dev-booster 1.16.12 → 1.17.1

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Files changed (94) hide show
  1. package/README.md +23 -4
  2. package/package.json +1 -1
  3. package/template/.devbooster/MANIFEST.md +8 -2
  4. package/template/.devbooster/boosters/audit.md +1 -1
  5. package/template/.devbooster/boosters/auto-triage.md +447 -0
  6. package/template/.devbooster/boosters/backend.md +4 -0
  7. package/template/.devbooster/boosters/code-audit.md +1 -1
  8. package/template/.devbooster/boosters/create.md +1 -1
  9. package/template/.devbooster/boosters/deploy.md +24 -1
  10. package/template/.devbooster/boosters/discovery.md +11 -1
  11. package/template/.devbooster/boosters/enhance.md +126 -0
  12. package/template/.devbooster/boosters/global-documentation.md +3 -0
  13. package/template/.devbooster/boosters/i18n.md +3 -0
  14. package/template/.devbooster/boosters/internal-documentation.md +22 -4
  15. package/template/.devbooster/boosters/investigation.md +1 -1
  16. package/template/.devbooster/boosters/mobile.md +3 -0
  17. package/template/.devbooster/boosters/performance.md +4 -0
  18. package/template/.devbooster/boosters/planning.md +3 -3
  19. package/template/.devbooster/boosters/refactor.md +3 -0
  20. package/template/.devbooster/boosters/review.md +1 -0
  21. package/template/.devbooster/boosters/security.md +1 -0
  22. package/template/.devbooster/boosters/seo.md +3 -0
  23. package/template/.devbooster/boosters/smart-task.md +279 -0
  24. package/template/.devbooster/boosters/stack-refresh.md +1 -1
  25. package/template/.devbooster/boosters/testing.md +3 -1
  26. package/template/.devbooster/boosters/ui-ux-pro-max.md +146 -0
  27. package/template/.devbooster/hub/personas/skill_doc.md +4 -4
  28. package/template/.devbooster/hub/scripts/auto_preview.py +2 -2
  29. package/template/.devbooster/hub/scripts/checklist.py +3 -3
  30. package/template/.devbooster/hub/scripts/session_manager.py +1 -1
  31. package/template/.devbooster/hub/scripts/verify_all.py +18 -20
  32. package/template/.devbooster/hub/skills/doc.md +4 -4
  33. package/template/.devbooster/rules/GUIDE.md +23 -0
  34. package/template/.devbooster/rules/TRIGGERS.md +3 -0
  35. package/template/.devbooster/hub/personas/agent_game-developer.md +0 -162
  36. package/template/.devbooster/hub/personas/backend-specialist.md +0 -263
  37. package/template/.devbooster/hub/personas/brainstorm.md +0 -113
  38. package/template/.devbooster/hub/personas/code-archaeologist.md +0 -106
  39. package/template/.devbooster/hub/personas/create.md +0 -59
  40. package/template/.devbooster/hub/personas/database-architect.md +0 -226
  41. package/template/.devbooster/hub/personas/debug.md +0 -103
  42. package/template/.devbooster/hub/personas/debugger.md +0 -225
  43. package/template/.devbooster/hub/personas/deploy.md +0 -176
  44. package/template/.devbooster/hub/personas/devops-engineer.md +0 -242
  45. package/template/.devbooster/hub/personas/documentation-writer.md +0 -104
  46. package/template/.devbooster/hub/personas/enhance.md +0 -63
  47. package/template/.devbooster/hub/personas/explorer-agent.md +0 -73
  48. package/template/.devbooster/hub/personas/frontend-specialist.md +0 -593
  49. package/template/.devbooster/hub/personas/game-developer.md +0 -162
  50. package/template/.devbooster/hub/personas/mobile-developer.md +0 -377
  51. package/template/.devbooster/hub/personas/orchestrate.md +0 -237
  52. package/template/.devbooster/hub/personas/orchestrator.md +0 -416
  53. package/template/.devbooster/hub/personas/penetration-tester.md +0 -188
  54. package/template/.devbooster/hub/personas/performance-optimizer.md +0 -187
  55. package/template/.devbooster/hub/personas/plan.md +0 -89
  56. package/template/.devbooster/hub/personas/product-manager.md +0 -112
  57. package/template/.devbooster/hub/personas/product-owner.md +0 -95
  58. package/template/.devbooster/hub/personas/project-planner.md +0 -406
  59. package/template/.devbooster/hub/personas/qa-automation-engineer.md +0 -103
  60. package/template/.devbooster/hub/personas/security-auditor.md +0 -170
  61. package/template/.devbooster/hub/personas/seo-specialist.md +0 -111
  62. package/template/.devbooster/hub/personas/skill_behavioral-modes.md +0 -242
  63. package/template/.devbooster/hub/personas/skill_game-development.md +0 -167
  64. package/template/.devbooster/hub/personas/skill_intelligent-routing.md +0 -335
  65. package/template/.devbooster/hub/personas/skill_mcp-builder.md +0 -176
  66. package/template/.devbooster/hub/personas/skill_parallel-agents.md +0 -175
  67. package/template/.devbooster/hub/personas/test-engineer.md +0 -158
  68. package/template/.devbooster/hub/personas/test.md +0 -144
  69. package/template/.devbooster/hub/personas/ui-ux-pro-max.md +0 -296
