dsh-hyperframes 0.9.1 → 0.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (837) hide show
  1. package/CHANGELOG.md +7 -1
  2. package/README.en.md +3 -1
  3. package/README.md +3 -1
  4. package/docs/USAGE.en.md +2 -2
  5. package/docs/USAGE.md +2 -2
  6. package/lib/client.js +60 -58
  7. package/lib/index.js +1 -1
  8. package/lib/media-templates.d.ts +3 -3
  9. package/lib/media-templates.js +1 -1
  10. package/package.json +4 -3
  11. package/plugin.json +5 -0
  12. package/skills/NOTICE.md +3 -0
  13. package/skills/UPSTREAM-LICENSE.txt +190 -0
  14. package/skills/UPSTREAM.json +355 -0
  15. package/skills/embedded-captions/SKILL.md +4 -277
  16. package/skills/faceless-explainer/SKILL.md +4 -231
  17. package/skills/figma/SKILL.md +34 -113
  18. package/skills/general-video/SKILL.md +4 -161
  19. package/skills/hyperframes/SKILL.md +52 -115
  20. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/caption-skin.html +7 -8
  21. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/caption-skin.html +7 -8
  22. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/caption-skin.html +7 -8
  23. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/bold-poster/caption-skin.html +7 -8
  24. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/broadside/caption-skin.html +7 -8
  25. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/capsule/caption-skin.html +7 -8
  26. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cartesian/caption-skin.html +7 -8
  27. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cobalt-grid/caption-skin.html +7 -8
  28. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/FRAME.md +2 -2
  29. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/caption-skin.html +7 -8
  30. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/caption-skin.html +7 -8
  31. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/caption-skin.html +7 -8
  32. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/caption-skin.html +7 -8
  33. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/caption-skin.html +7 -8
  34. package/skills/hyperframes/references/captions.md +46 -0
  35. package/skills/hyperframes/references/film.md +48 -0
  36. package/skills/hyperframes/references/format.md +158 -0
  37. package/skills/hyperframes/references/look.md +69 -0
  38. package/skills/hyperframes/references/motion.md +95 -0
  39. package/skills/hyperframes/references/overlays.md +39 -0
  40. package/skills/hyperframes/references/plugin-installation.md +3 -3
  41. package/skills/hyperframes/references/review.md +51 -0
  42. package/skills/hyperframes/references/runtimes.md +69 -0
  43. package/skills/hyperframes/references/skill-lifecycle.md +28 -14
  44. package/skills/hyperframes/references/sound.md +43 -0
  45. package/skills/hyperframes/references/spec.md +76 -0
  46. package/skills/hyperframes/references/story.md +103 -0
  47. package/skills/hyperframes/references/storyboard-format.md +30 -22
  48. package/skills/hyperframes/references/storyboard.md +36 -0
  49. package/skills/hyperframes/references/types/3d.md +25 -0
  50. package/skills/hyperframes/references/types/character.md +20 -0
  51. package/skills/hyperframes/references/types/data.md +19 -0
  52. package/skills/hyperframes/references/types/explainer.md +34 -0
  53. package/skills/hyperframes/references/types/launch.md +41 -0
  54. package/skills/hyperframes/references/types/music.md +24 -0
  55. package/skills/hyperframes/references/types/vertical.md +23 -0
  56. package/skills/{motion-graphics/categories/maps → hyperframes/scripts}/bake-basemap.mjs +71 -20
  57. package/skills/hyperframes/scripts/lib/main-module.mjs +13 -0
  58. package/skills/hyperframes/scripts/lib/main-module.test.mjs +46 -0
  59. package/skills/{motion-graphics/grounding → hyperframes/scripts}/locate.mjs +1 -1
  60. package/skills/hyperframes/scripts/plugin-cli.mjs +4 -3
  61. package/skills/hyperframes/scripts/plugin-cli.test.mjs +5 -1
  62. package/skills/hyperframes-animation/SKILL.md +4 -82
  63. package/skills/hyperframes-audio/SKILL.md +4 -472
  64. package/skills/hyperframes-cli/SKILL.md +76 -158
  65. package/skills/hyperframes-cli/references/beats.md +3 -7
  66. package/skills/hyperframes-cli/references/cloud.md +4 -4
  67. package/skills/hyperframes-cli/references/cloudrun.md +2 -2
  68. package/skills/hyperframes-cli/references/conventions.md +17 -0
  69. package/skills/hyperframes-cli/references/doctor-browser.md +24 -1
  70. package/skills/hyperframes-cli/references/feedback.md +14 -0
  71. package/skills/hyperframes-cli/references/init-and-scaffold.md +13 -8
  72. package/skills/hyperframes-cli/references/lambda.md +6 -2
  73. package/skills/hyperframes-cli/references/lint-validate-inspect.md +34 -11
  74. package/skills/hyperframes-cli/references/preview-render.md +13 -4
  75. package/skills/hyperframes-cli/references/upgrade-info-misc.md +8 -0
  76. package/skills/hyperframes-core/SKILL.md +4 -94
  77. package/skills/hyperframes-creative/SKILL.md +4 -67
  78. package/skills/hyperframes-keyframes/SKILL.md +4 -258
  79. package/skills/hyperframes-registry/SKILL.md +37 -128
  80. package/skills/hyperframes-registry/references/discovery.md +2 -2
  81. package/skills/hyperframes-registry/references/search.md +67 -0
  82. package/skills/hyperframes-studio/SKILL.md +4 -71
  83. package/skills/media-use/SKILL.md +50 -88
  84. package/skills/media-use/audio/references/bgm.md +4 -2
  85. package/skills/media-use/audio/references/captions/authoring.md +1 -2
  86. package/skills/media-use/audio/references/captions/motion.md +5 -5
  87. package/skills/media-use/audio/references/requirements.md +7 -7
  88. package/skills/media-use/audio/references/sfx.md +20 -14
  89. package/skills/media-use/audio/references/transcribe.md +2 -2
  90. package/skills/media-use/audio/references/tts.md +26 -12
  91. package/skills/media-use/audio/scripts/audio.mjs +25 -17
  92. package/skills/media-use/audio/scripts/audio.test.mjs +121 -4
  93. package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.mjs +2 -14
  94. package/skills/media-use/audio/scripts/gemini-pipeline.test.mjs +20 -2
  95. package/skills/media-use/audio/scripts/heygen-tts.mjs +3 -2
  96. package/skills/media-use/audio/scripts/heygen-tts.test.mjs +38 -0
  97. package/skills/media-use/audio/scripts/heygen-voice.mjs +98 -0
  98. package/skills/media-use/audio/scripts/heygen-voice.test.mjs +233 -0
  99. package/skills/media-use/audio/scripts/lib/bgm.mjs +8 -4
  100. package/skills/media-use/audio/scripts/lib/bgm.test.mjs +45 -1
  101. package/skills/media-use/audio/scripts/lib/heygen.mjs +100 -16
  102. package/skills/media-use/audio/scripts/lib/heygen.test.mjs +205 -16
  103. package/skills/media-use/audio/scripts/lib/main-module.mjs +13 -0
  104. package/skills/media-use/audio/scripts/lib/media-record.mjs +118 -0
  105. package/skills/media-use/audio/scripts/lib/media-record.test.mjs +224 -0
  106. package/skills/media-use/audio/scripts/lib/openverse.mjs +134 -0
  107. package/skills/media-use/audio/scripts/lib/python.mjs +19 -5
  108. package/skills/media-use/audio/scripts/lib/python.test.mjs +69 -1
  109. package/skills/media-use/audio/scripts/lib/sfx.mjs +141 -88
  110. package/skills/media-use/audio/scripts/lib/sfx.test.mjs +270 -8
  111. package/skills/media-use/audio/scripts/lib/tts.cleanup.test.mjs +175 -0
  112. package/skills/media-use/audio/scripts/lib/tts.mjs +28 -24
  113. package/skills/media-use/audio/scripts/lib/tts.test.mjs +74 -1
  114. package/skills/media-use/audio/scripts/wait-bgm.mjs +4 -0
  115. package/skills/media-use/audio/scripts/wait-bgm.test.mjs +44 -1
  116. package/skills/media-use/references/audio.md +2 -2
  117. package/skills/media-use/references/grading.md +5 -4
  118. package/skills/media-use/references/local.md +24 -0
  119. package/skills/media-use/references/media-treatments.md +5 -1
  120. package/skills/media-use/references/memory.md +10 -5
  121. package/skills/media-use/references/meta.md +17 -17
  122. package/skills/media-use/references/mixing.md +72 -0
  123. package/skills/media-use/references/operations.md +10 -8
  124. package/skills/media-use/references/resolve.md +1 -1
  125. package/skills/media-use/references/setup-providers.md +31 -17
  126. package/skills/media-use/scripts/compatibility.test.mjs +1 -56
  127. package/skills/media-use/scripts/lib/cutlist.mjs +9 -2
  128. package/skills/media-use/scripts/lib/duck.mjs +20 -3
  129. package/skills/media-use/scripts/lib/index-gen.mjs +2 -2
  130. package/skills/media-use/scripts/lib/manifest.mjs +85 -32
  131. package/skills/media-use/scripts/lib/prefs-store.mjs +47 -29
  132. package/skills/media-use/scripts/lib/recipe-store.mjs +7 -3
  133. package/skills/media-use/scripts/lib/telemetry.mjs +4 -1
  134. package/skills/media-use/scripts/lib/telemetry.test.mjs +73 -0
  135. package/skills/media-use/scripts/lib/words.mjs +1 -1
  136. package/skills/media-use/scripts/prefs.mjs +2 -3
  137. package/skills/media-use/scripts/recipe.mjs +1 -3
  138. package/skills/media-use/scripts/transcript-cut.mjs +23 -4
  139. package/skills/media-use/scripts/transcript-cut.test.mjs +224 -0
  140. package/skills/motion-graphics/SKILL.md +4 -172
  141. package/skills/music-to-video/SKILL.md +4 -204
  142. package/skills/pr-to-video/SKILL.md +4 -267
