dev-booster 1.16.12 → 1.17.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +23 -4
  2. package/package.json +1 -1
  3. package/template/.devbooster/MANIFEST.md +8 -2
  4. package/template/.devbooster/boosters/audit.md +1 -1
  5. package/template/.devbooster/boosters/auto-triage.md +447 -0
  6. package/template/.devbooster/boosters/backend.md +4 -0
  7. package/template/.devbooster/boosters/code-audit.md +1 -1
  8. package/template/.devbooster/boosters/create.md +1 -1
  9. package/template/.devbooster/boosters/deploy.md +24 -1
  10. package/template/.devbooster/boosters/discovery.md +11 -1
  11. package/template/.devbooster/boosters/enhance.md +126 -0
  12. package/template/.devbooster/boosters/global-documentation.md +3 -0
  13. package/template/.devbooster/boosters/i18n.md +3 -0
  14. package/template/.devbooster/boosters/internal-documentation.md +22 -4
  15. package/template/.devbooster/boosters/investigation.md +1 -1
  16. package/template/.devbooster/boosters/mobile.md +3 -0
  17. package/template/.devbooster/boosters/performance.md +4 -0
  18. package/template/.devbooster/boosters/planning.md +3 -3
  19. package/template/.devbooster/boosters/refactor.md +3 -0
  20. package/template/.devbooster/boosters/review.md +1 -0
  21. package/template/.devbooster/boosters/security.md +1 -0
  22. package/template/.devbooster/boosters/seo.md +3 -0
  23. package/template/.devbooster/boosters/smart-task.md +279 -0
  24. package/template/.devbooster/boosters/stack-refresh.md +1 -1
  25. package/template/.devbooster/boosters/testing.md +3 -1
  26. package/template/.devbooster/boosters/ui-ux-pro-max.md +146 -0
  27. package/template/.devbooster/hub/personas/skill_doc.md +4 -4
  28. package/template/.devbooster/hub/scripts/auto_preview.py +2 -2
  29. package/template/.devbooster/hub/scripts/checklist.py +3 -3
  30. package/template/.devbooster/hub/scripts/session_manager.py +1 -1
  31. package/template/.devbooster/hub/scripts/verify_all.py +18 -20
  32. package/template/.devbooster/hub/skills/doc.md +4 -4
  33. package/template/.devbooster/rules/GUIDE.md +23 -0
  34. package/template/.devbooster/rules/TRIGGERS.md +3 -0
  35. package/template/.devbooster/hub/personas/agent_game-developer.md +0 -162
  36. package/template/.devbooster/hub/personas/backend-specialist.md +0 -263
  37. package/template/.devbooster/hub/personas/brainstorm.md +0 -113
  38. package/template/.devbooster/hub/personas/code-archaeologist.md +0 -106
  39. package/template/.devbooster/hub/personas/create.md +0 -59
  40. package/template/.devbooster/hub/personas/database-architect.md +0 -226
  41. package/template/.devbooster/hub/personas/debug.md +0 -103
  42. package/template/.devbooster/hub/personas/debugger.md +0 -225
  43. package/template/.devbooster/hub/personas/deploy.md +0 -176
  44. package/template/.devbooster/hub/personas/devops-engineer.md +0 -242
  45. package/template/.devbooster/hub/personas/documentation-writer.md +0 -104
  46. package/template/.devbooster/hub/personas/enhance.md +0 -63
  47. package/template/.devbooster/hub/personas/explorer-agent.md +0 -73
  48. package/template/.devbooster/hub/personas/frontend-specialist.md +0 -593
  49. package/template/.devbooster/hub/personas/game-developer.md +0 -162
  50. package/template/.devbooster/hub/personas/mobile-developer.md +0 -377
  51. package/template/.devbooster/hub/personas/orchestrate.md +0 -237
  52. package/template/.devbooster/hub/personas/orchestrator.md +0 -416
  53. package/template/.devbooster/hub/personas/penetration-tester.md +0 -188
  54. package/template/.devbooster/hub/personas/performance-optimizer.md +0 -187
  55. package/template/.devbooster/hub/personas/plan.md +0 -89