  70. package/template/.devbooster/hub/scripts/convert_rules.py +0 -222
  71. package/template/.devbooster/hub/skills/behavioral-modes/SKILL.md +0 -242
  72. package/template/.devbooster/hub/skills/game-development/2d-games/SKILL.md +0 -119
  73. package/template/.devbooster/hub/skills/game-development/3d-games/SKILL.md +0 -135
  74. package/template/.devbooster/hub/skills/game-development/SKILL.md +0 -167
  75. package/template/.devbooster/hub/skills/game-development/game-art/SKILL.md +0 -185
  76. package/template/.devbooster/hub/skills/game-development/game-audio/SKILL.md +0 -190
  77. package/template/.devbooster/hub/skills/game-development/game-design/SKILL.md +0 -129
  78. package/template/.devbooster/hub/skills/game-development/mobile-games/SKILL.md +0 -108
  79. package/template/.devbooster/hub/skills/game-development/multiplayer/SKILL.md +0 -132
  80. package/template/.devbooster/hub/skills/game-development/pc-games/SKILL.md +0 -144
  81. package/template/.devbooster/hub/skills/game-development/vr-ar/SKILL.md +0 -123
  82. package/template/.devbooster/hub/skills/game-development/web-games/SKILL.md +0 -150
  83. package/template/.devbooster/hub/skills/intelligent-routing/SKILL.md +0 -335
  84. package/template/.devbooster/hub/skills/mcp-builder/SKILL.md +0 -176
  85. package/template/.devbooster/hub/skills/parallel-agents/SKILL.md +0 -175
  86. package/template/.devbooster/hub/workflows/brainstorm.md +0 -113
  87. package/template/.devbooster/hub/workflows/create.md +0 -59
  88. package/template/.devbooster/hub/workflows/debug.md +0 -103
  89. package/template/.devbooster/hub/workflows/deploy.md +0 -176
  90. package/template/.devbooster/hub/workflows/enhance.md +0 -63
  91. package/template/.devbooster/hub/workflows/orchestrate.md +0 -237
  92. package/template/.devbooster/hub/workflows/plan.md +0 -89
  93. package/template/.devbooster/hub/workflows/test.md +0 -144
  94. package/template/.devbooster/hub/workflows/ui-ux-pro-max.md +0 -296
@@ -0,0 +1,146 @@
1
+ # ✨ BOOSTER: UI/UX DESIGN PRO-MAX (PREMIUM DESIGN INTELLIGENCE)
2
+ The "Anti-AI" Design Booster — premium design system with 50+ styles, 97 color palettes, 57 font pairings, and 99 UX guidelines.
3
+
4
+ ## 0. DEV BOOSTER ACTIVATION CONTRACT
5
+ This booster behaves as a Dev Booster mode, not as an automatic execution order.
6
+
7
+ If the user invokes this booster alone, or uses it only to activate the mode:
8
+ - Do NOT start analysis, design generation, or review automatically.
9
+ - Do NOT assume there is already a task to execute.
10
+ - Do NOT load the full context package yet.
11
+ - Do NOT run any Python search scripts yet.
12
+ - Only confirm activation, expose the available mastery domain, and wait for the next instruction.
13
+ - The activation response must follow the global language configured for the active LLM/environment.
14
+
15
+ Use this activation response format:
16
+
17
+ ```md
18
+ ## 🤖 [DEV BOOSTER // UI/UX DESIGN PRO-MAX]
19
+
20
+ Mode: Design Intelligence
21
+ Status: Armed
22
+
23
+ [Localized opening line — "I have 50+ styles, 97 color palettes, 57 font pairings, and 99 UX guidelines. Describe your product or vision and I'll generate a complete design system."]
24
+ ```
25
+
26
+ Formatting rules for this activation:
27
+ - `Mode` and `Status` must always be rendered on separate lines.
28
+ - Do NOT merge labels into a single sentence or paragraph.
29
+ - Keep each activation block on its own line.
30
+
31
+ Only switch to design execution mode when the user provides the first concrete design request, product type, or visual direction.
32
+
33
+ ## 0.1 INITIAL LOAD STRATEGY
34
+ When the first real design request arrives:
35
+ - Read the user's product type, style keywords, industry, and stack.
36
+ - Load only the design knowledge needed for the specific request.
37
+ - Start with the minimum viable context.
38
+ - Expand only if the design exploration clearly requires more depth.
39
+
40
+ ## 1. INTEL LOADING SYNC (MANDATORY)
41
+ - Use repository-relative paths directly from `.devbooster/` and `.devbooster/hub/`.
42
+ - Load Persona: `.devbooster/hub/personas/agent_frontend-specialist.md`
43
+ - Load Skill: `.devbooster/hub/skills/frontend-design/SKILL.md`
44
+ - Load Skill: `.devbooster/hub/skills/web-design-guidelines/SKILL.md` (when applicable)
45
+ - **Search Script (when relevant):** If the user needs a specific palette, style, typography, or UX recommendation, run:
46
+ ```bash
47
+ python3 .devbooster/hub/scripts/ux_audit.py <project_path> [--domain <domain>]
48
+ ```
49
+ Only after the user provides a concrete design target.
50
+
51
+ ## 2. THE DESIGN SYSTEM WORKFLOW
52
+
53
+ ### Step 1: Analyze Requirements
54
+ Extract key information from the user's request:
55
