dirk-cfx-react 1.1.67 → 1.1.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/index.cjs +195 -0
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +13 -2
- package/dist/components/index.d.ts +13 -2
- package/dist/components/index.js +195 -2
- package/dist/components/index.js.map +1 -1
- package/dist/index.cjs +202 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -2
- package/dist/index.d.ts +2 -2
- package/dist/index.js +198 -2
- package/dist/index.js.map +1 -1
- package/dist/utils/index.cjs +120 -0
- package/dist/utils/index.cjs.map +1 -1
- package/dist/utils/index.d.cts +21 -1
- package/dist/utils/index.d.ts +21 -1
- package/dist/utils/index.js +117 -1
- package/dist/utils/index.js.map +1 -1
- package/package.json +1 -1
package/dist/utils/index.d.cts
CHANGED
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@@ -177,4 +177,24 @@ type SchemaNode = {
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*/
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declare function extractDefaults(schema: SchemaNode): Record<string, unknown> | undefined;
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-
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type GtaControl = {
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/** Numeric control ID passed to IsControlPressed / EnableControlAction. */
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id: number;
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183
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/** Symbolic name as it appears in the FiveM docs (e.g. INPUT_LOOK_LR). */
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symbol: string;
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185
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/** Friendly label suitable for UI display (e.g. "Look Left/Right"). */
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label: string;
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/** Default keyboard binding shown for context (e.g. "Mouse X", "E"). */
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defaultKey?: string;
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189
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/** Group used for ordering and section headers in pickers. */
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group: GtaControlGroup;
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};
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type GtaControlGroup = "Camera" | "Movement" | "Combat" | "Cover" | "Vehicle" | "Vehicle (Plane/Heli)" | "Vehicle (Boat/Bike)" | "Phone" | "Frontend / UI" | "Multiplayer" | "Misc";
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+
declare const GTA_CONTROLS: GtaControl[];
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declare function getGtaControl(id: number): GtaControl | undefined;
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/** Format a control id as `Label (id)`, falling back to `Control id` if unknown. */
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declare function formatGtaControl(id: number): string;
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/** Group order used by ControlSelect / ControlMultiSelect for the dropdown headings. */
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declare const GTA_CONTROL_GROUP_ORDER: GtaControlGroup[];
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export { type FrameworkGrade, type FrameworkGroup, GTA_CONTROLS, GTA_CONTROL_GROUP_ORDER, type GtaControl, type GtaControlGroup, INPUT_MAPPER_KEYS_BY_PRIMARY, INPUT_MAPPER_PRIMARY_OPTIONS, type InitialFetch, type InternalEvent, type InventoryItem, type InventoryItems, type SettingsState, type SkillSettings, type UploadImageProps, colorWithAlpha, copyToClipboard, createSkill, extractDefaults, fetchLuaTable, fetchNui, formatGtaControl, gameToMap, getGtaControl, getImageShape, getItemImageUrl, initialFetches, internalEvent, isEnvBrowser, isProfanity, latPr100, locale, localeStore, mapCenter, mapToGame, noop, numberToRoman, openLink, registerInitialFetch, registerInitialLuaTableFetch, runFetches, selectAllGroups, splitFAString, updatePresignedURL, uploadImage, useAutoFetcher, useFrameworkGroups, useItems, useItemsList, useProfanityStore, useSettings };
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package/dist/utils/index.d.ts
CHANGED
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@@ -177,4 +177,24 @@ type SchemaNode = {
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*/
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declare function extractDefaults(schema: SchemaNode): Record<string, unknown> | undefined;
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-
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+
type GtaControl = {
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/** Numeric control ID passed to IsControlPressed / EnableControlAction. */
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id: number;
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183
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/** Symbolic name as it appears in the FiveM docs (e.g. INPUT_LOOK_LR). */
