dsh-hyperframes 0.9.0 → 0.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (837) hide show
  1. package/CHANGELOG.md +12 -1
  2. package/README.en.md +3 -1
  3. package/README.md +3 -1
  4. package/docs/USAGE.en.md +2 -2
  5. package/docs/USAGE.md +2 -2
  6. package/lib/client.js +74 -54
  7. package/lib/index.js +1 -1
  8. package/lib/media-templates.d.ts +3 -3
  9. package/lib/media-templates.js +1 -1
  10. package/package.json +4 -3
  11. package/plugin.json +5 -0
  12. package/skills/NOTICE.md +3 -0
  13. package/skills/UPSTREAM-LICENSE.txt +190 -0
  14. package/skills/UPSTREAM.json +355 -0
  15. package/skills/embedded-captions/SKILL.md +4 -277
  16. package/skills/faceless-explainer/SKILL.md +4 -231
  17. package/skills/figma/SKILL.md +34 -113
  18. package/skills/general-video/SKILL.md +4 -161
  19. package/skills/hyperframes/SKILL.md +52 -115
  20. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/caption-skin.html +7 -8
  21. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/caption-skin.html +7 -8
  22. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/caption-skin.html +7 -8
  23. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/bold-poster/caption-skin.html +7 -8
  24. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/broadside/caption-skin.html +7 -8
  25. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/capsule/caption-skin.html +7 -8
  26. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cartesian/caption-skin.html +7 -8
  27. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cobalt-grid/caption-skin.html +7 -8
  28. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/FRAME.md +2 -2
  29. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/caption-skin.html +7 -8
  30. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/caption-skin.html +7 -8
  31. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/caption-skin.html +7 -8
  32. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/caption-skin.html +7 -8
  33. package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/caption-skin.html +7 -8
  34. package/skills/hyperframes/references/captions.md +46 -0
  35. package/skills/hyperframes/references/film.md +48 -0
  36. package/skills/hyperframes/references/format.md +158 -0
  37. package/skills/hyperframes/references/look.md +69 -0
  38. package/skills/hyperframes/references/motion.md +95 -0
  39. package/skills/hyperframes/references/overlays.md +39 -0
  40. package/skills/hyperframes/references/plugin-installation.md +3 -3
  41. package/skills/hyperframes/references/review.md +51 -0
  42. package/skills/hyperframes/references/runtimes.md +69 -0
  43. package/skills/hyperframes/references/skill-lifecycle.md +28 -14
  44. package/skills/hyperframes/references/sound.md +43 -0
  45. package/skills/hyperframes/references/spec.md +76 -0
  46. package/skills/hyperframes/references/story.md +103 -0
  47. package/skills/hyperframes/references/storyboard-format.md +30 -22
  48. package/skills/hyperframes/references/storyboard.md +36 -0
  49. package/skills/hyperframes/references/types/3d.md +25 -0
  50. package/skills/hyperframes/references/types/character.md +20 -0
  51. package/skills/hyperframes/references/types/data.md +19 -0
  52. package/skills/hyperframes/references/types/explainer.md +34 -0
  53. package/skills/hyperframes/references/types/launch.md +41 -0
  54. package/skills/hyperframes/references/types/music.md +24 -0
  55. package/skills/hyperframes/references/types/vertical.md +23 -0
  56. package/skills/{motion-graphics/categories/maps → hyperframes/scripts}/bake-basemap.mjs +71 -20
  57. package/skills/hyperframes/scripts/lib/main-module.mjs +13 -0
  58. package/skills/hyperframes/scripts/lib/main-module.test.mjs +46 -0
  59. package/skills/{motion-graphics/grounding → hyperframes/scripts}/locate.mjs +1 -1
  60. package/skills/hyperframes/scripts/plugin-cli.mjs +4 -3
  61. package/skills/hyperframes/scripts/plugin-cli.test.mjs +5 -1
  62. package/skills/hyperframes-animation/SKILL.md +4 -82
  63. package/skills/hyperframes-audio/SKILL.md +4 -472
  64. package/skills/hyperframes-cli/SKILL.md +76 -158
  65. package/skills/hyperframes-cli/references/beats.md +3 -7
  66. package/skills/hyperframes-cli/references/cloud.md +4 -4
  67. package/skills/hyperframes-cli/references/cloudrun.md +2 -2
  68. package/skills/hyperframes-cli/references/conventions.md +17 -0
  69. package/skills/hyperframes-cli/references/doctor-browser.md +24 -1
  70. package/skills/hyperframes-cli/references/feedback.md +14 -0
  71. package/skills/hyperframes-cli/references/init-and-scaffold.md +13 -8
  72. package/skills/hyperframes-cli/references/lambda.md +6 -2
  73. package/skills/hyperframes-cli/references/lint-validate-inspect.md +34 -11
  74. package/skills/hyperframes-cli/references/preview-render.md +13 -4
  75. package/skills/hyperframes-cli/references/upgrade-info-misc.md +8 -0
  76. package/skills/hyperframes-core/SKILL.md +4 -94
  77. package/skills/hyperframes-creative/SKILL.md +4 -67
  78. package/skills/hyperframes-keyframes/SKILL.md +4 -258
  79. package/skills/hyperframes-registry/SKILL.md +37 -128
  80. package/skills/hyperframes-registry/references/discovery.md +2 -2
  81. package/skills/hyperframes-registry/references/search.md +67 -0
  82. package/skills/hyperframes-studio/SKILL.md +4 -71
  83. package/skills/media-use/SKILL.md +50 -88
  84. package/skills/media-use/audio/references/bgm.md +4 -2
  85. package/skills/media-use/audio/references/captions/authoring.md +1 -2
  86. package/skills/media-use/audio/references/captions/motion.md +5 -5
  87. package/skills/media-use/audio/references/requirements.md +7 -7
  88. package/skills/media-use/audio/references/sfx.md +20 -14
  89. package/skills/media-use/audio/references/transcribe.md +2 -2
  90. package/skills/media-use/audio/references/tts.md +26 -12
  91. package/skills/media-use/audio/scripts/audio.mjs +25 -17
  92. package/skills/media-use/audio/scripts/audio.test.mjs +121 -4
  93. package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.mjs +2 -14
  94. package/skills/media-use/audio/scripts/gemini-pipeline.test.mjs +20 -2
  95. package/skills/media-use/audio/scripts/heygen-tts.mjs +3 -2
  96. package/skills/media-use/audio/scripts/heygen-tts.test.mjs +38 -0
  97. package/skills/media-use/audio/scripts/heygen-voice.mjs +98 -0
  98. package/skills/media-use/audio/scripts/heygen-voice.test.mjs +233 -0
  99. package/skills/media-use/audio/scripts/lib/bgm.mjs +8 -4
  100. package/skills/media-use/audio/scripts/lib/bgm.test.mjs +45 -1
  101. package/skills/media-use/audio/scripts/lib/heygen.mjs +100 -16
  102. package/skills/media-use/audio/scripts/lib/heygen.test.mjs +205 -16
  103. package/skills/media-use/audio/scripts/lib/main-module.mjs +13 -0
  104. package/skills/media-use/audio/scripts/lib/media-record.mjs +118 -0
  105. package/skills/media-use/audio/scripts/lib/media-record.test.mjs +224 -0
  106. package/skills/media-use/audio/scripts/lib/openverse.mjs +134 -0
  107. package/skills/media-use/audio/scripts/lib/python.mjs +19 -5
  108. package/skills/media-use/audio/scripts/lib/python.test.mjs +69 -1
  109. package/skills/media-use/audio/scripts/lib/sfx.mjs +141 -88
  110. package/skills/media-use/audio/scripts/lib/sfx.test.mjs +270 -8
  111. package/skills/media-use/audio/scripts/lib/tts.cleanup.test.mjs +175 -0
  112. package/skills/media-use/audio/scripts/lib/tts.mjs +28 -24
  113. package/skills/media-use/audio/scripts/lib/tts.test.mjs +74 -1
  114. package/skills/media-use/audio/scripts/wait-bgm.mjs +4 -0
  115. package/skills/media-use/audio/scripts/wait-bgm.test.mjs +44 -1
  116. package/skills/media-use/references/audio.md +2 -2
  117. package/skills/media-use/references/grading.md +5 -4
  118. package/skills/media-use/references/local.md +24 -0
  119. package/skills/media-use/references/media-treatments.md +5 -1
  120. package/skills/media-use/references/memory.md +10 -5
  121. package/skills/media-use/references/meta.md +17 -17
  122. package/skills/media-use/references/mixing.md +72 -0
  123. package/skills/media-use/references/operations.md +10 -8
  124. package/skills/media-use/references/resolve.md +1 -1
  125. package/skills/media-use/references/setup-providers.md +31 -17
  126. package/skills/media-use/scripts/compatibility.test.mjs +1 -56
  127. package/skills/media-use/scripts/lib/cutlist.mjs +9 -2
  128. package/skills/media-use/scripts/lib/duck.mjs +20 -3
  129. package/skills/media-use/scripts/lib/index-gen.mjs +2 -2
  130. package/skills/media-use/scripts/lib/manifest.mjs +85 -32
  131. package/skills/media-use/scripts/lib/prefs-store.mjs +47 -29
  132. package/skills/media-use/scripts/lib/recipe-store.mjs +7 -3
  133. package/skills/media-use/scripts/lib/telemetry.mjs +4 -1
  134. package/skills/media-use/scripts/lib/telemetry.test.mjs +73 -0
  135. package/skills/media-use/scripts/lib/words.mjs +1 -1
  136. package/skills/media-use/scripts/prefs.mjs +2 -3
  137. package/skills/media-use/scripts/recipe.mjs +1 -3
  138. package/skills/media-use/scripts/transcript-cut.mjs +23 -4
  139. package/skills/media-use/scripts/transcript-cut.test.mjs +224 -0
  140. package/skills/motion-graphics/SKILL.md +4 -172
  141. package/skills/music-to-video/SKILL.md +4 -204
  142. package/skills/pr-to-video/SKILL.md +4 -267
  143. package/skills/product-launch-video/SKILL.md +4 -258
  144. package/skills/remotion-to-hyperframes/SKILL.md +32 -115
  145. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +3 -0
