dsh-drawai 0.3.4 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5075 -181
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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  533. package/package.json +29 -4
@@ -0,0 +1,157 @@
1
+ {
2
+ "fps": 24,
3
+ "duration": 10.0,
4
+ "bpm": 120,
5
+ "bar_anchor": 0.5,
6
+ "comment": "All times in seconds, all on exact 24 fps frames. 120 bpm: beat = 12 frames, 16th = 3 frames. Bar lines 0.5, 2.5, 4.5, 6.5, 8.5.",
7
+ "exposure": [
8
+ [
9
+ 0.0,
10
+ 0.333,
11
+ 2,
12
+ "anticipation (on 2s)"
13
+ ],
14
+ [
15
+ 0.333,
16
+ 1.0,
17
+ 1,
18
+ "strike smear + flip (on 1s)"
19
+ ],
20
+ [
21
+ 1.0,
22
+ 2.0,
23
+ 2,
24
+ "flame wakes (on 2s)"
25
+ ],
26
+ [
27
+ 2.0,
28
+ 2.5,
29
+ 1,
30
+ "jump (on 1s)"
31
+ ],
32
+ [
33
+ 2.5,
34
+ 4.5,
35
+ 2,
36
+ "dance (on 2s)"
37
+ ],
38
+ [
39
+ 4.5,
40
+ 5.0,
41
+ 3,
42
+ "ta-da hold (on 3s)"
43
+ ],
44
+ [
45
+ 5.0,
46
+ 5.5,
47
+ 2,
48
+ "dance (on 2s)"
49
+ ],
50
+ [
51
+ 5.5,
52
+ 7.0,
53
+ 1,
54
+ "spin wind-up + burst (on 1s)"
55
+ ],
56
+ [
57
+ 7.0,
58
+ 9.0,
59
+ 2,
60
+ "FX re-form into title (on 2s; fuse sparks on 1s)"
61
+ ],
62
+ [
63
+ 9.0,
64
+ 10.0,
65
+ 3,
66
+ "end hold boil (on 3s)"
67
+ ]
68
+ ],
69
+ "anticip": 0.0,
70
+ "strike_start": 0.333,
71
+ "strike_scrape": [
72
+ 0.333,
73
+ 0.458
74
+ ],
75
+ "ignite": 0.5,
76
+ "match_land": 1.0,
77
+ "eyes_open": 1.25,
78
+ "blink": 1.417,
79
+ "look_left": 1.5,
80
+ "look_right": 1.667,
81
+ "crouch": 1.75,
82
+ "jump": 2.0,
83
+ "land": 2.5,
84
+ "hops": [
85
+ 3.0,
86
+ 3.5,
87
+ 4.0
88
+ ],
89
+ "twirl": [
90
+ 3.75,
91
+ 4.0
92
+ ],
93
+ "shimmy": [
94
+ 4.083,
95
+ 4.25,
96
+ 4.417
97
+ ],
98
+ "tada": 4.5,
99
+ "sparkles": [
100
+ 4.625,
101
+ 4.75,
102
+ 4.875
103
+ ],
104
+ "bounce": [
105
+ 5.0,
106
+ 5.25
107
+ ],
108
+ "spin_start": 5.5,
109
+ "squash": 6.25,
110
+ "burst": 6.5,
111
+ "impact_frames": [
112
+ 6.5,
113
+ 6.542
114
+ ],
115
+ "box_blown": 6.583,
116
+ "strokes": [
117
+ 7.25,
118
+ 7.375,
119
+ 7.5,
120
+ 7.625,
121
+ 7.75,
122
+ 7.875,
123
+ 8.0,
124
+ 8.125,
125
+ 8.25,
126
+ 8.375,
127
+ 8.5
128
+ ],
129
+ "title_settle": 8.5,
130
+ "letters": [
131
+ 8.583,
132
+ 8.667,
133
+ 8.75,
134
+ 8.833
135
+ ],
136
+ "tagline": [
137
+ 8.5,
138
+ 8.833
139
+ ],
140
+ "spirit_pop": 9.125,
141
+ "wink": 9.708,
142
+ "end": 10.0,
143
+ "burst_debris": [
144
+ 6.583,
145
+ 6.667,
146
+ 6.792
147
+ ],
148
+ "pullback": 9.083,
149
+ "loop": 9.083,
150
+ "riffle": [
151
+ 9.333,
152
+ 9.583
153
+ ],
154
+ "comment_r1": "R1 end: pull-back 8.917/9.0/9.083 (3 drawings on 2s), red loop 9.083-9.167, arrow 9.25, riffle f223-228 on 1s, back on top sheet 9.542, wink 9.667 (on 3s from f229).",
155
+ "arrow": 9.25,
156
+ "comment_r2": "R2 end: full lockup complete f212 (8.833) and held to f217; pull-back f218/220/222 (on 2s, 100->90->86->84 %), red loop f218-220, arrow f222, riffle f224-229 on 1s, back on top sheet f230, wink f233 (9.708) on 3s."
