deeptwins-cesium-engine 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +503 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +698 -0
  3. package/Build/Workers/chunk-2QYBZCFQ.js +163 -0
  4. package/Build/Workers/chunk-3D5MMPR6.js +497 -0
  5. package/Build/Workers/chunk-3FVCV7Y6.js +1483 -0
  6. package/Build/Workers/chunk-3GWSOCSN.js +1054 -0
  7. package/Build/Workers/chunk-46AZ4DAY.js +97 -0
  8. package/Build/Workers/chunk-4QX3NLRI.js +352 -0
  9. package/Build/Workers/chunk-5WQ6G3V5.js +114 -0
  10. package/Build/Workers/chunk-6H24F2MX.js +101 -0
  11. package/Build/Workers/chunk-ADSMQMR3.js +75 -0
  12. package/Build/Workers/chunk-ATP2KQO2.js +138 -0
  13. package/Build/Workers/chunk-AXYTFE2Q.js +642 -0
  14. package/Build/Workers/chunk-BA5B3QSO.js +1067 -0
  15. package/Build/Workers/chunk-BENDB2TP.js +44 -0
  16. package/Build/Workers/chunk-BSC7UFN5.js +73 -0
  17. package/Build/Workers/chunk-CDKPSKFL.js +37 -0
  18. package/Build/Workers/chunk-D6MRUQSS.js +256 -0
  19. package/Build/Workers/chunk-DBMJUNPI.js +305 -0
  20. package/Build/Workers/chunk-DE3L2T6Q.js +455 -0
  21. package/Build/Workers/chunk-DHY454TR.js +476 -0
  22. package/Build/Workers/chunk-EBV6YMT4.js +55 -0
  23. package/Build/Workers/chunk-ERWGQECA.js +55 -0
  24. package/Build/Workers/chunk-ESZKPTFQ.js +352 -0
  25. package/Build/Workers/chunk-F3HD4EGB.js +837 -0
  26. package/Build/Workers/chunk-GBN24WJI.js +198 -0
  27. package/Build/Workers/chunk-GLEP7WAP.js +692 -0
  28. package/Build/Workers/chunk-JEMRORA4.js +299 -0
  29. package/Build/Workers/chunk-JME6YHTN.js +682 -0
  30. package/Build/Workers/chunk-JPACOFW4.js +1443 -0
  31. package/Build/Workers/chunk-KTCUNCP6.js +139 -0
  32. package/Build/Workers/chunk-KUWX2S7J.js +2715 -0
  33. package/Build/Workers/chunk-KZJGDCOL.js +969 -0
  34. package/Build/Workers/chunk-LFQCF6XE.js +162 -0
  35. package/Build/Workers/chunk-MPKHH7V5.js +778 -0
  36. package/Build/Workers/chunk-N2B6WRSU.js +511 -0
  37. package/Build/Workers/chunk-N4VDVDGG.js +1317 -0
  38. package/Build/Workers/chunk-NGDTSO5G.js +2719 -0
  39. package/Build/Workers/chunk-NM2CSNDO.js +439 -0
  40. package/Build/Workers/chunk-O2MJVOWI.js +368 -0
  41. package/Build/Workers/chunk-O57JMXRV.js +788 -0
  42. package/Build/Workers/chunk-P2Q5LZL7.js +1800 -0
  43. package/Build/Workers/chunk-PTGWOENQ.js +102 -0
  44. package/Build/Workers/chunk-PTJNNSFD.js +629 -0
  45. package/Build/Workers/chunk-QCWI6UJJ.js +280 -0
  46. package/Build/Workers/chunk-QLEDW2RP.js +241 -0
  47. package/Build/Workers/chunk-QRQFI7TC.js +124 -0
  48. package/Build/Workers/chunk-R73G3H3Q.js +171 -0
  49. package/Build/Workers/chunk-RG7FJROK.js +414 -0
  50. package/Build/Workers/chunk-RSA5TPUO.js +398 -0
  51. package/Build/Workers/chunk-S5HDPNWJ.js +940 -0
  52. package/Build/Workers/chunk-SAA7QZDG.js +387 -0
  53. package/Build/Workers/chunk-T46NAKWG.js +58 -0
  54. package/Build/Workers/chunk-UMONYDWP.js +2058 -0
  55. package/Build/Workers/chunk-VGSPLVTX.js +1460 -0
  56. package/Build/Workers/chunk-WOTYILS4.js +219 -0
  57. package/Build/Workers/chunk-YA37IWET.js +57 -0
  58. package/Build/Workers/chunk-YCEZX7OI.js +8366 -0
  59. package/Build/Workers/chunk-ZWANDE2Q.js +288 -0
  60. package/Build/Workers/combineGeometry.js +24 -24
  61. package/Build/Workers/createBoxGeometry.js +18 -18
  62. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  63. package/Build/Workers/createCircleGeometry.js +26 -26
  64. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  65. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  66. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  67. package/Build/Workers/createCorridorGeometry.js +29 -29
  68. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  69. package/Build/Workers/createCylinderGeometry.js +20 -20
  70. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  71. package/Build/Workers/createEllipseGeometry.js +26 -26
  72. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  73. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  74. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  75. package/Build/Workers/createFrustumGeometry.js +18 -18
  76. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  77. package/Build/Workers/createGeometry.js +24 -24
  78. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  79. package/Build/Workers/createPlaneGeometry.js +16 -16
  80. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  81. package/Build/Workers/createPolygonGeometry.js +32 -32
  82. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  83. package/Build/Workers/createPolylineGeometry.js +25 -25
  84. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  85. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  86. package/Build/Workers/createRectangleGeometry.js +27 -27
  87. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  88. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  89. package/Build/Workers/createSphereGeometry.js +19 -19
  90. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  91. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  92. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  93. package/Build/Workers/createVectorTileGeometries.js +24 -24
  94. package/Build/Workers/createVectorTilePoints.js +13 -13
  95. package/Build/Workers/createVectorTilePolygons.js +22 -22
  96. package/Build/Workers/createVectorTilePolylines.js +14 -14
  97. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  98. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  99. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  100. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  101. package/Build/Workers/createWallGeometry.js +24 -24
  102. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  103. package/Build/Workers/decodeDraco.js +10 -10
  104. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  105. package/Build/Workers/decodeI3S.js +10 -10
  106. package/Build/Workers/gaussianSplatSorter.js +4 -4
  107. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  108. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  109. package/Build/Workers/transcodeKTX2.js +47 -55
  110. package/Build/Workers/transferTypedArrayTest.js +1 -1
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  112. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  113. package/Source/Scene/TextureAtlasRegress.js +558 -0
  114. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  115. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  116. package/index.js +90 -89
  117. package/package.json +1 -1
@@ -0,0 +1,2058 @@
1
+ /**
2
+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.31
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ RuntimeError_default
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+ } from "./chunk-T46NAKWG.js";
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+ import {
30
+ Cartesian3_default,
31
+ Frozen_default,
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+ Matrix3_default
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+ } from "./chunk-JPACOFW4.js";
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+ import {
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+ Math_default
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+ } from "./chunk-3D5MMPR6.js";
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+ import {
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+ Check_default,
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+ DeveloperError_default
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+ } from "./chunk-2QYBZCFQ.js";
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+ import {
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+ defined_default
43
+ } from "./chunk-ADSMQMR3.js";
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+
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+ // packages/engine/Source/Core/Cartesian4.js
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+ function Cartesian4(x, y, z, w) {
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+ this.x = x ?? 0;
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+ this.y = y ?? 0;
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+ this.z = z ?? 0;
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+ this.w = w ?? 0;
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+ }
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+ Cartesian4.fromElements = function(x, y, z, w, result) {
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+ if (!defined_default(result)) {
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+ return new Cartesian4(x, y, z, w);
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+ }
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+ result.x = x;
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+ result.y = y;
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+ result.z = z;
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+ result.w = w;
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+ return result;
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+ };
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+ Cartesian4.fromColor = function(color, result) {
63
+ Check_default.typeOf.object("color", color);
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+ if (!defined_default(result)) {
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+ return new Cartesian4(color.red, color.green, color.blue, color.alpha);
66
+ }
67
+ result.x = color.red;
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+ result.y = color.green;
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+ result.z = color.blue;
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+ result.w = color.alpha;
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+ return result;
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+ };
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+ Cartesian4.clone = function(cartesian, result) {
74
+ if (!defined_default(cartesian)) {
75
+ return void 0;
76
+ }
77
+ if (!defined_default(result)) {
78
+ return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
79
+ }
80
+ result.x = cartesian.x;
81
+ result.y = cartesian.y;
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+ result.z = cartesian.z;
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+ result.w = cartesian.w;
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+ return result;
85
+ };
86
+ Cartesian4.packedLength = 4;
