dsh-hyperframes 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (837) hide show
  1. package/CHANGELOG.md +11 -1
  2. package/README.en.md +3 -1
  3. package/README.md +3 -1
  4. package/docs/USAGE.en.md +2 -2
  5. package/docs/USAGE.md +2 -2
  6. package/lib/client.js +84 -67
  7. package/lib/index.js +1 -1
  8. package/lib/media-templates.d.ts +3 -3
  9. package/lib/media-templates.js +1 -1
  10. package/package.json +4 -3
  11. package/plugin.json +5 -0
  12. package/skills/NOTICE.md +3 -0
  13. package/skills/UPSTREAM-LICENSE.txt +190 -0
  14. package/skills/UPSTREAM.json +355 -0
  15. package/skills/embedded-captions/SKILL.md +4 -277
  16. package/skills/faceless-explainer/SKILL.md +4 -231
  17. package/skills/figma/SKILL.md +34 -113
  18. package/skills/general-video/SKILL.md +4 -161
  19. package/skills/hyperframes/SKILL.md +52 -115
  20. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/caption-skin.html +7 -8
  21. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/caption-skin.html +7 -8
  22. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/caption-skin.html +7 -8
  23. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/bold-poster/caption-skin.html +7 -8
  24. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/broadside/caption-skin.html +7 -8
  25. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/capsule/caption-skin.html +7 -8
  26. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cartesian/caption-skin.html +7 -8
  27. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cobalt-grid/caption-skin.html +7 -8
  28. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/FRAME.md +2 -2
  29. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/caption-skin.html +7 -8
  30. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/caption-skin.html +7 -8
  31. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/caption-skin.html +7 -8
  32. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/caption-skin.html +7 -8
  33. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/caption-skin.html +7 -8
  34. package/skills/hyperframes/references/captions.md +46 -0
  35. package/skills/hyperframes/references/film.md +48 -0
  36. package/skills/hyperframes/references/format.md +158 -0
  37. package/skills/hyperframes/references/look.md +69 -0
  38. package/skills/hyperframes/references/motion.md +95 -0
  39. package/skills/hyperframes/references/overlays.md +39 -0
  40. package/skills/hyperframes/references/plugin-installation.md +3 -3
  41. package/skills/hyperframes/references/review.md +51 -0
  42. package/skills/hyperframes/references/runtimes.md +69 -0
  43. package/skills/hyperframes/references/skill-lifecycle.md +28 -14
  44. package/skills/hyperframes/references/sound.md +43 -0
  45. package/skills/hyperframes/references/spec.md +76 -0
  46. package/skills/hyperframes/references/story.md +103 -0
  47. package/skills/hyperframes/references/storyboard-format.md +30 -22
  48. package/skills/hyperframes/references/storyboard.md +36 -0
  49. package/skills/hyperframes/references/types/3d.md +25 -0
  50. package/skills/hyperframes/references/types/character.md +20 -0
  51. package/skills/hyperframes/references/types/data.md +19 -0
  52. package/skills/hyperframes/references/types/explainer.md +34 -0
  53. package/skills/hyperframes/references/types/launch.md +41 -0
  54. package/skills/hyperframes/references/types/music.md +24 -0
  55. package/skills/hyperframes/references/types/vertical.md +23 -0
  56. package/skills/{motion-graphics/categories/maps → hyperframes/scripts}/bake-basemap.mjs +71 -20
  57. package/skills/hyperframes/scripts/lib/main-module.mjs +13 -0
  58. package/skills/hyperframes/scripts/lib/main-module.test.mjs +46 -0
  59. package/skills/{motion-graphics/grounding → hyperframes/scripts}/locate.mjs +1 -1
  60. package/skills/hyperframes/scripts/plugin-cli.mjs +4 -3
  61. package/skills/hyperframes/scripts/plugin-cli.test.mjs +5 -1
  62. package/skills/hyperframes-animation/SKILL.md +4 -82
  63. package/skills/hyperframes-audio/SKILL.md +4 -472
  64. package/skills/hyperframes-cli/SKILL.md +76 -158
  65. package/skills/hyperframes-cli/references/beats.md +3 -7
  66. package/skills/hyperframes-cli/references/cloud.md +4 -4
  67. package/skills/hyperframes-cli/references/cloudrun.md +2 -2
  68. package/skills/hyperframes-cli/references/conventions.md +17 -0
  69. package/skills/hyperframes-cli/references/doctor-browser.md +24 -1
  70. package/skills/hyperframes-cli/references/feedback.md +14 -0
  71. package/skills/hyperframes-cli/references/init-and-scaffold.md +13 -8
  72. package/skills/hyperframes-cli/references/lambda.md +6 -2
  73. package/skills/hyperframes-cli/references/lint-validate-inspect.md +34 -11
  74. package/skills/hyperframes-cli/references/preview-render.md +13 -4
  75. package/skills/hyperframes-cli/references/upgrade-info-misc.md +8 -0
  76. package/skills/hyperframes-core/SKILL.md +4 -94
  77. package/skills/hyperframes-creative/SKILL.md +4 -67
  78. package/skills/hyperframes-keyframes/SKILL.md +4 -258
  79. package/skills/hyperframes-registry/SKILL.md +37 -128
  80. package/skills/hyperframes-registry/references/discovery.md +2 -2
  81. package/skills/hyperframes-registry/references/search.md +67 -0
  82. package/skills/hyperframes-studio/SKILL.md +4 -71
  83. package/skills/media-use/SKILL.md +50 -88
  84. package/skills/media-use/audio/references/bgm.md +4 -2
  85. package/skills/media-use/audio/references/captions/authoring.md +1 -2
  86. package/skills/media-use/audio/references/captions/motion.md +5 -5
  87. package/skills/media-use/audio/references/requirements.md +7 -7
  88. package/skills/media-use/audio/references/sfx.md +20 -14
  89. package/skills/media-use/audio/references/transcribe.md +2 -2
  90. package/skills/media-use/audio/references/tts.md +26 -12
  91. package/skills/media-use/audio/scripts/audio.mjs +25 -17
  92. package/skills/media-use/audio/scripts/audio.test.mjs +121 -4
  93. package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.mjs +2 -14
  94. package/skills/media-use/audio/scripts/gemini-pipeline.test.mjs +20 -2
  95. package/skills/media-use/audio/scripts/heygen-tts.mjs +3 -2
  96. package/skills/media-use/audio/scripts/heygen-tts.test.mjs +38 -0
  97. package/skills/media-use/audio/scripts/heygen-voice.mjs +98 -0
  98. package/skills/media-use/audio/scripts/heygen-voice.test.mjs +233 -0
  99. package/skills/media-use/audio/scripts/lib/bgm.mjs +8 -4
  100. package/skills/media-use/audio/scripts/lib/bgm.test.mjs +45 -1
  101. package/skills/media-use/audio/scripts/lib/heygen.mjs +100 -16
  102. package/skills/media-use/audio/scripts/lib/heygen.test.mjs +205 -16
  103. package/skills/media-use/audio/scripts/lib/main-module.mjs +13 -0
  104. package/skills/media-use/audio/scripts/lib/media-record.mjs +118 -0
  105. package/skills/media-use/audio/scripts/lib/media-record.test.mjs +224 -0
  106. package/skills/media-use/audio/scripts/lib/openverse.mjs +134 -0
  107. package/skills/media-use/audio/scripts/lib/python.mjs +19 -5
  108. package/skills/media-use/audio/scripts/lib/python.test.mjs +69 -1
