dopaminejs 1.2.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dopamine.js +1947 -0
- package/dist/dopamine.umd.cjs +45 -0
- package/package.json +24 -32
- package/src/core/Animator.js +62 -0
- package/src/core/Collider.js +50 -0
- package/src/core/Component.js +38 -0
- package/src/core/DopamineKernel.js +153 -0
- package/src/core/EventBus.js +183 -0
- package/src/core/Game.js +89 -0
- package/src/core/GameObject.js +83 -0
- package/src/core/PluginRegistry.js +197 -0
- package/src/core/Scene.js +65 -0
- package/src/core/Sprite.js +51 -0
- package/src/core/SystemRegistry.js +242 -0
- package/src/core/Vector2.js +50 -0
- package/src/{audio → dopamine/audio}/SoundManager.js +1 -3
- package/src/dopamine/components/ParticleEmitter.js +50 -0
- package/src/dopamine/components/ScreenShake.js +49 -0
- package/src/dopamine/components/index.js +4 -0
- package/src/dopamine/effects/WebGLParticleSystem.js +348 -0
- package/src/dopamine/index.js +62 -0
- package/src/dopamine/utils/TextureGenerator.js +90 -0
- package/src/index.js +34 -62
- package/src/interfaces/IAudioSystem.js +58 -0
- package/src/interfaces/IParticleSystem.js +51 -0
- package/src/interfaces/IPhysicsSystem.js +52 -0
- package/src/interfaces/ISystem.js +48 -0
- package/src/interfaces/index.js +7 -0
- package/src/renderer/Renderer.js +37 -0
- package/src/systems/Director.js +27 -0
- package/src/systems/Input.js +77 -0
- package/src/systems/Loader.js +44 -0
- package/src/systems/Physics.js +117 -0
- package/src/systems/Ticker.js +61 -0
- package/ARCHITECTURE.md +0 -71
- package/CHANGELOG.md +0 -36
- package/README.md +0 -264
- package/dist/dopamine.mjs +0 -737
- package/dist/dopamine.umd.js +0 -45
- /package/src/{core → dopamine/core}/DataService.js +0 -0
- /package/src/{core → dopamine/core}/EventEmitter.js +0 -0
- /package/src/{core → dopamine/core}/RewardSystem.js +0 -0
- /package/src/{effects → dopamine/effects}/ParticleSystem.js +0 -0
- /package/src/{ui → dopamine/ui}/GameUI.js +0 -0
- /package/src/{ui → dopamine/ui}/dopamine.css +0 -0
package/dist/dopamine.mjs
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class g {
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/**
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* Emit an event
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* @param {string} event - Event name
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* @param {*} data - Event data
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emit(e, t) {
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try {
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s(t);
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console.error(`Error in listener for event '${e}':`, i);
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});
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clear() {
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this.listeners.clear();
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}
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}
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class x extends g {
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constructor(e, t = {}) {
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super(), this.dataService = e, this.player = null, this.achievements = { ...this._initAchievements(), ...t.achievements || {} };
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}
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/**
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* Initialize the reward system for current player
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* @returns {Promise<Object>} Player data
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*/
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async init() {
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return this.player = await this.dataService.load("player", this._getDefaultPlayer()), this._updateDailyStreak(), await this.save(), this.player;
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}
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/**
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* Get default player data structure
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_getDefaultPlayer() {
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return {
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name: "Player",
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xp: 0,
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level: 1,
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totalGamesPlayed: 0,
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createdAt: Date.now(),
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lastPlayedAt: Date.now(),
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streak: {
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current: 1,
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longest: 1,
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lastPlayDate: this._getTodayDateString()
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},
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achievements: {},
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// achievement_id: { unlockedAt: timestamp, seen: boolean }
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stats: {
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// Dynamic stats object, games will add their own keys
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}
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};
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}
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/**
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* Save player data
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*/
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async save() {
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this.player && (this.player.lastPlayedAt = Date.now(), await this.dataService.save("player", this.player));
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}
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/**
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* Add XP and handle level ups
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* @param {number} amount - XP to add
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* @param {string} reason - Why XP was awarded (for notifications)
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* @returns {Object} { leveledUp: boolean, newLevel: number, xpGained: number }
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*/
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async addXP(e, t = "") {
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const s = this.player.level;
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this.player.xp += e;
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const i = this._calculateLevel(this.player.xp), a = i > s;
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return a && (this.player.level = i), await this.save(), this.emit("xp_gained", { amount: e, reason: t, leveledUp: a, newLevel: i }), a && this.emit("level_up", { oldLevel: s, newLevel: i }), { leveledUp: a, newLevel: i, xpGained: e };
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}
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/**
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* Calculate level from XP (exponential curve)
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_calculateLevel(e) {
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const t = Math.floor((1 + Math.sqrt(1 + 8 * e / 50)) / 2);
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return Math.max(1, t);
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}
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/**
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* Get XP needed for next level
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*/
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getXPForNextLevel() {
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const e = this.player.level + 1, t = 50 * e * (e - 1), s = 50 * this.player.level * (this.player.level - 1);
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return {
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total: t,
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needed: t - this.player.xp,
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progress: (this.player.xp - s) / (t - s)
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};
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}
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/**
