earthsdk3 3.11.0 → 3.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/earthsdk3.iife.js +1429 -87
- package/dist/earthsdk3.js +7912 -5276
- package/dist/earthsdk3.umd.cjs +1421 -75
- package/dist/types/ESJTypes/ScreenManager/index.d.ts +1 -2
- package/dist/types/ESObjectManager/index.d.ts +22 -0
- package/dist/types/ESObjects/base/ESTestObject.d.ts +127 -1
- package/dist/types/ESObjects/general/ES3DTileset/index.d.ts +2 -8
- package/dist/types/ESObjects/general/ES3DTileset/type.d.ts +1 -2
- package/dist/types/ESObjects/general/ESAlarm.d.ts +1 -0
- package/dist/types/ESObjects/general/ESApertureEffect.d.ts +1 -0
- package/dist/types/ESObjects/general/ESAreaMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESAttackArrow.d.ts +1 -0
- package/dist/types/ESObjects/general/ESBlastParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESBoxClipping.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCameraView.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCameraVisibleRange.d.ts +2 -0
- package/dist/types/ESObjects/general/ESCar.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCityBasePoint.d.ts +1 -0
- package/dist/types/ESObjects/general/ESClassification.d.ts +1 -0
- package/dist/types/ESObjects/general/ESClippingPlane.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/_types.d.ts +44 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/defaults.d.ts +26 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/funcs.d.ts +5 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/index.d.ts +188 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/attributes.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/boundingVolume.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/index.d.ts +6 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/indexTypeArray.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/renderState.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/shaderSource.d.ts +2 -0
- package/dist/types/ESObjects/general/ESCustomPrimitive/readme/uniformMap.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCylinder.d.ts +1 -0
- package/dist/types/ESObjects/general/ESCzml.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDataMesh.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDatasmithRuntimeModel.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDirectionMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDistanceMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESDynamicWater.d.ts +1 -0
- package/dist/types/ESObjects/general/ESEntityCluster.d.ts +1 -0
- package/dist/types/ESObjects/general/ESExcavate.d.ts +1 -0
- package/dist/types/ESObjects/general/ESFeatureLayer/FeatureLayer.d.ts +12 -0
- package/dist/types/ESObjects/general/ESFireParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESFireWall.d.ts +10 -0
- package/dist/types/ESObjects/general/ESForestTileset.d.ts +2 -0
- package/dist/types/ESObjects/general/ESFountainParticleSystem.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGaussianSplatting.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeHistoryImagery/index.d.ts +62 -0
- package/dist/types/ESObjects/general/ESGeHistoryImagery/type.d.ts +14 -0
- package/dist/types/ESObjects/general/ESGeoBezierPath/index.d.ts +104 -0
- package/dist/types/ESObjects/general/ESGeoDivTextPoi.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoExtrudedPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoIcon.d.ts +58 -0
- package/dist/types/ESObjects/general/ESGeoLineString.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoPoint.d.ts +58 -0
- package/dist/types/ESObjects/general/ESGeoPoints/index.d.ts +4 -0
- package/dist/types/ESObjects/general/ESGeoPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoPolygonWithFire.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoRectangle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGeoSmoothPolygon.d.ts +66 -0
- package/dist/types/ESObjects/general/ESGeoWater.d.ts +1 -0
- package/dist/types/ESObjects/general/ESGltfModel.d.ts +2 -1
- package/dist/types/ESObjects/general/ESHeightLimitAnalysis.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHeightMeasurement.d.ts +2 -0
- package/dist/types/ESObjects/general/ESHole.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHuman.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHumanFountain.d.ts +2 -3
- package/dist/types/ESObjects/general/ESHumanPoi.d.ts +1 -0
- package/dist/types/ESObjects/general/ESHumans.d.ts +10 -0
- package/dist/types/ESObjects/general/ESImageLabel.d.ts +2 -0
- package/dist/types/ESObjects/general/ESKml.d.ts +70 -0
- package/dist/types/ESObjects/general/ESLandSlide.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLevelRuntimeModel.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalCircle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalLineString.d.ts +73 -0
