earthsdk3 3.11.0 → 3.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/earthsdk3.iife.js +1429 -87
- package/dist/earthsdk3.js +7912 -5276
- package/dist/earthsdk3.umd.cjs +1421 -75
- package/dist/types/ESJTypes/ScreenManager/index.d.ts +1 -2
- package/dist/types/ESObjectManager/index.d.ts +22 -0
- package/dist/types/ESObjects/base/ESTestObject.d.ts +127 -1
- package/dist/types/ESObjects/general/ES3DTileset/index.d.ts +2 -8
- package/dist/types/ESObjects/general/ES3DTileset/type.d.ts +1 -2
- package/dist/types/ESObjects/general/ESAlarm.d.ts +1 -0
- package/dist/types/ESObjects/general/ESApertureEffect.d.ts +1 -0
- package/dist/types/ESObjects/general/ESAreaMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESAttackArrow.d.ts +1 -0
- package/dist/types/ESObjects/general/ESBlastParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESBoxClipping.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCameraView.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCameraVisibleRange.d.ts +2 -0
- package/dist/types/ESObjects/general/ESCar.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCityBasePoint.d.ts +1 -0
- package/dist/types/ESObjects/general/ESClassification.d.ts +1 -0
- package/dist/types/ESObjects/general/ESClippingPlane.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/_types.d.ts +44 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/defaults.d.ts +26 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/funcs.d.ts +5 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/index.d.ts +188 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/attributes.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/boundingVolume.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/index.d.ts +6 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/indexTypeArray.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/renderState.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/shaderSource.d.ts +2 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/uniformMap.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCylinder.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCzml.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDataMesh.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDatasmithRuntimeModel.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDirectionMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDistanceMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDynamicWater.d.ts +1 -0
- package/dist/types/ESObjects/general/ESEntityCluster.d.ts +1 -0
- package/dist/types/ESObjects/general/ESExcavate.d.ts +1 -0
- package/dist/types/ESObjects/general/ESFeatureLayer/FeatureLayer.d.ts +12 -0
- package/dist/types/ESObjects/general/ESFireParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESFireWall.d.ts +10 -0
- package/dist/types/ESObjects/general/ESForestTileset.d.ts +2 -0
- package/dist/types/ESObjects/general/ESFountainParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGaussianSplatting.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeHistoryImagery/index.d.ts +62 -0
- package/dist/types/ESObjects/general/ESGeHistoryImagery/type.d.ts +14 -0
- package/dist/types/ESObjects/general/ESGeoBezierPath/index.d.ts +104 -0
- package/dist/types/ESObjects/general/ESGeoDivTextPoi.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoExtrudedPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoIcon.d.ts +58 -0
- package/dist/types/ESObjects/general/ESGeoLineString.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoPoint.d.ts +58 -0
- package/dist/types/ESObjects/general/ESGeoPoints/index.d.ts +4 -0
- package/dist/types/ESObjects/general/ESGeoPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoPolygonWithFire.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoRectangle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoSmoothPolygon.d.ts +66 -0
- package/dist/types/ESObjects/general/ESGeoWater.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGltfModel.d.ts +2 -1
- package/dist/types/ESObjects/general/ESHeightLimitAnalysis.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHeightMeasurement.d.ts +2 -0
- package/dist/types/ESObjects/general/ESHole.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHuman.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHumanFountain.d.ts +2 -3
- package/dist/types/ESObjects/general/ESHumanPoi.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHumans.d.ts +10 -0
- package/dist/types/ESObjects/general/ESImageLabel.d.ts +2 -0
- package/dist/types/ESObjects/general/ESKml.d.ts +70 -0
- package/dist/types/ESObjects/general/ESLandSlide.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLevelRuntimeModel.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalCircle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalLineString.d.ts +73 -0
- package/dist/types/ESObjects/general/ESLocalLineStringZ.d.ts +79 -0