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* Record game result and award XP
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* @param {string} gameName - Unique ID for the game
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* @param {Object} result - Game-specific result data
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*/
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async recordGame(e, t) {
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this.player.stats[e] || (this.player.stats[e] = { totalPlays: 0, highScore: 0 });
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const s = this.player.stats[e];
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s.totalPlays++, this.player.totalGamesPlayed++, t.score !== void 0 && t.score > s.highScore && (s.highScore = t.score, this.emit("new_high_score", { gameName: e, score: t.score })), Object.keys(t).forEach((a) => {
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a !== "score" && (s[a] = (s[a] || 0) + (typeof t[a] == "number" ? t[a] : 0));
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});
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let i = 10;
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t.score && (i += Math.floor(t.score / 5)), i = Math.floor(i * this.getStreakMultiplier()), await this.addXP(i, `Played ${e}`), await this.checkAchievements(e, t), await this.save();
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}
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/**
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* Check and unlock achievements
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*/
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async checkAchievements(e, t) {
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const s = [];
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for (const [i, a] of Object.entries(this.achievements))
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this.player.achievements[i] || a.check(this.player, e, t) && (await this.unlockAchievement(i), s.push(a));
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return s;
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}
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/**
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* Unlock an achievement
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async unlockAchievement(e) {
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const t = this.achievements[e];
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return t ? (this.player.achievements[e] = {
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unlockedAt: Date.now(),
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seen: !1
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}, await this.addXP(t.xp, `Achievement: ${t.name}`), this.emit("achievement_unlocked", t), await this.save(), !0) : !1;
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}
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/**
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* Get all unlocked achievements
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getUnlockedAchievements() {
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return Object.entries(this.player.achievements).map(([e, t]) => ({
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...this.achievements[e],
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id: e,
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...t
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}));
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}
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* Get achievements user hasn't seen the notification for yet
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getUnseenAchievements() {
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return this.getUnlockedAchievements().filter((e) => !e.seen);
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}
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* Mark achievements as seen
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*/
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async markAchievementsSeen(e) {
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for (const t of e)
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this.player.achievements[t] && (this.player.achievements[t].seen = !0);
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await this.save();
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}
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/**
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* Update daily streak
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_updateDailyStreak() {
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const e = this._getTodayDateString(), t = this.player.streak.lastPlayDate;
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if (t === e)
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return;
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const s = this._getYesterdayDateString();
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t === s ? (this.player.streak.current++, this.player.streak.current > this.player.streak.longest && (this.player.streak.longest = this.player.streak.current)) : this.player.streak.current = 1, this.player.streak.lastPlayDate = e;
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}
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/**
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* Get streak multiplier for XP
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*/
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getStreakMultiplier() {
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const e = this.player.streak.current;
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return e >= 7 ? 2 : e >= 5 ? 1.5 : e >= 3 ? 1.25 : 1;
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}
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/**
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* Get today's date as YYYY-MM-DD string
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*/
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_getTodayDateString() {
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return (/* @__PURE__ */ new Date()).toISOString().split("T")[0];
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}
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/**
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* Get yesterday's date as YYYY-MM-DD string
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*/
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_getYesterdayDateString() {
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const e = /* @__PURE__ */ new Date();
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return e.setDate(e.getDate() - 1), e.toISOString().split("T")[0];
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}
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/**
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* Initialize achievement definitions
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* Can be extended by games
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*/
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_initAchievements() {
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return {
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// Universal achievements
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first_game: {
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name: "First Steps",
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description: "Play your first game",
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icon: "🎮",
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xp: 50,
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check: (e) => e.totalGamesPlayed >= 1
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},
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level_5: {
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name: "Rising Star",
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description: "Reach level 5",
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icon: "⭐",
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xp: 100,
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check: (e) => e.level >= 5
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},
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level_10: {
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name: "Expert Player",
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description: "Reach level 10",
