up??"panUp",J=I?.down??"panDown",q=I?.left??"panLeft",R=I?.right??"panRight",N=!1;D.addSystem("camera-pan").setPriority(420).inPhase("preUpdate").inGroup(U).setOnInitialize((z)=>{if(!z.tryGetResource("inputState")){console.error("[camera] pan requires the input plugin. Pan will be disabled.");return}N=!0}).setProcess(({ecs:z,dt:H})=>{if(!N)return;let Z=z.tryGetResource("inputState");if(!Z)return;let _=$/j.zoom*H,C=(Z.actions.isActive(R)?1:0)-(Z.actions.isActive(q)?1:0),G=(Z.actions.isActive(J)?1:0)-(Z.actions.isActive(V)?1:0);if(C!==0||G!==0)j.setPosition(j.x+C*_,j.y+G*_)})}})}export{$j as worldToScreen,t as screenToWorld,Pj as createCameraPlugin};
2
2
 
3
- //# debugId=3A75EE04B3EE5C2364756E2164756E21
3
+ //# debugId=FD6C473E0C4D37A864756E2164756E21
4
4
  //# sourceMappingURL=camera.js.map
@@ -2,9 +2,9 @@
2
2
  "version": 3,
3
3
  "sources": ["../src/plugins/spatial/camera.ts"],
4
4
  "sourcesContent": [
5
- "/**\n * Camera / Viewport Plugin for ECSpresso\n *\n * Provides a declarative camera with world/screen coordinate conversion, smooth follow,\n * trauma-based shake, bounds clamping, cursor-centered zoom, and logical viewport dimensions.\n *\n * This plugin is renderer-agnostic. PixiJS or other renderer integration (applying\n * cameraState to a container/stage transform) is the consumer's responsibility.\n *\n * Camera uses its own x/y/zoom/rotation rather than localTransform/worldTransform.\n * It reads the target entity's worldTransform for follow, but doesn't participate\n * in the transform hierarchy itself.\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type ECSpresso from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { TransformWorldConfig } from './transform';\n\n// ==================== Component Types ====================\n\nexport interface Camera {\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n}\n\nexport interface CameraFollow {\n\ttarget: number;\n\tsmoothing: number;\n\tdeadzoneX: number;\n\tdeadzoneY: number;\n\toffsetX: number;\n\toffsetY: number;\n}\n\nexport interface CameraShake {\n\ttrauma: number;\n\ttraumaDecay: number;\n\tmaxOffsetX: number;\n\tmaxOffsetY: number;\n\tmaxRotation: number;\n}\n\nexport interface CameraBounds {\n\tminX: number;\n\tminY: number;\n\tmaxX: number;\n\tmaxY: number;\n}\n\nexport interface CameraComponentTypes {\n\tcamera: Camera;\n\tcameraFollow: CameraFollow;\n\tcameraShake: CameraShake;\n\tcameraBounds: CameraBounds;\n}\n\n// ==================== Resource Types ====================\n\nexport interface FollowOptions {\n\tsmoothing?: number;\n\tdeadzoneX?: number;\n\tdeadzoneY?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n}\n\nexport type EntityHandle = { id: number };\n\nexport interface CameraState {\n\t// Read-only data (synced from camera entity each frame)\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeRotation: number;\n\tviewportWidth: number;\n\tviewportHeight: number;\n\tentityId: number;\n\n\t// Mutation methods\n\tfollow(target: number | EntityHandle, options?: FollowOptions): void;\n\tunfollow(): void;\n\tsetPosition(x: number, y: number): void;\n\tsetZoom(zoom: number): void;\n\tsetRotation(rotation: number): void;\n\tsetBounds(minX: number, minY: number, maxX: number, maxY: number): void;\n\tclearBounds(): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface CameraResourceTypes {\n\tcameraState: CameraState;\n}\n\n// ==================== Plugin Options ====================\n\nexport interface CameraPluginOptions<G extends string = 'camera'> {\n\tviewportWidth?: number;\n\tviewportHeight?: number;\n\tinitial?: {\n\t\tx?: number;\n\t\ty?: number;\n\t\tzoom?: number;\n\t\trotation?: number;\n\t};\n\tfollow?: FollowOptions;\n\tshake?: boolean | Partial<Omit<CameraShake, 'trauma'>>;\n\tbounds?:\n\t\t| { minX: number; minY: number; maxX: number; maxY: number }\n\t\t| [number, number, number, number];\n\tzoom?: {\n\t\tzoomStep?: number;\n\t\tminZoom?: number;\n\t\tmaxZoom?: number;\n\t};\n\tpan?: {\n\t\tspeed: number;\n\t\tactions?: {\n\t\t\tup?: string;\n\t\t\tdown?: string;\n\t\t\tleft?: string;\n\t\t\tright?: string;\n\t\t};\n\t};\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\trandomFn?: () => number;\n}\n\n// ==================== Default Values ====================\n\nconst DEFAULT_SHAKE: Readonly<Omit<CameraShake, 'trauma'>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 10,\n\tmaxOffsetY: 10,\n\tmaxRotation: 0.05,\n};\n\nconst DEFAULT_FOLLOW: Readonly<Omit<CameraFollow, 'target'>> = {\n\tsmoothing: 5,\n\tdeadzoneX: 0,\n\tdeadzoneY: 0,\n\toffsetX: 0,\n\toffsetY: 0,\n};\n\n// ==================== Coordinate Conversion ====================\n\nexport function worldToScreen(\n\tworldX: number,\n\tworldY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst dx = worldX - (state.x + state.shakeOffsetX);\n\tconst dy = worldY - (state.y + state.shakeOffsetY);\n\n\tconst angle = -(state.rotation + state.shakeRotation);\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = dx * cos - dy * sin;\n\tconst ry = dx * sin + dy * cos;\n\n\treturn {\n\t\tx: rx * state.zoom + state.viewportWidth / 2,\n\t\ty: ry * state.zoom + state.viewportHeight / 2,\n\t};\n}\n\nexport function screenToWorld(\n\tscreenX: number,\n\tscreenY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst cx = (screenX - state.viewportWidth / 2) / state.zoom;\n\tconst cy = (screenY - state.viewportHeight / 2) / state.zoom;\n\n\tconst angle = state.rotation + state.shakeRotation;\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = cx * cos - cy * sin;\n\tconst ry = cx * sin + cy * cos;\n\n\treturn {\n\t\tx: rx + state.x + state.shakeOffsetX,\n\t\ty: ry + state.y + state.shakeOffsetY,\n\t};\n}\n\n// ==================== Internal Helpers ====================\n\nfunction resolveTarget(target: number | EntityHandle): number {\n\treturn typeof target === 'number' ? target : target.id;\n}\n\nfunction resolveShakeOptions(shake: true | Partial<Omit<CameraShake, 'trauma'>>): CameraShake {\n\tconst opts = shake === true ? {} : shake;\n\treturn {\n\t\ttrauma: 0,\n\t\ttraumaDecay: opts.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: opts.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: opts.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxRotation: opts.maxRotation ?? DEFAULT_SHAKE.maxRotation,\n\t};\n}\n\nfunction resolveBounds(\n\tbounds: { minX: number; minY: number; maxX: number; maxY: number } | [number, number, number, number],\n): CameraBounds {\n\tif (Array.isArray(bounds)) {\n\t\treturn { minX: bounds[0], minY: bounds[1], maxX: bounds[2], maxY: bounds[3] };\n\t}\n\treturn { ...bounds };\n}\n\nfunction resolveFollowOptions(options?: FollowOptions): Omit<CameraFollow, 'target'> {\n\treturn {\n\t\tsmoothing: options?