- package/dist/types/ESObjects/general/ESLocalPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalPolygonZ.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalRectangle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalSkyBox.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocationMeasurement.d.ts +2 -0
- package/dist/types/ESObjects/general/ESMVTLayer.d.ts +4 -0
- package/dist/types/ESObjects/general/ESNavigator.d.ts +2 -0
- package/dist/types/ESObjects/general/ESParticleSystemPrimitive.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPath/ESPathImpl/PolylineResetting.d.ts +4 -0
- package/dist/types/ESObjects/general/ESPipeFence.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPipeline.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPipeserTileset.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPit.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoi2D.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoi3D.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoiTileset.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonFence.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonFlattenedPlane.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPolygonWithHole.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonsFlattenedPlane.d.ts +2 -0
- package/dist/types/ESObjects/general/ESRectangle.d.ts +2 -0
- package/dist/types/ESObjects/general/ESRoad.d.ts +65 -0
- package/dist/types/ESObjects/general/ESScale.d.ts +1 -0
- package/dist/types/ESObjects/general/ESSignalInterference.d.ts +22 -0
- package/dist/types/ESObjects/general/ESSignalTransmission.d.ts +90 -0
- package/dist/types/ESObjects/general/ESSquadCombatArrow.d.ts +2 -0
- package/dist/types/ESObjects/general/ESStaticMesh.d.ts +1 -0
- package/dist/types/ESObjects/general/ESSurfaceAreaMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESTerrainLayer.d.ts +1 -0
- package/dist/types/ESObjects/general/ESTerrainLayerEditing/EditingESGeoPolygon.d.ts +8 -0
- package/dist/types/ESObjects/general/ESTextLabel.d.ts +6 -0
- package/dist/types/ESObjects/general/ESUEWidget.d.ts +2 -0
- package/dist/types/ESObjects/general/ESUnrealActor.d.ts +1 -0
- package/dist/types/ESObjects/general/ESVideoFusion.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewShed.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewerStatusBar.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewerStatusBarScale.d.ts +1 -0
- package/dist/types/ESObjects/general/ESVisibilityAnalysis.d.ts +2 -0
- package/dist/types/ESObjects/general/ESVolumeMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESWidget.d.ts +1 -0
- package/dist/types/ESObjects/general/ESXYZLayer.d.ts +106 -0
- package/dist/types/ESObjects/general/index.d.ts +12 -0
- package/dist/types/index.d.ts +0 -1
- package/package.json +1 -1
- package/dist/types/ESMCPTools/ESMCPClient.d.ts +0 -16
- package/dist/types/ESMCPTools/index.d.ts +0 -3
- package/dist/types/ESMCPTools/tools/camera.d.ts +0 -14
- package/dist/types/ESMCPTools/tools/index.d.ts +0 -4
- package/dist/types/ESMCPTools/tools/sceneObject.d.ts +0 -18
- package/dist/types/ESMCPTools/types/CallToolResultSchema.d.ts +0 -2477
- package/dist/types/ESMCPTools/types/MCPToolType.d.ts +0 -61
- package/dist/types/ESMCPTools/types/index.d.ts +0 -2
- package/dist/types/getESProperties/ESGltfModelEditingProperties.d.ts +0 -2
- package/dist/types/getESProperties/ESObjectWithLocationProperties.d.ts +0 -2
- package/dist/types/getESProperties/index.d.ts +0 -7
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@@ -25,11 +25,13 @@ import { ESGeoVector } from '../base';
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* - 矩形的范围通过rectangle属性设置,格式为[west, south, east, north]
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* - 编辑模式为双点绑定模式,适用于矩形的对角点编辑
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* - 默认情况下allowPicking为false,如需交互请手动设置为true
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* @remarks 矩形
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*/
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export declare class ESRectangle extends ESGeoVector {
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static readonly createDefaultProps: () => {
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/**
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* 是否贴地
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* @deprecated 该属性已弃用,请使用其他替代方案。
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* @type {boolean}
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* 默认为false。
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*/
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@@ -0,0 +1,65 @@
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import { ESJEditingBindModeType } from '../../ESJTypes';
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import { SceneObjectKey, UniteChanged } from '../../xbsj-base';
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import { ESGeoVector } from '../base';
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/** 贴地道路线对象。用于在三维场景中创建贴地(沿地形)显示的道路线,支持自定义纹理、宽度、弧线类型等属性。 @remarks 道路 */