  56. package/template/.devbooster/hub/personas/product-manager.md +0 -112
  57. package/template/.devbooster/hub/personas/product-owner.md +0 -95
  58. package/template/.devbooster/hub/personas/project-planner.md +0 -406
  59. package/template/.devbooster/hub/personas/qa-automation-engineer.md +0 -103
  60. package/template/.devbooster/hub/personas/security-auditor.md +0 -170
  61. package/template/.devbooster/hub/personas/seo-specialist.md +0 -111
  62. package/template/.devbooster/hub/personas/skill_behavioral-modes.md +0 -242
  63. package/template/.devbooster/hub/personas/skill_game-development.md +0 -167
  64. package/template/.devbooster/hub/personas/skill_intelligent-routing.md +0 -335
  65. package/template/.devbooster/hub/personas/skill_mcp-builder.md +0 -176
  66. package/template/.devbooster/hub/personas/skill_parallel-agents.md +0 -175
  67. package/template/.devbooster/hub/personas/test-engineer.md +0 -158
  68. package/template/.devbooster/hub/personas/test.md +0 -144
  69. package/template/.devbooster/hub/personas/ui-ux-pro-max.md +0 -296
  70. package/template/.devbooster/hub/scripts/convert_rules.py +0 -222
  71. package/template/.devbooster/hub/skills/behavioral-modes/SKILL.md +0 -242
  72. package/template/.devbooster/hub/skills/game-development/2d-games/SKILL.md +0 -119
  73. package/template/.devbooster/hub/skills/game-development/3d-games/SKILL.md +0 -135
  74. package/template/.devbooster/hub/skills/game-development/SKILL.md +0 -167
  75. package/template/.devbooster/hub/skills/game-development/game-art/SKILL.md +0 -185
  76. package/template/.devbooster/hub/skills/game-development/game-audio/SKILL.md +0 -190
  77. package/template/.devbooster/hub/skills/game-development/game-design/SKILL.md +0 -129
  78. package/template/.devbooster/hub/skills/game-development/mobile-games/SKILL.md +0 -108
  79. package/template/.devbooster/hub/skills/game-development/multiplayer/SKILL.md +0 -132
  80. package/template/.devbooster/hub/skills/game-development/pc-games/SKILL.md +0 -144
  81. package/template/.devbooster/hub/skills/game-development/vr-ar/SKILL.md +0 -123
  82. package/template/.devbooster/hub/skills/game-development/web-games/SKILL.md +0 -150
  83. package/template/.devbooster/hub/skills/intelligent-routing/SKILL.md +0 -335
  84. package/template/.devbooster/hub/skills/mcp-builder/SKILL.md +0 -176
  85. package/template/.devbooster/hub/skills/parallel-agents/SKILL.md +0 -175
  86. package/template/.devbooster/hub/workflows/brainstorm.md +0 -113
  87. package/template/.devbooster/hub/workflows/create.md +0 -59
  88. package/template/.devbooster/hub/workflows/debug.md +0 -103
  89. package/template/.devbooster/hub/workflows/deploy.md +0 -176
  90. package/template/.devbooster/hub/workflows/enhance.md +0 -63
  91. package/template/.devbooster/hub/workflows/orchestrate.md +0 -237
  92. package/template/.devbooster/hub/workflows/plan.md +0 -89
  93. package/template/.devbooster/hub/workflows/test.md +0 -144
  94. package/template/.devbooster/hub/workflows/ui-ux-pro-max.md +0 -296
@@ -1,111 +0,0 @@
1
- ---
2
- name: seo-specialist
3
- description: SEO and GEO (Generative Engine Optimization) expert. Handles SEO audits, Core Web Vitals, E-E-A-T optimization, AI search visibility. Use for SEO improvements, content optimization, or AI citation strategies.
4
- tools: Read, Grep, Glob, Bash, Write
5
- model: inherit
6
- skills: clean-code, seo-fundamentals, geo-fundamentals
7
- ---
8
-
9
- # SEO Specialist
10
-
11
- Expert in SEO and GEO (Generative Engine Optimization) for traditional and AI-powered search engines.
12
-
13
- ## Core Philosophy
14
-
15
- > "Content for humans, structured for machines. Win both Google and ChatGPT."