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tdeadzoneX: options?.deadzoneX ?? DEFAULT_FOLLOW.deadzoneX,\n\t\tdeadzoneY: options?.deadzoneY ?? DEFAULT_FOLLOW.deadzoneY,\n\t\toffsetX: options?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\toffsetY: options?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t};\n}\n\n// ==================== Plugin Factory ====================\n\ntype CameraWorldConfig = WorldConfigFrom<CameraComponentTypes, {}, CameraResourceTypes>;\n\ntype CameraLabels =\n\t| 'camera-init'\n\t| 'camera-follow'\n\t| 'camera-shake-update'\n\t| 'camera-bounds'\n\t| 'camera-state-sync'\n\t| 'camera-zoom'\n\t| 'camera-pan';\n\nexport function createCameraPlugin<G extends string = 'camera'>(\n\toptions?: CameraPluginOptions<G>,\n) {\n\tconst {\n\t\tviewportWidth = 800,\n\t\tviewportHeight = 600,\n\t\tinitial,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\tbounds: boundsConfig,\n\t\tzoom: zoomConfig,\n\t\tpan: panConfig,\n\t\tsystemGroup = 'camera',\n\t\tphase = 'postUpdate',\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\treturn definePlugin('camera')\n\t\t.withComponentTypes<CameraComponentTypes>()\n\t\t.withResourceTypes<CameraResourceTypes>()\n\t\t.withLabels<CameraLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<TransformWorldConfig>()\n\t\t.install((world) => {\n\t\t\t// Build mutation methods as closures over the world reference.\n\t\t\t// The cameraState resource is created immediately with placeholder methods,\n\t\t\t// then the init system populates entityId and wires up real methods.\n\n\t\t\tconst cameraState: CameraState = {\n\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\tshakeOffsetX: 0,\n\t\t\t\tshakeOffsetY: 0,\n\t\t\t\tshakeRotation: 0,\n\t\t\t\tviewportWidth,\n\t\t\t\tviewportHeight,\n\t\t\t\tentityId: -1,\n\n\t\t\t\t// Mutation methods — wired up after camera entity is spawned\n\t\t\t\tfollow: () => {},\n\t\t\t\tunfollow: () => {},\n\t\t\t\tsetPosition: () => {},\n\t\t\t\tsetZoom: () => {},\n\t\t\t\tsetRotation: () => {},\n\t\t\t\tsetBounds: () => {},\n\t\t\t\tclearBounds: () => {},\n\t\t\t\taddTrauma: () => {},\n\t\t\t};\n\n\t\t\tworld.addResource('cameraState', cameraState);\n\n\t\t\t// camera-init: spawns camera entity and wires up mutation closures\n\t\t\tworld\n\t\t\t\t.addSystem('camera-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs: ECSpresso<CameraWorldConfig & TransformWorldConfig>) => {\n\t\t\t\t\t// Spawn with required camera component\n\t\t\t\t\tconst entity = ecs.spawn({\n\t\t\t\t\t\tcamera: {\n\t\t\t\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\t\t\t},\n\t\t\t\t\t});\n\n\t\t\t\t\t// Conditionally add optional components\n\t\t\t\t\tif (followConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraFollow', {\n\t\t\t\t\t\t\ttarget: -1,\n\t\t\t\t\t\t\t...resolveFollowOptions(followConfig),\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\n\t\t\t\t\tif (shakeConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraShake', resolveShakeOptions(shakeConfig));\n\t\t\t\t\t}\n\n\t\t\t\t\tif (boundsConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraBounds', resolveBounds(boundsConfig));\n\t\t\t\t\t}\n\t\t\t\t\tcameraState.entityId = entity.id;\n\n\t\t\t\t\t// Wire up mutation methods\n\t\t\t\t\tcameraState.follow = (target: number | EntityHandle, opts?: FollowOptions) => {\n\t\t\t\t\t\tconst targetId = resolveTarget(target);\n\t\t\t\t\t\tconst followData: CameraFollow = {\n\t\t\t\t\t\t\ttarget: targetId,\n\t\t\t\t\t\t\t...resolveFollowOptions(opts),\n\t\t\t\t\t\t};\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.target = followData.target;\n\t\t\t\t\t\t\texisting.smoothing = followData.smoothing;\n\t\t\t\t\t\t\texisting.deadzoneX = followData.deadzoneX;\n\t\t\t\t\t\t\texisting.deadzoneY = followData.deadzoneY;\n\t\t\t\t\t\t\texisting.offsetX = followData.offsetX;\n\t\t\t\t\t\t\texisting.offsetY = followData.offsetY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraFollow', followData);\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.unfollow = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setPosition = (x: number, y: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.x = x;\n\t\t\t\t\t\tcamera.y = y;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setZoom = (zoom: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.zoom = zoom;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setRotation = (rotation: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.rotation = rotation;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setBounds = (minX: number, minY: number, maxX: number, maxY: number) => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.minX = minX;\n\t\t\t\t\t\t\texisting.minY = minY;\n\t\t\t\t\t\t\texisting.maxX = maxX;\n\t\t\t\t\t\t\texisting.maxY = maxY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraBounds', { minX, minY, maxX, maxY });\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.clearBounds = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.addTrauma = (amount: number) => {\n\t\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\t\tif (shake) {\n\t\t\t\t\t\t\tshake.trauma = Math.min(1, Math.max(0, shake.trauma + amount));\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraShake', {\n\t\t\t\t\t\t\t\t...resolveShakeOptions(true),\n\t\t\t\t\t\t\t\ttrauma: Math.min(1, Math.max(0, amount)),\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t});\n\n\t\t\t// camera-follow: priority 400 (after transform propagation at 500)\n\t\t\tworld\n\t\t\t\t.addSystem('camera-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\twith: ['camera', 'cameraFollow'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt, ecs }) => {\n\t\t\t\t\tconst t = Math.min(1, dt);\n\t\t\t\t\tfor (const entity of queries.cameras) {\n\t\t\t\t\t\tconst { camera, cameraFollow } = entity.components;\n\t\t\t\t\t\tif (cameraFollow.target < 0) continue;\n\n\t\t\t\t\t\tlet targetWorld;\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\ttargetWorld = ecs.getComponent(cameraFollow.target, 'worldTransform');\n\t\t\t\t\t\t} catch {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!targetWorld) continue;\n\n\t\t\t\t\t\tconst goalX = targetWorld.x + cameraFollow.offsetX;\n\t\t\t\t\t\tconst goalY = targetWorld.y + cameraFollow.offsetY;\n\t\t\t\t\t\tconst dx = goalX - camera.x;\n\t\t\t\t\t\tconst dy = goalY - camera.y;\n\n\t\t\t\t\t\tif (Math.abs(dx) > cameraFollow.deadzoneX) {\n\t\t\t\t\t\t\tconst sign = dx > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessX = dx - sign * cameraFollow.deadzoneX;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.x += excessX * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (Math.abs(dy) > cameraFollow.deadzoneY) {\n\t\t\t\t\t\t\tconst sign = dy > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessY = dy - sign * cameraFollow.deadzoneY;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.y += excessY * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-shake-update: priority 390\n\t\t\tworld\n\t\t\t\t.addSystem('camera-shake-update')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('shakeCameras', {\n\t\t\t\t\twith: ['camera', 'cameraShake'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt }) => {\n\t\t\t\t\tfor (const entity of queries.shakeCameras) {\n\t\t\t\t\t\tconst { cameraShake } = entity.components;\n\t\t\t\t\t\tcameraShake.trauma = Math.max(0, cameraShake.trauma - cameraShake.traumaDecay * dt);\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-bounds: priority 380\n\t\t\tworld\n\t\t\t\t.addSystem('camera-bounds')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('boundedCameras', {\n\t\t\t\t\twith: ['camera', 'cameraBounds'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries }) => {\n\t\t\t\t\tfor (const entity of queries.boundedCameras) {\n\t\t\t\t\t\tconst { camera, cameraBounds } = entity.components;\n\t\t\t\t\t\tconst halfW = cameraState.viewportWidth / (2 * camera.zoom);\n\t\t\t\t\t\tconst halfH = cameraState.viewportHeight / (2 * camera.zoom);\n\n\t\t\t\t\t\tconst effectiveMinX = cameraBounds.minX + halfW;\n\t\t\t\t\t\tconst effectiveMaxX = cameraBounds.maxX - halfW;\n\t\t\t\t\t\tconst effectiveMinY = cameraBounds.minY + halfH;\n\t\t\t\t\t\tconst effectiveMaxY = cameraBounds.maxY - halfH;\n\n\t\t\t\t\t\tif (effectiveMinX > effectiveMaxX) {\n\t\t\t\t\t\t\tcamera.x = (cameraBounds.minX + cameraBounds.maxX) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.x = Math.max(effectiveMinX, Math.min(effectiveMaxX, camera.x));\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (effectiveMinY > effectiveMaxY) {\n\t\t\t\t\t\t\tcamera.y = (cameraBounds.minY + cameraBounds.maxY) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.y = Math.max(effectiveMinY, Math.min(effectiveMaxY, camera.y));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-state-sync: priority 370\n\t\t\tworld\n\t\t\t\t.addSystem('camera-state-sync')\n\t\t\t\t.setPriority(370)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs }) => {\n\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\tif (!camera) {\n\t\t\t\t\t\tcameraState.x = 0;\n\t\t\t\t\t\tcameraState.y = 0;\n\t\t\t\t\t\tcameraState.zoom = 1;\n\t\t\t\t\t\tcameraState.rotation = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tcameraState.x = camera.x;\n\t\t\t\t\tcameraState.y = camera.y;\n\t\t\t\t\tcameraState.zoom = camera.zoom;\n\t\t\t\t\tcameraState.rotation = camera.rotation;\n\n\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\tif (shake && shake.trauma > 0) {\n\t\t\t\t\t\tconst intensity = shake.trauma * shake.trauma;\n\t\t\t\t\t\tcameraState.shakeOffsetX = shake.maxOffsetX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeOffsetY = shake.maxOffsetY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeRotation = shake.maxRotation * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-zoom: conditionally registered when zoom option is provided\n\t\t\tif (zoomConfig) {\n\t\t\t\tconst {\n\t\t\t\t\tzoomStep = 0.1,\n\t\t\t\t\tminZoom = 0.1,\n\t\t\t\t\tmaxZoom = 10,\n\t\t\t\t} = zoomConfig;\n\n\t\t\t\ttype ZoomInputState = { pointer: { position: { x: number; y: number } } };\n\n\t\t\t\tlet pendingSteps = 0;\n\t\t\t\tlet zoomActive = false;\n\t\t\t\tlet canvas: HTMLCanvasElement | undefined;\n\t\t\t\tlet isoState: { tileWidth: number; tileHeight: number; originX: number; originY: number } | undefined;\n\n\t\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\t\te.preventDefault();\n\t\t\t\t\tpendingSteps += Math.sign(e.deltaY);\n\t\t\t\t}\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-zoom')\n\t\t\t\t\t.setPriority(410)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\t\twith: ['camera'],\n\t\t\t\t\t})\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\t// Check for required dependencies\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tconst pixiApp = ecs.tryGetResource<{ canvas: HTMLCanvasElement }>('pixiApp');\n\n\t\t\t\t\t\tif (!inputState || !pixiApp) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] zoom requires the input plugin and renderer2D plugin. ' +\n\t\t\t\t\t\t\t\t'Zoom will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcanvas = pixiApp.canvas;\n\t\t\t\t\t\tcanvas.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t\t// Detect isometric projection for iso-aware cursor-centered zoom\n\t\t\t\t\t\tisoState = ecs.tryGetResource<{\n\t\t\t\t\t\t\ttileWidth: number; tileHeight: number;\n\t\t\t\t\t\t\toriginX: number; originY: number;\n\t\t\t\t\t\t}>('isoProjection');\n\n\t\t\t\t\t\tzoomActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\t\tif (!zoomActive || !canvas) return;\n\t\t\t\t\t\tcanvas.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ queries, ecs }) => {\n\t\t\t\t\t\tif (!zoomActive || pendingSteps === 0) return;\n\n\t\t\t\t\t\tconst steps = pendingSteps;\n\t\t\t\t\t\tpendingSteps = 0;\n\n\t\t\t\t\t\tconst [cameraEntity] = queries.cameras;\n\t\t\t\t\t\tif (!cameraEntity) return;\n\n\t\t\t\t\t\tconst cam = cameraEntity.components.camera;\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\t// Apply zoom — proportional to number of wheel steps\n\t\t\t\t\t\tconst direction = steps > 0 ? (1 - zoomStep) : (1 + zoomStep);\n\t\t\t\t\t\tconst newZoom = Math.max(minZoom, Math.min(maxZoom, cam.zoom * Math.pow(direction, Math.abs(steps))));\n\n\t\t\t\t\t\tif (isoState && canvas) {\n\t\t\t\t\t\t\t// Iso-aware cursor-centered zoom: work in iso-screen space\n\t\t\t\t\t\t\tconst rect = canvas.getBoundingClientRect();\n\t\t\t\t\t\t\tconst screenOffX = inputState.pointer.position.x - (rect.left + rect.width / 2);\n\t\t\t\t\t\t\tconst screenOffY = inputState.pointer.position.y - (rect.top + rect.height / 2);\n\n\t\t\t\t\t\t\t// Inlined worldToIso — avoids cross-plugin import\n\t\t\t\t\t\t\tconst halfW = isoState.tileWidth / 2;\n\t\t\t\t\t\t\tconst halfH = isoState.tileHeight / 2;\n\t\t\t\t\t\t\tconst camIsoX = (cam.x - cam.y) * halfW + isoState.originX;\n\t\t\t\t\t\t\tconst camIsoY = (cam.x + cam.y) * halfH + isoState.originY;\n\t\t\t\t\t\t\tconst isoBeforeX = camIsoX + screenOffX / cam.zoom;\n\t\t\t\t\t\t\tconst isoBeforeY = camIsoY + screenOffY / cam.zoom;\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\t// New camera iso position so the same point stays under cursor\n\t\t\t\t\t\t\tconst newCamIsoX = isoBeforeX - screenOffX / newZoom;\n\t\t\t\t\t\t\tconst newCamIsoY = isoBeforeY - screenOffY / newZoom;\n\n\t\t\t\t\t\t\t// Inlined isoToWorld\n\t\t\t\t\t\t\tconst relX = newCamIsoX - isoState.originX;\n\t\t\t\t\t\t\tconst relY = newCamIsoY - isoState.originY;\n\t\t\t\t\t\t\tcam.x = relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t\tcam.y = -relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Pixel-space cursor-centered zoom\n\t\t\t\t\t\t\tconst worldBefore = screenToWorld(\n\t\t\t\t\t\t\t\tinputState.pointer.position.x,\n\t\t\t\t\t\t\t\tinputState.pointer.position.y,\n\t\t\t\t\t\t\t\tcameraState,\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\tcam.x = worldBefore.x - (inputState.pointer.position.x - cameraState.viewportWidth / 2) / newZoom;\n\t\t\t\t\t\t\tcam.y = worldBefore.y - (inputState.pointer.position.y - cameraState.viewportHeight / 2) / newZoom;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\n\t\t\t// camera-pan: conditionally registered when pan option is provided\n\t\t\tif (panConfig) {\n\t\t\t\ttype PanInputState = { actions: { isActive(action: string): boolean } };\n\n\t\t\t\tconst {\n\t\t\t\t\tspeed,\n\t\t\t\t\tactions: panActions,\n\t\t\t\t} = panConfig;\n\n\t\t\t\tconst actionUp = panActions?.up ?? 