dsh-hyperframes 0.1.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.en.md +34 -5
- package/README.md +34 -8
- package/lib/index.d.ts +11 -1
- package/lib/index.js +57 -3
- package/package.json +63 -64
- package/skills/embedded-captions/CATALOG.md +91 -0
- package/skills/embedded-captions/SKILL.md +258 -0
- package/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/skills/embedded-captions/dna/README.md +148 -0
- package/skills/embedded-captions/dna/chrome.json +68 -0
- package/skills/embedded-captions/dna/cream.json +69 -0
- package/skills/embedded-captions/dna/documentary.json +62 -0
- package/skills/embedded-captions/dna/editorial.json +70 -0
- package/skills/embedded-captions/dna/glitch.json +82 -0
- package/skills/embedded-captions/dna/ink.json +65 -0
- package/skills/embedded-captions/dna/keynote.json +62 -0
- package/skills/embedded-captions/dna/loud.json +75 -0
- package/skills/embedded-captions/dna/neon.json +58 -0
- package/skills/embedded-captions/dna/velocity.json +89 -0
- package/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
- package/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
- package/skills/embedded-captions/modes/standard/fonts/files/anton-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/audiowide-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/baloo-2-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/baloo-2-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/bangers-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/bodoni-moda-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/bodoni-moda-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/caveat-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/caveat-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/chakra-petch-latin-500-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/chakra-petch-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/cinzel-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/cinzel-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/cormorant-garamond-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/cormorant-garamond-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/creepster-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/fredoka-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/fredoka-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-500-italic.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-500-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-600-italic.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-600-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-800-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/inter-latin-900-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/monoton-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/orbitron-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/orbitron-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/permanent-marker-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/press-start-2p-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/rajdhani-latin-500-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/rajdhani-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/saira-stencil-one-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/shippori-mincho-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/shippori-mincho-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/sora-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/sora-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/space-grotesk-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/space-grotesk-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/special-elite-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/teko-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/teko-latin-700-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/files/vt323-latin-400-normal.woff2 +0 -0
- package/skills/embedded-captions/modes/standard/fonts/fonts.css +401 -0
- package/skills/embedded-captions/references/aesthetic-principles.md +168 -0
- package/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/skills/embedded-captions/references/composition-craft.md +522 -0
- package/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/skills/embedded-captions/references/failure-modes.md +145 -0
- package/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/skills/embedded-captions/references/rail.md +68 -0
- package/skills/embedded-captions/references/reference-bar.md +47 -0
- package/skills/embedded-captions/references/scene-types.md +94 -0
- package/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/skills/embedded-captions/references/typography-presets.md +63 -0
- package/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
- package/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
- package/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
- package/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
- package/skills/embedded-captions/scripts/check-timing.cjs +173 -0
- package/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
- package/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
- package/skills/embedded-captions/scripts/gen-stroke-path.py +57 -0
- package/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
- package/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
- package/skills/embedded-captions/scripts/make-cinematic.cjs +1206 -0
- package/skills/embedded-captions/scripts/make-composition.cjs +405 -0
- package/skills/embedded-captions/scripts/make-theme.cjs +8585 -0
- package/skills/embedded-captions/scripts/matte.cjs +280 -0
- package/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
- package/skills/embedded-captions/scripts/prepare.sh +39 -0
- package/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
- package/skills/embedded-captions/scripts/render-and-composite.sh +469 -0
- package/skills/embedded-captions/scripts/render-theme.sh +34 -0
- package/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
- package/skills/embedded-captions/scripts/transcribe.cjs +332 -0
- package/skills/embedded-captions/themes/README.md +243 -0
- package/skills/embedded-captions/themes/anchor.json +27 -0
- package/skills/embedded-captions/themes/arcade.json +51 -0
- package/skills/embedded-captions/themes/aurora.json +41 -0
- package/skills/embedded-captions/themes/biolume.json +35 -0
- package/skills/embedded-captions/themes/brush.json +74 -0
- package/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/skills/embedded-captions/themes/dossier.json +56 -0
- package/skills/embedded-captions/themes/graffiti.json +62 -0
- package/skills/embedded-captions/themes/hologram.json +41 -0
- package/skills/embedded-captions/themes/inkwater.json +43 -0
- package/skills/embedded-captions/themes/laser.json +46 -0
- package/skills/embedded-captions/themes/lastpage.json +33 -0
- package/skills/embedded-captions/themes/neonsign.json +53 -0
- package/skills/embedded-captions/themes/ordnance.json +54 -0
- package/skills/embedded-captions/themes/papercut.json +37 -0
- package/skills/embedded-captions/themes/popup.json +46 -0
- package/skills/embedded-captions/themes/ransom.json +62 -0
- package/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/skills/embedded-captions/themes/spectrum.json +46 -0
- package/skills/embedded-captions/themes/stardust.json +29 -0
- package/skills/embedded-captions/themes/stomp.json +43 -0
- package/skills/embedded-captions/themes/terminal.json +49 -0
- package/skills/embedded-captions/themes/thunder.json +44 -0
- package/skills/embedded-captions/themes/transit.json +44 -0
- package/skills/embedded-captions/themes/vhs.json +47 -0
- package/skills/faceless-explainer/SKILL.md +233 -0
- package/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/skills/faceless-explainer/references/motion-language.md +156 -0
- package/skills/faceless-explainer/references/story-design.md +255 -0
- package/skills/faceless-explainer/references/visual-design.md +146 -0
- package/skills/faceless-explainer/scripts/assemble-index.mjs +623 -0
- package/skills/faceless-explainer/scripts/assemble-index.test.mjs +72 -0
- package/skills/faceless-explainer/scripts/audio.mjs +291 -0
- package/skills/faceless-explainer/scripts/audio.test.mjs +176 -0
- package/skills/faceless-explainer/scripts/build-frame.mjs +551 -0
- package/skills/faceless-explainer/scripts/captions.mjs +521 -0
- package/skills/faceless-explainer/scripts/captions.test.mjs +219 -0
- package/skills/faceless-explainer/scripts/frame-packets.mjs +27 -0
- package/skills/faceless-explainer/scripts/frame-packets.test.mjs +66 -0
- package/skills/faceless-explainer/scripts/lib/assets.mjs +56 -0
