deeptwins-engine-3d 0.1.42 → 0.1.44

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Files changed (35) hide show
  1. package/dist/esm/analyze/ViewshedAnalysis.d.ts +8 -8
  2. package/dist/esm/analyze/ViewshedAnalysis.js +76 -90
  3. package/dist/esm/constant.d.ts +44 -6
  4. package/dist/esm/constant.js +86 -7
  5. package/dist/esm/deepTwins/index.js +2 -1
  6. package/dist/esm/drawer/index.d.ts +1 -1
  7. package/dist/esm/index.d.ts +4 -1
  8. package/dist/esm/index.js +12 -5
  9. package/dist/esm/lowAltitude/BarrierLayer.d.ts +29 -0
  10. package/dist/esm/{tileLayer → lowAltitude}/BarrierLayer.js +39 -165
  11. package/dist/esm/lowAltitude/BaseGridMvtLayer.d.ts +34 -0
  12. package/dist/esm/lowAltitude/BaseGridMvtLayer.js +122 -0
  13. package/dist/esm/lowAltitude/FlightPlanning.d.ts +27 -0
  14. package/dist/esm/lowAltitude/FlightPlanning.js +411 -0
  15. package/dist/esm/lowAltitude/FlightRiskEvaluation.d.ts +0 -0
  16. package/dist/esm/lowAltitude/FlightRiskEvaluation.js +383 -0
  17. package/dist/esm/{visualization/Airspace.d.ts → lowAltitude/GridDraw.d.ts} +2 -1
  18. package/dist/esm/{visualization/Airspace.js → lowAltitude/GridDraw.js} +9 -9
  19. package/dist/esm/lowAltitude/PoiLayer.d.ts +13 -0
  20. package/dist/esm/lowAltitude/PoiLayer.js +74 -0
  21. package/dist/esm/lowAltitude/VisitLayer.d.ts +26 -0
  22. package/dist/esm/lowAltitude/VisitLayer.js +180 -0
  23. package/dist/esm/map/Map.js +3 -3
  24. package/dist/esm/tool/common.d.ts +2 -1
  25. package/dist/esm/tool/common.js +14 -2
  26. package/dist/esm/tool/fetch.d.ts +51 -0
  27. package/dist/esm/tool/fetch.js +222 -0
  28. package/dist/esm/videoFusion/BaseVideo.d.ts +1 -1
  29. package/dist/esm/videoFusion/BaseVideo.js +47 -2
  30. package/dist/esm/videoFusion/VideoProject.js +3 -0
  31. package/dist/esm/videoFusion/VideoTexture.js +3 -0
  32. package/dist/esm/visualization/FrustumWithCamera.js +10 -8
  33. package/dist/umd/deeptwins-engine-3d.min.js +1 -1
  34. package/package.json +2 -2
  35. package/dist/esm/tileLayer/BarrierLayer.d.ts +0 -76
@@ -52,7 +52,9 @@ var FrustumWithCamera = /*#__PURE__*/function (_BaseFrustum) {
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  _this$options$outline = _this$options.outline,
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  outline = _this$options$outline === void 0 ? true : _this$options$outline,
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  _this$options$outline2 = _this$options.outlineColor,
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- outlineColor = _this$options$outline2 === void 0 ? '#ffffff' : _this$options$outline2;
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+ outlineColor = _this$options$outline2 === void 0 ? '#ffffff' : _this$options$outline2,
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+ _this$options$camera = _this$options.camera,
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+ camera = _this$options$camera === void 0 ? this.getMap().camera : _this$options$camera;
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  var _position = _slicedToArray(position, 3),
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  lng = _position[0],
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  lat = _position[1],
@@ -60,19 +62,19 @@ var FrustumWithCamera = /*#__PURE__*/function (_BaseFrustum) {
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  var positionCartesian3 = utils.lngLatAltToCartesian3(lng, lat, alt);
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  var frustum = new Cesium.PerspectiveFrustum({
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  // 查看的视场角,绕Z轴旋转,以弧度方式输入
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- fov: fov ? utils.toRadians(fov) : this.getMap().camera.frustum.fov,
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+ fov: fov ? utils.toRadians(fov) : camera.frustum.fov,
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  // 视锥体的宽度/高度
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- aspectRatio: aspectRatio ? aspectRatio : this.getMap().camera.frustum.aspectRatio,
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+ aspectRatio: aspectRatio ? aspectRatio : camera.frustum.aspectRatio,
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  // 近面距视点的距离
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- near: near ? near : this.getMap().camera.frustum.near,
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+ near: near ? near : camera.frustum.near,
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  // 远面距视点的距离
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- far: far ? far : this.getMap().camera.frustum.far
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+ far: far ? far : camera.frustum.far
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  });
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  // 计算摄像机的方向四元数
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- var direction = Cesium.Cartesian3.clone(this.getMap().camera.directionWC);
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- var up = Cesium.Cartesian3.clone(this.getMap().camera.upWC);
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- var right = Cesium.Cartesian3.clone(this.getMap().camera.rightWC);
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+ var direction = Cesium.Cartesian3.clone(camera.directionWC);
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+ var up = Cesium.Cartesian3.clone(camera.upWC);
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+ var right = Cesium.Cartesian3.clone(camera.rightWC);
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  var rotationMatrix = new Cesium.Matrix3();
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  Cesium.Matrix3.setColumn(rotationMatrix, 0, right, rotationMatrix); // X 轴
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  Cesium.Matrix3.setColumn(rotationMatrix, 1, up, rotationMatrix); // Y 轴