87
+ Cartesian4.pack = function(value, array, startingIndex) {
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+ Check_default.typeOf.object("value", value);
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+ Check_default.defined("array", array);
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+ startingIndex = startingIndex ?? 0;
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+ array[startingIndex++] = value.x;
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+ array[startingIndex++] = value.y;
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+ array[startingIndex++] = value.z;
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+ array[startingIndex] = value.w;
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+ return array;
96
+ };
97
+ Cartesian4.unpack = function(array, startingIndex, result) {
98
+ Check_default.defined("array", array);
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+ startingIndex = startingIndex ?? 0;
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+ if (!defined_default(result)) {
101
+ result = new Cartesian4();
102
+ }
103
+ result.x = array[startingIndex++];
104
+ result.y = array[startingIndex++];
105
+ result.z = array[startingIndex++];
106
+ result.w = array[startingIndex];
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+ return result;
108
+ };
109
+ Cartesian4.packArray = function(array, result) {
110
+ Check_default.defined("array", array);
111
+ const length = array.length;
112
+ const resultLength = length * 4;
113
+ if (!defined_default(result)) {
114
+ result = new Array(resultLength);
115
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
116
+ throw new DeveloperError_default(
117
+ "If result is a typed array, it must have exactly array.length * 4 elements"
118
+ );
119
+ } else if (result.length !== resultLength) {
120
+ result.length = resultLength;
121
+ }
122
+ for (let i = 0; i < length; ++i) {
123
+ Cartesian4.pack(array[i], result, i * 4);
124
+ }
125
+ return result;
126
+ };
127
+ Cartesian4.unpackArray = function(array, result) {
128
+ Check_default.defined("array", array);
129
+ Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
130
+ if (array.length % 4 !== 0) {
131
+ throw new DeveloperError_default("array length must be a multiple of 4.");
132
+ }
133
+ const length = array.length;
134
+ if (!defined_default(result)) {
135
+ result = new Array(length / 4);
136
+ } else {
137
+ result.length = length / 4;
138
+ }
139
+ for (let i = 0; i < length; i += 4) {
140
+ const index = i / 4;
141
+ result[index] = Cartesian4.unpack(array, i, result[index]);
142
+ }
143
+ return result;
144
+ };
145
+ Cartesian4.fromArray = Cartesian4.unpack;
146
+ Cartesian4.maximumComponent = function(cartesian) {
147
+ Check_default.typeOf.object("cartesian", cartesian);
148
+ return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
149
+ };
150
+ Cartesian4.minimumComponent = function(cartesian) {
151
+ Check_default.typeOf.object("cartesian", cartesian);
152
+ return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
153
+ };
154
+ Cartesian4.minimumByComponent = function(first, second, result) {
155
+ Check_default.typeOf.object("first", first);
156
+ Check_default.typeOf.object("second", second);
157
+ Check_default.typeOf.object("result", result);
158
+ result.x = Math.min(first.x, second.x);
159
+ result.y = Math.min(first.y, second.y);
160
+ result.z = Math.min(first.z, second.z);
161
+ result.w = Math.min(first.w, second.w);
162
+ return result;
163
+ };
164
+ Cartesian4.maximumByComponent = function(first, second, result) {
165
+ Check_default.typeOf.object("first", first);
166
+ Check_default.typeOf.object("second", second);
167
+ Check_default.typeOf.object("result", result);
168
+ result.x = Math.max(first.x, second.x);
169
+ result.y = Math.max(first.y, second.y);
170
+ result.z = Math.max(first.z, second.z);
171
+ result.w = Math.max(first.w, second.w);
172
+ return result;
173
+ };
174
+ Cartesian4.clamp = function(value, min, max, result) {
175
+ Check_default.typeOf.object("value", value);
176
+ Check_default.typeOf.object("min", min);
177
+ Check_default.typeOf.object("max", max);
178
+ Check_default.typeOf.object("result", result);
179
+ const x = Math_default.clamp(value.x, min.x, max.x);
180
+ const y = Math_default.clamp(value.y, min.y, max.y);
181
+ const z = Math_default.clamp(value.z, min.z, max.z);
182
+ const w = Math_default.clamp(value.w, min.w, max.w);
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+ result.x = x;
184
+ result.y = y;
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+ result.z = z;
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+ result.w = w;
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+ return result;
188
+ };
189
+ Cartesian4.magnitudeSquared = function(cartesian) {
190
+ Check_default.typeOf.object("cartesian", cartesian);
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+ return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z + cartesian.w * cartesian.w;
192
+ };
193
+ Cartesian4.magnitude = function(cartesian) {
194
+ return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
195
+ };
196
+ var distanceScratch = new Cartesian4();
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+ Cartesian4.distance = function(left, right) {
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+ Check_default.typeOf.object("left", left);
199
+ Check_default.typeOf.object("right", right);
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+ Cartesian4.subtract(left, right, distanceScratch);
201
+ return Cartesian4.magnitude(distanceScratch);
202
+ };
203
+ Cartesian4.distanceSquared = function(left, right) {
204
+ Check_default.typeOf.object("left", left);
205
+ Check_default.typeOf.object("right", right);
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+ Cartesian4.subtract(left, right, distanceScratch);
207
+ return Cartesian4.magnitudeSquared(distanceScratch);
208
+ };
209
+ Cartesian4.normalize = function(cartesian, result) {
210
+ Check_default.typeOf.object("cartesian", cartesian);
211
+ Check_default.typeOf.object("result", result);
212
+ const magnitude = Cartesian4.magnitude(cartesian);
213
+ result.x = cartesian.x / magnitude;
214
+ result.y = cartesian.y / magnitude;
215
+ result.z = cartesian.z / magnitude;
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+ result.w = cartesian.w / magnitude;
217
+ if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z) || isNaN(result.w)) {
218
+ throw new DeveloperError_default("normalized result is not a number");
219
+ }
220
+ return result;
221
+ };
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+ Cartesian4.dot = function(left, right) {
223
+ Check_default.typeOf.object("left", left);
224
+ Check_default.typeOf.object("right", right);
225
+ return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
226
+ };
227
+ Cartesian4.multiplyComponents = function(left, right, result) {
228
+ Check_default.typeOf.object("left", left);
229
+ Check_default.typeOf.object("right", right);
230
+ Check_default.typeOf.object("result", result);
231
+ result.x = left.x * right.x;
232
+ result.y = left.y * right.y;
233
+ result.z = left.z * right.z;
234
+ result.w = left.w * right.w;
235
+ return result;
236
+ };
237
+ Cartesian4.divideComponents = function(left, right, result) {
238
+ Check_default.typeOf.object("left", left);
239
+ Check_default.typeOf.object("right", right);
240
+ Check_default.typeOf.object("result", result);
241
+ result.x = left.x / right.x;
242
+ result.y = left.y / right.y;
243
+ result.z = left.z / right.z;
244
+ result.w = left.w / right.w;
245
+ return result;
246
+ };
247
+ Cartesian4.add = function(left, right, result) {
248
+ Check_default.typeOf.object("left", left);
249
+ Check_default.typeOf.object("right", right);
250
+ Check_default.typeOf.object("result", result);
251
+ result.x = left.x + right.x;
252
+ result.y = left.y + right.y;
253
+ result.z = left.z + right.z;
254
+ result.w = left.w + right.w;
255
+ return result;
256
+ };
257
+ Cartesian4.subtract = function(left, right, result) {
258
+ Check_default.typeOf.object("left", left);
259
+ Check_default.typeOf.object("right", right);
260
+ Check_default.typeOf.object("result", result);
261
+ result.x = left.x - right.x;
262
+ result.y = left.y - right.y;
263
+ result.z = left.z - right.z;
264
+ result.w = left.w - right.w;
265
+ return result;
266
+ };
267
+ Cartesian4.multiplyByScalar = function(cartesian, scalar, result) {
268
+ Check_default.typeOf.object("cartesian", cartesian);
269
+ Check_default.typeOf.number("scalar", scalar);
270
+ Check_default.typeOf.object("result", result);
271
+ result.x = cartesian.x * scalar;
272
+ result.y = cartesian.y * scalar;
273
+ result.z = cartesian.z * scalar;
274
+ result.w = cartesian.w * scalar;
275
+ return result;
276
+ };
277
+ Cartesian4.divideByScalar = function(cartesian, scalar, result) {
278
+ Check_default.typeOf.object("cartesian", cartesian);
279
+ Check_default.typeOf.number("scalar", scalar);
280
+ Check_default.typeOf.object("result", result);
281
+ result.x = cartesian.x / scalar;
282
+ result.y = cartesian.y / scalar;
283
+ result.z = cartesian.z / scalar;
284
+ result.w = cartesian.w / scalar;
285
+ return result;
286
+ };
287
+ Cartesian4.negate = function(cartesian, result) {
288
+ Check_default.typeOf.object("cartesian", cartesian);
289
+ Check_default.typeOf.object("result", result);
290
+ result.x = -cartesian.x;
291
+ result.y = -cartesian.y;
292
+ result.z = -cartesian.z;
293
+ result.w = -cartesian.w;
294
+ return result;
295
+ };
296
+ Cartesian4.abs = function(cartesian, result) {
297
+ Check_default.typeOf.object("cartesian", cartesian);
298
+ Check_default.typeOf.object("result", result);
299
+ result.x = Math.abs(cartesian.x);
300
+ result.y = Math.abs(cartesian.y);
301
+ result.z = Math.abs(cartesian.z);
302
+ result.w = Math.abs(cartesian.w);
303
+ return result;
304
+ };
305
+ var lerpScratch = new Cartesian4();
306
+ Cartesian4.lerp = function(start, end, t, result) {
307
+ Check_default.typeOf.object("start", start);
308
+ Check_default.typeOf.object("end", end);
309
+ Check_default.typeOf.number("t", t);
310
+ Check_default.typeOf.object("result", result);
311
+ Cartesian4.multiplyByScalar(end, t, lerpScratch);
312
+ result = Cartesian4.multiplyByScalar(start, 1 - t, result);
313
+ return Cartesian4.add(lerpScratch, result, result);
314
+ };
315
+ var mostOrthogonalAxisScratch = new Cartesian4();