  109. package/skills/media-use/audio/scripts/lib/sfx.mjs +141 -88
  110. package/skills/media-use/audio/scripts/lib/sfx.test.mjs +270 -8
  111. package/skills/media-use/audio/scripts/lib/tts.cleanup.test.mjs +175 -0
  112. package/skills/media-use/audio/scripts/lib/tts.mjs +28 -24
  113. package/skills/media-use/audio/scripts/lib/tts.test.mjs +74 -1
  114. package/skills/media-use/audio/scripts/wait-bgm.mjs +4 -0
  115. package/skills/media-use/audio/scripts/wait-bgm.test.mjs +44 -1
  116. package/skills/media-use/references/audio.md +2 -2
  117. package/skills/media-use/references/grading.md +5 -4
  118. package/skills/media-use/references/local.md +24 -0
  119. package/skills/media-use/references/media-treatments.md +5 -1
  120. package/skills/media-use/references/memory.md +10 -5
  121. package/skills/media-use/references/meta.md +17 -17
  122. package/skills/media-use/references/mixing.md +72 -0
  123. package/skills/media-use/references/operations.md +10 -8
  124. package/skills/media-use/references/resolve.md +1 -1
  125. package/skills/media-use/references/setup-providers.md +31 -17
  126. package/skills/media-use/scripts/compatibility.test.mjs +1 -56
  127. package/skills/media-use/scripts/lib/cutlist.mjs +9 -2
  128. package/skills/media-use/scripts/lib/duck.mjs +20 -3
  129. package/skills/media-use/scripts/lib/index-gen.mjs +2 -2
  130. package/skills/media-use/scripts/lib/manifest.mjs +85 -32
  131. package/skills/media-use/scripts/lib/prefs-store.mjs +47 -29
  132. package/skills/media-use/scripts/lib/recipe-store.mjs +7 -3
  133. package/skills/media-use/scripts/lib/telemetry.mjs +4 -1
  134. package/skills/media-use/scripts/lib/telemetry.test.mjs +73 -0
  135. package/skills/media-use/scripts/lib/words.mjs +1 -1
  136. package/skills/media-use/scripts/prefs.mjs +2 -3
  137. package/skills/media-use/scripts/recipe.mjs +1 -3
  138. package/skills/media-use/scripts/transcript-cut.mjs +23 -4
  139. package/skills/media-use/scripts/transcript-cut.test.mjs +224 -0
  140. package/skills/motion-graphics/SKILL.md +4 -172
  141. package/skills/music-to-video/SKILL.md +4 -204
  142. package/skills/pr-to-video/SKILL.md +4 -267
  143. package/skills/product-launch-video/SKILL.md +4 -258
  144. package/skills/remotion-to-hyperframes/SKILL.md +32 -115
  145. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +3 -0
  146. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +3 -0
  147. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/README.md +8 -7
  148. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +3 -3
  149. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-1.html +6 -2
  150. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-2.html +3 -4
  151. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-3.html +2 -2
  152. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +3 -0
  153. package/skills/remotion-to-hyperframes/references/api-map.md +41 -29
  154. package/skills/remotion-to-hyperframes/references/limitations.md +3 -3
  155. package/skills/remotion-to-hyperframes/references/lottie.md +21 -8
  156. package/skills/remotion-to-hyperframes/references/media.md +23 -6
  157. package/skills/remotion-to-hyperframes/references/timing.md +20 -8
  158. package/skills/remotion-to-hyperframes/scripts/tests/boxSizing.test.mjs +21 -0
  159. package/skills/slideshow/SKILL.md +42 -512
  160. package/skills/slideshow/references/standalone-harness.md +1 -1
  161. package/skills/talking-head-recut/SKILL.md +4 -1214
  162. package/skills/embedded-captions/CATALOG.md +0 -91
  163. package/skills/embedded-captions/assets/fonts/char-widths.json +0 -2211
  164. package/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +0 -242
  165. package/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +0 -242
  166. package/skills/embedded-captions/dna/README.md +0 -148
  167. package/skills/embedded-captions/dna/chrome.json +0 -68
  168. package/skills/embedded-captions/dna/cream.json +0 -69
  169. package/skills/embedded-captions/dna/documentary.json +0 -62
  170. package/skills/embedded-captions/dna/editorial.json +0 -70
  171. package/skills/embedded-captions/dna/glitch.json +0 -82
  172. package/skills/embedded-captions/dna/ink.json +0 -65
  173. package/skills/embedded-captions/dna/keynote.json +0 -62
  174. package/skills/embedded-captions/dna/loud.json +0 -75
  175. package/skills/embedded-captions/dna/neon.json +0 -58
  176. package/skills/embedded-captions/dna/velocity.json +0 -89
  177. package/skills/embedded-captions/modes/cinematic/README.md +0 -48
  178. package/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +0 -98
  179. package/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +0 -188
  180. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +0 -134
  181. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +0 -179
  182. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +0 -81
  183. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +0 -170
  184. package/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +0 -16
  185. package/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +0 -226
  186. package/skills/embedded-captions/modes/cinematic/engine.html +0 -355
  187. package/skills/embedded-captions/modes/standard/_anatomy.md +0 -233
  188. package/skills/embedded-captions/modes/standard/_motion.md +0 -192
  189. package/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +0 -97
  190. package/skills/embedded-captions/modes/standard/fonts/files/anton-latin-400-normal.woff2 +0 -0
  191. package/skills/embedded-captions/modes/standard/fonts/files/audiowide-latin-400-normal.woff2 +0 -0
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  242. package/skills/embedded-captions/references/example-renders/memory-wall.html +0 -334
  243. package/skills/embedded-captions/references/failure-modes.md +0 -145
  244. package/skills/embedded-captions/references/layout-heuristics.md +0 -238
  245. package/skills/embedded-captions/references/motion-vocabulary.md +0 -148
  246. package/skills/embedded-captions/references/rail.md +0 -68
  247. package/skills/embedded-captions/references/reference-bar.md +0 -47
  248. package/skills/embedded-captions/references/scene-types.md +0 -94
  249. package/skills/embedded-captions/references/typographic-moves.md +0 -266
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  258. package/skills/embedded-captions/scripts/fixtures/heroless/theme.json +0 -11
  259. package/skills/embedded-captions/scripts/gen-stroke-path.py +0 -57
  260. package/skills/embedded-captions/scripts/hf-cli.cjs +0 -33
  261. package/skills/embedded-captions/scripts/inject-fonts.cjs +0 -169
  262. package/skills/embedded-captions/scripts/lib-dna.cjs +0 -201
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1
- # Scene Transitions
2
-
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- A transition tells the viewer how two scenes relate. A crossfade says "this continues." A push slide says "next point." A blur crossfade says "drift with me." Choose transitions that match what the content is doing emotionally, not just technically.