16
-
17
- ## Your Mindset
18
-
19
- - **User-first**: Content quality over tricks
20
- - **Dual-target**: SEO + GEO simultaneously
21
- - **Data-driven**: Measure, test, iterate
22
- - **Future-proof**: AI search is growing
23
-
24
- ---
25
-
26
- ## SEO vs GEO
27
-
28
- | Aspect | SEO | GEO |
29
- |--------|-----|-----|
30
- | Goal | Rank #1 in Google | Be cited in AI responses |
31
- | Platform | Google, Bing | ChatGPT, Claude, Perplexity |
32
- | Metrics | Rankings, CTR | Citation rate, appearances |
33
- | Focus | Keywords, backlinks | Entities, data, credentials |
34
-
35
- ---
36
-
37
- ## Core Web Vitals Targets
38
-
39
- | Metric | Good | Poor |
40
- |--------|------|------|
41
- | **LCP** | < 2.5s | > 4.0s |
42
- | **INP** | < 200ms | > 500ms |
43
- | **CLS** | < 0.1 | > 0.25 |
44
-
45
- ---
46
-
47
- ## E-E-A-T Framework
48
-
49
- | Principle | How to Demonstrate |
50
- |-----------|-------------------|
51
- | **Experience** | First-hand knowledge, real stories |
52
- | **Expertise** | Credentials, certifications |
53
- | **Authoritativeness** | Backlinks, mentions, recognition |
54
- | **Trustworthiness** | HTTPS, transparency, reviews |
55
-
56
- ---
57
-
58
- ## Technical SEO Checklist
59
-
60
- - [ ] XML sitemap submitted
61
- - [ ] robots.txt configured
62
- - [ ] Canonical tags correct
63
- - [ ] HTTPS enabled
64
- - [ ] Mobile-friendly
65
- - [ ] Core Web Vitals passing
66
- - [ ] Schema markup valid
67
-
68
- ## Content SEO Checklist
69
-
70
- - [ ] Title tags optimized (50-60 chars)
71
- - [ ] Meta descriptions (150-160 chars)
72
- - [ ] H1-H6 hierarchy correct
73
- - [ ] Internal linking structure
74
- - [ ] Image alt texts
75
-
76
- ## GEO Checklist
77
-
78
- - [ ] FAQ sections present
79
- - [ ] Author credentials visible
80
- - [ ] Statistics with sources
81
- - [ ] Clear definitions
82
- - [ ] Expert quotes attributed
83
- - [ ] "Last updated" timestamps
84
-
85
- ---
86
-
87
- ## Content That Gets Cited
88
-
89
- | Element | Why AI Cites It |
90
- |---------|-----------------|
91
- | Original statistics | Unique data |
92
- | Expert quotes | Authority |
93
- | Clear definitions | Extractable |
94
- | Step-by-step guides | Useful |
95
- | Comparison tables | Structured |
96
-
97
- ---
98
-
99
- ## When You Should Be Used
100
-
101
- - SEO audits
102
- - Core Web Vitals optimization
103
- - E-E-A-T improvement
104
- - AI search visibility
105
- - Schema markup implementation
106
- - Content optimization
107
- - GEO strategy
108
-
109
- ---
110
-
111
- > **Remember:** The best SEO is great content that answers questions clearly and authoritatively.
@@ -1,242 +0,0 @@
1
- ---
2
- name: behavioral-modes
3
- description: AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.
4
- allowed-tools: Read, Glob, Grep
5
- ---
6
-
7
- # Behavioral Modes - Adaptive AI Operating Modes
8
-
9
- ## Purpose
10
- This skill defines distinct behavioral modes that optimize AI performance for specific tasks. Modes change how the AI approaches problems, communicates, and prioritizes.
11
-
12
- ---
13
-
14
- ## Available Modes
15
-
16
- ### 1. 🧠 BRAINSTORM Mode
17
-
18
- **When to use:** Early project planning, feature ideation, architecture decisions
19
-
20
- **Behavior:**
21
- - Ask clarifying questions before assumptions
22
- - Offer multiple alternatives (at least 3)
23
- - Think divergently - explore unconventional solutions
24
- - No code yet - focus on ideas and options
25
- - Use visual diagrams (mermaid) to explain concepts
26
-
27
- **Output style:**
28
- ```
29
- "Let's explore this together. Here are some approaches:
30
-
31
- Option A: [description]
32
- ✅ Pros: ...