  143. package/skills/product-launch-video/SKILL.md +4 -258
  144. package/skills/remotion-to-hyperframes/SKILL.md +32 -115
  145. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +3 -0
  146. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +3 -0
  147. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/README.md +8 -7
  148. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +3 -3
  149. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-1.html +6 -2
  150. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-2.html +3 -4
  151. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-3.html +2 -2
  152. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +3 -0
  153. package/skills/remotion-to-hyperframes/references/api-map.md +41 -29
  154. package/skills/remotion-to-hyperframes/references/limitations.md +3 -3
  155. package/skills/remotion-to-hyperframes/references/lottie.md +21 -8
  156. package/skills/remotion-to-hyperframes/references/media.md +23 -6
  157. package/skills/remotion-to-hyperframes/references/timing.md +20 -8
  158. package/skills/remotion-to-hyperframes/scripts/tests/boxSizing.test.mjs +21 -0
  159. package/skills/slideshow/SKILL.md +42 -512
  160. package/skills/slideshow/references/standalone-harness.md +1 -1
  161. package/skills/talking-head-recut/SKILL.md +4 -1214
  162. package/skills/embedded-captions/CATALOG.md +0 -91
  163. package/skills/embedded-captions/assets/fonts/char-widths.json +0 -2211
  164. package/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +0 -242
  165. package/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +0 -242
  166. package/skills/embedded-captions/dna/README.md +0 -148
  167. package/skills/embedded-captions/dna/chrome.json +0 -68
  168. package/skills/embedded-captions/dna/cream.json +0 -69
  169. package/skills/embedded-captions/dna/documentary.json +0 -62
  170. package/skills/embedded-captions/dna/editorial.json +0 -70
  171. package/skills/embedded-captions/dna/glitch.json +0 -82
  172. package/skills/embedded-captions/dna/ink.json +0 -65
  173. package/skills/embedded-captions/dna/keynote.json +0 -62
  174. package/skills/embedded-captions/dna/loud.json +0 -75
  175. package/skills/embedded-captions/dna/neon.json +0 -58
  176. package/skills/embedded-captions/dna/velocity.json +0 -89
  177. package/skills/embedded-captions/modes/cinematic/README.md +0 -48
  178. package/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +0 -98
  179. package/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +0 -188
  180. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +0 -134
  181. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +0 -179
  182. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +0 -81
  183. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +0 -170
  184. package/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +0 -16
  185. package/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +0 -226
  186. package/skills/embedded-captions/modes/cinematic/engine.html +0 -355
  187. package/skills/embedded-captions/modes/standard/_anatomy.md +0 -233
  188. package/skills/embedded-captions/modes/standard/_motion.md +0 -192
  189. package/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +0 -97
  190. package/skills/embedded-captions/modes/standard/fonts/files/anton-latin-400-normal.woff2 +0 -0
  191. package/skills/embedded-captions/modes/standard/fonts/files/audiowide-latin-400-normal.woff2 +0 -0
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  242. package/skills/embedded-captions/references/example-renders/memory-wall.html +0 -334
  243. package/skills/embedded-captions/references/failure-modes.md +0 -145
  244. package/skills/embedded-captions/references/layout-heuristics.md +0 -238
  245. package/skills/embedded-captions/references/motion-vocabulary.md +0 -148
  246. package/skills/embedded-captions/references/rail.md +0 -68
  247. package/skills/embedded-captions/references/reference-bar.md +0 -47
  248. package/skills/embedded-captions/references/scene-types.md +0 -94
  249. package/skills/embedded-captions/references/typographic-moves.md +0 -266
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  258. package/skills/embedded-captions/scripts/fixtures/heroless/theme.json +0 -11
  259. package/skills/embedded-captions/scripts/gen-stroke-path.py +0 -57
  260. package/skills/embedded-captions/scripts/hf-cli.cjs +0 -33
  261. package/skills/embedded-captions/scripts/inject-fonts.cjs +0 -169
  262. package/skills/embedded-captions/scripts/lib-dna.cjs +0 -201
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@@ -1,283 +1,10 @@
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1
  ---
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2
  name: embedded-captions
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- description: >
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- Add captions or subtitles to an existing single-subject talking-head video without editing the
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- footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX
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- captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual
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- identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only
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- when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end,
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- including transcription and subject matting; split multi-shot footage before applying it.
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+ description: Compatibility entry for the retired embedded-captions skill; routes to the current official hyperframes skill.
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4
  ---
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5
 
12
- **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
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+ # embedded-captions: compatibility entry
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7
 
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- > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update embedded-captions`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
8
+ The current official HyperFrames release merged this workflow into the `hyperframes` skill. Load `hyperframes` from the DSH skill registry and follow its current instructions for the user's task. Use its bundled resources; do not reconstruct the retired workflow or download standalone skills.
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9
 
16
- # Embedded Captions
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-
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- **One catalog, picked up front** ([CATALOG.md](CATALOG.md) — 35 identities; the engines behind it are backend detail). **Standard** (default) builds a clean verbatim **rail** (lower-third subtitle carrying most text) + an **embed** climax composited _into_ the scene behind the subject at the peak. **Cinematic** is pure embed — no rail, every caption composited behind the subject (hero typography, accumulation, occlusion as the effect). **Theme** is a complete themed constitution — body paradigm × hero setpiece × front fx × plate reaction, composed from registries ([themes/README.md](themes/README.md)): `ordnance` `terminal` `neonsign` `stardust` `stomp`. Most explainer / voiceover is **Standard**; **embed is the scarce, earned peak** — embedding every word is the common mistake; Theme is for VFX-grade asks ("炸", "特效", "像 AE 做的").
19
-
20
- ---
21
-
22
- ## Runtime prerequisites
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-
24
- Plugin installs use the bundled, manifest-pinned CLI for matting, transcription,
25
- and rendering; no source checkout is required. The local preview and caption
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- measurement helpers also need Sharp, Puppeteer (with its Chromium browser), and
27
- GSAP. Install these in the **caption project**, not inside the read-only plugin:
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-
29
- ```bash
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- npm install --prefix <project> --save-dev --save-exact sharp@0.35.3 puppeteer@25.8.0 gsap@3.15.0
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- ```
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-
33
- Keep the project's lockfile. If these dependencies already exist, use its locked
34
- versions instead of overwriting them. Bash and FFmpeg/ffprobe must be on PATH.
35
- Matting and transcription may download their own models on first use.
36
-
37
- Rendering waits for the CLI to exit successfully before compositing. The old
38
- `HF_TIMEOUT_S` shell watchdog is no longer used: a large partial file is not proof
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- that rendering finished. An explicit built-checkout argument or `HYPERFRAMES_ROOT`
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- selects the contributor CLI instead of the plugin pin. Cancel a stalled render normally through the CLI/terminal;
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- the caption helper does not force-kill or recover a render from a process snapshot.