  146. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +3 -0
  147. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/README.md +8 -7
  148. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +3 -3
  149. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-1.html +6 -2
  150. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-2.html +3 -4
  151. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-3.html +2 -2
  152. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +3 -0
  153. package/skills/remotion-to-hyperframes/references/api-map.md +41 -29
  154. package/skills/remotion-to-hyperframes/references/limitations.md +3 -3
  155. package/skills/remotion-to-hyperframes/references/lottie.md +21 -8
  156. package/skills/remotion-to-hyperframes/references/media.md +23 -6
  157. package/skills/remotion-to-hyperframes/references/timing.md +20 -8
  158. package/skills/remotion-to-hyperframes/scripts/tests/boxSizing.test.mjs +21 -0
  159. package/skills/slideshow/SKILL.md +42 -512
  160. package/skills/slideshow/references/standalone-harness.md +1 -1
  161. package/skills/talking-head-recut/SKILL.md +4 -1214
  162. package/skills/embedded-captions/CATALOG.md +0 -91
  163. package/skills/embedded-captions/assets/fonts/char-widths.json +0 -2211
  164. package/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +0 -242
  165. package/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +0 -242
  166. package/skills/embedded-captions/dna/README.md +0 -148
  167. package/skills/embedded-captions/dna/chrome.json +0 -68
  168. package/skills/embedded-captions/dna/cream.json +0 -69
  169. package/skills/embedded-captions/dna/documentary.json +0 -62
  170. package/skills/embedded-captions/dna/editorial.json +0 -70
  171. package/skills/embedded-captions/dna/glitch.json +0 -82
  172. package/skills/embedded-captions/dna/ink.json +0 -65
  173. package/skills/embedded-captions/dna/keynote.json +0 -62
  174. package/skills/embedded-captions/dna/loud.json +0 -75
  175. package/skills/embedded-captions/dna/neon.json +0 -58
  176. package/skills/embedded-captions/dna/velocity.json +0 -89
  177. package/skills/embedded-captions/modes/cinematic/README.md +0 -48
  178. package/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +0 -98
  179. package/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +0 -188
  180. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +0 -134
  181. package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +0 -179
  182. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +0 -81
  183. package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +0 -170
  184. package/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +0 -16
  185. package/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +0 -226
  186. package/skills/embedded-captions/modes/cinematic/engine.html +0 -355
  187. package/skills/embedded-captions/modes/standard/_anatomy.md +0 -233
  188. package/skills/embedded-captions/modes/standard/_motion.md +0 -192
  189. package/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +0 -97
  190. package/skills/embedded-captions/modes/standard/fonts/files/anton-latin-400-normal.woff2 +0 -0
  191. package/skills/embedded-captions/modes/standard/fonts/files/audiowide-latin-400-normal.woff2 +0 -0
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  242. package/skills/embedded-captions/references/example-renders/memory-wall.html +0 -334
  243. package/skills/embedded-captions/references/failure-modes.md +0 -145
  244. package/skills/embedded-captions/references/layout-heuristics.md +0 -238
  245. package/skills/embedded-captions/references/motion-vocabulary.md +0 -148
  246. package/skills/embedded-captions/references/rail.md +0 -68
  247. package/skills/embedded-captions/references/reference-bar.md +0 -47
  248. package/skills/embedded-captions/references/scene-types.md +0 -94
  249. package/skills/embedded-captions/references/typographic-moves.md +0 -266
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  258. package/skills/embedded-captions/scripts/fixtures/heroless/theme.json +0 -11
  259. package/skills/embedded-captions/scripts/gen-stroke-path.py +0 -57
  260. package/skills/embedded-captions/scripts/hf-cli.cjs +0 -33
  261. package/skills/embedded-captions/scripts/inject-fonts.cjs +0 -169
  262. package/skills/embedded-captions/scripts/lib-dna.cjs +0 -201
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  762. package/skills/product-launch-video/scripts/lib/pad-frame-duration.mjs +0 -36
  763. package/skills/product-launch-video/scripts/lib/pad-frame-duration.test.mjs +0 -76
  764. package/skills/product-launch-video/scripts/lib/storyboard.mjs +0 -249
  765. package/skills/product-launch-video/scripts/lib/tokens.mjs +0 -218
  766. package/skills/product-launch-video/scripts/lib/tokens.test.mjs +0 -57
  767. package/skills/product-launch-video/scripts/lib/transition-registry.mjs +0 -38
  768. package/skills/product-launch-video/scripts/lib/transitions.json +0 -71
  769. package/skills/product-launch-video/scripts/media-contract.test.mjs +0 -200
  770. package/skills/product-launch-video/scripts/stage-assets.mjs +0 -39
  771. package/skills/product-launch-video/scripts/stage-assets.test.mjs +0 -52
  772. package/skills/product-launch-video/scripts/transitions.mjs +0 -383
  773. package/skills/product-launch-video/scripts/transitions.test.mjs +0 -68
  774. package/skills/product-launch-video/sub-agents/frame-worker.md +0 -21
  775. package/skills/talking-head-recut/NOTICE.md +0 -39
  776. package/skills/talking-head-recut/assets/fonts/Caveat-400-latin.woff2 +0 -0
  777. package/skills/talking-head-recut/assets/fonts/Caveat-700-latin.woff2 +0 -0
  778. package/skills/talking-head-recut/assets/fonts/Inter-400-latin.woff2 +0 -0
  779. package/skills/talking-head-recut/assets/fonts/Inter-700-latin.woff2 +0 -0
  780. package/skills/talking-head-recut/assets/fonts/LXGWWenKaiTC-400-latin.woff2 +0 -0
  781. package/skills/talking-head-recut/assets/fonts/Virgil.woff2 +0 -0
  782. package/skills/talking-head-recut/assets/vendor/gsap.min.js +0 -10
  783. package/skills/talking-head-recut/media-contract.test.mjs +0 -35
  784. package/skills/talking-head-recut/references/DESIGN_INDEX.md +0 -145
  785. package/skills/talking-head-recut/references/frames/clean.html +0 -92
  786. package/skills/talking-head-recut/references/frames/hairline.html +0 -171
  787. package/skills/talking-head-recut/references/frames/polaroid.html +0 -131
  788. package/skills/talking-head-recut/references/layouts/overlay.html +0 -164
  789. package/skills/talking-head-recut/references/layouts/pip.html +0 -143
  790. package/skills/talking-head-recut/references/layouts/split.html +0 -121
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  795. package/skills/talking-head-recut/references/styles/geom.html +0 -181
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  802. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/FRAME.md +0 -0
  803. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/biennale-yellow/frame-showcase.html +0 -0
  804. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/FRAME.md +0 -0
  805. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blockframe/frame-showcase.html +0 -0
  806. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/FRAME.md +0 -0
  807. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/blue-professional/frame-showcase.html +0 -0
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  817. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/cobalt-grid/frame-showcase.html +0 -0
  818. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/EBGaramond-400.woff2 +0 -0
  819. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/EBGaramond-700.woff2 +0 -0
  820. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/Inter-400.woff2 +0 -0
  821. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/Inter-700.woff2 +0 -0
  822. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/JetBrainsMono-400.woff2 +0 -0
  823. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/JetBrainsMono-700.woff2 +0 -0
  824. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/OFL-eb-garamond.txt +0 -0
  825. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/OFL-inter.txt +0 -0
  826. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/fonts/OFL-jetbrains-mono.txt +0 -0
  827. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/code-editorial/frame-showcase.html +0 -0
  828. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/FRAME.md +0 -0
  829. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/coral/frame-showcase.html +0 -0
  830. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/FRAME.md +0 -0
  831. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/creative-mode/frame-showcase.html +0 -0
  832. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/FRAME.md +0 -0
  833. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/daisy-days/frame-showcase.html +0 -0
  834. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/FRAME.md +0 -0
  835. /package/skills/{hyperframes-creative → hyperframes/assets}/frame-presets/editorial-forest/frame-showcase.html +0 -0
  836. /package/skills/{hyperframes-audio → media-use/audio}/scripts/carve.test.mjs +0 -0
  837. /package/skills/{hyperframes-creative → media-use/audio}/scripts/extract-audio-data.py +0 -0
@@ -1,194 +0,0 @@
1
- // Frame packets inline the storyboard frame, blueprint and cited recipes.