'panUp';\n\t\t\t\tconst actionDown = panActions?.down ?? 'panDown';\n\t\t\t\tconst actionLeft = panActions?.left ?? 'panLeft';\n\t\t\t\tconst actionRight = panActions?.right ?? 'panRight';\n\n\t\t\t\tlet panActive = false;\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-pan')\n\t\t\t\t\t.setPriority(420)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] pan requires the input plugin. Pan will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpanActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\t\tif (!panActive) return;\n\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\tconst delta = (speed / cameraState.zoom) * dt;\n\t\t\t\t\t\tconst dx = (inputState.actions.isActive(actionRight) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionLeft) ? 1 : 0);\n\t\t\t\t\t\tconst dy = (inputState.actions.isActive(actionDown) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionUp) ? 1 : 0);\n\n\t\t\t\t\t\tif (dx !== 0 || dy !== 0) {\n\t\t\t\t\t\t\tcameraState.setPosition(\n\t\t\t\t\t\t\t\tcameraState.x + dx * delta,\n\t\t\t\t\t\t\t\tcameraState.y + dy * delta,\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t});\n}\n"
5
+ "/**\n * Camera / Viewport Plugin for ECSpresso\n *\n * Provides a declarative camera with world/screen coordinate conversion, smooth follow,\n * trauma-based shake, bounds clamping, cursor-centered zoom, and logical viewport dimensions.\n *\n * This plugin is renderer-agnostic. PixiJS or other renderer integration (applying\n * cameraState to a container/stage transform) is the consumer's responsibility.\n *\n * Camera uses its own x/y/zoom/rotation rather than localTransform/worldTransform.\n * It reads the target entity's worldTransform for follow, but doesn't participate\n * in the transform hierarchy itself.\n */\n\nimport { definePlugin } from 'ecspresso';\nimport type { SystemPhase } from 'ecspresso';\nimport type ECSpresso from 'ecspresso';\nimport type { WorldConfigFrom } from '../../type-utils';\nimport type { TransformWorldConfig } from './transform';\n\n// ==================== Component Types ====================\n\nexport interface Camera {\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n}\n\nexport interface CameraFollow {\n\ttarget: number;\n\tsmoothing: number;\n\tdeadzoneX: number;\n\tdeadzoneY: number;\n\toffsetX: number;\n\toffsetY: number;\n}\n\nexport interface CameraShake {\n\ttrauma: number;\n\ttraumaDecay: number;\n\tmaxOffsetX: number;\n\tmaxOffsetY: number;\n\tmaxRotation: number;\n}\n\nexport interface CameraBounds {\n\tminX: number;\n\tminY: number;\n\tmaxX: number;\n\tmaxY: number;\n}\n\nexport interface CameraComponentTypes {\n\tcamera: Camera;\n\tcameraFollow: CameraFollow;\n\tcameraShake: CameraShake;\n\tcameraBounds: CameraBounds;\n}\n\n// ==================== Resource Types ====================\n\nexport interface FollowOptions {\n\tsmoothing?: number;\n\tdeadzoneX?: number;\n\tdeadzoneY?: number;\n\toffsetX?: number;\n\toffsetY?: number;\n}\n\nexport type EntityHandle = { id: number };\n\nexport interface CameraState {\n\t// Read-only data (synced from camera entity each frame)\n\tx: number;\n\ty: number;\n\tzoom: number;\n\trotation: number;\n\tshakeOffsetX: number;\n\tshakeOffsetY: number;\n\tshakeRotation: number;\n\tviewportWidth: number;\n\tviewportHeight: number;\n\tentityId: number;\n\n\t// Mutation methods\n\tfollow(target: number | EntityHandle, options?: FollowOptions): void;\n\tunfollow(): void;\n\tsetPosition(x: number, y: number): void;\n\tsetZoom(zoom: number): void;\n\tsetRotation(rotation: number): void;\n\tsetBounds(minX: number, minY: number, maxX: number, maxY: number): void;\n\tclearBounds(): void;\n\taddTrauma(amount: number): void;\n}\n\nexport interface CameraResourceTypes {\n\tcameraState: CameraState;\n}\n\n// ==================== Plugin Options ====================\n\nexport interface CameraPluginOptions<G extends string = 'camera'> {\n\tviewportWidth?: number;\n\tviewportHeight?: number;\n\tinitial?: {\n\t\tx?: number;\n\t\ty?: number;\n\t\tzoom?: number;\n\t\trotation?: number;\n\t};\n\tfollow?: FollowOptions;\n\tshake?: boolean | Partial<Omit<CameraShake, 'trauma'>>;\n\tbounds?:\n\t\t| { minX: number; minY: number; maxX: number; maxY: number }\n\t\t| [number, number, number, number];\n\tzoom?: {\n\t\tzoomStep?: number;\n\t\tminZoom?: number;\n\t\tmaxZoom?: number;\n\t};\n\tpan?: {\n\t\tspeed: number;\n\t\tactions?: {\n\t\t\tup?: string;\n\t\t\tdown?: string;\n\t\t\tleft?: string;\n\t\t\tright?: string;\n\t\t};\n\t};\n\tsystemGroup?: G;\n\tphase?: SystemPhase;\n\trandomFn?: () => number;\n}\n\n// ==================== Default Values ====================\n\nconst DEFAULT_SHAKE: Readonly<Omit<CameraShake, 'trauma'>> = {\n\ttraumaDecay: 1,\n\tmaxOffsetX: 10,\n\tmaxOffsetY: 10,\n\tmaxRotation: 0.05,\n};\n\nconst DEFAULT_FOLLOW: Readonly<Omit<CameraFollow, 'target'>> = {\n\tsmoothing: 5,\n\tdeadzoneX: 0,\n\tdeadzoneY: 0,\n\toffsetX: 0,\n\toffsetY: 0,\n};\n\n// ==================== Coordinate Conversion ====================\n\nexport function worldToScreen(\n\tworldX: number,\n\tworldY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst dx = worldX - (state.x + state.shakeOffsetX);\n\tconst dy = worldY - (state.y + state.shakeOffsetY);\n\n\tconst angle = -(state.rotation + state.shakeRotation);\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = dx * cos - dy * sin;\n\tconst ry = dx * sin + dy * cos;\n\n\treturn {\n\t\tx: rx * state.zoom + state.viewportWidth / 2,\n\t\ty: ry * state.zoom + state.viewportHeight / 2,\n\t};\n}\n\nexport function screenToWorld(\n\tscreenX: number,\n\tscreenY: number,\n\tstate: CameraState,\n): { x: number; y: number } {\n\tconst cx = (screenX - state.viewportWidth / 2) / state.zoom;\n\tconst cy = (screenY - state.viewportHeight / 2) / state.zoom;\n\n\tconst angle = state.rotation + state.shakeRotation;\n\tconst cos = Math.cos(angle);\n\tconst sin = Math.sin(angle);\n\tconst rx = cx * cos - cy * sin;\n\tconst ry = cx * sin + cy * cos;\n\n\treturn {\n\t\tx: rx + state.x + state.shakeOffsetX,\n\t\ty: ry + state.y + state.shakeOffsetY,\n\t};\n}\n\n// ==================== Internal Helpers ====================\n\nfunction resolveTarget(target: number | EntityHandle): number {\n\treturn typeof target === 'number' ? target : target.id;\n}\n\nfunction resolveShakeOptions(shake: true | Partial<Omit<CameraShake, 'trauma'>>): CameraShake {\n\tconst opts = shake === true ? {} : shake;\n\treturn {\n\t\ttrauma: 0,\n\t\ttraumaDecay: opts.traumaDecay ?? DEFAULT_SHAKE.traumaDecay,\n\t\tmaxOffsetX: opts.maxOffsetX ?? DEFAULT_SHAKE.maxOffsetX,\n\t\tmaxOffsetY: opts.maxOffsetY ?? DEFAULT_SHAKE.maxOffsetY,\n\t\tmaxRotation: opts.maxRotation ?? DEFAULT_SHAKE.maxRotation,\n\t};\n}\n\nfunction resolveBounds(\n\tbounds: { minX: number; minY: number; maxX: number; maxY: number } | [number, number, number, number],\n): CameraBounds {\n\tif (Array.isArray(bounds)) {\n\t\treturn { minX: bounds[0], minY: bounds[1], maxX: bounds[2], maxY: bounds[3] };\n\t}\n\treturn { ...bounds };\n}\n\nfunction resolveFollowOptions(options?: FollowOptions): Omit<CameraFollow, 'target'> {\n\treturn {\n\t\tsmoothing: options?.smoothing ?? DEFAULT_FOLLOW.smoothing,\n\t\tdeadzoneX: options?.deadzoneX ?? DEFAULT_FOLLOW.deadzoneX,\n\t\tdeadzoneY: options?.deadzoneY ?? DEFAULT_FOLLOW.deadzoneY,\n\t\toffsetX: options?.offsetX ?? DEFAULT_FOLLOW.offsetX,\n\t\toffsetY: options?.offsetY ?? DEFAULT_FOLLOW.offsetY,\n\t};\n}\n\n// ==================== Plugin Factory ====================\n\ntype CameraWorldConfig = WorldConfigFrom<CameraComponentTypes, {}, CameraResourceTypes>;\n\ntype CameraLabels =\n\t| 'camera-init'\n\t| 'camera-follow'\n\t| 'camera-shake-update'\n\t| 'camera-bounds'\n\t| 'camera-state-sync'\n\t| 'camera-zoom'\n\t| 'camera-pan';\n\nexport function createCameraPlugin<G extends string = 'camera'>(\n\toptions?: CameraPluginOptions<G>,\n) {\n\tconst {\n\t\tviewportWidth = 800,\n\t\tviewportHeight = 600,\n\t\tinitial,\n\t\tfollow: followConfig,\n\t\tshake: shakeConfig,\n\t\tbounds: boundsConfig,\n\t\tzoom: zoomConfig,\n\t\tpan: panConfig,\n\t\tsystemGroup = 'camera',\n\t\tphase = 'postUpdate',\n\t\trandomFn = Math.random,\n\t} = options ?? {};\n\n\treturn definePlugin('camera')\n\t\t.withComponentTypes<CameraComponentTypes>()\n\t\t.withResourceTypes<CameraResourceTypes>()\n\t\t.withLabels<CameraLabels>()\n\t\t.withGroups<G>()\n\t\t.requires<TransformWorldConfig>()\n\t\t.install((world) => {\n\t\t\t// Build mutation methods as closures over the world reference.\n\t\t\t// The cameraState resource is created immediately with placeholder methods,\n\t\t\t// then the init system populates entityId and wires up real methods.\n\n\t\t\tconst cameraState: CameraState = {\n\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\tshakeOffsetX: 0,\n\t\t\t\tshakeOffsetY: 0,\n\t\t\t\tshakeRotation: 0,\n\t\t\t\tviewportWidth,\n\t\t\t\tviewportHeight,\n\t\t\t\tentityId: -1,\n\n\t\t\t\t// Mutation methods — wired up after camera entity is spawned\n\t\t\t\tfollow: () => {},\n\t\t\t\tunfollow: () => {},\n\t\t\t\tsetPosition: () => {},\n\t\t\t\tsetZoom: () => {},\n\t\t\t\tsetRotation: () => {},\n\t\t\t\tsetBounds: () => {},\n\t\t\t\tclearBounds: () => {},\n\t\t\t\taddTrauma: () => {},\n\t\t\t};\n\n\t\t\tworld.addResource('cameraState', cameraState);\n\n\t\t\t// camera-init: spawns camera entity and wires up mutation closures\n\t\t\tworld\n\t\t\t\t.addSystem('camera-init')\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setOnInitialize((ecs: ECSpresso<CameraWorldConfig & TransformWorldConfig>) => {\n\t\t\t\t\t// Spawn with required camera component\n\t\t\t\t\tconst entity = ecs.spawn({\n\t\t\t\t\t\tcamera: {\n\t\t\t\t\t\t\tx: initial?.x ?? 0,\n\t\t\t\t\t\t\ty: initial?.y ?? 0,\n\t\t\t\t\t\t\tzoom: initial?.zoom ?? 1,\n\t\t\t\t\t\t\trotation: initial?.rotation ?? 0,\n\t\t\t\t\t\t},\n\t\t\t\t\t});\n\n\t\t\t\t\t// Conditionally add optional components\n\t\t\t\t\tif (followConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraFollow', {\n\t\t\t\t\t\t\ttarget: -1,\n\t\t\t\t\t\t\t...resolveFollowOptions(followConfig),\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\n\t\t\t\t\tif (shakeConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraShake', resolveShakeOptions(shakeConfig));\n\t\t\t\t\t}\n\n\t\t\t\t\tif (boundsConfig) {\n\t\t\t\t\t\tecs.addComponent(entity.id, 'cameraBounds', resolveBounds(boundsConfig));\n\t\t\t\t\t}\n\t\t\t\t\tcameraState.entityId = entity.id;\n\n\t\t\t\t\t// Wire up mutation methods\n\t\t\t\t\tcameraState.follow = (target: number | EntityHandle, opts?: FollowOptions) => {\n\t\t\t\t\t\tconst targetId = resolveTarget(target);\n\t\t\t\t\t\tconst followData: CameraFollow = {\n\t\t\t\t\t\t\ttarget: targetId,\n\t\t\t\t\t\t\t...resolveFollowOptions(opts),\n\t\t\t\t\t\t};\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.target = followData.target;\n\t\t\t\t\t\t\texisting.smoothing = followData.smoothing;\n\t\t\t\t\t\t\texisting.deadzoneX = followData.deadzoneX;\n\t\t\t\t\t\t\texisting.deadzoneY = followData.deadzoneY;\n\t\t\t\t\t\t\texisting.offsetX = followData.offsetX;\n\t\t\t\t\t\t\texisting.offsetY = followData.offsetY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraFollow', followData);\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.unfollow = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraFollow');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setPosition = (x: number, y: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.x = x;\n\t\t\t\t\t\tcamera.y = y;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setZoom = (zoom: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.zoom = zoom;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setRotation = (rotation: number) => {\n\t\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\t\tif (!camera) return;\n\t\t\t\t\t\tcamera.rotation = rotation;\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.setBounds = (minX: number, minY: number, maxX: number, maxY: number) => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\texisting.minX = minX;\n\t\t\t\t\t\t\texisting.minY = minY;\n\t\t\t\t\t\t\texisting.maxX = maxX;\n\t\t\t\t\t\t\texisting.maxY = maxY;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraBounds', { minX, minY, maxX, maxY });\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.clearBounds = () => {\n\t\t\t\t\t\tconst existing = ecs.getComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t\tecs.removeComponent(cameraState.entityId, 'cameraBounds');\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\n\t\t\t\t\tcameraState.addTrauma = (amount: number) => {\n\t\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\t\tif (shake) {\n\t\t\t\t\t\t\tshake.trauma = Math.min(1, Math.max(0, shake.trauma + amount));\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tecs.addComponent(cameraState.entityId, 'cameraShake', {\n\t\t\t\t\t\t\t\t...resolveShakeOptions(true),\n\t\t\t\t\t\t\t\ttrauma: Math.min(1, Math.max(0, amount)),\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t});\n\n\t\t\t// camera-follow: priority 400 (after transform propagation at 500)\n\t\t\tworld\n\t\t\t\t.addSystem('camera-follow')\n\t\t\t\t.setPriority(400)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\twith: ['camera', 'cameraFollow'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt, ecs }) => {\n\t\t\t\t\tconst t = Math.min(1, dt);\n\t\t\t\t\tfor (const entity of queries.cameras) {\n\t\t\t\t\t\tconst { camera, cameraFollow } = entity.components;\n\t\t\t\t\t\tif (cameraFollow.target < 0) continue;\n\n\t\t\t\t\t\tconst targetWorld = ecs.getComponent(cameraFollow.target, 'worldTransform');\n\t\t\t\t\t\tif (!targetWorld) continue;\n\n\t\t\t\t\t\tconst goalX = targetWorld.x + cameraFollow.offsetX;\n\t\t\t\t\t\tconst goalY = targetWorld.y + cameraFollow.offsetY;\n\t\t\t\t\t\tconst dx = goalX - camera.x;\n\t\t\t\t\t\tconst dy = goalY - camera.y;\n\n\t\t\t\t\t\tif (Math.abs(dx) > cameraFollow.deadzoneX) {\n\t\t\t\t\t\t\tconst sign = dx > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessX = dx - sign * cameraFollow.deadzoneX;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.x += excessX * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (Math.abs(dy) > cameraFollow.deadzoneY) {\n\t\t\t\t\t\t\tconst sign = dy > 0 ? 1 : -1;\n\t\t\t\t\t\t\tconst excessY = dy - sign * cameraFollow.deadzoneY;\n\t\t\t\t\t\t\tconst factor = Math.min(1, cameraFollow.smoothing * t);\n\t\t\t\t\t\t\tcamera.y += excessY * factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-shake-update: priority 390\n\t\t\tworld\n\t\t\t\t.addSystem('camera-shake-update')\n\t\t\t\t.setPriority(390)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('shakeCameras', {\n\t\t\t\t\twith: ['camera', 'cameraShake'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries, dt }) => {\n\t\t\t\t\tfor (const entity of queries.shakeCameras) {\n\t\t\t\t\t\tconst { cameraShake } = entity.components;\n\t\t\t\t\t\tcameraShake.trauma = Math.max(0, cameraShake.trauma - cameraShake.traumaDecay * dt);\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-bounds: priority 380\n\t\t\tworld\n\t\t\t\t.addSystem('camera-bounds')\n\t\t\t\t.setPriority(380)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.addQuery('boundedCameras', {\n\t\t\t\t\twith: ['camera', 'cameraBounds'],\n\t\t\t\t})\n\t\t\t\t.setProcess(({ queries }) => {\n\t\t\t\t\tfor (const entity of queries.boundedCameras) {\n\t\t\t\t\t\tconst { camera, cameraBounds } = entity.components;\n\t\t\t\t\t\tconst halfW = cameraState.viewportWidth / (2 * camera.zoom);\n\t\t\t\t\t\tconst halfH = cameraState.viewportHeight / (2 * camera.zoom);\n\n\t\t\t\t\t\tconst effectiveMinX = cameraBounds.minX + halfW;\n\t\t\t\t\t\tconst effectiveMaxX = cameraBounds.maxX - halfW;\n\t\t\t\t\t\tconst effectiveMinY = cameraBounds.minY + halfH;\n\t\t\t\t\t\tconst effectiveMaxY = cameraBounds.maxY - halfH;\n\n\t\t\t\t\t\tif (effectiveMinX > effectiveMaxX) {\n\t\t\t\t\t\t\tcamera.x = (cameraBounds.minX + cameraBounds.maxX) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.x = Math.max(effectiveMinX, Math.min(effectiveMaxX, camera.x));\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (effectiveMinY > effectiveMaxY) {\n\t\t\t\t\t\t\tcamera.y = (cameraBounds.minY + cameraBounds.maxY) / 2;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcamera.y = Math.max(effectiveMinY, Math.min(effectiveMaxY, camera.y));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-state-sync: priority 370\n\t\t\tworld\n\t\t\t\t.addSystem('camera-state-sync')\n\t\t\t\t.setPriority(370)\n\t\t\t\t.inPhase(phase)\n\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t.setProcess(({ ecs }) => {\n\t\t\t\t\tconst camera = ecs.getComponent(cameraState.entityId, 'camera');\n\t\t\t\t\tif (!camera) {\n\t\t\t\t\t\tcameraState.x = 0;\n\t\t\t\t\t\tcameraState.y = 0;\n\t\t\t\t\t\tcameraState.zoom = 1;\n\t\t\t\t\t\tcameraState.rotation = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tcameraState.x = camera.x;\n\t\t\t\t\tcameraState.y = camera.y;\n\t\t\t\t\tcameraState.zoom = camera.zoom;\n\t\t\t\t\tcameraState.rotation = camera.rotation;\n\n\t\t\t\t\tconst shake = ecs.getComponent(cameraState.entityId, 'cameraShake');\n\t\t\t\t\tif (shake && shake.trauma > 0) {\n\t\t\t\t\t\tconst intensity = shake.trauma * shake.trauma;\n\t\t\t\t\t\tcameraState.shakeOffsetX = shake.maxOffsetX * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeOffsetY = shake.maxOffsetY * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t\tcameraState.shakeRotation = shake.maxRotation * intensity * (randomFn() * 2 - 1);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcameraState.shakeOffsetX = 0;\n\t\t\t\t\t\tcameraState.shakeOffsetY = 0;\n\t\t\t\t\t\tcameraState.shakeRotation = 0;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t// camera-zoom: conditionally registered when zoom option is provided\n\t\t\tif (zoomConfig) {\n\t\t\t\tconst {\n\t\t\t\t\tzoomStep = 0.1,\n\t\t\t\t\tminZoom = 0.1,\n\t\t\t\t\tmaxZoom = 10,\n\t\t\t\t} = zoomConfig;\n\n\t\t\t\ttype ZoomInputState = { pointer: { position: { x: number; y: number } } };\n\n\t\t\t\tlet pendingSteps = 0;\n\t\t\t\tlet zoomActive = false;\n\t\t\t\tlet canvas: HTMLCanvasElement | undefined;\n\t\t\t\tlet isoState: { tileWidth: number; tileHeight: number; originX: number; originY: number } | undefined;\n\n\t\t\t\tfunction onWheel(e: WheelEvent) {\n\t\t\t\t\te.preventDefault();\n\t\t\t\t\tpendingSteps += Math.sign(e.deltaY);\n\t\t\t\t}\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-zoom')\n\t\t\t\t\t.setPriority(410)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.addQuery('cameras', {\n\t\t\t\t\t\twith: ['camera'],\n\t\t\t\t\t})\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\t// Check for required dependencies\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tconst pixiApp = ecs.tryGetResource<{ canvas: HTMLCanvasElement }>('pixiApp');\n\n\t\t\t\t\t\tif (!inputState || !pixiApp) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] zoom requires the input plugin and renderer2D plugin. ' +\n\t\t\t\t\t\t\t\t'Zoom will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tcanvas = pixiApp.canvas;\n\t\t\t\t\t\tcanvas.addEventListener('wheel', onWheel as EventListener, { passive: false });\n\n\t\t\t\t\t\t// Detect isometric projection for iso-aware cursor-centered zoom\n\t\t\t\t\t\tisoState = ecs.tryGetResource<{\n\t\t\t\t\t\t\ttileWidth: number; tileHeight: number;\n\t\t\t\t\t\t\toriginX: number; originY: number;\n\t\t\t\t\t\t}>('isoProjection');\n\n\t\t\t\t\t\tzoomActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setOnDetach(() => {\n\t\t\t\t\t\tif (!zoomActive || !canvas) return;\n\t\t\t\t\t\tcanvas.removeEventListener('wheel', onWheel as EventListener);\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ queries, ecs }) => {\n\t\t\t\t\t\tif (!zoomActive || pendingSteps === 0) return;\n\n\t\t\t\t\t\tconst steps = pendingSteps;\n\t\t\t\t\t\tpendingSteps = 0;\n\n\t\t\t\t\t\tconst [cameraEntity] = queries.cameras;\n\t\t\t\t\t\tif (!cameraEntity) return;\n\n\t\t\t\t\t\tconst cam = cameraEntity.components.camera;\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<ZoomInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\t// Apply zoom — proportional to number of wheel steps\n\t\t\t\t\t\tconst direction = steps > 0 ? (1 - zoomStep) : (1 + zoomStep);\n\t\t\t\t\t\tconst newZoom = Math.max(minZoom, Math.min(maxZoom, cam.zoom * Math.pow(direction, Math.abs(steps))));\n\n\t\t\t\t\t\tif (isoState && canvas) {\n\t\t\t\t\t\t\t// Iso-aware cursor-centered zoom: work in iso-screen space\n\t\t\t\t\t\t\tconst rect = canvas.getBoundingClientRect();\n\t\t\t\t\t\t\tconst screenOffX = inputState.pointer.position.x - (rect.left + rect.width / 2);\n\t\t\t\t\t\t\tconst screenOffY = inputState.pointer.position.y - (rect.top + rect.height / 2);\n\n\t\t\t\t\t\t\t// Inlined worldToIso — avoids cross-plugin import\n\t\t\t\t\t\t\tconst halfW = isoState.tileWidth / 2;\n\t\t\t\t\t\t\tconst halfH = isoState.tileHeight / 2;\n\t\t\t\t\t\t\tconst camIsoX = (cam.x - cam.y) * halfW + isoState.originX;\n\t\t\t\t\t\t\tconst camIsoY = (cam.x + cam.y) * halfH + isoState.originY;\n\t\t\t\t\t\t\tconst isoBeforeX = camIsoX + screenOffX / cam.zoom;\n\t\t\t\t\t\t\tconst isoBeforeY = camIsoY + screenOffY / cam.zoom;\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\t// New camera iso position so the same point stays under cursor\n\t\t\t\t\t\t\tconst newCamIsoX = isoBeforeX - screenOffX / newZoom;\n\t\t\t\t\t\t\tconst newCamIsoY = isoBeforeY - screenOffY / newZoom;\n\n\t\t\t\t\t\t\t// Inlined isoToWorld\n\t\t\t\t\t\t\tconst relX = newCamIsoX - isoState.originX;\n\t\t\t\t\t\t\tconst relY = newCamIsoY - isoState.originY;\n\t\t\t\t\t\t\tcam.x = relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t\tcam.y = -relX / isoState.tileWidth + relY / isoState.tileHeight;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Pixel-space cursor-centered zoom\n\t\t\t\t\t\t\tconst worldBefore = screenToWorld(\n\t\t\t\t\t\t\t\tinputState.pointer.position.x,\n\t\t\t\t\t\t\t\tinputState.pointer.position.y,\n\t\t\t\t\t\t\t\tcameraState,\n\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\tcam.zoom = newZoom;\n\n\t\t\t\t\t\t\tcam.x = worldBefore.x - (inputState.pointer.position.x - cameraState.viewportWidth / 2) / newZoom;\n\t\t\t\t\t\t\tcam.y = worldBefore.y - (inputState.pointer.position.y - cameraState.viewportHeight / 2) / newZoom;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\n\t\t\t// camera-pan: conditionally registered when pan option is provided\n\t\t\tif (panConfig) {\n\t\t\t\ttype PanInputState = { actions: { isActive(action: string): boolean } };\n\n\t\t\t\tconst {\n\t\t\t\t\tspeed,\n\t\t\t\t\tactions: panActions,\n\t\t\t\t} = panConfig;\n\n\t\t\t\tconst actionUp = panActions?.up ?? 'panUp';\n\t\t\t\tconst actionDown = panActions?.down ?? 'panDown';\n\t\t\t\tconst actionLeft = panActions?.left ?? 'panLeft';\n\t\t\t\tconst actionRight = panActions?.right ?? 'panRight';\n\n\t\t\t\tlet panActive = false;\n\n\t\t\t\tworld\n\t\t\t\t\t.addSystem('camera-pan')\n\t\t\t\t\t.setPriority(420)\n\t\t\t\t\t.inPhase('preUpdate')\n\t\t\t\t\t.inGroup(systemGroup)\n\t\t\t\t\t.setOnInitialize((ecs) => {\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) {\n\t\t\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t\t\t'[camera] pan requires the input plugin. Pan will be disabled.',\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpanActive = true;\n\t\t\t\t\t})\n\t\t\t\t\t.setProcess(({ ecs, dt }) => {\n\t\t\t\t\t\tif (!panActive) return;\n\n\t\t\t\t\t\tconst inputState = ecs.tryGetResource<PanInputState>('inputState');\n\t\t\t\t\t\tif (!inputState) return;\n\n\t\t\t\t\t\tconst delta = (speed / cameraState.zoom) * dt;\n\t\t\t\t\t\tconst dx = (inputState.actions.isActive(actionRight) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionLeft) ? 1 : 0);\n\t\t\t\t\t\tconst dy = (inputState.actions.isActive(actionDown) ? 1 : 0)\n\t\t\t\t\t\t\t- (inputState.actions.isActive(actionUp) ? 1 : 0);\n\n\t\t\t\t\t\tif (dx !== 0 || dy !== 0) {\n\t\t\t\t\t\t\tcameraState.setPosition(\n\t\t\t\t\t\t\t\tcameraState.x + dx * delta,\n\t\t\t\t\t\t\t\tcameraState.y + dy * delta,\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t});\n}\n"
6
6
  ],
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8
+ "debugId": "FD6C473E0C4D37A864756E2164756E21",
9
9
  "names": []
10
10
  }
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Z=Q.clientX-B.prevX,I=Q.clientY-B.prevY;B.prevX=Q.clientX,B.prevY=Q.clientY,q.azimuth-=Z*D,q.elevation=M(q.elevation+I*D,U,u)}function F(Q){B.active=!1,B.el?.releasePointerCapture(Q.pointerId)}function O(Q){Q.preventDefault(),B.pendingDolly+=Math.sign(Q.deltaY)}let V=null,X=null,Y=null;j.addSystem("camera3d-init").inGroup($).setOnInitialize((Q)=>{let Z=Q.getResource("threeRenderer");if(V=Q.getResource("camera"),V.isPerspectiveCamera)X=V;else if(V.isOrthographicCamera)Y=V;if(q.projection==="perspective"&&!X)throw Error("createCamera3DPlugin: configured as 'perspective' but the renderer's camera is not a PerspectiveCamera.");if(q.projection==="orthographic"&&!Y)throw Error("createCamera3DPlugin: configured as 'orthographic' but the renderer's camera is not an OrthographicCamera.");if(q.projection==="perspective"&&X)q.fov=X.fov;else if(q.projection==="orthographic"&&Y)q.zoom=Y.zoom;if(B.el=Z.domElement,T)B.el.addEventListener("pointerdown",v),B.el.addEventListener("pointermove",P),B.el.addEventListener("pointerup",F);B.el.addEventListener("wheel",O,{passive:!1}),f(q.azimuth,q.elevation,q.distance,K),V.position.set(q.targetX+K.x,q.targetY+K.y,q.targetZ+K.z),V.lookAt(q.targetX,q.targetY,q.targetZ)}).setOnDetach(()=>{if(!B.el)return;if(T)B.el.removeEventListener("pointerdown",v),B.el.removeEventListener("pointermove",P),B.el.removeEventListener("pointerup",F);B.el.removeEventListener("wheel",O),B.el=null,V=null,X=null,Y=null}),j.addSystem("camera3d-follow").setPriority(400).inPhase(R).inGroup($).setProcess(({ecs:Q,dt:Z})=>{if(q.followTarget<0)return;let I;try{I=Q.getComponent(q.followTarget,"worldTransform3D")}catch{q.followTarget=-1;return}if(!I)return;let o=I.x+q.followOffsetX,s=I.y+q.followOffsetY,t=I.z+q.followOffsetZ,A=Math.min(1,q.followSmoothing*Z);q.targetX+=(o-q.targetX)*A,q.targetY+=(s-q.targetY)*A,q.targetZ+=(t-q.targetZ)*A}),j.addSystem("camera3d-shake").setPriority(390).inPhase(R).inGroup($).setProcess(({dt:Q})=>{if(q.trauma<=0){q.shakeOffsetX=0,q.shakeOffsetY=0,q.shakeOffsetZ=0;return}q.trauma=Math.max(0,q.trauma-l*Q);let Z=q.trauma*q.trauma;q.shakeOffsetX=d*Z*(w()*2-1),q.shakeOffsetY=c*Z*(w()*2-1),q.shakeOffsetZ=n*Z*(w()*2-1)}),j.addSystem("camera3d-sync").setPriority(380).inPhase(R).inGroup($).setProcess(()=>{if(!V)return;if(B.pendingDolly!==0)q.distance=M(q.distance*Math.pow(p,B.pendingDolly),k,x),B.pendingDolly=0;if(f(q.azimuth,q.elevation,q.distance,K),V.position.set(q.targetX+K.x+q.shakeOffsetX,q.targetY+K.y+q.shakeOffsetY,q.targetZ+K.z+q.shakeOffsetZ),V.lookAt(q.targetX+q.shakeOffsetX,q.targetY+q.shakeOffsetY,q.targetZ+q.shakeOffsetZ),q.projection==="perspective"&&X&&X.fov!==q.fov)X.fov=q.fov,X.updateProjectionMatrix();else if(q.projection==="orthographic"&&Y&&Y.zoom!==q.zoom)Y.zoom=q.zoom,Y.updateProjectionMatrix()})})}export{f as sphericalToCartesian,Xq as createCamera3DPlugin};