157
+ }
@@ -0,0 +1,34 @@
1
+ <!doctype html>
2
+ <html>
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>05 · 手作 — cel animation / line boil</title>
6
+ <link rel="stylesheet" href="/assets/fonts/fonts.css">
7
+ <style>
8
+ html, body { margin: 0; padding: 0; background: #f4e9d0; overflow: hidden; }
9
+ canvas { display: block; width: 1920px; height: 1080px; }
10
+ </style>
11
+ <script type="importmap">{"imports":{
12
+ "simplex-noise":"/node_modules/simplex-noise/dist/esm/simplex-noise.js",
13
+ "opentype":"/node_modules/opentype.js/dist/opentype.mjs"}}</script>
14
+ </head>
15
+ <body>
16
+ <canvas id="c"></canvas>
17
+ <script type="module">
18
+ import { init, render, W, H, FPS, V5, linkAt } from './js/scene.js';
19
+ window.DEMO = { width: W, height: H, fps: FPS, duration: 10, motionBlur: { samples: 1, shutter: 0.5 } };
20
+ (async () => {
21
+ await document.fonts.load('64px "LXGW Marker Gothic"', '星火牌安全火柴');
22
+ await document.fonts.load('600 34px "Caveat"', 'No. 0123456789 on 1s 2s 3s SC.');
23
+ await document.fonts.load('700 80px "Caveat"', 'No. 0123456789');
24
+ await document.fonts.load('74px "Long Cang"', '张');
25
+ await document.fonts.ready;
26
+ await init(document.getElementById('c'), window.devicePixelRatio || 1);
27
+ window.renderAt = async (t) => { render(t); };
28
+ if (V5) window.linkAt = linkAt; // reel v5: link elements (pure function of t)
29
+ render(0);
30
+ window.__ready = true;
31
+ })().catch((e) => { console.error('init failed', e && e.stack || e); });
32
+ </script>
33
+ </body>
34
+ </html>
@@ -0,0 +1,326 @@
1
+ // 05-cel-boil — hand-inked cel drawing engine (Canvas2D).
2
+ // Every primitive is a pure function of its inputs + a seed. "Boil" = re-rolling the seed per drawing.
