dopaminejs 1.2.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/dopamine.js +1947 -0
  2. package/dist/dopamine.umd.cjs +45 -0
  3. package/package.json +24 -32
  4. package/src/core/Animator.js +62 -0
  5. package/src/core/Collider.js +50 -0
  6. package/src/core/Component.js +38 -0
  7. package/src/core/DopamineKernel.js +153 -0
  8. package/src/core/EventBus.js +183 -0
  9. package/src/core/Game.js +89 -0
  10. package/src/core/GameObject.js +83 -0
  11. package/src/core/PluginRegistry.js +197 -0
  12. package/src/core/Scene.js +65 -0
  13. package/src/core/Sprite.js +51 -0
  14. package/src/core/SystemRegistry.js +242 -0
  15. package/src/core/Vector2.js +50 -0
  16. package/src/{audio → dopamine/audio}/SoundManager.js +1 -3
  17. package/src/dopamine/components/ParticleEmitter.js +50 -0
  18. package/src/dopamine/components/ScreenShake.js +49 -0
  19. package/src/dopamine/components/index.js +4 -0
  20. package/src/dopamine/effects/WebGLParticleSystem.js +348 -0
  21. package/src/dopamine/index.js +62 -0
  22. package/src/dopamine/utils/TextureGenerator.js +90 -0
  23. package/src/index.js +34 -62
  24. package/src/interfaces/IAudioSystem.js +58 -0
  25. package/src/interfaces/IParticleSystem.js +51 -0
  26. package/src/interfaces/IPhysicsSystem.js +52 -0
  27. package/src/interfaces/ISystem.js +48 -0
  28. package/src/interfaces/index.js +7 -0
  29. package/src/renderer/Renderer.js +37 -0
  30. package/src/systems/Director.js +27 -0
  31. package/src/systems/Input.js +77 -0
  32. package/src/systems/Loader.js +44 -0
  33. package/src/systems/Physics.js +117 -0
  34. package/src/systems/Ticker.js +61 -0
  35. package/ARCHITECTURE.md +0 -71
  36. package/CHANGELOG.md +0 -36
  37. package/README.md +0 -264
  38. package/dist/dopamine.mjs +0 -737
  39. package/dist/dopamine.umd.js +0 -45
  40. /package/src/{core → dopamine/core}/DataService.js +0 -0
  41. /package/src/{core → dopamine/core}/EventEmitter.js +0 -0
  42. /package/src/{core → dopamine/core}/RewardSystem.js +0 -0
  43. /package/src/{effects → dopamine/effects}/ParticleSystem.js +0 -0
  44. /package/src/{ui → dopamine/ui}/GameUI.js +0 -0
  45. /package/src/{ui → dopamine/ui}/dopamine.css +0 -0
@@ -0,0 +1,45 @@
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+ (function(o,g){typeof exports=="object"&&typeof module<"u"?g(exports):typeof define=="function"&&define.amd?define(["exports"],g):(o=typeof globalThis<"u"?globalThis:o||self,g(o.Dopamine={}))})(this,function(o){"use strict";class g{constructor(){this.listeners=new Map}on(e,t){return this.listeners.has(e)||this.listeners.set(e,new Set),this.listeners.get(e).add(t),()=>this.off(e,t)}off(e,t){this.listeners.has(e)&&this.listeners.get(e).delete(t)}emit(e,t){this.listeners.has(e)&&this.listeners.get(e).forEach(s=>{try{s(t)}catch(i){console.error(`Error in listener for event '${e}':`,i)}})}clear(){this.listeners.clear()}}class b extends g{constructor(e,t={}){super(),this.dataService=e,this.player=null,this.achievements={...this._initAchievements(),...t.achievements||{}}}async init(){return this.player=await this.dataService.load("player",this._getDefaultPlayer()),this._updateDailyStreak(),await this.save(),this.player}_getDefaultPlayer(){return{name:"Player",xp:0,level:1,totalGamesPlayed:0,createdAt:Date.now(),lastPlayedAt:Date.now(),streak:{current:1,longest:1,lastPlayDate:this._getTodayDateString()},achievements:{},stats:{}}}async save(){this.player&&(this.player.lastPlayedAt=Date.now(),await this.dataService.save("player",this.player))}async addXP(e,t=""){const s=this.player.level;this.player.xp+=e;const i=this._calculateLevel(this.player.xp),n=i>s;return n&&(this.player.level=i),await this.save(),this.emit("xp_gained",{amount:e,reason:t,leveledUp:n,newLevel:i}),n&&this.emit("level_up",{oldLevel:s,newLevel:i}),{leveledUp:n,newLevel:i,xpGained:e}}_calculateLevel(e){const t=Math.floor((1+Math.sqrt(1+8*e/50))/2);return Math.max(1,t)}getXPForNextLevel(){const e=this.player.level+1,t=50*e*(e-1),s=50*this.player.level*(this.player.level-1);return{total:t,needed:t-this.player.xp,progress:(this.player.xp-s)/(t-s)}}async recordGame(e,t){this.player.stats[e]||(this.player.stats[e]={totalPlays:0,highScore:0});const s=this.player.stats[e];s.totalPlays++,this.player.totalGamesPlayed++,t.score!==void 0&&t.score>s.highScore&&(s.highScore=t.score,this.emit("new_high_score",{gameName:e,score:t.score})),Object.keys(t).forEach(n=>{n!=="score"&&(s[n]=(s[n]||0)+(typeof t[n]=="number"?t[n]:0))});let i=10;t.score&&(i+=Math.floor(t.score/5)),i=Math.floor(i*this.getStreakMultiplier()),await this.addXP(i,`Played ${e}`),await this.checkAchievements(e,t),await this.save()}async checkAchievements(e,t){const s=[];for(const[i,n]of Object.entries(this.achievements))this.player.achievements[i]||n.check(this.player,e,t)&&(await this.unlockAchievement(i),s.push(n));return s}async unlockAchievement(e){const t=this.achievements[e];return t?(this.player.achievements[e]={unlockedAt:Date.now(),seen:!1},await this.addXP(t.xp,`Achievement: ${t.name}`),this.emit("achievement_unlocked",t),await this.save(),!0):!1}getUnlockedAchievements(){return Object.entries(this.player.achievements).map(([e,t])=>({...this.achievements[e],id:e,...t}))}getUnseenAchievements(){return this.getUnlockedAchievements().filter(e=>!e.seen)}async markAchievementsSeen(e){for(const t of e)this.player.achievements[t]&&(this.player.achievements[t].seen=!0);await this.save()}_updateDailyStreak(){const e=this._getTodayDateString(),t=this.player.streak.lastPlayDate;if(t===e)return;const s=this._getYesterdayDateString();t===s?(this.player.streak.current++,this.player.streak.current>this.player.streak.longest&&(this.player.streak.longest=this.player.streak.current)):this.player.streak.current=1,this.player.streak.lastPlayDate=e}getStreakMultiplier(){const e=this.player.streak.current;return e>=7?2:e>=5?1.5:e>=3?1.25:1}_getTodayDateString(){return new Date().toISOString().split("T")[0]}_getYesterdayDateString(){const e=new Date;return e.setDate(e.getDate()-1),e.toISOString().split("T")[0]}_initAchievements(){return{first_game:{name:"First Steps",description:"Play your first game",icon:"🎮",xp:50,check:e=>e.totalGamesPlayed>=1},level_5:{name:"Rising Star",description:"Reach level 5",icon:"⭐",xp:100,check:e=>e.level>=5},level_10:{name:"Expert Player",description:"Reach level 10",icon:"🏆",xp:250,check:e=>e.level>=10},streak_3:{name:"Dedicated",description:"Play 3 days in a row",icon:"🔥",xp:100,check:e=>e.streak.current>=3},streak_7:{name:"Unstoppable",description:"Play 7 days in a row",icon:"💥",xp:300,check:e=>e.streak.current>=7}}}}class M{constructor(e={}){this.storage=e.storage||window.localStorage,this.prefix=e.prefix||"dopamine_"}async save(e,t){try{const s=JSON.stringify(t);return this.storage.setItem(this.prefix+e,s),!0}catch(s){return console.error("Error saving data:",s),!1}}async load(e,t=null){try{const s=this.storage.getItem(this.prefix+e);return s?JSON.parse(s):t}catch(s){return console.error("Error loading data:",s),t}}async clear(e){this.storage.removeItem(this.prefix+e)}}class P{constructor(e){this.particleSystem=e,this.container=null,this.xpBar=null,this.levelDisplay=null,this.streakDisplay=null,this.init()}init(){this.container=document.createElement("div"),this.container.id="game-ui-overlay",this.container.innerHTML=`