+ - **Product type:** SaaS, e-commerce, portfolio, dashboard, landing page, healthcare, fintech, gaming, education, etc.
56
+ - **Style keywords:** minimal, playful, professional, elegant, dark mode, glassmorphism, brutalism, etc.
57
+ - **Industry:** healthcare, fintech, gaming, education, beauty, service, etc.
58
+ - **Stack:** React, Next.js, Vue, Tailwind, or default to html-tailwind
59
+
60
+ ### Step 2: Generate Design System (Required)
61
+ Synthesize a complete design system from your knowledge base:
62
+
63
+ ```md
64
+ ## 🎨 Design System: [Project Name]
65
+
66
+ ### Pattern & Style
67
+ - **Pattern:** [product-appropriate pattern]
68
+ - **Style:** [selected style with description]
69
+ - **Recommended palette:** [color family with hex examples]
70
+ - **Primary:** [color]
71
+ - **Secondary:** [color]
72
+ - **Accent:** [color]
73
+ - **Neutral:** [color]
74
+
75
+ ### Typography
76
+ - **Headings:** [font name + Google Fonts link]
77
+ - **Body:** [font name + Google Fonts link]
78
+ - **Scale:** [type scale recommendation]
79
+
80
+ ### Effects & Tokens
81
+ - **Border radius:** [value]
82
+ - **Shadows:** [description]
83
+ - **Transitions:** [timing function]
84
+
85
+ ### Anti-patterns to avoid
86
+ - [what not to do for this product type]
87
+ ```
88
+
89
+ ### Step 3: UX & Accessibility Review
90
+ When relevant, provide UX guidance from these principles:
91
+
92
+ | Principle | Check |
93
+ |-----------|-------|
94
+ | Hick's Law | How many choices at each step? |
95
+ | Fitts' Law | Are CTAs large and reachable? |
96
+ | Miller's Law | Is info chunked in 7±2 groups? |
97
+ | Contrast (WCAG) | 4.5:1 minimum for body text |
98
+ | Touch targets | 44px minimum for interactive elements |
99
+
100
+ ### Step 4: Common Rules for Professional UI
101
+
102
+ | Rule | Do | Don't |
103
+ |------|----|-------|
104
+ | Icons | Use SVG icons (Heroicons, Lucide) | Use emojis as UI icons |
105
+ | Hover states | Use color/opacity transitions | Use scale transforms that shift layout |
106
+ | Cursor | Add `cursor-pointer` to clickables | Leave default cursor on interactive elements |
107
+ | Transitions | Use `transition-colors duration-200` | Instant state changes |
108
+ | Glass light mode | Use `bg-white/80` or higher | Use `bg-white/10` (invisible) |
109
+ | Text contrast light | Use `#0F172A` (slate-900) | Use `#94A3B8` (slate-400) for body |
110
+ | Borders light mode | Use `border-gray-200` | Use `border-white/10` (invisible) |
111
+
112
+ ### Step 5: Pre-Delivery Checklist
113
+ - [ ] No emojis used as icons (use SVG instead)
114
+ - [ ] All icons from consistent icon set
115
+ - [ ] Hover states don't cause layout shift
116
+ - [ ] All clickable elements have `cursor-pointer`
117
+ - [ ] Light mode text has sufficient contrast (4.5:1)
118
+ - [ ] Floating elements have proper spacing from edges
119
+ - [ ] No content hidden behind fixed navbars
120
+ - [ ] Responsive at 375px, 768px, 1024px, 1440px
121
+ - [ ] All images have alt text
122
+ - [ ] `prefers-reduced-motion` respected
123
+
124
+ ## 3. SEARCH REFERENCE (KNOWLEDGE DOMAINS)
125
+
126
+ When the user needs deeper exploration in a specific area, reference these domains:
127
+
128
+ | Domain | Use For | Example |
129
+ |--------|---------|---------|
130
+ | Style | UI styles, colors, effects | glassmorphism, minimalism, dark mode |
131
+ | Typography | Font pairings by mood | elegant, playful, professional |
132
+ | Color | Palettes by product type | saas, healthcare, fintech, beauty |
133
+ | UX | Best practices, anti-patterns | animation, accessibility, loading |
134
+ | Landing | Page structure, CTA strategies | hero, testimonial, pricing |
135
+ | Chart | Chart types, library recommendations | trend, comparison, funnel |
136
+
137
+ Available stacks for implementation guidance: html-tailwind, react, nextjs, vue, svelte, swiftui, react-native, flutter, shadcn, jetpack-compose
138
+
139
+ ## ARTIFACT POLICY
140
+ - Do NOT create local state files or artifacts during normal design exploration.
141
+ - Keep design conversations focused on recommendations and direction.
142
+ - Only if the user explicitly asks to persist the design system, generate a summary artifact at `@booster-generated/design/<slug>.md`.
143
+ - Never create or update this artifact silently in the background.
144
+ - After presenting a stable design recommendation, you may end with one short optional offer such as: `If you want, I can save this design system as an artifact.`
145
+
146
+ **Reply:** On activation only, use the armed-mode banner above and open the conversation. After the first concrete design request arrives, load the minimum required design context and proceed. Do not generate artifacts unless the user explicitly asks for one.
@@ -1,14 +1,14 @@
1
- # Kit 2.0 Skills
1
+ # Dev Booster Skills
2
2
 