3
+ import { createNoise3D } from 'simplex-noise';
4
+
5
+ export const PAL = {
6
+ ink: '#1c1613',
7
+ red: '#e5402b',
8
+ yel: '#ffc425',
9
+ cream: '#f4e9d0',
10
+ hi: '#fff6e2', // paper-white highlight (tint of the cream)
11
+ pencil: '#d9573f', // red col-erase pencil (tint of tomato)
12
+ };
13
+
14
+ export function mulberry32(a) {
15
+ return function () {
16
+ a |= 0; a = (a + 0x6d2b79f5) | 0;
17
+ let t = Math.imul(a ^ (a >>> 15), 1 | a);
18
+ t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
19
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
20
+ };
21
+ }
22
+ export const N3 = createNoise3D(mulberry32(0x5eed1e));
23
+ // global drawing-scale compensation (close-ups: keep the pen weight and boil amplitude "drawn at the same size")
24
+ export const GLOBAL = { ink: 1, amp: 1 };
25
+
26
+ // hash of any numbers -> [0,1)
27
+ export function hs(...a) {
28
+ let h = 2166136261 >>> 0;
29
+ for (const v of a) {
30
+ h = Math.imul(h ^ ((Math.round(v * 997) | 0) >>> 0), 16777619) >>> 0;
31
+ h ^= h >>> 13; h = Math.imul(h, 0x5bd1e995) >>> 0; h ^= h >>> 15;
32
+ }
33
+ return (h >>> 0) / 4294967296;
34
+ }
35
+ export const hr = (a, b, ...s) => a + (b - a) * hs(...s); // hashed range
36
+
37
+ // ---------------------------------------------------------------- math / easing
38
+ export const clamp = (x, a = 0, b = 1) => Math.max(a, Math.min(b, x));
39
+ export const lerp = (a, b, t) => a + (b - a) * t;
40
+ export const inv = (a, b, x) => clamp((x - a) / (b - a));
41
+ export const sstep = (a, b, x) => { const t = inv(a, b, x); return t * t * (3 - 2 * t); };
42
+ export const E = {
43
+ lin: (t) => t,
44
+ in2: (t) => t * t,
45
+ out2: (t) => 1 - (1 - t) * (1 - t),
46
+ in3: (t) => t * t * t,
47
+ out3: (t) => 1 - Math.pow(1 - t, 3),
48
+ out4: (t) => 1 - Math.pow(1 - t, 4),
49
+ io2: (t) => (t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2),
50
+ io3: (t) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2),
51
+ outBack: (t, s = 1.9) => 1 + (s + 1) * Math.pow(t - 1, 3) + s * Math.pow(t - 1, 2),
52
+ inBack: (t, s = 1.7) => (s + 1) * t * t * t - s * t * t,
53
+ outElastic: (t) => (t === 0 || t === 1 ? t : Math.pow(2, -9 * t) * Math.sin((t * 10 - 0.75) * (2 * Math.PI / 3.2)) + 1),
54
+ };
55
+ // piecewise keys: [[t, v, easeName?], ...]; ease applies on the segment ENDING at that key
56
+ export function K(t, keys) {
57
+ if (t <= keys[0][0]) return keys[0][1];
58
+ for (let i = 1; i < keys.length; i++) {
59
+ const [t1, v1, e] = keys[i];
60
+ if (t <= t1) {
61
+ const [t0, v0] = keys[i - 1];
62
+ const u = (t - t0) / Math.max(1e-9, t1 - t0);
63
+ const f = typeof e === 'function' ? e : E[e || 'io2'];
64
+ return v0 + (v1 - v0) * f(u);
65
+ }
66
+ }
67
+ return keys[keys.length - 1][1];
68
+ }
69
+
70
+ // ---------------------------------------------------------------- geometry
71
+ // centripetal Catmull-Rom; points [x,y,corner?]