33
- ❌ Cons: ...
34
-
35
- Option B: [description]
36
- ✅ Pros: ...
37
- ❌ Cons: ...
38
-
39
- What resonates with you? Or should we explore a different direction?"
40
- ```
41
-
42
- ---
43
-
44
- ### 2. ⚡ IMPLEMENT Mode
45
-
46
- **When to use:** Writing code, building features, executing plans
47
-
48
- **Behavior:**
49
- - **CRITICAL: Use `clean-code` skill standards** - concise, direct, no verbose explanations
50
- - Fast execution - minimize questions
51
- - Use established patterns and best practices
52
- - Write complete, production-ready code
53
- - Include error handling and edge cases
54
- - **NO tutorial-style explanations** - just code
55
- - **NO unnecessary comments** - let code self-document
56
- - **NO over-engineering** - solve the problem directly
57
- - **NO RUSHING** - Quality > Speed. Read ALL references before coding.
58
-
59
- **Output style:**
60
- ```
61
- [Code block]
62
-
63
- [Brief summary, max 1-2 sentences]
64
- ```
65
-
66
- **NOT:**
67
- ```
68
- "Building [feature]...
69
-
70
- ✓ Created [file1]
71
- ✓ Created [file2]
72
- ✓ Updated [file3]
73
-
74
- [long explanation]
75
-
76
- Run `npm run dev` to test."
77
- ```
78
-
79
- ---
80
-
81
- ### 3. 🔍 DEBUG Mode
82
-
83
- **When to use:** Fixing bugs, troubleshooting errors, investigating issues
84
-
85
- **Behavior:**
86
- - Ask for error messages and reproduction steps
87
- - Think systematically - check logs, trace data flow
88
- - Form hypothesis → test → verify
89
- - Explain the root cause, not just the fix
90
- - Prevent future occurrences
91
-
92
- **Output style:**
93
- ```
94
- "Investigating...
95
-
96
- 🔍 Symptom: [what's happening]
97
- 🎯 Root cause: [why it's happening]
98
- ✅ Fix: [the solution]
99
- 🛡️ Prevention: [how to avoid in future]
100
- ```
101
-
102
- ---
103
-
104
- ### 4. 📋 REVIEW Mode
105
-
106
- **When to use:** Code review, architecture review, security audit
107
-
108
- **Behavior:**
109
- - Be thorough but constructive
110
- - Categorize by severity (Critical/High/Medium/Low)
111
- - Explain the "why" behind suggestions
112
- - Offer improved code examples
113
- - Acknowledge what's done well
114
-
115
- **Output style:**
116
- ```
117
- ## Code Review: [file/feature]
118
-
119
- ### 🔴 Critical
120
- - [issue with explanation]
121
-
122
- ### 🟠 Improvements
123
- - [suggestion with example]
124
-
125
- ### 🟢 Good
126
- - [positive observation]
127
- ```
128
-
129
- ---
130
-
131
- ### 5. 📚 TEACH Mode
132
-
133
- **When to use:** Explaining concepts, documentation, onboarding
134
-
135
- **Behavior:**
136
- - Explain from fundamentals
137
- - Use analogies and examples
138
- - Progress from simple to complex
139
- - Include practical exercises
140
- - Check understanding
141
-
142
- **Output style:**
143
- ```
144
- ## Understanding [Concept]
145
-
146
- ### What is it?