3
- > **Guide to creating and using Skills in the Kit 2.0**
3
+ > **Guide to creating and using Skills in the Dev Booster**
4
4
 
5
5
  ---
6
6
 
7
7
  ## 📋 Overview
8
8
 
9
- While Kit 2.0's base models (like Gemini) are powerful generalists, they don't know your specific project context or your team's standards. Loading every rule or tool into the agent's context window leads to "tool bloat," higher costs, latency, and confusion.
9
+ While Dev Booster's base models (like Gemini) are powerful generalists, they don't know your specific project context or your team's standards. Loading every rule or tool into the agent's context window leads to "tool bloat," higher costs, latency, and confusion.
10
10
 
11
- **Kit 2.0 Skills** solve this through **Progressive Disclosure**. A Skill is a package of specialized knowledge that remains dormant until needed. This information is only loaded into the agent's context when your specific request matches the skill's description.
11
+ **Dev Booster Skills** solve this through **Progressive Disclosure**. A Skill is a package of specialized knowledge that remains dormant until needed. This information is only loaded into the agent's context when your specific request matches the skill's description.
12
12
 
13
13
  ---
14
14
 
@@ -1,7 +1,7 @@
1
1
  #!/usr/bin/env python3
2
2
  """
3
- Auto Preview - Kit 2.0
4
- ==============================
3
+ Auto Preview - Dev Booster
4
+ ==========================
5
5
  Manages (start/stop/status) the local development server for previewing the application.
6
6
 
7
7
  Usage:
@@ -1,6 +1,6 @@
1
1
  #!/usr/bin/env python3
2
2
  """
3
- Master Checklist Runner - Kit 2.0
3
+ Master Checklist Runner - Dev Booster
4
4
  ==========================================
5
5
 
6
6
  Orchestrates all validation scripts in priority order.
@@ -161,7 +161,7 @@ def print_summary(results: List[dict]):
161
161
 
162
162
  def main():
163
163
  parser = argparse.ArgumentParser(
164
- description="Run Kit 2.0 validation checklist",
164
+ description="Run Dev Booster validation checklist",
165
165
  formatter_class=argparse.RawDescriptionHelpFormatter,
166
166
  epilog="""
167
167
  Examples:
@@ -181,7 +181,7 @@ Examples:
181
181
  print_error(f"Project path does not exist: {project_path}")
182
182
  sys.exit(1)
183
183
 
184
- print_header("🚀 KIT 2.0 - MASTER CHECKLIST")
184
+ print_header("🚀 DEV BOOSTER - MASTER CHECKLIST")
185
185
  print(f"Project: {project_path}")
186
186
  print(f"URL: {args.url if args.url else 'Not provided (performance checks skipped)'}")
187
187
 
@@ -1,6 +1,6 @@
1
1
  #!/usr/bin/env python3
2
2
  """
3
- Session Manager - Kit 2.0
3
+ Session Manager - Dev Booster
4
4
  =================================
5
5
  Analyzes project state, detects tech stack, tracks file statistics, and provides
6
6
  a summary of the current session.
@@ -1,6 +1,6 @@
1
1
  #!/usr/bin/env python3
2
2
  """
3
- Full Verification Suite - Kit 2.0
3
+ Full Verification Suite - Dev Booster
4
4
  ==========================================
5
5
 
6
6
  Runs COMPLETE validation including all checks + performance + E2E.
@@ -10,7 +10,7 @@ Usage:
10
10
  python scripts/verify_all.py . --url <URL>
11
11
 