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icon: "🏆",
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xp: 250,
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check: (e) => e.level >= 10
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},
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streak_3: {
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name: "Dedicated",
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description: "Play 3 days in a row",
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icon: "🔥",
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xp: 100,
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check: (e) => e.streak.current >= 3
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},
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streak_7: {
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name: "Unstoppable",
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description: "Play 7 days in a row",
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icon: "💥",
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xp: 300,
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check: (e) => e.streak.current >= 7
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}
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};
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}
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}
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class w {
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constructor(e = {}) {
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this.storage = e.storage || window.localStorage, this.prefix = e.prefix || "dopamine_";
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}
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* Save data to local storage
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async save(e, t) {
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try {
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const s = JSON.stringify(t);
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return this.storage.setItem(this.prefix + e, s), !0;
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} catch (s) {
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return console.error("Error saving data:", s), !1;
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}
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}
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* Load data from local storage
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* @param {any} defaultValue
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*/
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async load(e, t = null) {
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try {
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const s = this.storage.getItem(this.prefix + e);
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return s ? JSON.parse(s) : t;
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} catch (s) {
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return console.error("Error loading data:", s), t;
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}
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}
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/**
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* Clear specific data
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* @param {string} key
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*/
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async clear(e) {
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this.storage.removeItem(this.prefix + e);
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}
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}
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class S {
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constructor(e) {
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this.particleSystem = e, this.container = null, this.xpBar = null, this.levelDisplay = null, this.streakDisplay = null, this.init();
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}
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/**
|
|
288
|
-
* Initialize UI overlay
|
|
289
|
-
*/
|
|
290
|
-
init() {
|
|
291
|
-
this.container = document.createElement("div"), this.container.id = "game-ui-overlay", this.container.innerHTML = `
|
|
292
|
-
<div class="game-ui-top-bar">
|
|
293
|
-
<div class="level-badge" id="level-badge">
|
|
294
|
-
<span class="level-label">LVL</span>
|
|
295
|
-
<span class="level-number" id="level-number">1</span>
|
|
296
|
-
</div>
|
|
297
|
-
|
|
298
|
-
<div class="xp-container">
|
|
299
|
-
<div class="xp-bar-bg">
|
|
300
|
-
<div class="xp-bar-fill" id="xp-bar-fill" style="width: 0%"></div>
|
|
301
|
-
</div>
|
|
302
|
-
<div class="xp-text" id="xp-text">0 /100 XP</div>
|
|
303
|
-
</div>
|
|
304
|
-
|
|
305
|
-
<div class="streak-badge" id="streak-badge">
|
|
306
|
-
<span class="streak-icon">🔥</span>
|
|
307
|
-
<span class="streak-number" id="streak-number">1</span>
|
|
308
|
-
</div>
|
|
309
|
-
</div>
|
|
310
|
-
`, document.body.appendChild(this.container), this.xpBar = document.getElementById("xp-bar-fill"), this.xpText = document.getElementById("xp-text"), this.levelDisplay = document.getElementById("level-number"), this.streakDisplay = document.getElementById("streak-number");
|
|
311
|
-
}
|
|
312
|
-
/**
|
|
313
|
-
* Update XP bar
|
|
314
|
-
*/
|
|
315
|
-
updateXP(e, t, s) {
|
|
316
|
-
const i = e / s * 100;
|
|
317
|
-
this.xpBar.style.width = `${Math.min(100, i)}%`, this.xpText.textContent = `${e} / ${s} XP`, this.xpBar.style.animation = "none", setTimeout(() => {
|
|
318
|
-
this.xpBar.style.animation = "xp-pulse 0.3s ease-out";
|
|
319
|
-
}, 10);
|
|
320
|
-
}
|
|
321
|
-
/**
|
|
322
|
-
* Update level display
|
|
323
|
-
*/
|
|
324
|
-
updateLevel(e) {
|
|
325
|
-
this.levelDisplay.textContent = e;
|
|
326
|
-
const t = document.getElementById("level-badge");
|
|
327
|
-
t.style.animation = "none", setTimeout(() => {
|
|
328
|
-
t.style.animation = "level-pulse 0.5s ease-out";
|
|
329
|
-
}, 10);
|
|
330
|
-
}
|
|
331
|
-
/**
|
|
332
|
-
* Update streak display
|
|
333
|
-
*/
|
|
334
|
-
updateStreak(e) {
|
|
335
|
-
this.streakDisplay.textContent = e;
|
|
336
|
-
const t = document.getElementById("streak-badge");
|
|
337
|
-
e >= 7 ? t.style.background = "linear-gradient(135deg, #ff6b00 0%, #ff4400 100%)" : e >= 3 && (t.style.background = "linear-gradient(135deg, #ff8800 0%, #ff6b00 100%)");
|
|
338
|
-
}
|
|
339
|
-
/**
|
|
340
|
-
* Show achievement unlocked popup
|
|
341
|
-
*/
|
|
342
|
-
showAchievement(e) {
|
|
343
|
-
const t = document.createElement("div");
|
|
344
|
-
t.className = "achievement-popup", t.innerHTML = `
|
|
345
|
-
<div class="achievement-shine"></div>
|
|
346
|
-
<div class="achievement-content">
|
|
347
|
-
<div class="achievement-icon">${e.icon}</div>
|
|
348
|
-
<div class="achievement-info">
|
|
349
|
-
<div class="achievement-title">Achievement Unlocked!</div>
|
|
350
|
-
<div class="achievement-name">${e.name}</div>
|
|
351
|
-
<div class="achievement-desc">${e.description}</div>
|
|
352
|
-
<div class="achievement-xp">+${e.xp} XP</div>
|
|
353
|
-
</div>
|
|
354
|
-
</div>
|
|
355
|
-
`, document.body.appendChild(t), setTimeout(() => {
|
|
356
|
-
const s = t.getBoundingClientRect();
|
|
357
|
-
this.particleSystem.confetti(s.left + s.width / 2, s.top + s.height / 2, 40);
|
|
358
|
-
}, 300), setTimeout(() => {
|
|
359
|
-
t.style.animation = "slideOut 0.3s ease-in forwards", setTimeout(() => t.remove(), 300);
|
|
360
|
-
}, 4e3);
|
|
361
|
-
}
|
|
362
|
-
/**
|
|
363
|
-
* Show level up screen
|
|
364
|
-
*/
|
|
365
|
-
showLevelUp(e, t) {
|
|
366
|
-
const s = document.createElement("div");
|
|
367
|
-
s.className = "level-up-overlay", s.innerHTML = `
|
|
368
|
-
<div class="level-up-content">
|
|
369
|
-
<div class="level-up-title">LEVEL UP!</div>
|
|
370
|
-
<div class="level-up-number">${t}</div>
|
|
371
|
-
<div class="level-up-subtitle">Amazing progress!</div>
|
|
372
|
-
</div>
|
|
373
|
-
`, document.body.appendChild(s), setTimeout(() => {
|
|
374
|
-
for (let i = 0; i < 5; i++)
|
|
375
|
-
setTimeout(() => {
|
|
376
|
-
const a = Math.random() * window.innerWidth, n = Math.random() * window.innerHeight * 0.6;
|
|
377
|
-
this.particleSystem.confetti(a, n, 30);
|
|
378
|
-
}, i * 200);
|
|
379
|
-
}, 300), setTimeout(() => {
|
|
380
|
-
s.style.opacity = "0", setTimeout(() => s.remove(), 500);
|
|
381
|
-
}, 2500);
|
|
382
|
-
}
|
|
383
|
-
/**
|
|
384
|
-
* Show floating text (e.g., "+50 XP", "COMBO!")