- package/dist/types/ESObjects/general/ESLocalLineStringZ.d.ts +79 -0
- package/dist/types/ESObjects/general/ESLocalPolygon.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalPolygonZ.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalRectangle.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocalSkyBox.d.ts +1 -0
- package/dist/types/ESObjects/general/ESLocationMeasurement.d.ts +2 -0
- package/dist/types/ESObjects/general/ESMVTLayer.d.ts +4 -0
- package/dist/types/ESObjects/general/ESNavigator.d.ts +2 -0
- package/dist/types/ESObjects/general/ESParticleSystemPrimitive.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPath/ESPathImpl/PolylineResetting.d.ts +4 -0
- package/dist/types/ESObjects/general/ESPipeFence.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPipeline.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPipeserTileset.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPit.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoi2D.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoi3D.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPoiTileset.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonFence.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonFlattenedPlane.d.ts +2 -0
- package/dist/types/ESObjects/general/ESPolygonWithHole.d.ts +1 -0
- package/dist/types/ESObjects/general/ESPolygonsFlattenedPlane.d.ts +2 -0
- package/dist/types/ESObjects/general/ESRectangle.d.ts +2 -0
- package/dist/types/ESObjects/general/ESRoad.d.ts +65 -0
- package/dist/types/ESObjects/general/ESScale.d.ts +1 -0
- package/dist/types/ESObjects/general/ESSignalInterference.d.ts +22 -0
- package/dist/types/ESObjects/general/ESSignalTransmission.d.ts +90 -0
- package/dist/types/ESObjects/general/ESSquadCombatArrow.d.ts +2 -0
- package/dist/types/ESObjects/general/ESStaticMesh.d.ts +1 -0
- package/dist/types/ESObjects/general/ESSurfaceAreaMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESTerrainLayer.d.ts +1 -0
- package/dist/types/ESObjects/general/ESTerrainLayerEditing/EditingESGeoPolygon.d.ts +8 -0
- package/dist/types/ESObjects/general/ESTextLabel.d.ts +6 -0
- package/dist/types/ESObjects/general/ESUEWidget.d.ts +2 -0
- package/dist/types/ESObjects/general/ESUnrealActor.d.ts +1 -0
- package/dist/types/ESObjects/general/ESVideoFusion.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewShed.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewerStatusBar.d.ts +1 -0
- package/dist/types/ESObjects/general/ESViewerStatusBarScale.d.ts +1 -0
- package/dist/types/ESObjects/general/ESVisibilityAnalysis.d.ts +2 -0
- package/dist/types/ESObjects/general/ESVolumeMeasurement.d.ts +1 -0
- package/dist/types/ESObjects/general/ESWidget.d.ts +1 -0
- package/dist/types/ESObjects/general/ESXYZLayer.d.ts +106 -0
- package/dist/types/ESObjects/general/index.d.ts +12 -0
- package/dist/types/index.d.ts +0 -1
- package/package.json +1 -1
- package/dist/types/ESMCPTools/ESMCPClient.d.ts +0 -16
- package/dist/types/ESMCPTools/index.d.ts +0 -3
- package/dist/types/ESMCPTools/tools/camera.d.ts +0 -14
- package/dist/types/ESMCPTools/tools/index.d.ts +0 -4
- package/dist/types/ESMCPTools/tools/sceneObject.d.ts +0 -18
- package/dist/types/ESMCPTools/types/CallToolResultSchema.d.ts +0 -2477
- package/dist/types/ESMCPTools/types/MCPToolType.d.ts +0 -61
- package/dist/types/ESMCPTools/types/index.d.ts +0 -2
- package/dist/types/getESProperties/ESGltfModelEditingProperties.d.ts +0 -2
- package/dist/types/getESProperties/ESObjectWithLocationProperties.d.ts +0 -2
- package/dist/types/getESProperties/index.d.ts +0 -7
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { ESJVector3D } from '../properties';
|
|
2
2
|
import { ESEntityClusterStyle } from '../../ESObjects';
|
|
3
3
|
import { SceneObjectKey } from '../../xbsj-base';
|
|
4
|
-
import * as Cesium from "cesium";
|
|
5
4
|
export type ESJScreenLayerInfo = {
|
|
6
5
|
layer: string;
|
|
7
6
|
id: SceneObjectKey;
|
|
@@ -9,7 +8,7 @@ export type ESJScreenLayerInfo = {
|
|
|
9
8
|
};
|
|
10
9
|
export type ESJScreenObjectInfo = {
|
|
11
10
|
index?: number | string;
|
|
12
|
-
position: ESJVector3D
|
|
11
|
+
position: ESJVector3D;
|
|
13
12
|
name?: string;
|
|
14
13
|
zOrder?: number;
|
|
15
14
|
properties?: any;
|
|
@@ -289,6 +289,28 @@ export declare class ESObjectsManager extends Destroyable {
|
|
|
289
289
|
* @returns 切换后的视口。
|
|
290
290
|
*/
|
|
291
291
|
switchToCesiumViewer<T extends ESViewer>(container: HTMLDivElement | string, viewSync?: boolean, attributeSync?: boolean, destroy?: boolean, id?: string): T;
|
|
292
|
+
/**
|
|
293
|
+
* 切换到 OpenLayers 视口。
|
|
294
|
+
* @param options - 切换选项,可以是对象或具体参数。
|
|
295
|
+
* @returns 切换后的视口。