4
-
5
- ## Contents
6
-
7
- - Animation rules for multi-scene compositions
8
- - Energy and mood transition selection
9
- - Narrative position
10
- - Blur intensity
11
- - Presets
12
- - Implementation
13
- - CSS vs shader guidance
14
- - Shader-compatible CSS rules
15
- - Visual pattern warnings
16
-
17
- ## Animation Rules for Multi-Scene Compositions
18
-
19
- These are non-negotiable for every multi-scene composition:
20
-
21
- 1. **Every composition uses transitions.** No exceptions. Scenes without transitions feel like jump cuts.
22
- 2. **Every scene uses entrance animations.** Elements animate IN — opacity, position, scale, etc. No scene should pop fully-formed onto screen. Use `gsap.fromTo()` (not `gsap.from()`) so the start state is explicit: `from()` animates _to_ current CSS, so pairing it with CSS `opacity: 0` is a 0→0 noop and the element never appears (see `/hyperframes-core` → sub-compositions).
23
- 3. **Exit animations are BANNED** except on the final scene. Do NOT use `gsap.to()` to animate elements out before a transition fires. The transition IS the exit. Outgoing scene content must be fully visible when the transition starts — the transition handles the visual handoff.
24
- 4. **Final scene exception:** The last scene MAY fade elements out (e.g., fade to black at the end of the composition). This is the only scene where exit animations are allowed.
25
-
26
- ```js
27
- // ❌ BANNED — fading the outgoing scene out, then the next scene just runs its entrance.
28
- // This is a jump cut with a dip, not a transition.
29
- tl.to("#s1", { opacity: 0, duration: 0.4 }, 4.0);
30
- tl.from("#s2 .headline", { y: 40, opacity: 0 }, 4.4);
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-
32
- // ✅ CORRECT — outgoing and incoming animate AT THE SAME TIME T; the motion IS the handoff.
33
- const T = 4.0;
34
- tl.to("#s1", { yPercent: -100, filter: "blur(8px)", duration: 0.5, ease: "power3.in" }, T);
35
- tl.fromTo("#s2", { yPercent: 100 }, { yPercent: 0, duration: 0.5, ease: "power3.out" }, T);
36
- ```
37
-
38
- > **You are NOT done after this file.** This overview gives you _which_ transition and _when_. Before writing any transition you MUST open **`catalog.md`** in this directory for the GSAP code and the hard rule every transition follows — _position new scene → animate outgoing → swap → animate incoming → clean up overlays_ — plus the per-category `css-*.md` files for specifics. Authoring transitions from this overview alone is how you end up shipping the ❌ pattern above.
39
-
40
- ## Energy → Primary Transition
41
-
42
- | Energy | CSS Primary | Shader Primary | Accent | Duration | Easing |
43
- | ---------------------------------------- | ---------------------------- | ------------------------------------ | ------------------------------ | --------- | ---------------------- |
44
- | **Calm** (wellness, brand story, luxury) | Blur crossfade, focus pull | Cross-warp morph, thermal distortion | Light leak, circle iris | 0.5-0.8s | `sine.inOut`, `power1` |
45
- | **Medium** (corporate, SaaS, explainer) | Push slide, staggered blocks | Whip pan, cinematic zoom | Squeeze, vertical push | 0.3-0.5s | `power2`, `power3` |
46
- | **High** (promos, sports, music, launch) | Zoom through, overexposure | Ridged burn, glitch, chromatic split | Staggered blocks, gravity drop | 0.15-0.3s | `power4`, `expo` |
47
-
48
- Pick ONE primary (60-70% of scene changes) + 1-2 accents. Never use a different transition for every scene.
49
-
50
- ## Mood → Transition Type
51
-
52
- Think about what the transition _communicates_, not just what it looks like.