- package/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
- package/skills/faceless-explainer/scripts/lib/pad-frame-duration.mjs +36 -0
- package/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
- package/skills/faceless-explainer/scripts/lib/tokens.mjs +211 -0
- package/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
- package/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
- package/skills/faceless-explainer/scripts/transitions.mjs +383 -0
- package/skills/faceless-explainer/scripts/transitions.test.mjs +68 -0
- package/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
- package/skills/figma/SKILL.md +132 -0
- package/skills/figma/scripts/verify-motion.mjs +153 -0
- package/skills/general-video/SKILL.md +165 -0
- package/skills/general-video/scripts/frame-packets.mjs +38 -0
- package/skills/general-video/scripts/frame-packets.test.mjs +80 -0
- package/skills/general-video/sub-agents/frame-worker.md +34 -0
- package/skills/hyperframes/SKILL.md +98 -337
- package/skills/hyperframes/references/capability-menu.md +47 -0
- package/skills/hyperframes/references/intent-interview.md +71 -0
- package/skills/hyperframes/references/pitch-round.md +40 -0
- package/skills/hyperframes/references/route-briefs.md +11 -0
- package/skills/hyperframes/references/routes/embedded-captions.md +11 -0
- package/skills/hyperframes/references/routes/faceless-explainer.md +12 -0
- package/skills/hyperframes/references/routes/general-video.md +12 -0
- package/skills/hyperframes/references/routes/motion-graphics.md +11 -0
- package/skills/hyperframes/references/routes/music-to-video.md +12 -0
- package/skills/hyperframes/references/routes/pr-to-video.md +28 -0
- package/skills/hyperframes/references/routes/product-launch-video.md +13 -0
- package/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
- package/skills/hyperframes/references/routes/slideshow.md +11 -0
- package/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
- package/skills/hyperframes/references/skill-lifecycle.md +33 -0
- package/skills/hyperframes/references/workflow-catalog.md +10 -0
- package/skills/hyperframes-animation/SKILL.md +84 -0
- package/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/skills/hyperframes-animation/adapters/animejs.md +130 -0
- package/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
- package/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +129 -0
- package/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/skills/hyperframes-animation/adapters/lottie.md +117 -0
- package/skills/hyperframes-animation/adapters/three.md +131 -0
- package/skills/hyperframes-animation/adapters/typegpu.md +182 -0
- package/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/skills/hyperframes-animation/blueprints/agent-progress-theater.md +76 -0
- package/skills/hyperframes-animation/blueprints/camera-journey.md +61 -0
- package/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/skills/hyperframes-animation/blueprints/constellation-hub.md +63 -0
- package/skills/hyperframes-animation/blueprints/cta-morph-press.md +63 -0
- package/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +89 -0
- package/skills/hyperframes-animation/blueprints/dataviz-countup.md +59 -0
- package/skills/hyperframes-animation/blueprints/device-surface-showcase.md +68 -0
- package/skills/hyperframes-animation/blueprints/fixed-anchor-cycle.md +46 -0
- package/skills/hyperframes-animation/blueprints/grid-card-assemble.md +81 -0
- package/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +133 -0
- package/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +121 -0
- package/skills/hyperframes-animation/blueprints/overwhelm-surround.md +58 -0
- package/skills/hyperframes-animation/blueprints/panel-edit-live-sync.md +73 -0
- package/skills/hyperframes-animation/blueprints/prompt-type-submit-generate.md +85 -0
- package/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/skills/hyperframes-animation/blueprints/titlecard-reveal.md +80 -0
- package/skills/hyperframes-animation/blueprints/transcript-scroll-artifact-reveal.md +45 -0
- package/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/skills/hyperframes-animation/blueprints/zoom-out-workspace-reveal.md +68 -0
- package/skills/hyperframes-animation/blueprints-index.md +202 -0
- package/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/skills/hyperframes-animation/rules/3d-camera-flight.md +180 -0
- package/skills/hyperframes-animation/rules/3d-page-scroll.md +135 -0
- package/skills/hyperframes-animation/rules/3d-text-depth-layers.md +128 -0
- package/skills/hyperframes-animation/rules/ai-tracking-box.md +139 -0
- package/skills/hyperframes-animation/rules/ambient-glow-bloom.md +133 -0
- package/skills/hyperframes-animation/rules/anchored-layout-expand.md +148 -0
- package/skills/hyperframes-animation/rules/asr-keyword-glow.md +128 -0
- package/skills/hyperframes-animation/rules/avatar-cloud-network.md +145 -0
- package/skills/hyperframes-animation/rules/camera-cursor-tracking.md +133 -0
- package/skills/hyperframes-animation/rules/card-morph-anchor.md +134 -0
- package/skills/hyperframes-animation/rules/center-outward-expansion.md +88 -0
- package/skills/hyperframes-animation/rules/chart-scrub-readout.md +151 -0
- package/skills/hyperframes-animation/rules/chromatic-glitch.md +150 -0
- package/skills/hyperframes-animation/rules/context-sensitive-cursor.md +140 -0
- package/skills/hyperframes-animation/rules/control-target-sync.md +131 -0
- package/skills/hyperframes-animation/rules/coordinate-target-zoom.md +138 -0
- package/skills/hyperframes-animation/rules/counting-dynamic-scale.md +115 -0
- package/skills/hyperframes-animation/rules/css-marker-patterns.md +208 -0
- package/skills/hyperframes-animation/rules/cursor-click-ripple.md +104 -0
- package/skills/hyperframes-animation/rules/cursor-drag.md +141 -0
- package/skills/hyperframes-animation/rules/depth-of-field-blur.md +112 -0
- package/skills/hyperframes-animation/rules/depth-scatter-assemble.md +139 -0
- package/skills/hyperframes-animation/rules/discrete-text-sequence.md +146 -0
- package/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +149 -0
- package/skills/hyperframes-animation/rules/gradient-text-sweep.md +136 -0
- package/skills/hyperframes-animation/rules/gsap-effects.md +196 -0
- package/skills/hyperframes-animation/rules/hacker-flip-3d.md +123 -0
- package/skills/hyperframes-animation/rules/kinetic-beat-slam.md +137 -0
- package/skills/hyperframes-animation/rules/motion-blur-streak.md +130 -0
- package/skills/hyperframes-animation/rules/multi-cursor-choreography.md +133 -0
- package/skills/hyperframes-animation/rules/multi-phase-camera.md +129 -0
- package/skills/hyperframes-animation/rules/nudge-curve.md +47 -0
- package/skills/hyperframes-animation/rules/orbit-3d-entry.md +148 -0
- package/skills/hyperframes-animation/rules/particle-burst.md +149 -0
- package/skills/hyperframes-animation/rules/physics-press-reaction.md +101 -0
- package/skills/hyperframes-animation/rules/press-release-spring.md +108 -0
- package/skills/hyperframes-animation/rules/reactive-displacement.md +92 -0
- package/skills/hyperframes-animation/rules/scale-swap-transition.md +88 -0
- package/skills/hyperframes-animation/rules/sine-wave-loop.md +85 -0
- package/skills/hyperframes-animation/rules/split-tilt-cards.md +123 -0
- package/skills/hyperframes-animation/rules/spring-pop-entrance.md +107 -0
- package/skills/hyperframes-animation/rules/stat-bars-and-fills.md +145 -0
- package/skills/hyperframes-animation/rules/svg-icon-enrichment.md +141 -0
- package/skills/hyperframes-animation/rules/svg-path-draw.md +122 -0
- package/skills/hyperframes-animation/rules/theme-crossfade-morph.md +126 -0
- package/skills/hyperframes-animation/rules/vertical-spring-ticker.md +104 -0
- package/skills/hyperframes-animation/rules/viewport-change.md +148 -0
- package/skills/hyperframes-animation/rules/waterfall-entry.md +81 -0
- package/skills/hyperframes-animation/rules-index.md +113 -0
- package/skills/hyperframes-animation/scripts/animation-map-sampling.mjs +40 -0
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---
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name: 3d-camera-flight
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description: Perspective camera FLIGHT through a 3D-laid-out world — one static perspective stage + preserve-3d world whose pose (translate3d + rotateX/rotateY) is tweened leg-by-leg from a single camera state object. Dive into an angled grid, tilt-to-flatten pull-back, continuous flight past standing cards, decelerate-into-focus. Hard power4.out landings, power2.inOut repositioning; DoF via depth-of-field-blur on non-focal planes.