72
+ function crp(p0, p1, p2, p3, t) {
73
+ const d = (p, q) => Math.sqrt(Math.hypot(q[0] - p[0], q[1] - p[1])) + 1e-4;
74
+ const t0 = 0, t1 = d(p0, p1), t2 = t1 + d(p1, p2), t3 = t2 + d(p2, p3);
75
+ const tt = t1 + (t2 - t1) * t;
76
+ const L = (a, b, ta, tb) => { const w = (tt - ta) / (tb - ta); return [a[0] + (b[0] - a[0]) * w, a[1] + (b[1] - a[1]) * w]; };
77
+ const A1 = L(p0, p1, t0, t1), A2 = L(p1, p2, t1, t2), A3 = L(p2, p3, t2, t3);
78
+ const B1 = L(A1, A2, t0, t2), B2 = L(A2, A3, t1, t3);
79
+ return L(B1, B2, t1, t2);
80
+ }
81
+ export function spline(P, closed = false, step = 5) {
82
+ const n = P.length, out = [];
83
+ if (n < 2) return P.map((p) => [p[0], p[1]]);
84
+ const segN = closed ? n : n - 1;
85
+ for (let i = 0; i < segN; i++) {
86
+ const p1 = P[i], p2 = P[(i + 1) % n];
87
+ let p0 = closed ? P[(i - 1 + n) % n] : (i - 1 < 0 ? p1 : P[i - 1]);
88
+ let p3 = closed ? P[(i + 2) % n] : (i + 2 >= n ? p2 : P[i + 2]);
89
+ if (p1[2]) p0 = p1;
90
+ if (p2[2]) p3 = p2;
91
+ const dd = Math.hypot(p2[0] - p1[0], p2[1] - p1[1]);
92
+ const m = Math.max(1, Math.ceil(dd / step));
93
+ for (let k = 0; k < m; k++) out.push(crp(p0, p1, p2, p3, k / m));
94
+ }
95
+ if (!closed) out.push([P[n - 1][0], P[n - 1][1]]);
96
+ return out;
97
+ }
98
+ export function arclen(pts, closed = false) {
99
+ const L = [0];
100
+ for (let i = 1; i < pts.length; i++) L.push(L[i - 1] + Math.hypot(pts[i][0] - pts[i - 1][0], pts[i][1] - pts[i - 1][1]));
101
+ if (closed && pts.length > 1) L.push(L[L.length - 1] + Math.hypot(pts[0][0] - pts[pts.length - 1][0], pts[0][1] - pts[pts.length - 1][1]));
102
+ return L;
103
+ }
104
+ export function resample(pts, step = 3.5, closed = false) {
105
+ const src = closed ? [...pts, pts[0]] : pts;
106
+ const L = arclen(src);
107
+ const tot = L[L.length - 1];
108
+ if (tot < 1e-6) return [src[0].slice(0, 2)];
109
+ const n = Math.max(2, Math.round(tot / step));
110
+ const out = [];
111
+ let j = 1;
112
+ const N = closed ? n : n + 1;
113
+ for (let i = 0; i < N; i++) {
114
+ const s = (tot * i) / n;
115
+ while (j < L.length - 1 && L[j] < s) j++;
116
+ const a = src[j - 1], b = src[j];
117
+ const u = (s - L[j - 1]) / Math.max(1e-9, L[j] - L[j - 1]);
118
+ out.push([a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u]);
119
+ }
120
+ return out;
121
+ }
122
+ // prefix of an open polyline by fraction of length
123
+ export function prefix(pts, frac) {
124
+ if (frac >= 1) return pts;
125
+ const L = arclen(pts), tot = L[L.length - 1], s = tot * Math.max(0, frac);
126
+ const out = [pts[0]];
127
+ for (let i = 1; i < pts.length; i++) {
128
+ if (L[i] <= s) { out.push(pts[i]); continue; }
129
+ const u = (s - L[i - 1]) / Math.max(1e-9, L[i] - L[i - 1]);
130
+ out.push([lerp(pts[i - 1][0], pts[i][0], u), lerp(pts[i - 1][1], pts[i][1], u)]);
131
+ break;
132
+ }
133
+ return out;
134
+ }
135
+ // affine: scale (sx,sy) about origin, shear kx (x += kx * -y), rotate r, translate (x,y)
136
+ export function xf(P, o) {
137
+ const { x = 0, y = 0, r = 0, sx = 1, sy = 1, kx = 0 } = o;
138
+ const c = Math.cos(r), s = Math.sin(r);
139
+ return P.map((p) => {
140
+ let px = p[0] * sx, py = p[1] * sy;
141
+ px += kx * -py;
142
+ return [x + px * c - py * s, y + px * s + py * c, p[2]];
143
+ });
144
+ }
145
+ export function circlePts(cx, cy, r, n = 0, rx = null) {
146
+ n = n || Math.max(10, Math.round((2 * Math.PI * r) / 5));
147
+ const out = [];
148
+ for (let i = 0; i < n; i++) { const a = (i / n) * Math.PI * 2; out.push([cx + (rx ?? r) * Math.cos(a), cy + r * Math.sin(a)]); }
149
+ return out;
150
+ }
151
+
152
+ // ---------------------------------------------------------------- boil
153
+ // Turbulent-displace style boil: world-space noise field, re-rolled by seed.
