dirk-cfx-react 1.1.67 → 1.1.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/index.cjs +195 -0
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +13 -2
- package/dist/components/index.d.ts +13 -2
- package/dist/components/index.js +195 -2
- package/dist/components/index.js.map +1 -1
- package/dist/index.cjs +202 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -2
- package/dist/index.d.ts +2 -2
- package/dist/index.js +198 -2
- package/dist/index.js.map +1 -1
- package/dist/utils/index.cjs +120 -0
- package/dist/utils/index.cjs.map +1 -1
- package/dist/utils/index.d.cts +21 -1
- package/dist/utils/index.d.ts +21 -1
- package/dist/utils/index.js +117 -1
- package/dist/utils/index.js.map +1 -1
- package/package.json +1 -1
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@@ -1654,6 +1654,119 @@ var INPUT_MAPPER_KEYS_BY_PRIMARY = {
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TOUCHPAD_ABSOLUTE_AXIS: [],
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TOUCHPAD_CENTERED_AXIS: []
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};
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// src/utils/gtaControls.ts
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var GTA_CONTROLS = [
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// ── Camera ─────────────────────────────────────────────────────────────────
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{ id: 0, symbol: "INPUT_NEXT_CAMERA", label: "Switch Camera", defaultKey: "V", group: "Camera" },
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{ id: 1, symbol: "INPUT_LOOK_LR", label: "Look Left/Right", defaultKey: "Mouse X", group: "Camera" },
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{ id: 2, symbol: "INPUT_LOOK_UD", label: "Look Up/Down", defaultKey: "Mouse Y", group: "Camera" },
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{ id: 3, symbol: "INPUT_LOOK_UP_ONLY", label: "Look Up Only", group: "Camera" },
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{ id: 4, symbol: "INPUT_LOOK_DOWN_ONLY", label: "Look Down Only", group: "Camera" },
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{ id: 5, symbol: "INPUT_LOOK_LEFT_ONLY", label: "Look Left Only", group: "Camera" },
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{ id: 6, symbol: "INPUT_LOOK_RIGHT_ONLY", label: "Look Right Only", group: "Camera" },
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{ id: 8, symbol: "INPUT_CINEMATIC_SLOWMO", label: "Cinematic Slowmo", defaultKey: "Insert", group: "Camera" },
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{ id: 26, symbol: "INPUT_LOOK_BEHIND", label: "Look Behind", defaultKey: "C", group: "Camera" },
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{ id: 27, symbol: "INPUT_PHONE", label: "Phone", defaultKey: "Up Arrow", group: "Phone" },
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// ── Movement ───────────────────────────────────────────────────────────────
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{ id: 21, symbol: "INPUT_SPRINT", label: "Sprint", defaultKey: "Left Shift", group: "Movement" },
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{ id: 22, symbol: "INPUT_JUMP", label: "Jump", defaultKey: "Space", group: "Movement" },
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{ id: 23, symbol: "INPUT_ENTER", label: "Enter Vehicle", defaultKey: "F", group: "Movement" },
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{ id: 30, symbol: "INPUT_MOVE_LR", label: "Move Left/Right", group: "Movement" },
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{ id: 31, symbol: "INPUT_MOVE_UD", label: "Move Up/Down", group: "Movement" },
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{ id: 32, symbol: "INPUT_MOVE_UP_ONLY", label: "Move Forward (W)", group: "Movement" },
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{ id: 33, symbol: "INPUT_MOVE_DOWN_ONLY", label: "Move Back (S)", group: "Movement" },
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{ id: 34, symbol: "INPUT_MOVE_LEFT_ONLY", label: "Move Left (A)", group: "Movement" },
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{ id: 35, symbol: "INPUT_MOVE_RIGHT_ONLY", label: "Move Right (D)", group: "Movement" },
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{ id: 36, symbol: "INPUT_DUCK", label: "Duck / Stealth", defaultKey: "Left Ctrl", group: "Movement" },
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{ id: 37, symbol: "INPUT_SELECT_WEAPON", label: "Weapon Wheel", defaultKey: "Tab", group: "Combat" },
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{ id: 38, symbol: "INPUT_PICKUP", label: "Pickup / Interact", defaultKey: "E", group: "Movement" },
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// ── Combat ─────────────────────────────────────────────────────────────────
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{ id: 24, symbol: "INPUT_ATTACK", label: "Attack / Fire", defaultKey: "Mouse 1", group: "Combat" },
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{ id: 25, symbol: "INPUT_AIM", label: "Aim", defaultKey: "Mouse 2", group: "Combat" },
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{ id: 45, symbol: "INPUT_RELOAD", label: "Reload", defaultKey: "R", group: "Combat" },
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{ id: 47, symbol: "INPUT_DETONATE", label: "Detonate", defaultKey: "G", group: "Combat" },
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{ id: 257, symbol: "INPUT_ATTACK2", label: "Attack 2", group: "Combat" },
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{ id: 140, symbol: "INPUT_MELEE_ATTACK_LIGHT", label: "Melee Light", defaultKey: "R", group: "Combat" },
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{ id: 141, symbol: "INPUT_MELEE_ATTACK_HEAVY", label: "Melee Heavy", defaultKey: "Q", group: "Combat" },