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metadata:
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tags: camera, 3d, flight, perspective, preserve-3d, rotateX, rotateY, translateZ, dive, tilt, world, cinematic
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---
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# 3D Camera Flight
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Every other camera rule here is a **2D camera**: [viewport-change.md](viewport-change.md), [multi-phase-camera.md](multi-phase-camera.md), and [coordinate-target-zoom.md](coordinate-target-zoom.md) simulate the camera with `scale` + `translate` on a flat wrapper — the lens never tilts, and there is no depth axis to travel along. [3d-page-scroll.md](3d-page-scroll.md) is a **static tilt**: one angle held all scene while content scrolls inside. This rule is the missing camera that _flies_ — dives into an angled grid, pulls back while the world rotates flat, streaks past standing cards, decelerates out of a blur into focus: a **perspective camera traveling with `rotateX` / `rotateY` / `translateZ` through a 3D-laid-out world**, under the same single-camera discipline as `viewport-change`: **one perspective wrapper, one camera state object, one transform writer**, every leg a sequenced tween on that state.
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## How It Works
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Five layers, strictly separated:
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1. **The lens** — `perspective: PERSPECTIVE_PX` on a static `.stage` wrapper. Set once, never tweened, never moved. Changing perspective mid-shot reads as the lens itself warping, not the camera moving.
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2. **The world** — a `.world` div with `transform-style: preserve-3d`, laid out at final 1× size: the ground surface (grid, form card, canvas) as flat DOM, optional **props** (a giant date number, a floating label) at static `translateZ(PROP_Z)` offsets so travel produces parallax, and **standing cards** counter-tilted to face the camera at their landing pose.
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3. **The camera state** — a single object `cam = { x, y, z, rx, ry }` (the world's pose), written to `world.style.transform` by ONE function, `applyCamera()`, in a **fixed order**: `translate3d(x, y, z) rotateX(rx) rotateY(ry)`. With translate composed _outside_ the rotations, `x`/`y`/`z` always move the world along **screen axes** no matter how it is currently tilted — pan is always sideways, `z` is always toward/away from the lens. Put the rotations first and every leg's numbers change meaning as the tilt changes.
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4. **The legs** — sequential tweens on `cam`, each one camera move: dive in (`power4.out` — violent arrival, sharp settle), tilt-to-flatten pull-back (`power2.inOut` — a repositioning, no slam), lateral flight, final dive. Camera intent inverts onto the world pose exactly as in `viewport-change`: camera flies **in** → world `z` **increases** (comes toward the lens); camera pans **right** → world `x` **negative**; camera tilts **down** over the surface → world `rx` **positive** (far edge tips away).
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5. **Depth cues** — DoF via [depth-of-field-blur.md](depth-of-field-blur.md) `--dof` tweens on the **non-focal planes** (cards, props — leaf elements, never the world itself), and velocity blur on travel legs via [motion-blur-streak.md](motion-blur-streak.md)'s Camera-Travel Carve-Out — applied to the **stage**, never the world (a `filter` on a `preserve-3d` element flattens it).
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Landing poses are **authored, not derived**: set `cam` to candidate values at design time, call `applyCamera()`, screenshot, adjust, bake the numbers as constants. There is no counter-translate formula to get wrong in 3D — the pose IS the design decision. Never measure per-frame (`getBoundingClientRect` in `onUpdate` desyncs under parallel frame sampling), and don't hand-derive 3D projections — your eye at design time beats the math.
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## Recipe
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```html
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<!-- The lens: static perspective, nothing else. -->
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<div class="stage">
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<!-- The world: preserve-3d, laid out at final 1× size; the camera flies by
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tweening THIS element's pose. Travel legs push content past the frame
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edges by design — hence data-layout-allow-overflow. -->
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<div class="world" id="world" data-layout-allow-overflow>
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<div class="surface">
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<div class="grid">{gridCells}</div>
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<div class="card layer" id="card-a" data-depth="0">{cardA}</div>
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<div class="card layer" id="card-b" data-depth="0">{cardB}</div>
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</div>
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<!-- Foreground props float at PROP_Z for parallax; they blur and fly past,
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never carry a read. -->
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<div class="prop layer" data-depth="2" style="--px: PROP_X; --py: PROP_Y">{propGlyph}</div>
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</div>
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</div>
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```
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```css
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.scene {
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overflow: hidden; /* travel legs push world content past the frame on purpose */
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background: {sceneBg}; /* the void the flight exposes at frame edges — must be a
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designed surface (deep brand color / soft gradient), never default white */
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}
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.stage {
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position: absolute;
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inset: 0;
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perspective: PERSPECTIVE_PX; /* THE LENS — static, never tweened */
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/* travel blur (motion-blur-streak carve-out) attaches HERE, never on .world */
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}
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.world {
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position: absolute;
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inset: 0;
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transform-style: preserve-3d;
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transform-origin: 50% 50%;
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will-change: transform;
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/* keep CLEAN: no filter, opacity < 1, overflow, clip-path, or mask — each
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flattens preserve-3d. Background on .scene, blur on .stage or leaf cards. */
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}
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.surface {
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position: absolute;
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inset: WORLD_INSET; /* world runs larger than the frame so travel has runway */
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transform-style: preserve-3d;
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}
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.prop {
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position: absolute;
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left: var(--px);
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top: var(--py);
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/* static world-space pose; counter-tilt faces the camera at the dive pose */
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transform: translateZ(PROP_Z) rotateX(PROP_COUNTER_TILT);
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}
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.layer {
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--dof: 0px; /* DoF channel per depth-of-field-blur — leaf elements only */
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filter: blur(var(--dof));
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will-change: filter;
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}
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```
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```js
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const world = document.getElementById("world");
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// Camera state — the ONLY source of truth for the world's pose. Every leg
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// tweens this object; nothing else touches world.style.transform.
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const cam = { x: 0, y: 0, z: WIDE_Z, rx: 0, ry: 0 };
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function applyCamera() {
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// Fixed order: translate OUTSIDE the rotations → x/y/z stay screen-aligned
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// at any tilt. Changing this order changes what every baked pose means.
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world.style.transform = `translate3d(${cam.x}px, ${cam.y}px, ${cam.z}px) rotateX(${cam.rx}deg) rotateY(${cam.ry}deg)`;
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}
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applyCamera(); // seed frame 0 so a seek to t=0 renders the opening pose
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// ── LEG 1 — DIVE IN: wide establishing pose → angled close-up on card A.
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// fromTo states the opening pose explicitly; power4.out = violent arrival,
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// razor-sharp settle. Travel blur: motion-blur-streak carve-out on .stage.
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const DIVE_POSE = { x: DIVE_X, y: DIVE_Y, z: DIVE_Z, rx: DIVE_RX, ry: DIVE_RY };
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tl.fromTo(
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cam,
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{ x: 0, y: 0, z: WIDE_Z, rx: 0, ry: 0 },
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{ ...DIVE_POSE, duration: DIVE_DUR, ease: "power4.out", onUpdate: applyCamera },
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DIVE_AT,
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);
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// Decelerate-INTO-FOCUS: non-focal planes' --dof ramps to BLUR_PER_DEPTH × data-depth
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// on the SAME window/ease (depth-of-field-blur focal pull); card A stays at --dof: 0.
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// ── LEG 2 — TILT-TO-FLATTEN PULL-BACK: every channel returns to neutral on ONE
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// power2.inOut tween — a reposition, not a slam. DoF releases on the same window
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// so the flat overview arrives fully crisp.
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const FLAT_POSE = { x: 0, y: 0, z: 0, rx: 0, ry: 0 };
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tl.to(
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cam,
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{ ...FLAT_POSE, duration: FLATTEN_DUR, ease: "power2.inOut", onUpdate: applyCamera },
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FLATTEN_AT,
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);
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tl.to(".layer", { "--dof": "0px", duration: FLATTEN_DUR, ease: "power2.inOut" }, FLATTEN_AT);
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// ── LEG 3 — LATERAL FLIGHT: screen-aligned pan (translate is outside the
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// rotations, so x is a pure sideways move even mid-tilt).