|
|
296
|
+
*/
|
|
297
|
+
switchToOpenLayersViewer<T extends ESViewer>(options: {
|
|
298
|
+
container: HTMLDivElement | string;
|
|
299
|
+
viewSync?: boolean;
|
|
300
|
+
attributeSync?: boolean;
|
|
301
|
+
destroy?: boolean;
|
|
302
|
+
id?: string;
|
|
303
|
+
}): T;
|
|
304
|
+
/**
|
|
305
|
+
* 切换到 OpenLayers 视口。
|
|
306
|
+
* @param container - 视口容器,可以是 HTML 元素或字符串。
|
|
307
|
+
* @param viewSync - 是否同步视角,默认 true。
|
|
308
|
+
* @param attributeSync - 是否同步属性,默认 true。
|
|
309
|
+
* @param destroy - 是否销毁旧视口,默认 true。
|
|
310
|
+
* @param id - 视口的 ID。
|
|
311
|
+
* @returns 切换后的视口。
|
|
312
|
+
*/
|
|
313
|
+
switchToOpenLayersViewer<T extends ESViewer>(container: HTMLDivElement | string, viewSync?: boolean, attributeSync?: boolean, destroy?: boolean, id?: string): T;
|
|
292
314
|
/**
|
|
293
315
|
* 切换到 UE 视口。
|
|
294
316
|
* @param options - 切换选项,可以是对象或具体参数。
|
|
@@ -1,15 +1,66 @@
|
|
|
1
1
|
import { BooleanProperty, ColorProperty, DashPatternProperty, DateProperty, DatesProperty, DivideProperty, EnumProperty, ESJColor, ESJVector2D, ESJVector3D, ESJVector4D, EvalStringProperty, GetSetProperty, JsonArrayProperty, JsonProperty, LongStringProperty, MethodProperty, Number2Property, Number3Property, Number4Property, NumberProperty, StringProperty } from '../../index';
|
|
2
|
-
import { UniteChanged } from '../../xbsj-base';
|
|
2
|
+
import { Event, UniteChanged } from '../../xbsj-base';
|
|
3
3
|
import { ESSceneObject } from './ESSceneObject';
|
|
4
|
+
/**
|
|
5
|
+
* ESTestObject —— earthsdk3 场景对象的【规范示例】。
|
|
6
|
+
*
|
|
7
|
+
* 本文件演示一个标准场景对象应具备的全部要素,可作为新建对象的模板:
|
|
8
|
+
* 1. **注册元数据**:`register(className, ctor, { chsName, tags, description })`,
|
|
9
|
+
* `description` 用模板字面量写一句中文说明 + `对象json示例: { ... }`,供 AI 检索与文档生成。
|
|
10
|
+
* 2. **响应式属性**:在 `createDefaultProps` 中声明,复杂/数组类型用 `reactArray` / `reactJson` /
|
|
11
|
+
* `reactPositions` 等包装;每个属性上方写 JSDoc,含 `@type` 与 `@default`(文档生成器优先取这两项)。
|
|
12
|
+
* 3. **业务事件**:私有 `_xxxEvent = this.dv(new Event<[...]>())` + 公开 `get xxxEvent()`,
|
|
13
|
+
* 方法内通过 `this._xxxEvent.emit(...)` 触发;属性变化事件由 `extendClassProps` 自动生成 `xxxChanged`。
|
|
14
|
+
* 4. **公开方法**:上方写 JSDoc,含 `@param` / `@returns`。
|
|
15
|
+
* 5. **属性面板**:`getESProperties()` 返回分区属性描述器,供 UI 面板与编辑器使用。
|
|
16
|
+
*
|
|
17
|
+
* 继承链:`Destroyable -> ESSceneObject -> ESTestObject`。
|
|
18
|
+
*/
|
|
4
19
|
export declare class ESTestObject extends ESSceneObject {
|
|
20
|
+
/**
|
|
21
|
+
* 默认属性。每个属性上方的 JSDoc 会被 `generate-docs.mjs` 解析为文档的"属性"表。
|
|
22
|
+
* `...ESSceneObject.createDefaultProps()` 继承基类属性(show/name/ref/extras 等)。
|
|
23
|
+
*/
|
|
5
24
|
static readonly createDefaultProps: () => {
|
|
25
|
+
/**
|
|
26
|
+
* 是否显示对象
|
|
27
|
+
* @defaultValue true
|
|
28
|
+
*/
|
|
6
29
|
show: boolean;
|
|
30
|
+
/**
|
|
31
|
+
* 模型/数据服务地址
|
|
32
|
+
* @defaultValue http://localhost:8080/earthsdk3/earthsdk3.gltf
|
|
33
|
+
*/
|
|
7
34
|
url: string;
|
|
35
|
+
/**
|
|
36
|
+
* 高度(米)
|
|
37
|
+
* @defaultValue 100
|
|
38
|
+
*/
|
|
8
39
|
height: number;
|
|
40
|
+
/**
|
|
41
|
+
* 位置 [经度, 纬度, 高度]
|
|
42
|
+
* @defaultValue [116.39, 39.9, 100]
|
|
43
|
+
*/
|
|
9
44
|
position: import('../../xbsj-base').ReactiveVariable<ESJVector3D>;
|
|
45
|
+
/**
|
|
46
|
+
* 姿态 [航向, 俯仰, 翻滚](度)
|
|
47
|
+
* @defaultValue [0, -90, 0]
|
|
48
|
+
*/
|
|
10
49
|
rotation: import('../../xbsj-base').ReactiveVariable<ESJVector3D>;
|
|
50
|
+
/**
|
|
51
|
+
* 点坐标数组 [经,纬,高][]
|
|
52
|
+
* @defaultValue []
|
|
53
|
+
*/
|
|
11
54
|
points: import('../../xbsj-base').ReactiveVariable<[number, number, number][] | undefined>;
|
|
55
|
+
/**
|
|
56
|
+
* 颜色 [红, 绿, 蓝, 透明度],取值 0~1
|
|
57
|
+
* @defaultValue [1, 0, 0, 1]
|
|
58
|
+
*/
|
|
12
59
|
color: import('../../xbsj-base').ReactiveVariable<ESJColor>;
|
|
60
|
+
/**
|
|
61
|
+
* 线样式参数:{ width, widthType, color, material, materialParams, ground }
|
|
62
|
+
* @defaultValue {"width":1,"widthType":"screen","color":[1,1,1,1],"material":"","materialParams":{},"ground":false}
|
|
63
|
+
*/
|
|
13
64
|
strokeStyle: import('../../xbsj-base').ReactiveVariable<{
|
|
14
65
|
width: number;
|
|
15
66
|
widthType: string;
|
|
@@ -18,14 +69,50 @@ export declare class ESTestObject extends ESSceneObject {
|
|
|
18
69
|
materialParams: {};
|
|
19
70
|
ground: false;
|
|
20
71
|
}>;
|
|
72
|
+
/**
|
|
73
|
+
* 参数类型:'screen'(屏幕像素)或 'world'(世界坐标)
|
|
74
|
+
* @defaultValue screen
|
|
75
|
+
*/
|
|
21
76
|
paramType: string;
|
|
77
|
+
/**
|
|
78
|
+
* 文本内容
|
|
79
|
+
* @defaultValue 默认
|
|
80
|
+
*/
|
|
22
81
|
text: string;
|
|
82
|
+
/**
|
|
83
|
+
* 可执行的 JS 代码字符串
|
|
84
|
+
* @defaultValue console.log("hello world")
|
|
85
|
+
*/
|
|
23
86
|
code: string;
|
|
87
|
+
/**
|
|
88
|
+
* 虚线图案,0~255 的位掩码
|
|
89
|
+
* @defaultValue 255
|
|
90
|
+
*/
|
|
24
91
|
dashPattern: number;