2
- // Workflow wrappers supply resource paths and workflow-specific sections.
3
- // The role combines the shared worker contract with the workflow delta.
4
-
5
- import {
6
- existsSync,
7
- mkdirSync,
8
- readFileSync,
9
- readdirSync,
10
- realpathSync,
11
- writeFileSync,
12
- } from "node:fs";
13
- import { basename, join, resolve } from "node:path";
14
- import { pathToFileURL } from "node:url";
15
-
16
- export function field(block, name) {
17
- const match = block.match(new RegExp(`^-\\s+${name}:\\s*(.+)$`, "im"));
18
- return match?.[1]?.trim() ?? null;
19
- }
20
-
21
- export function splitFrames(storyboard) {
22
- const matches = [...storyboard.matchAll(/^## Frame\s+([^\n]+)$/gm)];
23
- return matches.map((match, index) => {
24
- const start = match.index;
25
- const end = matches[index + 1]?.index ?? storyboard.length;
26
- return {
27
- heading: match[1].trim(),
28
- block: storyboard.slice(start, end).trim(),
29
- };
30
- });
31
- }
32
-
33
- export function frameId(frame) {
34
- const src = field(frame.block, "src");
35
- if (!src) throw new Error(`${frame.heading}: missing src`);
36
- return basename(src).replace(/\.html?$/i, "");
37
- }
38
-
39
- export function selectedFile(path, heading) {
40
- if (!path || !existsSync(path)) return "";
41
- return `\n## ${heading}\n\n${readFileSync(path, "utf8").trim()}\n`;
42
- }
43
-
44
- function escapeRegExp(id) {
45
- return id.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
46
- }
47
-
48
- export function knownRuleIds(animationDir) {
49
- const rulesDir = join(animationDir, "rules");
50
- if (!existsSync(rulesDir)) {
51
- console.warn(
52
- `frame-packets: no rules dir at ${rulesDir} — packets will inline no motion recipes`,
53
- );
54
- return [];
55
- }
56
- return readdirSync(rulesDir)
57
- .filter((name) => name.endsWith(".md"))
58
- .map((name) => name.replace(/\.md$/, ""));
59
- }
60
-
61
- export function citedRules(block, ruleIds) {
62
- const explicit = (field(block, "rules") ?? "")
63
- .split(/[,\s]+/)
64
- .map((rule) => rule.trim())
65
- .filter(Boolean);
66
- const mentioned = ruleIds.filter((id) =>
67
- new RegExp(`(?<![\\w-])${escapeRegExp(id)}(?![\\w-])`, "i").test(block),
68
- );
69
- return [...new Set([...explicit, ...mentioned])].filter((id) => ruleIds.includes(id));
70
- }
71
-
72
- // visual-design.md tells the author to write the blueprint as `<id> (Reproduce)`
73
- // or `<id> (Adapt)` — the qualifier is direction for the frame worker, not part of
74
- // the filename. Parse the field into the id it names (or null for `compose`), so
75
- // no caller ever resolves a raw field value against the blueprints directory.
76
- export function blueprintId(block) {
77
- const raw = field(block, "blueprint");
78
- if (!raw) return null;
79
- const id = raw.replace(/\s*\([^)]*\)\s*$/, "").trim();
80
- return id && id.toLowerCase() !== "compose" ? id : null;
81
- }
82
-
83
- export function resourceSections(block, { animationDir, ruleIds, frameId }) {
84
- let sections = "";
85
- const blueprint = blueprintId(block);
86
- if (blueprint) {
87
- const blueprintsDir = join(animationDir, "blueprints");
88
- const path = join(blueprintsDir, `${blueprint}.md`);
89
- // An installed library must contain the named blueprint.
90
- // An absent on-demand library warns, like missing motion rules.
91
- if (!existsSync(blueprintsDir)) {
92
- console.warn(
93
- `frame-packets: no blueprints dir at ${blueprintsDir} — packets will inline no blueprint`,
94
- );
95
- } else if (!existsSync(path)) {
96
- throw new Error(`${frameId ?? "frame"}: blueprint "${blueprint}" has no file at ${path}`);
97
- } else {
98
- sections += selectedFile(path, `Selected blueprint: ${blueprint}`);
99
- }
100
- }
101
- for (const rule of citedRules(block, ruleIds)) {
102
- sections += selectedFile(
103
- join(animationDir, "rules", `${rule}.md`),
104
- `Selected motion rule: ${rule}`,
105
- );
106
- }
107
- return sections;
108
- }
109
-
110
- export function buildRolePayload({ corePath, deltaPath, outDir }) {
111
- const core = readFileSync(corePath, "utf8").trim();
112
- const delta = readFileSync(deltaPath, "utf8").trim();
113
- const role = `${core}\n\n---\n\n${delta}\n`;
114
- mkdirSync(outDir, { recursive: true });
115
- const path = join(outDir, "_role.md");
116
- writeFileSync(path, role);
117
- return { path, bytes: Buffer.byteLength(role) };
118
- }
119
-
120
- export function buildFramePackets({
121
- projectDir,
122
- storyboardPath = join(projectDir, "STORYBOARD.md"),
123
- outDir = join(projectDir, ".hyperframes", "frame-packets"),
124
- maxPacketBytes = 48_000,
125
- animationDir,
126
- corePath,
127
- deltaPath,
128
- // Per-workflow hooks (all optional):
129
- // designTruthLine(projectDir) -> the packet's design-truth input line
130
- // validateFrame(frame, id) -> throw to reject a frame before packing
131
- // extraSections(block) -> extra packet sections appended after the rule recipes
132
- designTruthLine = (dir) => `- Design tokens: ${join(resolve(dir), "frame.md")}`,
133
- validateFrame,
134
- extraSections,
135
- }) {
136
- const storyboard = readFileSync(storyboardPath, "utf8");
137
- const frames = splitFrames(storyboard);
138
- if (frames.length === 0) throw new Error("STORYBOARD.md has no frame blocks");
139
- const ruleIds = knownRuleIds(animationDir);
140
-
141
- const packets = frames.map((frame) => {
142
- const id = frameId(frame);
143
- if (validateFrame) validateFrame(frame, id);
144
- const packet = `# Frame packet: ${id}\n\n## Project inputs\n\n- Project: ${resolve(projectDir)}\n${designTruthLine(projectDir)}\n- RULES_DIR: ${join(animationDir, "rules")}\n\n## Assigned storyboard block\n\n${frame.block}\n${resourceSections(frame.block, { animationDir, ruleIds, frameId: id })}${extraSections ? extraSections(frame.block) : ""}`;
145
- const bytes = Buffer.byteLength(packet);
146
- if (bytes > maxPacketBytes) {
147
- throw new Error(`${id}: frame packet is ${bytes} bytes (limit ${maxPacketBytes})`);
148
- }
149
- return { frameId: id, path: join(outDir, `${id}.md`), bytes, packet };
150
- });
151
-
152
- mkdirSync(outDir, { recursive: true });
153
- for (const { path, packet } of packets) writeFileSync(path, packet);
154
- buildRolePayload({ corePath, deltaPath, outDir });
155
- return packets.map(({ packet: _packet, ...result }) => result);
156
- }
157
-
158
- export function flag(argv, name, fallback) {
159
- const index = argv.indexOf(`--${name}`);
160
- return index >= 0 && argv[index + 1] ? argv[index + 1] : fallback;
161
- }
162
-
163
- // realpath both sides: on macOS /tmp → /private/tmp, and node resolves the main
164
- // module's symlinks in import.meta.url while argv[1] keeps the invoked spelling —
165
- // a raw compare silently skips main() when invoked through any symlinked path.