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symbol: string;
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/** Friendly label suitable for UI display (e.g. "Look Left/Right"). */
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label: string;
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/** Default keyboard binding shown for context (e.g. "Mouse X", "E"). */
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defaultKey?: string;
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189
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/** Group used for ordering and section headers in pickers. */
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group: GtaControlGroup;
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191
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};
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type GtaControlGroup = "Camera" | "Movement" | "Combat" | "Cover" | "Vehicle" | "Vehicle (Plane/Heli)" | "Vehicle (Boat/Bike)" | "Phone" | "Frontend / UI" | "Multiplayer" | "Misc";
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declare const GTA_CONTROLS: GtaControl[];
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194
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declare function getGtaControl(id: number): GtaControl | undefined;
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/** Format a control id as `Label (id)`, falling back to `Control id` if unknown. */
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declare function formatGtaControl(id: number): string;
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197
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/** Group order used by ControlSelect / ControlMultiSelect for the dropdown headings. */
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declare const GTA_CONTROL_GROUP_ORDER: GtaControlGroup[];
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export { type FrameworkGrade, type FrameworkGroup, GTA_CONTROLS, GTA_CONTROL_GROUP_ORDER, type GtaControl, type GtaControlGroup, INPUT_MAPPER_KEYS_BY_PRIMARY, INPUT_MAPPER_PRIMARY_OPTIONS, type InitialFetch, type InternalEvent, type InventoryItem, type InventoryItems, type SettingsState, type SkillSettings, type UploadImageProps, colorWithAlpha, copyToClipboard, createSkill, extractDefaults, fetchLuaTable, fetchNui, formatGtaControl, gameToMap, getGtaControl, getImageShape, getItemImageUrl, initialFetches, internalEvent, isEnvBrowser, isProfanity, latPr100, locale, localeStore, mapCenter, mapToGame, noop, numberToRoman, openLink, registerInitialFetch, registerInitialLuaTableFetch, runFetches, selectAllGroups, splitFAString, updatePresignedURL, uploadImage, useAutoFetcher, useFrameworkGroups, useItems, useItemsList, useProfanityStore, useSettings };
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package/dist/utils/index.js
CHANGED
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@@ -1160,6 +1160,122 @@ function extractDefaults(schema) {
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return void 0;
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}
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-
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// src/utils/gtaControls.ts
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var GTA_CONTROLS = [
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// ── Camera ─────────────────────────────────────────────────────────────────
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{ id: 0, symbol: "INPUT_NEXT_CAMERA", label: "Switch Camera", defaultKey: "V", group: "Camera" },
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{ id: 1, symbol: "INPUT_LOOK_LR", label: "Look Left/Right", defaultKey: "Mouse X", group: "Camera" },
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{ id: 2, symbol: "INPUT_LOOK_UD", label: "Look Up/Down", defaultKey: "Mouse Y", group: "Camera" },
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{ id: 3, symbol: "INPUT_LOOK_UP_ONLY", label: "Look Up Only", group: "Camera" },
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{ id: 4, symbol: "INPUT_LOOK_DOWN_ONLY", label: "Look Down Only", group: "Camera" },
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{ id: 5, symbol: "INPUT_LOOK_LEFT_ONLY", label: "Look Left Only", group: "Camera" },
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{ id: 6, symbol: "INPUT_LOOK_RIGHT_ONLY", label: "Look Right Only", group: "Camera" },
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{ id: 8, symbol: "INPUT_CINEMATIC_SLOWMO", label: "Cinematic Slowmo", defaultKey: "Insert", group: "Camera" },
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{ id: 26, symbol: "INPUT_LOOK_BEHIND", label: "Look Behind", defaultKey: "C", group: "Camera" },
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{ id: 27, symbol: "INPUT_PHONE", label: "Phone", defaultKey: "Up Arrow", group: "Phone" },
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// ── Movement ───────────────────────────────────────────────────────────────