2
+ <div class="game-ui-top-bar">
3
+ <div class="level-badge" id="level-badge">
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+ <span class="level-label">LVL</span>
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+ <span class="level-number" id="level-number">1</span>
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+ </div>
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+
8
+ <div class="xp-container">
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+ <div class="xp-bar-bg">
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+ <div class="xp-bar-fill" id="xp-bar-fill" style="width: 0%"></div>
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+ </div>
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+ <div class="xp-text" id="xp-text">0 /100 XP</div>
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+ </div>
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+
15
+ <div class="streak-badge" id="streak-badge">
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+ <span class="streak-icon">🔥</span>
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+ <span class="streak-number" id="streak-number">1</span>
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+ </div>
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+ </div>
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+ `,document.body.appendChild(this.container),this.xpBar=document.getElementById("xp-bar-fill"),this.xpText=document.getElementById("xp-text"),this.levelDisplay=document.getElementById("level-number"),this.streakDisplay=document.getElementById("streak-number")}updateXP(e,t,s){const i=e/s*100;this.xpBar.style.width=`${Math.min(100,i)}%`,this.xpText.textContent=`${e} / ${s} XP`,this.xpBar.style.animation="none",setTimeout(()=>{this.xpBar.style.animation="xp-pulse 0.3s ease-out"},10)}updateLevel(e){this.levelDisplay.textContent=e;const t=document.getElementById("level-badge");t.style.animation="none",setTimeout(()=>{t.style.animation="level-pulse 0.5s ease-out"},10)}updateStreak(e){this.streakDisplay.textContent=e;const t=document.getElementById("streak-badge");e>=7?t.style.background="linear-gradient(135deg, #ff6b00 0%, #ff4400 100%)":e>=3&&(t.style.background="linear-gradient(135deg, #ff8800 0%, #ff6b00 100%)")}showAchievement(e){const t=document.createElement("div");t.className="achievement-popup",t.innerHTML=`
21
+ <div class="achievement-shine"></div>
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+ <div class="achievement-content">
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+ <div class="achievement-icon">${e.icon}</div>
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+ <div class="achievement-info">
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+ <div class="achievement-title">Achievement Unlocked!</div>
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+ <div class="achievement-name">${e.name}</div>
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+ <div class="achievement-desc">${e.description}</div>
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+ <div class="achievement-xp">+${e.xp} XP</div>
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+ </div>
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+ </div>
31
+ `,document.body.appendChild(t),setTimeout(()=>{const s=t.getBoundingClientRect();this.particleSystem.confetti(s.left+s.width/2,s.top+s.height/2,40)},300),setTimeout(()=>{t.style.animation="slideOut 0.3s ease-in forwards",setTimeout(()=>t.remove(),300)},4e3)}showLevelUp(e,t){const s=document.createElement("div");s.className="level-up-overlay",s.innerHTML=`
32
+ <div class="level-up-content">
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+ <div class="level-up-title">LEVEL UP!</div>
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+ <div class="level-up-number">${t}</div>
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+ <div class="level-up-subtitle">Amazing progress!</div>
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+ </div>
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+ `,document.body.appendChild(s),setTimeout(()=>{for(let i=0;i<5;i++)setTimeout(()=>{const n=Math.random()*window.innerWidth,r=Math.random()*window.innerHeight*.6;this.particleSystem.confetti(n,r,30)},i*200)},300),setTimeout(()=>{s.style.opacity="0",setTimeout(()=>s.remove(),500)},2500)}showFloatingText(e,t,s,i="#ffd700",n="24px"){const r=document.createElement("div");r.className="floating-text",r.textContent=e,r.style.left=t+"px",r.style.top=s+"px",r.style.color=i,r.style.fontSize=n,document.body.appendChild(r),setTimeout(()=>r.remove(),2e3)}showCombo(e,t,s){this.showFloatingText(`${e}× COMBO!`,t,s,"#ff6b6b","32px"),this.particleSystem.fire(t,s,20)}showNearMiss(e,t){this.showFloatingText("CLOSE CALL!",e,t,"#45b7d1","20px"),this.particleSystem.sparkle(e,t,15,"#45b7d1")}showLuckyMoment(e,t,s){this.showFloatingText(`LUCKY ${e}×!`,t,s,"#ffd700","36px"),this.particleSystem.starBurst(t,s,12),this.particleSystem.confetti(t,s,25)}showNotification(e,t="normal"){const s=window.innerWidth/2,i=window.innerHeight/3;t==="legendary"?this.showLuckyMoment(e,s,i):t==="rare"?this.showCombo(e,s,i):this.showFloatingText(e,s,i,"#fff","24px")}showSummary(e){const t=document.createElement("div");t.className="message-box",t.style.display="flex",t.style.position="absolute",t.style.top="50%",t.style.left="50%",t.style.transform="translate(-50%, -50%)",t.style.zIndex="1000";let s="";e.metrics&&(s=Object.entries(e.metrics).map(([i,n])=>`<div style="display:flex;justify-content:space-between;width:100%"><span>${i}:</span> <strong>${n}</strong></div>`).join("")),t.innerHTML=`
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+ <h1>Game Over</h1>
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+ <div style="font-size: 3rem; font-weight: bold; color: #e06020; margin: 10px 0;">${e.score}</div>