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export declare class ESRoad extends ESGeoVector {
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static readonly createDefaultProps: () => {
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/** 线宽,单位为像素。未定义时默认值为 1.0。 */
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width: number;
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/**
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* 弧线类型。
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* - `'NONE'`:直线
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* - `'GEODESIC'`:地理直线(测地线)
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* - `'RHUMB'`:地理恒向线
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*/
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arcType: string;
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/** 道路纹理图片的 URL 路径。 */
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imageUrl: string;
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/** 纹理重复次数,格式为 [水平重复, 垂直重复]。 */
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repeat: number[];
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/** 是否绘制道路线条。 */
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stroked: boolean;
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pointed: boolean;
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pointStyle: import('../..').ReactiveVariable<import('../..').ESJPointStyle>;
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strokeStyle: import('../..').ReactiveVariable<import('../..').ESJStrokeStyle>;
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filled: boolean;
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fillStyle: import('../..').ReactiveVariable<import('../..').ESJFillStyle>;
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points: import('../..').ReactiveVariable<[number, number, number][] | undefined>;
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show: boolean;
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collision: boolean;
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allowPicking: boolean;
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flyToParam: import('../..').ReactiveVariable<import('../..').ESJFlyToParam | undefined>;
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flyInParam: import('../..').ReactiveVariable<import('../..').ESJFlyInParam | undefined>;
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name: string;
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ref: string | undefined;
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extras: import('../..').ReactiveVariable<import('../..').JsonValue>;
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devTags: import('../..').ReactiveVariable<string[] | undefined>;
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execOnceFuncStr: string | undefined;
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updateFuncStr: string | undefined;
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toDestroyFuncStr: string | undefined;
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};
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static readonly type: string;
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static supportEditingModes: string[];
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editingBindMode: ESJEditingBindModeType;
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/**
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* 创建一个贴地道路线对象。
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* @param id - 场景对象键标识。
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*/
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constructor(id?: SceneObjectKey);
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/**
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* 获取可在编辑器中显示的属性列表。
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* @returns 包含通用属性分组的属性配置对象,包括线宽、弧线类型、道路图片、重复次数等。
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*/
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getESProperties(): {
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more: import('../..').Property[];
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defaultMenu: string;
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coordinate: import('../..').Property[];
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style: import('../..').Property[];
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general: import('../..').Property[];
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basic: import('../..').Property[];
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dataSource: import('../..').Property[];
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location: import('../..').Property[];
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};
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}
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export interface ESRoad extends UniteChanged<ReturnType<typeof ESRoad.createDefaultProps>> {