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-
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- ## Operational flow (TL;DR)
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-
45
- Routed through `/hyperframes`, the intent layer confirms only the input (which clip) and **announces** the identity pick as a deferred ask — the shortlist needs the probed clip, so it stays at step 1 below; the layer's run-shape questions don't apply (the footage is untouched, there is no storyboard to review). A `BRIEF.md`, when present, carries the confirmed input and any user notes — read it first.
46
-
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- The craft prose below is long; the **pipeline itself is short** — and everything deterministic is computed or compiled, never hand-written:
48
-
49
- 1. **Decision gate** (refuse bad clips) → **pick ONE identity from [CATALOG.md](CATALOG.md)** (35 identities; engine/compiler derived by lookup — never surface a mode/category question)
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- 2. `hyperframes init` (skip it if the project dir already exists with the video inside — `matte.cjs`/`transcribe.cjs` adopt any video in the dir as source.mp4) → **`bash scripts/prepare.sh <project>`** (matte ∥ transcribe ∥ audio-envelope in parallel, then safe-zones v2 with scene palette/optics/lighting — one command, nothing forgotten)
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- 3. **author a small JSON of creative choices** (read `safe-zones.json` first): Cinematic → `plan.json` → `fill-timings.cjs` → `fit-fonts.cjs` → `make-composition.cjs`; Theme → `theme.json` → `make-theme.cjs` (rail/panel/poem/takeover paradigms; `anchor` is the quiet rail default)
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- 4. **Visual QA**: `node scripts/preview-frames.cjs <project>` → faithful composite previews in ~2s/frame (no render). Check § Visual QA before paying for a render.
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- 5. `render-and-composite.sh` → gates (timing / occlusion+hero / overflow / hand-off) → `final.mp4`
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-
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- Load-bearing rules people miss:
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-
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- - **rail (default) + embed (promotion).** `drop` (filler, not shown) / `rail` (verbatim lower-third subtitle, in front, carries most text) / `embed` (a peak word composited behind the subject). **Standard mode does both**, embedding only the peak(s). See **§ Caption model**.
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- - **The video is delivered UNTOUCHED (Standard/Cinematic; **Theme mode's PLATE budget is the one sanctioned exception** — register-gated reaction beats (charge-dim, punch, shake, grain) defined per theme DNA and applied AFTER the matte composite so subject+text+plate move as one frame)** — captions are the only thing added; the matte just lets the subject occlude the embed track. Never grade/recolor/scanline the footage.
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- - Two rulebooks: **rail → [references/rail.md](references/rail.md)** (thin), **embed craft → [references/composition-craft.md](references/composition-craft.md)** (rich, embed-only). Skim by need.
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-
61
- ---
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-
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- ## Caption model — rail + embed
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-
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- Every spoken phrase is one of three things:
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-
67
- | | What | How it's shown |
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- | --------- | ------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | **drop** | filler — um/uh, stutters, self-corrections | not shown |
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- | **rail** | the default — ordinary spoken content (verbatim) | clean lower-third subtitle, **in front**, readable. A punch word can get an inline `emphasis` highlight (accent colour / active-word pop) — it stays on the rail. |
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- | **embed** | a promoted peak — the headline beat | one big word composited **behind the subject** (matte occlusion), designed entrance + exit |
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-
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- **The rail carries most of the text; embed is the scarce, earned peak.** Scarcity is **per beat/block, not per clip**: ≤1 hero per block (thought), never two co-visible, ≥ a beat of air between hero windows (the compiler warns under 0.6s). A short clip → usually 1–2; a long explainer → ~one per section. Among multiple heroes, the **largest authored one is the APEX** (it alone gets the full lockup embed + width-fit raise); smaller ones are **MINOR peaks** that ride their column as oversized emphasis lines (fg, damped motion) — not every beat needs the matte showcase, which is exactly what keeps the apex an event. Embedding every word is still the common mistake.
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-
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- Rail-surface identities build exactly this (rail = `rail.html`, embed = the climax in `index.html`). Column-flow identities drop the rail and make everything embed-style — recommend them only for mood-over-verbatim asks, never for explainer / voiceover where the words must read (CATALOG.md encodes this per identity).
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-
77
- ---
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-
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- ## Step 0 — pick ONE identity from the CATALOG
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-
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- **One front-end, three engines behind.** The user picks an IDENTITY from [CATALOG.md](CATALOG.md) (35 entries: 10 classic + 25 themed); the engine, compiler and authoring file are derived by lookup from the catalog row. **Never surface "Standard vs Cinematic vs Theme" as a question** — those are backend names (a product has one UX even with several engines). The catalog encodes everything routing needs: reading surface, voice, recommend-for, scene needs, adjacency notes for the genuinely-close pairs (loud↔ordnance, neon↔neonsign, cream↔stardust).
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-
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- The identity pick is a **preference gate** (`../hyperframes/references/brief-contract.md` § 1): in autonomous mode ("surprise me" / "decide for me"), pick from your shortlist yourself and state the one-line why instead of asking.
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-
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- Procedure: probe the clip → shortlist 2–3 identities from the catalog → recommend ONE with a one-line why → **the user picks** (autonomous mode: you pick, stating the why) → author that identity's file. Identities are engine-locked (no cross combos; opening one is a validation event — see dna/README.md).
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-
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- **Always present your recommendation and let the user pick before you author.** Don't silently default.
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-
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- (The full identity table lives in [CATALOG.md](CATALOG.md) — single source of truth for routing. The engine docs below describe each backend's authoring contract.)
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-
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- **CATALOG.md is the whole answer space here: this workflow does not search the HyperFrames component registry.** The composition workflows run `npx hyperframes catalog` before authoring a named look; this one must not. Its engines are locked compilers that consume `cinematic.json` / `theme.json` and emit the composition themselves, so a registry item — the `caption-*` blocks included — has nothing to mount into. A registry block styles text on a designed canvas; this skill burns captions into somebody's footage through a matte. When no identity fits the ask, say so and pick the nearest, rather than reaching outside the catalog.
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-
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- **Recommendation heuristic**: use the "Shortlisting heuristics" in [CATALOG.md](CATALOG.md) — they are identity-level (e.g. "炸" shortlists ordnance/stomp/terminal/loud and picks by WHAT should explode), never category-level. Unsure → `anchor`.
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-
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- - **Cinematic** → write `plan.json` for a locked template, compiled by `make-composition.cjs`.
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- - **Theme** → read [themes/README.md](themes/README.md), author `theme.json`, run `scripts/render-theme.sh` (compiles + renders + plate reaction → **final_fx.mp4**).
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-
98
- ---
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-
100
- ## Decision gate — RUN FIRST
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-
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- Probe the video and classify the scene before either mode.
103
-
104
- ```bash
105
- ffprobe <video.mp4> # specs
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- ffmpeg -ss <t> -i <video.mp4> -vframes 1 sample.png # at 20/50/80%
107
- ```
108
-
109
- Read the samples. Refuse if:
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-
111
- - Multiple speakers / hard cuts (split & render each shot, or refuse)
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- - No human subject (this skill is for talking-head)
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- - Under 3 seconds, **no speech**, or face never clearly visible — `transcribe.cjs` warns when audio is near-silent (Whisper hallucinates words like "Thank you." over silence); **heed it and refuse** rather than caption fabricated words
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- - **Source already has burned-in captions / subtitles / heavy text graphics** — adding a second caption system conflicts and the footage ships untouched (no covering/inpainting). Burned text often appears only mid-clip: sample a **1fps contact sheet** (`ffmpeg -i in.mp4 -vf "fps=1,scale=160:-1,tile=10x5" sheet.png`), don't trust 3 spot frames.
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- - **Transcript is garbage** — non-native/heavy-accent speech can transcribe into confident gibberish. Sanity-read `transcript.json` before authoring; if it doesn't parse as language, try `WHISPER_MODEL=medium` once, else refuse (a verbatim rail of fabricated words is worse than no captions).
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- - Busy handheld with fast motion (matte flickers)
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-
118
- ### Pre-flight probes (cost nothing, prevent the worst failures)
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-
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- 1. **Shot-cut probe.** Sample frames at 20%, 50%, 80%. If a different subject/scene appears, **trim the clip** before the cut.
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- 2. **Letterbox / pillarbox probe.** Black bars on the first frame? Compute safe content rect and constrain caption placement inside it.