|
|
92
|
+
/**
|
|
93
|
+
* 开始时间(毫秒时间戳)
|
|
94
|
+
* @defaultValue Date.now()
|
|
95
|
+
*/
|
|
25
96
|
startTime: number;
|
|
97
|
+
/**
|
|
98
|
+
* 时间组(毫秒时间戳数组)
|
|
99
|
+
* @defaultValue []
|
|
100
|
+
*/
|
|
26
101
|
times: import('../../xbsj-base').ReactiveVariable<number[]>;
|
|
102
|
+
/**
|
|
103
|
+
* 像素偏移 [x, y]
|
|
104
|
+
* @defaultValue [10, 0]
|
|
105
|
+
*/
|
|
27
106
|
offset: import('../../xbsj-base').ReactiveVariable<ESJVector2D>;
|
|
107
|
+
/**
|
|
108
|
+
* 位置偏移 [x, y, z]
|
|
109
|
+
* @defaultValue [0, 2, 0]
|
|
110
|
+
*/
|
|
28
111
|
positionOffset: import('../../xbsj-base').ReactiveVariable<ESJVector3D>;
|
|
112
|
+
/**
|
|
113
|
+
* 内边距 [上, 右, 下, 左]
|
|
114
|
+
* @defaultValue [0, 2, 0, 2]
|
|
115
|
+
*/
|
|
29
116
|
padding: import('../../xbsj-base').ReactiveVariable<ESJVector4D>;
|
|
30
117
|
name: string;
|
|
31
118
|
ref: string | undefined;
|
|
@@ -35,10 +122,49 @@ export declare class ESTestObject extends ESSceneObject {
|
|
|
35
122
|
updateFuncStr: string | undefined;
|
|
36
123
|
toDestroyFuncStr: string | undefined;
|
|
37
124
|
};
|
|
125
|
+
/**
|
|
126
|
+
* 注册到对象上下文。元数据是 AI 检索与文档生成的单一事实来源:
|
|
127
|
+
* - `chsName`:中文名;`tags`:分类标签(base 表示基类,`_ES_Impl_Cesium`/`_ES_Impl_UE`/`_ES_Impl_OL` 声明引擎实现);
|
|
128
|
+
* - `description`:一句中文说明 + `对象json示例: { ... }`,用模板字面量,避免在其中使用反引号。
|
|
129
|
+
*/
|
|
38
130
|
static readonly type: string;
|
|
131
|
+
/**
|
|
132
|
+
* 构造函数。
|
|
133
|
+
* @param id - 实例唯一标识符,省略则自动生成。
|
|
134
|
+
*/
|
|
39
135
|
constructor(id?: string);
|
|
136
|
+
/**
|
|
137
|
+
* 测试事件。演示业务事件的标准声明模式:
|
|
138
|
+
* 私有字段 `this.dv(new Event<[...]>())` + 公开 getter + 方法内 `emit`。
|
|
139
|
+
* `this.dv` 将事件纳入对象生命周期,对象销毁时自动解绑。
|
|
140
|
+
*/
|
|
141
|
+
private _testEvent;
|
|
142
|
+
/**
|
|
143
|
+
* 获取测试事件,外部用 `obj.testEvent.don(handler)` 订阅。
|
|
144
|
+
*/
|
|
145
|
+
get testEvent(): Event<[type: string[], isMsg: boolean]>;
|
|
146
|
+
/**
|
|
147
|
+
* 测试方法:按指令打印对象 JSON 并触发 testEvent。
|
|
148
|
+
* @param type - 指令数组,含 'completeJson' 则打印完整 JSON,含 'json' 则打印精简 JSON。
|
|
149
|
+
* @param isMsg - 是否打印方法调用提示,默认 true。
|
|
150
|
+
*/
|
|
40
151
|
func(type: string[], isMsg?: boolean): void;
|
|
152
|
+
/**
|
|
153
|
+
* 测试方法(无默认参数版)。行为同 {@link func}。
|
|
154
|
+
* @param type - 指令数组。
|
|
155
|
+
* @param isMsg - 是否打印方法调用提示。
|
|
156
|
+
*/
|
|
41
157
|
func1(type: string[], isMsg: boolean): void;
|
|
158
|
+
/**
|
|
159
|
+
* 获取对象的 padding 属性值。
|
|
160
|
+
* @returns 内边距 [上, 右, 下, 左]。
|
|
161
|
+
*/
|
|
162
|
+
getPadding(): ESJVector4D;
|
|
163
|
+
/**
|
|
164
|
+
* 配置对象的 UI 层属性面板。
|
|
165
|
+
* 返回按分区组织的属性描述器数组,供属性面板/编辑器渲染;`MethodProperty` 暴露为可调用方法按钮。
|
|
166
|
+
* @returns 属性面板分区配置。
|
|
167
|
+
*/
|
|
42
168
|
getESProperties(): {
|
|
43
169
|
defaultMenu: string;
|
|
44
170
|
basic: (StringProperty | GetSetProperty | JsonProperty<{}>)[];
|
|
@@ -1,17 +1,9 @@
|
|
|
1
1
|
import { JsonValue, ESJColor, ESJEnvironmentMapManagerType, ESJMaterialType, ESJResource, ESJsonObjectType, ESJVector2D, ESJVector3D, ESJVector4D, ESJSplitDirectionType, ESVisualObject, Event } from '../../../index';
|
|
2
2
|
import { SceneObjectKey, UniteChanged } from '../../../xbsj-base';
|
|
3
3
|
import { ESJFeatureStyleType, FeatureColorJsonType, FeatureVisableJsonType } from './type';
|
|
4
|
-
/**
|
|
5
|
-
* https://www.wolai.com/earthsdk/scb9Mm6X1zR4GypJQreRvK
|
|
6
|
-
* https://c0yh9tnn0na.feishu.cn/wiki/F5bDwHVrOiHHI3kk6QjcZF6engc
|
|
7
|
-
*
|
|
8
|
-
* ES3DTileset 类,继承自 ESVisualObject,用于处理 3D Tileset 数据。
|
|
9
|
-
*/
|
|
10
4
|
/**
|
|
11
5
|
* ES3DTileset 类用于管理和操作 3D Tileset 数据。
|
|
12
6
|
* 该类继承自 ESVisualObject,提供了对 3D Tileset 的各种操作和事件处理功能。
|
|
13
|
-
* https://www.wolai.com/earthsdk/scb9Mm6X1zR4GypJQreRvK
|
|
14
|
-
* https://c0yh9tnn0na.feishu.cn/wiki/F5bDwHVrOiHHI3kk6QjcZF6engc
|
|
15
7
|
* 主要功能包括:
|
|
16
8
|
* - 注册和获取类型信息
|
|
17
9
|
* - 支持编辑模式(平移和旋转)
|
|
@@ -35,6 +27,8 @@ import { ESJFeatureStyleType, FeatureColorJsonType, FeatureVisableJsonType } fro
|
|
|
35
27
|
* 特殊使用限制或潜在的副作用:
|
|
36
28
|
* - 在设置特征样式和颜色时,需要确保提供的 JSON 格式正确,否则可能会引发错误。
|
|
37
29
|
* - 设置裁剪平面 ID 和挖坑 ID 时,需要确保 ID 的有效性和正确性。
|
|
30
|
+
*
|
|
31
|
+
* @remarks 3DTileset 数据加载与管理
|
|
38
32
|
*/
|
|
39
33
|
export declare class ES3DTileset extends ESVisualObject {
|
|
40
34
|
static readonly createDefaultProps: () => {
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { ESJColor } from '../../../ESJTypes';
|
|
2
|
-
import * as Cesium from 'cesium';
|
|
3
2
|
/**
|
|
4
3
|
* 特征颜色的JSON类型定义。
|
|
5
4
|
* 用于根据属性值范围或特定值设置特征的颜色。
|
|
@@ -57,7 +56,7 @@ export type ES3DTilesCustomShaderClassType = {
|
|
|
57
56
|
/**
|
|
58
57
|
* 获取自定义着色器的属性。
|
|
59
58
|
*/
|
|
60
|
-
get customShader():
|
|
59
|
+
get customShader(): any;
|
|
61
60
|
};
|
|
62
61
|
/**
|
|
63
62
|
* 数值条件项的类型定义。
|
|