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{ id: 21, symbol: "INPUT_SPRINT", label: "Sprint", defaultKey: "Left Shift", group: "Movement" },
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{ id: 22, symbol: "INPUT_JUMP", label: "Jump", defaultKey: "Space", group: "Movement" },
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{ id: 23, symbol: "INPUT_ENTER", label: "Enter Vehicle", defaultKey: "F", group: "Movement" },
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{ id: 30, symbol: "INPUT_MOVE_LR", label: "Move Left/Right", group: "Movement" },
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{ id: 31, symbol: "INPUT_MOVE_UD", label: "Move Up/Down", group: "Movement" },
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{ id: 32, symbol: "INPUT_MOVE_UP_ONLY", label: "Move Forward (W)", group: "Movement" },
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{ id: 33, symbol: "INPUT_MOVE_DOWN_ONLY", label: "Move Back (S)", group: "Movement" },
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{ id: 34, symbol: "INPUT_MOVE_LEFT_ONLY", label: "Move Left (A)", group: "Movement" },
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{ id: 35, symbol: "INPUT_MOVE_RIGHT_ONLY", label: "Move Right (D)", group: "Movement" },
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{ id: 36, symbol: "INPUT_DUCK", label: "Duck / Stealth", defaultKey: "Left Ctrl", group: "Movement" },
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{ id: 37, symbol: "INPUT_SELECT_WEAPON", label: "Weapon Wheel", defaultKey: "Tab", group: "Combat" },
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{ id: 38, symbol: "INPUT_PICKUP", label: "Pickup / Interact", defaultKey: "E", group: "Movement" },
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// ── Combat ─────────────────────────────────────────────────────────────────
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{ id: 24, symbol: "INPUT_ATTACK", label: "Attack / Fire", defaultKey: "Mouse 1", group: "Combat" },
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{ id: 25, symbol: "INPUT_AIM", label: "Aim", defaultKey: "Mouse 2", group: "Combat" },
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{ id: 45, symbol: "INPUT_RELOAD", label: "Reload", defaultKey: "R", group: "Combat" },
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{ id: 47, symbol: "INPUT_DETONATE", label: "Detonate", defaultKey: "G", group: "Combat" },
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{ id: 257, symbol: "INPUT_ATTACK2", label: "Attack 2", group: "Combat" },
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{ id: 140, symbol: "INPUT_MELEE_ATTACK_LIGHT", label: "Melee Light", defaultKey: "R", group: "Combat" },
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{ id: 141, symbol: "INPUT_MELEE_ATTACK_HEAVY", label: "Melee Heavy", defaultKey: "Q", group: "Combat" },
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{ id: 142, symbol: "INPUT_MELEE_ATTACK_ALTERNATE", label: "Melee Alternate", defaultKey: "Mouse 1", group: "Combat" },
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{ id: 263, symbol: "INPUT_MELEE_ATTACK1", label: "Melee Attack 1", group: "Combat" },
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{ id: 264, symbol: "INPUT_MELEE_ATTACK2", label: "Melee Attack 2", group: "Combat" },
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// ── Cover ──────────────────────────────────────────────────────────────────
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{ id: 44, symbol: "INPUT_COVER", label: "Cover", defaultKey: "Q", group: "Cover" },
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// ── Vehicle (general) ──────────────────────────────────────────────────────
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{ id: 59, symbol: "INPUT_VEH_MOVE_LR", label: "Vehicle Steering", group: "Vehicle" },
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{ id: 63, symbol: "INPUT_VEH_MOVE_LEFT_ONLY", label: "Vehicle Steer Left", group: "Vehicle" },
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{ id: 64, symbol: "INPUT_VEH_MOVE_RIGHT_ONLY", label: "Vehicle Steer Right", group: "Vehicle" },
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{ id: 71, symbol: "INPUT_VEH_ACCELERATE", label: "Vehicle Accelerate", defaultKey: "W", group: "Vehicle" },
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{ id: 72, symbol: "INPUT_VEH_BRAKE", label: "Vehicle Brake", defaultKey: "S", group: "Vehicle" },
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{ id: 73, symbol: "INPUT_VEH_DUCK", label: "Vehicle Duck", defaultKey: "X", group: "Vehicle" },
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{ id: 74, symbol: "INPUT_VEH_HEADLIGHT", label: "Headlights", defaultKey: "H", group: "Vehicle" },
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{ id: 75, symbol: "INPUT_VEH_EXIT", label: "Exit Vehicle", defaultKey: "F", group: "Vehicle" },
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{ id: 76, symbol: "INPUT_VEH_HANDBRAKE", label: "Handbrake", defaultKey: "Space", group: "Vehicle" },