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- 3. **Luminance probe.** Sample the caption region's average luminance — `under 60` → light text reads as-is, `60-180` → add the glyph scrim, `180+` → opaque text + scrim (never bare light text). **Cinematic templates are cream+`screen` and LOCKED** — use this probe to _pick a fitting identity_ (bright scenes → `ink`, or the opaque-rail `anchor` theme), never to recolour one.
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- 4. **Identity recommendation by tone (you recommend; the user picks — see Step 0 + CATALOG.md).** explainer / interview / must-read words → rail/panel-surface identities; poetic / social / "cinematic" → column-flow identities by register; "炸 / 特效 / VFX" / named worlds → themed identities. When unsure → `anchor` (words read, scene safe) — but present a shortlist and let the user choose.
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-
125
- ---
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-
127
- ## Pipeline — 5 steps
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-
129
- ```
130
- 1. hyperframes init <project> --non-interactive --video <video.mp4> --skill=embedded-captions
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- 2. bash scripts/prepare.sh <project> # matte ∥ transcribe (parallel) → safe-zones. One command.
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- # → frames_fg/ transcript.json safe-zones.json
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- 3. [AGENT STEP — the only creative step] author a small JSON; see below by mode
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- Cinematic: author plan.json → node scripts/fill-timings.cjs → fit-fonts.cjs → make-composition.cjs
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- Theme: author theme.json → bash scripts/render-theme.sh <project> (compiles + renders + plate fx)
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- 4. node scripts/preview-frames.cjs <project> # ~2s/frame composite previews → § Visual QA (BEFORE the render)
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- 5. bash scripts/render-and-composite.sh <project> # gates → final.mp4 + history/ snapshot
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- (Theme mode: SKIP steps 3b/5 — render-theme.sh already runs compile + render-and-composite
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- + _postfx.sh; the deliverable is final_fx.mp4, final.mp4 is pre-plate-reaction)
140
- ```
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-
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- Step 1's `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
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-
144
- Step 3 differs by mode:
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-
146
- ### Step 3 — Cinematic mode (pure embed)
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-
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- 1. **Read `safe-zones.json` first.** Narration planes go in **`zones.hugLeft`/`hugRight`** — clean strips ABUTTING the silhouette (text far from the body reads as floating, not embedded; far corners are the fallback, not the default). The hero defaults to `heroAnchor`/`heroBands.best` (centered ON the subject, ~30–55% occluded). `recommendation:"fg"` moves NARRATION in front for legibility; **the hero stays embedded whenever `heroBands.feasible`** — hero-fg is the last resort.
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- 2. **The DNA is the identity you picked in Step 0** (CATALOG.md) — do not re-open the choice here. Sanity-check it against the scene (bright hero band luma > 150 wants `ink`; full pick guidance lives in the catalog, covering all ten incl. neon / glitch / chrome / velocity). State your pick + why; the user decides. The DNA locks type/palette/blend/motion + hero three-act; safe-zones v2 (`palette`/`optics`/`lighting`) parameterizes it to THIS scene automatically.
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- 3. **Author `<project>/cinematic.json`** — `"dna": "<name>"` + thought-BLOCKS, not raw groups: each block = lines of words (grouped 2–5 at clause boundaries) + the plane it stacks in + per-line `css` (size/weight/style only — no positions) + at most ONE line marked `"hero": true` (the promoted word; `"text"` for display form). Schema: `scripts/make-cinematic.cjs` header.
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- 4. **Compile**: `node scripts/make-cinematic.cjs <project>` — lowers blocks → plan.json → index.html. Generated for you: transcript-sequenced timings, accumulate-within-block, page-flip-between-blocks, **the hero LOCKUP** (a hero block's pre-context, HERO and post-context stack as ONE bonded composition centered on the subject — reading order top→bottom = spoken order by construction; context floats in FRONT while the hero embeds BEHIND = the depth sandwich; a mass rule keeps the hero dominating its context), apex/minor hero split, **reading order by construction**, fg fallback per safe-zones. Then the gates run as usual. _(Hand-authoring plan.json directly remains possible for designs blocks can't express — then run `fill-timings.cjs` + `fit-fonts.cjs` + `make-composition.cjs` yourself.)_
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-
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- ### Step 3 — Theme mode (themed constitution)
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-
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- **Read [themes/README.md](themes/README.md) FIRST** — paradigm/setpiece registries, linkages, hard rules, and the exact `theme.json` schema.
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-
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- 1. **Pick a theme DNA** by content register (each `themes/<name>.json` has `voice` + `when`). State your pick + why; the user decides.
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- 2. **Author `<project>/theme.json`** — `dna`, `lines` (verbatim, transcript order; 1–5 words each — for `takeover` each line is one CARD), `minors` (emphasis words), `hero:{match}` (the climax word/phrase; leave it OUT of `lines` for embed setpieces, keep it IN for inline setpieces and panel+redact).
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- 3. **Render**: `bash scripts/render-theme.sh <project>` — compiles (verbatim-completeness gate at compile time), renders both layers, composites, applies the plate reaction → `final_fx.mp4`. Use `preview-frames.cjs` between compile and render for Visual QA.
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- ---
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- ## Visual QA — preview BEFORE you render
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- `node scripts/preview-frames.cjs <project> [t…]` composites **faithful preview frames in ~2s each** (caption layers screenshotted at seek-time + real video frame + matte occlusion + rail overlay = what the final composite will look like at that moment). Default samples = each group/climax window. A full render costs minutes — never use it to _discover_ layout problems.
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- Check the previews (`<project>/preview/sheet.png`) against this list — these are the failures the geometric gates **cannot** catch:
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- 1. **Washout** — light text over a bright region (window/sign/sky): unreadable → move the plane or change DNA/mode (bright scene → `ink`).
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- 2. **Text-on-text** — captions over the scene's own text/graphics, or two caption groups colliding.
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- 3. **Reading order** — on-screen vertical order must match spoken order; the hero must not sit below later words.
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- 4. **Hero presence** — the climax should be BIG and visibly behind the subject (~30–55% occluded), not a floating label in a margin.
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- 5. **Balance** — one coherent column/band, not scattered fragments; margins breathing; nothing clipped.
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- Then the **5 positive checks** in [references/reference-bar.md](references/reference-bar.md) (poster test · timid test · one-glance hierarchy · scene handshake · dead-air audit) — the failure list keeps a render from being broken; the positive list is what makes it _designed_. Ship when both pass.
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- **Fresh-eyes review (recommended for anything user-facing):** you have confirmation bias about your own layout. If you can spawn a subagent, give it ONLY the preview sheet + this checklist and ask for PASS/FIX verdicts per frame ("review these caption previews against the 5-point checklist; answer PASS or the specific fix per frame"). Apply fixes in plan.json / theme.json, recompile, re-preview — each loop costs seconds. Render once, when the previews pass.
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179
- ---
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-
181
- ## The DNA registry — ten visual languages (replaces the template catalog)
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- Both modes draw from **[dna/](dna/README.md)** — ten art-directed visual languages that **parameterize per scene** (accent sampled from the footage, contact shadow along the measured light direction, depth-match blur, RMS-coupled hero amplitude):
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- | DNA | Register | Scene fit | Voice |
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- | --------------- | -------------- | ----------------------------------------------- | -------------------------------------------------------------------------------------------------- |
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- | **cream** | premium-warm | dark/mid warm scenes | Inter + warm cream + screen; glowing emergence hero (successor of cinematic-cream) |
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- | **ink** | premium | **bright scenes (luma > 150)** | near-black multiply — type printed ON the wall; the bright-scene answer |
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- | **editorial** | editorial-luxe | introspective / fashion / poetic | Bodoni Moda, lowercase-italic hero — magazine elegance |
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- | **keynote** | tech-premium | product / launch | opaque white Inter 800, dead-center stillness |
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- | **documentary** | formal | interview / serious | burn-in reveals, no hero — gravitas IS the style |
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- | **loud** | loud | hype / sport / social | Anton + scene-sampled accent, single-unit slam + ripple; body ANNOUNCES in front (`bodyLayer: fg`) |
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- | **neon** | loud-neon | neon-noir / nightlife / tech-noir (dark scenes) | electric-cyan signage, ignition flicker, the hero powers ON like a sign |
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- | **glitch** | loud-neon | digital / hacker / AI | RGB-split echoes snap together on landing; machine-percussive timing |
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- | **chrome** | loud-luxe | Y2K / fashion-tech / music | liquid-metal gradient hero + one sheen sweep during the hold |
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- | **velocity** | loud-sport | sport / auto / fitness | every word arrives along its motion vector (streak+skew), hero passes with speed trails |
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- Pick by `safe-zones.json` (`heroAnchor.bandLuma`, `palette.temperature`) × content register — [dna/README.md](dna/README.md) has the decision rule. Authoring: `cinematic.json` takes `"dna": "<name>"`.