@@ -18,6 +18,7 @@ import { ESObjectWithLocation } from '../base';
|
|
|
18
18
|
* 特殊使用限制或潜在的副作用:
|
|
19
19
|
* - 在创建飞行进入效果时,需要确保报警对象的位置和编辑状态已正确设置。
|
|
20
20
|
* - 该类的使用可能依赖于特定的场景和上下文,例如 Cesium 或 Unreal Engine。
|
|
21
|
+
* @remarks 报警警示范围
|
|
21
22
|
*/
|
|
22
23
|
export declare class ESAlarm extends ESObjectWithLocation {
|
|
23
24
|
static readonly createDefaultProps: () => {
|
|
@@ -20,6 +20,7 @@ import { ESGeoPolygon } from './ESGeoPolygon';
|
|
|
20
20
|
* arrow.points = [[116.39, 39.9, 0], [116.45, 39.95, 0], [116.50, 40.0, 0]];
|
|
21
21
|
* // 内部自动计算箭头多边形并通过 ESGeoPolygon 渲染
|
|
22
22
|
* ```
|
|
23
|
+
* @remarks 攻击箭头
|
|
23
24
|
*/
|
|
24
25
|
export declare class ESAttackArrow extends ESGeoLineString {
|
|
25
26
|
static readonly createDefaultProps: () => {
|
|
@@ -19,6 +19,7 @@ import { ESObjectWithLocation } from '../base';
|
|
|
19
19
|
* 特殊使用限制或潜在的副作用:
|
|
20
20
|
* - 在设置裁剪盒体的尺寸和位置时,需要确保参数的有效性和合理性,避免出现异常裁剪效果。
|
|
21
21
|
* - 指定目标 ID 时,需要确保该 ID 对应的 ES3DTileset 已存在且可用,否则裁剪效果可能无法应用。
|
|
22
|
+
* @remarks 盒子裁剪
|
|
22
23
|
*/
|
|
23
24
|
export declare class ESBoxClipping extends ESObjectWithLocation {
|
|
24
25
|
static readonly createDefaultProps: () => {
|
|
@@ -22,6 +22,7 @@ import { ESGeoVector } from '../base';
|
|
|
22
22
|
* - 重写了支持的编辑模式,增加了 CircularAppend、CircularInsert 和 HeightModify 模式。
|
|
23
23
|
* - 重写了默认值,包含填充样式和填充状态的默认值。
|
|
24
24
|
* - 在获取 ES 属性和属性列表时,添加了高度、面积和周长的属性。
|
|
25
|
+
* @remarks 分类
|
|
25
26
|
*/
|
|
26
27
|
export declare class ESClassification extends ESGeoVector {
|
|
27
28
|
static readonly createDefaultProps: () => {
|
|
@@ -16,6 +16,7 @@ import { ESObjectWithLocation } from '../base';
|
|
|
16
16
|
* 特殊使用限制或潜在的副作用:
|
|
17
17
|
* - 该类依赖于 ESObjectWithLocation 类,因此需要确保 ESObjectWithLocation 已被正确导入和使用。
|
|
18
18
|
* - 在设置裁剪平面的属性时,需要确保属性值的有效性,以避免出现不可预期的行为。
|
|
19
|
+
* @remarks 裁剪平面
|
|
19
20
|
*/
|
|
20
21
|
export declare class ESClippingPlane extends ESObjectWithLocation {
|
|
21
22
|
static readonly createDefaultProps: () => {
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
export type CzmPassType = 'ENVIRONMENT' | 'COMPUTE' | 'GLOBE' | 'TERRAIN_CLASSIFICATION' | 'CESIUM_3D_TILE' | 'CESIUM_3D_TILE_CLASSIFICATION' | 'CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW' | 'OPAQUE' | 'TRANSLUCENT' | 'OVERLAY' | 'NUMBER_OF_PASSES';
|
|
2
|
+
export type CzmPrimitiveType = 'POINTS' | 'LINES' | 'LINE_LOOP' | 'LINE_STRIP' | 'TRIANGLES' | 'TRIANGLE_STRIP' | 'TRIANGLE_FAN';
|
|
3
|
+
export declare const primitiveTypeEnums: [string, string][];
|
|
4
|
+
export declare const passEnums: [string, string][];
|
|
5
|
+
export type CzmCustomPrimitiveUniformMapType = {
|
|
6
|
+
[uniformName: string]: {
|
|
7
|
+
type: string;
|
|
8
|
+
[k: string]: any;
|
|
9
|
+
} | number | number[];
|
|
10
|
+
};
|
|
11
|
+
export type BoundingVolumeJsonType = {
|
|
12
|
+
type: string;
|
|
13
|
+
data: {
|
|
14
|
+
center?: [number, number, number];
|
|
15
|
+
radius?: number;
|
|
16
|
+
min?: [number, number, number];
|
|
17
|
+
max?: [number, number, number];
|
|
18
|
+
};
|
|
19
|
+
};
|
|
20
|
+
export interface CzmAttributeType {
|
|
21
|
+
typedArray: Float32Array | Float64Array | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array;
|
|
22
|
+
componentsPerAttribute: 1 | 2 | 3 | 4;
|
|
23
|
+
usage?: any;
|
|
24
|
+
normalize?: boolean;
|
|
25
|
+
}
|
|
26
|
+
export type CzmAttributesType = {
|
|
27
|
+
[k: string]: CzmAttributeType;
|
|
28
|
+
};
|
|
29
|
+
export type CzmIndexType = Uint8Array | Uint16Array | Uint32Array;
|
|
30
|
+
export type AttributesJsonType = {
|
|
31
|
+
[k: string]: {
|
|
32
|
+
typedArray: {
|
|
33
|
+
type: string;
|
|
34
|
+
array: number[];
|
|
35
|
+
};
|
|
36
|
+
componentsPerAttribute: 1 | 2 | 3 | 4;
|
|
37
|
+
usage?: any;
|
|
38
|
+
normalize?: boolean;
|
|
39
|
+
};
|
|
40
|
+
};
|
|
41
|
+
export type IndexJsonType = {
|
|
42
|
+
type: string;
|
|
43
|
+
array: number[];
|
|
44
|
+
};
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { CzmAttributesType, BoundingVolumeJsonType, CzmCustomPrimitiveUniformMapType } from './_types';
|
|
2
|
+
export declare const defaultVertexShaderSource = "in vec3 position;\nin vec3 normal;\nin vec2 st;\nout vec3 v_normalEC;\nout vec2 v_st;\nvoid main()\n{\n v_normalEC = czm_normal * normal; \n v_st = st;\n gl_Position = czm_modelViewProjection * vec4(position, 1.0);\n}\n";
|
|
3
|
+
export declare const defaultFragmentShaderSource = "in vec2 v_st;\nuniform sampler2D u_image;\nuniform vec4 u_color;\nvoid main()\n{\n vec4 imageColor = texture(u_image, v_st);\n out_FragColor = imageColor * u_color;\n}\n";
|
|
4
|
+
export declare const defaultBoundingVolume: BoundingVolumeJsonType;
|
|
5
|
+
export declare const defaultRenderState: {
|
|
6
|
+
depthTest: {
|
|
7
|
+
enabled: boolean;