|
|
385
|
-
*/
|
|
386
|
-
showFloatingText(e, t, s, i = "#ffd700", a = "24px") {
|
|
387
|
-
const n = document.createElement("div");
|
|
388
|
-
n.className = "floating-text", n.textContent = e, n.style.left = t + "px", n.style.top = s + "px", n.style.color = i, n.style.fontSize = a, document.body.appendChild(n), setTimeout(() => n.remove(), 2e3);
|
|
389
|
-
}
|
|
390
|
-
/**
|
|
391
|
-
* Show combo multiplier
|
|
392
|
-
*/
|
|
393
|
-
showCombo(e, t, s) {
|
|
394
|
-
this.showFloatingText(`${e}× COMBO!`, t, s, "#ff6b6b", "32px"), this.particleSystem.fire(t, s, 20);
|
|
395
|
-
}
|
|
396
|
-
/**
|
|
397
|
-
* Show "near miss"indicator
|
|
398
|
-
*/
|
|
399
|
-
showNearMiss(e, t) {
|
|
400
|
-
this.showFloatingText("CLOSE CALL!", e, t, "#45b7d1", "20px"), this.particleSystem.sparkle(e, t, 15, "#45b7d1");
|
|
401
|
-
}
|
|
402
|
-
/**
|
|
403
|
-
* Show lucky moment (random multiplier)
|
|
404
|
-
*/
|
|
405
|
-
showLuckyMoment(e, t, s) {
|
|
406
|
-
this.showFloatingText(`LUCKY ${e}×!`, t, s, "#ffd700", "36px"), this.particleSystem.starBurst(t, s, 12), this.particleSystem.confetti(t, s, 25);
|
|
407
|
-
}
|
|
408
|
-
/**
|
|
409
|
-
* Show generic notification
|
|
410
|
-
*/
|
|
411
|
-
showNotification(e, t = "normal") {
|
|
412
|
-
const s = window.innerWidth / 2, i = window.innerHeight / 3;
|
|
413
|
-
t === "legendary" ? this.showLuckyMoment(e, s, i) : t === "rare" ? this.showCombo(e, s, i) : this.showFloatingText(e, s, i, "#fff", "24px");
|
|
414
|
-
}
|
|
415
|
-
/**
|
|
416
|
-
* Show Game Over Summary
|
|
417
|
-
*/
|
|
418
|
-
showSummary(e) {
|
|
419
|
-
const t = document.createElement("div");
|
|
420
|
-
t.className = "message-box", t.style.display = "flex", t.style.position = "absolute", t.style.top = "50%", t.style.left = "50%", t.style.transform = "translate(-50%, -50%)", t.style.zIndex = "1000";
|
|
421
|
-
let s = "";
|
|
422
|
-
e.metrics && (s = Object.entries(e.metrics).map(([i, a]) => `<div style="display:flex;justify-content:space-between;width:100%"><span>${i}:</span> <strong>${a}</strong></div>`).join("")), t.innerHTML = `
|
|
423
|
-
<h1>Game Over</h1>
|
|
424
|
-
<div style="font-size: 3rem; font-weight: bold; color: #e06020; margin: 10px 0;">${e.score}</div>
|
|
425
|
-
<div style="width: 100%; margin-bottom: 20px;">
|
|
426
|
-
${s}
|
|
427
|
-
</div>
|
|
428
|
-
<button class="btn" onclick="location.reload()">Play Again</button>
|
|
429
|
-
<button class="btn" onclick="window.location.href='index.html'" style="margin-top: 10px; background: #543847;">Exit</button>
|
|
430
|
-
`, document.body.appendChild(t);
|
|
431
|
-
}
|
|
432
|
-
}
|
|
433
|
-
class b {
|
|
434
|
-
constructor(e = {}) {
|
|
435
|
-
