easter-egg-quest 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Easter Egg Quest Contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # ๐Ÿฅš Easter Egg Quest
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+
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+ Drop a hidden Easter-themed mini-game onto **any website** with a single line of code. Users discover a secret entry point on your page and solve three poetic riddles โ€” *Stillness*, *Motion*, *Rhythm* โ€” to collect three symbolic eggs.
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+
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+ **Zero configuration required.** The game overlays your page without breaking layout. Fully self-contained โ€” Three.js 3D rendering is built in.
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+
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+ ## Quick Start
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+
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+ ### CDN (simplest)
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+
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+ ```html
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+ <script src="https://unpkg.com/easter-egg-quest"></script>
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+ <script>
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+ EasterEggQuest.init();
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+ </script>
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+ ```
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+
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+ That's it. The game hides itself inside your page content and waits to be discovered.
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+
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+ ### npm
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+
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+ ```bash
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+ npm install easter-egg-quest
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+ ```
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+
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+ ```js
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+ import { EasterEggQuest } from 'easter-egg-quest';
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+
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+ EasterEggQuest.init();
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+ ```
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+
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+ ## How It Works
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+
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+ 1. **Hidden entry** โ€” the game injects a subtle "start hunt" trigger into existing text on your page
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+ 2. **Stage 1: Stillness** โ€” stop moving. The egg comes to those who wait
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+ 3. **Stage 2: Motion** โ€” keep moving. Be the river
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+ 4. **Stage 3: Rhythm** โ€” find the pulse. Breathe
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+ 5. **Finale** โ€” all three eggs appear in a 3D carousel with a "Happy Easter!" greeting
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+ 6. **Results** โ€” a personalized profile card based on your behavior (shareable as image)
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+
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+ The user clicks "finish" to close โ€” the game removes all traces of itself from the DOM.
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+
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+ ## Configuration
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+
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+ All options are optional:
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+
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+ ```js
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+ EasterEggQuest.init({
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+ // Lifecycle callbacks
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+ callbacks: {
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+ onInit: () => {},
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+ onEntryFound: () => {},
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+ onStageStart: (stage) => {},
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+ onEggFound: (eggIndex) => {},
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+ onComplete: (score) => {},
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+ onDestroy: () => {},
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+ },
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+
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+ // Stage durations
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+ stageDurations: {
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+ stillnessMs: 20000,
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+ motionMs: 20000,
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+ rhythmCycles: 6,
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+ },
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+
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+ // Rendering: 'auto' | '3d' | '2d'
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+ renderer: 'auto',
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+
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+ // Accessibility
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+ accessibility: {
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+ reducedMotion: 'auto', // follows prefers-reduced-motion
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+ disableHiddenEntry: false, // shows a visible button instead
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+ },
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+
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+ // Hidden entry targeting
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+ hiddenEntry: {
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+ selector: undefined, // CSS selector to limit entry candidates
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+ excludeSelectors: [], // selectors to exclude
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+ },
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+
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+ // Custom narrative text
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+ narrative: {
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+ // Override any dialogue array:
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+ // stage1Intro: ['your', 'custom', 'lines'],
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+ },
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+ });
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+ ```
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+
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+ ## API
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+
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+ ```js
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+ EasterEggQuest.init(config?) // Start the game
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+ EasterEggQuest.pause() // Pause
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+ EasterEggQuest.resume() // Resume
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+ EasterEggQuest.destroy() // Remove everything, restore DOM
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+ ```
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+
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+ ## Safety
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+ Designed to be safe on production websites:
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+
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+ - **No layout shifts** โ€” all UI is `position: fixed` overlay
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+ - **Shadow DOM isolation** โ€” CSS never collides with your styles
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+ - **Smart element filtering** โ€” hidden entry avoids Buy, Delete, Checkout, Submit buttons
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+ - **Clean destroy** โ€” removes all DOM elements, listeners, and WebGL resources
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+
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+ ## Browser Support
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+
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+ Chrome/Edge 90+ ยท Firefox 90+ ยท Safari 15+ ยท Mobile browsers
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+ Falls back to CSS 2D rendering if WebGL is unavailable.
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+
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+ ## License
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+
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+ MIT