316
+ Cartesian4.mostOrthogonalAxis = function(cartesian, result) {
317
+ Check_default.typeOf.object("cartesian", cartesian);
318
+ Check_default.typeOf.object("result", result);
319
+ const f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch);
320
+ Cartesian4.abs(f, f);
321
+ if (f.x <= f.y) {
322
+ if (f.x <= f.z) {
323
+ if (f.x <= f.w) {
324
+ result = Cartesian4.clone(Cartesian4.UNIT_X, result);
325
+ } else {
326
+ result = Cartesian4.clone(Cartesian4.UNIT_W, result);
327
+ }
328
+ } else if (f.z <= f.w) {
329
+ result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
330
+ } else {
331
+ result = Cartesian4.clone(Cartesian4.UNIT_W, result);
332
+ }
333
+ } else if (f.y <= f.z) {
334
+ if (f.y <= f.w) {
335
+ result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
336
+ } else {
337
+ result = Cartesian4.clone(Cartesian4.UNIT_W, result);
338
+ }
339
+ } else if (f.z <= f.w) {
340
+ result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
341
+ } else {
342
+ result = Cartesian4.clone(Cartesian4.UNIT_W, result);
343
+ }
344
+ return result;
345
+ };
346
+ Cartesian4.equals = function(left, right) {
347
+ return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.z === right.z && left.w === right.w;
348
+ };
349
+ Cartesian4.equalsArray = function(cartesian, array, offset) {
350
+ return cartesian.x === array[offset] && cartesian.y === array[offset + 1] && cartesian.z === array[offset + 2] && cartesian.w === array[offset + 3];
351
+ };
352
+ Cartesian4.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
353
+ return left === right || defined_default(left) && defined_default(right) && Math_default.equalsEpsilon(
354
+ left.x,
355
+ right.x,
356
+ relativeEpsilon,
357
+ absoluteEpsilon
358
+ ) && Math_default.equalsEpsilon(
359
+ left.y,
360
+ right.y,
361
+ relativeEpsilon,
362
+ absoluteEpsilon
363
+ ) && Math_default.equalsEpsilon(
364
+ left.z,
365
+ right.z,
366
+ relativeEpsilon,
367
+ absoluteEpsilon
368
+ ) && Math_default.equalsEpsilon(
369
+ left.w,
370
+ right.w,
371
+ relativeEpsilon,
372
+ absoluteEpsilon
373
+ );
374
+ };
375
+ Cartesian4.ZERO = Object.freeze(new Cartesian4(0, 0, 0, 0));
376
+ Cartesian4.ONE = Object.freeze(new Cartesian4(1, 1, 1, 1));
377
+ Cartesian4.UNIT_X = Object.freeze(new Cartesian4(1, 0, 0, 0));
378
+ Cartesian4.UNIT_Y = Object.freeze(new Cartesian4(0, 1, 0, 0));
379
+ Cartesian4.UNIT_Z = Object.freeze(new Cartesian4(0, 0, 1, 0));
380
+ Cartesian4.UNIT_W = Object.freeze(new Cartesian4(0, 0, 0, 1));
381
+ Cartesian4.prototype.clone = function(result) {
382
+ return Cartesian4.clone(this, result);
383
+ };
384
+ Cartesian4.prototype.equals = function(right) {
385
+ return Cartesian4.equals(this, right);
386
+ };
387
+ Cartesian4.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
388
+ return Cartesian4.equalsEpsilon(
389
+ this,
390
+ right,
391
+ relativeEpsilon,
392
+ absoluteEpsilon
393
+ );
394
+ };
395
+ Cartesian4.prototype.toString = function() {
396
+ return `(${this.x}, ${this.y}, ${this.z}, ${this.w})`;
397
+ };
398
+ var scratchF32Array = new Float32Array(1);
399
+ var scratchU8Array = new Uint8Array(scratchF32Array.buffer);
400
+ var testU32 = new Uint32Array([287454020]);
401
+ var testU8 = new Uint8Array(testU32.buffer);
402
+ var littleEndian = testU8[0] === 68;
403
+ Cartesian4.packFloat = function(value, result) {
404
+ Check_default.typeOf.number("value", value);
405
+ if (!defined_default(result)) {
406
+ result = new Cartesian4();
407
+ }
408
+ scratchF32Array[0] = value;
409
+ if (littleEndian) {
410
+ result.x = scratchU8Array[0];
411
+ result.y = scratchU8Array[1];
412
+ result.z = scratchU8Array[2];
413
+ result.w = scratchU8Array[3];
414
+ } else {
415
+ result.x = scratchU8Array[3];
416
+ result.y = scratchU8Array[2];
417
+ result.z = scratchU8Array[1];
418
+ result.w = scratchU8Array[0];
419
+ }
420
+ return result;
421
+ };
422
+ Cartesian4.unpackFloat = function(packedFloat) {
423
+ Check_default.typeOf.object("packedFloat", packedFloat);
424
+ if (littleEndian) {
425
+ scratchU8Array[0] = packedFloat.x;
426
+ scratchU8Array[1] = packedFloat.y;
427
+ scratchU8Array[2] = packedFloat.z;
428
+ scratchU8Array[3] = packedFloat.w;
429
+ } else {
430
+ scratchU8Array[0] = packedFloat.w;
431
+ scratchU8Array[1] = packedFloat.z;
432
+ scratchU8Array[2] = packedFloat.y;
433
+ scratchU8Array[3] = packedFloat.x;
434
+ }
435
+ return scratchF32Array[0];
436
+ };
437
+ var Cartesian4_default = Cartesian4;
438
+
439
+ // packages/engine/Source/Core/Matrix4.js
440
+ function Matrix4(column0Row0, column1Row0, column2Row0, column3Row0, column0Row1, column1Row1, column2Row1, column3Row1, column0Row2, column1Row2, column2Row2, column3Row2, column0Row3, column1Row3, column2Row3, column3Row3) {
441
+ this[0] = column0Row0 ?? 0;
442
+ this[1] = column0Row1 ?? 0;
443
+ this[2] = column0Row2 ?? 0;
444
+ this[3] = column0Row3 ?? 0;
445
+ this[4] = column1Row0 ?? 0;
446
+ this[5] = column1Row1 ?? 0;
447
+ this[6] = column1Row2 ?? 0;
448
+ this[7] = column1Row3 ?? 0;
449
+ this[8] = column2Row0 ?? 0;
450
+ this[9] = column2Row1 ?? 0;
451
+ this[10] = column2Row2 ?? 0;
452
+ this[11] = column2Row3 ?? 0;
453
+ this[12] = column3Row0 ?? 0;
454
+ this[13] = column3Row1 ?? 0;
455
+ this[14] = column3Row2 ?? 0;
456
+ this[15] = column3Row3 ?? 0;
457
+ }
458
+ Matrix4.packedLength = 16;
459
+ Matrix4.pack = function(value, array, startingIndex) {
460
+ Check_default.typeOf.object("value", value);
461
+ Check_default.defined("array", array);
462
+ startingIndex = startingIndex ?? 0;
463
+ array[startingIndex++] = value[0];
464
+ array[startingIndex++] = value[1];
465
+ array[startingIndex++] = value[2];
466
+ array[startingIndex++] = value[3];
467
+ array[startingIndex++] = value[4];
468
+ array[startingIndex++] = value[5];
469
+ array[startingIndex++] = value[6];
470
+ array[startingIndex++] = value[7];
471
+ array[startingIndex++] = value[8];
472
+ array[startingIndex++] = value[9];
473
+ array[startingIndex++] = value[10];
474
+ array[startingIndex++] = value[11];
475
+ array[startingIndex++] = value[12];
476
+ array[startingIndex++] = value[13];
477
+ array[startingIndex++] = value[14];
478
+ array[startingIndex] = value[15];
479
+ return array;
480
+ };
481
+ Matrix4.unpack = function(array, startingIndex, result) {
482
+ Check_default.defined("array", array);
483
+ startingIndex = startingIndex ?? 0;
484
+ if (!defined_default(result)) {
485
+ result = new Matrix4();
486
+ }
487
+ result[0] = array[startingIndex++];
488
+ result[1] = array[startingIndex++];
489
+ result[2] = array[startingIndex++];
490
+ result[3] = array[startingIndex++];
491
+ result[4] = array[startingIndex++];
492
+ result[5] = array[startingIndex++];
493
+ result[6] = array[startingIndex++];
494
+ result[7] = array[startingIndex++];
495
+ result[8] = array[startingIndex++];
496
+ result[9] = array[startingIndex++];
497
+ result[10] = array[startingIndex++];
498
+ result[11] = array[startingIndex++];
499
+ result[12] = array[startingIndex++];
500
+ result[13] = array[startingIndex++];
501
+ result[14] = array[startingIndex++];
502
+ result[15] = array[startingIndex];
503
+ return result;
504
+ };
505
+ Matrix4.packArray = function(array, result) {
506
+ Check_default.defined("array", array);
507
+ const length = array.length;
508
+ const resultLength = length * 16;
509
+ if (!defined_default(result)) {
510
+ result = new Array(resultLength);
511
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
512
+ throw new DeveloperError_default(
513
+ "If result is a typed array, it must have exactly array.length * 16 elements"
514
+ );
515
+ } else if (result.length !== resultLength) {
516
+ result.length = resultLength;
517
+ }
518
+ for (let i = 0; i < length; ++i) {
519
+ Matrix4.pack(array[i], result, i * 16);
520
+ }
521
+ return result;
522
+ };
523
+ Matrix4.unpackArray = function(array, result) {
524
+ Check_default.defined("array", array);
525
+ Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 16);
526
+ if (array.length % 16 !== 0) {
527
+ throw new DeveloperError_default("array length must be a multiple of 16.");
528
+ }
529
+ const length = array.length;
530
+ if (!defined_default(result)) {
531
+ result = new Array(length / 16);
532
+ } else {
533
+ result.length = length / 16;
534
+ }
535
+ for (let i = 0; i < length; i += 16) {
536
+ const index = i / 16;
537
+ result[index] = Matrix4.unpack(array, i, result[index]);
538
+ }
539
+ return result;
540
+ };
541
+ Matrix4.clone = function(matrix, result) {
542
+ if (!defined_default(matrix)) {
543
+ return void 0;
544
+ }
545
+ if (!defined_default(result)) {
546
+ return new Matrix4(
547
+ matrix[0],
548
+ matrix[4],
549
+ matrix[8],
550
+ matrix[12],
551
+ matrix[1],
552
+ matrix[5],
553
+ matrix[9],
554
+ matrix[13],
555
+ matrix[2],
556
+ matrix[6],
557
+ matrix[10],
558
+ matrix[14],
559
+ matrix[3],
560
+ matrix[7],
561
+ matrix[11],
562
+ matrix[15]
563
+ );
564
+ }
565
+ result[0] = matrix[0];
566
+ result[1] = matrix[1];
567
+ result[2] = matrix[2];
568
+ result[3] = matrix[3];
569
+ result[4] = matrix[4];
570
+ result[5] = matrix[5];
571
+ result[6] = matrix[6];
572
+ result[7] = matrix[7];
573
+ result[8] = matrix[8];
574
+ result[9] = matrix[9];
575
+ result[10] = matrix[10];
576
+ result[11] = matrix[11];
577
+ result[12] = matrix[12];
578
+ result[13] = matrix[13];
579
+ result[14] = matrix[14];
580
+ result[15] = matrix[15];
581
+ return result;
582
+ };
583
+ Matrix4.fromArray = Matrix4.unpack;
584
+ Matrix4.fromColumnMajorArray = function(values, result) {
585
+ Check_default.defined("values", values);
586
+ return Matrix4.clone(values, result);
587
+ };
588
+ Matrix4.fromRowMajorArray = function(values, result) {
589
+ Check_default.defined("values", values);
590
+ if (!defined_default(result)) {
591
+ return new Matrix4(
592
+ values[0],
593
+ values[1],
594
+ values[2],
595
+ values[3],
596
+ values[4],
597
+ values[5],
598
+ values[6],
599
+ values[7],
600
+ values[8],
601
+ values[9],
602
+ values[10],
603
+ values[11],
604
+ values[12],
605
+ values[13],
606
+ values[14],
607
+ values[15]
608
+ );
609
+ }
610
+ result[0] = values[0];
611
+ result[1] = values[4];
612
+ result[2] = values[8];
613
+ result[3] = values[12];
614
+ result[4] = values[1];
615
+ result[5] = values[5];
616
+ result[6] = values[9];
617
+ result[7] = values[13];
618
+ result[8] = values[2];
619
+ result[9] = values[6];
620
+ result[10] = values[10];
621
+ result[11] = values[14];
622