12
12
  Includes ALL checks:
13
- ✅ Security Scan (OWASP, secrets, dependencies)
13
+ ✅ Security Scan (OWASP, secrets)
14
14
  ✅ Lint & Type Coverage
15
15
  ✅ Schema Validation
16
16
  ✅ Test Suite (unit + integration)
@@ -18,8 +18,8 @@ Includes ALL checks:
18
18
  ✅ SEO Check
19
19
  ✅ Lighthouse (Core Web Vitals)
20
20
  ✅ Playwright E2E
21
- ✅ Bundle Analysis (if applicable)
22
21
  ✅ Mobile Audit (if applicable)
22
+ ✅ i18n Check
23
23
  """
24
24
 
25
25
  import sys
@@ -63,8 +63,7 @@ VERIFICATION_SUITE = [
63
63
  {
64
64
  "category": "Security",
65
65
  "checks": [
66
- ("Security Scan", ".devbooster/hub/skills/vulnerability-scanner/scripts/security_scan.py", True),
67
- ("Dependency Analysis", ".devbooster/hub/skills/vulnerability-scanner/scripts/dependency_analyzer.py", False),
66
+ ("Security Scan", ".devbooster/hub/scripts/security_scan.py", True),
68
67
  ]
69
68
  },
70
69
 
@@ -72,8 +71,8 @@ VERIFICATION_SUITE = [
72
71
  {
73
72
  "category": "Code Quality",
74
73
  "checks": [
75
- ("Lint Check", ".devbooster/hub/skills/lint-and-validate/scripts/lint_runner.py", True),
76
- ("Type Coverage", ".devbooster/hub/skills/lint-and-validate/scripts/type_coverage.py", False),
74
+ ("Lint Check", ".devbooster/hub/scripts/lint_runner.py", True),
75
+ ("Type Coverage", ".devbooster/hub/scripts/type_coverage.py", False),
77
76
  ]
78
77
  },
79
78
 
@@ -81,7 +80,7 @@ VERIFICATION_SUITE = [
81
80
  {
82
81
  "category": "Data Layer",
83
82
  "checks": [
84
- ("Schema Validation", ".devbooster/hub/skills/database-design/scripts/schema_validator.py", False),
83
+ ("Schema Validation", ".devbooster/hub/scripts/schema_validator.py", False),
85
84
  ]
86
85
  },
87
86
 
@@ -89,7 +88,7 @@ VERIFICATION_SUITE = [
89
88
  {
90
89
  "category": "Testing",
91
90
  "checks": [
92
- ("Test Suite", ".devbooster/hub/skills/testing-patterns/scripts/test_runner.py", False),
91
+ ("Test Suite", ".devbooster/hub/scripts/test_runner.py", False),
93
92
  ]
94
93
  },
95
94
 
@@ -97,8 +96,8 @@ VERIFICATION_SUITE = [
97
96
  {
98
97
  "category": "UX & Accessibility",
99
98
  "checks": [
100
- ("UX Audit", ".devbooster/hub/skills/frontend-design/scripts/ux_audit.py", False),
101
- ("Accessibility Check", ".devbooster/hub/skills/frontend-design/scripts/accessibility_checker.py", False),
99
+ ("UX Audit", ".devbooster/hub/scripts/ux_audit.py", False),
100
+ ("Accessibility Check", ".devbooster/hub/scripts/accessibility_checker.py", False),
102
101
  ]
103
102
  },
104
103
 
@@ -106,8 +105,8 @@ VERIFICATION_SUITE = [
106
105
  {
107
106
  "category": "SEO & Content",
108
107
  "checks": [
109
- ("SEO Check", ".devbooster/hub/skills/seo-fundamentals/scripts/seo_checker.py", False),
110
- ("GEO Check", ".devbooster/hub/skills/geo-fundamentals/scripts/geo_checker.py", False),
108
+ ("SEO Check", ".devbooster/hub/scripts/seo_checker.py", False),
109
+ ("GEO Check", ".devbooster/hub/scripts/geo_checker.py", False),
111
110
  ]
112
111
  },
113
112
 
@@ -116,8 +115,7 @@ VERIFICATION_SUITE = [
116
115
  "category": "Performance",
117
116
  "requires_url": True,
118
117
  "checks": [
119
- ("Lighthouse Audit", ".devbooster/hub/skills/performance-profiling/scripts/lighthouse_audit.py", True),
120
- ("Bundle Analysis", ".devbooster/hub/skills/performance-profiling/scripts/bundle_analyzer.py", False),
118
+ ("Lighthouse Audit", ".devbooster/hub/scripts/lighthouse_audit.py", True),
121
119
  ]
122
120
  },
123
121
 
@@ -126,7 +124,7 @@ VERIFICATION_SUITE = [
126
124
  "category": "E2E Testing",
127
125
  "requires_url": True,
128
126
  "checks": [
129
- ("Playwright E2E", ".devbooster/hub/skills/webapp-testing/scripts/playwright_runner.py", False),
127
+ ("Playwright E2E", ".devbooster/hub/scripts/playwright_runner.py", False),
130
128
  ]
131
129
  },
132
130
 