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- The engine generates the **hero three-act** from the DNA (no authoring needed): co-visible captions dim (setup) → per-letter entrance with amplitude ∝ spoken loudness (impact) → breathe + glow until exit (afterglow).
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- (Legacy: `plan.template:"cinematic-cream"` maps to `dna:"cream"` automatically. The retired 54-template library is archived outside this repo and is not distributed with the skill; `_motion.md` remains in-skill as the motion-verb reference catalog.)
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204
- ---
205
-
206
- ## Aesthetic decision — tone × shot × platform (input to the catalog shortlist, NOT a second router)
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- Classify the clip on 3 axes and feed the result into CATALOG.md's shortlisting — this section never picks a mode/engine by itself:
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- **Tone** (what feel does the content have?)
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- - documentary | conversational | energetic | poetic | keynote | investigative | music-video
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- **Shot** (what's the framing?)
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- - close-up (head + shoulders) | mid-shot (torso+) | wide (full body+) | cut-montage (mixed shots)
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- **Platform** (where will it play?)
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- - 9:16 portrait (TikTok/IG/Shorts) | 16:9 landscape (YouTube/web) | 1:1 square | broadcast export
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- Cross-reference in [references/direction-catalog.md § Classification matrix](references/direction-catalog.md) for direction language — then return to [CATALOG.md](CATALOG.md) to shortlist identities (this matrix informs the shortlist; the catalog is the only routing surface).
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- ## Composition craft (embed track) — read before embedding
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- The full **embed-track** playbook lives in **[references/composition-craft.md](references/composition-craft.md)**: transcript role-annotation, phrase grouping, planes & clean-zone anchoring, zone coherence, climax pop & readability, edge-breathing, the occlusion 3-step judgement, and accumulation/persistence. It governs how a _promoted_ phrase sits INTO the scene — read it before authoring any embed (Cinematic `plan.json` or Standard `index.html`). The default **rail** track has its own, much simpler spec → **[references/rail.md](references/rail.md)**.
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-
228
- ---
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-
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- ## Shared knowledge
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- | Doc | What |
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- | ------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------- |
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- | [references/rail.md](references/rail.md) | **The rail track** — standard lower-third subtitle spec (the default; carries most text). |
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- | [references/composition-craft.md](references/composition-craft.md) | **The embed-track playbook** — grouping, planes, climax pop, occlusion judgement, accumulation/persistence. Read before embedding. |
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- | [dna/README.md](dna/README.md) | **The DNA registry** — ten scene-parameterized visual languages; how to pick. |
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- | [references/reference-bar.md](references/reference-bar.md) | **The taste bar** — per-register world-class references + the 5 positive checks. |
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- | [references/aesthetic-principles.md](references/aesthetic-principles.md) | **The 18 rules.** Beat Veed AI on taste. Read first. |
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- | [references/motion-vocabulary.md](references/motion-vocabulary.md) | 10 named motion primitives + tone→timing lookup |
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- | [references/direction-catalog.md](references/direction-catalog.md) | 10 ship-ready aesthetics + tone×shot×platform matrix |
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- | [references/anti-patterns.md](references/anti-patterns.md) | Bugs already locked out (CoreML, letter-spacing reflow, etc.) |
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- | [references/scene-types.md](references/scene-types.md) | When a wall surface is usable (4 conditions) |
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- | [references/layout-heuristics.md](references/layout-heuristics.md) | Plane positioning, clean-zone selection, crown 3 conditions, pillarbox math |
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- | [references/typography-presets.md](references/typography-presets.md) | Font-size × column-width matrix (starting points) |
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- | [references/caption-grouping.md](references/caption-grouping.md) | Word → group rules (pauses, sentence boundaries) |
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- | [references/failure-modes.md](references/failure-modes.md) | Long tail of dev gotchas |
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- | [references/bespoke-vs-presets.md](references/bespoke-vs-presets.md) | Why presets fail sometimes; clone-and-tweak pattern |
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- **Read the aesthetic principles and direction catalog FIRST.** Everything else is implementation detail.
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251
- ---
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-
253
- ## Non-negotiables
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- - **Face must never be 100%-covered continuously** — every 0.3s window, face bbox ≥30% uncovered.
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- - **WCAG contrast** — final render lints; fix palette if it fails.
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- - **Deterministic** — no `Math.random()`, no `Date.now()`, no `repeat:-1`.
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- - **Never grade/recolor the video.** The footage ships untouched — captions are the only addition. No full-frame scanlines / duotone / darken / vignette over the a-roll. neon-noir/CRT texture belongs _inside_ a caption element, not over the whole frame.
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- - **Rail-first for talking-head / explainer.** Don't embed the whole transcript — most text is the rail; embed only peaks. Embedding everything is the default mistake.
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- - **Embed is scarce + spaced.** ≤1 embed per sentence/beat, never two adjacent or co-visible, ≥ a beat apart, at most one `apex`. climax = per-beat peak, **not** "the single payoff of the entire clip."
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- - **Matte = the PERSON (hyperframes `remove-background`, u2net_human_seg, Apache-2.0).** Human segmentation by intent, but not surgically: thin offset furniture (mic boom arms) is usually excluded — captions render over it, behind the person — while large salient objects NEAR the subject (a telescope, a desk rig) can still leak into the matte and occlude captions. Objects HELD by the subject (products, phones) may drop out intermittently, letting captions pass in front. NEVER assume: sample `frames_fg/` at 2-3 timestamps before placing the hero, and prefer hero positions clear of any leaked furniture (`heroAnchor` can be skewed by leaks — cross-check against frames_bg).
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- - **safe-zones is PROP-BLIND — eyeball every band you use.** Zones/heroBands score _subject_ occlusion + luma only: a mic, telescope, or screen sitting inside a "clean" zone is invisible to them (and a prop leaking INTO the matte skews `heroAnchor.centerXPct` off the person). Before authoring, extract ONE frame of each band you intend to use; if a prop lives there, measure its bbox and move/shrink the plane. Two real cases shipped clean only because the agent did exactly this. (Auto prop-saliency is a known gap; zones' `peakLuma` only catches _moving_ bright objects.)
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- - **Captions stay on-frame.** Cinematic mode hard-gates frame-overflow; Standard mode runs `check-overflow.cjs` as a WARNING (intentional bleed is the only exception — read the warning).
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- - **Each caption ≥ 0.5s on screen** — shorter = unreadable.
265
- - **Word timings must match transcript.json within 80ms** — a caption firing 500ms off-beat destroys the scene illusion. Cinematic runs `check-timing.cjs --strict` before rendering (via render-and-composite.sh); THEME mode enforces the same timings at compile time instead (make-theme's sequential transcript matcher + verbatim completeness gate — drift is a compile error). Never pack multiple transcript words into one entry (e.g. `"FUTURE OF"` or an `IT` + line-break + `ALL` stack with one start/end) — the second word inherits the first's timestamp and fires early. Split them into separate word entries with their own timings, even if you want them on the same visual line (use CSS `white-space` / natural wrap instead of `<br>`). Creative substitutions where caption text ≠ transcript (e.g. `"15%"` replacing `"fifteen percent"`) are supported — register them in `CREATIVE_SUBS` inside `check-timing.cjs`.
266
- - **Group windows must envelop their words** — `group.in ≤ min(word.start)` and `group.out ≥ max(word.end)` for every group. If `group.in` is later than a word's start, the word is silently delayed until the container mounts (we've shipped 800ms lag bugs from this). The validator enforces this.
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- - **No two caption groups may overlap in both time AND screen region** — overlapping-in-time captions create text-on-text pileups. Options: (a) **spatial separation** — place each group in a non-overlapping vertical band so they can coexist (memory-wall cascade style); (b) **handoff** — set the earlier group's `out` ≤ the next group's `in` so only one is on screen; (c) **deliberate layered typography** — add `"allow_overlap": true` on one of the groups to silence the validator. The validator estimates each group's vertical bbox from its CSS and flags collisions. Pick (a) by default — it's what makes cinematic-cream feel like a poem accumulating, not a subtitle track replacing itself.