this.container = e.container ? typeof e.container == "string" ? document.querySelector(e.container) : e.container : document.body, this.canvasId = e.canvasId || "dopamine-particle-canvas", this.canvas = document.getElementById(this.canvasId), this.canvas || (this.canvas = document.createElement("canvas"), this.canvas.id = this.canvasId, this.canvas.style.pointerEvents = "none", this.canvas.style.zIndex = e.zIndex || "9999", this.container === document.body ? (this.canvas.style.position = "fixed", this.canvas.style.top = "0", this.canvas.style.left = "0") : (this.canvas.style.position = "absolute", this.canvas.style.top = "0", this.canvas.style.left = "0", window.getComputedStyle(this.container).position === "static" && (this.container.style.position = "relative")), this.container.appendChild(this.canvas)), this.ctx = this.canvas.getContext("2d"), this.particles = [], this.pool = [], this.sprites = /* @__PURE__ */ new Map(), this.customEffects = /* @__PURE__ */ new Map(), this.isAnimating = !1, this._resize(), window.ResizeObserver && this.container !== document.body ? new ResizeObserver(() => this._resize()).observe(this.container) : window.addEventListener("resize", () => this._resize());
|
|
436
|
-
}
|
|
437
|
-
_resize() {
|
|
438
|
-
this.container === document.body ? (this.canvas.width = window.innerWidth, this.canvas.height = window.innerHeight) : (this.canvas.width = this.container.clientWidth, this.canvas.height = this.container.clientHeight);
|
|
439
|
-
}
|
|
440
|
-
/**
|
|
441
|
-
* Register a custom sprite image
|
|
442
|
-
* @param {string} key
|
|
443
|
-
* @param {string} url
|
|
444
|
-
*/
|
|
445
|
-
registerSprite(e, t) {
|
|
446
|
-
const s = new Image();
|
|
447
|
-
s.src = t, this.sprites.set(e, s);
|
|
448
|
-
}
|
|
449
|
-
/**
|
|
450
|
-
* Register a custom effect
|
|
451
|
-
* @param {string} name
|
|
452
|
-
* @param {Function} callback - (x, y, ...args) => void
|
|
453
|
-
*/
|
|
454
|
-
registerEffect(e, t) {
|
|
455
|
-
this.customEffects.set(e, t);
|
|
456
|
-
}
|
|
457
|
-
/**
|
|
458
|
-
* Play a registered effect
|
|
459
|
-
*/
|
|
460
|
-
play(e, t, s, ...i) {
|
|
461
|
-
const a = this.customEffects.get(e);
|
|
462
|
-
a ? a(t, s, ...i) : console.warn(`[DopamineJS] Effect '${e}' not found.`);
|
|
463
|
-
}
|
|
464
|
-
/**
|
|
465
|
-
* Emit particles with custom config
|
|
466
|
-
* @param {Object} config
|
|
467
|
-
*/
|
|
468
|
-
emit(e) {
|
|
469
|
-
const {
|
|
470
|
-
x: t,
|
|
471
|
-
y: s,
|
|
472
|
-
count: i = 10,
|
|
473
|
-
speed: a = 5,
|
|
474
|
-
gravity: n = 0.1,
|
|
475
|
-
decay: o = 0.02,
|
|
476
|
-
life: h = 1,
|
|
477
|
-
color: l = "#ffd700",
|
|
478
|
-
sprite: d = null,
|
|
479
|
-
spread: y = Math.PI * 2,
|
|
480
|
-
angle: v = 0,
|
|
481
|
-
size: f = 5
|
|
482
|
-
} = e;
|
|
483
|
-
for (let p = 0; p < i; p++) {
|
|
484
|
-
const r = this._getParticle(), u = v + (Math.random() - 0.5) * y, m = Math.random() * a;
|
|
485
|
-
r.x = t, r.y = s, r.vx = Math.cos(u) * m, r.vy = Math.sin(u) * m, r.life = h, r.decay = o * (0.8 + Math.random() * 0.4), r.gravity = n, r.color = Array.isArray(l) ? l[Math.floor(Math.random() * l.length)] : l, r.size = f * (0.8 + Math.random() * 0.4), r.sprite = d, r.rotation = Math.random() * Math.PI * 2, r.rotationSpeed = (Math.random() - 0.5) * 0.2, this.particles.push(r);
|
|
486
|
-
}
|
|
487
|
-
this._startAnimation();
|
|
488
|
-
}
|
|
489
|
-
_getParticle() {
|
|
490
|
-
return this.pool.length > 0 ? this.pool.pop() : {};
|
|
491
|
-
}
|
|
492
|
-
_recycleParticle(e) {
|
|
493
|
-
this.pool.push(e);
|
|
494
|
-
}
|
|
495
