dsh-hyperframes 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (837) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/README.en.md +3 -1
  3. package/README.md +3 -1
  4. package/docs/USAGE.en.md +2 -2
  5. package/docs/USAGE.md +2 -2
  6. package/lib/client.js +84 -67
  7. package/lib/index.js +1 -1
  8. package/lib/media-templates.d.ts +3 -3
  9. package/lib/media-templates.js +1 -1
  10. package/package.json +4 -3
  11. package/plugin.json +5 -0
  12. package/skills/NOTICE.md +3 -0
  13. package/skills/UPSTREAM-LICENSE.txt +190 -0
  14. package/skills/UPSTREAM.json +355 -0
  15. package/skills/embedded-captions/SKILL.md +4 -277
  16. package/skills/faceless-explainer/SKILL.md +4 -231
  17. package/skills/figma/SKILL.md +34 -113
  18. package/skills/general-video/SKILL.md +4 -161
  19. package/skills/hyperframes/SKILL.md +52 -115
  20. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/caption-skin.html +7 -8
  21. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/caption-skin.html +7 -8
  22. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/caption-skin.html +7 -8
  23. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/bold-poster/caption-skin.html +7 -8
  24. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/broadside/caption-skin.html +7 -8
  25. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/capsule/caption-skin.html +7 -8
  26. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cartesian/caption-skin.html +7 -8
  27. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cobalt-grid/caption-skin.html +7 -8
  28. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/FRAME.md +2 -2
  29. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/caption-skin.html +7 -8
  30. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/caption-skin.html +7 -8
  31. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/caption-skin.html +7 -8
  32. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/caption-skin.html +7 -8
  33. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/caption-skin.html +7 -8
  34. package/skills/hyperframes/references/captions.md +46 -0
  35. package/skills/hyperframes/references/film.md +48 -0
  36. package/skills/hyperframes/references/format.md +158 -0
  37. package/skills/hyperframes/references/look.md +69 -0
  38. package/skills/hyperframes/references/motion.md +95 -0
  39. package/skills/hyperframes/references/overlays.md +39 -0
  40. package/skills/hyperframes/references/plugin-installation.md +3 -3
  41. package/skills/hyperframes/references/review.md +51 -0
  42. package/skills/hyperframes/references/runtimes.md +69 -0
  43. package/skills/hyperframes/references/skill-lifecycle.md +28 -14
  44. package/skills/hyperframes/references/sound.md +43 -0
  45. package/skills/hyperframes/references/spec.md +76 -0
  46. package/skills/hyperframes/references/story.md +103 -0
  47. package/skills/hyperframes/references/storyboard-format.md +30 -22
  48. package/skills/hyperframes/references/storyboard.md +36 -0
  49. package/skills/hyperframes/references/types/3d.md +25 -0
  50. package/skills/hyperframes/references/types/character.md +20 -0
  51. package/skills/hyperframes/references/types/data.md +19 -0
  52. package/skills/hyperframes/references/types/explainer.md +34 -0
  53. package/skills/hyperframes/references/types/launch.md +41 -0
  54. package/skills/hyperframes/references/types/music.md +24 -0
  55. package/skills/hyperframes/references/types/vertical.md +23 -0
  56. package/skills/{motion-graphics/categories/maps → hyperframes/scripts}/bake-basemap.mjs +71 -20
  57. package/skills/hyperframes/scripts/lib/main-module.mjs +13 -0
  58. package/skills/hyperframes/scripts/lib/main-module.test.mjs +46 -0
  59. package/skills/{motion-graphics/grounding → hyperframes/scripts}/locate.mjs +1 -1
  60. package/skills/hyperframes/scripts/plugin-cli.mjs +4 -3
  61. package/skills/hyperframes/scripts/plugin-cli.test.mjs +5 -1
  62. package/skills/hyperframes-animation/SKILL.md +4 -82
  63. package/skills/hyperframes-audio/SKILL.md +4 -472
  64. package/skills/hyperframes-cli/SKILL.md +76 -158
  65. package/skills/hyperframes-cli/references/beats.md +3 -7
  66. package/skills/hyperframes-cli/references/cloud.md +4 -4
  67. package/skills/hyperframes-cli/references/cloudrun.md +2 -2
  68. package/skills/hyperframes-cli/references/conventions.md +17 -0
  69. package/skills/hyperframes-cli/references/doctor-browser.md +24 -1
  70. package/skills/hyperframes-cli/references/feedback.md +14 -0
  71. package/skills/hyperframes-cli/references/init-and-scaffold.md +13 -8
  72. package/skills/hyperframes-cli/references/lambda.md +6 -2
  73. package/skills/hyperframes-cli/references/lint-validate-inspect.md +34 -11
  74. package/skills/hyperframes-cli/references/preview-render.md +13 -4
  75. package/skills/hyperframes-cli/references/upgrade-info-misc.md +8 -0
  76. package/skills/hyperframes-core/SKILL.md +4 -94
  77. package/skills/hyperframes-creative/SKILL.md +4 -67
  78. package/skills/hyperframes-keyframes/SKILL.md +4 -258
  79. package/skills/hyperframes-registry/SKILL.md +37 -128
  80. package/skills/hyperframes-registry/references/discovery.md +2 -2
  81. package/skills/hyperframes-registry/references/search.md +67 -0
  82. package/skills/hyperframes-studio/SKILL.md +4 -71
  83. package/skills/media-use/SKILL.md +50 -88