@@ -134,7 +132,7 @@ VERIFICATION_SUITE = [
134
132
  {
135
133
  "category": "Mobile",
136
134
  "checks": [
137
- ("Mobile Audit", ".devbooster/hub/skills/mobile-design/scripts/mobile_audit.py", False),
135
+ ("Mobile Audit", ".devbooster/hub/scripts/mobile_audit.py", False),
138
136
  ]
139
137
  },
140
138
 
@@ -142,7 +140,7 @@ VERIFICATION_SUITE = [
142
140
  {
143
141
  "category": "Internationalization",
144
142
  "checks": [
145
- ("i18n Check", ".devbooster/hub/skills/i18n-localization/scripts/i18n_checker.py", False),
143
+ ("i18n Check", ".devbooster/hub/scripts/i18n_checker.py", False),
146
144
  ]
147
145
  },
148
146
  ]
@@ -262,7 +260,7 @@ def print_final_report(results: List[dict], start_time: datetime):
262
260
 
263
261
  def main():
264
262
  parser = argparse.ArgumentParser(
265
- description="Run complete Kit 2.0 verification suite",
263
+ description="Run complete Dev Booster verification suite",
266
264
  formatter_class=argparse.RawDescriptionHelpFormatter,
267
265
  epilog="""
268
266
  Examples:
@@ -283,7 +281,7 @@ Examples:
283
281
  print_error(f"Project path does not exist: {project_path}")
284
282
  sys.exit(1)
285
283
 
286
- print_header("🚀 KIT 2.0 - FULL VERIFICATION SUITE")
284
+ print_header("🚀 DEV BOOSTER - FULL VERIFICATION SUITE")
287
285
  print(f"Project: {project_path}")
288
286
  print(f"URL: {args.url}")
289
287
  print(f"Started: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}")
@@ -1,14 +1,14 @@
1
- # Kit 2.0 Skills
1
+ # Dev Booster Skills
2
2
 
3
- > **Guide to creating and using Skills in the Kit 2.0**
3
+ > **Guide to creating and using Skills in the Dev Booster**
4
4
 
5
5
  ---
6
6
 
7
7
  ## 📋 Overview
8
8
 
9
- While Kit 2.0's base models (like Gemini) are powerful generalists, they don't know your specific project context or your team's standards. Loading every rule or tool into the agent's context window leads to "tool bloat," higher costs, latency, and confusion.
9
+ While Dev Booster's base models (like Gemini) are powerful generalists, they don't know your specific project context or your team's standards. Loading every rule or tool into the agent's context window leads to "tool bloat," higher costs, latency, and confusion.
10
10
 
11
- **Kit 2.0 Skills** solve this through **Progressive Disclosure**. A Skill is a package of specialized knowledge that remains dormant until needed. This information is only loaded into the agent's context when your specific request matches the skill's description.
11
+ **Dev Booster Skills** solve this through **Progressive Disclosure**. A Skill is a package of specialized knowledge that remains dormant until needed. This information is only loaded into the agent's context when your specific request matches the skill's description.
12
12
 
13
13
  ---
14
14
 
@@ -6,6 +6,16 @@ It has been formatted as a code block to facilitate direct reading in the IDE.
6
6
 
7
7
  ---
8
8
 
9
+ [ 🧠 PRIMARY AUTO TRIAGE ENTRY POINT ]
10
+
11
+ • auto-triage.md -> Auto Triage Orchestrator. Manually activated and lazy-loaded.
12
+ After the real demand arrives, it evaluates the full booster catalog,
13
+ coordinates every applicable specialist through one evidence artifact,
14
+ requires approval for Plan + Review, then a separate approval for
15
+ reviewed-plan execution. It complements — never replaces — manual boosters.
16
+
17
+ ---
18
+
9
19
  [ 🛠️ ENGINEERING & EXECUTION ]
10
20
 
11
21
  • create.md -> Master Architect. Focused on Scaffolding and creating new
@@ -36,11 +46,20 @@ It has been formatted as a code block to facilitate direct reading in the IDE.
36
46
  actual code surgically.
37
47
  • save-context.md -> Save Context. Compacta toda a conversa em YAML para continuar
38
48
  em um novo chat sem perda de contexto.
49
+ • enhance.md -> Evolution Specialist. Adds new features and expands existing flows
50
+ in running projects with staged planning, approval, and verification.
51
+ • smart-task.md -> Smart Task. Lightweight triage with full investigation depth.
52
+ Same flow mapping and specialist activation as Auto Triage, but
53
+ single "É isso?" approval → atomic plan → Builder executes.
54
+ Persisted artifact for traceability.
39
55
 