53
-
54
- | Mood | Transitions | Why it works |
55
- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------- |
56
- | **Warm / inviting** | Light leak, blur crossfade, focus pull, film burn · **Shader:** thermal distortion, light leak, cross-warp morph | Soft edges, warm color washes. Nothing sharp or mechanical. |
57
- | **Cold / clinical** | Squeeze, zoom out, blinds, shutter, grid dissolve · **Shader:** gravitational lens | Content transforms mechanically — compressed, shrunk, sliced, gridded. |
58
- | **Editorial / magazine** | Push slide, vertical push, diagonal split, shutter · **Shader:** whip pan | Like turning a page or slicing a layout. Clean directional movement. |
59
- | **Tech / futuristic** | Grid dissolve, staggered blocks, blinds, chromatic aberration · **Shader:** glitch, chromatic split | Grid dissolve is the core "data" transition. Shader glitch adds posterization + scan lines. |
60
- | **Tense / edgy** | Glitch, VHS, chromatic aberration, ripple · **Shader:** ridged burn, glitch, domain warp | Instability, distortion, digital breakdown. Ridged burn adds sharp lightning-crack edges. |
61
- | **Playful / fun** | Elastic push, 3D flip, circle iris, morph circle, clock wipe · **Shader:** ripple waves, swirl vortex | Overshoot, bounce, rotation, expansion. Swirl vortex adds organic spiral distortion. |
62
- | **Dramatic / cinematic** | Zoom through, zoom out, gravity drop, overexposure, color dip to black · **Shader:** cinematic zoom, gravitational lens, domain warp | Scale, weight, light extremes. Shader transitions add per-pixel depth. |
63
- | **Premium / luxury** | Focus pull, blur crossfade, color dip to black · **Shader:** cross-warp morph, thermal distortion | Restraint. Cross-warp morph flows both scenes into each other organically. |
64
- | **Retro / analog** | Film burn, light leak, VHS, clock wipe · **Shader:** light leak | Organic imperfection. Warm color bleeds, scan line displacement. |
65
-
66
- ## Narrative Position
67
-
68
- | Position | Use | Why |
69
- | -------------------------- | -------------------------------------------------------------------------- | ----------------------------------------------------- |
70
- | **Opening** | Your most distinctive transition. Match the mood. 0.4-0.6s | Sets the visual language for the entire piece. |
71
- | **Between related points** | Your primary transition. Consistent. 0.3s | Don't distract — the content is continuing. |
72
- | **Topic change** | Something different from your primary. Staggered blocks, shutter, squeeze. | Signals "new section" — the viewer's brain resets. |
73
- | **Climax / hero reveal** | Your boldest accent. Fastest or most dramatic. | This is the payoff — spend your best transition here. |
74
- | **Wind-down** | Return to gentle. Blur crossfade, crossfade. 0.5-0.7s | Let the viewer exhale after the climax. |
75
- | **Outro** | Slowest, simplest. Crossfade, color dip to black. 0.6-1.0s | Closure. Don't introduce new energy at the end. |
76
-
77
- ## Blur Intensity by Energy
78
-
79
- | Energy | Blur | Duration | Hold at peak |
80
- | ---------- | ------- | -------- | ------------ |
81
- | **Calm** | 20-30px | 0.8-1.2s | 0.3-0.5s |
82
- | **Medium** | 8-15px | 0.4-0.6s | 0.1-0.2s |
83
- | **High** | 3-6px | 0.2-0.3s | 0s |
84
-
85
- ## Presets
86
-
87
- | Preset | Duration | Easing |
88
- | ---------- | -------- | ----------------- |
89
- | `snappy` | 0.2s | `power4.inOut` |
90
- | `smooth` | 0.4s | `power2.inOut` |
91
- | `gentle` | 0.6s | `sine.inOut` |
92
- | `dramatic` | 0.5s | `power3.in` → out |
93
- | `instant` | 0.15s | `expo.inOut` |
94
- | `luxe` | 0.7s | `power1.inOut` |
95
-
96
- ## Implementation
97
-
98
- Read `catalog.md` in this directory for GSAP code and hard rules for every transition type, and the `css-*.md` files for per-category implementation details.
99
-
100
- | Category | CSS | Shader (WebGL) |
101
- | ----------- | -------------------------------------------------------------- | ------------------------------------------------------------------------- |
102
- | Push/slide | Push slide, vertical push, elastic push, squeeze | Whip pan |
103
- | Scale/zoom | Zoom through, zoom out, gravity drop, 3D flip | Cinematic zoom, gravitational lens |
104
- | Reveal/mask | Circle iris, diamond iris, diagonal split, clock wipe, shutter | SDF iris |
105
- | Dissolve | Crossfade, blur crossfade, focus pull, color dip | Cross-warp morph, domain warp |
106
- | Cover | Staggered blocks, horizontal blinds, vertical blinds | — |
107
- | Light | Light leak, overexposure burn, film burn | Light leak (shader), thermal distortion |
108
- | Distortion | Glitch, chromatic aberration, ripple, VHS tape | Glitch (shader), chromatic split, ridged burn, ripple waves, swirl vortex |
109
- | Pattern | Grid dissolve, morph circle | — |
110
-
111
- ## Transitions That Don't Work in CSS
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-
113
- Avoid: star iris, tilt-shift, lens flare, hinge/door. See catalog.md for why.
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-
115
- ## CSS vs Shader
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-
117
- CSS transitions animate scene containers with opacity, transforms, clip-path, and filters. Shader transitions composite both scene textures per-pixel on a WebGL canvas — they can warp, dissolve, and morph in ways CSS cannot.
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-
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- **Both are first-class options.** Shaders are provided by the `@hyperframes/shader-transitions` package — import from the package instead of writing raw GLSL. CSS transitions are simpler to set up. Choose based on the effect you want, not based on which is easier.
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-
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- **Mixing is supported.** You can have some transitions use WebGL shaders and others use a CSS crossfade in the same composition. Omit the `shader` field on any `TransitionConfig` entry to get a smooth opacity crossfade instead of a WebGL effect:
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-
123
- ```js
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- var tl = HyperShader.init({
125
- bgColor: "#000",
126
- accentColor: "#6366f1",
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- scenes: ["s1", "s2", "s3", "s4"],
128
- transitions: [
129
- { time: 4.0, shader: "sdf-iris", duration: 0.7 }, // WebGL shader
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- { time: 8.5, duration: 0.8 }, // no shader → CSS crossfade
131
- { time: 13.0, shader: "domain-warp", duration: 0.6 }, // WebGL shader
132
- ],
133
- });
134
- ```
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-
136
- HyperShader manages all scene visibility regardless of transition type. Let it create the timeline (don't pass `timeline:` into `init()`) and add your beat animations to the returned `tl` after the call.
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-
138
- ## Shader-Compatible CSS Rules
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-
140
- Shader transitions capture DOM scenes to WebGL textures via html2canvas. The canvas 2D rendering pipeline doesn't match CSS exactly. Follow these rules to avoid visible artifacts at transition boundaries:
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-
142
- 1. **No `transparent` keyword in gradients.** Canvas interpolates `transparent` as `rgba(0,0,0,0)` (black at zero alpha), creating dark fringes. Always use the target color at zero alpha: `rgba(200,117,51,0)` not `transparent`.
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- 2. **No gradient backgrounds on elements thinner than 4px.** Canvas can't match CSS gradient rendering on 1-2px elements. Use solid `background-color` on thin accent lines.
144
- 3. **No CSS variables (`var()`) on elements visible during capture.** html2canvas doesn't reliably resolve custom properties. Use literal color values in inline styles.
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- 4. **Mark uncapturable decorative elements with `data-no-capture`.** The capture function skips these. They're present on the live DOM but absent from the shader texture. Use for elements that can't follow the rules above.
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- 5. **No gradient opacity below 0.15.** Gradient elements below 10% opacity render differently in canvas vs CSS. Increase to 0.15+ or use a solid color at equivalent brightness.
147
- 6. **Every `.scene` div must have explicit `background-color`, AND pass the same color as `bgColor` in the `init()` config.** The package captures scene elements via html2canvas. Both the CSS `background-color` on `.scene` and the `bgColor` config must match. Without either, the texture renders as black.
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-
149
- These rules only apply to shader transition compositions. CSS-only compositions have no restrictions.
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-
151
- ## Visual Pattern Warning
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-
153
- Avoid transitions that create visible repeating geometric patterns — grids of tiles, hexagonal cells, uniform dot arrays, evenly-spaced blob circles. These look cheap and artificial regardless of the math behind them. Organic noise (FBM, domain warping) is good because it's irregular. Geometric repetition is bad because the eye instantly sees the grid.