166
- export function isMainModule(importMetaUrl) {
167
- if (!process.argv[1]) return false;
168
- try {
169
- return pathToFileURL(realpathSync(process.argv[1])).href === importMetaUrl;
170
- } catch {
171
- return false;
172
- }
173
- }
174
-
175
- export function runCli({ buildFramePackets: build, buildRolePayload: buildRole }) {
176
- const argv = process.argv.slice(2);
177
- const projectDir = resolve(flag(argv, "project", "."));
178
- const outDir = resolve(flag(argv, "out-dir", join(projectDir, ".hyperframes", "frame-packets")));
179
- try {
180
- const packets = build({
181
- projectDir,
182
- storyboardPath: resolve(flag(argv, "storyboard", join(projectDir, "STORYBOARD.md"))),
183
- outDir,
184
- });
185
- const role = buildRole({ outDir });
186
- console.log(`✓ frame packets: ${packets.length} bounded packet(s)`);
187
- for (const packet of packets)
188
- console.log(` ${packet.frameId}: ${packet.bytes} bytes → ${packet.path}`);
189
- console.log(` worker role: ${role.bytes} bytes → ${role.path}`);
190
- } catch (error) {
191
- console.error(`✗ frame packets: ${error.message}`);
192
- process.exit(1);
193
- }
194
- }
@@ -1,34 +0,0 @@
1
- # Frame worker — general-video delta
2
-
3
- > The shared law is the core contract above (the packet builder prepends `../../hyperframes/references/frame-worker-core.md` to this file as `_role.md`) — read the two as one role. This file carries only what's specific to a general-video scene; you run N-up, **one scene each** — your dispatch carries exactly one packet. Tempted to add a generic GSAP / timeline rule here? Wrong home — it belongs in the core contract or `hyperframes-core`.
4
-
5
- ## Your scene is invented, not captured
6
-
7
- There is no product capture pipeline: your packet's storyboard block plus the design truth file named in Project inputs are your complete input. Invent elements from those two sources only — use exactly the media paths the block itself names, and never resolve or fetch new media (the orchestrator staged everything your block cites before dispatch).
8
-
9
- ## Design truth
10
-
11
- Project inputs names the design file (resolution order `frame.md` → `design.md` → `DESIGN.md`). It is brand truth for tokens, type, palette, and treatment; the storyboard block owns content. When the block and the design file disagree on content, the block wins; on style, the design file wins.
12
-
13
- ## Output contract — composition + motion sidecar
14
-
15
- Write exactly two files, then stop:
16
-
17
- 1. `compositions/<frame_id>.html` — the sub-composition, a bare fragment per the core contract.
18
- 2. `compositions/<frame_id>.motion.json` — one JSON object the orchestrator merges into the project's motion ledger:
19
-
20
- ```json
21
- {
22
- "scene": "<frame_id>",
23
- "duration_s": 0.0,
24
- "rules": ["<rule ids you actually used>"],
25
- "exit": { "vector": "<direction + px/s at your last frame>", "still_moving": true },
26
- "entry": { "vector": "<direction + px/s at your first frame>", "from_rest": false }
27
- }
28
- ```
29
-
30
- Report what you actually authored — measured values from your timeline, not the plan's hopes; where the doctrine chain is installed, a numeric seam gate verifies exits and entries downstream and a wrong sidecar fails loudly there instead of silently here.
31
-
32
- ## Boundaries
33
-
34
- Audio is orchestrator-owned: never author `<audio>` in a scene. Seams between scenes are stamped by the orchestrator from the ledger — author your entry/exit motion inside your own timeline, and never reach into a neighbor scene's file.
@@ -1,108 +0,0 @@
1
- # Brief contract
2
-
3
- The intent layer (`/hyperframes` → `references/intent-interview.md`) asks creation questions once. The executing workflow writes the confirmed result to `BRIEF.md` and does not ask those questions again. This contract defines the canonical run-shape fields, shared brief fields, and question rules. Route-specific options live in `/hyperframes` → `references/routes/<workflow>.md`.
4
-
5
- ## Contents
6
-
7
- - [Run shape](#1-run-shape)
8
- - [Shared fields](#2-shared-fields)
9
- - [Question protocol](#3-question-protocol)
10
-
11
- ## 1. Run shape
12
-
13
- Three terms describe different concerns. Do not substitute one for another.
14
-
15
- | Term | Values | Owns |
16
- | ------------ | ------------------------------- | --------------------------------------------------------------------------------------------- |
17
- | `flow` | `automation` or `companion` | Who drives execution. `companion` always executes in `/general-video`. |
18
- | `storyboard` | `yes` or `no` | Whether the plan and layouts are reviewed before building (`review-loop.md`). |
19
- | `mode` | `collaborative` or `autonomous` | How later preference and checkpoint gates behave. The user never chooses this label directly. |
20
-
21
- Derive `mode` once from the confirmed run shape:
22
-
23
- | `flow` | `storyboard` | Derived `mode` |
24
- | ------------ | ------------ | --------------- |
25
- | `companion` | either value | `collaborative` |
26
- | `automation` | `yes` | `collaborative` |
27
- | `automation` | `no` | `autonomous` |
28
-
29
- Default to `collaborative` only when a legacy project lacks enough state to derive a mode. `/motion-graphics` is autonomous by design and does not need the two run-shape questions.
30
-
31
- ### Signals and persistence
32
-
33
- - An ongoing signal such as “surprise me”, “decide for me”, “just build it”, or “stop asking” sets `flow: automation`, `storyboard: no`, and therefore `mode: autonomous` when it appears during intent capture.
34
- - A bare “go” or “looks good” at a checkpoint accepts that checkpoint only. It does not change mode.
35
- - After `STORYBOARD.md` exists, persist the derived mode in its frontmatter. On resume, an explicit `mode` in `STORYBOARD.md` overrides the derivation because it may represent a later user change.
36
- - Mid-run “stop asking; finish it” changes only checkpoint behavior. Set `STORYBOARD.md` `mode` to `autonomous` when the file exists. Do not rewrite the already-confirmed `flow` or `storyboard` fields.
37
- - Resume collaborative checkpoints only after an explicit signal such as “let's review together”; ordinary feedback does not change mode.
38
-
39
- ### Gate behavior
40
-
41
- | Gate | Collaborative | Autonomous |
42
- | ------------------------------------------------------------------------------- | --------------------------------------------------------------- | --------------------------------------------------------------- |
43
- | Preference: preset, voice, caption identity | Ask when the workflow marks it as required. | Decide and state the choice with a one-line reason. |
44
- | Checkpoint: plan, sketches, pre-render review | Ask and wait. | Post the same summary, then continue. |
45
- | Quality: fetch completeness, `lint`, `hyperframes check`, workflow verification | Run and stop on errors. | Run and stop on errors. |
46
- | Routing ambiguity | Resolve explicitly; a wrong route changes the deliverable. | Same requirement. |
47
- | Sign-in or credential unavailable | Show status and wait for sign-in or explicit offline selection. | Show status and continue through an available offline provider. |
48
-
49
- Autonomous mode never silently drops a required capability. If the selected workflow has no local, cached, or offline provider for it, surface the blocker instead of omitting the capability. A credential problem does not relax the quality gates.
50
-
51
- Rendering remains user-gated in both modes. After checks pass, collaborative runs ask “render now, or what changes?” Autonomous runs ask “preview first, or render?” Render only after the answer.
52
-
53
- ### Checkpoint feedback
54
-
55
- Checkpoint feedback arrives as a chat reply. Apply only the frames it names and re-present them.
56
-
57
- Autonomous is not silent: replace absorbed questions with visible decisions and short reasons. Every autonomous visual or video delivery names the final preview or rendered artifact as applicable, reports the actual duration for a time-based deliverable, and includes a contact sheet or snapshot sheet plus relevant frame identifiers when available. For multi-scene work, use scene midpoints; for a single-scene piece, use one or more proof times. This gives the user a review surface even though intermediate checkpoints did not pause.
58
-
59
- ## 2. Shared fields
60
-
61
- Ask only fields used by the selected route. Route entries identify their must-have questions and deferred questions. Values inferred or derived by policy are stated in the brief, not asked.