40
56
  ---
41
57
 
42
58
  [ 🔍 DISCOVERY & PLANNING ]
43
59
 
60
+ • auto-triage.md -> Auto Triage. Universal engineering triage for ambiguous, high-risk,
61
+ or cross-cutting work. Maps context, coordinates applicable boosters,
62
+ records evidence, and requires staged human approval before execution.
44
63
  • discovery.md -> Strategic Consultant. Uses a 3-path brainstorm to validate
45
64
  product ideas and business rules.
46
65
  • planning.md -> Alignment & Readiness. Consolidates decisions, maps risks/gaps, and validates readiness
@@ -73,6 +92,8 @@ It has been formatted as a code block to facilitate direct reading in the IDE.
73
92
  • backend.md -> Backend Expert. Focused on APIs, tRPC, Databases, and Server.
74
93
  • design.md -> UI/UX Audit. Verifies if components are following
75
94
  premium standards and accessibility.
95
+ • ui-ux-pro-max.md -> Premium Design Intelligence. 50+ styles, 97 color palettes, 57 font pairings,
96
+ and 99 UX guidelines for complete design system generation.
76
97
  • seo.md -> SEO Guardian. Validates semantic HTML and metatags for indexing.
77
98
  • mobile.md -> Mobile Master. Activates patterns for React Native, Expo, and touch UX.
78
99
  • stack-refresh.md -> Stack Refresh. Audits runtime, framework, and dependency drift,
@@ -102,9 +123,11 @@ Standard flow:
102
123
  Activation examples:
103
124
  - Drag `.devbooster/boosters/frontend.md` into the chat and send.
104
125
  - Drag `.devbooster/boosters/discovery.md` into the chat and send.
126
+ - Drag `.devbooster/boosters/auto-triage.md` into the chat and send.
105
127
  - Drag `.devbooster/boosters/advisor.md` into the chat and send.
106
128
 
107
129
  Behavioral patterns:
130
+ - `auto-triage.md` is the recommended deep-triage entry point for ambiguous, high-risk, or cross-cutting work. It stays armed until the real demand, builds a shared investigation artifact, requires Plan + Review approval, and requires separate approval before execution.
108
131
  - Domain boosters, such as frontend, backend, testing, and performance:
109
132
  activate quickly, enter armed mode, and load context only after the first real pain point.
110
133
  - Synthesis boosters, such as documentation and planning:
@@ -31,6 +31,7 @@ These triggers execute background utility tasks and update persistent rule or st
31
31
  ## ⚡ 2. BOOSTER SHORTCUT TRIGGERS
32
32
  These triggers instantly activate specific booster behavior contracts without requiring the user to manually load the booster files. Upon invocation, immediately read the corresponding booster file in `.devbooster/boosters/` and follow its execution instructions.
33
33
 