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tl.to(cam, { x: PAN_X, duration: PAN_DUR, ease: "power2.inOut", onUpdate: applyCamera }, PAN_AT);
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// ── LEG 4 — FINAL DIVE onto card B: same grammar as leg 1; card A racks OUT of
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// focus as card B racks in (depth-of-field-blur rack, shared window).
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const LAND_POSE = { x: LAND_X, y: LAND_Y, z: LAND_Z, rx: LAND_RX, ry: LAND_RY };
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tl.to(
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cam,
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{ ...LAND_POSE, duration: LAND_DUR, ease: "power4.out", onUpdate: applyCamera },
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LAND_AT,
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);
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|
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tl.to("#card-a", { "--dof": `${MAX_BLUR}px`, duration: LAND_DUR, ease: "power4.out" }, LAND_AT);
|
|
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|
+
tl.to("#card-b", { "--dof": "0px", duration: LAND_DUR, ease: "power4.out" }, LAND_AT);
|
|
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|
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// Landing dwell: ≥1 s of stillness on card B — unless ending held mid-dive.
|
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|
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```
|
|
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|
+
|
|
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## Variations
|
|
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|
+
|
|
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|
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- **Continuous flight past standing cards** — one long leg instead of dive-land-dive: sustained `z` + `x` travel (2–4 s, `power2.inOut` / `power1.inOut` near-constant cruise) through a corridor of cards and props at staggered `PROP_Z`. Parallax does the work — near props streak past while far ones crawl. Keep ONE plane sharp at a time via staggered `--dof` tweens. Props crossing the camera plane (`cam.z + PROP_Z` approaching `PERSPECTIVE_PX`) blow up to fill the frame and vanish — that IS the fly-past; never let a focal card cross it.
|
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- **End held mid-dive** — give the final leg a window that overruns the composition (`LAND_AT + LAND_DUR > data-duration`); the last frame holds mid-tween — still traveling, blur not fully resolved. Seek-safe by construction (a seek to the last frame lands at a deterministic pose); don't fake it with a shorter leg plus a manual offset. Use when the brief wants momentum at the cut, not rest.
|
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- **Whip sweep** — the heavily motion-blurred lateral whip that resolves into the next region: leg 3 driven by [nudge-curve.md](nudge-curve.md)'s three-phase chain (burst-dominant) on `cam.x`, with [motion-blur-streak.md](motion-blur-streak.md)'s Camera-Travel Carve-Out on the same window — blur ramps through the ramp-in, rides the burst at peak, resolves to 0 through the `power4.out` tail. Full recipe in that carve-out.
|
|
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+
- **Hold drift (the hold never dies)** — between legs, fold `multi-phase-camera`-style micro-drift **through the same writer**: a driver tween writes tiny `dx`/`dy`/`drx` into a `drift` object and `applyCamera()` composes `cam.x + drift.dx`, `cam.rx + drift.drx`, etc. Never let drift write `world.style.transform` itself — two writers on one transform is the classic camera bug. Amplitudes per `multi-phase-camera` (2–8 px), rotation drift ≤ 0.5°.
|
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|
+
|
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## Values
|
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| token | range | notes |
|
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|
+
| ------------------------- | ---------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
|
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|
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| PERSPECTIVE_PX | 700–1400 px (moving cam best 800–1200) | smaller = wilder foreshortening, more violent dives; larger = near-orthographic, the flight flattens |
|
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| WORLD_INSET | −50% to −150% per side | world 2–4× the frame so lateral legs have runway |
|
|
153
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+
| PROP_Z | 80–300 px | higher = stronger parallax, earlier fly-past |
|
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| PROP_COUNTER_TILT | ≈ `-LAND_RX` of the leg that reads it | author by eye and bake |
|
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| DIVE_RX / LAND_RX | 30–55° | "angled grid" starts ~30°; \|rx\| ≤ ~65°, \|ry\| ≤ ~30° — beyond that flat planes go edge-on, text unreadable |
|
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| DIVE_Z / LAND_Z | 300–700 px at PERSPECTIVE_PX ≈ 1000 | **Z budget**: `cam.z + PROP_Z ≤ ~0.6 × PERSPECTIVE_PX` for readable content — near the perspective distance, scale blows toward infinity and elements invert/vanish past the camera plane |
|
|
157
|
+
| WIDE_Z | −100 to −400 px | negative z = world pushed away = camera wide |
|
|
158
|
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| DIVE_X/Y, LAND_X/Y | read off a screenshot at the baked tilt | screen-aligned (translate outside rotations) |
|
|
159
|
+
| DIVE_DUR / LAND_DUR | 0.6–1.0 s | commitment, not a polite zoom; under 0.5 s reads as a cut |
|
|
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| FLATTEN_DUR | 1.2–2.0 s | the repositioning is the breath between dives |
|
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| PAN_DUR | 0.8–1.5 s plain; 0.5–0.8 s whip | |
|
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| Ease law | `power4.out` dives/landings; `power2.inOut` repositioning/cruise | spring/back on a camera reads as the world wobbling on a string; four identical pushes read as a slideshow — vary the leg verbs |
|
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| Holds | ≥ 0.8 s between legs; final dwell ≥ 1 s | unless ending held mid-dive |
|
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|
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| BLUR_PER_DEPTH / MAX_BLUR | per [depth-of-field-blur.md](depth-of-field-blur.md) | 3–6 px per step, terminal 8–24 px, leaf elements only; travel-blur peak per [motion-blur-streak.md](motion-blur-streak.md) (~18–20 px full-frame, on `.stage`) |
|
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+
|
|
166
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+
## Critical Constraints
|
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- **One lens, one state, one writer** — `perspective` on the static `.stage` only (never on `.world`, never tweened, never a second perspective wrapper inside); every leg tweens the single `cam` object; only `applyCamera()` writes the transform — drift folds into the same writer via additive state. Two writers (or a second transform sneaking in via CSS) is the classic broken-camera bug, five channels of it here.
|
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169
|
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- **Fixed transform order: translate outside the rotations** — `translate3d(x,y,z) rotateX() rotateY()`. Reorder it and every pose you authored silently means something else.
|
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- **Keep the world CLEAN** — `filter`, `opacity < 1`, `overflow` other than `visible`, `clip-path`, or `mask` on `.world` (or any intermediate wrapper) forces used `transform-style: flat` and collapses every `translateZ` in the scene. Travel blur goes on `.stage`; DoF on leaf cards; fades on children; background on `.scene`. `transform-style: preserve-3d` on `.world` and every intermediate wrapper between it and 3D-positioned children.
|
|
171
|
+
- **Camera intent inverts onto the world** — fly in = world z up, pan right = world x negative, tilt down = world rx positive. Same sign law as `viewport-change`, two more axes to get right.
|
|
172
|
+
- **Poses authored and baked** — never measured per-frame, never hand-derived projections.
|
|
173
|
+
- **First leg is a `fromTo`** AND `applyCamera()` runs once at setup — a seek to t=0 must render the exact establishing pose.
|
|
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|
+
- **Z budget** — only sacrificial props may cross the camera plane.
|
|
175
|
+
- **Reads happen at landings** — angled, blurred, flying text is texture; anything the viewer must read gets a near-flat pose or a sharp held close-up ≥ 1 s (the tilt-to-flatten leg exists to hand the surface over for reading).