62
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- | Field | Meaning | Policy |
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- | ------------- | -------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | `flow` | Who drives execution | Ask at the end of intent capture when the route supports both flows. An autonomous signal answers it. |
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- | `storyboard` | Whether to review the plan and layout sketches before building | Ask before `flow` when the route supports a storyboard. A storyboard request answers it. |
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- | `destination` | Where the video will play | Infer from the request. Ask only when unknown and the answer changes aspect, type scale, or composition. |
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- | `aspect` | Canvas size | Derive from destination: social feed → `1080x1080`; TikTok/Reels/Shorts → `1080x1920`; YouTube/website/desktop → `1920x1080`. State the derivation. |
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- | `length` | Target duration | Let the workflow recommend a range supported by the material; include the reason. |
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- | `language` | Narration and caption language | Use the user's language and state it. |
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- | `audience` | Who will watch | Infer when clear. Ask only when a different answer changes the story or terminology. |
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- | `message` | The one thing the video must communicate | Derive and echo one sentence. Do not storyboard until this is clear. |
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- | `angle` | Route-specific story shape | Recommend one route-defined option with a reason. |
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- | `narration` | `yes`, `minimal`, or `no`, plus route-specific modes | Follow the selected route. |
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- ### Remembered defaults
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- Let `<MEDIA_DIR>` be the installed `/media-use` skill directory. Let `<MEMORY_ROOT>` be the existing project root. Before scaffolding, use a deliberately nonexistent probe path with no `.media` ancestor, such as `/tmp/hyperframes-intent-memory-<run-id>`; never use the current workspace as the probe. Read merged preferences with:
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- ```bash
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- node <MEDIA_DIR>/scripts/prefs.mjs get --hyperframes <MEMORY_ROOT> --json
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- ```
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-
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- For the pre-project probe, `<MEMORY_ROOT>` is the nonexistent probe path, so only the personal tier can contribute. If that path already exists or contains `.media`, choose another. Do not claim project provenance before the real project exists.
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- A remembered value becomes the recommended answer and names its source. It never overrides the current request and never skips a required question. A confirmed recipe is different: adopting the bundle may fill the fields it contains because adoption itself is the confirmation.
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- Record only values the user confirmed, never values merely inferred or defaulted. Recording happens after the workflow writes `BRIEF.md`; supported keys are listed in `brief-format.md`. A user who sees the recommendation and accepts it has confirmed it. Personal defaults promote only according to `/media-use` memory rules.
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- The first time a project records a preference, say one short line that it will be remembered for future runs. Do not re-record a remembered value merely because an autonomous build reused it; only a confirmation in the current run creates a new memory event.
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- ## 3. Question protocol
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- Follow these invariants:
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- 1. Ask only unanswered fields that materially affect the output.
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- 2. Ask one field per message and wait for its answer before asking the next field.
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- 3. Put the recommended option first and attach a short reason. A numbered choice list is allowed, but every option in that list must answer the same field. Option lists fit factual fields (destination, length, language), where they scaffold recall; a creative field (message, angle, tone) the request has not already shaped takes an anchored open question — a list there steers the answer instead of collecting it.
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- 4. Skip a question when the current request already answers it. Inference alone is not an answer.
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- 5. Ask `storyboard` and then `flow` last, only for routes that support them.
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- 6. Announce deferred questions before hand-off; do not surprise the user later.
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- 7. When an autonomous signal appears, ask no remaining preference or checkpoint questions. State the completed brief and the reasons for decisions, then build.
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- 8. Use native question UI when available. Otherwise send one plain-text question with one numbered option list; never place several fields in the same list.
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- 9. Before the hand-off summary, run one integration check: look for a consequence the combined answers create that no single answer showed, and surface it with a proposed adjustment.
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- 10. The hand-off summary separates fields the user stated from fields that were inferred or defaulted, with receipts on both.
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- 11. Revision is not confirmation: after any correction to the summary, present the updated summary and confirm before executing.
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- At a checkpoint, “go” accepts that checkpoint's displayed recommendation. If a message explicitly presents a complete brief and says that “go” will accept every displayed default, then “go” may confirm that whole displayed brief; do not assume broader acceptance without that sentence.
@@ -1,72 +0,0 @@
1
- # Brief format — `BRIEF.md`
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-
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- Defines the **intent document** — the file a confirmed brief becomes. The questions that fill it live in the intent layer (`/hyperframes` → `references/intent-interview.md` + its `references/routes/<workflow>.md`); the field semantics live in `brief-contract.md` § 2. This file defines only the artifact: its shape, its home, and its lifecycle.
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- `BRIEF.md` sits at the project root, and the project's files read as four layers: **`BRIEF.md`** (why, for whom, and everything the user asked for) → **`STORYBOARD.md`** (what, frame by frame) → **`frame.md`** (how it looks) → **`compositions/`** (the thing itself).
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-
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- ## Frontmatter — the confirmed fields
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-
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- YAML block at the top: one key per deterministic field — the run's shape first, then the registry fields (`brief-contract.md` § 2) used by the route. Store canonical normalized values. Some values come directly from the user; others, such as `workflow`, `aspect`, and `language`, are routed, derived, or normalized and must use the vocabulary defined by the contract. Preserve the user's own wording in the body when it matters.
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-
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- | Key | Meaning | Example |
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- | ------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------- | --------------------------- |
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- | `workflow` | the executing workflow (companion runs record `general-video`) | `faceless-explainer` |
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- | `flow` | `automation` — the matched workflow's pipeline · `companion` — co-creation in `/general-video` | `automation` |
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- | `storyboard` | `yes` — plan and sketches reviewed before the build (`review-loop.md`) · `no` — one shot from the confirmed brief | `yes` |
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- | `message` | the ONE thing the video must communicate | `"Ship it in an afternoon"` |
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- | `destination` / `aspect` / `language` / `audience` / `length` / `angle` … | the registry fields this route confirmed | — |
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-
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- **Which keys are memory.** Only the preference-backed subset — `destination`, `aspect`, `language`, `flow`, `storyboard`, `voice`, `style_preset` — is recorded with `media-use` → `scripts/prefs.mjs record` (the store rejects any other key). `style_preset` is stored per workflow: record it with `--workflow <w>` (the store refuses it bare — a look confirmed for one genre is not a default for the others). `message`, `audience`, `length`, `angle` live in the frontmatter only: they describe this video, not the user.
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-
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- ## Body — the intent in prose
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-
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- Four sections, each optional — write what the intent layer actually learned, omit what it didn't:
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-
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- - `## Intent` — a short paragraph: what the video is, for whom, why now; tone and feel in the user's own words.
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- - `## Assets` — the user's own material, one line each: `path — what it is, where it belongs`. Files named here are staged by the workflow, never re-discovered.
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- - `## Customizations` — capabilities the user opted into from the menu (`/hyperframes` → `references/capability-menu.md`) and any bespoke asks ("count-up on the revenue stat", "capture the pricing page too"), each with enough detail to act on.
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- - `## Notes` — everything true that fits no field: constraints, references, things to avoid.
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-
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- Body prose is **project-local** — nothing in it enters cross-project memory. (Frozen recipes carry a blanked skeleton of it; a future prose-memory layer would extract from here, under its own approval rules.)
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- ## Lifecycle
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-
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- - **Created once, by the workflow's Setup, as its first action after `hyperframes init`** — never before (`init` refuses a non-empty directory). The intent layer confirms the answers pre-project; Setup makes them durable, then records the preference-backed fields. Later confirmed changes update this same file.
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- - **It is the no-repeat token.** A workflow that finds `BRIEF.md` reads it and asks no brief question. Its `workflow:` names the executor — a workflow that finds another's name there is in the wrong room: load that skill and hand over, don't re-route through the intent layer. No `BRIEF.md` but the project exists (`hyperframes.json` / `STORYBOARD.md` on disk) → a pre-BRIEF project: resume from the storyboard's frontmatter and the recorded preferences, optionally backfilling `BRIEF.md` from what they already say — never re-interrogate a half-built project.
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- - **It stays the run's truth.** A mid-run decision updates it as it happens: an explicit change to a frontmatter field ("make it 9:16 after all") rewrites the field and re-records the preference — a changed mind is a confirmed answer; an accepted capability, adopted material, or bespoke ask lands as one line in the matching body section. Resume reads this file, so write-back is what makes a dead session resumable — a decision that lives only in chat is a decision resume never sees.
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- - **Execution mode derives; the storyboard's copy wins on resume.** `flow` × `storyboard` derive collaborative/autonomous checkpoint behavior (`brief-contract.md` § 1). Persist the derived mode in `STORYBOARD.md` frontmatter when that file exists. A mid-run mode-only switch updates `STORYBOARD.md`, not the already-confirmed `flow` or `storyboard`; an explicit change to either run-shape field still updates `BRIEF.md`.
