easter-egg-quest 1.0.9 → 1.0.10
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@@ -22,7 +22,7 @@ export declare class MotionStage implements StageHandler {
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private _narrativeIndex;
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private _lastFadeNarrativeTime;
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private _introPlayed;
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-
/** How long without movement before
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+
/** How long without movement before progress resets (ms). */
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private readonly FADE_THRESHOLD_MS;
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constructor(config: ResolvedConfig, script: NarrativeScript, input: InputTracker, bus: EventBus);
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start(): Promise<void>;
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package/package.json
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