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- - **Screen-blend fails on bright backgrounds (>180 luminance).** **Cinematic** templates are cream + `screen` and that DNA is **locked** (the plan can't recolour them) → on a bright backdrop they wash out, so pick `ink` (letterpress built FOR bright surfaces) or the `anchor` theme (opaque rail surface) rather than overriding a look.
269
- - **Don't animate `letter-spacing` or `filter:blur` on word entrance** — inline-block reflow causes line-jumps.
270
- - **CoreML banned for matting** — the onnxruntime CoreML EP's mixed-precision partitioning corrupted face alpha (observed with the previous RVM engine; don't re-try it). Matting is CPU-only (~2 fps @1080p ≈ 2-3 min per 10s clip; budget for it on long clips).
271
-
272
- ---
273
-
274
- ## Dependencies
275
-
276
- - **HyperFrames CLI:** plugin installs use the bundled manifest-pinned launcher. Source contributors can use a built checkout (`packages/cli/dist/cli.js`) via `HYPERFRAMES_ROOT`, the skill’s source tree, or `~/Downloads/hyperframes`.
277
- - **Node-first; two Python touchpoints via `uvx` (no manual installs):** transcription runs WhisperX through `uvx` (word-level timings; falls back per SKILL §transcription), and Theme's `drawon` setpiece shells `python3 scripts/gen-stroke-path.py` at compile time. Everything else runs on the toolchain hyperframes already ships: matting via the hyperframes CLI's **`remove-background`** (u2net_human_seg; weights auto-download once, ~168 MB, to `~/.cache/hyperframes/`), image/alpha math via **`sharp`**, layout/occlusion/overflow via **`puppeteer`**, plus **`ffmpeg`**. Install Sharp, Puppeteer, and GSAP in the caption project as described in **Runtime prerequisites** above. The helpers check that project first and retain checkout dependency lookup for source contributors.
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- - **Transcription = WhisperX via `uvx`** (word-level timings + alignment; no manual install — `transcribe.cjs` drives `uvx whisperx`). Falls back to an existing word-level `transcript.json` if present.
279
- - **Source video** — `matte.cjs` / `transcribe.cjs` auto-resolve `source.mp4` (or glob the clip / read `hyperframes.json`), so `hyperframes init --video X.mp4` needs no manual rename.
280
- - **fps** — `matte.cjs` extracts at the source's native rate and records `matte.fps`; `render-and-composite.sh` uses that so the matte stays frame-aligned.
281
- - Matting weights are NOT bundled: `matte.cjs` shells the hyperframes CLI's `remove-background`, which downloads u2net_human_seg (~168 MB, Apache-2.0) once to `~/.cache/hyperframes/background-removal/models/`. First prepare on a fresh machine needs network for that one download.
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283
- If a hard dependency is missing, STOP and ask the user — don't silently skip steps.
10
+ For an existing project, preserve its files and dependencies. DSH plugin management owns this installed skill bundle. The upstream plugin launcher pins HyperFrames 0.8.207 and suppresses standalone skill installation; run it in the user's project directory. This entry preserves the previous DSH skill name while using the current workflow.
@@ -1,237 +1,10 @@
1
1
  ---
2
2
  name: faceless-explainer
3
- description: "Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes."
3
+ description: Compatibility entry for the retired faceless-explainer skill; routes to the current official hyperframes skill.
4
4
  ---
5
5
 
6
- **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
6
+ # faceless-explainer: compatibility entry
7
7
 
8
- > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update faceless-explainer`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
8
+ The current official HyperFrames release merged this workflow into the `hyperframes` skill. Load `hyperframes` from the DSH skill registry and follow its current instructions for the user's task. Use its bundled resources; do not reconstruct the retired workflow or download standalone skills.
9
9
 
10
- > **media-use**: Before sourcing audio/images/logos, call `/media-use` to resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run `--adopt` first to register existing assets. See `/media-use` skill.
11
-
12
- # Faceless Explainer to HyperFrames
13
-
14
- Use this skill to turn a body of text into an explainer video: pick a design system, plan a teaching story, and build it frame by frame in HyperFrames. **Faceless** means every visual is invented downstream — there is no capture step and no real asset inventory.
15
-
16
- > **The front door is `/hyperframes`.** You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for **explaining a topic from text, with no product and no website to capture**. Any other intent, a bare "make a video", or any uncertainty → read `/hyperframes` first — the intent layer owns every route decision, and a fresh creation arriving here without `BRIEF.md` goes through it anyway (Setup's opening rule).
17
-
18
- You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read `../hyperframes/references/brief-contract.md` before Step 0 — it defines the gate types and how `BRIEF.md`'s `flow`/`storyboard` derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local `../hyperframes-animation/rules/` + `../hyperframes-animation/blueprints/`, and `hyperframes-creative`.
19
-
20
- Workflow: Step 0 setup → `hyperframes.json`; Step 1 brief → `capture/extracted/`; Step 2 design system → `frame.md`; Step 3 storyboard/script → `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio → `audio_meta.json`; Step 4 visual design → enriched `STORYBOARD.md`; Step 5 frames → `compositions/frames/NN-*.html` and `index.html`; Step 6 final render → `renders/video.mp4`.
21
-
22
- ---
23
-
24
- ## Step 0: Setup
25
-
26
- Goal: Enter with a confirmed brief, create the HyperFrames project, and make the brief durable.
27
-
28
- **The brief is confirmed by the intent layer, not by questions asked here.** Opening rule, in order: **(1)** `BRIEF.md` exists → read it and ask nothing — the brief is settled, and its `flow`/`storyboard` derive the mode (brief contract § 1). **(2)** No `BRIEF.md` but the project exists (`hyperframes.json` / `STORYBOARD.md` on disk) → resume from the storyboard's frontmatter and the recorded preferences; never re-interrogate a half-built project. **(3)** Neither — a fresh creation request that arrived here directly → read `/hyperframes` and run its intent layer (`references/intent-interview.md`): it checks recipes and remembered defaults, conducts this route's questions (`../hyperframes/references/routes/faceless-explainer.md`), and hands back the locked brief. Edit requests skip all of this — go do the edit.
29
-
30
- Initialize only if `hyperframes.json` is missing. Name `<project>` from the topic in kebab-case, such as `compound-interest-explained`; never use workspace name or timestamp.
31
-
32
- `npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=faceless-explainer` — `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
33
-
34
- After init, let `<PROJECT_ROOT>` be `videos/<project>` and run every subsequent relative-path command with that directory as its working directory. In the commands below, `.` means `<PROJECT_ROOT>`; never write `.media`, `capture`, or output files in the caller directory.
35
-
36
- **Write `BRIEF.md` immediately after init** (never before — `init` refuses a non-empty directory): the intent layer's locked brief, shape per `../hyperframes/references/brief-format.md`. Resolve `<MEDIA_DIR>` as the installed `/media-use` skill directory. Then record each preference-backed answer with `node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes .` (`brief-format.md` names the subset). If the intent layer adopted a recipe, run `node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>`; it copies its `frame.md` into the project (Step 2 is then skipped) and returns the skeletons Step 3 drafts from. A recipe fills answers, not approvals; the review gates still run.
37
-
38
- **Show sign-in status before proceeding past Setup** — run `npx hyperframes auth status` and relay its output verbatim. It reports whether voice/BGM will use HeyGen or local engines and, when signed out, how to sign in. Apply one branch:
39
-
40
- - **Collaborative:** wait for the user to sign in or explicitly choose `offline` / `go`.
41
- - **Autonomous:** state the status and continue through the available local engines.
42
-
43
- Do not silently omit a required capability when no offline provider exists; surface the blocker. Do not fold this decision into another question or write keys into a per-repo `.env`. Auth ownership and offline fallbacks: `/media-use` `references/setup-providers.md` § Providers.
44
-
45
- **Gate:** `hyperframes.json` and `BRIEF.md` exist; the preference-backed answers were recorded (brief contract § 2); sign-in status was shown (signed in, or continuing offline).
46
-
47
- ---
48
-
49
- ## Step 1: Brief (no capture)
50
-
51
- Goal: Fold the user's text into the project as the source of information. There is **no website capture and no real assets** — this is a faceless explainer.