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{ id: 142, symbol: "INPUT_MELEE_ATTACK_ALTERNATE", label: "Melee Alternate", defaultKey: "Mouse 1", group: "Combat" },
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{ id: 263, symbol: "INPUT_MELEE_ATTACK1", label: "Melee Attack 1", group: "Combat" },
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{ id: 264, symbol: "INPUT_MELEE_ATTACK2", label: "Melee Attack 2", group: "Combat" },
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// ── Cover ──────────────────────────────────────────────────────────────────
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{ id: 44, symbol: "INPUT_COVER", label: "Cover", defaultKey: "Q", group: "Cover" },
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// ── Vehicle (general) ──────────────────────────────────────────────────────
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{ id: 59, symbol: "INPUT_VEH_MOVE_LR", label: "Vehicle Steering", group: "Vehicle" },
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{ id: 63, symbol: "INPUT_VEH_MOVE_LEFT_ONLY", label: "Vehicle Steer Left", group: "Vehicle" },
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{ id: 64, symbol: "INPUT_VEH_MOVE_RIGHT_ONLY", label: "Vehicle Steer Right", group: "Vehicle" },
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{ id: 71, symbol: "INPUT_VEH_ACCELERATE", label: "Vehicle Accelerate", defaultKey: "W", group: "Vehicle" },
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{ id: 72, symbol: "INPUT_VEH_BRAKE", label: "Vehicle Brake", defaultKey: "S", group: "Vehicle" },
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{ id: 73, symbol: "INPUT_VEH_DUCK", label: "Vehicle Duck", defaultKey: "X", group: "Vehicle" },
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{ id: 74, symbol: "INPUT_VEH_HEADLIGHT", label: "Headlights", defaultKey: "H", group: "Vehicle" },
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{ id: 75, symbol: "INPUT_VEH_EXIT", label: "Exit Vehicle", defaultKey: "F", group: "Vehicle" },
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{ id: 76, symbol: "INPUT_VEH_HANDBRAKE", label: "Handbrake", defaultKey: "Space", group: "Vehicle" },
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{ id: 80, symbol: "INPUT_VEH_CIN_CAM", label: "Cinematic Cam", defaultKey: "R", group: "Vehicle" },
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{ id: 81, symbol: "INPUT_VEH_NEXT_RADIO", label: "Radio Next", group: "Vehicle" },
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{ id: 82, symbol: "INPUT_VEH_PREV_RADIO", label: "Radio Prev", group: "Vehicle" },
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{ id: 83, symbol: "INPUT_VEH_NEXT_RADIO_TRACK", label: "Radio Next Track", group: "Vehicle" },
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{ id: 84, symbol: "INPUT_VEH_PREV_RADIO_TRACK", label: "Radio Prev Track", group: "Vehicle" },
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{ id: 85, symbol: "INPUT_VEH_RADIO_WHEEL", label: "Radio Wheel", defaultKey: "Q", group: "Vehicle" },
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{ id: 86, symbol: "INPUT_VEH_HORN", label: "Horn", defaultKey: "E", group: "Vehicle" },
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{ id: 90, symbol: "INPUT_VEH_AIM", label: "Vehicle Aim", group: "Vehicle" },
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{ id: 91, symbol: "INPUT_VEH_ATTACK", label: "Vehicle Attack", group: "Vehicle" },
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{ id: 92, symbol: "INPUT_VEH_ATTACK2", label: "Vehicle Attack 2", group: "Vehicle" },
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{ id: 99, symbol: "INPUT_VEH_SELECT_NEXT_WEAPON", label: "Veh Next Weapon", group: "Vehicle" },
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{ id: 100, symbol: "INPUT_VEH_SELECT_PREV_WEAPON", label: "Veh Prev Weapon", group: "Vehicle" },
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// ── Vehicle (Plane/Heli) ───────────────────────────────────────────────────
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{ id: 152, symbol: "INPUT_VEH_FLY_THROTTLE_UP", label: "Plane Throttle Up", defaultKey: "W", group: "Vehicle (Plane/Heli)" },
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{ id: 153, symbol: "INPUT_VEH_FLY_THROTTLE_DOWN", label: "Plane Throttle Down", defaultKey: "S", group: "Vehicle (Plane/Heli)" },
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{ id: 154, symbol: "INPUT_VEH_FLY_YAW_LEFT", label: "Plane Yaw Left", defaultKey: "A", group: "Vehicle (Plane/Heli)" },
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{ id: 155, symbol: "INPUT_VEH_FLY_YAW_RIGHT", label: "Plane Yaw Right", defaultKey: "D", group: "Vehicle (Plane/Heli)" },
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{ id: 158, symbol: "INPUT_VEH_FLY_ATTACK", label: "Plane Attack", defaultKey: "Mouse 1", group: "Vehicle (Plane/Heli)" },
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// ── Vehicle (Boat / Bike) ──────────────────────────────────────────────────
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{ id: 198, symbol: "INPUT_VEH_BICYCLE_PEDAL", label: "Bike Pedal", group: "Vehicle (Boat/Bike)" },
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// ── Phone ──────────────────────────────────────────────────────────────────
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{ id: 137, symbol: "INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY", label: "Toggle Phone (alt)", group: "Phone" },
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// ── Frontend / UI ──────────────────────────────────────────────────────────
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{ id: 199, symbol: "INPUT_FRONTEND_PAUSE", label: "Pause Menu", defaultKey: "P", group: "Frontend / UI" },