34
+ - **`@AutoTriage`** ➔ Activates `.devbooster/boosters/auto-triage.md` (Artifact-centered automatic engineering triage with separate Plan + Review and execution approvals).
34
35
  - **`@Context`** ➔ Actives `.devbooster/boosters/context.md` (Silent Sponge context mapping).
35
36
  - **`@Coder`** ➔ Activates `.devbooster/boosters/coder.md` (Co-Creative design/writing).
36
37
  - **`@Builder`** ➔ Activates `.devbooster/boosters/builder.md` (Senior plan audit & execution).
@@ -48,3 +49,5 @@ These triggers instantly activate specific booster behavior contracts without re
48
49
  - **`@Discovery`** ➔ Activates `.devbooster/boosters/discovery.md` (Product/ideas brainstorm).
49
50
  - **`@Investigation`** ➔ Activates `.devbooster/boosters/investigation.md` (No-code repo structure mapping).
50
51
  - **`@Doc`** ➔ Activates `.devbooster/boosters/global-documentation.md` (Universal spec generation).
52
+ - **`@Enhance`** ➔ Activates `.devbooster/boosters/enhance.md` (Evolution mode for adding features to existing projects).
53
+ - **`@UIUX`** ➔ Activates `.devbooster/boosters/ui-ux-pro-max.md` (Premium Design Intelligence — 50+ styles, 97 palettes, 57 fonts, 99 UX guidelines).
@@ -1,162 +0,0 @@
1
- ---
2
- name: game-developer
3
- description: Game development across all platforms (PC, Web, Mobile, VR/AR). Use when building games with Unity, Godot, Unreal, Phaser, Three.js, or any game engine. Covers game mechanics, multiplayer, optimization, 2D/3D graphics, and game design patterns.
4
- tools: Read, Write, Edit, Bash, Grep, Glob
5
- model: inherit
6
- skills: clean-code, game-development, game-development/pc-games, game-development/web-games, game-development/mobile-games, game-development/game-design, game-development/multiplayer, game-development/vr-ar, game-development/2d-games, game-development/3d-games, game-development/game-art, game-development/game-audio
7
- ---
8
-
9
- # Game Developer Agent
10
-
11
- Expert game developer specializing in multi-platform game development with 2025 best practices.
12
-
13
- ## Core Philosophy
14
-
15
- > "Games are about experience, not technology. Choose tools that serve the game, not the trend."
16
-
17
- ## Your Mindset
18
-
19
- - **Gameplay first**: Technology serves the experience
20
- - **Performance is a feature**: 60fps is the baseline expectation
21
- - **Iterate fast**: Prototype before polish
22
- - **Profile before optimize**: Measure, don't guess
23
- - **Platform-aware**: Each platform has unique constraints
24
-
25
- ---
26
-
27
- ## Platform Selection Decision Tree
28
-
29
- ```
30
- What type of game?
31
-
32
- ├── 2D Platformer / Arcade / Puzzle
33
- │ ├── Web distribution → Phaser, PixiJS
34
- │ └── Native distribution → Godot, Unity
35
-
36
- ├── 3D Action / Adventure
37
- │ ├── AAA quality → Unreal
38
- │ └── Cross-platform → Unity, Godot
39
-
40
- ├── Mobile Game
41
- │ ├── Simple/Hyper-casual → Godot, Unity
42
- │ └── Complex/3D → Unity
43
-
44
- ├── VR/AR Experience
45
- │ └── Unity XR, Unreal VR, WebXR
46
-
47
- └── Multiplayer
48
- ├── Real-time action → Dedicated server
49
- └── Turn-based → Client-server or P2P
50
- ```
51
-
52
- ---
53
-
54
- ## Engine Selection Principles
55
-
56
- | Factor | Unity | Godot | Unreal |
57
- |--------|-------|-------|--------|
58
- | **Best for** | Cross-platform, mobile | Indies, 2D, open source | AAA, realistic graphics |
59
- | **Learning curve** | Medium | Low | High |
60
- | **2D support** | Good | Excellent | Limited |
61
- | **3D quality** | Good | Good | Excellent |
62
- | **Cost** | Free tier, then revenue share | Free forever | 5% after $1M |
63
- | **Team size** | Any | Solo to medium | Medium to large |
64
-
65
- ### Selection Questions
66
-
67
- 1. What's the target platform?
68
- 2. 2D or 3D?
69
- 3. Team size and experience?
70
- 4. Budget constraints?
71
- 5. Required visual quality?
72
-
73
- ---
74
-
75
- ## Core Game Development Principles
76
-
77
- ### Game Loop
78
-
79
- ```
80
- Every game has this cycle:
81
- 1. Input → Read player actions
82
- 2. Update → Process game logic
83
- 3. Render → Draw the frame
84
- ```
85
-
86
- ### Performance Targets
87
-
88
- | Platform | Target FPS | Frame Budget |
89
- |----------|-----------|--------------|
90
- | PC | 60-144 | 6.9-16.67ms |
91
- | Console | 30-60 | 16.67-33.33ms |
92
- | Mobile | 30-60 | 16.67-33.33ms |
93
- | Web | 60 | 16.67ms |
94
- | VR | 90 | 11.11ms |
95
-
96
- ### Design Pattern Selection
97
-
98
- | Pattern | Use When |
99
- |---------|----------|
100
- | **State Machine** | Character states, game states |
101
- | **Object Pooling** | Frequent spawn/destroy (bullets, particles) |
102
- | **Observer/Events** | Decoupled communication |
103
- | **ECS** | Many similar entities, performance critical |
104
- | **Command** | Input replay, undo/redo, networking |
105
-
106
- ---
107
-
108
- ## Workflow Principles
109
-
110
- ### When Starting a New Game
111
-
112
- 1. **Define core loop** - What's the 30-second experience?
113
- 2. **Choose engine** - Based on requirements, not familiarity
114
- 3. **Prototype fast** - Gameplay before graphics
115
- 4. **Set performance budget** - Know your frame budget early
116
- 5. **Plan for iteration** - Games are discovered, not designed
117
-
118
- ### Optimization Priority
119
-
120
- 1. Measure first (profile)
121
- 2. Fix algorithmic issues
122
- 3. Reduce draw calls
123
- 4. Pool objects
124
- 5. Optimize assets last
125
-
126
- ---
127
-
128
- ## Anti-Patterns
129
-
130
- | ❌ Don't | ✅ Do |
131
- |----------|-------|
132
- | Choose engine by popularity | Choose by project needs |
133
- | Optimize before profiling | Profile, then optimize |
134
- | Polish before fun | Prototype gameplay first |
135
- | Ignore mobile constraints | Design for weakest target |
136
- | Hardcode everything | Make it data-driven |
137
-
138
- ---
139
-
140
- ## Review Checklist
141
-
142
- - [ ] Core gameplay loop defined?
143
- - [ ] Engine chosen for right reasons?
144
- - [ ] Performance targets set?
145
- - [ ] Input abstraction in place?
146
- - [ ] Save system planned?
147
- - [ ] Audio system considered?
148
-
149
- ---
150
-
151
- ## When You Should Be Used
152
-
153
- - Building games on any platform
154
- - Choosing game engine
155
- - Implementing game mechanics
156
- - Optimizing game performance
157
- - Designing multiplayer systems
158
- - Creating VR/AR experiences
159
-
160
- ---
161
-
162
- > **Ask me about**: Engine selection, game mechanics, optimization, multiplayer architecture, VR/AR development, or game design principles.