|
|
176
|
+
- **`overflow: hidden` on `.scene` + `data-layout-allow-overflow` on `.world`** — travel legs deliberately push panels past the frame; without the pairing, `check` reports `container_overflow` for every region the flight leaves behind.
|
|
177
|
+
|
|
178
|
+
## See also
|
|
179
|
+
|
|
180
|
+
[viewport-change.md](viewport-change.md) (2D counterpart, same single-writer law — right when the shot never tilts) · [multi-phase-camera.md](multi-phase-camera.md) (leg-sequencing grammar + hold micro-drift) · [coordinate-target-zoom.md](coordinate-target-zoom.md) (aim math for a flat-hold zoom while `rx`/`ry` are 0) · [depth-of-field-blur.md](depth-of-field-blur.md) (non-focal defocus / racks) · [motion-blur-streak.md](motion-blur-streak.md) (travel blur on the stage) · [nudge-curve.md](nudge-curve.md) (whip-sweep burst tuning) · [3d-page-scroll.md](3d-page-scroll.md) (static-tilt cousin — camera should NOT travel) · [orbit-3d-entry.md](orbit-3d-entry.md) / [depth-scatter-assemble.md](depth-scatter-assemble.md) (elements moving under a still camera — the inverse; don't run both on one beat). Capability background: `../techniques.md` § CSS 3D Transforms.
|
|
@@ -0,0 +1,135 @@
|
|
|
1
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+
---
|
|
2
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+
name: 3d-page-scroll
|
|
3
|
+
description: Full webpage rendered as tilted 3D card that scrolls to reveal specific sections.
|
|
4
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+
metadata:
|
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5
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+
tags: 3d, page, scroll, webpage, tilt, product-demo, perspective
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# 3D Page Scroll
|
|
9
|
+
|
|
10
|
+
A webpage (or long content) presented as a tilted 3D card. Spring-eased scroll reveals specific sections while the static 3D perspective adds physical depth. (For a camera that actually travels/tilts, see [3d-camera-flight.md](3d-camera-flight.md) — this rule's tilt never moves.)
|
|
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|
+
|
|
12
|
+
## How It Works
|
|
13
|
+
|
|
14
|
+
Two independent transforms combine:
|
|
15
|
+
|
|
16
|
+
1. **3D tilt** — static `rotateY` + `rotateX` with `perspective` on the card. The angle does **not** change during the scene.
|
|
17
|
+
2. **Scroll** — the content inside the card translates vertically (`y` in GSAP) within a clipped container; spring-like deceleration via `power3.out` / `power4.out`.
|
|
18
|
+
|
|
19
|
+
Optional: **spotlight overlay** — a radial-gradient mask dims everything except a focal region after the scroll lands. It sits above the scrolling content, fixed relative to the card, never inside `.page-content`.
|
|
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|
+
|
|
21
|
+
## Recipe
|
|
22
|
+
|
|
23
|
+
```html
|
|
24
|
+
<div class="tilt-card">
|
|
25
|
+
<div class="page-content">
|
|
26
|
+
<!-- Full {Brand} webpage recreation, taller than the card so scrolling
|
|
27
|
+
matters. Each section is REAL DOM, not a screenshot — screenshots
|
|
28
|
+
can't be individually highlighted or scrolled-to with precision. -->
|
|
29
|
+
<section class="page-hero">{heroContents}</section>
|
|
30
|
+
<section class="page-features">{featuresContents}</section>
|
|
31
|
+
<section class="page-target" id="target-section">{targetContents}</section>
|
|
32
|
+
<section class="page-cta">{ctaContents}</section>
|
|
33
|
+
</div>
|
|
34
|
+
<div class="spotlight"></div>
|
|
35
|
+
</div>
|
|
36
|
+
```
|
|
37
|
+
|
|
38
|
+
```css
|
|
39
|
+
.tilt-card {
|
|
40
|
+
position: absolute;
|
|
41
|
+
left: 50%;
|
|
42
|
+
top: 50%;
|
|
43
|
+
/* tilt + perspective in CSS only if no other transform tween touches this
|
|
44
|
+
element — if GSAP also tweens scale on .tilt-card, set the tilt via
|
|
45
|
+
gsap.set() instead to avoid matrix overwrites */
|
|
46
|
+
transform: translate(-50%, -50%) perspective({perspectivePx}) rotateY({tiltYDeg}) rotateX({tiltXDeg});
|
|
47
|
+
transform-style: preserve-3d;
|
|
48
|
+
width: {cardWidth};
|
|
49
|
+
height: {cardHeight};
|
|
50
|
+
border-radius: 24px;
|
|
51
|
+
background: {cardBackgroundColor};
|
|
52
|
+
overflow: hidden; /* clip the scrolling content at the rounded corners */
|
|
53
|
+
/* shadow X-offset sign must match tiltY sign (negative tiltY ⇒ positive X) */
|
|
54
|
+
box-shadow: 40px 30px 80px rgba(0, 0, 0, 0.45);
|
|
55
|
+
}
|
|
56
|
+
.page-content {
|
|
57
|
+
position: absolute;
|
|
58
|
+
top: 0;
|
|
59
|
+
left: 0;
|
|
60
|
+
width: 100%;
|
|
61
|
+
/* height intrinsic from sections — taller than the card */
|
|
62
|
+
}
|
|
63
|
+
.spotlight {
|
|
64
|
+
position: absolute;
|
|
65
|
+
inset: 0;
|
|
66
|
+
pointer-events: none;
|
|
67
|
+
opacity: 0;
|
|
68
|
+
background: radial-gradient(ellipse 60% 35% at 50% 50%, transparent 50%, {spotlightDimColor} 100%);
|
|
69
|
+
}
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
```js
|
|
73
|
+
// SCROLL_DISTANCE is measured at design time from the real page layout
|
|
74
|
+
// (top of .page-content origin to vertical center of #target-section,
|
|
75
|
+
// accounting for card height) — NOT a free tunable.
|
|
76
|
+
tl.to(
|
|
77
|
+
".page-content",
|
|
78
|
+
{ y: -SCROLL_DISTANCE, duration: SCROLL_DUR, ease: "power3.out" },
|
|
79
|
+
SCROLL_AT,
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
// Spotlight fades in on the target after the scroll settles.