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+ <div style="width: 100%; margin-bottom: 20px;">
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+ ${s}
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+ </div>
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+ <button class="btn" onclick="location.reload()">Play Again</button>
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+ <button class="btn" onclick="window.location.href='index.html'" style="margin-top: 10px; background: #543847;">Exit</button>
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+ `,document.body.appendChild(t)}}class E{constructor(e={}){this.container=e.container?typeof e.container=="string"?document.querySelector(e.container):e.container:document.body,this.canvasId=e.canvasId||"dopamine-particle-canvas",this.canvas=document.getElementById(this.canvasId),this.canvas||(this.canvas=document.createElement("canvas"),this.canvas.id=this.canvasId,this.canvas.style.pointerEvents="none",this.canvas.style.zIndex=e.zIndex||"9999",this.container===document.body?(this.canvas.style.position="fixed",this.canvas.style.top="0",this.canvas.style.left="0"):(this.canvas.style.position="absolute",this.canvas.style.top="0",this.canvas.style.left="0",window.getComputedStyle(this.container).position==="static"&&(this.container.style.position="relative")),this.container.appendChild(this.canvas)),this.ctx=this.canvas.getContext("2d"),this.particles=[],this.pool=[],this.sprites=new Map,this.customEffects=new Map,this.isAnimating=!1,this._resize(),window.ResizeObserver&&this.container!==document.body?new ResizeObserver(()=>this._resize()).observe(this.container):window.addEventListener("resize",()=>this._resize())}_resize(){this.container===document.body?(this.canvas.width=window.innerWidth,this.canvas.height=window.innerHeight):(this.canvas.width=this.container.clientWidth,this.canvas.height=this.container.clientHeight)}registerSprite(e,t){const s=new Image;s.src=t,this.sprites.set(e,s)}registerEffect(e,t){this.customEffects.set(e,t)}play(e,t,s,...i){const n=this.customEffects.get(e);n?n(t,s,...i):console.warn(`[DopamineJS] Effect '${e}' not found.`)}emit(e){const{x:t,y:s,count:i=10,speed:n=5,gravity:r=.1,decay:h=.02,life:c=1,color:l="#ffd700",sprite:u=null,spread:y=Math.PI*2,angle:p=0,size:w=5}=e;for(let R=0;R<i;R++){const d=this._getParticle(),j=p+(Math.random()-.5)*y,z=Math.random()*n;d.x=t,d.y=s,d.vx=Math.cos(j)*z,d.vy=Math.sin(j)*z,d.life=c,d.decay=h*(.8+Math.random()*.4),d.gravity=r,d.color=Array.isArray(l)?l[Math.floor(Math.random()*l.length)]:l,d.size=w*(.8+Math.random()*.4),d.sprite=u,d.rotation=Math.random()*Math.PI*2,d.rotationSpeed=(Math.random()-.5)*.2,this.particles.push(d)}this._startAnimation()}_getParticle(){return this.pool.length>0?this.pool.pop():{}}_recycleParticle(e){this.pool.push(e)}confetti(e,t,s=50){const i=["#ff6b6b","#4ecdc4","#45b7d1","#f7dc6f","#c06c84","#6c5ce7"];this.emit({x:e,y:t,count:s,color:i,speed:10,gravity:.3,decay:.015,size:8,spread:Math.PI*2})}coinShower(e,t,s=10){this.emit({x:e,y:t,count:s,color:"#ffd700",speed:4,gravity:.4,decay:.012,size:12,angle:-Math.PI/2,spread:Math.PI/2})}sparkle(e,t,s=20,i="#ffd700"){this.emit({x:e,y:t,count:s,color:i,speed:3,gravity:-.05,decay:.03,size:3})}fire(e,t,s=15){const i=["#ff6b00","#ff8800","#ffaa00","#ff4400"];this.emit({x:e,y:t,count:s,color:i,speed:3,gravity:-.2,decay:.04,size:5,angle:-Math.PI/2,spread:Math.PI/4})}starBurst(e,t,s=8){for(let i=0;i<s;i++){const n=this._getParticle(),r=Math.PI*2/s*i,h=4;n.x=e,n.y=t,n.vx=Math.cos(r)*h,n.vy=Math.sin(r)*h,n.life=1,n.decay=.03,n.gravity=0,n.color="#ffffff",n.size=15,n.sprite=null,n.type="star",n.rotation=r,n.rotationSpeed=0,this.particles.push(n)}this._startAnimation()}_startAnimation(){this.isAnimating||(this.isAnimating=!0,this._animate())}_animate(){this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let e=this.particles.length-1;e>=0;e--){const t=this.particles[e];if(t.vy+=t.gravity,t.x+=t.vx,t.y+=t.vy,t.life-=t.decay,t.rotationSpeed&&(t.rotation+=t.rotationSpeed),t.life<=0){this._recycleParticle(t),this.particles.splice(e,1);continue}if(this.ctx.save(),this.ctx.globalAlpha=t.life,this.ctx.translate(t.x,t.y),this.ctx.rotate(t.rotation),t.sprite&&this.sprites.has(t.sprite)){const s=this.sprites.get(t.sprite);s.complete&&this.ctx.drawImage(s,-t.size/2,-t.size/2,t.size,t.size)}else t.type==="star"?(this.ctx.fillStyle=t.color,this._drawStarPath(0,0,5,t.size,t.size/2),this.ctx.fill()):(this.ctx.fillStyle=t.color,this.ctx.beginPath(),this.ctx.arc(0,0,t.size,0,Math.PI*2),this.ctx.fill());this.ctx.restore()}this.particles.length>0?requestAnimationFrame(()=>this._animate()):this.isAnimating=!1}_drawStarPath(e,t,s,i,n){let r=Math.PI/2*3,h=e,c=t;const l=Math.PI/s;this.ctx.beginPath(),this.ctx.moveTo(e,t-i);for(let u=0;u<s;u++)h=e+Math.cos(r)*i,c=t+Math.sin(r)*i,this.ctx.lineTo(h,c),r+=l,h=e+Math.cos(r)*n,c=t+Math.sin(r)*n,this.ctx.lineTo(h,c),r+=l;this.ctx.lineTo(e,t-i),this.ctx.closePath()}clear(){this.particles.forEach(e=>this._recycleParticle(e)),this.particles=[],this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height)}}class T{constructor(e={}){this.audioContext=null,this.storageKey=e.storageKey||"dopamineSoundsMuted",this.muted=localStorage.getItem(this.storageKey)==="true",this.assets=new Map,this.customSounds=e.customSounds||{},Object.keys(this.customSounds).length>0&&this.preloadSounds(this.customSounds)}initAudio(){if(!this.audioContext){const e=window.AudioContext||window.webkitAudioContext;this.audioContext=new e}this.audioContext.state==="suspended"&&this.audioContext.resume()}toggleMute(){return this.muted=!this.muted,localStorage.setItem(this.storageKey,this.muted),this.muted}registerSound(e,t){this.customSounds[e]=t,this.audioContext&&this.loadSound(e,t)}async preloadSounds(e){const t=Object.entries(e).map(([s,i])=>this.loadSound(s,i));await Promise.allSettled(t)}async loadSound(e,t){try{if(!this.audioContext)return;const i=await(await fetch(t)).arrayBuffer(),n=await this.audioContext.decodeAudioData(i);this.assets.set(e,n)}catch(s){console.warn(`[DopamineJS] Failed to load sound '${e}':`,s)}}async play(e){if(this.muted)return;if(this.initAudio(),this.assets.has(e)){this._playBuffer(this.assets.get(e));return}if(this.customSounds[e]&&!this.assets.has(e)&&(await this.loadSound(e,this.customSounds[e]),this.assets.has(e))){this._playBuffer(this.assets.get(e));return}const