|
|
8
|
+
};
|
|
9
|
+
cull: {
|
|
10
|
+
enabled: boolean;
|
|
11
|
+
face: number;
|
|
12
|
+
};
|
|
13
|
+
depthMask: boolean;
|
|
14
|
+
blending: {
|
|
15
|
+
enabled: boolean;
|
|
16
|
+
equationRgb: number;
|
|
17
|
+
equationAlpha: number;
|
|
18
|
+
functionSourceRgb: number;
|
|
19
|
+
functionSourceAlpha: number;
|
|
20
|
+
functionDestinationRgb: number;
|
|
21
|
+
functionDestinationAlpha: number;
|
|
22
|
+
};
|
|
23
|
+
};
|
|
24
|
+
export declare const defaultUniformMap: CzmCustomPrimitiveUniformMapType;
|
|
25
|
+
export declare const defaultAttribute: CzmAttributesType;
|
|
26
|
+
export declare const defaultIndexTypedArray: Uint16Array<ArrayBuffer>;
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { CzmAttributesType, CzmIndexType, AttributesJsonType, IndexJsonType } from './_types';
|
|
2
|
+
export declare function attributesToAttributesJson(attributes: CzmAttributesType): AttributesJsonType;
|
|
3
|
+
export declare function attributesJsonToAttributes(attributesJson: AttributesJsonType): CzmAttributesType;
|
|
4
|
+
export declare function indexToIndexJson(indexTypedArray: CzmIndexType): IndexJsonType;
|
|
5
|
+
export declare function indexJsonToIndex(indexJson: IndexJsonType): any;
|
|
@@ -0,0 +1,188 @@
|
|
|
1
|
+
import { ESJNativeNumber16 } from '../../../ESJTypes';
|
|
2
|
+
import { getMinMaxPosition, JsonValue, SceneObjectKey, UniteChanged } from '../../../xbsj-base';
|
|
3
|
+
import { ESObjectWithLocation } from '../../base';
|
|
4
|
+
import { CzmAttributesType, CzmIndexType, AttributesJsonType, BoundingVolumeJsonType, CzmCustomPrimitiveUniformMapType, CzmPassType, CzmPrimitiveType, IndexJsonType } from './_types';
|
|
5
|
+
/**
|
|
6
|
+
* 自定义图元,支持着色器。
|
|
7
|
+
* 用于在场景中创建自定义渲染图元,支持自定义顶点/片元着色器、顶点属性、包围盒和渲染状态。
|
|
8
|
+
*
|
|
9
|
+
* https://www.wolai.com/earthsdk/o97QLCu4MuaXekD4B5DZ9r
|
|
10
|
+
*/
|
|
11
|
+
export declare class ESCustomPrimitive extends ESObjectWithLocation {
|
|
12
|
+
static readonly createDefaultProps: () => {
|
|
13
|
+
/** 最大缩放值(屏幕像素模式下有效),用于限制图元在屏幕上的最大像素尺寸。 */
|
|
14
|
+
maximumScale: number | undefined;
|
|
15
|
+
/** 最小缩放值(屏幕像素模式下有效),用于限制图元在屏幕上的最小像素尺寸。 */
|
|
16
|
+
minimumScale: number | undefined;
|
|
17
|
+
/** 屏幕像素大小,设置图元在屏幕上显示的像素尺寸。 */
|
|
18
|
+
pixelSize: number | undefined;
|
|
19
|
+
/** 是否显示场景缩放值,控制是否按照场景距离缩放图元。 */
|
|
20
|
+
showSceneScale: boolean | undefined;
|
|
21
|
+
/** 模型矩阵,用于对图元施加自定义的模型变换。 */
|
|
22
|
+
modelMatrix: import('../../..').ReactiveVariable<ESJNativeNumber16 | undefined>;
|
|
23
|
+
/** 是否进行拣选(cull),控制是否对图元进行视锥体裁剪。 */
|
|
24
|
+
cull: import('../../..').ReactiveVariable<boolean | undefined>;
|
|
25
|
+
/** 包围体(bounding volume),用于视锥体裁剪和渲染排序。 */
|
|
26
|
+
boundingVolume: import('../../..').ReactiveVariable<BoundingVolumeJsonType | undefined>;
|
|
27
|
+
/** 渲染状态,包括深度测试、混合模式、面剔除等渲染管线状态。 */
|
|
28
|
+
renderState: import('../../..').ReactiveVariable<JsonValue>;
|
|
29
|
+
/** 图元类型,如 TRIANGLES、LINES、POINTS 等。 */
|
|
30
|
+
primitiveType: CzmPrimitiveType | undefined;
|
|
31
|
+
/** 渲染顺序(pass),控制图元在场景中的渲染阶段,如 OPAQUE、TRANSLUCENT 等。 */
|
|
32
|
+
pass: CzmPassType | undefined;
|
|
33
|
+
/** 顶点着色器源代码,自定义顶点处理逻辑。 */
|
|
34
|
+
vertexShaderSource: string | undefined;
|
|
35
|
+
/** 片元着色器源代码,自定义像素着色逻辑。 */
|
|
36
|
+
fragmentShaderSource: string | undefined;
|
|
37
|
+
/** 一致性变量(uniform)映射表,向着色器传递 uniform 数据。 */
|
|
38
|
+
uniformMap: import('../../..').ReactiveVariable<CzmCustomPrimitiveUniformMapType | undefined>;
|
|
39
|
+
/** 本地偏移位置,相对于图元所在位置的局部坐标偏移。 */
|
|
40
|
+
localPosition: import('../../..').ReactiveVariable<[number, number, number] | undefined>;
|
|
41
|
+
/** 本地旋转(姿态),定义图元的局部旋转欧拉角。 */
|
|
42
|
+
localRotation: import('../../..').ReactiveVariable<[number, number, number] | undefined>;
|
|
43
|
+
/** 本地缩放,定义图元在三个轴向上的局部缩放值。 */
|
|
44
|
+
localScale: import('../../..').ReactiveVariable<[number, number, number] | undefined>;
|
|
45
|
+
/** 本地模型矩阵,直接设置图元的局部变换矩阵(覆盖 position/rotation/scale)。 */
|
|
46
|
+
localModelMatrix: import('../../..').ReactiveVariable<ESJNativeNumber16 | undefined>;
|
|
47
|
+
/** 是否进行遮挡剔除(occlude),控制图元是否被其它物体遮挡时剔除。 */
|
|
48
|
+
occlude: boolean | undefined;
|
|
49
|
+
/** 顶点计数(count),指定绘制时的顶点数量。 */
|
|
50
|
+
count: number | undefined;
|
|
51
|
+
/** 顶点偏移(offset),指定绘制时从第几个顶点开始。 */
|
|
52
|
+
offset: number | undefined;
|
|
53
|
+
/** 实例计数(instanceCount),指定实例化绘制的实例数量。 */
|
|
54
|
+
instanceCount: number | undefined;
|
|
55
|
+
/** 是否投射阴影,控制图元是否向场景中投射阴影。 */
|
|
56
|
+
castShadows: boolean | undefined;
|
|
57
|
+
/** 是否接收阴影,控制图元是否接收来自其它物体的阴影。 */
|
|
58
|
+
receiveShadows: boolean | undefined;
|
|
59
|
+
/** 是否在最近视锥中执行绘制,用于多视锥场景下的优化。 */
|
|
60
|
+
executeInClosestFrustum: boolean | undefined;
|
|
61
|
+
/** 调试时显示包围盒,辅助调试包围体是否准确。 */
|
|
62
|
+