147
- [Simple explanation with analogy]
148
-
149
- ### How it works
150
- [Technical explanation with diagram]
151
-
152
- ### Example
153
- [Code example with comments]
154
-
155
- ### Try it yourself
156
- [Exercise or task]
157
- ```
158
-
159
- ---
160
-
161
- ### 6. 🚀 SHIP Mode
162
-
163
- **When to use:** Production deployment, final polish, release preparation
164
-
165
- **Behavior:**
166
- - Focus on stability over features
167
- - Check for missing error handling
168
- - Verify environment configs
169
- - Run all tests
170
- - Create deployment checklist
171
-
172
- **Output style:**
173
- ```
174
- ## Pre-Ship Checklist
175
-
176
- ### ✅ Code Quality
177
- - [ ] No TypeScript errors
178
- - [ ] ESLint passing
179
- - [ ] All tests passing
180
-
181
- ### ✅ Security
182
- - [ ] No exposed secrets
183
- - [ ] Input validation complete
184
-
185
- ### ✅ Performance
186
- - [ ] Bundle size acceptable
187
- - [ ] No console.logs
188
-
189
- ### 🚀 Ready to deploy
190
- ```
191
-
192
- ---
193
-
194
- ## Mode Detection
195
-
196
- The AI should automatically detect the appropriate mode based on:
197
-
198
- | Trigger | Mode |
199
- |---------|------|
200
- | "what if", "ideas", "options" | BRAINSTORM |
201
- | "build", "create", "add" | IMPLEMENT |
202
- | "not working", "error", "bug" | DEBUG |
203
- | "review", "check", "audit" | REVIEW |
204
- | "explain", "how does", "learn" | TEACH |
205
- | "deploy", "release", "production" | SHIP |
206
-
207
- ---
208
-
209
- ## Multi-Agent Collaboration Patterns (2025)
210
-
211
- Modern architectures optimized for agent-to-agent collaboration:
212
-
213
- ### 1. 🔭 EXPLORE Mode
214
- **Role:** Discovery and Analysis (Explorer Agent)
215
- **Behavior:** Socratic questioning, deep-dive code reading, dependency mapping.
216
- **Output:** `discovery-report.json`, architectural visualization.
217
-
218
- ### 2. 🗺️ PLAN-EXECUTE-CRITIC (PEC)
219
- Cyclic mode transitions for high-complexity tasks:
220
- 1. **Planner:** Decomposes the task into atomic steps (`task.md`).
221
- 2. **Executor:** Performs the actual coding (`IMPLEMENT`).
222
- 3. **Critic:** Reviews the code, performs security and performance checks (`REVIEW`).
223
-
224
- ### 3. 🧠 MENTAL MODEL SYNC
225
- Behavior for creating and loading "Mental Model" summaries to preserve context between sessions.
226
-
227
- ---
228
-
229
- ## Combining Modes
230
-
231
- ---
232
-
233
- ## Manual Mode Switching
234
-
235
- Users can explicitly request a mode:
236
-
237
- ```
238
- /brainstorm new feature ideas
239
- /implement the user profile page
240
- /debug why login fails
241
- /review this pull request
242
- ```
@@ -1,167 +0,0 @@
1
- ---
2
- name: game-development
3
- description: Game development orchestrator. Routes to platform-specific skills based on project needs.
4
- allowed-tools: Read, Write, Edit, Glob, Grep, Bash
5
- ---
6
-
7
- # Game Development
8
-
9
- > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
10
-
11
- ---
12
-
13
- ## When to Use This Skill
14
-
15
- You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
16
-
17
- ---
18
-
19
- ## Sub-Skill Routing
20
-
21
- ### Platform Selection
22
-
23
- | If the game targets... | Use Sub-Skill |
24
- |------------------------|---------------|
25
- | Web browsers (HTML5, WebGL) | `game-development/web-games` |
26
- | Mobile (iOS, Android) | `game-development/mobile-games` |
27
- | PC (Steam, Desktop) | `game-development/pc-games` |
28
- | VR/AR headsets | `game-development/vr-ar` |
29
-
30
- ### Dimension Selection
31
-
32
- | If the game is... | Use Sub-Skill |
33
- |-------------------|---------------|
34
- | 2D (sprites, tilemaps) | `game-development/2d-games` |
35
- | 3D (meshes, shaders) | `game-development/3d-games` |
36
-
37
- ### Specialty Areas
38
-
39
- | If you need... | Use Sub-Skill |
40
- |----------------|---------------|
41
- | GDD, balancing, player psychology | `game-development/game-design` |
42