  84. package/skills/media-use/audio/references/bgm.md +4 -2
  85. package/skills/media-use/audio/references/captions/authoring.md +1 -2
  86. package/skills/media-use/audio/references/captions/motion.md +5 -5
  87. package/skills/media-use/audio/references/requirements.md +7 -7
  88. package/skills/media-use/audio/references/sfx.md +20 -14
  89. package/skills/media-use/audio/references/transcribe.md +2 -2
  90. package/skills/media-use/audio/references/tts.md +26 -12
  91. package/skills/media-use/audio/scripts/audio.mjs +25 -17
  92. package/skills/media-use/audio/scripts/audio.test.mjs +121 -4
  93. package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.mjs +2 -14
  94. package/skills/media-use/audio/scripts/gemini-pipeline.test.mjs +20 -2
  95. package/skills/media-use/audio/scripts/heygen-tts.mjs +3 -2
  96. package/skills/media-use/audio/scripts/heygen-tts.test.mjs +38 -0
  97. package/skills/media-use/audio/scripts/heygen-voice.mjs +98 -0
  98. package/skills/media-use/audio/scripts/heygen-voice.test.mjs +233 -0
  99. package/skills/media-use/audio/scripts/lib/bgm.mjs +8 -4
  100. package/skills/media-use/audio/scripts/lib/bgm.test.mjs +45 -1
  101. package/skills/media-use/audio/scripts/lib/heygen.mjs +100 -16
  102. package/skills/media-use/audio/scripts/lib/heygen.test.mjs +205 -16
  103. package/skills/media-use/audio/scripts/lib/main-module.mjs +13 -0
  104. package/skills/media-use/audio/scripts/lib/media-record.mjs +118 -0
  105. package/skills/media-use/audio/scripts/lib/media-record.test.mjs +224 -0
  106. package/skills/media-use/audio/scripts/lib/openverse.mjs +134 -0
  107. package/skills/media-use/audio/scripts/lib/python.mjs +19 -5
  108. package/skills/media-use/audio/scripts/lib/python.test.mjs +69 -1
  109. package/skills/media-use/audio/scripts/lib/sfx.mjs +141 -88
  110. package/skills/media-use/audio/scripts/lib/sfx.test.mjs +270 -8
  111. package/skills/media-use/audio/scripts/lib/tts.cleanup.test.mjs +175 -0
  112. package/skills/media-use/audio/scripts/lib/tts.mjs +28 -24
  113. package/skills/media-use/audio/scripts/lib/tts.test.mjs +74 -1
  114. package/skills/media-use/audio/scripts/wait-bgm.mjs +4 -0
  115. package/skills/media-use/audio/scripts/wait-bgm.test.mjs +44 -1
  116. package/skills/media-use/references/audio.md +2 -2
  117. package/skills/media-use/references/grading.md +5 -4
  118. package/skills/media-use/references/local.md +24 -0
  119. package/skills/media-use/references/media-treatments.md +5 -1
  120. package/skills/media-use/references/memory.md +10 -5
  121. package/skills/media-use/references/meta.md +17 -17
  122. package/skills/media-use/references/mixing.md +72 -0
  123. package/skills/media-use/references/operations.md +10 -8
  124. package/skills/media-use/references/resolve.md +1 -1
  125. package/skills/media-use/references/setup-providers.md +31 -17
  126. package/skills/media-use/scripts/compatibility.test.mjs +1 -56
  127. package/skills/media-use/scripts/lib/cutlist.mjs +9 -2
  128. package/skills/media-use/scripts/lib/duck.mjs +20 -3
  129. package/skills/media-use/scripts/lib/index-gen.mjs +2 -2
  130. package/skills/media-use/scripts/lib/manifest.mjs +85 -32
  131. package/skills/media-use/scripts/lib/prefs-store.mjs +47 -29
  132. package/skills/media-use/scripts/lib/recipe-store.mjs +7 -3
  133. package/skills/media-use/scripts/lib/telemetry.mjs +4 -1
  134. package/skills/media-use/scripts/lib/telemetry.test.mjs +73 -0
  135. package/skills/media-use/scripts/lib/words.mjs +1 -1
  136. package/skills/media-use/scripts/prefs.mjs +2 -3
  137. package/skills/media-use/scripts/recipe.mjs +1 -3
  138. package/skills/media-use/scripts/transcript-cut.mjs +23 -4
  139. package/skills/media-use/scripts/transcript-cut.test.mjs +224 -0
  140. package/skills/motion-graphics/SKILL.md +4 -172
  141. package/skills/music-to-video/SKILL.md +4 -204
  142. package/skills/pr-to-video/SKILL.md +4 -267
  143. package/skills/product-launch-video/SKILL.md +4 -258
  144. package/skills/remotion-to-hyperframes/SKILL.md +32 -115
  145. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +3 -0
  146. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +3 -0
  147. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/README.md +8 -7
  148. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +3 -3
  149. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-1.html +6 -2
  150. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-2.html +3 -4
  151. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-3.html +2 -2
  152. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +3 -0
  153. package/skills/remotion-to-hyperframes/references/api-map.md +41 -29
  154. package/skills/remotion-to-hyperframes/references/limitations.md +3 -3
  155. package/skills/remotion-to-hyperframes/references/lottie.md +21 -8
  156. package/skills/remotion-to-hyperframes/references/media.md +23 -6
  157. package/skills/remotion-to-hyperframes/references/timing.md +20 -8
  158. package/skills/remotion-to-hyperframes/scripts/tests/boxSizing.test.mjs +21 -0
  159. package/skills/slideshow/SKILL.md +42 -512
  160. package/skills/slideshow/references/standalone-harness.md +1 -1
  161. package/skills/talking-head-recut/SKILL.md +4 -1214
  162. package/skills/embedded-captions/CATALOG.md +0 -91
  163. package/skills/embedded-captions/assets/fonts/char-widths.json +0 -2211