t={jump:()=>this.playJump(!0),score:()=>this.playScore(!0),success:()=>this.playSuccess(!0),click:()=>this.playClick(!0),error:()=>this.playError(!0),gameover:()=>this.playGameOver(!0)};t[e]&&t[e]()}_playBuffer(e){const t=this.audioContext.createBufferSource();t.buffer=e,t.connect(this.audioContext.destination),t.start(0)}playTone(e,t,s="sine",i=.3){if(this.muted)return;this.initAudio();const n=this.audioContext.createOscillator(),r=this.audioContext.createGain();n.connect(r),r.connect(this.audioContext.destination),n.frequency.value=e,n.type=s,r.gain.setValueAtTime(i,this.audioContext.currentTime),r.gain.exponentialRampToValueAtTime(.01,this.audioContext.currentTime+t),n.start(this.audioContext.currentTime),n.stop(this.audioContext.currentTime+t)}playJump(e=!1){if(!e&&this.assets.has("jump"))return this.play("jump");this.playTone(400,.1,"square",.2)}playScore(e=!1){if(!e&&this.assets.has("score"))return this.play("score");this.playTone(800,.15,"sine",.25),setTimeout(()=>this.playTone(1e3,.15,"sine",.25),50)}playGameOver(e=!1){if(!e&&this.assets.has("gameover"))return this.play("gameover");this.playTone(300,.2,"sawtooth",.3),setTimeout(()=>this.playTone(200,.2,"sawtooth",.3),100),setTimeout(()=>this.playTone(150,.3,"sawtooth",.3),200)}playClick(e=!1){if(!e&&this.assets.has("click"))return this.play("click");this.playTone(600,.05,"sine",.1)}playSuccess(e=!1){if(!e&&this.assets.has("success"))return this.play("success");this.playTone(600,.1,"sine",.2),setTimeout(()=>this.playTone(800,.2,"sine",.2),100)}playError(e=!1){if(!e&&this.assets.has("error"))return this.play("error");this.playTone(200,.2,"sawtooth",.3)}}class G{constructor(e={}){this.config=e,this.dataService=new M(e.data||{}),this.rewardSystem=new b(this.dataService,e.rewards||{}),this.soundManager=new T(e.sound||{}),this.particleSystem=new E(e.particles||{}),this.gameUI=new P(this.particleSystem),this._bindEvents()}async init(){return await this.rewardSystem.init(),console.log("DopamineJS Initialized 🚀"),{rewardSystem:this.rewardSystem,gameUI:this.gameUI,particleSystem:this.particleSystem,soundManager:this.soundManager}}_bindEvents(){this.rewardSystem.on("xp_gained",e=>{const{total:t,needed:s}=this.rewardSystem.getXPForNextLevel();this.gameUI.updateXP(this.rewardSystem.player.xp,s,t),e.xpGained>0}),this.rewardSystem.on("level_up",e=>{this.gameUI.updateLevel(e.newLevel),this.gameUI.showLevelUp(e.oldLevel,e.newLevel)}),this.rewardSystem.on("achievement_unlocked",e=>{this.gameUI.showAchievement(e)}),this.rewardSystem.on("new_high_score",e=>{this.gameUI.showNotification(`New High Score: ${e.score}!`,"legendary"),this.soundManager.playSuccess()})}}class m{constructor(){this._listeners=new Map,this._onceListeners=new Map,this._sortedCache=new Map}on(e,t,s=0){return this._listeners.has(e)||this._listeners.set(e,new Set),this._listeners.get(e).add({callback:t,priority:s}),this._sortedCache.delete(e),this}once(e,t){return this._onceListeners.has(e)||this._onceListeners.set(e,new Set),this._onceListeners.get(e).add(t),this}off(e,t){const s=this._listeners.get(e);if(s){for(const n of s)if(n.callback===t){s.delete(n),this._sortedCache.delete(e);break}}const i=this._onceListeners.get(e);return i&&i.delete(t),this}emit(e,t){const s=this._getSortedListeners(e);for(let n=0;n<s.length;n++)s[n].callback(t);const i=this._onceListeners.get(e);if(i&&i.size>0){for(const n of i)n(t);i.clear()}}_getSortedListeners(e){if(this._sortedCache.has(e))return this._sortedCache.get(e);const t=this._listeners.get(e);if(!t||t.size===0)return[];const s=Array.from(t).sort((i,n)=>n.priority-i.priority);return this._sortedCache.set(e,s),s}clear(e){e?(this._listeners.delete(e),this._onceListeners.delete(e),this._sortedCache.delete(e)):(this._listeners.clear(),this._onceListeners.clear(),this._sortedCache.clear())}hasListeners(e){const t=this._listeners.get(e),s=this._onceListeners.get(e);return t&&t.size>0||s&&s.size>0}}m.Events={TICK:"tick",FIXED_UPDATE:"fixed_update",RENDER:"render",COLLISION_ENTER:"collision_enter",COLLISION_EXIT:"collision_exit",XP_GAINED:"xp_gained",LEVEL_UP:"level_up",ACHIEVEMENT_UNLOCKED:"achievement_unlocked",NEW_HIGH_SCORE:"new_high_score",STREAK_UPDATED:"streak_updated",SYSTEM_REGISTERED:"system_registered",SYSTEM_UNREGISTERED:"system_unregistered",PLUGIN_LOADED:"plugin_loaded",PLUGIN_UNLOADED:"plugin_unloaded"};class I{constructor(e){this.kernel=e,this._systems=new Map,this._updateOrder=[],this._fixedUpdateOrder=[],this._needsRecompute=!1}register(e,t,{priority:s=0,dependencies:i=[]}={}){this._systems.has(e)&&(console.warn(`[SystemRegistry] System "${e}" already registered. Replacing.`),this.unregister(e));for(const n of i)this._systems.has(n)||console.warn(`[SystemRegistry] Dependency "${n}" not found for system "${e}"`);return this._systems.set(e,{system:t,priority:s,dependencies:i}),t.init&&t.init(this.kernel),this._needsRecompute=!0,this.kernel.events.emit("system_registered",{name:e,system:t}),this}get(e){const t=this._systems.get(e);return t?t.system:void 0}has(e){return this._systems.has(e)}unregister(e){const t=this._systems.get(e);return t?(t.system.destroy&&t.system.destroy(),this._systems.delete(e),this._needsRecompute=!0,this.kernel.events.emit("system_unregistered",{name:e}),!0):!1}update(e){this._needsRecompute&&this._recomputeUpdateOrder();for(let t=0;t<this._updateOrder.length;t++){const s=this._updateOrder[t];s.update&&s.update(e)}}fixedUpdate(e){this._needsRecompute&&this._recomputeUpdateOrder();for(let t=0;t<this._fixedUpdateOrder.length;t++){const s=this._fixedUpdateOrder[t];s.fixedUpdate&&s.fixedUpdate(e)}}_recomputeUpdateOrder(){const e=Array.from(this._systems.entries()),t=new Map,s=new Map;for(const[r,h]of e)t.set(r,h.dependencies),s.set(r,0);for(const[r,h]of t)for(const c of h)s.has(c)&&s.set(r,s.get(r)+1);const i=[],n=[];for(const[r,h]of s)h===0&&i.push(r);for(;i.length>0;){i.sort((h,c)=>{const l=this._systems.get(h).priority;return this._systems.get(c).priority-l});const r=i.shift();n.push(r);for(const[h,c]of t)if(c.includes(r)){const l=s.get(h)-1;s.set(h,l),l===0&&i.push(h)}}n.length!==e.length&&(console.error("[SystemRegistry] Circular dependency detected in systems!"),n.length=0,n.push(...e.map(([r])=>r).sort((r,h)=>this._systems.get(h).priority-this._systems.get(r).priority))),this._updateOrder=n.map(r=>this._systems.get(r).system).filter(r=>r.update),this._fixedUpdateOrder=n.map(r=>this._systems.get(r).system).filter(r=>r.fixedUpdate),this._needsRecompute=!1}getSystemNames(){return Array.from(this._systems.keys())}clear(){for(const e of this._systems.keys())this.unregister(e)}}class C{constructor(e){this.kernel=e,this._plugins=new Map,this._loadOrder=[]}use(e){if(!e.name)throw new Error("[PluginRegistry] Plugin must have a name");if(this._plugins.has(e.name))return console.warn(`[PluginRegistry] Plugin "${e.name}" already registered. Skipping.