52
-
53
- Save the user's full input verbatim, then create the synthetic capture package by hand:
54
-
55
- - `capture/extracted/visible-text.txt` — the full article / notes / topic / brief, verbatim. This is the source of **information**, not a story template (Step 3 reshapes it).
56
- - `capture/extracted/tokens.json` — `{ "title": "", "description": "", "colors": [], "fonts": [] }`. Fill `title`/`description` from the brief. Leave `colors`/`fonts` empty unless the user explicitly gave brand colors or fonts — then add them (the design preset supplies a complete palette regardless).
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- If the user pasted a script or wants their wording kept, save it verbatim as `user_script.txt`; `VO_MODE` (verbatim or restructured) comes from `BRIEF.md` — the intent layer asks it when a script arrives. Ask once here only if the brief somehow lacks it, and store the answer for Step 3.
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- Do **not** run `npx hyperframes capture` (there is no URL). Do not create `asset-descriptions.md` or populate `capture/assets/` — faceless visuals are invented in Steps 4-5, not captured. The one exception: if the user supplied a real image, place it under `public/<basename>` and note it for Step 3.
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- **Gate:** `capture/extracted/visible-text.txt` and `capture/extracted/tokens.json` exist; you can state the explainer's topic and audience in one clear sentence.
63
-
64
- ---
65
-
66
- ## Step 2: Design System
67
-
68
- Goal: Choose one shipped frame preset; a script turns it into this video's `frame.md` + caption skin.
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- When `BRIEF.md` names a `style_preset` — the user picked it by eye from the showcases at the intent layer — use it; the judgment call is yours only when the brief is silent. Then you make the one call — **which preset**: read `../hyperframes-creative/references/design-spec.md` and browse `../hyperframes-creative/frame-presets/`; pick the preset whose look best fits the topic, tone, and audience. Then run:
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-
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- ```bash
73
- node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
74
- ```
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-
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- The script does the rest deterministically: copies the preset's `FRAME.md` → `frame.md` and **remixes** it onto any brand tokens in `capture/extracted/tokens.json` (brand colors mapped onto the preset's color keys by role; the preset's display + body fonts swapped for the brand's), copies the preset's caption skin to `.hyperframes/caption-skin.html`, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing of the spec.
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-
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- A faceless explainer usually has **no brand colors/fonts** (`tokens.json` colors/fonts empty) → the script keeps the preset's own palette, a complete shippable design. Only when the user named brand colors/fonts add them to `tokens.json` before running, and only adjust `frame.md` by hand afterward if a mapping truly needs it.
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- **Gate:** `build-frame.mjs` exited 0 — `frame.md` exists from a named preset, and (when the preset ships one) `.hyperframes/caption-skin.html` exists as the caption skin source; the chosen preset was recorded as a preference (`--key style_preset --workflow <this workflow>`, brief contract § 2).
81
-
82
- ---
83
-
84
- ## Step 3: Storyboard and Script
85
-
86
- Goal: Turn the text into an approved frame-by-frame teaching plan.
87
-
88
- Read `../hyperframes-creative/references/story-spine.md` (hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals), `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes/references/storyboard-format.md`, and `../hyperframes/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`. Set the frontmatter `duration:` from the brief's `length` — a rough expectation; assembly reports where the cut lands against it.
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- Use `story-design.md` for the explainer structure (concept / how-to / listicle / story), hook strategy, clarity techniques, emotional beats, the type-enum mapping, and `VO_MODE`. The video's sequence comes from **narrative design, not the input text's paragraph order** — reorder, merge, omit, compress. As a **soft guide**, consult the role→blueprint menu in `../hyperframes-animation/blueprints-index.md`: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate `blueprint:` id when one fits. Teaching truth still decides which beats exist — never force a beat to fit a blueprint, and never invent a beat just because a proven shape is available. Faceless visuals are invented downstream, so frames do **not** carry an asset inventory: leave `asset_candidates` empty unless the user supplied a real `public/<basename>` image. Use the exact required fields from the storyboard and script references.
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- After drafting, run the review loop's plan pass — `../hyperframes/references/review-loop.md` § 1: present the plan as a proposal, and ask the two questions — approve or change, and **sketches first** (recommended) or skip. Feedback arrives as a chat reply; loop until approved. This is a **checkpoint gate** (brief contract § 1): in autonomous mode there is nothing to ask — post the same summary as a heads-up and proceed; sketches collapse into the build, and the one preview question comes at Step 6.
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- **Gate:** `STORYBOARD.md` exists, every frame has the required narrative fields, `SCRIPT.md` exists when narration is needed, and the user approved the frame-by-frame plan (autonomous: the summary was posted as a heads-up).
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- ---
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- ## Step 3.1: Audio
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- Goal: Generate narration, word timings, music, and audio metadata from the approved script.
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- Start audio after Step 3 approval. Run it in the background, then continue to Step 4. (Sign-in status was already shown in Step 0; the engine falls back automatically.)
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- **Choose the narration voice from the user's ask before invoking.** If the request named a voice, gender, or tone, pick a matching voice id and pass it with `--voice <id>`. The pipeline default is otherwise **Marcia (female)** on HeyGen / `am_michael` on Kokoro — so a request like "a male voice" is silently ignored unless you pass the flag. Voice ids are provider-specific; resolve against whichever provider Step 0's sign-in status selected: **HeyGen** (signed in) via `node <MEDIA_DIR>/audio/scripts/heygen-tts.mjs --list` (or `GET /v3/voices?engine=starfish`); **Kokoro** (offline) via the voice table in `<MEDIA_DIR>/audio/references/tts.md` (prefixes `am_`/`bm_` male, `af_`/`bf_` female). When the user expressed no preference, fall back to the remembered voice (brief contract § 2) before the pipeline default, and say which one you used; omit `--voice` only when neither names one. When the user explicitly picked a voice this run, record it (`prefs.mjs record --key voice`).
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- `node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json --voice <voice-id> &`
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- The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's `music:` field. This uses the HeyGen Audio API for retrieval, not generation, and the same `~/.heygen` credential as TTS. For provider details, read `../media-use/audio/references/tts.md`.
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- If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may still run if the storyboard has a music mood.
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- **The canonical fully-silent marker** (shared across the workflows that reuse this audio model): `music: none` in the STORYBOARD.md top YAML block **and** no `SCRIPT.md`. That combination marks the project silent — no narration, no BGM, no SFX. `audio.mjs` recognizes it and generates nothing (it removes any stale `audio_meta.json`; an absent `audio_meta.json` is what assemble treats as silent), so this step is a clean skip. `music: none` with narration keeps TTS and turns only BGM off. Use exactly this spelling — don't improvise other markers.
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- **Gate:** audio job has started, or the project is marked silent (`music: none` + no `SCRIPT.md`).
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- ---
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- ## Step 4: Frame Visual Design
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- Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
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- **Sketch the storyboard sheet first (collaborative only).** The moment the plan is approved, run the sketch pass — `../hyperframes/references/review-loop.md` § 2 (don't wait on Step 3.1; sketches don't use timings): wireframe every frame yourself as a cell of `storyboard.html` (`../hyperframes-creative/references/storyboard-recipe.md` § 3), mark each `built`, pause for the one layout question when every frame is `built`, and revise only the sketches named until the sheet is confirmed. Only then write the visual design below onto the confirmed layouts. In autonomous mode, or when the user chose to skip sketches at Step 3, skip this pass — frames go straight from `outline` to `animated` at Step 5.
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- Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as source of truth for color, type, layout feel, and style.
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- Read `references/visual-design.md`, `../hyperframes-animation/blueprints-index.md`, `references/motion-language.md`, and `../hyperframes-animation/rules-index.md`. Use `visual-design.md` for the method (the time-coded shot sequence, the inline Layout vocabulary, and the invented-visual treatment), plus the required `## Video direction` block. Use `../hyperframes-animation/blueprints-index.md` to pick each frame's shot shape. Use `motion-language.md` (the motion vocabulary + the motion doctrine) and `../hyperframes-animation/rules-index.md` (valid rule names) for motion — do not invent motion names.
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- **Search the live catalog before you invent any named look.** A faceless explainer invents every visual, which is exactly when a hand-authored rebuild of an existing block is most likely. For every look, effect, treatment or transition the brief names — "CRT scanlines", "glitch", "film grain", "shimmer sweep", "confetti burst" — run `npx hyperframes catalog --query "<the look, in plain English>" --json` and read the top results BEFORE you write that look into `STORYBOARD.md`. The search needs **nothing installed**: no project, no prior `add`, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory. A block that already does the job becomes the frame's `focal` — name it here so Step 5's workers install and customize it. Invent a visual only after a search for it came back with nothing that fits.