  164. package/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +0 -242
  165. package/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +0 -242
  166. package/skills/embedded-captions/dna/README.md +0 -148
  167. package/skills/embedded-captions/dna/chrome.json +0 -68
  168. package/skills/embedded-captions/dna/cream.json +0 -69
  169. package/skills/embedded-captions/dna/documentary.json +0 -62
  170. package/skills/embedded-captions/dna/editorial.json +0 -70
  171. package/skills/embedded-captions/dna/glitch.json +0 -82
  172. package/skills/embedded-captions/dna/ink.json +0 -65
  173. package/skills/embedded-captions/dna/keynote.json +0 -62
  174. package/skills/embedded-captions/dna/loud.json +0 -75
  175. package/skills/embedded-captions/dna/neon.json +0 -58
  176. package/skills/embedded-captions/dna/velocity.json +0 -89
  177. package/skills/embedded-captions/modes/cinematic/README.md +0 -48
  178. package/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +0 -98
  179. package/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +0 -188
  180. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +0 -134
  181. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +0 -179
  182. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +0 -81
  183. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +0 -170
  184. package/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +0 -16
  185. package/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +0 -226
  186. package/skills/embedded-captions/modes/cinematic/engine.html +0 -355
  187. package/skills/embedded-captions/modes/standard/_anatomy.md +0 -233
  188. package/skills/embedded-captions/modes/standard/_motion.md +0 -192
  189. package/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +0 -97
  190. package/skills/embedded-captions/modes/standard/fonts/files/anton-latin-400-normal.woff2 +0 -0
  191. package/skills/embedded-captions/modes/standard/fonts/files/audiowide-latin-400-normal.woff2 +0 -0
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  242. package/skills/embedded-captions/references/example-renders/memory-wall.html +0 -334
  243. package/skills/embedded-captions/references/failure-modes.md +0 -145
  244. package/skills/embedded-captions/references/layout-heuristics.md +0 -238
  245. package/skills/embedded-captions/references/motion-vocabulary.md +0 -148
  246. package/skills/embedded-captions/references/rail.md +0 -68
  247. package/skills/embedded-captions/references/reference-bar.md +0 -47
  248. package/skills/embedded-captions/references/scene-types.md +0 -94
  249. package/skills/embedded-captions/references/typographic-moves.md +0 -266
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  258. package/skills/embedded-captions/scripts/fixtures/heroless/theme.json +0 -11
  259. package/skills/embedded-captions/scripts/gen-stroke-path.py +0 -57
  260. package/skills/embedded-captions/scripts/hf-cli.cjs +0 -33
  261. package/skills/embedded-captions/scripts/inject-fonts.cjs +0 -169
  262. package/skills/embedded-captions/scripts/lib-dna.cjs +0 -201
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  762. package/skills/product-launch-video/scripts/lib/pad-frame-duration.mjs +0 -36
  763. package/skills/product-launch-video/scripts/lib/pad-frame-duration.test.mjs +0 -76
  764. package/skills/product-launch-video/scripts/lib/storyboard.mjs +0 -249
  765. package/skills/product-launch-video/scripts/lib/tokens.mjs +0 -218
  766. package/skills/product-launch-video/scripts/lib/tokens.test.mjs +0 -57
  767. package/skills/product-launch-video/scripts/lib/transition-registry.mjs +0 -38
  768. package/skills/product-launch-video/scripts/lib/transitions.json +0 -71
  769. package/skills/product-launch-video/scripts/media-contract.test.mjs +0 -200
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  771. package/skills/product-launch-video/scripts/stage-assets.test.mjs +0 -52
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  773. package/skills/product-launch-video/scripts/transitions.test.mjs +0 -68
  774. package/skills/product-launch-video/sub-agents/frame-worker.md +0 -21
  775. package/skills/talking-head-recut/NOTICE.md +0 -39
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  784. package/skills/talking-head-recut/references/DESIGN_INDEX.md +0 -145
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  802. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/FRAME.md +0 -0
  803. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/frame-showcase.html +0 -0
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  836. /package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.test.mjs +0 -0
  837. /package/skills/{hyperframes-creative → media-use/audio}/scripts/extract-audio-data.py +0 -0
@@ -1,178 +1,10 @@
1
1
  ---
2
2
  name: motion-graphics
3
- description: >
4
- A short, design-led motion graphic where motion is the message — kinetic
5
- typography, stat count-up, chart/data-viz hit, logo sting / brand lockup,
6
- lower-third / callout / social overlay, animated map (highlight regions,
7
- connect places, zoom to a location), animated tweet / news-article /
8
- headline, webpage / UI animation (scroll, cursor, callouts), or fusing a
9
- real image's geometry into a chart. Usually under 10s (up to ~30s), no
10
- narration or live-action subject; renders to MP4 or transparent overlay.