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}
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@@ -2,6 +2,28 @@ import { ESJResource, ESJVector3D, Property } from '../../ESJTypes';
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import { SceneObjectKey, UniteChanged } from '../../xbsj-base';
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import { ESCylinder, ESJCylinderMaterialParamsType } from './ESCylinder';
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import { ESGltfModel } from './ESGltfModel';
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/**
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* 信号干扰对象
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*
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* @description ESSignalInterference 是用于在场景中指定位置显示信号干扰效果的对象。
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* 它继承自 ESGltfModel,内部组合了 ESCylinder(圆柱体),配合波动材质参数实现
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* 动态的信号干扰/雷达波纹视觉效果。
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*
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* 对象 json 示例:
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* ```json
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* {
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* "id": "signalinterference_xxx",
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* "type": "ESSignalInterference",
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* "name": "信号干扰",
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* "position": [116.39, 39.9, 0]
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* }
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* ```
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*
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* @remarks
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* - 通过 `esCylinderRadius`、`esCylinderHeight` 控制圆柱体尺寸
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* - 通过 `esCylinderMaterialParams` 定制波动材质的颜色、速度、宽度等参数
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* - 通过 `esCylinderRotation` 控制波动方向
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*/
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export declare class ESSignalInterference extends ESGltfModel {
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url: string | ESJResource | undefined;
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import { SceneObjectKey, UniteChanged } from '../../xbsj-base';
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import { Player } from '../../utils';
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import { ESJEditingBindModeType } from '../../ESJTypes';
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import { ESGeoVector } from '../base';
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/**
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* 信号传输动画线对象。
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* 用于在场景中显示信号传输动画的线状对象,支持双向传输、多种弧线类型。
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* https://www.wolai.com/earthsdk/n5kP12TYpDWzVYeM5mjVcK
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* @remarks 信号传输
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*/
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export declare class ESSignalTransmission extends ESGeoVector {
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static readonly createDefaultProps: () => {
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/** 纹理图片的路径或 URL */
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imageUrl: string | undefined;
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/** 纹理沿线的重复次数 */
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repeat: number;
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/** 运动方向:0-正向,1-反向,2-双向,3-无 */
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bidirectional: number;
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/** 起始时间(毫秒) */
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startTime: number;
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/** 单次传输动画时长(毫秒) */
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transmissionTime: number;
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/** 弧线类型:NONE-直线,GEODESIC-地理直线,RHUMB-地理恒向线 */
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arcType: string;
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/** 是否启用变亮效果 */
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brightening: boolean;
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/** 是否启用深度测试 */
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depthTest: boolean;
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/** 高度比率 */
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heightRatio: number;
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/** 是否循环播放 */
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loop: boolean;
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/** 当前播放时间(毫秒) */