+ result[12] = values[3];
623
+ result[13] = values[7];
624
+ result[14] = values[11];
625
+ result[15] = values[15];
626
+ return result;
627
+ };
628
+ Matrix4.fromRotationTranslation = function(rotation, translation, result) {
629
+ Check_default.typeOf.object("rotation", rotation);
630
+ translation = translation ?? Cartesian3_default.ZERO;
631
+ if (!defined_default(result)) {
632
+ return new Matrix4(
633
+ rotation[0],
634
+ rotation[3],
635
+ rotation[6],
636
+ translation.x,
637
+ rotation[1],
638
+ rotation[4],
639
+ rotation[7],
640
+ translation.y,
641
+ rotation[2],
642
+ rotation[5],
643
+ rotation[8],
644
+ translation.z,
645
+ 0,
646
+ 0,
647
+ 0,
648
+ 1
649
+ );
650
+ }
651
+ result[0] = rotation[0];
652
+ result[1] = rotation[1];
653
+ result[2] = rotation[2];
654
+ result[3] = 0;
655
+ result[4] = rotation[3];
656
+ result[5] = rotation[4];
657
+ result[6] = rotation[5];
658
+ result[7] = 0;
659
+ result[8] = rotation[6];
660
+ result[9] = rotation[7];
661
+ result[10] = rotation[8];
662
+ result[11] = 0;
663
+ result[12] = translation.x;
664
+ result[13] = translation.y;
665
+ result[14] = translation.z;
666
+ result[15] = 1;
667
+ return result;
668
+ };
669
+ Matrix4.fromTranslationQuaternionRotationScale = function(translation, rotation, scale, result) {
670
+ Check_default.typeOf.object("translation", translation);
671
+ Check_default.typeOf.object("rotation", rotation);
672
+ Check_default.typeOf.object("scale", scale);
673
+ if (!defined_default(result)) {
674
+ result = new Matrix4();
675
+ }
676
+ const scaleX = scale.x;
677
+ const scaleY = scale.y;
678
+ const scaleZ = scale.z;
679
+ const x2 = rotation.x * rotation.x;
680
+ const xy = rotation.x * rotation.y;
681
+ const xz = rotation.x * rotation.z;
682
+ const xw = rotation.x * rotation.w;
683
+ const y2 = rotation.y * rotation.y;
684
+ const yz = rotation.y * rotation.z;
685
+ const yw = rotation.y * rotation.w;
686
+ const z2 = rotation.z * rotation.z;
687
+ const zw = rotation.z * rotation.w;
688
+ const w2 = rotation.w * rotation.w;
689
+ const m00 = x2 - y2 - z2 + w2;
690
+ const m01 = 2 * (xy - zw);
691
+ const m02 = 2 * (xz + yw);
692
+ const m10 = 2 * (xy + zw);
693
+ const m11 = -x2 + y2 - z2 + w2;
694
+ const m12 = 2 * (yz - xw);
695
+ const m20 = 2 * (xz - yw);
696
+ const m21 = 2 * (yz + xw);
697
+ const m22 = -x2 - y2 + z2 + w2;
698
+ result[0] = m00 * scaleX;
699
+ result[1] = m10 * scaleX;
700
+ result[2] = m20 * scaleX;
701
+ result[3] = 0;
702
+ result[4] = m01 * scaleY;
703
+ result[5] = m11 * scaleY;
704
+ result[6] = m21 * scaleY;
705
+ result[7] = 0;
706
+ result[8] = m02 * scaleZ;
707
+ result[9] = m12 * scaleZ;
708
+ result[10] = m22 * scaleZ;
709
+ result[11] = 0;
710
+ result[12] = translation.x;
711
+ result[13] = translation.y;
712
+ result[14] = translation.z;
713
+ result[15] = 1;
714
+ return result;
715
+ };
716
+ Matrix4.fromTranslationRotationScale = function(translationRotationScale, result) {
717
+ Check_default.typeOf.object("translationRotationScale", translationRotationScale);
718
+ return Matrix4.fromTranslationQuaternionRotationScale(
719
+ translationRotationScale.translation,
720
+ translationRotationScale.rotation,
721
+ translationRotationScale.scale,
722
+ result
723
+ );
724
+ };
725
+ Matrix4.fromTranslation = function(translation, result) {
726
+ Check_default.typeOf.object("translation", translation);
727
+ return Matrix4.fromRotationTranslation(Matrix3_default.IDENTITY, translation, result);
728
+ };
729
+ Matrix4.fromScale = function(scale, result) {
730
+ Check_default.typeOf.object("scale", scale);
731
+ if (!defined_default(result)) {
732
+ return new Matrix4(
733
+ scale.x,
734
+ 0,
735
+ 0,
736
+ 0,
737
+ 0,
738
+ scale.y,
739
+ 0,
740
+ 0,
741
+ 0,
742
+ 0,
743
+ scale.z,
744
+ 0,
745
+ 0,
746
+ 0,
747
+ 0,
748
+ 1
749
+ );
750
+ }
751
+ result[0] = scale.x;
752
+ result[1] = 0;
753
+ result[2] = 0;
754
+ result[3] = 0;
755
+ result[4] = 0;
756
+ result[5] = scale.y;
757
+ result[6] = 0;
758
+ result[7] = 0;
759
+ result[8] = 0;
760
+ result[9] = 0;
761
+ result[10] = scale.z;
762
+ result[11] = 0;
763
+ result[12] = 0;
764
+ result[13] = 0;
765
+ result[14] = 0;
766
+ result[15] = 1;
767
+ return result;
768
+ };
769
+ Matrix4.fromUniformScale = function(scale, result) {
770
+ Check_default.typeOf.number("scale", scale);
771
+ if (!defined_default(result)) {
772
+ return new Matrix4(
773
+ scale,
774
+ 0,
775
+ 0,
776
+ 0,
777
+ 0,
778
+ scale,
779
+ 0,
780
+ 0,
781
+ 0,
782
+ 0,
783
+ scale,
784
+ 0,
785
+ 0,
786
+ 0,
787
+ 0,
788
+ 1
789
+ );
790
+ }
791
+ result[0] = scale;
792
+ result[1] = 0;
793
+ result[2] = 0;
794
+ result[3] = 0;
795
+ result[4] = 0;
796
+ result[5] = scale;
797
+ result[6] = 0;
798
+ result[7] = 0;
799
+ result[8] = 0;
800
+ result[9] = 0;
801
+ result[10] = scale;
802
+ result[11] = 0;
803
+ result[12] = 0;
804
+ result[13] = 0;
805
+ result[14] = 0;
806
+ result[15] = 1;
807
+ return result;
808
+ };
809
+ Matrix4.fromRotation = function(rotation, result) {
810
+ Check_default.typeOf.object("rotation", rotation);
811
+ if (!defined_default(result)) {
812
+ result = new Matrix4();
813
+ }
814
+ result[0] = rotation[0];
815
+ result[1] = rotation[1];
816
+ result[2] = rotation[2];
817
+ result[3] = 0;
818
+ result[4] = rotation[3];
819
+ result[5] = rotation[4];
820
+ result[6] = rotation[5];
821
+ result[7] = 0;
822
+ result[8] = rotation[6];
823
+ result[9] = rotation[7];
824
+ result[10] = rotation[8];
825
+ result[11] = 0;
826
+ result[12] = 0;
827
+ result[13] = 0;
828
+ result[14] = 0;
829
+ result[15] = 1;
830
+ return result;
831
+ };
832
+ var fromCameraF = new Cartesian3_default();
833
+ var fromCameraR = new Cartesian3_default();
834
+ var fromCameraU = new Cartesian3_default();
835
+ Matrix4.fromCamera = function(camera, result) {
836
+ Check_default.typeOf.object("camera", camera);
837
+ const position = camera.position;
838
+ const direction = camera.direction;
839
+ const up = camera.up;
840
+ Check_default.typeOf.object("camera.position", position);
841
+ Check_default.typeOf.object("camera.direction", direction);
842
+ Check_default.typeOf.object("camera.up", up);
843
+ Cartesian3_default.normalize(direction, fromCameraF);
844
+ Cartesian3_default.normalize(
845
+ Cartesian3_default.cross(fromCameraF, up, fromCameraR),
846
+ fromCameraR
847
+ );
848
+ Cartesian3_default.normalize(
849
+ Cartesian3_default.cross(fromCameraR, fromCameraF, fromCameraU),
850
+ fromCameraU
851
+ );
852
+ const sX = fromCameraR.x;
853
+ const sY = fromCameraR.y;
854
+ const sZ = fromCameraR.z;
855
+ const fX = fromCameraF.x;
856
+ const fY = fromCameraF.y;
857
+ const fZ = fromCameraF.z;
858
+ const uX = fromCameraU.x;
859
+ const uY = fromCameraU.y;
860
+ const uZ = fromCameraU.z;
861
+ const positionX = position.x;
862
+ const positionY = position.y;
863
+ const positionZ = position.z;
864
+ const t0 = sX * -positionX + sY * -positionY + sZ * -positionZ;
865
+ const t1 = uX * -positionX + uY * -positionY + uZ * -positionZ;
866
+ const t2 = fX * positionX + fY * positionY + fZ * positionZ;
867
+ if (!defined_default(result)) {
868
+ return new Matrix4(
869
+ sX,
870
+ sY,
871
+ sZ,
872
+ t0,
873
+ uX,
874
+ uY,
875
+ uZ,
876
+ t1,
877
+ -fX,
878
+ -fY,
879
+ -fZ,
880
+ t2,
881
+ 0,
882
+ 0,
883
+ 0,
884
+ 1
885
+ );
886
+ }
887
+ result[0] = sX;
888
+ result[1] = uX;
889
+ result[2] = -fX;
890
+ result[3] = 0;
891
+ result[4] = sY;
892
+ result[5] = uY;
893
+ result[6] = -fY;
894
+ result[7] = 0;
895
+ result[8] = sZ;
896
+ result[9] = uZ;
897
+ result[10] = -fZ;
898
+ result[11] = 0;
899
+ result[12] = t0;
900
+ result[13] = t1;
901
+ result[14] = t2;
902
+ result[15] = 1;
903
+ return result;
904
+ };
905
+ Matrix4.computePerspectiveFieldOfView = function(fovY, aspectRatio, near, far, result) {
906
+ Check_default.typeOf.number.greaterThan("fovY", fovY, 0);
907
+ Check_default.typeOf.number.lessThan("fovY", fovY, Math.PI);
908
+ Check_default.typeOf.number.greaterThan("near", near, 0);
909
+ Check_default.typeOf.number.greaterThan("far", far, 0);
910
+ Check_default.typeOf.object("result", result);
911
+ const bottom = Math.tan(fovY * 0.5);
912
+ const column1Row1 = 1 / bottom;
913
+ const column0Row0 = column1Row1 / aspectRatio;
914
+ const column2Row2 = (far + near) / (near - far);
915
+ const column3Row2 = 2 * far * near / (near - far);
916
+ result[0] = column0Row0;
917
+ result[1] = 0;
918
+ result[2] = 0;
919
+ result[3] = 0;
920
+ result[4] = 0;
921
+ result[5] = column1Row1;
922
+ result[6] = 0;
923
+ result[7] = 0;
924
+ result[8] = 0;
925
+ result[9] = 0;
926
+ result[10] = column2Row2;
927
+ result[11] = -1;
928
+ result[12] = 0;
929
+ result[13] = 0;
930
+ result[14] = column3Row2;
931
+ result[15] = 0;
932
+ return result;
933
+ };
934
+ Matrix4.computeOrthographicOffCenter = function(left, right, bottom, top, near, far, result) {
935
+ Check_default.typeOf.number("left", left);
936
+ Check_default.typeOf.number("right", right);
937
+ Check_default.typeOf.number("bottom", bottom);
938
+ Check_default.typeOf.number("top", top);
939
+ Check_default.typeOf.number("near", near);
940
+ Check_default.typeOf.number("far", far);
941
+ Check_default.typeOf.object("result", result);
942
+ let a = 1 / (right - left);
943
+ let b = 1 / (top - bottom);
944
+ let c = 1 / (far - near);
945
+ const tx = -(right + left) * a;
946
+ const ty = -(top + bottom) * b;
947
+ const tz = -(far + near) * c;
948
+ a *= 2;
949
+ b *= 2;
950
+ c *= -2;
951
+ result[0] = a;
952
+ result[1] = 0;
953
+ result[2] = 0;
954
+ result[3] = 0;
955
+ result[4] = 0;
956
+ result[5] = b;
957
+ result[6] = 0;
958
+ result[7] = 0;
959
+ result[8] = 0;
960
+ result[9] = 0;
961
+ result[10] = c;
962
+ result[11] = 0;
963
+ result[12] = tx;
964
+ result[13] = ty;
965
+ result[14] = tz;
966
+ result[15] = 1;
967
+ return result;
968
+ };
969
+ Matrix4.computePerspectiveOffCenter = function(left, right, bottom, top, near, far, result) {
970
+ Check_default.typeOf.number("left", left);
971
+ Check_default.typeOf.number("right", right);
972
+ Check_default.typeOf.number("bottom", bottom);
973
+ Check_default.typeOf.number("top", top);
974
+ Check_default.typeOf.number("near", near);
975
+ Check_default.typeOf.number("far", far);
976
+ Check_default.typeOf.object("result", result);
977
+ const column0Row0 = 2 * near / (right - left);
978
+ const column1Row1 = 2 * near / (top - bottom);
979
+ const column2Row0 = (right + left) / (right - left);
980