debugShowBoundingVolume: boolean | undefined;
|
|
63
|
+
/** 调试时显示重叠视锥数量,辅助调试视锥体裁剪。 */
|
|
64
|
+
debugOverlappingFrustums: number | undefined;
|
|
65
|
+
/** 仅用于拾取(pickOnly),开启后图元只参与拾取而不渲染。 */
|
|
66
|
+
pickOnly: boolean | undefined;
|
|
67
|
+
/** 半透明分类深度(depth for translucent classification),控制半透明物体的深度写入行为。 */
|
|
68
|
+
depthForTranslucentClassification: boolean | undefined;
|
|
69
|
+
/** 可视距离范围 [近裁剪距离, 近过渡距离, 远过渡距离, 远裁剪距离],控制图元在远近处的淡入淡出。 */
|
|
70
|
+
viewDistanceRange: import('../../..').ReactiveVariable<[number, number, number, number] | undefined>;
|
|
71
|
+
/** 是否开启可视距离调试,辅助调试可视距离的裁剪效果。 */
|
|
72
|
+
viewDistanceDebug: boolean;
|
|
73
|
+
pointed: boolean;
|
|
74
|
+
pointStyle: import('../../..').ReactiveVariable<import('../../..').ESJPointStyle>;
|
|
75
|
+
position: import('../../..').ReactiveVariable<import('../../..').ESJVector3D>;
|
|
76
|
+
rotation: import('../../..').ReactiveVariable<import('../../..').ESJVector3D>;
|
|
77
|
+
positionOffset: import('../../..').ReactiveVariable<import('../../..').ESJVector3D>;
|
|
78
|
+
scale: import('../../..').ReactiveVariable<import('../../..').ESJVector3D>;
|
|
79
|
+
minVisibleDistance: import('../../..').ReactiveVariable<number>;
|
|
80
|
+
maxVisibleDistance: import('../../..').ReactiveVariable<number>;
|
|
81
|
+
show: boolean;
|
|
82
|
+
collision: boolean;
|
|
83
|
+
allowPicking: boolean;
|
|
84
|
+
flyToParam: import('../../..').ReactiveVariable<import('../../..').ESJFlyToParam | undefined>;
|
|
85
|
+
flyInParam: import('../../..').ReactiveVariable<import('../../..').ESJFlyInParam | undefined>;
|
|
86
|
+
name: string;
|
|
87
|
+
ref: string | undefined;
|
|
88
|
+
extras: import('../../..').ReactiveVariable<JsonValue>;
|
|
89
|
+
devTags: import('../../..').ReactiveVariable<string[] | undefined>;
|
|
90
|
+
execOnceFuncStr: string | undefined;
|
|
91
|
+
updateFuncStr: string | undefined;
|
|
92
|
+
toDestroyFuncStr: string | undefined;
|
|
93
|
+
};
|
|
94
|
+
static readonly type: string;
|
|
95
|
+
static readonly defaultRenderState: {
|
|
96
|
+
depthTest: {
|
|
97
|
+
enabled: boolean;
|
|
98
|
+
};
|
|
99
|
+
cull: {
|
|
100
|
+
enabled: boolean;
|
|
101
|
+
face: number;
|
|
102
|
+
};
|
|
103
|
+
depthMask: boolean;
|
|
104
|
+
blending: {
|
|
105
|
+
enabled: boolean;
|
|
106
|
+
equationRgb: number;
|
|
107
|
+
equationAlpha: number;
|
|
108
|
+
functionSourceRgb: number;
|
|
109
|
+
functionSourceAlpha: number;
|
|
110
|
+
functionDestinationRgb: number;
|
|
111
|
+
functionDestinationAlpha: number;
|
|
112
|
+
};
|
|
113
|
+
};
|
|
114
|
+
static readonly defaultVertexShaderSource = "in vec3 position;\nin vec3 normal;\nin vec2 st;\nout vec3 v_normalEC;\nout vec2 v_st;\nvoid main()\n{\n v_normalEC = czm_normal * normal; \n v_st = st;\n gl_Position = czm_modelViewProjection * vec4(position, 1.0);\n}\n";
|
|
115
|
+
static readonly defaultFragmentShaderSource = "in vec2 v_st;\nuniform sampler2D u_image;\nuniform vec4 u_color;\nvoid main()\n{\n vec4 imageColor = texture(u_image, v_st);\n out_FragColor = imageColor * u_color;\n}\n";
|
|
116
|
+
static readonly defaultUniformMap: CzmCustomPrimitiveUniformMapType;
|
|
117
|
+
static readonly defaultBoundingVolume: BoundingVolumeJsonType;
|
|
118
|
+
static readonly defaultAttribute: CzmAttributesType;
|
|
119
|
+
static readonly defaultIndexTypedArray: Uint16Array<ArrayBuffer>;
|
|
120
|
+
get attributesJson(): AttributesJsonType | undefined;
|
|
121
|
+
set attributesJson(value: AttributesJsonType | undefined);
|
|
122
|
+
get attributesJsonChanged(): import('../../..').Listener<[CzmAttributesType | undefined, CzmAttributesType | undefined]>;
|
|
123
|
+
get indexTypedArrayJson(): IndexJsonType | undefined;
|
|
124
|
+
set indexTypedArrayJson(value: IndexJsonType | undefined);
|
|
125
|
+
get indexTypedArrayJsonChanged(): import('../../..').Listener<[CzmIndexType | undefined, CzmIndexType | undefined]>;
|
|
126
|
+
private _attributes;
|
|
127
|
+
get attributes(): CzmAttributesType | undefined;
|
|
128
|
+
set attributes(value: CzmAttributesType | undefined);
|
|
129
|
+
get attributesChanged(): import('../../..').Listener<[CzmAttributesType | undefined, CzmAttributesType | undefined]>;
|
|
130
|
+
private _indexTypedArray;
|
|
131
|
+
get indexTypedArray(): CzmIndexType | undefined;
|
|
132
|
+
set indexTypedArray(value: CzmIndexType | undefined);
|
|
133
|
+
get indexTypedArrayChanged(): import('../../..').Listener<[CzmIndexType | undefined, CzmIndexType | undefined]>;
|
|
134
|
+
/**
|
|
135
|
+
* 构造一个 ESCustomPrimitive 实例。
|
|
136
|
+
* @param id 场景对象键值,可选。
|
|
137
|
+
*/
|
|
138
|
+
constructor(id?: SceneObjectKey);
|
|
139
|
+
/**
|
|
140
|
+
* 设置 uniform 映射表,合并到当前 uniformMap 中。
|
|
141
|
+
* 注意:如果 value 中存在值为 null 的条目,则整个操作被忽略,不会执行合并。
|
|
142
|
+