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currentTime: number;
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/** 播放总时长(毫秒) */
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duration: number;
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/** 播放速度倍率 */
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speed: number;
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/** 是否正在播放 */
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playing: boolean;
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pointed: boolean;
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pointStyle: import('../..').ReactiveVariable<import('../..').ESJPointStyle>;
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stroked: boolean;
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strokeStyle: import('../..').ReactiveVariable<import('../..').ESJStrokeStyle>;
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filled: boolean;
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fillStyle: import('../..').ReactiveVariable<import('../..').ESJFillStyle>;
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points: import('../..').ReactiveVariable<[number, number, number][] | undefined>;
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show: boolean;
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collision: boolean;
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allowPicking: boolean;
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flyToParam: import('../..').ReactiveVariable<import('../..').ESJFlyToParam | undefined>;
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flyInParam: import('../..').ReactiveVariable<import('../..').ESJFlyInParam | undefined>;
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+
name: string;
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ref: string | undefined;
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extras: import('../..').ReactiveVariable<import('../..').JsonValue>;
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devTags: import('../..').ReactiveVariable<string[] | undefined>;
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execOnceFuncStr: string | undefined;
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updateFuncStr: string | undefined;
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toDestroyFuncStr: string | undefined;
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};
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static readonly type: string;
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editingBindMode: ESJEditingBindModeType;
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private _player;
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get player(): Player;
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get ratio(): number;
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set ratio(value: number);
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get ratioChanged(): import('../..').Listener<[number, number]>;
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/**
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* 构造函数。
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* @param id 场景对象标识符
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*/
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constructor(id?: SceneObjectKey);
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static supportEditingModes: string[];
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/**
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* 获取 ES 属性列表。
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* @returns 包含通用属性和播放器属性的配置对象
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*/
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getESProperties(): {
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more: import('../..').Property[];
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defaultMenu: string;
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coordinate: import('../..').Property[];
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style: import('../..').Property[];
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general: import('../..').Property[];
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basic: import('../..').Property[];
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dataSource: import('../..').Property[];
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location: import('../..').Property[];
|
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};
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}
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+
export interface ESSignalTransmission extends UniteChanged<ReturnType<typeof ESSignalTransmission.createDefaultProps>> {
|
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+
}
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|
@@ -20,6 +20,8 @@ import { ESGeoPolygon } from './ESGeoPolygon';
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20