+ const column2Row1 = (top + bottom) / (top - bottom);
981
+ const column2Row2 = -(far + near) / (far - near);
982
+ const column2Row3 = -1;
983
+ const column3Row2 = -2 * far * near / (far - near);
984
+ result[0] = column0Row0;
985
+ result[1] = 0;
986
+ result[2] = 0;
987
+ result[3] = 0;
988
+ result[4] = 0;
989
+ result[5] = column1Row1;
990
+ result[6] = 0;
991
+ result[7] = 0;
992
+ result[8] = column2Row0;
993
+ result[9] = column2Row1;
994
+ result[10] = column2Row2;
995
+ result[11] = column2Row3;
996
+ result[12] = 0;
997
+ result[13] = 0;
998
+ result[14] = column3Row2;
999
+ result[15] = 0;
1000
+ return result;
1001
+ };
1002
+ Matrix4.computeInfinitePerspectiveOffCenter = function(left, right, bottom, top, near, result) {
1003
+ Check_default.typeOf.number("left", left);
1004
+ Check_default.typeOf.number("right", right);
1005
+ Check_default.typeOf.number("bottom", bottom);
1006
+ Check_default.typeOf.number("top", top);
1007
+ Check_default.typeOf.number("near", near);
1008
+ Check_default.typeOf.object("result", result);
1009
+ const column0Row0 = 2 * near / (right - left);
1010
+ const column1Row1 = 2 * near / (top - bottom);
1011
+ const column2Row0 = (right + left) / (right - left);
1012
+ const column2Row1 = (top + bottom) / (top - bottom);
1013
+ const column2Row2 = -1;
1014
+ const column2Row3 = -1;
1015
+ const column3Row2 = -2 * near;
1016
+ result[0] = column0Row0;
1017
+ result[1] = 0;
1018
+ result[2] = 0;
1019
+ result[3] = 0;
1020
+ result[4] = 0;
1021
+ result[5] = column1Row1;
1022
+ result[6] = 0;
1023
+ result[7] = 0;
1024
+ result[8] = column2Row0;
1025
+ result[9] = column2Row1;
1026
+ result[10] = column2Row2;
1027
+ result[11] = column2Row3;
1028
+ result[12] = 0;
1029
+ result[13] = 0;
1030
+ result[14] = column3Row2;
1031
+ result[15] = 0;
1032
+ return result;
1033
+ };
1034
+ Matrix4.computeViewportTransformation = function(viewport, nearDepthRange, farDepthRange, result) {
1035
+ if (!defined_default(result)) {
1036
+ result = new Matrix4();
1037
+ }
1038
+ viewport = viewport ?? Frozen_default.EMPTY_OBJECT;
1039
+ const x = viewport.x ?? 0;
1040
+ const y = viewport.y ?? 0;
1041
+ const width = viewport.width ?? 0;
1042
+ const height = viewport.height ?? 0;
1043
+ nearDepthRange = nearDepthRange ?? 0;
1044
+ farDepthRange = farDepthRange ?? 1;
1045
+ const halfWidth = width * 0.5;
1046
+ const halfHeight = height * 0.5;
1047
+ const halfDepth = (farDepthRange - nearDepthRange) * 0.5;
1048
+ const column0Row0 = halfWidth;
1049
+ const column1Row1 = halfHeight;
1050
+ const column2Row2 = halfDepth;
1051
+ const column3Row0 = x + halfWidth;
1052
+ const column3Row1 = y + halfHeight;
1053
+ const column3Row2 = nearDepthRange + halfDepth;
1054
+ const column3Row3 = 1;
1055
+ result[0] = column0Row0;
1056
+ result[1] = 0;
1057
+ result[2] = 0;
1058
+ result[3] = 0;
1059
+ result[4] = 0;
1060
+ result[5] = column1Row1;
1061
+ result[6] = 0;
1062
+ result[7] = 0;
1063
+ result[8] = 0;
1064
+ result[9] = 0;
1065
+ result[10] = column2Row2;
1066
+ result[11] = 0;
1067
+ result[12] = column3Row0;
1068
+ result[13] = column3Row1;
1069
+ result[14] = column3Row2;
1070
+ result[15] = column3Row3;
1071
+ return result;
1072
+ };
1073
+ Matrix4.computeView = function(position, direction, up, right, result) {
1074
+ Check_default.typeOf.object("position", position);
1075
+ Check_default.typeOf.object("direction", direction);
1076
+ Check_default.typeOf.object("up", up);
1077
+ Check_default.typeOf.object("right", right);
1078
+ Check_default.typeOf.object("result", result);
1079
+ result[0] = right.x;
1080
+ result[1] = up.x;
1081
+ result[2] = -direction.x;
1082
+ result[3] = 0;
1083
+ result[4] = right.y;
1084
+ result[5] = up.y;
1085
+ result[6] = -direction.y;
1086
+ result[7] = 0;
1087
+ result[8] = right.z;
1088
+ result[9] = up.z;
1089
+ result[10] = -direction.z;
1090
+ result[11] = 0;
1091
+ result[12] = -Cartesian3_default.dot(right, position);
1092
+ result[13] = -Cartesian3_default.dot(up, position);
1093
+ result[14] = Cartesian3_default.dot(direction, position);
1094
+ result[15] = 1;
1095
+ return result;
1096
+ };
1097
+ Matrix4.toArray = function(matrix, result) {
1098
+ Check_default.typeOf.object("matrix", matrix);
1099
+ if (!defined_default(result)) {
1100
+ return [
1101
+ matrix[0],
1102
+ matrix[1],
1103
+ matrix[2],
1104
+ matrix[3],
1105
+ matrix[4],
1106
+ matrix[5],
1107
+ matrix[6],
1108
+ matrix[7],
1109
+ matrix[8],
1110
+ matrix[9],
1111
+ matrix[10],
1112
+ matrix[11],
1113
+ matrix[12],
1114
+ matrix[13],
1115
+ matrix[14],
1116
+ matrix[15]
1117
+ ];
1118
+ }
1119
+ result[0] = matrix[0];
1120
+ result[1] = matrix[1];
1121
+ result[2] = matrix[2];
1122
+ result[3] = matrix[3];
1123
+ result[4] = matrix[4];
1124
+ result[5] = matrix[5];
1125
+ result[6] = matrix[6];
1126
+ result[7] = matrix[7];
1127
+ result[8] = matrix[8];
1128
+ result[9] = matrix[9];
1129
+ result[10] = matrix[10];
1130
+ result[11] = matrix[11];
1131
+ result[12] = matrix[12];
1132
+ result[13] = matrix[13];
1133
+ result[14] = matrix[14];
1134
+ result[15] = matrix[15];
1135
+ return result;
1136
+ };
1137
+ Matrix4.getElementIndex = function(column, row) {
1138
+ Check_default.typeOf.number.greaterThanOrEquals("row", row, 0);
1139
+ Check_default.typeOf.number.lessThanOrEquals("row", row, 3);
1140
+ Check_default.typeOf.number.greaterThanOrEquals("column", column, 0);
1141
+ Check_default.typeOf.number.lessThanOrEquals("column", column, 3);
1142
+ return column * 4 + row;
1143
+ };
1144
+ Matrix4.getColumn = function(matrix, index, result) {
1145
+ Check_default.typeOf.object("matrix", matrix);
1146
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
1147
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
1148
+ Check_default.typeOf.object("result", result);
1149
+ const startIndex = index * 4;
1150
+ const x = matrix[startIndex];
1151
+ const y = matrix[startIndex + 1];
1152
+ const z = matrix[startIndex + 2];
1153
+ const w = matrix[startIndex + 3];
1154
+ result.x = x;
1155
+ result.y = y;
1156
+ result.z = z;
1157
+ result.w = w;
1158
+ return result;
1159
+ };
1160
+ Matrix4.setColumn = function(matrix, index, cartesian, result) {
1161
+ Check_default.typeOf.object("matrix", matrix);
1162
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
1163
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
1164
+ Check_default.typeOf.object("cartesian", cartesian);
1165
+ Check_default.typeOf.object("result", result);
1166
+ result = Matrix4.clone(matrix, result);
1167
+ const startIndex = index * 4;
1168
+ result[startIndex] = cartesian.x;
1169
+ result[startIndex + 1] = cartesian.y;
1170
+ result[startIndex + 2] = cartesian.z;
1171
+ result[startIndex + 3] = cartesian.w;
1172
+ return result;
1173
+ };
1174
+ Matrix4.getRow = function(matrix, index, result) {
1175
+ Check_default.typeOf.object("matrix", matrix);
1176
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
1177
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
1178
+ Check_default.typeOf.object("result", result);
1179
+ const x = matrix[index];
1180
+ const y = matrix[index + 4];
1181
+ const z = matrix[index + 8];
1182
+ const w = matrix[index + 12];
1183
+ result.x = x;
1184
+ result.y = y;
1185
+ result.z = z;
1186
+ result.w = w;
1187
+ return result;
1188
+ };
1189
+ Matrix4.setRow = function(matrix, index, cartesian, result) {
1190
+ Check_default.typeOf.object("matrix", matrix);
1191
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
1192
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
1193
+ Check_default.typeOf.object("cartesian", cartesian);
1194
+ Check_default.typeOf.object("result", result);
1195
+ result = Matrix4.clone(matrix, result);
1196
+ result[index] = cartesian.x;
1197
+ result[index + 4] = cartesian.y;
1198
+ result[index + 8] = cartesian.z;
1199
+ result[index + 12] = cartesian.w;
1200
+ return result;
1201
+ };
1202
+ Matrix4.setTranslation = function(matrix, translation, result) {
1203
+ Check_default.typeOf.object("matrix", matrix);
1204
+ Check_default.typeOf.object("translation", translation);
1205
+ Check_default.typeOf.object("result", result);
1206
+ result[0] = matrix[0];
1207
+ result[1] = matrix[1];
1208
+ result[2] = matrix[2];
1209
+ result[3] = matrix[3];
1210
+ result[4] = matrix[4];
1211
+ result[5] = matrix[5];
1212
+ result[6] = matrix[6];
1213
+ result[7] = matrix[7];
1214
+ result[8] = matrix[8];
1215
+ result[9] = matrix[9];
1216
+ result[10] = matrix[10];
1217
+ result[11] = matrix[11];
1218
+ result[12] = translation.x;
1219
+ result[13] = translation.y;
1220
+ result[14] = translation.z;
1221
+ result[15] = matrix[15];
1222
+ return result;
1223
+ };
1224
+ var scaleScratch1 = new Cartesian3_default();
1225
+ Matrix4.setScale = function(matrix, scale, result) {
1226
+ Check_default.typeOf.object("matrix", matrix);
1227
+ Check_default.typeOf.object("scale", scale);
1228
+ Check_default.typeOf.object("result", result);
1229
+ const existingScale = Matrix4.getScale(matrix, scaleScratch1);
1230
+ const scaleRatioX = scale.x / existingScale.x;
1231
+ const scaleRatioY = scale.y / existingScale.y;
1232
+ const scaleRatioZ = scale.z / existingScale.z;
1233
+ result[0] = matrix[0] * scaleRatioX;
1234
+ result[1] = matrix[1] * scaleRatioX;
1235
+ result[2] = matrix[2] * scaleRatioX;
1236
+ result[3] = matrix[3];
1237
+ result[4] = matrix[4] * scaleRatioY;
1238
+ result[5] = matrix[5] * scaleRatioY;
1239
+ result[6] = matrix[6] * scaleRatioY;
1240
+ result[7] = matrix[7];
1241
+ result[8] = matrix[8] * scaleRatioZ;
1242
+ result[9] = matrix[9] * scaleRatioZ;
1243
+ result[10] = matrix[10] * scaleRatioZ;
1244
+ result[11] = matrix[11];
1245
+ result[12] = matrix[12];
1246
+ result[13] = matrix[13];
1247
+ result[14] = matrix[14];
1248
+ result[15] = matrix[15];
1249
+ return result;
1250
+ };
1251
+ var scaleScratch2 = new Cartesian3_default();
1252
+ Matrix4.setUniformScale = function(matrix, scale, result) {
1253
+ Check_default.typeOf.object("matrix", matrix);
1254
+ Check_default.typeOf.number("scale", scale);
1255
+ Check_default.typeOf.object("result", result);
1256
+ const existingScale = Matrix4.getScale(matrix, scaleScratch2);
1257
+ const scaleRatioX = scale / existingScale.x;
1258
+ const scaleRatioY = scale / existingScale.y;
1259
+ const scaleRatioZ = scale / existingScale.z;
1260
+ result[0] = matrix[0] * scaleRatioX;
1261
+ result[1] = matrix[1] * scaleRatioX;
1262
+ result[2] = matrix[2] * scaleRatioX;
1263