11
- Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
3
+ description: Compatibility entry for the retired motion-graphics skill; routes to the current official hyperframes skill.
12
4
  ---
13
5
 
14
- **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
6
+ # motion-graphics: compatibility entry
15
7
 
16
- > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
8
+ The current official HyperFrames release merged this workflow into the `hyperframes` skill. Load `hyperframes` from the DSH skill registry and follow its current instructions for the user's task. Use its bundled resources; do not reconstruct the retired workflow or download standalone skills.
17
9
 
18
- > **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import.
19
-
20
- # motion-graphics — dispatch entry
21
-
22
- > **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision.
23
-
24
- This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from `../hyperframes/references/brief-contract.md`. When a `BRIEF.md` exists, read it before the director's question.
25
-
26
- A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
27
-
28
- | Phase | Execution | Primary artifact | Detailed flow |
29
- | -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
30
- | init | Bash | `hyperframes.json` | Step 0 |
31
- | plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
32
- | source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
33
- | design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
34
- | build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
35
- | verify | Bash — `lint`, `check`, proof snapshots; repair on failure | `snapshots/contact-sheet.jpg` | Step 5 |
36
- | approve | Ask preview or render; wait for the answer | explicit render approval | Step 6 |
37
- | render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` or transparent overlay | Step 6 |
38
-
39
- `◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
40
-
41
- ## Categories — split by the search decision
42
-
43
- `plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
44
-
45
- **Form categories — no search; the user supplies the content:**
46
-
47
- | Category | Intent | Leans on |
48
- | -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
49
- | `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
50
- | `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
51
- | `charts` | bar / line / pie / race / % from data | `data-chart` block |
52
- | `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
53
- | `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
54
- | `maps` | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | `us-map` / `world-map` family + `bake-basemap.mjs` |
55
-
56
- **Search-driven categories — search first, then animate by content type** (the RWA path):
57
-
58
- | Returned content | Category | Animation |
59
- | ---------------- | -------------- | -------------------------------------------------------------- |
60
- | webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
61
- | news article | `news` | headline reveal + source card + key-fact callouts |
62
- | tweet | `tweet` | animated tweet card |
63
- | image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
64
-
65
- Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
66
-
67
- ## Prerequisites
68
-
69
- macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
70
-
71
- Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
72
-
73
- | Key | Used for | Fallback |
74
- | ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
75
- | `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
76
- | (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
77
-
78
- ## Flow
79
-
80
- ### Step 0 — Initialize
81
-
82
- cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
83
-
84
- Only when `$PROJECT_DIR/hyperframes.json` is absent:
85
-
86
- ```bash
87
- PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
88
- mkdir -p "$(dirname "$PROJECT_DIR")"
89
- npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=motion-graphics
90
- ```
91
-
92
- `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
93
-
94
- **Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
95
-
96
- ### Step 1 — Plan (subagent: Director Part 1)
97
-
98
- Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
99
-
100
- 1. **Decide: does this need a search?** (the first fork)
101
- - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
102
- - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
103
- 2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
104
-
105
- Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
106
-
107
- ### Step 2 — Source ◇ (Bash: media-use, conditional)
108
-
109
- If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
110
-
111
- ```bash
112
- # illustrative — see phases/source/guide.md
113
- (cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
114
- ```
115
-
116
- Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
117
-
118
- ### Step 3 — Design (subagent: Director Part 2)
119
-
120
- Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
121
-
122
- ### Step 4 — Build (subagent: Builder, reuse-first)
123
-
124
- Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
125
-
126
- ### Step 5 — Verify (Bash → repair subagent on failure)
127
-
128
- ```bash
129
- (cd "$PROJECT_DIR" && npx hyperframes lint .)