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* arrow.points = [[116.39, 39.9, 0], [116.45, 39.95, 0], [116.50, 40.0, 0]];
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21
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* // 内部自动计算箭头多边形并通过 ESGeoPolygon 渲染
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* ```
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+
*
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+
* @remarks 班组合成箭头
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23
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*/
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export declare class ESSquadCombatArrow extends ESGeoLineString {
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static readonly createDefaultProps: () => {
|
|
@@ -21,6 +21,7 @@ import { ESObjectWithLocation } from '../base';
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21
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* - 默认使用 Unreal Engine 内置的球体网格 (StaticMesh'/Engine/BasicShapes/Sphere.Sphere')
|
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* - 网格路径必须是有效的 Unreal Engine 资源路径格式
|
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23
|
* - 该类专门用于 Unreal Engine 环境,需要相应的运行时支持
|
|
24
|
+
* @remarks 静态网格
|
|
24
25
|
*/
|
|
25
26
|
export declare class ESStaticMesh extends ESObjectWithLocation {
|
|
26
27
|
static readonly createDefaultProps: () => {
|
|
@@ -21,6 +21,7 @@ import { ESGeoPolygon } from './ESGeoPolygon';
|
|
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21
21
|
* - 该类依赖于三维地理渲染引擎(Cesium或UE)
|
|
22
22
|
* - 表面积计算基于三角面,精度受插值距离影响
|
|
23
23
|
* - 测量结果单位为平方米
|
|
24
|
+
* @remarks 表面积测量
|
|
24
25
|
*/
|
|
25
26
|
export declare class ESSurfaceAreaMeasurement extends ESGeoPolygon {
|
|
26
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|
static readonly createDefaultProps: () => {
|
|
@@ -24,6 +24,7 @@ import { ESVisualObject } from '../base';
|
|
|
24
24
|
* - 地形服务 URL 需要返回有效的地形数据格式
|
|
25
25
|
* - 矩形范围使用 [西经, 南纬, 东经, 北纬] 的坐标格式
|
|
26
26
|
* - 激活事件仅在 Cesium 环境下有效
|
|
27
|
+
* @remarks 地形图层
|
|
27
28
|
*/
|
|
28
29
|
export declare class ESTerrainLayer extends ESVisualObject {
|
|
29
30
|
static readonly createDefaultProps: () => {
|
|
@@ -1,6 +1,14 @@
|
|
|
1
1
|
import { ESTerrainLayerEditing } from '.';
|
|
2
2
|
import { ESViewer } from '../../../ESViewer';
|
|
3
3
|
import { Destroyable } from '../../../xbsj-base';
|
|
4
|
+
/**
|
|
5
|
+
* 地形图层编辑中的多边形对象
|
|
6
|
+
*
|
|
7
|
+
* @remarks
|
|
8
|
+
* 用于在地形图层编辑模式下创建一个可编辑的多边形围栏(ESGeoPolygon),
|
|
9
|
+
* 将该多边形的点位(points)与场景对象的区域抬升点(areaLiftingPoints)进行双向绑定。
|
|
10
|
+
* 当多边形编辑完成(editing 变为 false)时,自动销毁自身实例。
|
|
11
|
+
*/
|
|
4
12
|
export declare class EditingESGeoPolygon extends Destroyable {
|
|
5
13
|
constructor(sceneObject: ESTerrainLayerEditing, activeViewer: ESViewer | undefined);
|
|
6
14
|
}
|
|
@@ -22,6 +22,12 @@ import { ESJColor, ESJVector4D } from '../../ESJTypes';
|
|
|
22
22
|
* 注意事项:
|
|
23
23
|
* - 颜色值使用 RGBA 格式的数组表示,范围为 [0, 1]
|
|
24
24
|
* - 边距和边框圆角使用四元素数组,分别对应上、右、下、左(或左上、右上、右下、左下)
|
|
25
|
+
*
|
|
26
|
+
* @remarks
|
|
27
|
+
* ESTextLabel 提供了完整的文本标签能力,适用于在三维场景中显示带有丰富样式
|
|
28
|
+
* 的文本信息。与 ESLabel 基类相比,ESTextLabel 额外封装了文本内容、字体大小、
|
|
29
|
+
* 颜色、背景、边框、内边距和旋转等常用属性,并集成了属性面板,便于在编辑器中
|
|
30
|
+
* 直接配置。支持 Cesium 和 UE 双引擎渲染。
|
|
25
31
|
*/
|
|
26
32
|
export declare class ESTextLabel extends ESLabel {
|
|
27
33
|
static readonly createDefaultProps: () => {
|
|
@@ -33,6 +33,8 @@ export type ESUEWidgetInfoType = {
|
|
|
33
33
|
* - callFunction 方法有 10 秒超时限制,超时返回 undefined
|
|
34
34
|
* - 该类主要用于 Cesium 和 UE 实现环境
|
|
35
35
|
* - 需要配合相应的 UE 端实现才能正常工作
|
|
36
|
+
*
|
|
37
|
+
* @remarks UE部件
|
|
36
38
|
*/
|
|
37
39
|
export declare class ESUEWidget extends ESLabel {
|
|
38
40
|
static readonly createDefaultProps: () => {
|
|
@@ -28,6 +28,7 @@ export type ActorStatusType = 'bound' | 'created' | 'null';
|
|
|
28
28
|
* - 函数调用有 10 秒超时限制
|
|
29
29
|
* - 需要与 Unreal Engine 环境建立有效连接
|
|
30
30
|
* - Actor 状态事件需要外部触发机制
|
|
31
|
+
* @remarks UE演员
|
|
31
32
|
*/
|
|
32
33
|
export declare class ESUnrealActor extends ESObjectWithLocation {
|
|
33
34
|
static readonly createDefaultProps: () => {
|
|
@@ -22,6 +22,7 @@ import { ESJEditingBindModeType, ESJResource } from '../../ESJTypes';
|
|
|
22
22
|
* - 编辑模式为双点绑定模式,需要两个点来定义融合区域
|
|
23
23
|
* - 支持的视频类型有限,使用前请确认视频格式兼容性
|
|
24
24
|
* - 显示优先级(zIndex)影响多个视频融合对象的渲染顺序
|
|
25
|
+
* @remarks 视频融合
|
|
25
26
|
*/
|
|
26
27
|
export declare class ESVideoFusion extends ESObjectWithLocation {
|
|
27
28
|
static readonly createDefaultProps: () => {
|
|
@@ -22,6 +22,7 @@ import { ESJEditingBindModeType } from '../../ESJTypes';
|
|
|
22
22
|
* - 该类继承自 ESObjectWithLocation,具备位置和方向属性
|
|
23
23
|
* - 编辑模式为 'doublePoints',支持通过双点操作进行编辑
|
|
24
24
|
* - 默认禁用碰撞检测以避免影响视域分析结果
|
|
25
|
+
* @remarks 视域分析
|
|
25
26
|
*/
|
|
26
27
|
export declare class ESViewShed extends ESObjectWithLocation {
|
|
27
28
|
static readonly createDefaultProps: () => {
|
|
@@ -22,6 +22,7 @@ import { ESJColor } from '../../ESJTypes';