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- - **`message` / `audience` live here first.** `STORYBOARD.md` frontmatter keeps its copies — the parser and scripts read them — but when the two disagree, `BRIEF.md` holds what the user confirmed.
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- - **Recipes carry its skeleton.** Freezing a recipe (`review-loop.md` § 4) captures `brief-skeleton.md` — frontmatter structure kept, run-shape and content values blanked — so the next run starts pre-filled yet still confirms its own two run-shape answers.
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-
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- ## Example
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-
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- ```markdown
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- ---
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- workflow: faceless-explainer
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- flow: automation
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- storyboard: yes
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- message: "Compound interest is a snowball, not a ladder"
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- destination: x-feed
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- aspect: 1080x1080
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- language: en
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- length: 60s
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- angle: concept
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- ---
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-
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- ## Intent
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-
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- Teach retail investors why starting early beats contributing more. Confident,
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- a little playful — closer to a bar-napkin sketch than a lecture.
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-
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- ## Assets
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-
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- - public/growth-curve.png — the real 30-year S&P chart; the proof beat builds on it.
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-
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- ## Customizations
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-
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- - Count-up on the final dollar figure.
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- ## Notes
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-
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- - No stock-photo aesthetics; keep it typographic.
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- ```
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- # Capability menu — what HyperFrames can bring to a video
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-
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- One list, three readers. The **pitch round** (`pitch-round.md`) speaks it before anyone reads it as a menu: each pitch names the capability or two its concept rides, phrased from the middle column — the rows experienced inside concepts, which is how most users first learn what they're allowed to want. The **intent layer** (`/hyperframes` → `references/intent-interview.md`, step 7) recommends from it — one or two rows the confirmed concept specifically calls for and the chosen pitch didn't already name, with the route-filtered slice shown when the user asks what else is possible. **`/general-video` in companion mode** uses the same list as its execution map — as its **trigger list**: each row's plain-language line is also the moment to offer it, when the conversation touches what the row does — and as each pass's **upgrade channel**: a plan, sketch, or build checkpoint may carry one or two traced offers pointed at material the user is looking at.
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- **Borrowing rule.** Capabilities marked with a home workflow live in that workflow's skill directory, and workflow skills install lazily. Before reaching across, run `npx hyperframes skills update <that-workflow>` with the bare name. Resolve the installed skill directory, invoke its script by absolute path, and pass the project root explicitly when the script accepts one. Keep the working directory at the project root. Never assume a sibling-relative path such as `../media-use` or `../music-to-video`; the project may live anywhere.
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- Each row's last column reads **home → entry → what you get**: the owning skill, the exact doc or command to start from, and the artifact that comes back.
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- | Capability | Say it to the user as… | Home → entry → what you get |
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- | ------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | **Design spec (`frame.md`)** — one file that locks palette, type, and layout feel; every frame obeys it (the video-first sibling of a web `design.md`) | "a design system for the video — colors and typography stay consistent" | `/hyperframes-creative` → `references/design-spec.md` (what a spec is + resolution order); presets: `frame-presets/<name>/` (always installed — browsing needs no borrow); applying machinery `build-frame.mjs` (home: `/faceless-explainer`, `/product-launch-video`) → `frame.md` at the project root. How to ask: **§ The design ask** below |
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- | **Website capture** — headless-Chrome crawl of a real site: screenshots, brand tokens, assets | "I can capture your site and build from its real look" | CLI → `npx hyperframes capture <URL> -o ./capture` → `capture/` (screenshots, extracted tokens/text/assets); doctrine: `/product-launch-video` |
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- | **Beat analysis & audio-reactive motion** — a deterministic beat / energy map of a track; cuts land on the grid, elements pulse with the music | "if there's music, I can cut the video to its beat — and make elements move with it" | grid: `/music-to-video` → `scripts/analyze-beatgrid.py` → `audiomap.json` (beats, energy, sections); element reaction: `/hyperframes-creative` → `references/audio-reactive.md` + `scripts/extract-audio-data.py` |
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- | **Motion blueprints** — proven scene shapes (reveals, counters, charts, dioramas) picked per beat | "each scene gets a proven motion treatment, not improvised movement" | `/hyperframes-animation` → `blueprints-index.md` + `rules-index.md` → per-beat `blueprint:` ids the build reads |
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- | **Voice, music, SFX, images, logos, media treatments** — resolved media plus source-aware color, effects, privacy, reveals, and justified overlays | "narration, music, sound effects, real assets — and footage polished or stylized to fit the story" | `/media-use` → deterministic resolve/operate tools plus `references/media-treatments.md`; shader pixels persist through `hyperframes media-treatment`, optional overlays come from Registry, and finite motion uses the host GSAP timeline |
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- | **Generative video** — an AI presenter delivers the script; a still photo becomes a talking clip; a finished video gets dubbed into another language | "an AI presenter can read your script on camera; I can animate a photo into a talking clip, or dub the video" | `/media-use` → `references/operations.md` § Generate: video (`heygen video create` / `video-translate`; OAuth free allowance where eligible) → an mp4 clip adopted into `assets/` + manifest record |
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- | **Transcription & captions** — word-timed transcripts; styled caption skins on the finished video | "accurate captions, styled to match" | `/media-use` → `scripts/transcribe.mjs` → word-timed transcript; caption machinery `captions.mjs` (home: `/faceless-explainer`) → the caption track |
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- | **Cut footage by its transcript** — trim a clip by choosing sentences, not timecodes | "I can trim your clip by picking the sentences to keep" | `/media-use` → `scripts/transcript-cut.mjs` → the trimmed clip + updated transcript |
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- | **Designed overlays on user footage** — kinetic titles, lower-thirds, data callouts synced to what's said | "your own clip can carry designed titles and info bars, timed to the speech" | the **whole ask** = the `/talking-head-recut` route — route there, don't rebuild it; **one scene inside a bigger piece** = `/hyperframes-animation` lower-third / callout blueprints + `/talking-head-recut`'s safe-zone thinking → overlay comps on the footage track |
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- | **Real map scenes** — a genuine basemap with located pins, routes, or a flight path | "for places and journeys — a real map, not a drawing of one" | `/motion-graphics` → `grounding/locate.mjs` (geocode) + `categories/maps/` (incl. `bake-basemap.mjs`) → a deterministic baked basemap + located pins |
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- | **Figma import** — assets, brand tokens, components, storyboard frames read as motion states | "if the design lives in Figma, I can build from it directly" | `/figma` → REST/CLI import (+ MCP for Motion/shaders) → sanitized SVGs, `var()`-bound brand tokens, frames-as-states |
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- | **Registry blocks** — 50+ installable scene compositions (data charts, device mockups, quote cards…) | "ready-made scenes we can drop in and restyle" | `/hyperframes-registry` → `npx hyperframes add <block>` → an installed sub-composition (wiring: `references/wiring-blocks.md`) |
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- | **Scene transitions** — cuts, crossfades, wipes, WebGL shader transitions between scenes | "how one scene hands off to the next — up to full shader wipes" | `/hyperframes-animation` → `transitions/overview.md` then `transitions/catalog.md`; assembly `transitions.mjs` (home: `/faceless-explainer`) → injected handoffs in the index |
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- | **User media on the timeline** — the user's own images / clips staged and woven into frames | "your own footage, screenshots, or photos placed into the video" | staging `stage-assets.mjs` (home: `/music-to-video`, `/product-launch-video`); adoption: `/media-use` `--adopt` → files in `assets/` + manifest records |
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- | **Publish to a stable link** — the finished piece on a private-by-default hosted URL; re-publishing updates the same link | "when it's done I can publish it to a stable link — private by default, or public when you ask" | `/hyperframes-cli` → `references/preview-render.md` (`npx hyperframes publish`) → a stable hosted URL with explicit visibility |
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-
27
- Offer, don't unload: the intent layer recommends the one or two rows the confirmed concept itself calls for, states each as one plain-language line traced to the brief, and asks once — the route-filtered slice on request, the full table for the companion.
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-
29
- ## The design ask — have it, pick it, or leave it
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-
31
- The design-spec row is a three-state question, not an explainer (what a spec **is** stays in `design-spec.md`):
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-
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- - **They have one.** Brand guidelines, a `frame.md`, a `design.md` — note the path in `BRIEF.md` § Assets; the workflow reads it as brand truth (resolution order: `/hyperframes-creative` → `references/design-spec.md`).