154
+ export function boil(pts, seed, amp = 2.4, scale = 70) {
155
+ amp *= GLOBAL.amp;
156
+ if (!amp) return pts.map((p) => [p[0], p[1]]);
157
+ const z = seed * 2.371 + 0.5;
158
+ return pts.map(([x, y]) => [
159
+ x + amp * N3(x / scale, y / scale, z),
160
+ y + amp * N3(x / scale + 41.3, y / scale - 17.9, z),
161
+ ]);
162
+ }
163
+
164
+ // ---------------------------------------------------------------- brush (variable-width stroke)
165
+ // pts: dense polyline; wfn(u, s, i) -> width in px. Returns outline polygon (with round caps).
166
+ export function outline(pts, wfn, caps = true) {
167
+ const n = pts.length;
168
+ if (n < 2) return [];
169
+ const L = arclen(pts), tot = L[n - 1] || 1;
170
+ const Lp = [], Rp = [];
171
+ let w0 = 0, wN = 0;
172
+ for (let i = 0; i < n; i++) {
173
+ const a = pts[Math.max(0, i - 1)], b = pts[Math.min(n - 1, i + 1)];
174
+ let tx = b[0] - a[0], ty = b[1] - a[1];
175
+ const tl = Math.hypot(tx, ty) || 1; tx /= tl; ty /= tl;
176
+ const w = Math.max(0, wfn(L[i] / tot, L[i], i, tx, ty)) / 2;
177
+ if (i === 0) w0 = w; if (i === n - 1) wN = w;
178
+ Lp.push([pts[i][0] - ty * w, pts[i][1] + tx * w]);
179
+ Rp.push([pts[i][0] + ty * w, pts[i][1] - tx * w]);
180
+ }
181
+ const poly = [...Lp];
182
+ const cap = (c, a0, w, into) => {
183
+ if (w < 0.6 || !caps) return;
184
+ for (let k = 1; k < 8; k++) { const a = a0 - (Math.PI * k) / 8; into.push([c[0] + Math.cos(a) * w, c[1] + Math.sin(a) * w]); }
185
+ };
186
+ { // end cap: from L side to R side around the end
187
+ const a = pts[n - 2], b = pts[n - 1];
188
+ const ang = Math.atan2(b[1] - a[1], b[0] - a[0]);
189
+ cap(b, ang + Math.PI / 2, wN, poly); // starts at left normal, sweeps through forward to right
190
+ }
191
+ for (let i = n - 1; i >= 0; i--) poly.push(Rp[i]);
192
+ {
193
+ const a = pts[0], b = pts[1];
194
+ const ang = Math.atan2(b[1] - a[1], b[0] - a[0]);
195
+ cap(a, ang - Math.PI / 2, w0, poly);
196
+ }
197
+ return poly;
198
+ }
199
+ export function polyPath(ctx, poly, close = true) {
200
+ if (!poly.length) return;
201
+ ctx.moveTo(poly[0][0], poly[0][1]);
202
+ for (let i = 1; i < poly.length; i++) ctx.lineTo(poly[i][0], poly[i][1]);
203
+ if (close) ctx.closePath();
204
+ }
205
+ export function fillPoly(ctx, poly, color, rule = 'nonzero') {
206
+ ctx.beginPath(); polyPath(ctx, poly); ctx.fillStyle = color; ctx.fill(rule);
207
+ }
208
+
209
+ // Standard hand-ink width profile: taper in/out + pressure noise + heavier on the shadow side.