|
|
83
|
+
tl.to(
|
|
84
|
+
".spotlight",
|
|
85
|
+
{ opacity: 1, duration: SPOTLIGHT_FADE_DUR, ease: "power1.inOut" },
|
|
86
|
+
SPOTLIGHT_AT,
|
|
87
|
+
);
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## Variations
|
|
91
|
+
|
|
92
|
+
**Multi-step scroll (scroll → pause → scroll)** — multiple `y:` tweens at different positions. Distances are both measured from the `.page-content` origin (NOT delta from the previous step); GSAP composes successive `y:` tweens on the same property, each starting from the value the previous one left:
|
|
93
|
+
|
|
94
|
+
```js
|
|
95
|
+
tl.to(
|
|
96
|
+
".page-content",
|
|
97
|
+
{ y: -SCROLL_DISTANCE_A, duration: SCROLL_DUR, ease: "power3.out" },
|
|
98
|
+
SCROLL_AT_A,
|
|
99
|
+
);
|
|
100
|
+
tl.to(
|
|
101
|
+
".page-content",
|
|
102
|
+
{ y: -SCROLL_DISTANCE_B, duration: SCROLL_DUR, ease: "power3.out" },
|
|
103
|
+
SCROLL_AT_B,
|
|
104
|
+
);
|
|
105
|
+
// SCROLL_AT_A + SCROLL_DUR ≤ SCROLL_AT_B — the two scrolls must not fight for y
|
|
106
|
+
```
|
|
107
|
+
|
|
108
|
+
## Values
|
|
109
|
+
|
|
110
|
+
| token | range / rule | notes |
|
|
111
|
+
| ------------------ | ------------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
|
|
112
|
+
| tiltYDeg | −12 to −4 (left-leaning) or 4 to 12 | bigger = more dramatic 3D; near 0 collapses to a flat panel |
|
|
113
|
+
| tiltXDeg | 0–6 | positive tilts the top edge away |
|
|
114
|
+
| perspectivePx | 800–2000 px | smaller = more foreshortening; larger = nearly orthographic |
|
|
115
|
+
| cardWidth / Height | card height < total content height | otherwise the scroll has nothing to reveal |
|
|
116
|
+
| sectionHeight | Σ heights ≥ cardHeight + SCROLL_DISTANCE | so the target section lands within frame |
|
|
117
|
+
| SCROLL_AT | ≥ end of prior tweens on `.page-content` | |
|
|
118
|
+
| SCROLL_DUR | 0.8–1.8 s | shorter feels like a hard cut; longer feels programmatic |
|
|
119
|
+
| SCROLL_DISTANCE | measured from the layout | from actual cumulative section heights — never estimated; don't overshoot content end |
|
|
120
|
+
| SPOTLIGHT_AT | ≥ SCROLL_AT + SCROLL_DUR (or slightly earlier) | spotlight reveals the freshly-arrived section |
|
|
121
|
+
| SPOTLIGHT_FADE_DUR | 0.4–0.8 s | |
|
|
122
|
+
| Ease | `power3.out` default; `power4.out` momentum; `power2.inOut` cinematic pan | pick ONE for all scrolls in the scene — mixing easings reads as jerky |
|
|
123
|
+
|
|
124
|
+
## Critical Constraints
|
|
125
|
+
|
|
126
|
+
- **Tilt is static** — the card holds its angle the whole scene.
|
|
127
|
+
- **Shadow direction matches tilt** — a left-leaning card casts shadow to the right (positive X offset); mismatch breaks the 3D illusion.
|
|
128
|
+
- **Page content is real HTML, not a screenshot**; scroll distances come from the real layout geometry.
|
|
129
|
+
- **`overflow: hidden` + `transform-style: preserve-3d` on `.tilt-card`** — clip at the rounded corners; preserve-3d for any 3D children / clean perspective composition.
|
|
130
|
+
- **Spotlight is an overlay above the scrolling content**, never inside `.page-content`.
|
|
131
|
+
- **Same easing across a multi-phase scroll**, and non-overlapping scroll windows.
|
|
132
|
+
|
|
133
|
+
## See also
|
|
134
|
+
|
|
135
|
+
[asr-keyword-glow.md](asr-keyword-glow.md) (on-page keyword highlight synced to VO) · [multi-phase-camera.md](multi-phase-camera.md) (camera zoom while the page scrolls) · [cursor-click-ripple.md](cursor-click-ripple.md) (cursor lands in the scrolled-into-view section) · [3d-camera-flight.md](3d-camera-flight.md) (when the camera itself should travel).
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 3d-text-depth-layers
|
|
3
|
+
description: Multiple offset text layers create a stacked 3D shadow / extrusion effect on large typography — more impactful than CSS text-shadow because each layer is a full DOM element.
|
|
4
|
+
metadata:
|
|
5
|
+
tags: text, 3d, depth, layers, shadow, typography, stacked, extrusion
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# 3D Text Depth Layers
|
|
9
|
+
|
|
10
|
+
The same text rendered N times at increasing offsets — back layers translucent, front layer full opacity and brand color — creates a physical "stacked extrusion" depth illusion on large typography. Distinct from `text-shadow` (which can't have per-layer hue / opacity / animation): each layer is a real DOM element.
|
|
11
|
+
|
|
12
|
+
## How It Works
|
|
13
|
+
|
|
14
|
+
A build script appends `LAYER_COUNT` copies back-to-front; each back layer sits at `translate(i × OFFSET_X, i × OFFSET_Y)` with alpha stepping down per layer, while the front copy (`i = 0`) is `position: relative` so it defines the container size (back layers stack absolutely behind it). The default entrance cascades the layers' fades back-to-front while a proxy tween grows the offsets from 0 → full, so the depth "builds forward" and lands as the last layer fades in.
|
|
15
|
+
|
|
16
|
+
## Recipe
|
|
17
|
+
|
|
18
|
+
```html
|
|
19
|
+
<!-- inside a standard scene clip (hyperframes-core) -->
|
|
20
|
+
<div class="depth-stack">
|
|
21
|
+
<!-- layers injected by script — LAYER_COUNT copies of {label} -->
|
|
22
|
+
</div>
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
```css
|
|
26
|
+
.depth-stack {
|
|
27
|
+
position: relative; /* front layer defines size; back layers stack behind */
|
|
28
|
+
}
|
|
29
|
+
.depth-text {
|
|
30
|
+
font-weight: 900; /* black weight — thin text loses the illusion */
|
|
31
|
+
font-size: HERO_FONT_SIZE;
|
|
32
|
+
letter-spacing: HERO_LETTER_SPACING;
|
|
33
|
+
line-height: 1;
|
|
34
|
+
color: {frontColor};
|
|
35
|
+
}
|
|
36
|
+
.depth-text.is-back {
|
|
37
|
+
position: absolute;
|
|
38
|
+
top: 0;
|
|
39
|
+
left: 0;
|
|
40
|
+
pointer-events: none; /* decorative */
|
|
41
|
+
}
|
|
42
|
+
.depth-text.is-front {
|
|
43
|
+
position: relative;
|
|
44
|
+
z-index: 10;
|
|
45
|
+
}
|
|
46
|
+
```
|
|
47
|
+
|
|
48
|
+
```js
|
|
49
|
+
const stack = document.querySelector(".depth-stack");
|
|
50
|
+
|
|
51
|
+
// Build back-to-front so the FRONT (i=0) is appended LAST
|
|
52
|
+
for (let i = LAYER_COUNT - 1; i >= 0; i--) {
|
|
53
|
+
const el = document.createElement("div");
|
|
54
|
+
el.className = "depth-text " + (i === 0 ? "is-front" : "is-back");
|
|
55
|
+
el.textContent = "{label}";
|
|
56
|
+
if (i > 0) {
|
|
57
|
+
const alpha = Math.max(BACK_ALPHA_MAX - i * BACK_ALPHA_STEP, BACK_ALPHA_MIN);
|
|
58
|
+
el.style.color = `rgba({backHueRGB}, ${alpha})`; // rgba in color, NOT element opacity
|
|
59
|
+
el.style.transform = `translate(${i * OFFSET_X}px, ${i * OFFSET_Y}px)`;
|
|
60
|
+
}
|
|
61
|
+
el.dataset.layer = String(i);
|
|
62
|
+
stack.appendChild(el);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// Cascade entry — back layers fade in first, building forward
|
|
66
|
+
stack.querySelectorAll(".depth-text").forEach((el) => {
|
|
67
|
+
const i = Number(el.dataset.layer);
|
|
68
|
+
const finalAlpha = i === 0 ? 1 : Math.max(BACK_ALPHA_MAX - i * BACK_ALPHA_STEP, BACK_ALPHA_MIN);
|
|
69
|
+
tl.fromTo(
|
|
70
|
+
el,
|
|
71
|
+
{ opacity: 0 },
|
|
72
|
+
{ opacity: finalAlpha, duration: LAYER_FADE_DUR, ease: "power2.out" },
|
|
73
|
+
LAYER_CASCADE_START + (LAYER_COUNT - 1 - i) * LAYER_CASCADE_STEP,
|
|
74
|
+
);
|
|
75
|
+
});
|
|
76
|
+
|
|
77
|
+
// Depth grows on entry — offsets interpolate 0 → full
|
|
78
|
+
const depthState = { p: 0 };
|
|
79
|
+
tl.to(
|
|
80
|
+
depthState,
|
|
81
|
+
{
|
|
82
|
+
p: 1,
|
|
83
|
+
duration: DEPTH_GROW_DUR,
|
|
84
|
+
ease: "power2.out",
|
|
85
|
+
onUpdate: () => {
|
|
86
|
+
stack.querySelectorAll(".depth-text.is-back").forEach((el) => {
|
|
87
|
+
const i = Number(el.dataset.layer);
|
|
88
|
+
el.style.transform = `translate(${i * OFFSET_X * depthState.p}px, ${i * OFFSET_Y * depthState.p}px)`;
|
|
89
|
+
});
|
|
90
|
+
},
|
|
91
|
+
},
|
|
92
|
+
LAYER_CASCADE_START, // align with the cascade so depth lands as the last layer fades in
|
|
93
|
+
);
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
## Variations
|
|
97
|
+
|
|
98
|
+
- **Static depth** (single hero shot) — render all layers at final positions from t=0; optionally fade the whole stack in with a subtle scale (0.94–0.98 → 1, 0.5–0.8s).