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- # The three audio attributes
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-
3
- All three go on the `<audio>` / `<video>` element itself, JSON-encoded, so a
4
- composition carries its whole mix in the HTML with nothing to load beside it.
5
- `data-fx-chain` and `data-automation` also go on an `<hf-audio-group>` bus,
6
- where they mean the same thing over the summed members — with one difference
7
- worth knowing: a group's automation runs on COMPOSITION time, since a bus has no
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- `data-start` of its own. `data-fx-carve` is clip-only; a bus has no carve.
9
- Nothing static validates them: preview plays an unreadable chain dry to stay
10
- workable, and the render refuses the whole mix rather than shipping a dry track
11
- that sounds plausible and is wrong.
12
-
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- ## `data-fx-chain` — the effects
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-
15
- ```json
16
- {
17
- "version": 1,
18
- "nodes": [
19
- {
20
- "type": "highpass",
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- "id": "n1",
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- "label": "Remove Rumble",
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- "params": { "frequency": 120, "q": 0.707, "poles": "2" }
24
- },
25
- {
26
- "type": "peaking",
27
- "id": "n2",
28
- "fromCarve": true,
29
- "params": { "frequency": 1600, "gain": -6, "q": 1.4 }
30
- },
31
- {
32
- "type": "limiter",
33
- "id": "n3",
34
- "enabled": false,
35
- "params": { "limit": -1, "attack": 5, "release": 50, "level_out": 0 }
36
- }
37
- ]
38
- }
39
- ```
40
-
41
- **Write these attributes double-quoted, with the JSON's own quotes as `&quot;`.**
42
- The browser reads them through `getAttribute` and does not care, but
43
- `scripts/carve.mjs` finds them with a `name="..."` regex, so a single-quoted
44
- attribute is invisible to it — the carve reports no existing chain and quietly
45
- overwrites work it could not see. `&` becomes `&amp;`; nothing else needs
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- escaping.
47
-
48
- - **Order is signal order.** Each node processes what the one before produced.
49
- - `type` is an effect id from the registry. `params` are in the units a person
50
- thinks in — dB, ms, Hz — and out-of-range values are clamped on read, so a
51
- chain that parses is always safe to realise.
52
- - `id` is a stable handle. Automation addresses nodes by id, never by position,
53
- so reordering the chain cannot re-point a lane at a different effect. A node
54
- with no id loads fine but cannot be automated. Writing a chain by hand, any
55
- unique string works; Studio hands out the first free `n1`, `n2`, … so matching
56
- that convention keeps a hand-written chain and an edited one looking alike.
57
- - `label` is what the rack calls this node, replacing the effect's own name.
58
- Write one whenever the node is doing a named job — a chain with two `peaking`
59
- nodes otherwise shows the same row twice and the author cannot tell which is
60
- the mud cut and which is the clarity lift. Presets and jobs always set it; a
61
- hand-written node should too. See `presets.md` for the names they use.
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- - `enabled: false` is bypass — the node stays in the chain, out of the signal
63
- path. Absent means enabled.
64
- - `fromCarve: true` marks a node the carve analysis generated. Re-running the
65
- carve replaces exactly these and leaves hand-built effects alone. **Do not set
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- it by hand**: a node tagged this way will be deleted by the next carve.
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-
68
- ## `data-automation` — the envelopes
69
-
70
- ```json
71
- {
72
- "version": 1,
73
- "lanes": [
74
- {
75
- "target": "volume",
76
- "points": [
77
- { "t": 0, "v": 1 },
78
- { "t": 2.5, "v": 0.4 }
79
- ]
80
- },
81
- {
82
- "target": "fx.n2.gain",
83
- "points": [
84
- { "t": 0, "v": 0 },
85
- { "t": 1, "v": -6, "curve": 0.4 }
86
- ]
87
- }
88
- ]
89
- }
90
- ```
91
-
92
- - `target` is `volume` for the track's own level, or `fx.<nodeId>.<param>`.
93
- - `t` is **seconds from the start of the clip**, not of the composition. A bed
94
- starting at `data-start="8"` has `t: 0` at composition time 8.
95
- - `v` is in the parameter's own unit: dB for a gain, Hz for a frequency, 0..1 for
96
- volume.
97
- - A lane holds its first value backwards to the start of its clip and its last
98
- value forward to the end. So a bed that begins before the voice needs an
99
- explicit "no cut" point at `t: 0`, or it starts out already ducked.
100
- - `curve` (-1..1) bends the segment _leaving_ a point: positive holds low then
101
- rises late. `viaX`/`viaY` name an interior point the segment passes through
102
- (progress 0..1, value travelled 0..1) and supersede `curve` when both are
103
- present — that is what the timeline writes when a bend is dragged.
104
- - 512 points per lane, maximum.
105
- - A lane whose node is gone is pruned on read rather than erroring.
106
-
107
- **A lane on a non-automatable parameter is silently inert.** Automation is
108
- delivered as native `AudioParam` scheduling, so a knob that no `AudioParam` backs
109
- cannot move: worklet processor options, a WaveShaper curve and a convolution
110
- impulse are all set wholesale. `fx-registry.md` marks each parameter; the four
111
- worklet effects (`compressor`, `limiter`, `gate`, `bitcrush`) have none at all.
112
-
113
- ## `data-fx-carve` — the carve's settings
114
-
115
- ```json
116
- { "enabled": true, "sources": ["narration", "interview-guest"], "strength": 0.35 }
117
- ```
118
-
119
- - `sources` are the **element ids of every voice this bed makes room for**. They live
120
- on the bed being processed, not on the voices. Summed onto the bed's clock before
121
- the analysis, so one set of filters and envelopes covers all of them.
122
- - `strength` 0..1 derives the whole mechanism (see `carveProfile`).
123
- - There is no `dynamic`: a carve always follows the speech.
124
- - `enabled` is whether the carve applies. It exists because a bed with exactly one
125
- candidate voice is carved by default: with "off" represented by an absent
126
- attribute, switching it off would read as never-configured and the default would
127
- put it back. `enabled: false` keeps the settings and stops the carve.
128
-
129
- This attribute is not read at playback — the chain and lanes it produced are what
130
- play. It exists so the settings can be read back and re-derived rather than
131
- guessed from the filters, which is what makes changing strength on an existing
132
- carve possible.
133
-
134
- Older projects may carry the six mechanism numbers (`maxCutDb`, `bands`, `q`,
135
- `intelligibilityBias`, `duckDb`, `headroomDb`) instead of `strength`. They still
136
- load: the depth maps back onto a strength and everything else is re-derived. A
137
- stored carve with no `enabled` reads as on, and a single `source` reads as a one-voice
138
- `sources` list. A stored `dynamic` is ignored — every carve follows the speech now.