* @param value 要合并的 uniform 映射表,键为 uniform 名称,值为对应的 uniform 对象。
|
|
143
|
+
*/
|
|
144
|
+
setUniformMap(value: CzmCustomPrimitiveUniformMapType): void;
|
|
145
|
+
/**
|
|
146
|
+
* 设置局部包围球(LocalBoundingSphere)作为该图元的包围体。
|
|
147
|
+
* 用于视锥体裁剪和渲染排序优化。半径必须为正有限数,否则操作被忽略并输出警告。
|
|
148
|
+
* @param radius 包围球的半径,必须为正有限数(> 0)。
|
|
149
|
+
* @param center 包围球的球心坐标,默认为 [0, 0, 0]。
|
|
150
|
+
*/
|
|
151
|
+
setLocalBoundingSphere(radius: number, center?: [number, number, number]): void;
|
|
152
|
+
/**
|
|
153
|
+
* 设置局部轴对齐包围盒(LocalAxisedBoundingBox)作为该图元的包围体。
|
|
154
|
+
* 用于视锥体裁剪和渲染排序优化。所有坐标值必须为有限数,否则操作被忽略并输出警告。
|
|
155
|
+
* @param min 包围盒最小顶点坐标,即三个轴向上的最小值 [xMin, yMin, zMin]。
|
|
156
|
+
* @param max 包围盒最大顶点坐标,即三个轴向上的最大值 [xMax, yMax, zMax]。
|
|
157
|
+
*/
|
|
158
|
+
setLocalAxisedBoundingBox(min: [number, number, number], max: [number, number, number]): void;
|
|
159
|
+
static getMinMaxPosition: typeof getMinMaxPosition;
|
|
160
|
+
/**
|
|
161
|
+
* 从指定顶点属性的位置数据自动计算局部轴对齐包围盒(LocalAxisedBoundingBox)的最小/最大坐标。
|
|
162
|
+
* 属性数据必须是 Float32Array 类型且每个顶点包含 3 个分量(x, y, z)。
|
|
163
|
+
* 计算失败时返回 undefined 并输出警告。
|
|
164
|
+
* @param attributeName 顶点属性名称,默认为 'a_position'。
|
|
165
|
+
* @returns 包含 min 和 max 的包围盒对象,若计算失败则返回 undefined。
|
|
166
|
+
*/
|
|
167
|
+
computeLocalAxisedBoundingBoxFromAttribute(attributeName?: string): {
|
|
168
|
+
min: [number, number, number];
|
|
169
|
+
max: [number, number, number];
|
|
170
|
+
} | undefined;
|
|
171
|
+
/**
|
|
172
|
+
* 获取该图元的属性列表,包含通用属性、屏幕像素控制、图元属性(着色器、渲染状态等)、
|
|
173
|
+
* 本地变换以及调试等各分组属性。
|
|
174
|
+
* @returns 包含分组后的属性列表对象。
|
|
175
|
+
*/
|
|
176
|
+
getESProperties(): {
|
|
177
|
+
more: import('../../..').Property[];
|
|
178
|
+
defaultMenu: string;
|
|
179
|
+
location: import('../../..').Property[];
|
|
180
|
+
general: import('../../..').Property[];
|
|
181
|
+
basic: import('../../..').Property[];
|
|
182
|
+
dataSource: import('../../..').Property[];
|
|
183
|
+
coordinate: import('../../..').Property[];
|
|
184
|
+
style: import('../../..').Property[];
|
|
185
|
+
};
|
|
186
|
+
}
|
|
187
|
+
export interface ESCustomPrimitive extends UniteChanged<ReturnType<typeof ESCustomPrimitive.createDefaultProps>> {
|
|
188
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const attributesReadMe = "### \u9ED8\u8BA4\u7684\u9876\u70B9\u5C5E\u6027\n```\n{\n position: {\n typedArray: new Float32Array([0, 0, 0, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, -1, 0, 1, 0, 0]),\n componentsPerAttribute: 3,\n },\n normal: {\n typedArray: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]),\n componentsPerAttribute: 3,\n },\n textureCoordinates: {\n typedArray: new Float32Array([0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1]),\n componentsPerAttribute: 2,\n }\n}\n```\n\n### Attributes\u7C7B\u578B\u89C4\u683C\n```\nexport type AttributeJsonType = {\n typedArray: {\n type: 'Float32Array' | 'Float64Array' | 'Int8Array' | 'Uint8Array' | 'Int16Array' | 'Uint16Array' | 'Int32Array' | 'Uint32Array';\n array: number[];\n };\n componentsPerAttribute: 1 | 2 | 3 | 4;\n usage?: Cesium.BufferUsage;\n normalize?: boolean;\n}\n\nexport type AttributesJsonType = {\n [k: string]: AttributeJsonType;\n}\n```\n";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const boundingVolumeReadMe = "### \u9ED8\u8BA4\u7684BoundingVolume\n```\ntype: 'LocalAxisedBoundingBox',\ndata: {\n min: [0, -1, 0],\n max: [1, 0, 0],\n}\n```\n\n### BoundingVolume\u7C7B\u578B\u89C4\u683C\n```\nexport type BoundingVolumeJsonType = {\n type: 'BoundingSphere'; // BoundingSphere\u8868\u793A\u4E16\u754C\u5750\u6807\u7CFB\u4E0B\u7684\u5305\u56F4\u7403, center\u4E3A[\u7ECF\u5EA6, \u7EAC\u5EA6, \u9AD8\u5EA6], radius\u5355\u4F4D\u4E3A\u7C73\n data: { center: [number, number, number], radius: number };\n} | {\n type: 'LocalBoundingSphere'; // LocalBoundingSphere\u8868\u793A\u672C\u5730\u5750\u6807\u7CFB\u4E0B\u7684\u5305\u56F4\u7403, center\u672C\u5730\u5750\u6807\u7CFB\u4E0B\u7684[x, y, z]\uFF0C\u5355\u4F4D\u662F\u7C73, radius\u5355\u4F4D\u4E3A\u7C73\n data: { center: [number, number, number], radius: number };\n} | {\n type: 'BoundingRectangle'; // \u6307\u5B9A\u5730\u7403\u4E0A\u7684\u77E9\u5F62\u533A\u57DF\uFF0C\u5206\u522B\u7528\u6700\u897F\u4FA7\u7ECF\u5EA6\u3001\u6700\u5357\u4FA7\u7EAC\u5EA6\u3001\u6700\u4E1C\u4FA7\u7ECF\u5EA6\u3001\u6700\u5317\u4FA7\u7EAC\u5EA6\u6765\u8868\u793A\u4E00\u4E2A\u77E9\u5F62\u8303\u56F4\n data: [west: number, south: number, east: number, north: number];\n} | {\n type: 'LocalAxisedBoundingBox'; // \u672C\u5730\u5750\u6807\u7CFB\u4E0B\uFF0Cmin\u4E3A\u6700\u5C0F\u89D2\u70B9\uFF0Cmax\u4E3A\u6700\u5927\u89D2\u70B9\uFF0C\u63A8\u8350\u4F7F\u7528\u6B64\u79CD\u65B9\u5F0F\uFF01\n data: {\n min: [number, number, number];\n max: [number, number, number];\n };\n};\n```\n";
|