|
-
// --- Built-in Effects ---
|
|
496
|
-
confetti(e, t, s = 50) {
|
|
497
|
-
const i = ["#ff6b6b", "#4ecdc4", "#45b7d1", "#f7dc6f", "#c06c84", "#6c5ce7"];
|
|
498
|
-
this.emit({
|
|
499
|
-
x: e,
|
|
500
|
-
y: t,
|
|
501
|
-
count: s,
|
|
502
|
-
color: i,
|
|
503
|
-
speed: 10,
|
|
504
|
-
gravity: 0.3,
|
|
505
|
-
decay: 0.015,
|
|
506
|
-
size: 8,
|
|
507
|
-
spread: Math.PI * 2
|
|
508
|
-
});
|
|
509
|
-
}
|
|
510
|
-
coinShower(e, t, s = 10) {
|
|
511
|
-
this.emit({
|
|
512
|
-
x: e,
|
|
513
|
-
y: t,
|
|
514
|
-
count: s,
|
|
515
|
-
color: "#ffd700",
|
|
516
|
-
speed: 4,
|
|
517
|
-
gravity: 0.4,
|
|
518
|
-
decay: 0.012,
|
|
519
|
-
size: 12,
|
|
520
|
-
angle: -Math.PI / 2,
|
|
521
|
-
// Upwards initially
|
|
522
|
-
spread: Math.PI / 2
|
|
523
|
-
});
|
|
524
|
-
}
|
|
525
|
-
sparkle(e, t, s = 20, i = "#ffd700") {
|
|
526
|
-
this.emit({
|
|
527
|
-
x: e,
|
|
528
|
-
y: t,
|
|
529
|
-
count: s,
|
|
530
|
-
color: i,
|
|
531
|
-
speed: 3,
|
|
532
|
-
gravity: -0.05,
|
|
533
|
-
// Float up
|
|
534
|
-
decay: 0.03,
|
|
535
|
-
size: 3
|
|
536
|
-
});
|
|
537
|
-
}
|
|
538
|
-
fire(e, t, s = 15) {
|
|
539
|
-
const i = ["#ff6b00", "#ff8800", "#ffaa00", "#ff4400"];
|
|
540
|
-
this.emit({
|
|
541
|
-
x: e,
|
|
542
|
-
y: t,
|
|
543
|
-
count: s,
|
|
544
|
-
color: i,
|
|
545
|
-
speed: 3,
|
|
546
|
-
gravity: -0.2,
|
|
547
|
-
decay: 0.04,
|
|
548
|
-
size: 5,
|
|
549
|
-
angle: -Math.PI / 2,
|
|
550
|
-
spread: Math.PI / 4
|
|
551
|
-
});
|
|
552
|
-
}
|
|
553
|
-
starBurst(e, t, s = 8) {
|
|
554
|
-
for (let i = 0; i < s; i++) {
|
|
555
|
-
const a = this._getParticle(), n = Math.PI * 2 / s * i, o = 4;
|
|
556
|
-
a.x = e, a.y = t, a.vx = Math.cos(n) * o, a.vy = Math.sin(n) * o, a.life = 1, a.decay = 0.03, a.gravity = 0, a.color = "#ffffff", a.size = 15, a.sprite = null, a.type = "star", a.rotation = n, a.rotationSpeed = 0, this.particles.push(a);
|
|
557
|
-
}
|
|
558
|
-
this._startAnimation();
|
|
559
|
-
}
|
|
560
|
-
_startAnimation() {
|
|
561
|
-
this.isAnimating || (this.isAnimating = !0, this._animate());
|
|
562
|
-
}
|
|
563
|
-
_animate() {
|
|
564
|
-
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
|
565
|
-
for (let e = this.particles.length - 1; e >= 0; e--) {
|
|
566
|
-
const t = this.particles[e];
|
|
567
|
-
if (t.vy += t.gravity, t.x += t.vx, t.y += t.vy, t.life -= t.decay, t.rotationSpeed && (t.rotation += t.rotationSpeed), t.life <= 0) {
|
|
568
|
-
this._recycleParticle(t), this.particles.splice(e, 1);
|
|
569
|
-
continue;
|
|
570
|
-
}
|
|
571
|
-
if (this.ctx.save(), this.ctx.globalAlpha = t.life, this.ctx.translate(t.x, t.y), this.ctx.rotate(t.rotation), t.sprite && this.sprites.has(t.sprite)) {
|
|
572
|
-
const s = this.sprites.get(t.sprite);
|
|
573
|
-
s.complete && this.ctx.drawImage(s, -t.size / 2, -t.size / 2, t.size, t.size);
|
|
574
|
-
} else t.type === "star" ? (this.ctx.fillStyle = t.color, this._drawStarPath(0, 0, 5, t.size, t.size / 2), this.ctx.fill()) : (this.ctx.fillStyle = t.color, this.ctx.beginPath(), this.ctx.arc(0, 0, t.size, 0, Math.PI * 2), this.ctx.fill());
|
|
575
|
-
this.ctx.restore();
|
|
576