|
|
99
|
+
- **Dynamic depth pulse** — after the grow completes, modulate the offsets with a sine multiplier `1 + sin(p) × BEAT_AMP` (BEAT_AMP 0.2–0.6; one beat per 0.7–1.5s reads as a heartbeat).
|
|
100
|
+
- **Color-shift back layers** — instead of fading to translucent, step hue/lightness per layer: `hsla(HUE_BASE − i × HUE_STEP, SAT_PCT%, LIGHT_BASE − i × LIGHT_STEP%, 1)` (HUE_STEP 4–12°; larger reads as glitch). Depth reads as a colored cast shadow.
|
|
101
|
+
|
|
102
|
+
## Values
|
|
103
|
+
|
|
104
|
+
| token | range | notes |
|
|
105
|
+
| ------------------- | ------------------------ | ---------------------------------------------------------------------- |
|
|
106
|
+
| LAYER_COUNT | 4–6 | <4 doesn't read as 3D; >6 clutters on tight kerning |
|
|
107
|
+
| OFFSET_X / OFFSET_Y | 1–3px each | >4px reads as glitch / chromatic aberration, not depth |
|
|
108
|
+
| BACK_ALPHA_MAX | 0.6–0.85 | nearest back layer; >0.9 fights the front for dominance |
|
|
109
|
+
| BACK_ALPHA_STEP | 0.08–0.15 | small = soft gradient; large = discrete plates |
|
|
110
|
+
| BACK_ALPHA_MIN | 0.1–0.2 | floor — below 0.1 the deepest layer vanishes on dark backgrounds |
|
|
111
|
+
| HERO_FONT_SIZE | 60px min; 200–340px hero | thin/small text loses the layered illusion |
|
|
112
|
+
| HERO_LETTER_SPACING | −0.03em–0 | tighter makes offsets read as depth, not repetition |
|
|
113
|
+
| LAYER_CASCADE_STEP | 0.04–0.10s | smaller ≈ simultaneous; larger feels stepped |
|
|
114
|
+
| LAYER_FADE_DUR | 0.3–0.6s | per-layer fade |
|
|
115
|
+
| DEPTH_GROW_DUR | 0.4–0.8s | ≈ `LAYER_FADE_DUR × LAYER_COUNT / 2` so depth lands with the last fade |
|
|
116
|
+
|
|
117
|
+
## Critical Constraints
|
|
118
|
+
|
|
119
|
+
- **Offset direction implies light direction** — `(+x, +y)` = light upper-left, `(-x, +y)` = upper-right; one sign convention for the whole composition.
|
|
120
|
+
- **Back layers translucent OR darker — never more saturated than the front** (reads as a halo, not depth).
|
|
121
|
+
- **Set back-layer color via `rgba()` in `color`, not element `opacity`** — opacity fades the whole rendered glyph including any shadow.
|
|
122
|
+
- **Front layer `position: relative` defines container size**; back layers absolute with `pointer-events: none`; offsets via `transform: translate()`, never `top`/`left`.
|
|
123
|
+
- **No CSS `text-shadow` alongside layered depth** — they compound and over-extrude.
|
|
124
|
+
- **No per-letter animation on top of the stack** — hacker-flip / typewriter over 6-layer depth is chaos; drop to 2–3 layers or apply depth only to the static post-reveal state.
|
|
125
|
+
|
|
126
|
+
## See also
|
|
127
|
+
|
|
128
|
+
`counting-dynamic-scale` (counter rendered with depth layers) · `sine-wave-loop` (idle breathing on the front layer post-reveal) · `center-outward-expansion` (depth-stacked wordmark after the burst lands).
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: ai-tracking-box
|
|
3
|
+
description: Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking.
|
|
4
|
+
metadata:
|
|
5
|
+
tags: ai, tracking, bounding-box, detection, corner, yellow, ml
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# AI Tracking Box
|
|
9
|
+
|
|
10
|
+
A bounding box of four L-bracket corners + a confidence label that follows a moving target, simulating real-time AI detection. Rendered in detection yellow (`#facc15` family) on a dark background — the industry convention (AV HUDs, security CV, ML demos); red reads "warning", green "success", blue "info" — none read "detection."
|
|
11
|
+
|
|
12
|
+
## How It Works
|
|
13
|
+
|
|
14
|
+
ONE `ease: "none"` driver tween advances a phase `p`; its `onUpdate` computes the TARGET's position from trig, then derives the box's position/size FROM the target — every frame, in that order. The box never gets its own position tween: if it trails the target it reads as a broken tracker, not a smart AI. Size jitters a few percent off-tempo (non-integer frequency multiple) to mimic continuous re-fitting, and the confidence label flickers inside [95, 99].