`),this;if(!e.init||typeof e.init!="function")throw new Error(`[PluginRegistry] Plugin "${e.name}" must have an init() method`);this._plugins.set(e.name,e),this._loadOrder.push(e.name);try{e.init(this.kernel),this.kernel.events.emit("plugin_loaded",{name:e.name,version:e.version}),console.log(`[PluginRegistry] Loaded plugin: ${e.name}${e.version?` v${e.version}`:""}`)}catch(t){throw console.error(`[PluginRegistry] Failed to initialize plugin "${e.name}":`,t),this._plugins.delete(e.name),this._loadOrder.pop(),t}return this}async useAsync(e){if(!e.name)throw new Error("[PluginRegistry] Plugin must have a name");if(this._plugins.has(e.name))return console.warn(`[PluginRegistry] Plugin "${e.name}" already registered. Skipping.`),this;if(!e.init||typeof e.init!="function")throw new Error(`[PluginRegistry] Plugin "${e.name}" must have an init() method`);this._plugins.set(e.name,e),this._loadOrder.push(e.name);try{await e.init(this.kernel),this.kernel.events.emit("plugin_loaded",{name:e.name,version:e.version}),console.log(`[PluginRegistry] Loaded plugin: ${e.name}${e.version?` v${e.version}`:""}`)}catch(t){throw console.error(`[PluginRegistry] Failed to initialize plugin "${e.name}":`,t),this._plugins.delete(e.name),this._loadOrder.pop(),t}return this}remove(e){const t=this._plugins.get(e);if(!t)return!1;if(t.destroy)try{t.destroy()}catch(i){console.error(`[PluginRegistry] Error destroying plugin "${e}":`,i)}this._plugins.delete(e);const s=this._loadOrder.indexOf(e);return s>-1&&this._loadOrder.splice(s,1),this.kernel.events.emit("plugin_unloaded",{name:e}),!0}get(e){return this._plugins.get(e)}has(e){return this._plugins.has(e)}getPluginNames(){return Array.from(this._plugins.keys())}getLoadOrder(){return[...this._loadOrder]}clear(){for(let e=this._loadOrder.length-1;e>=0;e--)this.remove(this._loadOrder[e])}}class O{constructor(e={}){this.width=e.width||800,this.height=e.height||600,this.backgroundColor=e.backgroundColor||"#000000",this.canvas=document.createElement("canvas"),this.canvas.width=this.width,this.canvas.height=this.height,this.ctx=this.canvas.getContext("2d"),(e.parent?typeof e.parent=="string"?document.querySelector(e.parent):e.parent:document.body).appendChild(this.canvas)}clear(){this.ctx.fillStyle=this.backgroundColor,this.ctx.fillRect(0,0,this.width,this.height)}resize(e,t){this.width=e,this.height=t,this.canvas.width=e,this.canvas.height=t}}class A{constructor(){this.running=!1,this.lastTime=0,this.callbacks=new Set,this._tick=this._tick.bind(this)}add(e){this.callbacks.add(e)}remove(e){this.callbacks.delete(e)}start(){this.running||(this.running=!0,this.lastTime=performance.now(),requestAnimationFrame(this._tick))}stop(){this.running=!1}_tick(e){if(!this.running)return;const t=(e-this.lastTime)/1e3;this.lastTime=e;const s=Math.min(t,.1);for(const i of this.callbacks)i(s);requestAnimationFrame(this._tick)}}class f{constructor(){this.gameObject=null,this.kernel=null}get physics(){var e;return(e=this.kernel)==null?void 0:e.systems.get("physics")}get input(){var e;return(e=this.kernel)==null?void 0:e.systems.get("input")}get loader(){var e;return(e=this.kernel)==null?void 0:e.systems.get("loader")}get events(){var e;return(e=this.kernel)==null?void 0:e.events}onAttach(){}onDetach(){}update(e){}render(e){}}class $ extends f{constructor(e="box",t=50,s=50,i=25){super(),this.type=e,this.width=t,this.height=s,this.radius=i,this.tag=null}onAttach(){super.onAttach(),this.physics&&this.physics.add(this)}onDetach(){super.onDetach(),this.physics&&this.physics.remove(this)}getBounds(){const e=this.gameObject;if(this.type==="box")return{left:e.x-this.width/2,right:e.x+this.width/2,top:e.y-this.height/2,bottom:e.y+this.height/2};if(this.type==="circle")return{x:e.x,y:e.y,radius:this.radius}}}class _{constructor(){this.colliders=[],this.kernel=null}init(e){this.kernel=e}fixedUpdate(e){this.step()}destroy(){this.colliders=[]}add(e){this.colliders.push(e)}remove(e){const t=this.colliders.indexOf(e);t>-1&&this.colliders.splice(t,1)}step(){for(let e=0;e<this.colliders.length;e++)for(let t=e+1;t<this.colliders.length;t++){const s=this.colliders[e],i=this.colliders[t];this._intersects(s,s.getBounds(),i,i.getBounds())&&(this._notifyCollision(s.gameObject,i.gameObject),this._notifyCollision(i.gameObject,s.gameObject))}}_notifyCollision(e,t){!e||!e.components||e.components.forEach(s=>{s.onCollisionEnter&&s.onCollisionEnter(t)})}checkOverlap(e,t){const s=[],i=e.getBounds();for(const n of this.colliders){if(n===e||t&&n.tag!==t)continue;const r=n.getBounds();this._intersects(e,i,n,r)&&s.push(n)}return s}_intersects(e,t,s,i){if(e.type==="box"&&s.type==="box")return t.left<i.right&&t.right>i.left&&t.top<i.bottom&&t.bottom>i.top;if(e.type==="circle"&&s.type==="circle"){const n=t.x-i.x,r=t.y-i.y;return Math.sqrt(n*n+r*r)<t.radius+i.radius}return!1}addBody(e){this.add(e)}removeBody(e){this.remove(e)}checkCollision(e,t){return this._intersects(e,e.getBounds(),t,t.getBounds())}raycast(e,t,s){return null}setGravity(e,t){}}const B=new _;console.warn("[DopamineJS] GlobalPhysics is deprecated. Use kernel.physics instead.");class x{constructor(){this.keys=new Map,this.mouse={x:0,y:0,buttons:new Map},this.kernel=null,this._onKeyDown=this._onKeyDown.bind(this),this._onKeyUp=this._onKeyUp.bind(this),this._onMouseMove=this._onMouseMove.bind(this),this._onMouseDown=this._onMouseDown.bind(this),this._onMouseUp=this._onMouseUp.bind(this)}init(e){this.kernel=e,window.addEventListener("keydown",this._onKeyDown),window.addEventListener("keyup",this._onKeyUp),window.addEventListener("mousemove",this._onMouseMove),window.addEventListener("mousedown",this._onMouseDown),window.addEventListener("mouseup",this._onMouseUp)}destroy(){window.removeEventListener("keydown",this._onKeyDown),window.removeEventListener("keyup",this._onKeyUp),window.removeEventListener("mousemove",this._onMouseMove),window.removeEventListener("mousedown",this._onMouseDown),window.removeEventListener("mouseup",this._onMouseUp)}_onKeyDown(e){this.keys.set(e.key,!0)}_onKeyUp(e){this.keys.set(e.key,!1)}_onMouseMove(e){this.mouse.x=e.clientX,this.mouse.y=e.clientY}_onMouseDown(e){this.mouse.buttons.set(e.button,!0)}_onMouseUp(e){this.mouse.buttons.set(e.button,!1)}isKeyDown(e){return this.keys.get(e)||!1}isMouseButtonDown(e=0){return this.mouse.buttons.get(e)||!1}}const F=new x;console.warn("[DopamineJS] GlobalInput is deprecated. Use