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{ id: 80, symbol: "INPUT_VEH_CIN_CAM", label: "Cinematic Cam", defaultKey: "R", group: "Vehicle" },
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{ id: 81, symbol: "INPUT_VEH_NEXT_RADIO", label: "Radio Next", group: "Vehicle" },
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{ id: 82, symbol: "INPUT_VEH_PREV_RADIO", label: "Radio Prev", group: "Vehicle" },
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{ id: 83, symbol: "INPUT_VEH_NEXT_RADIO_TRACK", label: "Radio Next Track", group: "Vehicle" },
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{ id: 84, symbol: "INPUT_VEH_PREV_RADIO_TRACK", label: "Radio Prev Track", group: "Vehicle" },
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1217
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{ id: 85, symbol: "INPUT_VEH_RADIO_WHEEL", label: "Radio Wheel", defaultKey: "Q", group: "Vehicle" },
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1218
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{ id: 86, symbol: "INPUT_VEH_HORN", label: "Horn", defaultKey: "E", group: "Vehicle" },
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1219
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{ id: 90, symbol: "INPUT_VEH_AIM", label: "Vehicle Aim", group: "Vehicle" },
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{ id: 91, symbol: "INPUT_VEH_ATTACK", label: "Vehicle Attack", group: "Vehicle" },
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1221
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{ id: 92, symbol: "INPUT_VEH_ATTACK2", label: "Vehicle Attack 2", group: "Vehicle" },
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1222
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{ id: 99, symbol: "INPUT_VEH_SELECT_NEXT_WEAPON", label: "Veh Next Weapon", group: "Vehicle" },
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{ id: 100, symbol: "INPUT_VEH_SELECT_PREV_WEAPON", label: "Veh Prev Weapon", group: "Vehicle" },
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// ── Vehicle (Plane/Heli) ───────────────────────────────────────────────────
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{ id: 152, symbol: "INPUT_VEH_FLY_THROTTLE_UP", label: "Plane Throttle Up", defaultKey: "W", group: "Vehicle (Plane/Heli)" },
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{ id: 153, symbol: "INPUT_VEH_FLY_THROTTLE_DOWN", label: "Plane Throttle Down", defaultKey: "S", group: "Vehicle (Plane/Heli)" },
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{ id: 154, symbol: "INPUT_VEH_FLY_YAW_LEFT", label: "Plane Yaw Left", defaultKey: "A", group: "Vehicle (Plane/Heli)" },
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{ id: 155, symbol: "INPUT_VEH_FLY_YAW_RIGHT", label: "Plane Yaw Right", defaultKey: "D", group: "Vehicle (Plane/Heli)" },
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{ id: 158, symbol: "INPUT_VEH_FLY_ATTACK", label: "Plane Attack", defaultKey: "Mouse 1", group: "Vehicle (Plane/Heli)" },
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// ── Vehicle (Boat / Bike) ──────────────────────────────────────────────────
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{ id: 198, symbol: "INPUT_VEH_BICYCLE_PEDAL", label: "Bike Pedal", group: "Vehicle (Boat/Bike)" },
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// ── Phone ──────────────────────────────────────────────────────────────────
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{ id: 137, symbol: "INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY", label: "Toggle Phone (alt)", group: "Phone" },
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// ── Frontend / UI ──────────────────────────────────────────────────────────
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{ id: 199, symbol: "INPUT_FRONTEND_PAUSE", label: "Pause Menu", defaultKey: "P", group: "Frontend / UI" },
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{ id: 200, symbol: "INPUT_FRONTEND_PAUSE_ALTERNATE", label: "Pause Menu (alt)", defaultKey: "Esc", group: "Frontend / UI" },
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{ id: 201, symbol: "INPUT_FRONTEND_ACCEPT", label: "Accept", defaultKey: "Enter", group: "Frontend / UI" },
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{ id: 202, symbol: "INPUT_FRONTEND_CANCEL", label: "Cancel", defaultKey: "Esc", group: "Frontend / UI" },
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{ id: 244, symbol: "INPUT_INTERACTION_MENU", label: "Interaction Menu", defaultKey: "M", group: "Frontend / UI" },
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1240
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// ── Multiplayer ────────────────────────────────────────────────────────────
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1241
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{ id: 245, symbol: "INPUT_MP_TEXT_CHAT_ALL", label: "Chat (All)", defaultKey: "T", group: "Multiplayer" },
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1242
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{ id: 246, symbol: "INPUT_MP_TEXT_CHAT_TEAM", label: "Chat (Team)", defaultKey: "Y", group: "Multiplayer" },