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- For every frame, write a **time-coded shot sequence** into `STORYBOARD.md` per `visual-design.md`'s method: pick the frame's blueprint (or compose), instantiate it with THIS frame's **invented** content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. Because the explainer is faceless, `focal`/`roles` name the **invented visual elements** (a hero word, a diagram node, a data-viz series) — you are designing them, not selecting captured assets. State layout and motion **inline** per Scene (vocabularies in `visual-design.md` and `motion-language.md`). Add one video-wide `## Video direction` block.
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- Do not change story, script, `transition_in`, or the source text. Do not write HTML in this step. There is **no asset-staging step** — faceless visuals are built by the workers in Step 5. If the user supplied a real `public/<basename>` image, reference it by path in the relevant frame's `focal`/`roles`; otherwise nothing to stage.
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- **Gate:** every frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); each frame names its invented `focal` and/or `roles`; `## Video direction` exists. Collaborative: the sketch sheet was confirmed.
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- ---
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- ## Step 5: Build Frames
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- Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
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- Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
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- `node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md`
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- `node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .`
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- Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
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- Before dispatch, read `../hyperframes/references/subagent-dispatch.md`. Build the per-frame packets and the worker role payload:
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- `node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"`
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- The builder writes one bounded packet per frame under `.hyperframes/frame-packets/` (the frame's exact storyboard block + the blueprint body + every cited rule recipe, inlined) and `_role.md` (`../hyperframes/references/frame-worker-core.md` + this skill's `sub-agents/frame-worker.md`, concatenated verbatim — the complete worker role). Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame: its prompt carries `_role.md` and that frame's packet — paste both in full, or hand the two file paths for the worker to read first (equivalent; the worker starts from exactly those two documents either way) — plus a dispatch context with `PROJECT_DIR`, `frame_id`, whether the frame has a **confirmed sketch** on disk (the worker dresses that layout rather than redrawing it — frame-worker core § When a confirmed sketch exists), canvas size, and caption status + keep-out band if captions are enabled.
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- Workers read only their packet and `frame.md`; they never open `STORYBOARD.md` or the skill documents (the packet inlines what was selected upstream). Each worker writes only `compositions/frames/NN-*.html`. Workers must never edit `STORYBOARD.md`.
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- **Full-bleed backgrounds ride on a `class="clip"` layer, never the `#root`.** A frame's ground (color field / gradient / grid) is its own full-duration background clip — a `background` set on the `#root` / `data-composition-id` element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host `body` and render invisible. The video's base ground is painted by the assembler from `frame.md`'s `canvas` color onto the index `#root`. (Full rule + self-check: `../hyperframes/references/frame-worker-core.md`.)
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- As each worker returns, the orchestrator marks that frame as `animated` in `STORYBOARD.md`.
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- After audio timings exist, build captions in the background and assemble the index:
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- `node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &`
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- `node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .`
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- `captions.mjs` uses the project's `.hyperframes/caption-skin.html` (copied in Step 2) as the caption look, injecting brand tokens from `frame.md`; with no skin present it renders the built-in default pill. `captions: skipped (<reason>)` is valid. Continue without captions when explicitly skipped.
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- **Gate:** every frame is marked `animated` (collaborative: the sketch sheet was confirmed at Step 4), `index.html` exists, and captions are built or explicitly skipped.
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- ---
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- ## Step 6: Finalize
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- Goal: Verify the assembled video, get user approval, and render the final MP4.
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- Inject transitions, run checks, pause for review, then render.
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- `node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .`
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- `node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html`
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- `npx hyperframes lint`
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- `npx hyperframes check`
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- `npx hyperframes snapshot --at <frame-midpoints>`
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- `snapshot` stitches the captured frames into one contact sheet (`snapshots/contact-sheet.jpg`). Glance at it; if nothing is obviously broken, move on — don't linger here.
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- If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to `compositions/frames/NN-*.html`, then rerun the failed check.
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- **Known false-positive — do not chase it.** `check` may report a handful of `text_box_overflow` findings of ~1–4px on the **caption** highlight words (selector `#caption-word-*` / `.caption-line`). The caption pill uses a deliberately snug `line-height` (set once in `scripts/captions.mjs`) and has **no `overflow:hidden`**, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do **not** inflate the caption `line-height` (it balloons the pill, which is worse). Only act on a `text_box_overflow` when it names a **frame** element (`#el-NN-*`), not a caption word.
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- After checks pass, pause for user review — the review loop's final look (`../hyperframes/references/review-loop.md` § 4): one question, on the final Studio preview — render now, or what changes? (Autonomous: the one kept question, preview first or render.) Then deliver the MP4 with the contact sheet and the frame ids so revisions can target a single frame.
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- Preview: `npx hyperframes preview --background`
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- Render only after user approval (autonomous mode: after the preview-or-render question):
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- `npx hyperframes render --skill=faceless-explainer --quality high --output renders/video.mp4`
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- Do not rerun `lint`, `check`, or `snapshot` after rendering unless the user asks.
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- **Gate:** `lint` and `check` passed and the snapshots were inspected before render; user approved at the review pause (autonomous: checks passed and the delivery includes the contact sheet); `renders/video.mp4` exists. Final reply states MP4 path and final duration.
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- ---
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- ## Quick Reference
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- **Formats:** landscape `1920x1080`; portrait `1080x1920`; square `1080x1080` — derived from the destination (brief contract § 2). Set the format once in the storyboard frontmatter.
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- **Faceless deltas vs a captured-asset workflow:** no Step 1 capture (synthetic `tokens.json` + `visible-text.txt`); no `asset-descriptions.md` and no `capture/assets/`; no asset-staging in Step 4; `asset_candidates` empty by default; every visual is invented by the Step 5 workers (typography / abstract graphics / diagrams / data-viz). A user-supplied `public/<basename>` image is the only real asset path.
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- **Background scripts:** the workflow ships only these under `scripts/`: `build-frame` for adopting + brand-remixing a frame preset into `frame.md` (+ caption skin); `audio` for TTS, transcription, BGM, SFX, and duration syncing; `captions`; `transitions` for inject and verify; and `assemble-index`. Everything else is the `hyperframes` CLI.
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- The reusable, domain-agnostic shot shapes live in `../hyperframes-animation/blueprints/` (indexed by `../hyperframes-animation/blueprints-index.md`).
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- | Read | When |
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- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
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- | `[../hyperframes/references/brief-contract.md](../hyperframes/references/brief-contract.md)` | Gate types, mode derivation from `BRIEF.md`, field semantics. |
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- | `[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md)` | Step 3: story doctrine — hook language, value-before-evidence, proposal shape, source-traceable visuals. |
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- | `[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)` | Step 2: choose and adopt a frame preset. |
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- | `[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)` | Step 2: apply brand tokens correctly. |
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- | `[references/story-design.md](references/story-design.md)` | Step 3: plan the explainer story. |
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- | `[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)` | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
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- | `[../hyperframes/references/storyboard-format.md](../hyperframes/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
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- | `[../hyperframes/references/script-format.md](../hyperframes/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
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- | `[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md)` | Step 3.1: choose or understand TTS providers and voices. |
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- | `[references/visual-design.md](references/visual-design.md)` | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
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- | `[references/motion-language.md](references/motion-language.md)` | Step 4: the motion vocabulary + the motion doctrine. |
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- | `[references/cut-catalog.md](references/cut-catalog.md)` | Step 4-5: the cut catalog (worker builds within-frame seams). |
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- | `[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md)` + `[../hyperframes-animation/rules/](../hyperframes-animation/rules/)` | Step 5: local rule recipe bodies for the cited motions. |
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- | `[../hyperframes/references/frame-worker-core.md](../hyperframes/references/frame-worker-core.md)` | Step 5: the shared worker contract (packet builder prepends it to the delta). |
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- | `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: the workflow's frame-worker delta. |
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- | `[../hyperframes/references/subagent-dispatch.md](../hyperframes/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
10
+ For an existing project, preserve its files and dependencies. DSH plugin management owns this installed skill bundle. The upstream plugin launcher pins HyperFrames 0.8.207 and suppresses standalone skill installation; run it in the user's project directory. This entry preserves the previous DSH skill name while using the current workflow.