@@ -1,276 +0,0 @@
1
- # Diagnosing audio you cannot hear
2
-
3
- The symptom table in `SKILL.md` starts from "it sounds boomy". That presumes
4
- somebody already listened and said so. Handed a file and "fix this", you have
5
- no such sentence — and you cannot listen. This is how to get one.
6
-
7
- It is worth being blunt about the difficulty first, because the failure mode is
8
- not "no answer", it is **a confident wrong answer**:
9
-
10
- > **The absolute spectrum of a single unknown voice cannot be diagnosed.**
11
-
12
- Every voice has peaks and dips of exactly the size an injected filter has.
13
- Formants are ±10 dB. A speaker's fundamental sits anywhere from 85 to 255 Hz.
14
- Sentences decline 5–6 dB from start to end as a matter of ordinary prosody. Look
15
- at one spectrum on its own and you will find "defects" in all of it, and the
16
- ones you find will be the speaker.
17
-
18
- So diagnosis is always **comparison**. The whole method is choosing the right
19
- thing to compare against.
20
-
21
- ---
22
-
23
- ## Compare against something inside the same file
24
-
25
- Ranked by how much they can tell you. Prefer the highest one available.
26
-
27
- ### 1. The clean original, if it exists
28
-
29
- If the undamaged take is on disk, this is the whole job — measure both, subtract,
30
- and the difference _is_ the defect. Nothing below is as good. Look for it before
31
- anything else.
32
-
33
- ### 2. The pauses
34
-
35
- The strongest reference that lives inside a single file. Speech stops; whatever
36
- is still there in the gap is not the voice.
37
-
38
- **What it answers: "was something added?"**
39
-
40
- Anything audible in the pauses is additive — hum, rumble, hiss, room tone. It was
41
- laid on top, so it can be subtracted, and this is a reliable positive finding.
42
-
43
- **What it does NOT answer: "was something filtered?"** — and getting this
44
- backwards is how the method produces a confident wrong answer.
45
-
46
- A filter multiplies. Applied to a file whose gaps already sit at the
47
- quantisation floor, it leaves them at the quantisation floor: near-silence times
48
- anything is still near-silence. So the pause carries no trace of it. Measured on
49
- one take with a −9 dB shelf above 2.5 kHz applied to the whole file:
50
-
51
- | | 1 kHz | 5 kHz | tilt |
52
- | ----------------- | ----- | ----- | --------- |
53
- | pause, undamaged | −91.0 | −91.0 | +0.0 |
54
- | pause, shelved | −91.0 | −91.0 | **+0.0** |
55
- | speech, undamaged | −34.7 | −42.8 | −8.1 |
56
- | speech, shelved | −35.4 | −48.5 | **−13.1** |
57
-
58
- The defect is a clear 5 dB in the speech and **exactly zero** in the pause.
59
-
60
- So: **never use a null result from the pause spectrum to rule out EQ.** A run
61
- that did exactly that — measured the pause, found it smooth, and concluded
62
- "static EQ of any type or Q is ruled out" — went on to treat an inaudible
63
- −72 dBFS rumble as the defect and shipped a high-pass for a file whose actual
64
- problem was that it had no top end.
65
-
66
- The pause spectrum _is_ a transfer function only when the gaps carry a real
67
- recorded noise floor that passed through the same filter. A room-tone bed does;
68
- a digitally clean take does not. Check which you have before trusting it: if the
69
- gaps are within a few dB of the quantisation floor, this reference can find
70
- additive content and nothing else.
71
-
72
- ### 3. The speech's own tilt, for a suspected filter
73
-
74
- When the pause cannot see a filter (above), the only thing left carrying it is
75
- the speech. Read the tilt across a few 1/3-octave bands rather than any single
76
- one — `1k / 3.2k / 5k / 7k` is enough to see a shelf:
77
-
78
- ```bash
79
- for f in 1000 3200 5000 7000; do third voice.wav $f; done
80
- ```
81
-
82
- Speech falls away steadily above about 1 kHz, so a downward slope is expected;
83
- what you are looking for is a slope that keeps steepening, or a step. In the
84
- table above, −8.1 dB from 1 k to 5 k is an ordinary voice and −13.1 dB is the
85
- same voice with 9 dB taken off the top.
86
-
87
- **This is a candidate, not a verdict.** Where the ordinary slope ends and a
88
- defect begins is speaker-dependent, and you have no baseline for this speaker.
89
- Say what you measured and what it would mean, and let somebody hear it.
90
-
91
- ### 4. The file against itself over time
92
-
93
- For anything level-related, compare each passage to the track's own median rather
94
- than to a target. That is what `levellingResult` does, and it is why an already
95
- even track comes back untouched.
96
-
97
- ---
98
-
99
- ## Do not compare against a different voice
100
-
101
- Both wrong answers in the evaluation that produced this page came from an
102
- external reference, and both were argued rigorously from bad ground:
103
-
104
- - **A published average spectrum** (LTASS and friends). One run concluded
105
- "+10 dB above 7 kHz, split-half stable, gating-independent" on a file whose
106
- actual defect was +6.6 dB at 200 Hz. Its supporting claim — 10 kHz sitting
107
- 6.2 dB above 6.3 kHz — measured 0.6 dB on re-check, and measured the same in
108
- the clean original. Published curves are mixed-sex, mixed-corpus, and
109
- mixed-microphone; the gap between them and any one speaker is larger than most
110
- defects.
111
- - **A synthesised control voice** (`say`, a TTS take, another narrator). One run
112
- generated a control this way, found the spectrum "normal", and missed a −6.9 dB
113
- shelf. Two speakers differ by more than 7 dB across the top octaves as a matter
114
- of course, so a cross-voice comparison cannot resolve a defect that size.
115
-
116
- If neither the original nor usable pauses exist — continuous speech, or gaps that
117
- are digital silence and so carry no channel — then a static tonal defect is
118
- **genuinely under-determined**.
119
-
120
- Report that. It is a finding, not a failure to find one, and it is the correct
121
- answer rather than the fallback when the better methods are unavailable. Give
122
- the author the two or three readings that fit and ask which they hear; they can
123
- listen, and that one sentence from them collapses the whole problem.
124
-
125
- **This is the point where a capable agent goes wrong.** Told a thing is
126
- under-determined, the instinct is to invent a cleverer measurement and escape
127
- it — and something will always be found, because a single voice's spectrum is
128
- full of peaks and valleys that survive any amount of statistical rigour. An
129
- elaborate novel method reaching a confident conclusion, on a file where the two
130
- reliable references were both unavailable, is the _signature_ of this failure,
131
- not evidence against it. If you notice yourself building one, stop and report
132
- the ambiguity instead.