34
- - **They don't, but the look matters — show, don't name.** Pick 2–3 shipped presets whose look fits the content, tone, and audience (browse `/hyperframes-creative` → `frame-presets/`), and open each one's `frame-presets/<name>/frame-showcase.html` in the browser so the user picks **by eye**, never from a list of names. The choice lands in `BRIEF.md` as `style_preset` — a remembered preference key, so next run it's the recommended answer with a receipt. On a route that captures a real site, say the honest line as the showcases open: a showcase wears the preset's **own** palette, and the site's brand colors and fonts will be remixed onto whichever preset wins — **the pick is the layout bones, not the colors** — and offer the alternative of deferring the pick until after capture, when the look can be judged with the real brand in hand (a declared deferred ask; the sketch pass shows the remixed truth either way, before anything expensive is built).
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- - **They don't care — or nothing shipped fits.** Don't care: no further questions; the workflow's design step decides and says why. Nothing fits: announce the **design picker** as a deferred ask — the workflow's design step generates mood boards contextual to their content to choose from (`/hyperframes-creative` → `references/design-picker.md`); it needs a project and a generation pass, so it never runs inside the intent conversation.
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-
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- ## Genre lenses — the shipped workflows' taste, borrowable
38
-
39
- The narrative workflows carry genre-tuned design references — `story-design.md` (narrative archetypes and beats), `visual-design.md` (the genre's look), `motion-language.md` + `cut-catalog.md` (motion and cut doctrine). When a companion or freeform piece resembles a genre, read that workflow's lens before planning or building in it (borrowing rule above):
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-
41
- | The piece resembles… | Borrow from |
42
- | ---------------------------------------- | ----------------------------------------------------------------------- |
43
- | a product promo / launch / site showcase | `/product-launch-video` → `references/` |
44
- | a topic / mechanism / concept explainer | `/faceless-explainer` → `references/` |
45
- | a code-change walkthrough | `/pr-to-video` → `references/` (+ `code-vocabulary.md` for code frames) |
46
-
47
- `motion-language.md` and `cut-catalog.md` are near-identical across the three — take them from the genre you already resembled, or `/faceless-explainer`'s as the neutral default. **Borrow the shape and the taste, never the machinery**: their scripts and directory rules belong to their pipelines; the generic back half of any build lives in `hyperframes/references/production-loop.md`.
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1
- # Frame worker — core contract (shared by the narrative video workflows)
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-
3
- The workflow-agnostic half of every frame worker's role. Each workflow's packet builder (`scripts/frame-packets.mjs`) prepends this file to that workflow's `sub-agents/frame-worker.md` (the **delta**) to form `.hyperframes/frame-packets/_role.md` — a worker reads the two as one role. Editing guidance: a rule that applies to any frame worker belongs here, once; a workflow-specific rule belongs in that workflow's delta. (`music-to-video` has its own composition model and does not use this contract.)
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- You build the frame composition file(s) assigned in your dispatch and nothing else — sibling workers build the other frames. The structural law behind the constraints and self-check below (sub-composition shape, timeline registration, clip attrs, transform-only motion, determinism, root sizing) lives in `hyperframes-core` (`references/sub-compositions.md`, `references/determinism-rules.md`, `references/data-attributes.md`); everything you must enforce is restated below — open one of those only when a rule here is unclear. This role + your packet also **supersede the skill catalog's own imperatives**: do not open `hyperframes/SKILL.md` or `hyperframes-core/SKILL.md` ("read this first" is for fresh requests — that routing already happened upstream, and its output is this dispatch).
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7
- **INPUT** — your dispatch provides this role, your frame packet(s), and:
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- - `PROJECT_DIR` — the project root; all paths are relative to it.
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- - `frame_id` — e.g. `03-feature`. Use it **verbatim** as the composition id, the `window.__timelines` key, and the file name (`compositions/frames/03-feature.html`) — that path **is** the frame's `src` in `STORYBOARD.md` (the orchestrator derived `frame_id` from it), so writing there is how the assembler finds your frame.
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- - Your **packet** (`.hyperframes/frame-packets/<frame_id>.md`) — everything selected upstream for this frame. You never open the shared `STORYBOARD.md` (see below); the packet carries your exact **`## Frame N` block**:
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- - `scene` — a one-line contact-sheet caption. **Design intent, never visible DOM text.**
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- - `voiceover` — the narration line. **Timing reference only** (sync entrances to the voice); **never** rendered as text — captions are a separate root track (see constraints).
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- - `duration` — your render length in seconds. **Fixed upstream; never change it or tween to fill a different length.**
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- - `transition_in` — informational. The injector stamps it at the root; **you do not author transitions.**
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- - the **time-coded shot sequence** — your build spec. A sequence of Scene lines (`Scene 1 (0.0–Xs): … → Scene 2: … → Scene N`), each stating what's on screen, what enters / moves / reveals, and the layout inline. Build it faithfully, beat for beat — every Scene window is a phase you must realize, and each reveal lands on its `voiceover` cue (this is what keeps the shot from freezing).
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- - `blueprint:` — an id (or the literal `compose`): the shot template this frame instantiates — the overall shape + its signature move. Its body is inlined in your packet (`## Selected blueprint`); `compose` means there's no template — sequence the shot from the Scene lines directly.
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- - `focal:` / `roles:` — which element is the hero and what each element is. **Semantics are workflow-specific — see the delta.**
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- - `sfx:` — the orchestrator's; you mount no audio.
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- - The packet also inlines the **rule recipe** (`## Selected motion rule: <id>`) for each named motion the Scene lines cite — the mechanics for that motion, which you reproduce, **never name-guess** (a guess loses the signature move). If a cited motion's recipe is missing from your packet, read `RULES_DIR/<id>.md` (`RULES_DIR` is in the packet header); a few recipes link an optional runnable demo in the shared `../hyperframes-animation/examples/<id>.html` — open it only when a recipe is unclear.
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- - `frame.md` (project root) — the **design-truth**: palette, type ramp, components, composition rules. The LOOK. Pull every visual token from here. This is the one file you read outside your packet.
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- - `../references/cut-catalog.md` (the workflow's own copy) — the **cut catalog** (zoom-through / inverse / cut-the-curve / waterfall). When a Scene seam is a within-scene swap, a scene-to-scene cut, or a text-to-text line change, build it INSIDE your composition per this catalog (Z-scale + blur + opacity, or per-word x-staggers). You never author the between-frame transition — story's `transition_in` + the injector own that.
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- - Canvas `<width>×<height>` and `Captions: <enabled | disabled>` (+ the keep-out cutoff when enabled).
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-
25
- **Retry** — if your context carries `lint` / `check` feedback from a prior pass, read it first and re-author so none of those findings recur; treat each as a hard constraint.
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- **OUTPUT** — `compositions/frames/<frame_id>.html` for each assigned packet: exactly one bare `<template>…</template>` fragment. The first non-whitespace bytes are `<template`; the last are `</template>`. Never emit `<!doctype>`, `<html>`, `<head>`, `<body>`, or any markup outside that single template. Writing your assigned file(s) (past the self-check below) is your **terminal action** — you do not edit `STORYBOARD.md`, mint audio, assemble the index, run the CLI, or report back. The orchestrator picks up the file and marks the frame's `status`.
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- ## When a confirmed sketch exists
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31
- In collaborative runs the orchestrator sketches every frame first as a cell of `storyboard.html` (`id="frame-NN"`), so your frame may have a **user-confirmed wireframe** there — your dispatch says whether it does (a target file found on a retry is your own prior output, not a sketch). Read that cell first and **keep its composition**: the placement, hierarchy, and copy were approved — don't move or drop them. Everything else is yours to finish: the finished content where the sketch used stand-in blocks (what that content is — real assets, invented visuals, a code block — is the delta's call, since the sketch already carries the full `frame.md` treatment), and the motion — map each Scene onto a timeline phase, reveal each piece on its `voiceover` cue with `fromTo` entrances, adding DOM only where a phase needs it. The frame's landed state must still read as the approved sketch, now moving.
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- ## You do NOT decide
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- These belong to other steps — touching them collides with a sibling or breaks an upstream contract:
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- - **What is SAID** — narration is locked in `SCRIPT.md` / the `voiceover` line. You only show; you never write or restate narration text.
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- - **Duration** — fixed from real voice timing. Build your shot to land within it; don't stretch or trim it.
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- - **Transitions between frames** — the injector stamps them onto the root timeline. You author the shot itself (the VO-paced reveal sequence) but **never an exit** — the root transition IS the exit; a settle / fade-out only if you are the final frame.
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- - **Audio** (narration / BGM / SFX) — assembled at the root by the orchestrator. **No `<audio>` element in your composition.**
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- - **Design tokens** — palette / fonts / components come from `frame.md`. Don't invent them, and **never lift a word, label, or wordmark out of `frame.md` as your copy** — it is a style spec, not content. Visible text comes from your frame's `scene` / narrative.