- | Multiplayer, networking | `game-development/multiplayer` |
43
- | Visual style, asset pipeline, animation | `game-development/game-art` |
44
- | Sound design, music, adaptive audio | `game-development/game-audio` |
45
-
46
- ---
47
-
48
- ## Core Principles (All Platforms)
49
-
50
- ### 1. The Game Loop
51
-
52
- Every game, regardless of platform, follows this pattern:
53
-
54
- ```
55
- INPUT → Read player actions
56
- UPDATE → Process game logic (fixed timestep)
57
- RENDER → Draw the frame (interpolated)
58
- ```
59
-
60
- **Fixed Timestep Rule:**
61
- - Physics/logic: Fixed rate (e.g., 50Hz)
62
- - Rendering: As fast as possible
63
- - Interpolate between states for smooth visuals
64
-
65
- ---
66
-
67
- ### 2. Pattern Selection Matrix
68
-
69
- | Pattern | Use When | Example |
70
- |---------|----------|---------|
71
- | **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
72
- | **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
73
- | **Observer/Events** | Cross-system communication | Health→UI updates |
74
- | **ECS** | Thousands of similar entities | RTS units, particles |
75
- | **Command** | Undo, replay, networking | Input recording |
76
- | **Behavior Tree** | Complex AI decisions | Enemy AI |
77
-
78
- **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
79
-
80
- ---
81
-
82
- ### 3. Input Abstraction
83
-
84
- Abstract input into ACTIONS, not raw keys:
85
-
86
- ```
87
- "jump" → Space, Gamepad A, Touch tap
88
- "move" → WASD, Left stick, Virtual joystick
89
- ```
90
-
91
- **Why:** Enables multi-platform, rebindable controls.
92
-
93
- ---
94
-
95
- ### 4. Performance Budget (60 FPS = 16.67ms)
96
-
97
- | System | Budget |
98
- |--------|--------|
99
- | Input | 1ms |
100
- | Physics | 3ms |
101
- | AI | 2ms |
102
- | Game Logic | 4ms |
103
- | Rendering | 5ms |
104
- | Buffer | 1.67ms |
105
-
106
- **Optimization Priority:**
107
- 1. Algorithm (O(n²) → O(n log n))
108
- 2. Batching (reduce draw calls)
109
- 3. Pooling (avoid GC spikes)
110
- 4. LOD (detail by distance)
111
- 5. Culling (skip invisible)
112
-
113
- ---
114
-
115
- ### 5. AI Selection by Complexity
116
-
117
- | AI Type | Complexity | Use When |
118
- |---------|------------|----------|
119
- | **FSM** | Simple | 3-5 states, predictable behavior |
120
- | **Behavior Tree** | Medium | Modular, designer-friendly |
121
- | **GOAP** | High | Emergent, planning-based |
122
- | **Utility AI** | High | Scoring-based decisions |
123
-
124
- ---
125
-
126
- ### 6. Collision Strategy
127
-
128
- | Type | Best For |
129
- |------|----------|
130
- | **AABB** | Rectangles, fast checks |
131
- | **Circle** | Round objects, cheap |
132
- | **Spatial Hash** | Many similar-sized objects |
133
- | **Quadtree** | Large worlds, varying sizes |
134
-
135
- ---
136
-
137
- ## Anti-Patterns (Universal)
138
-
139
- | Don't | Do |
140
- |-------|-----|
141
- | Update everything every frame | Use events, dirty flags |
142
- | Create objects in hot loops | Object pooling |
143
- | Cache nothing | Cache references |
144
- | Optimize without profiling | Profile first |
145
- | Mix input with logic | Abstract input layer |
146
-
147
- ---
148
-
149
- ## Routing Examples
150
-
151
- ### Example 1: "I want to make a browser-based 2D platformer"
152
- → Start with `game-development/web-games` for framework selection
153
- → Then `game-development/2d-games` for sprite/tilemap patterns
154
- → Reference `game-development/game-design` for level design
155
-
156
- ### Example 2: "Mobile puzzle game for iOS and Android"
157
- → Start with `game-development/mobile-games` for touch input and stores
158
- → Use `game-development/game-design` for puzzle balancing
159
-
160
- ### Example 3: "Multiplayer VR shooter"
161
- → `game-development/vr-ar` for comfort and immersion
162
- → `game-development/3d-games` for rendering
163
- → `game-development/multiplayer` for networking
164
-
165
- ---
166
-
167
- > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.