130
- (cd "$PROJECT_DIR" && npx hyperframes check .)
131
- (cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>)
132
- ```
133
-
134
- Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On `lint`, `check`, or snapshot failure, dispatch the repair subagent (`agents/finalize.md`) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
135
-
136
- ### Step 6 — Approve and render (Bash)
137
-
138
- Ask one question: “preview first, or render?” If the user chooses preview, open Studio and return to the same approval gate after revisions:
139
-
140
- ```bash
141
- (cd "$PROJECT_DIR" && npx hyperframes preview --background)
142
- ```
143
-
144
- Render only after an explicit render answer:
145
-
146
- ```bash
147
- (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4)
148
- # transparent overlay variant: --format webm (or mov)
149
- ```
150
-
151
- Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in `/hyperframes-cli` → `references/preview-render.md`.
152
-
153
- ## Resume table
154
-
155
- | State | Continue from |
156
- | -------------------------------------------------------- | -------------------------- |
157
- | no `shot-plan.json` | Step 1 (plan) |
158
- | `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
159
- | `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
160
- | `compositions/index.html` exists, proof snapshots absent | Step 5 (verify) |
161
- | checks and proof snapshots pass, no approved render | Step 6 (approval) |
162
- | approved render exists | verify output, then report |
163
-
164
- ## Design notes (maintainers — execution does not read this)
165
-
166
- - **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
167
- - **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
168
- - **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
169
- - **Directory shape:**
170
- ```
171
- videos/<project-name>/
172
- hyperframes.json context.log
173
- shot-plan.json # the IR (Director output)
174
- assets/ assets/index.md # media-use output (if sourced)
175
- compositions/index.html # Builder output
176
- renders/video.mp4
177
- ```
178
- - **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.
10
+ For an existing project, preserve its files and dependencies. DSH plugin management owns this installed skill bundle. The upstream plugin launcher pins HyperFrames 0.8.207 and suppresses standalone skill installation; run it in the user's project directory. This entry preserves the previous DSH skill name while using the current workflow.
@@ -1,210 +1,10 @@
1
1
  ---
2
2
  name: music-to-video
3
- description: "Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes."
3
+ description: Compatibility entry for the retired music-to-video skill; routes to the current official hyperframes skill.
4
4
  ---
5
5
 
6
- **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
6
+ # music-to-video: compatibility entry
7
7
 
8
- > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update music-to-video`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
8
+ The current official HyperFrames release merged this workflow into the `hyperframes` skill. Load `hyperframes` from the DSH skill registry and follow its current instructions for the user's task. Use its bundled resources; do not reconstruct the retired workflow or download standalone skills.
9
9
 
10
- # music-to-video — one music-grounded, beat-synced video workflow
11
-
12
- Use this skill to turn a **music track** into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is **no narration and no website capture**. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.
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- You are the **orchestrator**. Work in `videos/<project>/`. Run the steps in order and pass each **Gate** before moving on. Two steps need the user: **Step 3** (plan approval) and **Step 6** (render approval) — both are checkpoint gates per `../hyperframes/references/brief-contract.md` (read it before Step 0): in autonomous mode, post the summary as a heads-up and proceed instead of waiting. Do every step yourself except **Step 4**, where you dispatch **one sub-agent per frame**. Keep design and motion rules out of this file — they live in `references/` and the `frame-worker` sub-agent.
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- `SKILL_DIR` = this skill directory. `PROJECT_DIR` = `videos/<project-name>/`.
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- Workflow: Step 0 setup → `hyperframes.json` + `assets/bgm.mp3`; Step 1 analyze → `audiomap.json`; Step 2 skeleton → `STORYBOARD.md` (frames, groups `TBD`); Step 3 plan → complete `STORYBOARD.md` + `frame.md`; Step 4 build → `compositions/frames/NN-*.html`; Step 5 assemble → `index.html`; Step 6 render → `renders/video.mp4`.
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- ## Two ideas that shape everything
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- - **One analyzer, and you trust it.** `analyze-beatgrid.py` is the only beat analyzer — never re-measure beats with another tool or by ear. Its energy / density / rolls / onsets / silences are always reliable. Its `bpm` and `beats_sec` are reliable **only when the music is genuinely rhythmic**; on calm music the grid is a metronome the tracker imposed, so pace by phrases and energy instead and never hard-cut to it. Deciding which case you're in is each frame's `pacing` (Step 2).
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- - **One frame = one file; groups live inside.** Step 2 cuts the track into **frames**, and each frame becomes one composition file `compositions/frames/NN-<frame_id>.html`, built by one frame-worker. A frame can subdivide into **groups** (each a template or a motion-primitives combo). Extra density goes _inside_ a group, so **frame count tracks distinct treatments, not beats** — a fast track does not blow up the number of sub-agents.
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- ---
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- ## Step 0: Setup, BGM, and inputs
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- Goal: Establish the music source, create the HyperFrames project, and note any user-supplied media.