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{ id: 200, symbol: "INPUT_FRONTEND_PAUSE_ALTERNATE", label: "Pause Menu (alt)", defaultKey: "Esc", group: "Frontend / UI" },
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{ id: 201, symbol: "INPUT_FRONTEND_ACCEPT", label: "Accept", defaultKey: "Enter", group: "Frontend / UI" },
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{ id: 202, symbol: "INPUT_FRONTEND_CANCEL", label: "Cancel", defaultKey: "Esc", group: "Frontend / UI" },
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{ id: 244, symbol: "INPUT_INTERACTION_MENU", label: "Interaction Menu", defaultKey: "M", group: "Frontend / UI" },
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// ── Multiplayer ────────────────────────────────────────────────────────────
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{ id: 245, symbol: "INPUT_MP_TEXT_CHAT_ALL", label: "Chat (All)", defaultKey: "T", group: "Multiplayer" },
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{ id: 246, symbol: "INPUT_MP_TEXT_CHAT_TEAM", label: "Chat (Team)", defaultKey: "Y", group: "Multiplayer" },
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{ id: 247, symbol: "INPUT_MP_TEXT_CHAT_FRIENDS", label: "Chat (Friends)", group: "Multiplayer" },
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{ id: 248, symbol: "INPUT_MP_TEXT_CHAT_CREW", label: "Chat (Crew)", group: "Multiplayer" },
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{ id: 249, symbol: "INPUT_PUSH_TO_TALK", label: "Push To Talk", defaultKey: "N", group: "Multiplayer" },
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// ── Misc ───────────────────────────────────────────────────────────────────
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{ id: 51, symbol: "INPUT_CONTEXT", label: "Context (E)", defaultKey: "E", group: "Misc" },
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{ id: 52, symbol: "INPUT_CONTEXT_SECONDARY", label: "Context Secondary", defaultKey: "Q", group: "Misc" },
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{ id: 19, symbol: "INPUT_CHARACTER_WHEEL", label: "Character Wheel", defaultKey: "Left Alt", group: "Misc" },
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{ id: 105, symbol: "INPUT_HUD_SPECIAL", label: "Special Ability", defaultKey: "Caps Lock", group: "Misc" },
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{ id: 121, symbol: "INPUT_MULTIPLAYER_INFO", label: "Player List", defaultKey: "Z", group: "Misc" },
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{ id: 170, symbol: "INPUT_SAVE_REPLAY_CLIP", label: "Save Replay Clip", defaultKey: "F1", group: "Misc" },
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{ id: 288, symbol: "INPUT_REPLAY_START_STOP_RECORDING", label: "Replay Record", defaultKey: "F1", group: "Misc" },
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{ id: 289, symbol: "INPUT_REPLAY_START_STOP_RECORDING_SECONDARY", label: "Replay Record (alt)", group: "Misc" }
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];
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var BY_ID = new Map(GTA_CONTROLS.map((c) => [c.id, c]));
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function formatGtaControl(id) {
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const c = BY_ID.get(id);
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if (!c) return `Control ${id}`;
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return c.defaultKey ? `${c.label} (${id} \xB7 ${c.defaultKey})` : `${c.label} (${id})`;
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}
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var GTA_CONTROL_GROUP_ORDER = [
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"Camera",
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"Movement",
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"Combat",
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"Cover",
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"Vehicle",
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"Vehicle (Plane/Heli)",
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"Vehicle (Boat/Bike)",
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"Phone",
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"Frontend / UI",
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"Multiplayer",
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"Misc"
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];
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function BorderedIcon(props) {
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const theme = core.useMantineTheme();
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return /* @__PURE__ */ jsxRuntime.jsx(
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Category,
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Key
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});
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function buildGroupedData(extraIds = []) {
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const groups = /* @__PURE__ */ new Map();
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const seen = /* @__PURE__ */ new Set();
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for (const c of GTA_CONTROLS) {
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if (seen.has(c.id)) continue;
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seen.add(c.id);
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if (!groups.has(c.group)) groups.set(c.group, []);
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groups.get(c.group).push(c);
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}
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const data = GTA_CONTROL_GROUP_ORDER.flatMap((g) => {