+ result[3] = matrix[3];
1264
+ result[4] = matrix[4] * scaleRatioY;
1265
+ result[5] = matrix[5] * scaleRatioY;
1266
+ result[6] = matrix[6] * scaleRatioY;
1267
+ result[7] = matrix[7];
1268
+ result[8] = matrix[8] * scaleRatioZ;
1269
+ result[9] = matrix[9] * scaleRatioZ;
1270
+ result[10] = matrix[10] * scaleRatioZ;
1271
+ result[11] = matrix[11];
1272
+ result[12] = matrix[12];
1273
+ result[13] = matrix[13];
1274
+ result[14] = matrix[14];
1275
+ result[15] = matrix[15];
1276
+ return result;
1277
+ };
1278
+ var scratchColumn = new Cartesian3_default();
1279
+ Matrix4.getScale = function(matrix, result) {
1280
+ Check_default.typeOf.object("matrix", matrix);
1281
+ Check_default.typeOf.object("result", result);
1282
+ result.x = Cartesian3_default.magnitude(
1283
+ Cartesian3_default.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn)
1284
+ );
1285
+ result.y = Cartesian3_default.magnitude(
1286
+ Cartesian3_default.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn)
1287
+ );
1288
+ result.z = Cartesian3_default.magnitude(
1289
+ Cartesian3_default.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn)
1290
+ );
1291
+ return result;
1292
+ };
1293
+ var scaleScratch3 = new Cartesian3_default();
1294
+ Matrix4.getMaximumScale = function(matrix) {
1295
+ Matrix4.getScale(matrix, scaleScratch3);
1296
+ return Cartesian3_default.maximumComponent(scaleScratch3);
1297
+ };
1298
+ var scaleScratch4 = new Cartesian3_default();
1299
+ Matrix4.setRotation = function(matrix, rotation, result) {
1300
+ Check_default.typeOf.object("matrix", matrix);
1301
+ Check_default.typeOf.object("result", result);
1302
+ const scale = Matrix4.getScale(matrix, scaleScratch4);
1303
+ result[0] = rotation[0] * scale.x;
1304
+ result[1] = rotation[1] * scale.x;
1305
+ result[2] = rotation[2] * scale.x;
1306
+ result[3] = matrix[3];
1307
+ result[4] = rotation[3] * scale.y;
1308
+ result[5] = rotation[4] * scale.y;
1309
+ result[6] = rotation[5] * scale.y;
1310
+ result[7] = matrix[7];
1311
+ result[8] = rotation[6] * scale.z;
1312
+ result[9] = rotation[7] * scale.z;
1313
+ result[10] = rotation[8] * scale.z;
1314
+ result[11] = matrix[11];
1315
+ result[12] = matrix[12];
1316
+ result[13] = matrix[13];
1317
+ result[14] = matrix[14];
1318
+ result[15] = matrix[15];
1319
+ return result;
1320
+ };
1321
+ var scaleScratch5 = new Cartesian3_default();
1322
+ Matrix4.getRotation = function(matrix, result) {
1323
+ Check_default.typeOf.object("matrix", matrix);
1324
+ Check_default.typeOf.object("result", result);
1325
+ const scale = Matrix4.getScale(matrix, scaleScratch5);
1326
+ result[0] = matrix[0] / scale.x;
1327
+ result[1] = matrix[1] / scale.x;
1328
+ result[2] = matrix[2] / scale.x;
1329
+ result[3] = matrix[4] / scale.y;
1330
+ result[4] = matrix[5] / scale.y;
1331
+ result[5] = matrix[6] / scale.y;
1332
+ result[6] = matrix[8] / scale.z;
1333
+ result[7] = matrix[9] / scale.z;
1334
+ result[8] = matrix[10] / scale.z;
1335
+ return result;
1336
+ };
1337
+ Matrix4.multiply = function(left, right, result) {
1338
+ Check_default.typeOf.object("left", left);
1339
+ Check_default.typeOf.object("right", right);
1340
+ Check_default.typeOf.object("result", result);
1341
+ const left0 = left[0];
1342
+ const left1 = left[1];
1343
+ const left2 = left[2];
1344
+ const left3 = left[3];
1345
+ const left4 = left[4];
1346
+ const left5 = left[5];
1347
+ const left6 = left[6];
1348
+ const left7 = left[7];
1349
+ const left8 = left[8];
1350
+ const left9 = left[9];
1351
+ const left10 = left[10];
1352
+ const left11 = left[11];
1353
+ const left12 = left[12];
1354
+ const left13 = left[13];
1355
+ const left14 = left[14];
1356
+ const left15 = left[15];
1357
+ const right0 = right[0];
1358
+ const right1 = right[1];
1359
+ const right2 = right[2];
1360
+ const right3 = right[3];
1361
+ const right4 = right[4];
1362
+ const right5 = right[5];
1363
+ const right6 = right[6];
1364
+ const right7 = right[7];
1365
+ const right8 = right[8];
1366
+ const right9 = right[9];
1367
+ const right10 = right[10];
1368
+ const right11 = right[11];
1369
+ const right12 = right[12];
1370
+ const right13 = right[13];
1371
+ const right14 = right[14];
1372
+ const right15 = right[15];
1373
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
1374
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
1375
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
1376
+ const column0Row3 = left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
1377
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
1378
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
1379
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
1380
+ const column1Row3 = left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
1381
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
1382
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
1383
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
1384
+ const column2Row3 = left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
1385
+ const column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
1386
+ const column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
1387
+ const column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
1388
+ const column3Row3 = left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
1389
+ result[0] = column0Row0;
1390
+ result[1] = column0Row1;
1391
+ result[2] = column0Row2;
1392
+ result[3] = column0Row3;
1393
+ result[4] = column1Row0;
1394
+ result[5] = column1Row1;
1395
+ result[6] = column1Row2;
1396
+ result[7] = column1Row3;
1397
+ result[8] = column2Row0;
1398
+ result[9] = column2Row1;
1399
+ result[10] = column2Row2;
1400
+ result[11] = column2Row3;
1401
+ result[12] = column3Row0;
1402
+ result[13] = column3Row1;
1403
+ result[14] = column3Row2;
1404
+ result[15] = column3Row3;
1405
+ return result;
1406
+ };
1407
+ Matrix4.add = function(left, right, result) {
1408
+ Check_default.typeOf.object("left", left);
1409
+ Check_default.typeOf.object("right", right);
1410
+ Check_default.typeOf.object("result", result);
1411
+ result[0] = left[0] + right[0];
1412
+ result[1] = left[1] + right[1];
1413
+ result[2] = left[2] + right[2];
1414
+ result[3] = left[3] + right[3];
1415
+ result[4] = left[4] + right[4];
1416
+ result[5] = left[5] + right[5];
1417
+ result[6] = left[6] + right[6];
1418
+ result[7] = left[7] + right[7];
1419
+ result[8] = left[8] + right[8];
1420
+ result[9] = left[9] + right[9];
1421
+ result[10] = left[10] + right[10];
1422
+ result[11] = left[11] + right[11];
1423
+ result[12] = left[12] + right[12];
1424
+ result[13] = left[13] + right[13];
1425
+ result[14] = left[14] + right[14];
1426
+ result[15] = left[15] + right[15];
1427
+ return result;
1428
+ };
1429
+ Matrix4.subtract = function(left, right, result) {
1430
+ Check_default.typeOf.object("left", left);
1431
+ Check_default.typeOf.object("right", right);
1432
+ Check_default.typeOf.object("result", result);
1433
+ result[0] = left[0] - right[0];
1434
+ result[1] = left[1] - right[1];
1435
+ result[2] = left[2] - right[2];
1436
+ result[3] = left[3] - right[3];
1437
+ result[4] = left[4] - right[4];
1438
+ result[5] = left[5] - right[5];
1439
+ result[6] = left[6] - right[6];
1440
+ result[7] = left[7] - right[7];
1441
+ result[8] = left[8] - right[8];
1442
+ result[9] = left[9] - right[9];
1443
+ result[10] = left[10] - right[10];
1444
+ result[11] = left[11] - right[11];
1445
+ result[12] = left[12] - right[12];
1446
+ result[13] = left[13] - right[13];
1447
+ result[14] = left[14] - right[14];
1448
+ result[15] = left[15] - right[15];
1449
+ return result;
1450
+ };
1451
+ Matrix4.multiplyTransformation = function(left, right, result) {
1452
+ Check_default.typeOf.object("left", left);
1453
+ Check_default.typeOf.object("right", right);
1454
+ Check_default.typeOf.object("result", result);
1455
+ const left0 = left[0];
1456
+ const left1 = left[1];
1457
+ const left2 = left[2];
1458
+ const left4 = left[4];
1459
+ const left5 = left[5];
1460
+ const left6 = left[6];
1461
+ const left8 = left[8];
1462
+ const left9 = left[9];
1463
+ const left10 = left[10];
1464
+ const left12 = left[12];
1465
+ const left13 = left[13];
1466
+ const left14 = left[14];
1467
+ const right0 = right[0];
1468
+ const right1 = right[1];
1469
+ const right2 = right[2];
1470
+ const right4 = right[4];
1471
+ const right5 = right[5];
1472
+ const right6 = right[6];
1473
+ const right8 = right[8];
1474
+ const right9 = right[9];
1475
+ const right10 = right[10];
1476
+ const right12 = right[12];
1477
+ const right13 = right[13];
1478
+ const right14 = right[14];
1479
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
1480
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
1481
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
1482
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
1483
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
1484
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
1485
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
1486
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
1487
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
1488
+ const column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12;
1489
+ const column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13;
1490
+ const column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14;
1491
+ result[0] = column0Row0;
1492
+ result[1] = column0Row1;
1493
+ result[2] = column0Row2;
1494
+ result[3] = 0;
1495
+ result[4] = column1Row0;
1496
+ result[5] = column1Row1;
1497
+ result[6] = column1Row2;
1498
+ result[7] = 0;
1499
+ result[8] = column2Row0;
1500
+ result[9] = column2Row1;
1501
+ result[10] = column2Row2;
1502
+ result[11] = 0;
1503
+ result[12] = column3Row0;
1504
+ result[13] = column3Row1;
1505
+ result[14] = column3Row2;
1506
+ result[15] = 1;
1507
+ return result;
1508
+ };
1509
+ Matrix4.multiplyByMatrix3 = function(matrix, rotation, result) {
1510
+ Check_default.typeOf.object("matrix", matrix);
1511
+ Check_default.typeOf.object("rotation", rotation);
1512
+ Check_default.typeOf.object("result", result);
1513
+ const left0 = matrix[0];
1514
+ const left1 = matrix[1];
1515
+ const left2 = matrix[2];
1516
+ const left4 = matrix[4];
1517
+ const left5 = matrix[5];
1518
+ const left6 = matrix[6];
1519
+ const left8 = matrix[8];
1520
+ const left9 = matrix[9];
1521
+ const left10 = matrix[10];
1522
+ const right0 = rotation[0];
1523
+ const right1 = rotation[1];