kernel.input instead.");class S{constructor(){this.assets=new Map,this.kernel=null}init(e){this.kernel=e}destroy(){this.assets.clear()}async loadImage(e,t){return new Promise((s,i)=>{const n=new Image;n.onload=()=>{this.assets.set(e,n),s(n)},n.onerror=i,n.src=t})}get(e){return this.assets.get(e)}}const N=new S;console.warn("[DopamineJS] GlobalLoader is deprecated. Use kernel.loader instead.");class D{constructor(e={}){this.config=e,this.events=new m,this.systems=new I(this),this.plugins=new C(this),this._registerCoreSystems(e),this.fixedTimestep=e.fixedTimestep||1/60,this._accumulator=0,this._maxAccumulator=this.fixedTimestep*5}_registerCoreSystems(e){this.systems.register("ticker",new A,{priority:100}),this.systems.register("renderer",new O(e.renderer||{}),{priority:90}),this.systems.register("input",new x,{priority:80}),this.systems.register("loader",new S,{priority:70}),this.systems.register("physics",new _,{priority:60})}start(){const e=this.systems.get("ticker");e&&(e.add(this._update.bind(this)),e.start()),this.events.emit("kernel_started")}stop(){const e=this.systems.get("ticker");e&&e.stop(),this.events.emit("kernel_stopped")}_update(e){for(this.events.emit(m.Events.TICK,{dt:e}),this._accumulator+=e,this._accumulator>this._maxAccumulator&&(this._accumulator=this._maxAccumulator);this._accumulator>=this.fixedTimestep;)this.events.emit(m.Events.FIXED_UPDATE,{dt:this.fixedTimestep}),this.systems.fixedUpdate(this.fixedTimestep),this._accumulator-=this.fixedTimestep;this.systems.update(e),this.events.emit(m.Events.RENDER,{dt:e})}get physics(){return this.systems.get("physics")}get input(){return this.systems.get("input")}get loader(){return this.systems.get("loader")}get renderer(){return this.systems.get("renderer")}get ticker(){return this.systems.get("ticker")}destroy(){this.stop(),this.plugins.clear(),this.systems.clear(),this.events.clear()}}const v={init(a){},update(a){},fixedUpdate(a){},destroy(){}};class K{constructor(){this.kernel=null}init(e){this.kernel=e}update(e){}fixedUpdate(e){}destroy(){}}const X={...v,addBody(a){},removeBody(a){},checkCollision(a,e){},raycast(a,e,t){},setGravity(a,e){},step(a){}},H={...v,registerSound(a,e){},preloadSounds(a){},play(a,e){},playTone(a,e,t,s){},stop(a){},toggleMute(){},setVolume(a){}},q={...v,registerSprite(a,e){},registerEffect(a,e){},play(a,e,t,...s){},emit(a){},clear(){},confetti(a,e,t){},coinShower(a,e,t){},sparkle(a,e,t,s){},fire(a,e,t){},starBurst(a,e,t){}};class J{constructor(){this.children=[],this.game=null}onEnter(){}onExit(){}update(e){for(const t of this.children)t.update&&t.update(e)}add(e){return e.kernel=this.kernel,this.gameObjects.push(e),e}remove(e){const t=this.gameObjects.indexOf(e);t>-1&&this.gameObjects.splice(t,1)}update(e){for(const t of this.gameObjects)t.update(e)}render(e){for(const t of this.gameObjects)t.render(e)}}class L{constructor(e){this.game=e,this.currentScene=null}run(e){this.currentScene&&this.currentScene.onExit(),this.currentScene=e,this.currentScene.game=this.game,this.game.scene=e,e.onEnter()}}class W{constructor(e={}){this.config=e,this.kernel=new D(e),this.director=new L(this),this.kernel.events.on(m.Events.TICK,this._update.bind(this),10),this.kernel.events.on(m.Events.RENDER,this._render.bind(this),10)}get renderer(){return this.kernel.renderer}get ticker(){return this.kernel.ticker}get physics(){return this.kernel.physics}get input(){return this.kernel.input}start(){this.kernel.start()}stop(){this.kernel.stop()}setScene(e){e.kernel=this.kernel,this.director.run(e)}_update({dt:e}){this.director.currentScene&&this.director.currentScene.update(e)}_render({dt:e}){this.renderer.clear(),this.director.currentScene&&this.director.currentScene.render(this.renderer.ctx)}destroy(){this.kernel.destroy()}}class Y{constructor(e=0,t=0){this.x=e,this.y=t,this.rotation=0,this.scale={x:1,y:1},this.components=[],this.children=[],this.parent=null,this.kernel=null}addChild(e){return e.parent=this,e.kernel=this.kernel,this.children.push(e),e}addComponent(e){return e.gameObject=this,e.kernel=this.kernel,this.components.push(e),e.onAttach(),e}getComponent(e){return this.components.find(t=>t instanceof e)}update(e){for(const t of this.components)t.update&&t.update(e);for(const t of this.children)t.update(e)}render(e){e.save(),e.translate(this.x,this.y),e.rotate(this.rotation),e.scale(this.scale.x,this.scale.y);for(const t of this.components)t.render&&t.render(e);for(const t of this.children)t.render(e);e.restore()}}class k{constructor(e=0,t=0){this.x=e,this.y=t}add(e){return this.x+=e.x,this.y+=e.y,this}sub(e){return this.x-=e.x,this.y-=e.y,this}scale(e){return this.x*=e,this.y*=e,this}distance(e){const t=this.x-e.x,s=this.y-e.y;return Math.sqrt(t*t+s*s)}normalize(){const e=Math.sqrt(this.x*this.x+this.y*this.y);return e>0&&(this.x/=e,this.y/=e),this}clone(){return new k(this.x,this.y)}static distance(e,t){return Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2))}}class U extends f{constructor(e){super(),this.image=e,this.anchor={x:.5,y:.5},this.width=e?e.width:0,this.height=e?e.height:0,this.frame={x:0,y:0,w:this.width,h:this.height}}setFrame(e,t,s,i){this.frame={x:e,y:t,w:s,h:i},this.width=s,this.height=i}setTexture(e){this.image=e,e&&this.setFrame(0,0,e.width,e.height)}render(e){if(!this.image)return;const t=this.frame.w,s=this.frame.h,i=-t*this.anchor.x,n=-s*this.anchor.y;e.drawImage(this.image,this.frame.x,this.frame.y,t,s,i,n,t,s)}}class V extends f{constructor(){super(),this.animations={},this.currentAnim=null,this.timer=0,this.currentFrameIndex=0,this.sprite=null}onAttach(){this.sprite=this.gameObject.getComponent(U),this.sprite||console.warn("Animator attached to GameObject without a Sprite component.")}addAnimation(e,t,s=10,i=!0){this.animations[e]={frames:t,fps:s,loop:i}}play(e){this.currentAnim&&this.currentAnim.name===e||this.animations[e]&&(this.currentAnim={name:e,...this.animations[e]},this.currentFrameIndex=0,this.timer=0,this._updateFrame())}update(e){if(!this.currentAnim||!this.sprite)return;this.timer+=e;const t=1/this.currentAnim.fps;this.timer>=t&&(this.timer-=t,this.currentFrameIndex++,this.currentFrameIndex>=this.currentAnim.frames.length&&(this.currentAnim.loop?this.currentFrameIndex=0:this.currentFrameIndex=this.currentAnim.frames.length-1),this._updateFrame())}_updateFrame(){const e=this.currentAnim.frames[this.currentFrameIndex];this.sprite.setFrame(e.x,e.y,e.w,e.h)}}class Q{static createGround(e,t,s="#333"){const i=document.createElement("canvas");i.width=e,i.height=t;const n=i.getContext("2d");n.fillStyle=s,n.fillRect(0,0,e,t);for(let r=0;r<1e3;r++){n.fillStyle=Math.random()>.5?"