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- **The brief starts at the intent layer.** Opening rule, in order: **(1)** `BRIEF.md` exists → read it and ask nothing it answers — its `flow`/`storyboard` derive the mode (brief contract § 1). **(2)** No `BRIEF.md` but the project exists → resume from what's on disk; never re-interrogate. **(3)** A fresh creation request that arrived here directly → read `/hyperframes` and run its intent layer (`references/intent-interview.md`): it confirms this route's must-haves (the music source, destination → aspect — `../hyperframes/references/routes/music-to-video.md`) and announces what stays deferred — brand and genre are chosen at Step 3 by design. Write `BRIEF.md` immediately after init (never before — `init` refuses a non-empty directory) and record the preference-backed answers (`brief-format.md`). Edit requests skip all of this.
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- The **music is the spine** — establish one track before anything else. This skill is tuned for **fast, high-energy BGM**: a strong beat grid drives the cuts (calm tracks work, but pace by phrase rather than beat). If the user supplied audio — a music file, or a video to pull audio from — use it. Otherwise choose the mood from the request and generate a track through `/media-use` (`references/bgm.md`). Before the first authenticated provider action, run `npx hyperframes auth status` and relay its output verbatim. If signed out, apply one branch:
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- - **Collaborative:** wait for sign-in or an explicit choice to continue offline with the local provider.
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- - **Autonomous:** state the status and continue through the available local provider.
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- If no offline provider can satisfy the required music capability, surface the blocker. Never write keys into a per-repo `.env`. Auth ownership and offline fallbacks live in `/media-use` `references/setup-providers.md` § Providers. The resulting track lands at `assets/bgm.mp3`. Stage supplied images or videos so frames can use them on the beat grid; otherwise typography carries the video.
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- **Lyric videos:** for lyrics synced to the vocals, get word/line timing by transcribing the track via `/media-use`, or ask the user for the lyrics text and place lines on the beat grid.
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- Initialize only if `hyperframes.json` is missing. Name `<project>` from the brief in kebab-case, such as `midnight-drive-loop` — never a timestamp. `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
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- ```bash
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- npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=music-to-video
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- mkdir -p "$PROJECT_DIR/assets" "$PROJECT_DIR/renders"
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- cp "<user-music>" "$PROJECT_DIR/assets/bgm.mp3" # extract from a video first if needed
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- # only if the user gave you images/videos:
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- node <SKILL_DIR>/scripts/stage-assets.mjs --from <dir> --hyperframes "$PROJECT_DIR" --into public
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- ```
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- The **brand** (font + palette) is chosen at Step 3, not here. Don't pick a genre or a track type up front — assets are just an optional ingredient, and the genre emerges from the per-frame choices.
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- **Gate:** `hyperframes.json` + `assets/bgm.mp3` exist; aspect / length / fps and (if any) the asset inventory are noted.
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- ---
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- ## Step 1: Analyze the music
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- Goal: Produce the one canonical timing analysis the whole video is built on.
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- `analyze-beatgrid.py` is the **only** beat analyzer — never re-measure beats with another tool or by ear. It reads the track once and writes `audiomap.json`: energy phases (level / density / feel), onsets + `onset_rate`, rolls, silences, `hard_stops`, `key_moments`, phrases, tempo / grid, and `audio.duration_sec`. It's deterministic — the same file always gives the same map. Most fields are reliable on any music; `bpm` and `beats_sec` are reliable only when the music is genuinely rhythmic, and judging that is the call you make at Step 2.
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- Prerequisites: Python 3 with `librosa`, `numpy`, and `soundfile` available. If import fails, install them into the active Python environment before running the analyzer:
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- ```bash
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- python3 -m pip install librosa numpy soundfile
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- ```
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- ```bash
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- python3 <SKILL_DIR>/scripts/analyze-beatgrid.py "$PROJECT_DIR/assets/bgm.mp3" \
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- -o "$PROJECT_DIR/audiomap.json" --print
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- ```
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- **Gate:** `audiomap.json` exists; `audio.duration_sec` is known.
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- ---
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- ## Step 2: Frame skeleton (structure only)
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- Goal: Read the music and lay out the frames — the skeleton of `STORYBOARD.md`.
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- Read [`references/frame-skeleton.md`](references/frame-skeleton.md). Turn `audiomap.json` into the **skeleton** of `STORYBOARD.md` yourself — there is no intermediate JSON. Cut the track into **frames** at real musical changes (`hard_stops`, SURGE / DROP `key_moments`, the edges of a roll, a stretch with no onsets, a big energy jump), snapping every boundary to an audiomap anchor. For each frame set `span_sec`, `pacing` (the verdict from Step 1's trust call — `beat_cut` when the grid is real, `phrase_flow` when it's a metronome imposed on calm music), `mood`, and a one-line `feel` (the plain music situation Step 3 matches a template against). Only classify and lay out here: leave every frame's `### Groups` as `TBD (Step 3)` and the frontmatter `style` blank — no templates, copy, color, or fonts. Expect ~1–6 frames.