|
-
}
|
|
577
|
-
this.particles.length > 0 ? requestAnimationFrame(() => this._animate()) : this.isAnimating = !1;
|
|
578
|
-
}
|
|
579
|
-
_drawStarPath(e, t, s, i, a) {
|
|
580
|
-
let n = Math.PI / 2 * 3, o = e, h = t;
|
|
581
|
-
const l = Math.PI / s;
|
|
582
|
-
this.ctx.beginPath(), this.ctx.moveTo(e, t - i);
|
|
583
|
-
for (let d = 0; d < s; d++)
|
|
584
|
-
o = e + Math.cos(n) * i, h = t + Math.sin(n) * i, this.ctx.lineTo(o, h), n += l, o = e + Math.cos(n) * a, h = t + Math.sin(n) * a, this.ctx.lineTo(o, h), n += l;
|
|
585
|
-
this.ctx.lineTo(e, t - i), this.ctx.closePath();
|
|
586
|
-
}
|
|
587
|
-
clear() {
|
|
588
|
-
this.particles.forEach((e) => this._recycleParticle(e)), this.particles = [], this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
|
589
|
-
}
|
|
590
|
-
}
|
|
591
|
-
class P {
|
|
592
|
-
constructor(e = {}) {
|
|
593
|
-
this.audioContext = null, this.storageKey = e.storageKey || "dopamineSoundsMuted", this.muted = localStorage.getItem(this.storageKey) === "true", this.assets = /* @__PURE__ */ new Map(), this.soundPack = e.soundPack || "synth", this.customSounds = e.customSounds || {}, Object.keys(this.customSounds).length > 0 && this.preloadSounds(this.customSounds);
|
|
594
|
-
}
|
|
595
|
-
/**
|
|
596
|
-
* Initialize Audio Context (must be called after user interaction)
|
|
597
|
-
*/
|
|
598
|
-
initAudio() {
|
|
599
|
-
if (!this.audioContext) {
|
|
600
|
-
const e = window.AudioContext || window.webkitAudioContext;
|
|
601
|
-
this.audioContext = new e();
|
|
602
|
-
}
|
|
603
|
-
this.audioContext.state === "suspended" && this.audioContext.resume();
|
|
604
|
-
}
|
|
605
|
-
/**
|
|
606
|
-
* Toggle mute state
|
|
607
|
-
* @returns {boolean} New mute state
|
|
608
|
-
*/
|
|
609
|
-
toggleMute() {
|
|
610
|
-
return this.muted = !this.muted, localStorage.setItem(this.storageKey, this.muted), this.muted;
|
|
611
|
-
}
|
|
612
|
-
/**
|
|
613
|
-
* Register a custom sound URL
|
|
614
|
-
* @param {string} key - Unique identifier (e.g., 'jump', 'win')
|
|
615
|
-
* @param {string} url - Path to audio file
|
|
616
|
-
*/
|
|
617
|
-
registerSound(e, t) {
|
|
618
|
-
this.customSounds[e] = t, this.audioContext && this.loadSound(e, t);
|
|
619
|
-
}
|
|
620
|
-
/**
|
|
621
|
-
* Preload multiple sounds
|
|
622
|
-
* @param {Object} soundMap - { key: url }
|
|
623
|
-
*/
|
|
624
|
-
async preloadSounds(e) {
|
|
625
|
-
const t = Object.entries(e).map(([s, i]) => this.loadSound(s, i));
|
|
626
|
-
await Promise.allSettled(t);
|
|
627
|
-
}
|
|
628
|
-
/**
|
|
629
|
-
* Load and decode a sound file
|
|
630
|
-
*/
|
|
631
|
-
async loadSound(e, t) {
|
|
632
|
-
try {
|
|
633
|
-
if (!this.audioContext)
|
|
634
|
-
return;
|
|
635
|
-
const i = await (await fetch(t)).arrayBuffer(), a = await this.audioContext.decodeAudioData(i);
|
|
636
|
-
this.assets.set(e, a);
|
|
637
|
-
} catch (s) {
|
|
638
|
-
console.warn(`[DopamineJS] Failed to load sound '${e}':`, s);
|
|
639
|
-
}
|
|
640
|
-
}
|
|
641
|
-
/**
|
|
642
|
-
* Play a sound by key (custom) or fallback to synth
|
|
643
|
-
* @param {string} key - 'jump', 'score', 'success', etc.