|
|
|
22
22
|
* - 该类继承自 ESSceneObject,具备场景对象的所有基础功能
|
|
23
23
|
* - 背景颜色使用 RGBA 格式,数组形式为 [red, green, blue, alpha]
|
|
24
24
|
* - 支持 Cesium 和 UE 引擎实现
|
|
25
|
+
* @remarks 状态栏
|
|
25
26
|
*/
|
|
26
27
|
export declare class ESViewerStatusBar extends ESSceneObject {
|
|
27
28
|
static readonly createDefaultProps: () => {
|
|
@@ -21,6 +21,7 @@ import { ESSceneObject } from '../base';
|
|
|
21
21
|
* - 该类仅在支持的三维引擎环境中有效(Cesium、UE)
|
|
22
22
|
* - 背景颜色使用 RGBA 格式,数值范围为 0-255,透明度范围为 0-1
|
|
23
23
|
* - 状态栏的实际显示效果可能受到三维场景的视角和缩放级别影响
|
|
24
|
+
* @remarks 比例尺状态栏
|
|
24
25
|
*/
|
|
25
26
|
export declare class ESViewerStatusBarScale extends ESSceneObject {
|
|
26
27
|
static readonly createDefaultProps: () => {
|
|
@@ -21,6 +21,8 @@ import { ESGeoVector } from '../base';
|
|
|
21
21
|
* - 支持 Cesium 和 UE 引擎实现
|
|
22
22
|
* - 编辑模式绑定为 'visibility' 类型
|
|
23
23
|
* - 颜色值采用 RGBA 格式,取值范围为 [0, 1]
|
|
24
|
+
*
|
|
25
|
+
* @remarks 可见性分析
|
|
24
26
|
*/
|
|
25
27
|
export declare class ESVisibilityAnalysis extends ESGeoVector {
|
|
26
28
|
static readonly createDefaultProps: () => {
|
|
@@ -21,6 +21,7 @@ import { ESGeoPolygon } from './ESGeoPolygon';
|
|
|
21
21
|
* - 采样间距会影响计算精度和性能,间距越小精度越高但计算越慢
|
|
22
22
|
* - 需要在三维地形场景中使用才能获得准确的体积计算结果
|
|
23
23
|
* - 计算过程可能需要一定时间,可通过 progress 属性监控计算进度
|
|
24
|
+
* @remarks 体积测量
|
|
24
25
|
*/
|
|
25
26
|
export declare class ESVolumeMeasurement extends ESGeoPolygon {
|
|
26
27
|
static readonly createDefaultProps: () => {
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
import { ESVisualObject } from '../base';
|
|
2
|
+
import { JsonValue, UniteChanged } from '../../xbsj-base';
|
|
3
|
+
/**
|
|
4
|
+
* ESXYZLayer 是用于在 OpenLayers 地图中加载和显示 XYZ 瓦片图层的对象。
|
|
5
|
+
* 继承自 ESVisualObject,提供对 XYZ 瓦片数据源的配置能力,
|
|
6
|
+
* 包括 url、attributions、tileSize、投影、缩放级别范围等属性。
|
|
7
|
+
* @remarks XYZ瓦片图层。
|
|
8
|
+
*/
|
|
9
|
+
export declare class ESXYZLayer extends ESVisualObject {
|
|
10
|
+
static readonly createDefaultProps: () => {
|
|
11
|
+
/** 图层属性信息来源,通常为一个字符串数组,每个字符串表示一条版权/归属信息。 */
|
|
12
|
+
attributions: import('../..').ReactiveVariable<string[] | undefined>;
|
|
13
|
+
/** 版权信息是否可折叠,true 表示可折叠,false 或 undefined 表示不可折叠。 */
|
|
14
|
+
attributionsCollapsible: boolean | undefined;
|
|
15
|
+
/** 瓦片缓存大小(瓦片数量),用于控制内存中缓存的瓦片数量上限。 */
|
|
16
|
+
cacheSize: number | undefined;
|
|
17
|
+
/** 跨域请求时使用的 crossOrigin 属性值,如 'anonymous' 或 'use-credentials'。 */
|
|
18
|
+
crossOrigin: string | undefined;
|
|
19
|
+
/** 是否对瓦片进行插值,启用后可减少缩放时的锯齿现象。 */
|
|
20
|
+
interpolate: boolean | undefined;
|
|
21
|
+
/** 瓦片图层的投影坐标系,以 JSON 格式表示的投影定义(如 'EPSG:3857')。 */
|
|
22
|
+
projection: import('../..').ReactiveVariable<JsonValue>;
|
|
23
|
+
/** 重投影误差阈值(像素),用于控制重投影时的精度与性能平衡。 */
|
|
24
|
+
reprojectionErrorThreshold: number | undefined;
|
|
25
|
+
/** 最大缩放级别,超出此级别将不再加载更高级别的瓦片。 */
|
|
26
|
+
maxZoom: number | undefined;
|
|
27
|
+
/** 最小缩放级别,低于此级别将不再加载更低级别的瓦片。 */
|
|
28
|
+
minZoom: number | undefined;
|
|
29
|
+
/** 瓦片背景是否不透明,true 表示不透明,false 表示支持透明瓦片。 */
|
|
30
|
+
opaque: boolean | undefined;
|
|
31
|
+
/** 最大分辨率,用于限制瓦片加载的最高分辨率。 */
|
|
32
|
+
maxResolution: number | undefined;
|
|
33
|
+
/** 最小分辨率,用于限制瓦片加载的最低分辨率。 */
|
|
34
|
+
minResolution: number | undefined;
|
|
35
|
+
/** 瓦片尺寸,以 [宽度, 高度] 像素值表示,如 [256, 256]。 */
|
|
36
|
+
tileSize: [number, number] | undefined;
|
|
37
|
+
/** 同时下载的最大瓦片数量,用于控制并发请求数。 */
|
|
38
|
+
maxTilesDownload: number | undefined;
|
|
39
|
+
/** 瓦片加载函数,类型为字符串形式的函数体或函数名,用于自定义瓦片加载逻辑。 */
|
|
40
|
+
tileLoadFunction: string | undefined;
|
|
41
|
+
/** 瓦片 URL 函数,类型为字符串形式的函数体或函数名,用于根据瓦片坐标动态生成 URL。 */
|
|
42
|
+
tileUrlFunction: string | undefined;
|
|
43
|
+
/** 瓦片服务的 URL 模板,如 "http://tile.example.com/{z}/{x}/{y}.png"。 */
|
|
44
|
+
url: string | undefined;
|
|
45
|
+
/** 瓦片服务的多个 URL 模板数组,用于负载均衡(轮询使用)。 */
|
|
46
|
+
urls: import('../..').ReactiveVariable<string[] | undefined>;
|
|
47
|
+
/** 是否在水平方向(X 轴)环绕地图,用于支持全球范围的无缝平铺。 */
|
|
48
|
+
wrapX: boolean | undefined;
|
|
49
|
+
/** 瓦片加载过渡效果的持续时间(毫秒)。 */
|
|
50
|
+
transition: number | undefined;
|
|
51
|
+
/** 图层是否可见,true 为可见(默认值),false 为隐藏。 */
|
|
52
|
+
show: boolean;
|
|
53
|
+
/** 图层的 z-index(层级顺序),值越大显示在越上方,默认为 1。 */
|
|
54
|
+
zIndex: number;
|
|
55
|
+
/** 图层是否可见,true 为可见(默认值),false 为隐藏。此属性通常用于视图控制。 */
|
|
56
|
+
visible: boolean;
|
|
57
|
+
/** 图层的显示范围,以 JSON 数组表示的边界框 [minX, minY, maxX, maxY]。 */
|
|
58
|
+
extent: import('../..').ReactiveVariable<JsonValue[] | undefined>;
|
|
59
|
+
/** 缩放级别的偏移量,用于对齐自定义瓦片编号系统。 */
|
|
60
|
+
zoomOffset: number | undefined;
|
|
61
|
+
/** 瓦片像素比,用于适配高 DPI(Retina)屏幕显示。 */
|
|
62
|
+
tilePixelRatio: number | undefined;
|
|
63
|
+
/** 瓦片间的间隔像素数,用于处理瓦片拼接时的边缘缝隙。 */
|
|
64
|
+
gutter: number | undefined;
|
|
65
|
+
/** 瓦片加载方向:0 表示从中心向四周,正数表示从低分辨率到高分辨率,负数反之。 */
|
|
66
|
+
zDirection: number | undefined;
|
|
67
|
+
/** 自定义瓦片网格,以 JSON 格式表示的 ol/tilegrid/TileGrid 配置。 */
|
|
68
|
+
tileGrid: import('../..').ReactiveVariable<JsonValue>;
|
|
69
|
+
/** 用于标识该图层的键值,可在代码中通过此键快速查找图层。 */
|
|
70
|
+
key: string | undefined;
|
|
71
|