#444":"#222";const h=Math.random()*4+2;n.fillRect(Math.random()*e,Math.random()*t,h,h)}n.strokeStyle="rgba(255,255,255,0.05)",n.lineWidth=2,n.beginPath();for(let r=0;r<=e;r+=64)n.moveTo(r,0),n.lineTo(r,t);for(let r=0;r<=t;r+=64)n.moveTo(0,r),n.lineTo(e,r);return n.stroke(),i}static createCharacterSheet(e,t){const n=document.createElement("canvas");n.width=64*4,n.height=64;const r=n.getContext("2d");for(let h=0;h<4;h++){const c=h*64,l=0,u=c+64/2,y=l+64/2,p=h%2===0?0:-2,w=h===1?5:h===3?-5:0;r.fillStyle=e,r.beginPath(),r.arc(u,y+p,20,0,Math.PI*2),r.fill(),r.fillStyle=t,r.beginPath(),r.arc(u-15,y+p+w,8,0,Math.PI*2),r.arc(u+15,y+p-w,8,0,Math.PI*2),r.fill(),r.fillStyle=Z(e),r.beginPath(),r.arc(u,y+p,15,0,Math.PI*2),r.fill(),t==="#333"&&(r.fillStyle="#000",r.fillRect(u+10,y+p-5,25,6))}return n}}function Z(a,e){return a}class ee extends f{constructor(e){super(),this.system=e}play(e,t={}){const s=this.gameObject.x,i=this.gameObject.y;switch(e){case"confetti":this.system.confetti(s,i,t.count);break;case"fire":this.system.fire(s,i,t.count);break;case"sparkle":this.system.sparkle(s,i,t.count,t.color);break;case"blood":this.system.emit({x:s,y:i,count:10,color:["#8a0303","#ff0000"],speed:4,gravity:.1,decay:.05});break;default:this.system.emit({x:s,y:i,...t})}}}class te extends f{constructor(){super(),this.intensity=0,this.duration=0,this.timer=0,this.originalPos={x:0,y:0},this.isShaking=!1}shake(e=5,t=.2){this.intensity=e,this.duration=t,this.timer=0,this.isShaking=!0,this.timer===0&&(this.originalPos.x=this.gameObject.x,this.originalPos.y=this.gameObject.y)}update(e){if(!this.isShaking)return;if(this.timer+=e,this.timer>=this.duration){this.isShaking=!1,this.gameObject.x=this.originalPos.x,this.gameObject.y=this.originalPos.y;return}const t=(Math.random()-.5)*2*this.intensity,s=(Math.random()-.5)*2*this.intensity;this.gameObject.x=this.originalPos.x+t,this.gameObject.y=this.originalPos.y+s}}o.Animator=V,o.Collider=$,o.Component=f,o.DataService=M,o.Director=L,o.DopamineKernel=D,o.EventBus=m,o.Game=W,o.GameObject=Y,o.GameUI=P,o.GlobalInput=F,o.GlobalLoader=N,o.GlobalPhysics=B,o.IAudioSystem=H,o.IParticleSystem=q,o.IPhysicsSystem=X,o.ISystem=v,o.Input=x,o.Loader=S,o.ParticleEmitter=ee,o.ParticleSystem=E,o.Physics=_,o.PluginRegistry=C,o.Renderer=O,o.RewardSystem=b,o.Scene=J,o.ScreenShake=te,o.SoundManager=T,o.Sprite=U,o.System=K,o.SystemRegistry=I,o.TextureGenerator=Q,o.Ticker=A,o.Vector2=k,o.default=G,Object.defineProperties(o,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}})});
package/package.json CHANGED
@@ -1,56 +1,48 @@
1
1
  {
2
2
  "name": "dopaminejs",
3
- "version": "1.2.0",
4
- "description": "A lightweight library for adding juice, rewards, and feedback to HTML5 games.",
5
- "main": "dist/dopamine.umd.js",
6
- "module": "dist/dopamine.mjs",
7
- "style": "dist/style.css",
8
- "files": [
9
- "dist",
10
- "src",
11
- "README.md",
12
- "LICENSE",
13
- "CHANGELOG.md",
14
- "ARCHITECTURE.md"
15
- ],
3
+ "version": "2.0.0",
4
+ "description": "Lightweight Game Feel Engine - Add juice, rewards, and feedback to HTML5 games",
5
+ "type": "module",
6
+ "main": "./dist/dopamine.umd.js",
7
+ "module": "./dist/dopamine.mjs",
16
8
  "exports": {
17
9
  ".": {
18
10
  "import": "./dist/dopamine.mjs",
19
- "require": "./dist/dopamine.umd.js",
20
- "default": "./dist/dopamine.umd.js"
11
+ "require": "./dist/dopamine.umd.js"
21
12
  },
22
13
  "./style.css": "./dist/style.css"
23
14
  },
15
+ "files": [
16
+ "dist",
17
+ "src"
18
+ ],
24
19
  "scripts": {
25
20
  "dev": "vite",
26
21
  "build": "vite build",
27
- "preview": "vite preview",
28
22
  "test": "vitest",
29
- "release": "node scripts/deploy.js",
30
- "prepublishOnly": "npm run build"
23
+ "preview": "vite preview"
31
24
  },
32
25
  "keywords": [
33
- "game-dev",
34
- "html5",
26
+ "game",
27
+ "gamedev",
28
+ "game-feel",
29
+ "juice",
30
+ "feedback",
35
31
  "rewards",
36
32
  "particles",
37
- "feedback",
38
- "juice",
39
- "gamification"
33
+ "sound",
34
+ "xp",
35
+ "achievements"
40
36
  ],
41
- "author": "Gemini",
42
- "license": "MIT",
43
- "devDependencies": {
44
- "jsdom": "^27.2.0",
45
- "vite": "^5.0.0",
46
- "vitest": "^4.0.15"
47
- },
37
+ "author": "BaryoDev",
38
+ "license": "MPL-2.0",
48
39
  "repository": {
49
40
  "type": "git",
50
- "url": "https://github.com/BaryoDev/dopaminejs.git"
41
+ "url": "https://github.com/BaryoDev/dopaminejs.git",
42
+ "directory": "packages/dopaminejs"
51
43
  },
52
44
  "bugs": {
53
45
  "url": "https://github.com/BaryoDev/dopaminejs/issues"
54
46
  },
55
47
  "homepage": "https://github.com/BaryoDev/dopaminejs#readme"
56
- }
48
+ }
@@ -0,0 +1,62 @@
1
+ import { Component } from '../core/Component.js';
2
+ import { Sprite } from './Sprite.js';
3
+
4
+ export class Animator extends Component {
5
+ constructor() {
6
+ super();
7
+ this.animations = {}; // { name: { frames: [{x,y,w,h}], fps: 10, loop: true } }
8
+ this.currentAnim = null;
9
+ this.timer = 0;
10
+ this.currentFrameIndex = 0;
11
+ this.sprite = null;
12
+ }
13
+
14
+ onAttach() {
15
+ this.sprite = this.gameObject.getComponent(Sprite);
16
+ if (!this.sprite) {
17
+ console.warn('Animator attached to GameObject without a Sprite component.');
18
+ }
19
+ }
20
+
21
+ addAnimation(name, frames, fps = 10, loop = true) {
22
+ this.animations[name] = { frames, fps, loop };
23
+ }
24
+
25
+ play(name) {
26
+ if (this.currentAnim && this.currentAnim.name === name) return;
27
+
28
+ if (this.animations[name]) {
29
+ this.currentAnim = { name, ...this.animations[name] };
30
+ this.currentFrameIndex = 0;
31
+ this.timer = 0;
32
+ this._updateFrame();
33
+ }
34
+ }
35
+
36
+ update(dt) {
37
+ if (!this.currentAnim || !this.sprite) return;
38
+
39
+ this.timer += dt;
40
+ const interval = 1.0 / this.currentAnim.fps;
41
+
42
+ if (this.timer >= interval) {
43
+ this.timer -= interval;
44
+ this.currentFrameIndex++;
45
+
46
+ if (this.currentFrameIndex >= this.currentAnim.frames.length) {
47
+ if (this.currentAnim.loop) {
48
+ this.currentFrameIndex = 0;
49
+ } else {
50
+ this.currentFrameIndex = this.currentAnim.frames.length - 1;
51
+ // Could emit 'animationComplete' here
52
+ }
53
+ }
54
+ this._updateFrame();
55
+ }
56
+ }
57
+
58
+ _updateFrame() {
59
+ const frame = this.currentAnim.frames[this.currentFrameIndex];
60
+ this.sprite.setFrame(frame.x, frame.y, frame.w, frame.h);
61
+ }
62
+ }
@@ -0,0 +1,50 @@
1
+ import { Component } from './Component.js';
2
+
3
+ /**
4
+ * Collider Component
5
+ * Handles collision detection for GameObjects.