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const items = groups.get(g);
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if (!items || items.length === 0) return [];
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return [
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{
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group: g,
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items: items.map((c) => ({
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value: String(c.id),
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label: formatGtaControl(c.id)
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}))
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}
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];
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});
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const knownIds = new Set(GTA_CONTROLS.map((c) => c.id));
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const customs = extraIds.filter((id) => !knownIds.has(id));
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if (customs.length > 0) {
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data.push({
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group: "Custom",
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items: customs.map((id) => ({ value: String(id), label: `Control ${id}` }))
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});
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}
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return data;
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}
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function ControlSelect({
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value,
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onChange,
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label = "Control",
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size = "xs",
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searchable = true,
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...rest
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}) {
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const data = buildGroupedData(value != null ? [value] : []);
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return /* @__PURE__ */ jsxRuntime.jsx(
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core.Select,
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{
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label,
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size,
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searchable,
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maxDropdownHeight: 320,
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nothingFoundMessage: "No matching controls",
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...rest,
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data,
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value: value != null ? String(value) : null,
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onChange: (v) => onChange(v == null ? null : Number(v))
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}
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);
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}
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function ControlMultiSelect({
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value,
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onChange,
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label = "Controls",
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size = "xs",
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searchable = true,
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...rest
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}) {
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const data = buildGroupedData(value);
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return /* @__PURE__ */ jsxRuntime.jsx(
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core.MultiSelect,
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{
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label,
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size,
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searchable,
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maxDropdownHeight: 320,
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nothingFoundMessage: "No matching controls",
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...rest,
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data,
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value: value.map(String),
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onChange: (vals) => onChange(vals.map((v) => Number(v)).filter((n) => Number.isFinite(n)))
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}
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);
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}
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function AsyncSaveButton({
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onSave,
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color,
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exports.BorderedIcon = BorderedIcon;
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exports.ConfigPanel = ConfigPanel;
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exports.ConfirmModal = ConfirmModal;
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|
4851
|
+
exports.ControlMultiSelect = ControlMultiSelect;
|
|
4852
|
+
exports.ControlSelect = ControlSelect;
|
|
4658
4853
|
exports.Counter = Counter;
|
|
4659
4854
|
exports.FiveMKeyBindInput = FiveMKeyBindInput;
|
|
4660
4855
|
exports.FloatingParticles = FloatingParticles;
|