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- **Gate:** frames tile the track (first at 0, last at `duration_s`); each carries `span_sec` + `pacing` + `mood` + `feel`; every `### Groups` is `TBD`; no content anywhere.
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- ---
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- ## Step 3: Fill the plan (user-gated)
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- Goal: Turn the skeleton into an approved, complete `STORYBOARD.md`.
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- Read [`references/planning.md`](references/planning.md), [`storyboard-format.md`](references/storyboard-format.md), [`template-catalog.md`](references/template-catalog.md), [`motion-primitive-catalog.md`](references/motion-primitive-catalog.md), and [`montage.md`](references/montage.md) (only if the user supplied assets). Editing the same file in place, do two things:
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- 1. **Pick the brand.** Choose one preset from `../hyperframes-creative/frame-presets/` using the table in `../hyperframes-creative/references/design-spec.md` (match the track's mood; **only its fonts and colors matter** — templates own composition). Copy it into `frame.md` **unmodified** and fill the frontmatter `style` (font + a ≤4–6 swatch palette) from it.
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- 2. **Fill every frame.** Decide its groups and give each a treatment: a matched template from the catalog (with bound params and real audiomap anchors), a free-compose from the primitive catalog, or an asset treatment that **obeys `pacing`**. **Before you free-compose a named look, search the live catalog for it**: for every look, effect, treatment or transition the user asked for — "CRT scanlines", "glitch", "film grain", "shimmer sweep" — run `npx hyperframes catalog --query "<the look, in plain English>" --json` and read the top results. `template-catalog.md` and `motion-primitive-catalog.md` list only this skill's own local materials; the search ranks the whole hosted registry (~400 blocks and components) and needs **nothing installed** — no project, no prior `add`, no account. Free-compose a look only after a search for it came back with nothing that fits. Write the copy. You own WHAT (template / primitives + content + anchors); the frame-worker owns HOW — **never write millisecond tweens into the storyboard**.
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- ```bash
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- node <SKILL_DIR>/scripts/validate-plan.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
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- --audiomap "$PROJECT_DIR/audiomap.json" --templates <SKILL_DIR>/references/templates
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- ```
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- Fix every `✗` (hard errors: duration mismatch, frames not tiling the track, a missing `src`); warnings are best-effort. Then present the frame-by-frame summary in chat as a proposal (`../hyperframes/references/review-loop.md` § 1) and iterate on the user's replies until they approve; for `storyboard: yes`, also write it as `storyboard.html` (`../hyperframes-creative/references/storyboard-recipe.md` § 3) for them to open. In autonomous mode this is a checkpoint gate: post the summary as a heads-up and proceed (the `validate-plan.mjs` pass is a quality gate and still blocks).
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- **Gate:** `frame.md` is a verbatim preset copy; `validate-plan.mjs` exits 0; the user approved the plan (autonomous: the summary was posted as a heads-up).
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- ---
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- ## Step 4: Build frames from the plan
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- Goal: Build every frame as a self-contained composition file.
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- Create `compositions/frames/`. Read [`sub-agents/frame-worker.md`](sub-agents/frame-worker.md) and `../hyperframes/references/subagent-dispatch.md`. Dispatch **one frame-worker per frame**, in parallel where possible (otherwise in waves). Each worker gets exactly one frame and this context:
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- ```text
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- PROJECT_DIR: <abs path>
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- frame_id: <NN-frame_id> # = the frame file stem, e.g. 02-f2; the composition id
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- Your block: the `## Frame N — <frame_id>` block in PROJECT_DIR/STORYBOARD.md
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- audiomap: PROJECT_DIR/audiomap.json
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- frame.md: PROJECT_DIR/frame.md
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- Materials: for each group, <SKILL_DIR>/references/templates/<id>/index.html (templates) and
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- <SKILL_DIR>/references/motion-primitives/<id>/ (free); staged assets/ (asset groups)
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- Contracts: ../hyperframes-core/references/sub-compositions.md + determinism-rules.md
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- Canvas: <w>×<h> Pacing: <beat_cut|phrase_flow>
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- Write to: PROJECT_DIR/compositions/frames/<frame_id>.html
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- ```
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- The worker forks the cited materials, converts every anchor to frame-local seconds (`local_t = track_t − span_sec[0]`), gates its groups with 0ms cuts, and writes one seek-safe frame file. **The worker never runs the `hyperframes` CLI** — those commands operate on the assembled project, which doesn't exist yet, so they'd report on the wrong files. The worker just writes to the contract and stops; you verify after assembly (Step 6). As each worker returns, you can confirm its file landed on disk.
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- **Gate:** every frame has its `compositions/frames/NN-*.html` on disk.
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- ---
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- ## Step 5: Assemble
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- Goal: Wire the built frames + BGM into the playable `index.html`.