6
+ */
7
+ export class Collider extends Component {
8
+ constructor(type = 'box', width = 50, height = 50, radius = 25) {
9
+ super();
10
+ this.type = type; // 'box' or 'circle'
11
+ this.width = width;
12
+ this.height = height;
13
+ this.radius = radius;
14
+ this.tag = null; // For collision filtering
15
+ }
16
+
17
+ onAttach() {
18
+ super.onAttach();
19
+ // Register with physics system through kernel
20
+ if (this.physics) {
21
+ this.physics.add(this);
22
+ }
23
+ }
24
+
25
+ onDetach() {
26
+ super.onDetach();
27
+ // Unregister from physics
28
+ if (this.physics) {
29
+ this.physics.remove(this);
30
+ }
31
+ }
32
+
33
+ getBounds() {
34
+ const go = this.gameObject;
35
+ if (this.type === 'box') {
36
+ return {
37
+ left: go.x - this.width / 2,
38
+ right: go.x + this.width / 2,
39
+ top: go.y - this.height / 2,
40
+ bottom: go.y + this.height / 2,
41
+ };
42
+ } else if (this.type === 'circle') {
43
+ return {
44
+ x: go.x,
45
+ y: go.y,
46
+ radius: this.radius,
47
+ };
48
+ }
49
+ }
50
+ }
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Base class for all logic components attached to GameObjects.
3
+ */
4
+ export class Component {
5
+ constructor() {
6
+ this.gameObject = null;
7
+ this.kernel = null; // Injected by GameObject
8
+ }
9
+
10
+ /**
11
+ * Access systems through kernel (no more globals!)
12
+ */
13
+ get physics() {
14
+ return this.kernel?.systems.get('physics');
15
+ }
16
+
17
+ get input() {
18
+ return this.kernel?.systems.get('input');
19
+ }
20
+
21
+ get loader() {
22
+ return this.kernel?.systems.get('loader');
23
+ }
24
+
25
+ get events() {
26
+ return this.kernel?.events;
27
+ }
28
+
29
+ onAttach() {
30
+ // Subclasses can override
31
+ }
32
+
33
+ onDetach() { }
34
+
35
+ update(dt) { }
36
+
37
+ render(ctx) { }
38
+ }
@@ -0,0 +1,153 @@
1
+ import { EventBus } from './EventBus.js';
2
+ import { SystemRegistry } from './SystemRegistry.js';
3
+ import { PluginRegistry } from './PluginRegistry.js';
4
+ import { Renderer } from '../renderer/Renderer.js';
5
+ import { Ticker } from '../systems/Ticker.js';
6
+ import { Physics } from '../systems/Physics.js';
7
+ import { Input } from '../systems/Input.js';
8
+ import { Loader } from '../systems/Loader.js';
9
+
10
+ /**
11
+ * DopamineKernel - Central orchestrator for the engine
12
+ *
13
+ * Replaces global singletons and provides dependency injection for all systems.
14
+ * This is the new foundation that enables the plugin architecture.
15
+ */
16
+ export class DopamineKernel {
17
+ constructor(config = {}) {
18
+ this.config = config;
19
+
20
+ // Core registries
21
+ this.events = new EventBus();
22
+ this.systems = new SystemRegistry(this);
23
+ this.plugins = new PluginRegistry(this);
24
+
25
+ // Register core systems
26
+ this._registerCoreSystems(config);
27
+
28
+ // Fixed timestep for physics (60 FPS)
29
+ this.fixedTimestep = config.fixedTimestep || 1 / 60;
30
+ this._accumulator = 0;
31
+ this._maxAccumulator = this.fixedTimestep * 5; // Prevent spiral of death
32
+ }
33
+
34
+ /**
35
+ * Register core engine systems
36
+ * These can be replaced by plugins
37
+ * @private
38
+ */
39
+ _registerCoreSystems(config) {
40
+ // Ticker - highest priority, runs first
41
+ this.systems.register('ticker', new Ticker(), {
42
+ priority: 100
43
+ });
44
+
45
+ // Renderer
46
+ this.systems.register('renderer', new Renderer(config.renderer || {}), {
47
+ priority: 90
48
+ });
49
+
50
+ // Input system
51
+ this.systems.register('input', new Input(), {
52
+ priority: 80
53
+ });
54
+
55
+ // Loader/Asset system
56
+ this.systems.register('loader', new Loader(), {
57
+ priority: 70
58
+ });
59
+
60
+ // Physics - depends on nothing, but runs in fixedUpdate
61
+ this.systems.register('physics', new Physics(), {
62
+ priority: 60
63
+ });
64
+ }
65
+
66
+ /**
67
+ * Start the kernel (begins game loop)
68
+ */
69
+ start() {
70
+ const ticker = this.systems.get('ticker');
71
+ if (ticker) {
72
+ ticker.add(this._update.bind(this));
73
+ ticker.start();
74
+ }
75
+
76
+ this.events.emit('kernel_started');
77
+ }
78
+
79
+ /**
80
+ * Stop the kernel
81
+ */
82
+ stop() {
83
+ const ticker = this.systems.get('ticker');
84
+ if (ticker) {
85
+ ticker.stop();
86
+ }
87
+
88
+ this.events.emit('kernel_stopped');
89
+ }
90
+
91
+ /**
92
+ * Main update loop
93
+ * @private
94
+ */
95
+ _update(dt) {
96
+ // Emit tick event (high priority listeners go first)
97
+ this.events.emit(EventBus.Events.TICK, { dt });
98
+
99
+ // Fixed timestep for physics
100
+ this._accumulator += dt;
101
+
102
+ // Clamp accumulator to prevent spiral of death
103
+ if (this._accumulator > this._maxAccumulator) {
104
+ this._accumulator = this._maxAccumulator;
105
+ }
106
+
107
+ // Run fixed updates
108
+ while (this._accumulator >= this.fixedTimestep) {
109
+ this.events.emit(EventBus.Events.FIXED_UPDATE, { dt: this.fixedTimestep });
110
+ this.systems.fixedUpdate(this.fixedTimestep);
111
+ this._accumulator -= this.fixedTimestep;
112
+ }
113
+
114
+ // Run variable timestep updates
115
+ this.systems.update(dt);
116
+
117
+ // Emit render event
118
+ this.events.emit(EventBus.Events.RENDER, { dt });
119
+ }
120
+
121
+ /**
122
+ * Shorthand accessors for common systems (backward compatibility)
123
+ */
124
+ get physics() {
125
+ return this.systems.get('physics');
126
+ }
127
+
128
+ get input() {
129
+ return this.systems.get('input');
130
+ }
131
+
132
+ get loader() {
133
+ return this.systems.get('loader');
134
+ }
135
+
136
+ get renderer() {
137
+ return this.systems.get('renderer');
138
+ }
139
+
140
+ get ticker() {
141
+ return this.systems.get('ticker');
142
+ }
143
+
144
+ /**
145
+ * Destroy the kernel and cleanup all systems
146
+ */
147
+ destroy() {
148
+ this.stop();
149
+ this.plugins.clear();
150
+ this.systems.clear();
151
+ this.events.clear();
152
+ }
153
+ }