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1243
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{ id: 247, symbol: "INPUT_MP_TEXT_CHAT_FRIENDS", label: "Chat (Friends)", group: "Multiplayer" },
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1244
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{ id: 248, symbol: "INPUT_MP_TEXT_CHAT_CREW", label: "Chat (Crew)", group: "Multiplayer" },
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1245
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{ id: 249, symbol: "INPUT_PUSH_TO_TALK", label: "Push To Talk", defaultKey: "N", group: "Multiplayer" },
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1246
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// ── Misc ───────────────────────────────────────────────────────────────────
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{ id: 51, symbol: "INPUT_CONTEXT", label: "Context (E)", defaultKey: "E", group: "Misc" },
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1248
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{ id: 52, symbol: "INPUT_CONTEXT_SECONDARY", label: "Context Secondary", defaultKey: "Q", group: "Misc" },
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1249
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{ id: 19, symbol: "INPUT_CHARACTER_WHEEL", label: "Character Wheel", defaultKey: "Left Alt", group: "Misc" },
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1250
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{ id: 105, symbol: "INPUT_HUD_SPECIAL", label: "Special Ability", defaultKey: "Caps Lock", group: "Misc" },
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1251
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{ id: 121, symbol: "INPUT_MULTIPLAYER_INFO", label: "Player List", defaultKey: "Z", group: "Misc" },
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1252
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{ id: 170, symbol: "INPUT_SAVE_REPLAY_CLIP", label: "Save Replay Clip", defaultKey: "F1", group: "Misc" },
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1253
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{ id: 288, symbol: "INPUT_REPLAY_START_STOP_RECORDING", label: "Replay Record", defaultKey: "F1", group: "Misc" },
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1254
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{ id: 289, symbol: "INPUT_REPLAY_START_STOP_RECORDING_SECONDARY", label: "Replay Record (alt)", group: "Misc" }
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1255
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];
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var BY_ID = new Map(GTA_CONTROLS.map((c) => [c.id, c]));
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function getGtaControl(id) {
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return BY_ID.get(id);
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}
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function formatGtaControl(id) {
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const c = BY_ID.get(id);
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1262
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if (!c) return `Control ${id}`;
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return c.defaultKey ? `${c.label} (${id} \xB7 ${c.defaultKey})` : `${c.label} (${id})`;
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}
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1265
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var GTA_CONTROL_GROUP_ORDER = [
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"Camera",
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"Movement",
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"Combat",
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"Cover",
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"Vehicle",
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"Vehicle (Plane/Heli)",
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"Vehicle (Boat/Bike)",
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"Phone",
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"Frontend / UI",
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"Multiplayer",
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"Misc"
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];
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export { GTA_CONTROLS, GTA_CONTROL_GROUP_ORDER, INPUT_MAPPER_KEYS_BY_PRIMARY, INPUT_MAPPER_PRIMARY_OPTIONS, colorWithAlpha, copyToClipboard, createSkill, extractDefaults, fetchLuaTable, fetchNui, formatGtaControl, gameToMap, getGtaControl, getImageShape, getItemImageUrl, initialFetches, internalEvent, isEnvBrowser, isProfanity, latPr100, locale, localeStore, mapCenter, mapToGame, noop, numberToRoman, openLink, registerInitialFetch, registerInitialLuaTableFetch, runFetches, selectAllGroups, splitFAString, updatePresignedURL, uploadImage, useAutoFetcher, useFrameworkGroups, useItems, useItemsList, useProfanityStore, useSettings };
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