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- `assemble-index.mjs` is deterministic — no subagent, no judgment. It references each frame file at its cumulative `data-start`, mounts `assets/bgm.mp3` on track 11, and hard-cuts frame → frame (frames tile the track with no gaps, so there is **no transition injector**).
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- ```bash
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- node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
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- --hyperframes "$PROJECT_DIR" --audiomap "$PROJECT_DIR/audiomap.json"
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- ```
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- Fix any `✗` it reports — a missing or blank frame file means that worker wrote a partial file; re-dispatch it (Step 4) and re-assemble.
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- **Gate:** `index.html` exists; total duration == `audiomap.audio.duration_sec`.
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- ---
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- ## Step 6: Verify and render
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- Goal: Verify the assembled video, get user approval, and render the final MP4.
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- Run the CLI on the **assembled project** — that's the correct unit (the per-frame workers couldn't run it). `check` runs structural lint and the headless-browser runtime, layout, motion, and contrast gate in one pass; `--snapshots` also emits the review frames.
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- ```bash
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- ( cd "$PROJECT_DIR" && npx hyperframes check . --snapshots )
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- ```
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- Inspect at `t=0`, each frame start, the strongest DROP / SURGE, every `hard_stops[].t`, and the final frame. On failure, make the **cheapest safe fix** yourself: edit the offending `compositions/frames/NN-*.html`. Never change duration or audio timing to hide a sync issue. Once the gates pass, pause for user review, then render only on approval (autonomous mode: ask the one kept question — "preview first, or render?" — then deliver the MP4 with the contact sheet):
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- ```bash
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- ( cd "$PROJECT_DIR" && npx hyperframes render . --skill=music-to-video -q draft -o renders/video.mp4 --fps 30 )
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- ```
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- **Gate:** `check` passed and the snapshots were inspected; the user approved (autonomous: checks passed and the delivery includes the contact sheet); `renders/video.mp4` exists with audio, duration == `audiomap.audio.duration_sec`. The final reply states the MP4 path and duration.
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- ---
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- ## Resume table
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- | You have | Continue from |
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- | -------------------------- | ------------- |
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- | `assets/bgm.mp3` only | Step 1 |
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- | `audiomap.json` | Step 2 |
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- | `STORYBOARD.md` (skeleton) | Step 3 |
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- | `STORYBOARD.md` (complete) | Step 4 |
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- | all frame files | Step 5 |
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- | `index.html` | Step 6 |
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-
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- ## Quick Reference
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- **Formats:** landscape `1920x1080` by default; portrait `1080x1920`; square `1080x1080`. Set the canvas once in the storyboard frontmatter (`canvas: { w, h, fps }`).
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- **Scripts** under `scripts/`: `analyze-beatgrid.py` (the one analyzer), `validate-plan.mjs` (plan check), `assemble-index.mjs` (index assembly), `stage-assets.mjs` (stage user media), `lib/storyboard.mjs` (vendored parser). Everything else is the `hyperframes` CLI.
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- | Read | When |
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- | -------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------- |
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- | [`references/frame-skeleton.md`](references/frame-skeleton.md) | Step 2: read the music, lay out the frames, set pacing |
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- | [`references/planning.md`](references/planning.md) · [`storyboard-format.md`](references/storyboard-format.md) | Step 3: pick the brand, fill each frame, write the plan |
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- | [`references/template-catalog.md`](references/template-catalog.md) | Step 3: pick a template per group |
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- | [`references/motion-primitive-catalog.md`](references/motion-primitive-catalog.md) | Step 3/4: L0 recipes for free-compose |
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- | [`references/montage.md`](references/montage.md) | Step 3/4: asset treatments (beat-cut / ken-burns) |
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- | [`sub-agents/frame-worker.md`](sub-agents/frame-worker.md) | Step 4: dispatch + build one frame |
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- | `../hyperframes/references/subagent-dispatch.md` | Step 4: dispatch sub-agents safely |
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- | `../hyperframes-creative/references/design-spec.md` | Step 3: pick the preset (the brand) |
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-
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- ## Directory layout
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-
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- ```
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- music-to-video/
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- SKILL.md
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- references/ frame-skeleton.md · planning.md · storyboard-format.md
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- template-catalog.md · motion-primitive-catalog.md · montage.md
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- templates/<id>/ { index.html (+ assets/ · program.json) } ← L1 catalog impls
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- motion-primitives/<id>/ { index.html (mounts the scene), scene.html (the sub-composition) } (+ ../assets/gsap.min.js shared by recipes) ← L0 catalog impls
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- scripts/ analyze-beatgrid.py · assemble-index.mjs · validate-plan.mjs · stage-assets.mjs · lib/storyboard.mjs
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- sub-agents/ frame-worker.md ← the one subagent (one per frame)
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- ```
10
+ For an existing project, preserve its files and dependencies. DSH plugin management owns this installed skill bundle. The upstream plugin launcher pins HyperFrames 0.8.207 and suppresses standalone skill installation; run it in the user's project directory. This entry preserves the previous DSH skill name while using the current workflow.