+
collision: boolean;
|
|
72
|
+
allowPicking: boolean;
|
|
73
|
+
flyToParam: import('../..').ReactiveVariable<import('../..').ESJFlyToParam | undefined>;
|
|
74
|
+
flyInParam: import('../..').ReactiveVariable<import('../..').ESJFlyInParam | undefined>;
|
|
75
|
+
name: string;
|
|
76
|
+
ref: string | undefined;
|
|
77
|
+
extras: import('../..').ReactiveVariable<JsonValue>;
|
|
78
|
+
devTags: import('../..').ReactiveVariable<string[] | undefined>;
|
|
79
|
+
execOnceFuncStr: string | undefined;
|
|
80
|
+
updateFuncStr: string | undefined;
|
|
81
|
+
toDestroyFuncStr: string | undefined;
|
|
82
|
+
};
|
|
83
|
+
static readonly type: string;
|
|
84
|
+
/**
|
|
85
|
+
* 创建一个 ESXYZLayer 实例。
|
|
86
|
+
* @param id - 可选的对象标识符。
|
|
87
|
+
*/
|
|
88
|
+
constructor(id?: string);
|
|
89
|
+
/**
|
|
90
|
+
* 获取该对象的 ES 属性列表,用于属性面板展示。
|
|
91
|
+
* 在继承父类属性的基础上,添加 url、zIndex、maxZoom、minZoom 等 XYZ 图层特有属性。
|
|
92
|
+
* @returns 包含 basic 等属性分类的属性对象。
|
|
93
|
+
*/
|
|
94
|
+
getESProperties(): {
|
|
95
|
+
basic: import('../..').Property[];
|
|
96
|
+
general: import('../..').Property[];
|
|
97
|
+
more: import('../..').Property[];
|
|
98
|
+
defaultMenu: string;
|
|
99
|
+
dataSource: import('../..').Property[];
|
|
100
|
+
location: import('../..').Property[];
|
|
101
|
+
coordinate: import('../..').Property[];
|
|
102
|
+
style: import('../..').Property[];
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
export interface ESXYZLayer extends UniteChanged<ReturnType<typeof ESXYZLayer.createDefaultProps>> {
|
|
106
|
+
}
|
|
@@ -88,6 +88,8 @@ export * from './ESNavigator';
|
|
|
88
88
|
export * from './ESViewerStatusBar';
|
|
89
89
|
export * from './ESViewerStatusBarScale';
|
|
90
90
|
export * from './ESGeoExtrudedPolygon';
|
|
91
|
+
export * from './ESGeoIcon';
|
|
92
|
+
export * from './ESGeoPoint';
|
|
91
93
|
export * from './ESGaussianSplatting';
|
|
92
94
|
export * from './ESLandSlide';
|
|
93
95
|
export * from './ESStaticMesh';
|
|
@@ -103,3 +105,13 @@ export * from './ESGltfModelEditing';
|
|
|
103
105
|
export * from './ESHumans';
|
|
104
106
|
export * from './ESAttackArrow';
|
|
105
107
|
export * from './ESSignalInterference';
|
|
108
|
+
export * from './ESGeoBezierPath';
|
|
109
|
+
export * from './ESGeoSmoothPolygon';
|
|
110
|
+
export * from './ESLocalLineString';
|
|
111
|
+
export * from './ESLocalLineStringZ';
|
|
112
|
+
export * from './ESCustomPrimitive';
|
|
113
|
+
export * from './ESRoad';
|
|
114
|
+
export * from './ESSignalTransmission';
|
|
115
|
+
export * from './ESKml';
|
|
116
|
+
export * from './ESGeHistoryImagery';
|
|
117
|
+
export * from './ESXYZLayer';
|
package/dist/types/index.d.ts
CHANGED
package/package.json
CHANGED
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import { CallToolResult, ESTool, MCPToolParams, ToolCallParams } from './types';
|
|
2
|
-
import { Destroyable } from '../xbsj-base';
|
|
3
|
-
import { ESObjectsManager } from '../ESObjectManager';
|
|
4
|
-
/**
|
|
5
|
-
* 自定义工具服务器 + 客户端
|
|
6
|
-
* 可注册工具,也可调用工具
|
|
7
|
-
*/
|
|
8
|
-
export declare class ESMCPClient extends Destroyable {
|
|
9
|
-
private _tools;
|
|
10
|
-
toolTransformParams(tool: ESTool): MCPToolParams;
|
|
11
|
-
listTools(): Promise<MCPToolParams[]>;
|
|
12
|
-
registerTool(tool: ESTool): void;
|
|
13
|
-
callTool(params: ToolCallParams): Promise<CallToolResult>;
|
|
14
|
-
getTools(): ESTool[];
|
|
15
|
-
constructor(objm?: ESObjectsManager);
|
|
16
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { ESObjectsManager } from '../../ESObjectManager';
|
|
2
|
-
import { ESTool } from '../types';
|
|
3
|
-
/**
|
|
4
|
-
* 获取相机相关的mcp工具
|
|
5
|
-
* {
|
|
6
|
-
* "flyToGlobalOrChina":"相机视角飞行定位到全球视角或中国视角(op=global/china)",
|
|
7
|
-
* "getCurrentCameraInfo":"获取当前相机视角下的视角信息",
|
|
8
|
-
* "flyToByObjectId":"根据对象id来改变相机视角位置,实现飞行定位",
|
|
9
|
-
* "adjustCamera":"调整相机视角",
|
|
10
|
-
* }
|
|
11
|
-
* @param objm ESObjectsManager
|
|
12
|
-
* @returns { ESTool[] }
|
|
13
|
-
*/
|
|
14
|
-
export declare const getCameraTools: (objm: ESObjectsManager) => ESTool[];
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { ESObjectsManager } from '../../ESObjectManager';
|
|
2
|
-
import { ESTool } from '../types';
|
|
3
|
-
/**
|
|
4
|
-
* 获取场景对象相关的mcp工具
|
|
5
|
-
* {
|
|
6
|
-
* "getSceneJson":"获取整个场景的json数据",
|
|
7
|
-
* "getObjectJsonByName":"根据名称来获取某一个对象json数据,查询对象属性名以及属性值",
|
|
8
|
-
* "getObjectJsonById":"根据id来获取对象json数据,查询对象属性名以及属性值",
|
|
9
|
-
* "setObjectProperty":"设置对象的属性值,需要对象id,对象属性名,属性值",
|
|
10
|
-
* "getAllObjectClass":"获取所有对象的类名、类型、对象描述,可根据描述查询关键对象属性type,用于对象创建",
|
|
11
|
-
* "createSceneObject":"根据提供的对象类型type来创建场景对象",
|
|
12
|
-
* "createSceneObjectFromJson":"根据提供的对象json数据创建场景对象,必须符合格式为 {type: string,id: string, ...} ",
|
|
13
|
-
* "deleteSceneObject":"根据对象id来删除场景对象,删除多个时请用逗号分隔id,如:`id1,id2,id3`",
|
|
14
|
-
* }
|
|
15
|
-
* @param objm ESObjectsManager
|
|
16
|
-
* @returns {ESTool[]}
|
|
17
|
-
*/
|
|
18
|
-
export declare const getSceneObjectTools: (objm: ESObjectsManager) => ESTool[];
|