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- - **Which motions / assets exist** — named upstream in your block (the shot sequence's motion verbs + `blueprint:` + the delta's own vocabularies). Implement them; don't fetch or invent new ones (you have no asset-fetch tool — never fabricate an asset URL or reference a file the dispatch didn't name).
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- - **The shared `STORYBOARD.md`** — your packet carries your block; never open or write the file itself. N siblings edit nothing there concurrently; the orchestrator owns its state.
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- ## Frame constraints
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- Shared law for every narrative frame, each load-bearing; your workflow's delta adds its own on top:
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- - **Caption keep-out — all content in the top ~83%.** A karaoke caption pill owns the bottom ~17% of the canvas. Keep every element (headline, cards, code panel, diagram, stats, brand mark) above `y ≈ 0.83 × height` — compute the pixel cutoff from your canvas (e.g. `≤ 900` on a 1080-tall frame, `≤ 1600` on a 1920-tall portrait). Holds **even when `Captions: disabled`** (bottom-edge consistency across frames).
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- - **Fill the content area — especially portrait.** Compose the whole top-83% region; don't float one small cluster mid-frame. Anchor the hero high (~0.2–0.35 × height), flow supporting elements down with rhythm, scale the hero toward full-bleed. (Landscape's region is short, so vertical centering near 0.42 × height is fine.)
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- - **Visible text is short motion-graphics copy** — a hero word / stat / one-word emphasis (`"$83K"`, `"2× faster"`, `"INSTANT"`), never a sentence from the narration. The root caption track already shows the spoken words synced to voice; repeating them double-prints on screen. (The delta may name exceptions — e.g. real code inside a code block is content, not narration.)
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- - **Build the whole shot — reveal across the full `duration`, never front-load.** Dumping the whole canvas in the first ~25% then holding it is exactly what reads as a PowerPoint slide. Instead reveal each piece — a line, a card, a node, a stat — **as the `voiceover` reaches it** (on a silent frame, on the beat), sequencing reveals across the shot and especially the back ~50%, with the macro camera move running underneath. **Only EXITS are banned** — a non-final frame unmounts mid-frame, so an exit tween truncates and reads as a glitch (the root transition IS the exit); mid-shot reveals are free and seek-safe. The lone exception is a note marked as a deliberate hold / stillness frame: there, an entrance + a quiet settle is right (a held read beats bad motion).
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- - **Implement the shot sequence faithfully — every Scene is a timeline phase.** The Scene lines ARE the build: map each Scene onto a phase of the one timeline, each piece revealing as the `voiceover` reaches it. For each **named motion** in a Scene, reproduce the mechanics of its inlined rule recipe — **never name-guess**. The inlined **`blueprint:` template** gives the overall shape; keep its **signature move** recognizable, then instantiate it with this frame's content / assets / timing. `compose` → no template; sequence the shot straight from the Scene lines. Whichever, never front-load the whole sequence at `t=0` — pace the reveals to the voiceover.
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- ## Workflow
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- 1. **Read** — your packet top to bottom (your frame block, the inlined blueprint, the inlined rule recipes), then `frame.md` (the look). Internalize the self-check codes below before you write — most lethal is **template transport**: every `<style>` + `<script>` (including the gsap load) must live INSIDE `<template>`, because the runtime only clones template contents and the assembled-project `lint` / `check` gate can miss an unwired blank sub-composition.
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- 2. **Design** — turn the time-coded shot sequence into a timeline using `frame.md`'s components and type ramp: each Scene window becomes a phase revealed on its `voiceover` cue, each named motion built from the recipe in your packet, the blueprint's signature move kept recognizable. Find a visual idea that reinforces the beat, not a literal restyle of the words.
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- 3. **Author** — write the full sub-composition to `compositions/frames/<frame_id>.html` (rewrite to iterate; last write wins). `<template>`-wrapped root carrying `data-composition-id="<frame_id>"` and styled via `#root` (not a class on that element — see the self-check below), exactly one `gsap.timeline({ paused: true })` registered at `window.__timelines["<frame_id>"]`, built synchronously.
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- Prefix authored ids and globally reusable class names with `<frame_id>-` so sibling frames assembled from parallel workers cannot collide. Contract selectors such as `#root` and `.clip` are the only exceptions.
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- 4. **Self-check, then finish** — re-read your file against the checklist below and fix in place; then continue to your next assigned packet, if any. You do **not** run the CLI.
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- ## Self-check before finishing (you do NOT run the CLI)
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- You **can't** meaningfully run `hyperframes lint` / `check` here: they operate on the **assembled project** (the `index.html` graph / bundle), and your frame isn't wired in yet — so they report on _other_ files, not yours (a false green). The **orchestrator** runs them after assembly (the correct unit), and **re-dispatches you with the finding** if your frame fails (see **Retry** above). So get it right on write: re-read your file against this checklist before finishing — the codes in parens are `hyperframes lint`'s and what the orchestrator may cite back:
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- - `missing_template_wrapper` / `missing_composition_id` — the entire file is exactly one bare `<template>…</template>` fragment (no DOCTYPE / full document); root carries `data-composition-id="<frame_id>"`.
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- - **Template transport** — every `<style>` and `<script>` block, including the GSAP load, lives inside `<template>`.
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- - `subcomposition_root_styled_by_class` — **style the frame root via `#root`, never a class on the `data-composition-id` element**: at render a class on the root gets scoped to a descendant selector that can't match it, so the **whole scene renders unstyled** (Studio preview still looks right — trust this rule, not the preview). Descendants use plain selectors.
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- - **Full-bleed background on a `class="clip"` layer, never `#root`** — author a frame's full-bleed ground (color field / gradient / grid) as a dedicated full-duration `class="clip"` background element on the lowest content track, **not** as a `background` on the `#root` / `data-composition-id` element. At assembly the frame root is clip-gated to its scene window, so a background painted on the root is not a dependable full-frame ground — dark content can end up over the host `body` (black) and render invisible. The video's base ground is painted separately by the assembler from `frame.md`'s `canvas` color onto the index `#root`; your full-bleed clip rides on top of it.
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- - `clip_missing_data_attrs` — every `class="clip"` element has `data-start` / `data-duration` / `data-track-index`.
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- - `timeline_not_paused` / `timeline_not_registered` — one paused timeline, registered at `window.__timelines["<frame_id>"]`.
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- - `css_transition_used` + repeat / yoyo / non-deterministic logic — none present (the renderer seeks frame-by-frame).
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- - `gsap_css_transform_conflict` — never put a CSS `transform` (e.g. `translateY(-50%)` centering) on an element you then GSAP-animate a transform prop on (`x` / `y` / `scale` / `rotation`): GSAP overwrites the whole `transform` and silently drops the CSS centering (the element jumps). Center with `margin` / `inset` (or `top`/`left` + offset), fold the offset into the tween via `xPercent` / `yPercent`, or use `fromTo` (the rule exempts it).
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- - **Hero visibility** — the main subject is visible by `t <= 0.5s`; entrance tweens use `fromTo` instead of CSS-hidden starting states.
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- - `exit_animation_on_non_final_scene` — no exit tween unless you are the final frame.
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- - **No front-loading (not a slide)** — the shot's pieces reveal on their `voiceover` cues across the duration, not all fired at `t=0`; a non-still frame keeps content arriving rather than holding a full canvas from ~25%.
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- - **Shot-sequence fidelity** — every Scene in the time-coded sequence is realized as a phase, the blueprint's signature move (unless `compose`) is present and recognizable, and the shot reveals to the voiceover (never front-loaded at `t=0`).
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- - `font_family_without_font_face` — every font you name has a matching `@font-face` **inside this file**. **Only use fonts that ship as files** with the project: the families declared in `frame.md` (their `.woff2` live in `assets/fonts/` or `capture/assets/fonts/` — point the `@font-face` `src` at the real file you find there). **Never name a font that has no file**, including system CJK / Japanese / Devanagari families (`Hiragino Sans`, `Yu Gothic`, `Noto Sans CJK`, `Noto Sans Devanagari`, …): the render machine is a clean headless Chrome with none of them installed, so the text silently falls back to a generic font and the typography is wrong in the MP4. For non-Latin or multilingual visible text, either use a shipped font that covers the script, or romanize / transliterate it (e.g. `日本語` → `Japanese`); if neither is possible it is out of scope for this frame — do not invent a font name.
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- - **Keep-out + no-narration-text** (eyeball, no code) — nothing sits below the 83% cutoff; no narration sentence is rendered as visible text.