133
-
134
- ---
135
-
136
- ## Recipes
137
-
138
- ### Compare loudness from the bytes the listener actually hears
139
-
140
- Do not call two clips equally loud because their Studio faders, waveform peaks,
141
- or cached asset metadata match. Those are controls and proxies, not a loudness
142
- measurement. Resolve the exact URLs used by preview/render, download or inspect
143
- those exact served bytes, and measure each decoded stream with FFmpeg's
144
- `ebur128` filter. Compare the integrated LUFS values.
145
-
146
- For a target loudness, the required move is:
147
-
148
- ```text
149
- gain_db = target_lufs - measured_lufs
150
- linear_gain = 10 ** (gain_db / 20)
151
- ```
152
-
153
- When both clips are local authored `<audio>` elements with stable ids, use the
154
- CLI instead of transcribing that arithmetic by hand:
155
-
156
- ```bash
157
- npx hyperframes normalize-audio --reference target-audio --target user-audio
158
- npx hyperframes normalize-audio --reference target-audio --target user-audio --write
159
- ```
160
-
161
- The first command is a dry run. The second writes only the target's
162
- `data-volume`, after accounting for both existing gains and refusing a boost
163
- that would clip or exceed Studio's ceiling. Always choose the reference from the
164
- author's stated intent; the command does not guess which clip should define the
165
- mix.
166
-
167
- Studio's clip-gain fader uses `0 dB` / linear gain `1` at its physical midpoint
168
- and provides up to `+12 dB` on the upper half. After changing gain, measure the
169
- served preview/render bytes again. If a listener still hears a mismatch, trust
170
- the report and first verify the asset URL and bytes are current; do not explain
171
- it away with matching peaks or a stale proxy measurement.
172
-
173
- All verified with ffmpeg 8.1.1. `-hide_banner` keeps the output readable;
174
- `volumedetect` prints to stderr, so do not silence it with `-v error`.
175
-
176
- ### Band energy, in proportional bands
177
-
178
- **Use proportional bandwidths or the numbers lie.** A fixed 2000 Hz-wide band at
179
- 10 kHz collects more energy than a 1200 Hz-wide band at 6.3 kHz for no reason but
180
- its width, which manufactures a high-frequency excess that is not there. One
181
- third of an octave is `f × 0.2316`.
182
-
183
- ```bash
184
- third() {
185
- w=$(python3 -c "print(round($2*0.2316))")
186
- ffmpeg -hide_banner -i "$1" -af "bandpass=f=$2:width_type=h:w=$w,volumedetect" \
187
- -f null - 2>&1 | grep -m1 mean_volume
188
- }
189
- third voice.wav 200 # weight / boom
190
- third voice.wav 3200 # presence / harshness
191
- ```
192
-
193
- Read them as a shape across 100 / 200 / 400 / 1k / 3.2k / 7k, and read the shape
194
- against a reference from the list above — never on its own.
195
-
196
- ### The noise floor, and what is in it
197
-
198
- ```bash
199
- ffmpeg -hide_banner -i voice.wav -af astats=metadata=1 -f null - 2>&1 | grep -i 'noise floor'
200
- ```
201
-
202
- `-inf` means digital silence in the gaps: no additive noise, so rumble, hiss and
203
- room tone are all ruled out in one command. A real number is the level of
204
- whatever is sitting under the voice. To see its _shape_, cut a pause out with
205
- `-ss`/`-t` and run the band recipe on that slice alone.
206
-
207
- ### Level over time
208
-
209
- ```bash
210
- ffmpeg -hide_banner -i voice.wav -af ebur128=framelog=quiet -f null - 2>&1 | tail -6
211
- ```
212
-
213
- LRA under ~3 LU is even. Then window it, because LRA hides a single sagging
214
- passage:
215
-
216
- ```bash
217
- for s in 0 1.2 2.4 3.6 4.8 6.0; do
218
- ffmpeg -hide_banner -ss $s -t 1.2 -i voice.wav -af volumedetect -f null - 2>&1 |
219
- grep -m1 mean_volume
220
- done
221
- ```
222
-
223
- **A 4–6 dB spread across windows is normal speech**, not a defect — sentences
224
- decline as they end. Injected unevenness looks like 12 dB or more. Levelling a
225
- track that only has declination flattens the prosody and is heard as robotic.
226
-
227
- ### Pitch, before blaming the low end
228
-
229
- ```bash
230
- ffmpeg -hide_banner -i voice.wav -af "lowpass=f=400,astats=metadata=1" -f null - 2>&1 | grep -i 'peak level'
231
- ```
232
-
233
- A voice has no energy below its own fundamental, so a "missing" 100 Hz on a
234
- speaker whose F0 is 210 Hz is the speaker, not a rolloff.
235
-
236
- The same fact runs the other way, and that direction is the trap: **a boost near
237
- the fundamental is indistinguishable from that voice being naturally chesty.**
238
- Both look like energy at F0, because both are.
239
-
240
- So the rule is symmetric, and the dangerous half is the second one:
241
-
242
- - Do not call a peak at F0 a defect on its own evidence.
243
- - **Do not dismiss one either.** "The peak is at 200 Hz, F0 is 185 Hz, therefore
244
- it is the fundamental" is not a diagnosis — it is the same observation
245
- restated, and it discards the one candidate most likely to be real. Boominess
246
- _is_ excess energy at the bottom of a voice; that is what the word means.
247
-
248
- What you can do is measure how much, against the same file's midrange:
249
-
250
- ```bash
251
- third voice.wav 200 # or the nearest 1/3-octave band to F0
252
- third voice.wav 1000
253
- ```
254
-
255
- In an ordinary take these land within a couple of dB of each other. A low band
256
- sitting **more than about 4 dB above the 1 kHz band** is a strong boom or mud
257
- candidate. Measured across one voice damaged several ways: undamaged +0.9,
258
- harsh +0.6, dull +2.0; boomy +6.7, muddy +5.8. Treat the figure as indicative
259
- rather than a threshold — it is one speaker — but the separation is wide, and a
260
- reading up at +6 is worth raising even when you cannot explain it.
261
-
262
- It still cannot tell you whether a filter did that or the speaker did, so report
263
- it as a candidate. That is the whole answer here: measure it, name it, hand the
264
- choice to somebody who can hear it.
265
-
266
- ---
267
-
268
- ## Then, and only then, the symptom table
269
-
270
- Measurement gives you the band and the kind. `SKILL.md`'s table and
271
- `presets.md`'s fuller one turn that into a fix. Going the other way round —
272
- picking a plausible fix and finding evidence for it — is how both wrong answers
273
- in the evaluation happened, and both were long, careful and confident.