|
|
644
|
-
*/
|
|
645
|
-
async play(e) {
|
|
646
|
-
if (this.muted) return;
|
|
647
|
-
if (this.initAudio(), this.assets.has(e)) {
|
|
648
|
-
this._playBuffer(this.assets.get(e));
|
|
649
|
-
return;
|
|
650
|
-
}
|
|
651
|
-
if (this.customSounds[e] && !this.assets.has(e) && (await this.loadSound(e, this.customSounds[e]), this.assets.has(e))) {
|
|
652
|
-
this._playBuffer(this.assets.get(e));
|
|
653
|
-
return;
|
|
654
|
-
}
|
|
655
|
-
const t = {
|
|
656
|
-
jump: () => this.playJump(!0),
|
|
657
|
-
// true = force synth
|
|
658
|
-
score: () => this.playScore(!0),
|
|
659
|
-
success: () => this.playSuccess(!0),
|
|
660
|
-
click: () => this.playClick(!0),
|
|
661
|
-
error: () => this.playError(!0),
|
|
662
|
-
gameover: () => this.playGameOver(!0)
|
|
663
|
-
};
|
|
664
|
-
t[e] && t[e]();
|
|
665
|
-
}
|
|
666
|
-
_playBuffer(e) {
|
|
667
|
-
const t = this.audioContext.createBufferSource();
|
|
668
|
-
t.buffer = e, t.connect(this.audioContext.destination), t.start(0);
|
|
669
|
-
}
|
|
670
|
-
/**
|
|
671
|
-
* Play a synthesized tone
|
|
672
|
-
*/
|
|
673
|
-
playTone(e, t, s = "sine", i = 0.3) {
|
|
674
|
-
if (this.muted) return;
|
|
675
|
-
this.initAudio();
|
|
676
|
-
const a = this.audioContext.createOscillator(), n = this.audioContext.createGain();
|
|
677
|
-
a.connect(n), n.connect(this.audioContext.destination), a.frequency.value = e, a.type = s, n.gain.setValueAtTime(i, this.audioContext.currentTime), n.gain.exponentialRampToValueAtTime(0.01, this.audioContext.currentTime + t), a.start(this.audioContext.currentTime), a.stop(this.audioContext.currentTime + t);
|
|
678
|
-
}
|
|
679
|
-
// --- Presets (Synth) ---
|
|
680
|
-
playJump(e = !1) {
|
|
681
|
-
if (!e && this.assets.has("jump")) return this.play("jump");
|
|
682
|
-
this.playTone(400, 0.1, "square", 0.2);
|
|
683
|
-
}
|
|
684
|
-
playScore(e = !1) {
|
|
685
|
-
if (!e && this.assets.has("score")) return this.play("score");
|
|
686
|
-
this.playTone(800, 0.15, "sine", 0.25), setTimeout(() => this.playTone(1e3, 0.15, "sine", 0.25), 50);
|
|
687
|
-
}
|
|
688
|
-
playGameOver(e = !1) {
|
|
689
|
-
if (!e && this.assets.has("gameover")) return this.play("gameover");
|
|
690
|
-
this.playTone(300, 0.2, "sawtooth", 0.3), setTimeout(() => this.playTone(200, 0.2, "sawtooth", 0.3), 100), setTimeout(() => this.playTone(150, 0.3, "sawtooth", 0.3), 200);
|
|
691
|
-
}
|
|
692
|
-
playClick(e = !1) {
|
|
693
|
-
if (!e && this.assets.has("click")) return this.play("click");
|
|
694
|
-
this.playTone(600, 0.05, "sine", 0.1);
|
|
695
|
-
}
|
|
696
|
-
playSuccess(e = !1) {
|
|
697
|
-
if (!e && this.assets.has("success")) return this.play("success");
|
|
698
|
-
this.playTone(600, 0.1, "sine", 0.2), setTimeout(() => this.playTone(800, 0.2, "sine", 0.2), 100);
|
|
699
|
-
}
|
|
700
|
-
playError(e = !1) {
|
|
701
|
-
if (!e && this.assets.has("error")) return this.play("error");
|
|
702
|
-
this.playTone(200, 0.2, "sawtooth", 0.3);
|
|
703
|
-
}
|
|
704
|
-
}
|
|
705
|
-
class M {
|
|
706
|
-
constructor(e = {}) {
|
|
707
|
-
this.config = e, this.dataService = new w(e.data || {}), this.rewardSystem = new x(this.dataService, e.rewards || {}), this.soundManager = new P(e.sound || {}), this.particleSystem = new b(e.particles || {}), this.gameUI = new S(this.particleSystem), this._bindEvents();
|
|
708
|
-
}
|
|
709
|
-
async init() {
|
|
710
|
-
return await this.rewardSystem.init(), console.log("DopamineJS Initialized 🚀"), {
|
|
711
|
-
rewardSystem: this.rewardSystem,
|
|
712
|
-
gameUI: this.gameUI,
|
|
713
|
-
particleSystem: this.particleSystem,
|
|
714
|
-
soundManager: this.soundManager
|
|
715
|
-
};
|
|
716
|
-
}
|
|
717
|
-
_bindEvents() {
|
|
718
|
-
this.rewardSystem.on("xp_gained", (e) => {
|
|
719
|
-
const { total: t, needed: s } = this.rewardSystem.getXPForNextLevel();
|
|
720
|
-
this.gameUI.updateXP(this.rewardSystem.player.xp, s, t), e.xpGained > 0;
|
|
721
|
-
}), this.rewardSystem.on("level_up", (e) => {
|
|
722
|
-
this.gameUI.updateLevel(e.newLevel), this.gameUI.showLevelUp(e.oldLevel, e.newLevel);
|
|
723
|
-
}), this.rewardSystem.on("achievement_unlocked", (e) => {
|
|
724
|
-
this.gameUI.showAchievement(e);
|
|
725
|
-
}), this.rewardSystem.on("new_high_score", (e) => {
|
|
726
|
-
this.gameUI.showNotification(`New High Score: ${e.score}!`, "legendary"), this.soundManager.playSuccess();
|
|
727
|
-
});
|
|
728
|
-
}
|
|
729
|
-
}
|
|
730
|
-
export {
|
|
731
|
-
w as DataService,
|
|
732
|
-
S as GameUI,
|
|
733
|
-
b as ParticleSystem,
|
|
734
|
-
x as RewardSystem,
|
|
735
|
-
P as SoundManager,
|
|
736
|
-
M as default
|
|
737
|
-
};
|