|
|
15
|
+
|
|
16
|
+
## Recipe
|
|
17
|
+
|
|
18
|
+
```html
|
|
19
|
+
<!-- inside a standard scene clip (hyperframes-core) -->
|
|
20
|
+
<div class="bg-mascot" id="mascot">{targetGlyph}</div>
|
|
21
|
+
<div class="track-box" id="track-box">
|
|
22
|
+
<div class="corner tl"></div>
|
|
23
|
+
<div class="corner tr"></div>
|
|
24
|
+
<div class="corner bl"></div>
|
|
25
|
+
<div class="corner br"></div>
|
|
26
|
+
<div class="label" id="label">{LABEL} · {confidence}%</div>
|
|
27
|
+
</div>
|
|
28
|
+
```
|
|
29
|
+
|
|
30
|
+
```css
|
|
31
|
+
.track-box {
|
|
32
|
+
position: absolute; /* position + size written by the driver's onUpdate */
|
|
33
|
+
pointer-events: none;
|
|
34
|
+
will-change: transform, width, height;
|
|
35
|
+
}
|
|
36
|
+
.corner {
|
|
37
|
+
position: absolute;
|
|
38
|
+
width: 48px;
|
|
39
|
+
height: 48px;
|
|
40
|
+
}
|
|
41
|
+
/* Each corner draws only its two outer borders — .tr/.bl/.br mirror this: */
|
|
42
|
+
.corner.tl {
|
|
43
|
+
top: -8px;
|
|
44
|
+
left: -8px;
|
|
45
|
+
border-top: 6px solid {detectionYellow};
|
|
46
|
+
border-left: 6px solid {detectionYellow};
|
|
47
|
+
}
|
|
48
|
+
.label {
|
|
49
|
+
position: absolute;
|
|
50
|
+
top: -56px;
|
|
51
|
+
left: -8px;
|
|
52
|
+
background: {detectionYellow};
|
|
53
|
+
color: {labelTextColor}; /* near-black on yellow */
|
|
54
|
+
font-family: {monoFont}; /* mono = machine readout */
|
|
55
|
+
white-space: nowrap;
|
|
56
|
+
}
|
|
57
|
+
```
|
|
58
|
+
|
|
59
|
+
```js
|
|
60
|
+
const box = document.getElementById("track-box");
|
|
61
|
+
const mascot = document.getElementById("mascot");
|
|
62
|
+
const label = document.getElementById("label");
|
|
63
|
+
const C = { x: COMP_WIDTH / 2, y: COMP_HEIGHT / 2 };
|
|
64
|
+
|
|
65
|
+
// Entry — the AI "locks on"
|
|
66
|
+
gsap.set(box, { opacity: 0, scale: ENTRY_SCALE });
|
|
67
|
+
tl.to(
|
|
68
|
+
box,
|
|
69
|
+
{ opacity: 1, scale: 1, duration: ENTRY_DUR, ease: `back.out(${ENTRY_BOUNCE})` },
|
|
70
|
+
ENTRY_START,
|
|
71
|
+
);
|
|
72
|
+
|
|
73
|
+
// Tracking — target first, box derived from it, every frame
|
|
74
|
+
const tracking = { p: 0 };
|
|
75
|
+
tl.to(
|
|
76
|
+
tracking,
|
|
77
|
+
{
|
|
78
|
+
p: Math.PI * 2 * CYCLES,
|
|
79
|
+
duration: TRACK_DUR,
|
|
80
|
+
ease: "none",
|
|
81
|
+
onUpdate: () => {
|
|
82
|
+
const mx = C.x + Math.cos(tracking.p) * DRIFT_X;
|
|
83
|
+
const my = C.y + Math.sin(tracking.p) * DRIFT_Y;
|
|
84
|
+
mascot.style.left = `${mx - MASCOT_SIZE / 2}px`;
|
|
85
|
+
mascot.style.top = `${my - MASCOT_SIZE / 2}px`;
|
|
86
|
+
|
|
87
|
+
const w = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT) * SIZE_VAR;
|
|
88
|
+
const h = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT + Math.PI / 2) * SIZE_VAR;
|
|
89
|
+
box.style.width = `${w}px`;
|
|
90
|
+
box.style.height = `${h}px`;
|
|
91
|
+
box.style.left = `${mx - w / 2}px`;
|
|
92
|
+
box.style.top = `${my - h / 2}px`;
|
|
93
|
+
|
|
94
|
+
const conf = Math.round(
|
|
95
|
+
CONFIDENCE_MEAN + Math.sin(tracking.p * CONFIDENCE_FREQ_MULT) * CONFIDENCE_VAR,
|
|
96
|
+
);
|
|
97
|
+
label.textContent = `${LABEL_TEXT} · ${conf}%`;
|
|
98
|
+
},
|
|
99
|
+
},
|
|
100
|
+
TRACK_START,
|
|
101
|
+
);
|
|
102
|
+
```
|
|
103
|
+
|
|
104
|
+
## Variations
|
|
105
|
+
|
|
106
|
+
- **Multi-object**: one driver per box/target pair, phases offset by `π / N` so they don't tick synchronously.
|
|
107
|
+
- **Lost-then-reacquired**: fade the box to ~0.2–0.4 opacity, then re-snap with a harder `back.out(1.8–2.5)` and flash a "REACQUIRED · 99%" label via `tl.set`.
|
|
108
|
+
- **Tracking-then-zoom**: hand off to [viewport-change.md](viewport-change.md) — "the AI found something, now show it."
|
|
109
|
+
|
|
110
|
+
## Values
|
|
111
|
+
|
|
112
|
+
| token | range | notes |
|
|
113
|
+
| -------------------- | ------------------ | ------------------------------------------------------------------------ |
|
|
114
|
+
| ENTRY_SCALE | 0.5–0.9 | < 1 — the box snaps UP into focus |
|
|
115
|
+
| ENTRY_DUR / \_BOUNCE | 0.3–0.8s / 1.2–2.5 | `back.out` only — elastic reads cartoonish, power reads flat |
|
|
116
|
+
| TRACK_START | ≥ entry end | a gap = pause for emphasis; none = seamless lock + follow |
|
|
117
|
+
| TRACK_DUR | 2–8s | ≥ one full cycle or the drift never reads as oscillation |
|
|
118
|
+
| CYCLES | 0.5–3 | keep effective rate < ~0.6 Hz or the motion blurs |
|
|
119
|
+
| DRIFT_X / DRIFT_Y | 40–200px | center ± drift must keep the target fully on screen |
|
|
120
|
+
| SIZE_BASE | 200–500px | must visibly enclose the target at all jitter sizes |
|
|
121
|
+
| SIZE_VAR | 5–10% of SIZE_BASE | more reads broken, none reads like a screenshot; keep < 0.15× |
|
|
122
|
+
| SIZE_FREQ_MULT | 1.5–3, non-integer | integer ratios pulse in lock-step with drift = mechanical |
|
|
123
|
+
| CONFIDENCE_MEAN/VAR | 95–99 / 1–3 | mean ± var ⊂ [95, 99]; < 95 "uncertain", 100 "fake-precise"; 97 is sweet |
|
|
124
|
+
| CONFIDENCE_FREQ_MULT | 3–6 | > SIZE_FREQ_MULT — label flickers faster than the box breathes |
|
|
125
|
+
| MASCOT_SIZE | = rendered size | mismatch drifts the target out of the box |
|
|
126
|
+
|
|
127
|
+
Tokens: `{detectionYellow}` `#facc15` family; `{bgInner}/{bgOuter}` dark low-chroma radial so the yellow pops; `{labelTextColor}` near-black; `{monoFont}` for the label.
|
|
128
|
+
|
|
129
|
+
## Critical Constraints
|
|
130
|
+
|
|
131
|
+
- **❗ Box recomputed per-frame FROM the target** — one driver computes the target position, then the box derives from it in the same `onUpdate`. Never tween the box's position separately.
|
|
132
|
+
- **Corner L-brackets, not a full border** — the genre signature; a full border reads as a generic UI box.
|
|
133
|
+
- **Yellow-on-dark** — substituting another hue loses genre legibility.
|
|
134
|
+
- **Confidence flickers in a tight band inside [95, 99]**, in a mono font.
|
|
135
|
+
- **`pointer-events: none`** on the box — it's a decorative overlay.
|
|
136
|
+
|
|
137
|
+
## See also
|
|
138
|
+
|
|
139
|
+
`viewport-change` (zoom into the detection) · `multi-phase-camera` (wide during tracking, push-in on lock) · `sine-wave-loop` (the target idle-breathes inside the box).
|