1524
+ const right2 = rotation[2];
1525
+ const right4 = rotation[3];
1526
+ const right5 = rotation[4];
1527
+ const right6 = rotation[5];
1528
+ const right8 = rotation[6];
1529
+ const right9 = rotation[7];
1530
+ const right10 = rotation[8];
1531
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
1532
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
1533
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
1534
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
1535
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
1536
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
1537
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
1538
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
1539
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
1540
+ result[0] = column0Row0;
1541
+ result[1] = column0Row1;
1542
+ result[2] = column0Row2;
1543
+ result[3] = 0;
1544
+ result[4] = column1Row0;
1545
+ result[5] = column1Row1;
1546
+ result[6] = column1Row2;
1547
+ result[7] = 0;
1548
+ result[8] = column2Row0;
1549
+ result[9] = column2Row1;
1550
+ result[10] = column2Row2;
1551
+ result[11] = 0;
1552
+ result[12] = matrix[12];
1553
+ result[13] = matrix[13];
1554
+ result[14] = matrix[14];
1555
+ result[15] = matrix[15];
1556
+ return result;
1557
+ };
1558
+ Matrix4.multiplyByTranslation = function(matrix, translation, result) {
1559
+ Check_default.typeOf.object("matrix", matrix);
1560
+ Check_default.typeOf.object("translation", translation);
1561
+ Check_default.typeOf.object("result", result);
1562
+ const x = translation.x;
1563
+ const y = translation.y;
1564
+ const z = translation.z;
1565
+ const tx = x * matrix[0] + y * matrix[4] + z * matrix[8] + matrix[12];
1566
+ const ty = x * matrix[1] + y * matrix[5] + z * matrix[9] + matrix[13];
1567
+ const tz = x * matrix[2] + y * matrix[6] + z * matrix[10] + matrix[14];
1568
+ result[0] = matrix[0];
1569
+ result[1] = matrix[1];
1570
+ result[2] = matrix[2];
1571
+ result[3] = matrix[3];
1572
+ result[4] = matrix[4];
1573
+ result[5] = matrix[5];
1574
+ result[6] = matrix[6];
1575
+ result[7] = matrix[7];
1576
+ result[8] = matrix[8];
1577
+ result[9] = matrix[9];
1578
+ result[10] = matrix[10];
1579
+ result[11] = matrix[11];
1580
+ result[12] = tx;
1581
+ result[13] = ty;
1582
+ result[14] = tz;
1583
+ result[15] = matrix[15];
1584
+ return result;
1585
+ };
1586
+ Matrix4.multiplyByScale = function(matrix, scale, result) {
1587
+ Check_default.typeOf.object("matrix", matrix);
1588
+ Check_default.typeOf.object("scale", scale);
1589
+ Check_default.typeOf.object("result", result);
1590
+ const scaleX = scale.x;
1591
+ const scaleY = scale.y;
1592
+ const scaleZ = scale.z;
1593
+ if (scaleX === 1 && scaleY === 1 && scaleZ === 1) {
1594
+ return Matrix4.clone(matrix, result);
1595
+ }
1596
+ result[0] = scaleX * matrix[0];
1597
+ result[1] = scaleX * matrix[1];
1598
+ result[2] = scaleX * matrix[2];
1599
+ result[3] = matrix[3];
1600
+ result[4] = scaleY * matrix[4];
1601
+ result[5] = scaleY * matrix[5];
1602
+ result[6] = scaleY * matrix[6];
1603
+ result[7] = matrix[7];
1604
+ result[8] = scaleZ * matrix[8];
1605
+ result[9] = scaleZ * matrix[9];
1606
+ result[10] = scaleZ * matrix[10];
1607
+ result[11] = matrix[11];
1608
+ result[12] = matrix[12];
1609
+ result[13] = matrix[13];
1610
+ result[14] = matrix[14];
1611
+ result[15] = matrix[15];
1612
+ return result;
1613
+ };
1614
+ Matrix4.multiplyByUniformScale = function(matrix, scale, result) {
1615
+ Check_default.typeOf.object("matrix", matrix);
1616
+ Check_default.typeOf.number("scale", scale);
1617
+ Check_default.typeOf.object("result", result);
1618
+ result[0] = matrix[0] * scale;
1619
+ result[1] = matrix[1] * scale;
1620
+ result[2] = matrix[2] * scale;
1621
+ result[3] = matrix[3];
1622
+ result[4] = matrix[4] * scale;
1623
+ result[5] = matrix[5] * scale;
1624
+ result[6] = matrix[6] * scale;
1625
+ result[7] = matrix[7];
1626
+ result[8] = matrix[8] * scale;
1627
+ result[9] = matrix[9] * scale;
1628
+ result[10] = matrix[10] * scale;
1629
+ result[11] = matrix[11];
1630
+ result[12] = matrix[12];
1631
+ result[13] = matrix[13];
1632
+ result[14] = matrix[14];
1633
+ result[15] = matrix[15];
1634
+ return result;
1635
+ };
1636
+ Matrix4.multiplyByVector = function(matrix, cartesian, result) {
1637
+ Check_default.typeOf.object("matrix", matrix);
1638
+ Check_default.typeOf.object("cartesian", cartesian);
1639
+ Check_default.typeOf.object("result", result);
1640
+ const vX = cartesian.x;
1641
+ const vY = cartesian.y;
1642
+ const vZ = cartesian.z;
1643
+ const vW = cartesian.w;
1644
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12] * vW;
1645
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13] * vW;
1646
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14] * vW;
1647
+ const w = matrix[3] * vX + matrix[7] * vY + matrix[11] * vZ + matrix[15] * vW;
1648
+ result.x = x;
1649
+ result.y = y;
1650
+ result.z = z;
1651
+ result.w = w;
1652
+ return result;
1653
+ };
1654
+ Matrix4.multiplyByPointAsVector = function(matrix, cartesian, result) {
1655
+ Check_default.typeOf.object("matrix", matrix);
1656
+ Check_default.typeOf.object("cartesian", cartesian);
1657
+ Check_default.typeOf.object("result", result);
1658
+ const vX = cartesian.x;
1659
+ const vY = cartesian.y;
1660
+ const vZ = cartesian.z;
1661
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ;
1662
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ;
1663
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ;
1664
+ result.x = x;
1665
+ result.y = y;
1666
+ result.z = z;
1667
+ return result;
1668
+ };
1669
+ Matrix4.multiplyByPoint = function(matrix, cartesian, result) {
1670
+ Check_default.typeOf.object("matrix", matrix);
1671
+ Check_default.typeOf.object("cartesian", cartesian);
1672
+ Check_default.typeOf.object("result", result);
1673
+ const vX = cartesian.x;
1674
+ const vY = cartesian.y;
1675
+ const vZ = cartesian.z;
1676
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12];
1677
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13];
1678
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14];
1679
+ result.x = x;
1680
+ result.y = y;
1681
+ result.z = z;
1682
+ return result;
1683
+ };
1684
+ Matrix4.multiplyByScalar = function(matrix, scalar, result) {
1685
+ Check_default.typeOf.object("matrix", matrix);
1686
+ Check_default.typeOf.number("scalar", scalar);
1687
+ Check_default.typeOf.object("result", result);
1688
+ result[0] = matrix[0] * scalar;
1689
+ result[1] = matrix[1] * scalar;
1690
+ result[2] = matrix[2] * scalar;
1691
+ result[3] = matrix[3] * scalar;
1692
+ result[4] = matrix[4] * scalar;
1693
+ result[5] = matrix[5] * scalar;
1694
+ result[6] = matrix[6] * scalar;
1695
+ result[7] = matrix[7] * scalar;
1696
+ result[8] = matrix[8] * scalar;
1697
+ result[9] = matrix[9] * scalar;
1698
+ result[10] = matrix[10] * scalar;
1699
+ result[11] = matrix[11] * scalar;
1700
+ result[12] = matrix[12] * scalar;
1701
+ result[13] = matrix[13] * scalar;
1702
+ result[14] = matrix[14] * scalar;
1703
+ result[15] = matrix[15] * scalar;
1704
+ return result;
1705
+ };
1706
+ Matrix4.negate = function(matrix, result) {
1707
+ Check_default.typeOf.object("matrix", matrix);
1708
+ Check_default.typeOf.object("result", result);
1709
+ result[0] = -matrix[0];
1710
+ result[1] = -matrix[1];
1711
+ result[2] = -matrix[2];
1712
+ result[3] = -matrix[3];
1713
+ result[4] = -matrix[4];
1714
+ result[5] = -matrix[5];
1715
+ result[6] = -matrix[6];
1716
+ result[7] = -matrix[7];
1717
+ result[8] = -matrix[8];
1718
+ result[9] = -matrix[9];
1719
+ result[10] = -matrix[10];
1720
+ result[11] = -matrix[11];
1721
+ result[12] = -matrix[12];
1722
+ result[13] = -matrix[13];
1723
+ result[14] = -matrix[14];
1724
+ result[15] = -matrix[15];
1725
+ return result;
1726
+ };
1727
+ Matrix4.transpose = function(matrix, result) {
1728
+ Check_default.typeOf.object("matrix", matrix);
1729
+ Check_default.typeOf.object("result", result);
1730
+ const matrix1 = matrix[1];
1731
+ const matrix2 = matrix[2];
1732
+ const matrix3 = matrix[3];
1733
+ const matrix6 = matrix[6];
1734
+ const matrix7 = matrix[7];
1735
+ const matrix11 = matrix[11];
1736
+ result[0] = matrix[0];
1737
+ result[1] = matrix[4];
1738
+ result[2] = matrix[8];
1739
+ result[3] = matrix[12];
1740
+ result[4] = matrix1;
1741
+ result[5] = matrix[5];
1742
+ result[6] = matrix[9];
1743
+ result[7] = matrix[13];
1744
+ result[8] = matrix2;
1745
+ result[9] = matrix6;
1746
+ result[10] = matrix[10];
1747
+ result[11] = matrix[14];
1748
+ result[12] = matrix3;
1749
+ result[13] = matrix7;
1750
+ result[14] = matrix11;
1751
+ result[15] = matrix[15];
1752
+ return result;
1753
+ };
1754
+ Matrix4.abs = function(matrix, result) {
1755
+ Check_default.typeOf.object("matrix", matrix);
1756
+ Check_default.typeOf.object("result", result);
1757
+ result[0] = Math.abs(matrix[0]);
1758
+ result[1] = Math.abs(matrix[1]);
1759
+ result[2] = Math.abs(matrix[2]);
1760
+ result[3] = Math.abs(matrix[3]);
1761
+ result[4] = Math.abs(matrix[4]);
1762
+ result[5] = Math.abs(matrix[5]);
1763
+ result[6] = Math.abs(matrix[6]);
1764
+ result[7] = Math.abs(matrix[7]);
1765
+ result[8] = Math.abs(matrix[8]);
1766
+ result[9] = Math.abs(matrix[9]);
1767
+ result[10] = Math.abs(matrix[10]);
1768
+ result[11] = Math.abs(matrix[11]);
1769
+ result[12] = Math.abs(matrix[12]);
1770
+ result[13] = Math.abs(matrix[13]);
1771
+ result[14] = Math.abs(matrix[14]);
1772
+ result[15] = Math.abs(matrix[15]);
1773
+ return result;
1774
+ };
1775
+ Matrix4.equals = function(left, right) {
1776
+ return left === right || defined_default(left) && defined_default(right) && // Translation
1777
+ left[12] === right[12] && left[13] === right[13] && left[14] === right[14] && // Rotation/scale
1778
+ left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[4] === right[4] && left[5] === right[5] && left[6] === right[6] && left[8] === right[8] && left[9] === right[9] && left[10] === right[10] && // Bottom row
1779
+ left[3] === right[3] && left[7] === right[7] && left[11] === right[11] && left[15] === right[15];
1780
+ };
1781
+ Matrix4.equalsEpsilon = function(left, right, epsilon) {
1782
+ epsilon = epsilon ?? 0;
1783