210
+ export function inkW(o) {
211
+ const { w = 6, seed = 1, t0 = 14, t1 = 26, jit = 0.35, min = 0.25, heavy = 0.35, lx = 0.55, ly = 0.83, tot = null, taper = true } = o;
212
+ return (u, s, i, tx, ty) => {
213
+ let k = 1 + jit * N3(s / 60, seed * 1.37, 3.1);
214
+ // shadow side: outward normal ~ (ty,-tx) for CW loops; use |dot| so both orientations weight the lower-right edge
215
+ const nx = ty, ny = -tx;
216
+ k *= 1 + heavy * Math.max(0, nx * lx + ny * ly);
217
+ if (taper && tot) {
218
+ const a = sstep(0, t0, s), b = sstep(0, t1, tot - s);
219
+ k *= min + (1 - min) * Math.min(a, b);
220
+ }
221
+ return w * k * GLOBAL.ink;
222
+ };
223
+ }
224
+
225
+ // open ink stroke from control points
226
+ export function inkStroke(ctx, P, o = {}) {
227
+ const { seed = 1, amp = 2.2, scale = 70, step = 5, color = PAL.ink, dense = false } = o;
228
+ let pts = dense ? P : spline(P, false, step);
229
+ pts = resample(pts, 3.2);
230
+ pts = boil(pts, seed, amp, scale);
231
+ const tot = arclen(pts).at(-1);
232
+ const wf = o.wfn ? o.wfn(tot) : inkW({ ...o, tot });
233
+ const poly = outline(pts, wf, o.caps ?? true);
234
+ fillPoly(ctx, poly, color);
235
+ return pts;
236
+ }
237
+
238
+ // closed ink loop, inked as 1–2 overlapping pen strokes with tapered ends
239
+ export function inkLoop(ctx, dense, o = {}) {
240
+ const { seed = 1, amp = 2.2, scale = 70, color = PAL.ink, splits = 1, overlap = 0.05, overshoot = 2.5 } = o;
241
+ let pts = boil(resample(dense, 3.2, true), seed, amp, scale);
242
+ const n = pts.length;
243
+ if (n < 6) return;
244
+ // orientation -> outward normal sign
245
+ let A = 0; for (let i = 0; i < n; i++) { const p = pts[i], q = pts[(i + 1) % n]; A += p[0] * q[1] - q[0] * p[1]; }
246
+ const sgn = A > 0 ? 1 : -1; // canvas coords (y down): A>0 means clockwise on screen
247
+ const s0 = Math.floor(hs(seed, 7) * n);
248
+ const cuts = [];
249
+ for (let k = 0; k < splits; k++) cuts.push(Math.floor(s0 + (n * k) / splits + (hs(seed, 9, k) - 0.5) * n * 0.15));
250
+ for (let k = 0; k < splits; k++) {
251
+ const a = cuts[k], b = k + 1 < splits ? cuts[k + 1] : cuts[0] + n;
252
+ const ext = Math.max(2, Math.floor(n * overlap));
253
+ const seg = [];
254
+ for (let j = a; j <= b + ext; j++) {
255
+ const p = pts[((j % n) + n) % n];
256
+ if (j > b) {
257
+ const q = pts[(((j + 1) % n) + n) % n], r0 = pts[(((j - 1) % n) + n) % n];
258
+ let tx = q[0] - r0[0], ty = q[1] - r0[1]; const tl = Math.hypot(tx, ty) || 1; tx /= tl; ty /= tl;
259
+ const off = ((j - b) / ext) * overshoot * sgn;
260
+ seg.push([p[0] - ty * off, p[1] + tx * off]);
261
+ } else seg.push(p);
262
+ }
263
+ const tot = arclen(seg).at(-1);
264
+ const wf = inkW({ ...o, seed: seed + k * 13, tot, t0: o.t0 ?? 10, t1: o.t1 ?? 22 });
265
+ // make "heavy" side consistent: flip normal sign for CCW loops