274
-
275
- One habit that catches it: before applying anything, state what you would expect
276
- to measure **if you are wrong**, and check that too.
@@ -1,84 +0,0 @@
1
- # Effect registry
2
-
3
- Every effect, its parameters and the usable range of each. Values outside a range
4
- are clamped on read, so anything that parses is safe to realise. **AUTO** marks a
5
- parameter an automation lane can drive; anything unmarked cannot move over time
6
- (see the note at the bottom).
7
-
8
- Generated from `HF_AUDIO_FX` in `@hyperframes/core/audio-fx`, which is the source
9
- of truth — if this table and the code disagree, the code is right.
10
-
11
- ## Filter — which frequencies a track may occupy
12
-
13
- | Effect | Parameter |
14
- | ----------- | ----------------------------------------------------------------------------------------------------------- |
15
- | `highpass` | `frequency` 20–20000 Hz (300, log) **AUTO** · `q` 0.1–20 (0.707, log) **AUTO** · `poles` `1`\|`2` (2) |
16
- | `lowpass` | `frequency` 100–20000 Hz (8000, log) **AUTO** · `q` 0.1–20 (0.707, log) **AUTO** · `poles` `1`\|`2` (2) |
17
- | `peaking` | `frequency` 20–20000 Hz (1000, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** · `q` 0.1–20 (1, log) **AUTO** |
18
- | `lowshelf` | `frequency` 20–2000 Hz (200, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** |
19
- | `highshelf` | `frequency` 500–20000 Hz (4000, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** |
20
-
21
- `q` is bandwidth — higher is narrower. `poles` is the slope: `2` is the usual
22
- biquad (12 dB/oct), `1` is gentler (6 dB/oct). Shelving filters have no `q`: the
23
- Web Audio spec leaves it unused for them, so a control would have moved nothing.
24
-
25
- ## Dynamics — how level behaves over time
26
-
27
- | Effect | Parameter |
28
- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
29
- | `gain` | `gain` −60–12 dB (0) **AUTO** |
30
- | `compressor` | `threshold` −60–0 dB (−24) · `ratio` 1–20 (4) · `attack` 0.01–2000 ms (20, log) · `release` 0.01–9000 ms (250, log) · `knee` 1–8 (2.83) · `makeup` 0–36 dB (0) · `mix` 0–1 (1) |
31
- | `limiter` | `limit` −24–0 dB (−1) · `attack` 0.1–80 ms (5) · `release` 1–8000 ms (50, log) · `level_out` −24–24 dB (0) |
32
- | `gate` | `threshold` −80–0 dB (−35) · `range` −80–0 dB (−24) · `ratio` 1–20 (10) · `attack` 0.01–9000 ms (1, log) · `release` 0.01–9000 ms (100, log) · `knee` 1–8 (2.83) |
33
-
34
- Cuts on `gain` go to −60 dB, boosts stop at +12: it is a level stage for making
35
- room, and a chain that could add 40 dB would clip long before that was useful.
36
- `knee` of 1 is a hard corner, higher eases into it. `mix` below 1 blends the dry
37
- signal back in (parallel compression). `range` is how far down the gate pulls
38
- when closed — a gate that pulls all the way to silence sounds like a switch.
39
-
40
- ## Nonlinear — changes the waveform's shape
41
-
42
- | Effect | Parameter |
43
- | ---------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
44
- | `saturate` | `type` `tanh`\|`atan`\|`cubic`\|`exp`\|`alg`\|`quintic`\|`sin`\|`erf`\|`hard` (tanh) · `threshold` −40–0 dB (−6) · `output` −24–24 dB (0) **AUTO** · `oversample` 1–8× (4) |
45
- | `bitcrush` | `bits` 1–32 (8) · `samples` 1–250× (1) · `mix` 0–1 (1) |
46
-
47
- `tanh` is the gentlest curve and `hard` is outright clipping. Higher `oversample`
48
- costs more CPU and keeps aliasing down. `samples` repeats each sample N times — a
49
- crude downsample, which is where the lo-fi character comes from.
50
-
51
- ## Time — space and width
52
-
53
- | Effect | Parameter |
54
- | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
55
- | `delay` | `time` 1–5000 ms (250, log) **AUTO** · `feedback` 0.01–0.95 (0.35) **AUTO** · `mix` 0–1 (0.4) **AUTO** |
56
- | `reverb` | `size` 0.05–1 (0.7) · `damping` 0–1 (0.5) · `wet` 0–1 (0.35) **AUTO** · `dry` 0–1 (0.7) **AUTO** |
57
- | `chorus` | `delay` 1–100 ms (7) **AUTO** · `depth` 0–10 ms (2) **AUTO** · `speed` 0.01–10 Hz (1) **AUTO** · `mix` 0–1 (0.5) **AUTO** |
58
- | `phaser` | `in_gain` 0–1 (0.4) **AUTO** · `out_gain` 0–2 (0.74) **AUTO** · `delay` 0.1–5 ms (3) · `decay` 0–0.99 (0.4) · `speed` 0.1–2 Hz (0.5) **AUTO** · `type` `0`\|`1` (0) |
59
-
60
- Reverb convolves a _generated_ impulse, and both preview and render generate the
61
- same one — so a room is reproducible without shipping an impulse file. Higher
62
- `damping` rolls the top off the tail faster, which is what makes a large room
63
- sound like a soft one. `feedback` near the top of its range is a very long tail;
64
- it is bounded below 1 because at 1 it never decays.
65
-
66
- ## Why some parameters cannot be automated
67
-
68
- Automation is handed to the audio thread once, as native `AudioParam` ramps and
69
- curves, which is what keeps it sample-accurate and identical between preview and
70
- render. A parameter can therefore only be automated if an `AudioParam` backs it.
71
- Three kinds do not:
72
-
73
- - **worklet processor options** — `compressor`, `limiter`, `gate` and `bitcrush`
74
- are AudioWorklets configured wholesale, so **none of their parameters are
75
- automatable at all**.
76
- - **a WaveShaper curve** — `saturate`'s `type`, `threshold` and `oversample`
77
- rebuild the curve; only its `output` stage is a real param.
78
- - **a convolution impulse** — `reverb`'s `size` and `damping` regenerate the
79
- impulse; `wet`/`dry` are gain stages and automate fine.
80
-
81
- To make one of those behave differently over time, automate a `gain` stage
82
- around it instead: a lane on a `gain` before a compressor changes how hard the
83
- compressor is driven, which is most of what automating its threshold would have
84
- done.