+ return left === right || defined_default(left) && defined_default(right) && Math.abs(left[0] - right[0]) <= epsilon && Math.abs(left[1] - right[1]) <= epsilon && Math.abs(left[2] - right[2]) <= epsilon && Math.abs(left[3] - right[3]) <= epsilon && Math.abs(left[4] - right[4]) <= epsilon && Math.abs(left[5] - right[5]) <= epsilon && Math.abs(left[6] - right[6]) <= epsilon && Math.abs(left[7] - right[7]) <= epsilon && Math.abs(left[8] - right[8]) <= epsilon && Math.abs(left[9] - right[9]) <= epsilon && Math.abs(left[10] - right[10]) <= epsilon && Math.abs(left[11] - right[11]) <= epsilon && Math.abs(left[12] - right[12]) <= epsilon && Math.abs(left[13] - right[13]) <= epsilon && Math.abs(left[14] - right[14]) <= epsilon && Math.abs(left[15] - right[15]) <= epsilon;
1784
+ };
1785
+ Matrix4.getTranslation = function(matrix, result) {
1786
+ Check_default.typeOf.object("matrix", matrix);
1787
+ Check_default.typeOf.object("result", result);
1788
+ result.x = matrix[12];
1789
+ result.y = matrix[13];
1790
+ result.z = matrix[14];
1791
+ return result;
1792
+ };
1793
+ Matrix4.getMatrix3 = function(matrix, result) {
1794
+ Check_default.typeOf.object("matrix", matrix);
1795
+ Check_default.typeOf.object("result", result);
1796
+ result[0] = matrix[0];
1797
+ result[1] = matrix[1];
1798
+ result[2] = matrix[2];
1799
+ result[3] = matrix[4];
1800
+ result[4] = matrix[5];
1801
+ result[5] = matrix[6];
1802
+ result[6] = matrix[8];
1803
+ result[7] = matrix[9];
1804
+ result[8] = matrix[10];
1805
+ return result;
1806
+ };
1807
+ var scratchInverseRotation = new Matrix3_default();
1808
+ var scratchMatrix3Zero = new Matrix3_default();
1809
+ var scratchBottomRow = new Cartesian4_default();
1810
+ var scratchExpectedBottomRow = new Cartesian4_default(0, 0, 0, 1);
1811
+ Matrix4.inverse = function(matrix, result) {
1812
+ Check_default.typeOf.object("matrix", matrix);
1813
+ Check_default.typeOf.object("result", result);
1814
+ const src0 = matrix[0];
1815
+ const src1 = matrix[4];
1816
+ const src2 = matrix[8];
1817
+ const src3 = matrix[12];
1818
+ const src4 = matrix[1];
1819
+ const src5 = matrix[5];
1820
+ const src6 = matrix[9];
1821
+ const src7 = matrix[13];
1822
+ const src8 = matrix[2];
1823
+ const src9 = matrix[6];
1824
+ const src10 = matrix[10];
1825
+ const src11 = matrix[14];
1826
+ const src12 = matrix[3];
1827
+ const src13 = matrix[7];
1828
+ const src14 = matrix[11];
1829
+ const src15 = matrix[15];
1830
+ let tmp0 = src10 * src15;
1831
+ let tmp1 = src11 * src14;
1832
+ let tmp2 = src9 * src15;
1833
+ let tmp3 = src11 * src13;
1834
+ let tmp4 = src9 * src14;
1835
+ let tmp5 = src10 * src13;
1836
+ let tmp6 = src8 * src15;
1837
+ let tmp7 = src11 * src12;
1838
+ let tmp8 = src8 * src14;
1839
+ let tmp9 = src10 * src12;
1840
+ let tmp10 = src8 * src13;
1841
+ let tmp11 = src9 * src12;
1842
+ const dst0 = tmp0 * src5 + tmp3 * src6 + tmp4 * src7 - (tmp1 * src5 + tmp2 * src6 + tmp5 * src7);
1843
+ const dst1 = tmp1 * src4 + tmp6 * src6 + tmp9 * src7 - (tmp0 * src4 + tmp7 * src6 + tmp8 * src7);
1844
+ const dst2 = tmp2 * src4 + tmp7 * src5 + tmp10 * src7 - (tmp3 * src4 + tmp6 * src5 + tmp11 * src7);
1845
+ const dst3 = tmp5 * src4 + tmp8 * src5 + tmp11 * src6 - (tmp4 * src4 + tmp9 * src5 + tmp10 * src6);
1846
+ const dst4 = tmp1 * src1 + tmp2 * src2 + tmp5 * src3 - (tmp0 * src1 + tmp3 * src2 + tmp4 * src3);
1847
+ const dst5 = tmp0 * src0 + tmp7 * src2 + tmp8 * src3 - (tmp1 * src0 + tmp6 * src2 + tmp9 * src3);
1848
+ const dst6 = tmp3 * src0 + tmp6 * src1 + tmp11 * src3 - (tmp2 * src0 + tmp7 * src1 + tmp10 * src3);
1849
+ const dst7 = tmp4 * src0 + tmp9 * src1 + tmp10 * src2 - (tmp5 * src0 + tmp8 * src1 + tmp11 * src2);
1850
+ tmp0 = src2 * src7;
1851
+ tmp1 = src3 * src6;
1852
+ tmp2 = src1 * src7;
1853
+ tmp3 = src3 * src5;
1854
+ tmp4 = src1 * src6;
1855
+ tmp5 = src2 * src5;
1856
+ tmp6 = src0 * src7;
1857
+ tmp7 = src3 * src4;
1858
+ tmp8 = src0 * src6;
1859
+ tmp9 = src2 * src4;
1860
+ tmp10 = src0 * src5;
1861
+ tmp11 = src1 * src4;
1862
+ const dst8 = tmp0 * src13 + tmp3 * src14 + tmp4 * src15 - (tmp1 * src13 + tmp2 * src14 + tmp5 * src15);
1863
+ const dst9 = tmp1 * src12 + tmp6 * src14 + tmp9 * src15 - (tmp0 * src12 + tmp7 * src14 + tmp8 * src15);
1864
+ const dst10 = tmp2 * src12 + tmp7 * src13 + tmp10 * src15 - (tmp3 * src12 + tmp6 * src13 + tmp11 * src15);
1865
+ const dst11 = tmp5 * src12 + tmp8 * src13 + tmp11 * src14 - (tmp4 * src12 + tmp9 * src13 + tmp10 * src14);
1866
+ const dst12 = tmp2 * src10 + tmp5 * src11 + tmp1 * src9 - (tmp4 * src11 + tmp0 * src9 + tmp3 * src10);
1867
+ const dst13 = tmp8 * src11 + tmp0 * src8 + tmp7 * src10 - (tmp6 * src10 + tmp9 * src11 + tmp1 * src8);
1868
+ const dst14 = tmp6 * src9 + tmp11 * src11 + tmp3 * src8 - (tmp10 * src11 + tmp2 * src8 + tmp7 * src9);
1869
+ const dst15 = tmp10 * src10 + tmp4 * src8 + tmp9 * src9 - (tmp8 * src9 + tmp11 * src10 + tmp5 * src8);
1870
+ let det = src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
1871
+ if (Math.abs(det) < Math_default.EPSILON21) {
1872
+ if (Matrix3_default.equalsEpsilon(
1873
+ Matrix4.getMatrix3(matrix, scratchInverseRotation),
1874
+ scratchMatrix3Zero,
1875
+ Math_default.EPSILON7
1876
+ ) && Cartesian4_default.equals(
1877
+ Matrix4.getRow(matrix, 3, scratchBottomRow),
1878
+ scratchExpectedBottomRow
1879
+ )) {
1880
+ result[0] = 0;
1881
+ result[1] = 0;
1882
+ result[2] = 0;
1883
+ result[3] = 0;
1884
+ result[4] = 0;
1885
+ result[5] = 0;
1886
+ result[6] = 0;
1887
+ result[7] = 0;
1888
+ result[8] = 0;
1889
+ result[9] = 0;
1890
+ result[10] = 0;
1891
+ result[11] = 0;
1892
+ result[12] = -matrix[12];
1893
+ result[13] = -matrix[13];
1894
+ result[14] = -matrix[14];
1895
+ result[15] = 1;
1896
+ return result;
1897
+ }
1898
+ throw new RuntimeError_default(
1899
+ "matrix is not invertible because its determinate is zero."
1900
+ );
1901
+ }
1902
+ det = 1 / det;
1903
+ result[0] = dst0 * det;
1904
+ result[1] = dst1 * det;
1905
+ result[2] = dst2 * det;
1906
+ result[3] = dst3 * det;
1907
+ result[4] = dst4 * det;
1908
+ result[5] = dst5 * det;
1909
+ result[6] = dst6 * det;
1910
+ result[7] = dst7 * det;
1911
+ result[8] = dst8 * det;
1912
+ result[9] = dst9 * det;
1913
+ result[10] = dst10 * det;
1914
+ result[11] = dst11 * det;
1915
+ result[12] = dst12 * det;
1916
+ result[13] = dst13 * det;
1917
+ result[14] = dst14 * det;
1918
+ result[15] = dst15 * det;
1919
+ return result;
1920
+ };
1921
+ Matrix4.inverseTransformation = function(matrix, result) {
1922
+ Check_default.typeOf.object("matrix", matrix);
1923
+ Check_default.typeOf.object("result", result);
1924
+ const matrix0 = matrix[0];
1925
+ const matrix1 = matrix[1];
1926
+ const matrix2 = matrix[2];
1927
+ const matrix4 = matrix[4];
1928
+ const matrix5 = matrix[5];
1929
+ const matrix6 = matrix[6];
1930
+ const matrix8 = matrix[8];
1931
+ const matrix9 = matrix[9];
1932
+ const matrix10 = matrix[10];
1933
+ const vX = matrix[12];
1934
+ const vY = matrix[13];
1935
+ const vZ = matrix[14];
1936
+ const x = -matrix0 * vX - matrix1 * vY - matrix2 * vZ;
1937
+ const y = -matrix4 * vX - matrix5 * vY - matrix6 * vZ;
1938
+ const z = -matrix8 * vX - matrix9 * vY - matrix10 * vZ;
1939
+ result[0] = matrix0;
1940
+ result[1] = matrix4;
1941
+ result[2] = matrix8;
1942
+ result[3] = 0;
1943
+ result[4] = matrix1;
1944
+ result[5] = matrix5;
1945
+ result[6] = matrix9;
1946
+ result[7] = 0;
1947
+ result[8] = matrix2;
1948
+ result[9] = matrix6;
1949
+ result[10] = matrix10;
1950
+ result[11] = 0;
1951
+ result[12] = x;
1952
+ result[13] = y;
1953
+ result[14] = z;
1954
+ result[15] = 1;
1955
+ return result;
1956
+ };
1957
+ var scratchTransposeMatrix = new Matrix4();
1958
+ Matrix4.inverseTranspose = function(matrix, result) {
1959
+ Check_default.typeOf.object("matrix", matrix);
1960
+ Check_default.typeOf.object("result", result);
1961
+ return Matrix4.inverse(
1962
+ Matrix4.transpose(matrix, scratchTransposeMatrix),
1963
+ result
1964
+ );
1965
+ };
1966
+ Matrix4.IDENTITY = Object.freeze(
1967
+ new Matrix4(
1968
+ 1,
1969
+ 0,
1970
+ 0,
1971
+ 0,
1972
+ 0,
1973
+ 1,
1974
+ 0,
1975
+ 0,
1976
+ 0,
1977
+ 0,
1978
+ 1,
1979
+ 0,
1980
+ 0,
1981
+ 0,
1982
+ 0,
1983
+ 1
1984
+ )
1985
+ );
1986
+ Matrix4.ZERO = Object.freeze(
1987
+ new Matrix4(
1988
+ 0,
1989
+ 0,
1990
+ 0,
1991
+ 0,
1992
+ 0,
1993
+ 0,
1994
+ 0,
1995
+ 0,
1996
+ 0,
1997
+ 0,
1998
+ 0,
1999
+ 0,
2000
+ 0,
2001
+ 0,
2002
+ 0,
2003
+ 0
2004
+ )
2005
+ );
2006
+ Matrix4.COLUMN0ROW0 = 0;
2007
+ Matrix4.COLUMN0ROW1 = 1;
2008
+ Matrix4.COLUMN0ROW2 = 2;
2009
+ Matrix4.COLUMN0ROW3 = 3;
2010
+ Matrix4.COLUMN1ROW0 = 4;
2011
+ Matrix4.COLUMN1ROW1 = 5;
2012
+ Matrix4.COLUMN1ROW2 = 6;
2013
+ Matrix4.COLUMN1ROW3 = 7;
2014
+ Matrix4.COLUMN2ROW0 = 8;
2015
+ Matrix4.COLUMN2ROW1 = 9;
2016
+ Matrix4.COLUMN2ROW2 = 10;
2017
+ Matrix4.COLUMN2ROW3 = 11;
2018
+ Matrix4.COLUMN3ROW0 = 12;
2019
+ Matrix4.COLUMN3ROW1 = 13;
2020
+ Matrix4.COLUMN3ROW2 = 14;
2021
+ Matrix4.COLUMN3ROW3 = 15;
2022
+ Object.defineProperties(Matrix4.prototype, {
2023
+ /**
2024
+ * Gets the number of items in the collection.
2025
+ * @memberof Matrix4.prototype
2026
+ *
2027
+ * @type {number}
2028
+ */
2029
+ length: {
2030
+ get: function() {
2031
+ return Matrix4.packedLength;
2032
+ }
2033
+ }
2034
+ });
2035
+ Matrix4.prototype.clone = function(result) {
2036
+ return Matrix4.clone(this, result);
2037
+ };
2038
+ Matrix4.prototype.equals = function(right) {
2039
+ return Matrix4.equals(this, right);
2040
+ };
2041
+ Matrix4.equalsArray = function(matrix, array, offset) {
2042
+ return matrix[0] === array[offset] && matrix[1] === array[offset + 1] && matrix[2] === array[offset + 2] && matrix[3] === array[offset + 3] && matrix[4] === array[offset + 4] && matrix[5] === array[offset + 5] && matrix[6] === array[offset + 6] && matrix[7] === array[offset + 7] && matrix[8] === array[offset + 8] && matrix[9] === array[offset + 9] && matrix[10] === array[offset + 10] && matrix[11] === array[offset + 11] && matrix[12] === array[offset + 12] && matrix[13] === array[offset + 13] && matrix[14] === array[offset + 14] && matrix[15] === array[offset + 15];
2043
+ };
2044
+ Matrix4.prototype.equalsEpsilon = function(right, epsilon) {
2045
+ return Matrix4.equalsEpsilon(this, right, epsilon);
2046
+ };
2047
+ Matrix4.prototype.toString = function() {
2048
+ return `(${this[0]}, ${this[4]}, ${this[8]}, ${this[12]})
2049
+ (${this[1]}, ${this[5]}, ${this[9]}, ${this[13]})
2050
+ (${this[2]}, ${this[6]}, ${this[10]}, ${this[14]})
2051
+ (${this[3]}, ${this[7]}, ${this[11]}, ${this[15]})`;
2052
+ };
2053
+ var Matrix4_default = Matrix4;
2054
+
2055
+ export {
2056
+ Cartesian4_default,
2057
+ Matrix4_default
2058
+ };