266
+ const wf2 = sgn > 0 ? wf : (u, s, i, tx, ty) => wf(u, s, i, -tx, -ty);
267
+ fillPoly(ctx, outline(seg, wf2), color);
268
+ }
269
+ return pts;
270
+ }
271
+
272
+ // flat fill of a closed shape, independently boiled and off-register
273
+ export function fillShape(ctx, dense, color, o = {}) {
274
+ const { seed = 1, amp = 2.2, scale = 70, dx = 0, dy = 0 } = o;
275
+ let pts = boil(dense, seed + 0.5, amp, scale);
276
+ if (dx || dy) pts = pts.map((p) => [p[0] + dx, p[1] + dy]);
277
+ fillPoly(ctx, pts, color);
278
+ return pts;
279
+ }
280
+
281
+ // hatch lines clipped to a polygon (hand shading)
282
+ export function hatch(ctx, clipPoly, o = {}) {
283
+ const { seed = 1, gap = 14, ang = -0.9, w = 2.2, color = PAL.ink, amp = 1.6, len = 2000, cx = 960, cy = 540, jitter = 0.35 } = o;
284
+ ctx.save();
285
+ ctx.beginPath(); polyPath(ctx, clipPoly); ctx.clip();
286
+ const c = Math.cos(ang), s = Math.sin(ang);
287
+ let bx0 = Infinity, by0 = Infinity, bx1 = -Infinity, by1 = -Infinity;
288
+ for (const p of clipPoly) { bx0 = Math.min(bx0, p[0]); by0 = Math.min(by0, p[1]); bx1 = Math.max(bx1, p[0]); by1 = Math.max(by1, p[1]); }
289
+ const R = Math.hypot(bx1 - bx0, by1 - by0) / 2 + 10, mx = (bx0 + bx1) / 2, my = (by0 + by1) / 2;
290
+ let k = 0;
291
+ for (let d = -R; d <= R; d += gap, k++) {
292
+ const off = d + (hs(seed, k) - 0.5) * gap * jitter;
293
+ const px = mx - s * off, py = my + c * off;
294
+ const a = [px - c * R * 1.1, py - s * R * 1.1], b = [px + c * R * 1.1, py + s * R * 1.1];
295
+ inkStroke(ctx, [a, b], { seed: seed * 31 + k, amp, w: w * (0.8 + 0.4 * hs(seed, k, 2)), t0: 8, t1: 8, jit: 0.3, heavy: 0, color });
296
+ }
297
+ ctx.restore();
298
+ }
299
+
300
+ // ---------------------------------------------------------------- offscreen layers
301
+ export class Layers {
302
+ constructor(W, H, dpr) {
303
+ this.W = W; this.H = H; this.dpr = dpr; this.pool = [];
304
+ }
305
+ get(i) {
306
+ if (!this.pool[i]) {
307
+ const c = document.createElement('canvas');
308
+ c.width = Math.round(this.W * this.dpr); c.height = Math.round(this.H * this.dpr);
309
+ this.pool[i] = c;
310
+ }
311
+ const c = this.pool[i], x = c.getContext('2d');
312
+ x.setTransform(1, 0, 0, 1, 0, 0);
313
+ x.globalCompositeOperation = 'source-over'; x.globalAlpha = 1;
314
+ x.clearRect(0, 0, c.width, c.height);
315
+ x.setTransform(this.dpr, 0, 0, this.dpr, 0, 0);
316
+ return x;
317
+ }
318
+ }
319
+ // composite a layer canvas into ctx (screen space)
320
+ export function blit(ctx, layerCtx, alpha = 1, op = 'source-over') {
321
+ ctx.save();
322
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
323
+ ctx.globalAlpha = alpha; ctx.globalCompositeOperation = op;
324
+ ctx.drawImage(layerCtx.canvas, 0, 0);
325
+ ctx.restore();
326
+ }