1
+ var e=Object.defineProperty;var a=(J)=>J;function qq(J,$){this[J]=a.bind(null,$)}var Qq=(J,$)=>{for(var R in $)e(J,R,{get:$[R],enumerable:!0,configurable:!0,set:qq.bind($,R)})};var $q=(J,$)=>()=>(J&&($=J(J=0)),$);var jq=((J)=>typeof require<"u"?require:typeof Proxy<"u"?new Proxy(J,{get:($,R)=>(typeof require<"u"?require:$)[R]}):J)(function(J){if(typeof require<"u")return require.apply(this,arguments);throw Error('Dynamic require of "'+J+'" is not supported')});import{definePlugin as Bq}from"ecspresso";var N={smoothing:5,offsetX:0,offsetY:0,offsetZ:0},H={traumaDecay:1,maxOffsetX:0.3,maxOffsetY:0.3,maxOffsetZ:0.3},E=Math.PI/2,L=0.001,K={x:0,y:0,z:0};function M(J,$,R){return Math.max($,Math.min(R,J))}function Jq(J){if(J===!0)return{...H};return{traumaDecay:J.traumaDecay??H.traumaDecay,maxOffsetX:J.maxOffsetX??H.maxOffsetX,maxOffsetY:J.maxOffsetY??H.maxOffsetY,maxOffsetZ:J.maxOffsetZ??H.maxOffsetZ}}function f(J,$,R,W){let z=Math.cos($);W.x=R*z*Math.sin(J),W.y=R*Math.sin($),W.z=R*z*Math.cos(J)}function Xq(J){let{systemGroup:$="camera3d",phase:R="postUpdate",azimuth:W=0,elevation:z=0.5,distance:C=10,target:S,minDistance:k=1,maxDistance:x=100,minElevation:U=-E+L,maxElevation:u=E-L,orbitSensitivity:T=0.003,dollySensitivity:p=1.1,enableOrbit:D=!0,follow:G,shake:_,randomFn:w=Math.random}=J??{},g=J?.projection??"perspective",h=J?.projection!=="orthographic"?J?.fov??75:75,m=J?.projection==="orthographic"?J.zoom??1:1,y=_?Jq(_):H,l=y.traumaDecay,d=y.maxOffsetX,c=y.maxOffsetY,n=y.maxOffsetZ,i={targetX:S?.x??0,targetY:S?.y??0,targetZ:S?.z??0,azimuth:W,elevation:M(z,U,u),distance:M(C,k,x),followTarget:-1,followSmoothing:G?.smoothing??N.smoothing,followOffsetX:G?.offsetX??N.offsetX,followOffsetY:G?.offsetY??N.offsetY,followOffsetZ:G?.offsetZ??N.offsetZ,trauma:0,shakeOffsetX:0,shakeOffsetY:0,shakeOffsetZ:0},r={follow(j,B){let I=typeof j==="number"?j:j.id;this.followTarget=I,this.followSmoothing=B?.smoothing??G?.smoothing??N.smoothing,this.followOffsetX=B?.offsetX??G?.offsetX??N.offsetX,this.followOffsetY=B?.offsetY??G?.offsetY??N.offsetY,this.followOffsetZ=B?.offsetZ??G?.offsetZ??N.offsetZ},unfollow(){this.followTarget=-1},setTarget(j,B,I){this.targetX=j,this.targetY=B,this.targetZ=I},setOrbit(j,B,I){this.azimuth=j,this.elevation=M(B,U,u),this.distance=M(I,k,x)},setDistance(j){this.distance=M(j,k,x)},addTrauma(j){this.trauma=M(this.trauma+j,0,1)}};return Bq("camera3d").withResourceTypes().withLabels().withGroups().requires().install((j)=>{let B={active:!1,prevX:0,prevY:0,pendingDolly:0,el:null},q={...i,...r,...g==="orthographic"?{projection:"orthographic",zoom:m,setZoom(Q){this.zoom=Q}}:{projection:"perspective",fov:h,setFov(Q){this.fov=Q}}};j.addResource("camera3DState",q);function v(Q){B.active=!0,B.prevX=Q.clientX,B.prevY=Q.clientY,B.el?.setPointerCapture(Q.pointerId)}function P(Q){if(!B.active)return;let Z=Q.clientX-B.prevX,b=Q.clientY-B.prevY;B.prevX=Q.clientX,B.prevY=Q.clientY,q.azimuth-=Z*T,q.elevation=M(q.elevation+b*T,U,u)}function F(Q){B.active=!1,B.el?.releasePointerCapture(Q.pointerId)}function O(Q){Q.preventDefault(),B.pendingDolly+=Math.sign(Q.deltaY)}let V=null,X=null,Y=null;j.addSystem("camera3d-init").inGroup($).setOnInitialize((Q)=>{let Z=Q.getResource("threeRenderer");if(V=Q.getResource("camera"),V.isPerspectiveCamera)X=V;else if(V.isOrthographicCamera)Y=V;if(q.projection==="perspective"&&!X)throw Error("createCamera3DPlugin: configured as 'perspective' but the renderer's camera is not a PerspectiveCamera.");if(q.projection==="orthographic"&&!Y)throw Error("createCamera3DPlugin: configured as 'orthographic' but the renderer's camera is not an OrthographicCamera.");if(q.projection==="perspective"&&X)q.fov=X.fov;else if(q.projection==="orthographic"&&Y)q.zoom=Y.zoom;if(B.el=Z.domElement,D)B.el.addEventListener("pointerdown",v),B.el.addEventListener("pointermove",P),B.el.addEventListener("pointerup",F);B.el.addEventListener("wheel",O,{passive:!1}),f(q.azimuth,q.elevation,q.distance,K),V.position.set(q.targetX+K.x,q.targetY+K.y,q.targetZ+K.z),V.lookAt(q.targetX,q.targetY,q.targetZ)}).setOnDetach(()=>{if(!B.el)return;if(D)B.el.removeEventListener("pointerdown",v),B.el.removeEventListener("pointermove",P),B.el.removeEventListener("pointerup",F);B.el.removeEventListener("wheel",O),B.el=null,V=null,X=null,Y=null}),j.addSystem("camera3d-follow").setPriority(400).inPhase(R).inGroup($).setProcess(({ecs:Q,dt:Z})=>{if(q.followTarget<0)return;if(!Q.getEntity(q.followTarget)){q.followTarget=-1;return}let b=Q.getComponent(q.followTarget,"worldTransform3D");if(!b)return;let o=b.x+q.followOffsetX,s=b.y+q.followOffsetY,t=b.z+q.followOffsetZ,A=Math.min(1,q.followSmoothing*Z);q.targetX+=(o-q.targetX)*A,q.targetY+=(s-q.targetY)*A,q.targetZ+=(t-q.targetZ)*A}),j.addSystem("camera3d-shake").setPriority(390).inPhase(R).inGroup($).setProcess(({dt:Q})=>{if(q.trauma<=0){q.shakeOffsetX=0,q.shakeOffsetY=0,q.shakeOffsetZ=0;return}q.trauma=Math.max(0,q.trauma-l*Q);let Z=q.trauma*q.trauma;q.shakeOffsetX=d*Z*(w()*2-1),q.shakeOffsetY=c*Z*(w()*2-1),q.shakeOffsetZ=n*Z*(w()*2-1)}),j.addSystem("camera3d-sync").setPriority(380).inPhase(R).inGroup($).setProcess(()=>{if(!V)return;if(B.pendingDolly!==0)q.distance=M(q.distance*Math.pow(p,B.pendingDolly),k,x),B.pendingDolly=0;if(f(q.azimuth,q.elevation,q.distance,K),V.position.set(q.targetX+K.x+q.shakeOffsetX,q.targetY+K.y+q.shakeOffsetY,q.targetZ+K.z+q.shakeOffsetZ),V.lookAt(q.targetX+q.shakeOffsetX,q.targetY+q.shakeOffsetY,q.targetZ+q.shakeOffsetZ),q.projection==="perspective"&&X&&X.fov!==q.fov)X.fov=q.fov,X.updateProjectionMatrix();else if(q.projection==="orthographic"&&Y&&Y.zoom!==q.zoom)Y.zoom=q.zoom,Y.updateProjectionMatrix()})})}export{f as sphericalToCartesian,Xq as createCamera3DPlugin};
2
2
 
3
- //# debugId=65312DDE3969710964756E2164756E21
3
+ //# debugId=9D69BD48C3F4396664756E2164756E21
4
4
  //# sourceMappingURL=camera3D.js.map